Thanks for watching! Have you played Superior before? Do you think that having $300 microtransactions in a PvE rogue-lite is ridiculous? Would you play this game as someone who does not care about NFTs?
I’ve played robo recall on VR and it was an absolute blast of fast-paced action, so I know that Drifter is more than capable on delivering on very fun games. This is the first NFT game that I’d love to check out if it wasn’t an NFT game. Edit: apparently not 😬 I wasn’t aware they just helped port it
@@unicodepepper After reading your comment I went to check because I'm pretty sure Robo Recall was made by Epic, and turns out I was right. Drifter only helped work on the Oculus Quest port of the game.
@@jauwn Thank you for your feedback. Just wanted to clarify some things mentioned in this comment: Gunheart - Servers were not shut off 3 years ago. There was a period of time where players experienced some online issues (and this was mentioned in some older reviews), but those issues were resolved and servers have been up and running ever since. Any players that purchase the game are able to play solo and/or online multiplayer with others, as servers are up and running still. Rise of the Gunters - Development of this game was not abandoned. It is an entirely complete mini-game that was completed per design as part of the Ready Player One: OASIS Beta.
@@TheGameMakeGuybecause you don't own them. When the game die they are worthless. Yes you can have currency from another country but it isn't worth anything because we don't accept it. Game NFT have no value outside the game. Also NFTs in general have no value because the only people buying them are people trying to get rich from selling them. No one is buying them.
@@TheGameMakeGuyIt’s just because it’s a bunch of convoluted extra steps in exchange for no extra benefit. It’s honestly not very safe either, items can be refunded on most platforms if a security breach occurs but NFT’s are completely exempt from that line of defense. There’s no reason to implement it in the current gaming market, it’s just a gimmick.
Yeah I thought the jokes were fine... Tho a random selection heard once is probably just a *touch* less grating than hearing them rambled off like a drunk friend's fifth iteration of the same damn story
@@sekiro_the_one-armed_wolf it's not a terrible line in of itself but it's already been in dozens of other games and movies and tv shows at this point. this is a script written by and for people who haven't seen anything else, and so would not recognize how derivative the writing is
Dang, this game actually looks like it could be fun. Honestly, if it was just made by a small indie company and costed way less money, I would forgive most of it's faults (and also thanks to the fact it's still in beta). But the fact that it's so closely connected to NFTs is going to keep me VERY far away from it. That and it being exclusively multiplayer. One would think with the concerns around low player count, they should offer a single player/offline version, no?
You can play it solo, but you can't play it offline. If you queue up and the game can't find another player, it just puts you in a lobby alone. But like I said, it doesn't really feel balanced around solo play, it needs a lot of tweaking. This would be a great game to play on a plane or in a car ride with a Steam Deck, but again, no offline = impossible to do that. Just another reason why RoR 2 is a better way to spend $25
@@chiken-nugiessure, but I won't touch anything related even slightly to nfts with a ten foot pole. I'd rather give my money to devs that don't use any crypto garbage at all
@@denjidenji9162 Personally, I'd say but the non-NFT versions if you're interested - it's not just not some moral support with NFT's, it does the opposite because you're helping kill them: Let people know that the only versions of their games most people will buy are the non-NFT ones, and they'll eventually stop making NFT versions at all.
I will be honest i feel like the devs were making a game they wanted to make but couldnt get any proper publishers and well gala game swopped in for the rescue and ruined it in the process.
What NFT game developers/publishers seem to always forget is that whales make up a tiny number of a game's playerbase. Yes they contribute most of the earnings, but if you don't also have the "unwashed masses" to increase the player count to playable levels, your game will never go anywhere. NFT games are designed in such a way that ONLY whales can get any enjoyment out of them as the NFT's themselves are often hilariously expensive. Games like Axie Infinity only got as much play as they did because they also implemented systems that let the whales rent-out their NFT's to poor people who could use them to earn money for themselves, and even then that only worked because the game was taking advantage of terrible job markets in third-world countries where it's difficult to make a living. Everything about the NFT gaming space is fundamentally degenerate, dystopian and thankfully doomed to failure.
The guy who art directed Halo 4, Doom 3, art directed this and did a lot of work . Great guy and amazing artist. Sad to see his game isn’t doing so well.
The visuals are great. The gameplay looks fun It doesn't need any NFTs to be a good game. Remove all the NFT stuff, sell the game for 15 bucks, and you have a successful game that will make money.
I just downloaded a crappy mobile game to my phone and they want me to pay 10 bucks A WEEK to play without having to watch crappy commercials etc to progress. Why is that ok with everybody when they are so upset with nfts? I don’t get it
@@peterwendin Who says that everyone is okay with mobile microtransactions? Everyone I know absolutely hate it. Just because someone criticises one thing doesn't mean that they support everything else.
@@peterwendin no one is okay with that, also, by making sure to not be okay with it, is exactly how you avoid it from becoming commonplace people have more power than they realize, mobile games only got that trashy because they let it by showing it works
I honestly had a LOT OF FUN playing superior for about 1 month, then I was done with it. If you are skilled you almost never die, just have to understand all the enemies and what they can do. Oh and also the Soundtracks are very cool imo. But yeah it's still a game I'd pay MAX 20 euro for, but I bought a NFT of like 300 euro for it 1,5 year ago. I fell for it. Lessons learned.
Hey we have all been scammed before I mean I bought street fighter 5 for £60 and it was like a alpha version. I'm still mad about that. They said they'd give characters to make up for it but instead made a definitive edition for like £20 that had triple the content , lesson learned . Don't pre order anything
@@AdaTheWatcherwhich is quite a shame, because this seems to be a publisher meddling instead of the developers'. The game itself looks unfinishedly fun.
@@sponge1234ifyjust letting you guys know that the devs got rid of the nfts entirely. I'm guessing it was publisher meddling after all. The current version of superior is a lot better
Tbh some of the bartender’s voice lines are charming? Like the “fun fact, me and the portal are cousins! =D” It’s sweet and lighthearted. If there was more atmosphere for him to bounce off of and a reason he tries to lighten the mood, that would be nice. Maybe different player characters could have response voicelines bouncing off him like overwatch does. There’s potential and I think it’s at least not too cringe or offensive
Hey @Juawn! We've been able to address many of the issues mentioned here over the past 5 months, and yesterday's large update included some significant changes to our audio mix. If you have a chance to check out our latest version, we'd appreciate any updated/additional feedback you may have for us. Please feel free to reach out. Thank you!
@@agsbxnskqbwjakq Dude, seriously, fuck this energy. You have a developer who are actually trying and you shit on them? They were offered money and they took it. Unlike all the other shovelware that gets shat out by GALA - this team actually wanted to make something. Don't be a dick when a team actually clearly want to make something great
I was looking forward to you covering this one Jauwn. I've been playing this game solo for about a month or so now and I've gotten some good entertainment out of it, even so far as uploading some gameplay videos to my channel. Though the lack of players online does get increasingly lonely, and I've succumbed to gifting the steam version to my anti-NFT friends just to fill in that social aspect and we've had a lot of great fun. So far, every run through has been unique in terms of which juice skills are generated so it's kept the gameplay loop refreshing in that regard, but I'm also more of a casual gamer and I don't have a lot of time to play, so perhaps I just fit the pace of this one. There are more elements than just fire, ice, and xeno, but the randomization could use some tweaking. I think your grade was fair, though I wish it were higher. Let me clarify: I don't wish that you had arbitrarily graded it higher, I wish that the game had warranted a higher grade. It is fun but lacking in many aspects. ttfn 👍
Yeah, it's hard to argue that this game is anything but a 5-6/10. There's just not enough there to justify a higher score. Sad, as this type of game is right up my alley.
@@ToweringPepsiMan Can actually be done, even if the devs don't want it. Modding and hacking require the same process and how many cod hackers or halo hackers can be found?
Drifter are really good devs and I can't believe I didn't realise they developed this game. I feel bad that it had to do with NFTs as their really good devs. Lies Beneath is a criminally underrated VR Horror. Its really good, its basically RE4-VR before it ever came out. Highly recommend it.
I know two of the devs who worked on this game, nobody on the team wanted NFTs in the game except for the publisher. So it was either put NFTs in the game, or lose funding/distribution. NFTs are also predatory on the devs of these games, apparently.
Most people (gamers) dont know this, but the vast majority of games code enemies to be much less aggressive when not in view. The tricks are varied, but always present. Things like off-screen enemies being less accurate or even just actively doing less damage are constant. Players don't want to think they're being treated with kid gloves, but they always are. Getting shot from out of view isn't fun after all. If you're like me then you don't really think about it much... But then you play games with those cheaty bits completely turned off and you reaaaaally notice.
Not just in shooters either. A key element to platformer code is to make sure the player has a "cushion'when they go off a ledge before they actually fall. Thus players who technically went too far will be able to jump and complete the task without noticing. A game made without this will feel Horrible. Note that theses are not attacks on players do much as some of the unintuitive but needed parts if game design you must understand to make a good game This is why very novice games tend to play badly. They are made according to how the game seemed to work or "makes sense"instead of what makes the game actually fun to play. Which makes people who aren't even interested in making more than a cash grab for a game can't make the game play well.
Funnily enough, I kinda intuitively grok that with some games, in monster hunter I'll sometimes actively put a monster in my blindspot while I get distance to heal, counter-intuitively it seems to make me less likely to get hit than if I tried to keep them in my sights.
I remember that the enemies in Bioshock Infinite always miss their first shot. They announce their presence to the player, but give the player time to react. Or how in the Batman Arkham games enemies do the Power Rangers way of fighting, with at most two or three actively engaging the player while the rest is just standing around. And yes, as Reggie said: "the game is fun. If it isn't, why bother" And for a game to be fun, it has to feel fair. No I'm not saying that it has to BE perfectly balanced and fair, but it has to feel that way. Which often means moving the odds in favor of the player. A game can be unfairly hard, but also unfairly easy. Neither is fun. We can make totally realistic bots that play on a human level. We've been able to do that for decades. But it isn't fun to play against them.
I'm just now realizing how terrible NFTs are in video games. Like video games are generally most popular at their release and don't tend to recapture that... that means the NFT will almost always depreciate making anyone who gets them automatic bag holders.
Appreciate the honest review! One thing I'd like to clarify is that the max level cap is the same for all players. When you level 30, you can raise your max level cap through a prestige system called "Infamy". Every player, regardless of platform, caps at level 50. We're improving the game every day, and I hope that when you check back we will have addressed a lot criticism :)
So you just ignored the elephant in the room, eh? Remove the NFTs, first and foremost. That is the biggest barrier between your game and having more than 5 players.
@@olivercharles2930they'd probably have to release themselves from their NFT laden publisher to pull that off (would not be cheap $$$). Which I hope they get around to doing, because this looks somewhat fun
@@doublinx2 nine months later and no updates afaik. TLDR best of luck on the devs to find literally anyone else beyond Gala. they could use the Steam version towards their next publisher search, maybe? I really do hope so. they did well on one version and should be able to move forward in their dreams. they aren't scam artists and I applaud them for that like all heck, they had legitimate passion in their game. dang too because the game itself looked solid. not something I'd touch with a ten foot pole being associated with NFTs, but solid via its own merits. maybe I'm extremely dumb or naive on the topic since I'm only two or three years young on PC but, why didn't they shovel it onto Steam for the hundred bucks or whatever and pray people find it as a hidden gem? it happens fairly frequently. it may not have the immediate impact, but many, MANY YT channels do "steam dumpster diving" for these exact kinds of games. I'm sure that many games fall entirely into obscurity, however that's partially why YT channels like Iron Pineapple blew up; they went out of their way to learn of games with like, single digit concurrent players, and played them to find their merits, and spread the word. that's how I personally have found some of my favorite games of all time. maybe it's because I only gamble with a good hand, but these devs had something really going and decided to shill out to hogwash, for both a quick buck and a ruined reputation. I hope they can someday get away from Gala and make a banger that sells like Helldivers 2 and I mean that genuinely. there was love behind Superior, however it will forever be marred as an NFT game.
i think its funny because the "scanning a QR code during your show to get a digital item" thing literally isn't even an original idea. Cartoon Network did a similar thing with their Mighty Magiswords app, where during certain shows, QR codes would pop up and you could get a free digital Magisword for the game. And it wasn't an NFT. I never did it myself, so i can't speak on if it was good or not, but like,,, really. the same idea can be done without NFTs lol
NFTs are like inventing backwards. Normally, you find a need, then make something that can do that. NFTs invented a thing, but still have no need to exist.
A lot of techbros are rushing to be the next Steve Jobs, except I'd argue many innovations of his was just to take tech products and make them luxury items with dumbed-down UI. (PDA -> iPhone)
@@ZILtoid1991 And Apple's original success wasn't with overpriced novelty products. Look at the original Apple computers. They used basically off-the-shelf parts, but in a well performing assembly. Even the iPod had it's market. No longer shuffling around a tiny part of your music library. You could take all your music with you. And yes, they have fallen off hard after Jobs passed.Prices went up and production quality went down. Think about the products after Apple bought NeXT. The G3 iMac (which helped popularizing USB), the transition to x86, a Unix-based OS, the iPod, even the iPhone. And the computers in that 1998-2011 era were fine. They performed well, had solid manufacturing, were user servicable. And Jobs always had an engineer next to him that helped grounding the design. I would go so far to say that Elon Musk has become the next Steve Jobs. Love him or hate him, but he basically commercialized space travel and massively reduced prices. Electric cars are as old as ICE cars, but Tesla made them popular. Even Starlink, with all the problems, helps bringing internet into areas that are usually overlooked. He found solutions to existing problems, expanding markets that already existed, but offering affordable options.
@@sirengriffon5734 It's actually the opposite most of the time. Innovation is supply-based, not demand-based; nobody asked for (or needed) electricity or telephones or the internet, but they were invented and now they are beloved necessities. The problem with NFTs isn't that nobody asked for them, the problem is that they just fucking suck and the people who push them are scammers trying to get-rich-quick.
Been binging this series and this is the first one I am genuinely sad to see fail. I wish it wasn’t an NFT game. It looks so freakin fun and with a decent team and some polish could be incredible I think.
This one just makes me think about how ridiculous the idea of an NFT is if you reduce it down to what it is and past the bullshit. It's a receipt. You cannot store games on a block chain. You cannot store images, videos or music or whatever on the block chain, it'd be way, way too much data. What you possess is a receipt that points to those particular things. And those things could be anywhere. Heck, if I recall there was a game that actually made people's items that their NFT's pointed defunct if they cheated. So much for that ownership & protection. In the real world, most people throw their receipts away. And heck, if you do, most of the time you can still get a proof of purchase because retailers keep that information on a database. I know, because I worked customer service and it was rare to get a customer who still had their receipt (unless it was emailed to them), but it's the modern era, so there's other ways to verify their purchase, just a receipt saves you some steps. Tell you what, I've got an invoice for a Bluetooth keyboard I got in the post yesterday. I'm selling it for £20,000....assuming I didn't throw it away.
This is probably why EVE Online is the only game that uses nfts well, because they use it as a receipt. The nft is just to show who you killed and pretty much all details related to it.
Here is the revolutionary "new" way to own games and be able to play them after the server shuts down: Allow for installing the game if you own it, and have all functionality, including the ability to host a sever, be available to all people who have the code on their device. This never before seen trick, even more so it it does not need a connection with a marketplace every time to start up, allows for you to truly own games.
Yeah, but then when they make a sequel or a different game they want to populate, you'll be stuck in their previous game and won't move to the new project.
@@Herkan97 Have you considered that if the new thing is better, and I like "them" I will be very likely too. Conversely, if the old version is something I prefer I would like to stay. Turns out that deleting it is either unnecessary or actively bullying consumers. If you want to populate a game, don't hold your old playerbase hostage but simply provide a better game.
@@Herkan97 You do realize the reason I buy their new product should be because their product is fun, not because they took away the projects I payed for and enjoyed? The fact I even have to explain this just makes me cry. They used to deliver dedicated server kits with every multiplayer game. This is why Source games are still so popular. Valve has never negatively influenced a game post-launch.
Truth is I respect you for being honest, you could of said there is nothing redeemable about this game and most people would of believed you, but you were honest with us and told us when you thought the game did something good.
0:57 Jauwn: Gala Games Me: but that says... Is this foreshadowing? 8:55: Yeah I guess Forspoken didn't get this memo, wish it had I'm torn, this kinda seems like the type of game I'd play, but low player count and nft shenanigans makes it a mehhh on whether id try it out
the funniest part about that QR code at 24:43 is that you can already fucking do that without NFTs ffs how many times have you opened a game or movie case and there's a little promo card with a code on it that can be redeemed for [insert thingy] on their website?
honestly I find that kind of one liner, jokey, non serious dialogue to be quite entertaining...as long as the delivery is good, and this game fumbles hard on the delivery and the creativity of their lines...
@@higueraft571that's my main issue with things like this, in borderlands too. if a normal generic common quip is a joke, even ONE of them, it stops being funny after the third time you hear it. that's literally just the nature of jokes.
@@RagdollWraith Yeah, they need enough of these jokes and throw them out rarely enough for them to be funny. There needs to be variety and you need enough time between them, otherwise they become annoying instead of funny.
Dang you weren't kidding, those teleportation animations are a real delight! As somebody just watching and not listening to the game, it really does look a treat. Here's hoping the devs get to find some work on something outside the crypto cesspool
i *knew* i recognised this developer. Robo recall (one of their other games) was a game i got for like, free with my vr headset back in like 2019, it was the single best game that vr had to offer, easily tied with beat saber, i played it till my legs hurt on multiple occasions. this is a fuckin sad turn of events. they clearly know how to make games that work.
To me, a likely possibility is that Drifter did not approach Gala Games to be their publisher, but rather the opposite; I find it more likely that Gala Games approached them so they would develop a game for them, and, well, smaller studios such as Drifter can often not afford the luxury of turning down projects.
How can they not, if it turns their game into a dead project? Or do they get enough money from this to continue on even if they no longer partner with Gala Games? I saw that some of the supposedly 250K+ NFTs had less than full inventory, did people buy those very expensive things? Maybe financially the game didn't flop? Because the player count has. 20 players is still enough to have a rotated experience if they're all randoms, so 20 to 3 to 0 is a flop and definitely a big one considering the 3-party lobby. You go from matching with a small variation that repeats, to only matching to the only other 2 dudes to matching with no one. The NFT game doesn't have player counts I am guessing, but I presume that one has been 0 for a long time so I skip it.
@@Herkan97 I think you are having a skewed perception of the financial aspect of game development. The developer is contracted by the publisher, meaning they get paid by the latter for their work regardless of the actual financial success of the game, whereas any profit made from the sales will usually go to the publisher. Basically, it's an investment from the publisher into the developer: they give the latter enough money to develop a game, and make that money back from the sales of said game. (This is, of course, is an over-simplification. Specific contracts between publishers and developers might differ, and include terms such as the developer getting a bonus depending on the sales of the game, or the publisher being entitled to a refund of part of the development money if they consider the developer has done a particularly unsatisfying job. But the core principle stands.) And while I cannot be certain about the precise terms of that contract, it is likely that the actual selling of NFTs, and thus any revenue made from that side of the project would be handled solely by the publisher, and in turn go directly to them, with none of it having a repercussion on the amount paid to the developer.
@@Herkan97 Because it isn't necessarily about the money. The studios that work with indie devs are notoriously "old boys clubs", using things like blacklists to ensure that, if you wrong one, none will work with you. Along with other, various shady practices. After a while, indie game devs can get around this system by becoming known - but for a group like Drifter, it could easily have become either "give us your game or never get published by anyone again."
It's a shame with the NFTs and stuff because as you said the game looks like having potential if the devs clean it up a bit and perhaps adds more stuff for the player to do.
8:00 Honestly, the writing doesn't seem too bad! I thought the joke about the portal was funny. The voice acting could be better, though. I think that's what makes it sound cringey. The bartender VA seems inexperienced, or maybe he didn't have the greatest direction and it just came out sounding too flat and dry.
"$15,000 NFT microtransaction" My brother in Christ, I do not think that FIFTEEN THOUSAND DOLLARS can in any sense of the word be considered a MICROtransaction. We have moved well into the "Macrotransaction territory"
It kinda makes me sad the steam version inst getting looked at enough, it definitely has potential. With some tweaks and more marketing, I can see it being a great game with a decent playerbase. They should cut ties with gala and kill the NFT version though, that's a start.
8:20 Okay the line about long term effects of juice injection got a small chuckle out of me. I feel like it would work a lot better if this one liner humor was more sparce through the game
honestly, if this game (the non-nft version) was more polished, balanced and fleshed out, i could see myself playing this with friends occasionally. i love the graphics, the little details, the vending machine gimmick is cute and it looks fun and dynamic.
I would be very curious to hear your thoughts about Mirandus. Yes, I know it's far from playable, but it sounds like you have a lot of experience with game NFTs, and would like to hear your opinion on how Mirandus might be workable, or why it might be unworkable.
Super late, just saw this. I'm a pretty active Superior player and a lot of the points you made were valid. Over the course of 6 months I think you'd find some of these issues like the NFT exclusive abilities have either been fixed or altered to be more fair (they just eliminated NFT only skills). 85% of the core content seems a little misleading (not your fault, Drifter's words) considering there are 2 more characters to be released and at least 2 more worlds/modes to come out. We've also seen new powers and weapons added to the game as well that has changed up gameplay pretty drastically. I look forward to your 2nd review of the game if you get a chance / even have a desire to do it again.
honestly disappointing that they settled with gala games as a publisher. Seems like this would have potential if made like a normal game would be, but being associated with NFTs immediately kills interest from anyone who's even half aware of what NFTs are. gotta hope the devs can go fully independent some time soon.
Just wanted to say that I'm a person who doesn't play PC games and who hates NFTs so I enjoy these looks into this hostile alien world. Also Sonic 3 and DKC2 have the best soundtracks of all time, good taste.
The gameplay reminds me much more of Gunfire Reborn than RoR2. In Gunfire Reborn, there are 5 stages, with the 5th one being a boss stage, you get soul points after each run that you can upgrade your character with, there are a selection of guns and upgrades you can get from chests and mini-bosses, and there are multiple unique characters each with their own abilities and upgrade trees.
WAIT THIS IS THE TEAM BEHIND ROBO RECALL? If you've never played that game it was one of the earliest high quality Oculus bundle games. It had silly voice acting too but it was usually stuff like killing a robot and it saying something like "ROBOT HEAVEN! I SEE IT!" But it had cool features like being able to grab bullets out of the air and throwing them back at the enemies, tearing off the robots arms and beating them with it, and an actually fun arcadey VR shooter vibe
Honestly has the potential to be a cool as hell free to play game on PC and Console. It’s a shame that it’s just and NFT money grab. I can assure you no one who is deep down the NFT rabbit hole will care about a game being this polished. So this game is waste of potential on all fronts. Doubly sad because the market for a multiplayer/co op super hero mmo/rouge like is basically dry and untapped.
NFTs are an optional element to the game that are available in the Gala version of the game. Superior: Vengeance on Steam does not have any NFTs or blockchain technology involved in it.
ok, i kinda chuckled at the "portal and i are cousins" line and the one after it about how the effects of juice don't matter since you're gonna die anyway. would definitely sound better with a proper VA though, and i'm sure it'd get a bit stale after a while.
Oof. Hope the devs manage to wrench out of their publishing contract somehow, though it's unlikely they'll be able to pay any potential forfeits with such abysmal sales. Game has problems, but nothing inexcusable for a beta honestly, sound design is one of the things that's not too hard to fix before release.
25:34 it costs 30 usd to transfer USD via swift if you are a financial institution, personal transactions are give or take 20 cents + % of transfer. The fees are extremely high.
I have played one of their vr games, which was robo recall, and that game is amazing. And which is why this game makes me kinda sad. They have love and passion for their games, and yet they got beat by going with the worst choice for a publisher.
i tried this game recently (the steam version) and it's really good. they actually cut out all of the nfts from the steam version which is amazing. hell they even fought back against Gala at some point with a legal battle, but are still forced to work with them because they need them to keep running. at least the steam version has nothing to do with Gala's bs
I feel like the voice lines aren’t terrible, but the problem is that you’ll be hearing them over and over again. Of course, I think the writing in Borderlands is overhated so what do I know.
I am ashamed to admit but I did like the dialogue, i agree it will get annoying on subsequent run, but if they did something like "dialogue can only repeat every x runs" it would be fun, its fun and charming, not for everyone but it's unfair to call all corny fun dialogue bad
the fact that this game is involved with crypto makes me think the whole robot bartender was maybe possibly heavily inspired by coffeezilla’s robot bartender with the same exact voice lol
I think it's not even just the camera causing problems, it's also just really bad readability. Armored Core VI has a pretty cramped camera (it's centered, but your mech is huge, and goes over the shoulder when boosting and firing certain weapons) but still makes enemy attacks readable in a way that makes logical sense, mixing visual and audio cues. When enemies are firing weapons that will quickly kill you there's an obvious audio cue in addition to a visual cue that helps if it happens when you aren't facing an enemy. Homing missles in that are also super forgiving. It keeps you from wonder how the hell you died, and instead wondering how you can save yourself next time. Also I could be crazy, but Fortnite also does something very interesting on controller where it vibrates when someone is aiming at you with a sniper rifle. In general a good directional indicator helps, that indicator is super tiny and fails to convey the amount of danger that one missle holds. The problem is compounded by the terrible sound design. EDIT: Apparently that part's being addressed, which is great! And then that "toy" that just seems like "Random Bullshit Go!" that comes from seemingly nowhere. Mines could be as simple as being given a more intense glow and perhaps even showing the radius on the ground. There are a lot of ways to solve this problem. Well the readability problem. Not the clearly pointless NFT stuff problem.
Some of the entries were okay. Like 20% of it. It really just needs to be super rare so you're never expecting it, and strictly curated so it never calls flat.
This is exactly the video I needed for this game. I like your review style, quick bullet points and easy to grasp /5 scale. I dont care about nft games but I managed to discover this game off steam. I still wanna see what happens when its finished, if its finished
Honestly these devs are probably better off not ever working with NTFs, I have Robo-Recall and it's one of the best VR games I've played. All of it's dialogue has the same feel as this with a lot of one liners and a simple story but it really fits with the fast paced and fun gunplay.
The game has "mostly positive reviews" and only 100 by the time I'm writing this, but what happened here is that you sold me into playing Risk of Rain 2 instead... which has 181,745 reviews on the overwhelmingly positive side. I was willing to give Superior a try, but then your video reminded me of the NFTs and the publisher... I really don't want to give money to those guys.
It's kinda sad that Borderlands will be known for shit corny jokes now. Borderlands 2 was PERFECT on being serious and comedic. Claptrap saying a bad joke? It's Claptrap, we're supposed to find him annoying in a good way. Tannis said something odd? She was a researcher driven insane by Pandora in the first game, she's not used to actually talking with others anymore. Roland and Lilith do something awkward in conversation? They aren't like that all the time, they're very serious most the time, and so is the story most of the time, and most of the jokes weren't corny. For instance one Joke was with Brick requesting you to not look at an explosion, if you do, the guy becomes clearly intimidated by how badass you are, while you lure him out. The guy is clearly terrified, but tries saying he isn't scared anyway. Another one is Handsome Jack's Diamond Pony, he is making casual conversation with you to try showing how grand and superior he is, because he doesn't care that you're actually alive, he thinks you'll die and be stopped, so he talks to you trying to let you know how little he thinks of you, however, when you're going to kill Angel, he is frantic and panicking, he is genuinely getting angry at you, and he is trying his best to stop you at a distance using his tech. When Angel dies, Jack doesn't play around, he kills Roland off in one shot and cages Lilith, forcing her under his control, he shows he's not just a funny background element, he is truly trying his best to get what he wants, and he is going to flaunt the fact he killed your leader and enslaved a Siren, when he nearly erased your existence with the said Siren he just enslaved. Borderlands 2 had a lot of jokes, sure, but I think they weren't corny one liners as we're getting from newer releases of this dying franchise. I'm just sad it's no longer that good
Not gonna lie, the game itself seems decent - if rough around the edges. But that's what early access is for, to collect feedback. But it genuinely sounds fun to play. Shame it's with gala games, I guess
Interesting perspective and a lot of valid points... I've pushed back to both Gala and Drifter on many aspects of this and other games but still find it to be one of the better Web3 game to date. If you do revisit, I'd be happy to show you the high-end of any/all of the three characters. Cheers and keep up the great content. You got my sub...
Getting an Illuvium key seems to be almost impossible, so yeah, going to have to wait until it launches before I can get in. There is no shot they'll give me a key
Thanks for watching!
Have you played Superior before? Do you think that having $300 microtransactions in a PvE rogue-lite is ridiculous? Would you play this game as someone who does not care about NFTs?
I’ve played robo recall on VR and it was an absolute blast of fast-paced action, so I know that Drifter is more than capable on delivering on very fun games. This is the first NFT game that I’d love to check out if it wasn’t an NFT game.
Edit: apparently not 😬 I wasn’t aware they just helped port it
@@unicodepepper After reading your comment I went to check because I'm pretty sure Robo Recall was made by Epic, and turns out I was right. Drifter only helped work on the Oculus Quest port of the game.
@@jauwn Thank you for your feedback. Just wanted to clarify some things mentioned in this comment:
Gunheart - Servers were not shut off 3 years ago. There was a period of time where players experienced some online issues (and this was mentioned in some older reviews), but those issues were resolved and servers have been up and running ever since. Any players that purchase the game are able to play solo and/or online multiplayer with others, as servers are up and running still.
Rise of the Gunters - Development of this game was not abandoned. It is an entirely complete mini-game that was completed per design as part of the Ready Player One: OASIS Beta.
@@Drifter_Entmt Thanks for clarifying!
Your not supporting nfts are you
the fact that the non-NFT version exists and fully functional, that would make the NFT version worthless
NFT anything is already worthless
@@Artificer_ bro spitting fire
@@TheGameMakeGuybecause you don't own them. When the game die they are worthless. Yes you can have currency from another country but it isn't worth anything because we don't accept it. Game NFT have no value outside the game. Also NFTs in general have no value because the only people buying them are people trying to get rich from selling them. No one is buying them.
@@TheGameMakeGuy goofy ass comment
@@TheGameMakeGuyIt’s just because it’s a bunch of convoluted extra steps in exchange for no extra benefit. It’s honestly not very safe either, items can be refunded on most platforms if a security breach occurs but NFT’s are completely exempt from that line of defense. There’s no reason to implement it in the current gaming market, it’s just a gimmick.
I have to admit --- "Did you know the portal is my cousin?" _did_ make me smile. I doubt it would make me smile on the 50th repetition, however...
Haha yeah. I should've mentioned that too. Not only are they not really that funny but you'll be hearing the same lines every at least 3x per run.
"Good news! you don't need to worry about the long-term effects of juice injections as your imminent death is all but certain!" is my favourite
Yeah I thought the jokes were fine... Tho a random selection heard once is probably just a *touch* less grating than hearing them rambled off like a drunk friend's fifth iteration of the same damn story
@@localfeliformthat’s actually a fantastic line
@@sekiro_the_one-armed_wolf it's not a terrible line in of itself but it's already been in dozens of other games and movies and tv shows at this point. this is a script written by and for people who haven't seen anything else, and so would not recognize how derivative the writing is
i love the thumbnail
"product recieved for free" right above "product refunded"
That was actually on a real review for the game on steam I have no idea how that even possible
@@jauwnthey got free money
I guess they were gifted the game and the person who gave it received a refund?
@@redfan5193 Steam managed to refund them their time with Valve's time machine that they're using to hide half-life 3 from us.
@@jauwnhe hate it so hard and refund it with pure sheer will.
Dang, this game actually looks like it could be fun. Honestly, if it was just made by a small indie company and costed way less money, I would forgive most of it's faults (and also thanks to the fact it's still in beta). But the fact that it's so closely connected to NFTs is going to keep me VERY far away from it. That and it being exclusively multiplayer. One would think with the concerns around low player count, they should offer a single player/offline version, no?
You can play it solo, but you can't play it offline. If you queue up and the game can't find another player, it just puts you in a lobby alone.
But like I said, it doesn't really feel balanced around solo play, it needs a lot of tweaking.
This would be a great game to play on a plane or in a car ride with a Steam Deck, but again, no offline = impossible to do that.
Just another reason why RoR 2 is a better way to spend $25
pretty sure the version on steam is nft free
@@chiken-nugiessure, but I won't touch anything related even slightly to nfts with a ten foot pole. I'd rather give my money to devs that don't use any crypto garbage at all
@@chiken-nugies Correct, there's no NFT or blockchain technology associated with Steam's Superior: Vengeance.
@@denjidenji9162 Personally, I'd say but the non-NFT versions if you're interested - it's not just not some moral support with NFT's, it does the opposite because you're helping kill them: Let people know that the only versions of their games most people will buy are the non-NFT ones, and they'll eventually stop making NFT versions at all.
It stinks because I think the graphics of the game actually look pretty fun! But NFTs just ruin it. What a shame.
You don't need an nft to play the game. It seemed as if you are just giving up just from seeing the word Nft.
this youtuber doesnt know anything about NFTs, look at all his videos, they are all hate videos, this game is fun.
@@aaronsanchez2730 because NFTs are inherently preditory,
I do not support publishers who use such systems.
@@aaronsanchez2730 You say that like it is not a completely reasonable attitude to have.
@@aaronsanchez2730nft bro found
I will be honest i feel like the devs were making a game they wanted to make but couldnt get any proper publishers and well gala game swopped in for the rescue and ruined it in the process.
What NFT game developers/publishers seem to always forget is that whales make up a tiny number of a game's playerbase. Yes they contribute most of the earnings, but if you don't also have the "unwashed masses" to increase the player count to playable levels, your game will never go anywhere. NFT games are designed in such a way that ONLY whales can get any enjoyment out of them as the NFT's themselves are often hilariously expensive. Games like Axie Infinity only got as much play as they did because they also implemented systems that let the whales rent-out their NFT's to poor people who could use them to earn money for themselves, and even then that only worked because the game was taking advantage of terrible job markets in third-world countries where it's difficult to make a living. Everything about the NFT gaming space is fundamentally degenerate, dystopian and thankfully doomed to failure.
They also got lucky with the pandemic
The guy who art directed Halo 4, Doom 3, art directed this and did a lot of work . Great guy and amazing artist. Sad to see his game isn’t doing so well.
The visuals are great.
The gameplay looks fun
It doesn't need any NFTs to be a good game.
Remove all the NFT stuff, sell the game for 15 bucks, and you have a successful game that will make money.
Aren't Halo 4 and Doom 3 both games that got heavily criticized for how they look?
@@nmotschidontwannagivemyrea8932 only because they didnt look similar to other games in the series
Game looks decent in concept. Wish they didn't sully it with NFTs, guess $$ from the publisher is too hard to pass up.
I just downloaded a crappy mobile game to my phone and they want me to pay 10 bucks A WEEK to play without having to watch crappy commercials etc to progress. Why is that ok with everybody when they are so upset with nfts? I don’t get it
@@peterwendin People hate how monetised mobile games are.
@@peterwendin Who says that everyone is okay with mobile microtransactions? Everyone I know absolutely hate it. Just because someone criticises one thing doesn't mean that they support everything else.
@@peterwendin no one is okay with that, also, by making sure to not be okay with it, is exactly how you avoid it from becoming commonplace
people have more power than they realize, mobile games only got that trashy because they let it by showing it works
@@peterwendin Sounds like you aren't interested in games that don't have this stuff
The ones that have ads are the crappy mobile games
I honestly had a LOT OF FUN playing superior for about 1 month, then I was done with it. If you are skilled you almost never die, just have to understand all the enemies and what they can do.
Oh and also the Soundtracks are very cool imo. But yeah it's still a game I'd pay MAX 20 euro for, but I bought a NFT of like 300 euro for it 1,5 year ago. I fell for it. Lessons learned.
Wow. Were your parents upset or are they so rich they didn't even notice you bought it?
@TheDemi-fiend Lmao this sounds like some kid who routinely steals their parent's credit cards to buy Robux
@@Mikeanglowhat’s your deal?
Hey we have all been scammed before I mean I bought street fighter 5 for £60 and it was like a alpha version. I'm still mad about that. They said they'd give characters to make up for it but instead made a definitive edition for like £20 that had triple the content , lesson learned . Don't pre order anything
it takes courage to admit your mistakes. this act shouldn't be shunned if you want more people to speak up about these scams
you can really tell there were a few people working on a game with love and passion and then gala just saw another project to ruin lmao
Yeah they didn't want nfts, but gala did and they were their only option for funding so... Yeah.
I would pick this up if it wasn't an NFT game.
I think the system is inherently preditory so I won't be supporting this.
Steam version has no NFTS apparently.
@@Zonedragon still I don't want to even play a project associated with NFTs
@@AdaTheWatcherwhich is quite a shame, because this seems to be a publisher meddling instead of the developers'. The game itself looks unfinishedly fun.
@@sponge1234ifyjust letting you guys know that the devs got rid of the nfts entirely. I'm guessing it was publisher meddling after all. The current version of superior is a lot better
@@TheNameIsSR So they went the smart way. The game is good enough that they could sell it for the right price.
Tbh some of the bartender’s voice lines are charming? Like the “fun fact, me and the portal are cousins! =D”
It’s sweet and lighthearted. If there was more atmosphere for him to bounce off of and a reason he tries to lighten the mood, that would be nice. Maybe different player characters could have response voicelines bouncing off him like overwatch does. There’s potential and I think it’s at least not too cringe or offensive
I agree, that one was super cute
Hey @Juawn! We've been able to address many of the issues mentioned here over the past 5 months, and yesterday's large update included some significant changes to our audio mix. If you have a chance to check out our latest version, we'd appreciate any updated/additional feedback you may have for us. Please feel free to reach out. Thank you!
How'd that work out for you, hit 10 concurrent players yet?
were y'all unable to find another publisher before Gala offered a contract or form of payment?
@@agsbxnskqbwjakq Dude, seriously, fuck this energy. You have a developer who are actually trying and you shit on them? They were offered money and they took it. Unlike all the other shovelware that gets shat out by GALA - this team actually wanted to make something. Don't be a dick when a team actually clearly want to make something great
I was looking forward to you covering this one Jauwn. I've been playing this game solo for about a month or so now and I've gotten some good entertainment out of it, even so far as uploading some gameplay videos to my channel. Though the lack of players online does get increasingly lonely, and I've succumbed to gifting the steam version to my anti-NFT friends just to fill in that social aspect and we've had a lot of great fun. So far, every run through has been unique in terms of which juice skills are generated so it's kept the gameplay loop refreshing in that regard, but I'm also more of a casual gamer and I don't have a lot of time to play, so perhaps I just fit the pace of this one. There are more elements than just fire, ice, and xeno, but the randomization could use some tweaking. I think your grade was fair, though I wish it were higher. Let me clarify: I don't wish that you had arbitrarily graded it higher, I wish that the game had warranted a higher grade. It is fun but lacking in many aspects. ttfn 👍
Yeah, it's hard to argue that this game is anything but a 5-6/10. There's just not enough there to justify a higher score. Sad, as this type of game is right up my alley.
Why don't you and your friends play Risk of Rain 2 instead? That is a much more polished and fun game.
@@olivercharles2930someone should mod this game to be better. The artstyle and charm is there
@@illford mod? an online game?
@@ToweringPepsiMan Can actually be done, even if the devs don't want it. Modding and hacking require the same process and how many cod hackers or halo hackers can be found?
Thought the bosses had some cool designs. Truly a shame there was only 6 of them
Drifter are really good devs and I can't believe I didn't realise they developed this game. I feel bad that it had to do with NFTs as their really good devs. Lies Beneath is a criminally underrated VR Horror. Its really good, its basically RE4-VR before it ever came out. Highly recommend it.
I know two of the devs who worked on this game, nobody on the team wanted NFTs in the game except for the publisher. So it was either put NFTs in the game, or lose funding/distribution.
NFTs are also predatory on the devs of these games, apparently.
Most people (gamers) dont know this, but the vast majority of games code enemies to be much less aggressive when not in view. The tricks are varied, but always present. Things like off-screen enemies being less accurate or even just actively doing less damage are constant. Players don't want to think they're being treated with kid gloves, but they always are. Getting shot from out of view isn't fun after all. If you're like me then you don't really think about it much... But then you play games with those cheaty bits completely turned off and you reaaaaally notice.
Not just in shooters either. A key element to platformer code is to make sure the player has a "cushion'when they go off a ledge before they actually fall. Thus players who technically went too far will be able to jump and complete the task without noticing. A game made without this will feel Horrible.
Note that theses are not attacks on players do much as some of the unintuitive but needed parts if game design you must understand to make a good game
This is why very novice games tend to play badly. They are made according to how the game seemed to work or "makes sense"instead of what makes the game actually fun to play.
Which makes people who aren't even interested in making more than a cash grab for a game can't make the game play well.
Kid gloves? That’s called game development. There’s no way to avoid getting hit by a homing projectile that you can’t even see. This isn’t an FPS
Funnily enough, I kinda intuitively grok that with some games, in monster hunter I'll sometimes actively put a monster in my blindspot while I get distance to heal, counter-intuitively it seems to make me less likely to get hit than if I tried to keep them in my sights.
@@leviadragon99It's like a little kid closing their eyes to make something not exist, like the vase they just broke 😭
I remember that the enemies in Bioshock Infinite always miss their first shot. They announce their presence to the player, but give the player time to react.
Or how in the Batman Arkham games enemies do the Power Rangers way of fighting, with at most two or three actively engaging the player while the rest is just standing around.
And yes, as Reggie said: "the game is fun. If it isn't, why bother"
And for a game to be fun, it has to feel fair. No I'm not saying that it has to BE perfectly balanced and fair, but it has to feel that way. Which often means moving the odds in favor of the player. A game can be unfairly hard, but also unfairly easy. Neither is fun.
We can make totally realistic bots that play on a human level. We've been able to do that for decades. But it isn't fun to play against them.
I'm just now realizing how terrible NFTs are in video games. Like video games are generally most popular at their release and don't tend to recapture that... that means the NFT will almost always depreciate making anyone who gets them automatic bag holders.
"B-b-but that won't happen to this one!!!" - every NFT game ever.
Appreciate the honest review! One thing I'd like to clarify is that the max level cap is the same for all players. When you level 30, you can raise your max level cap through a prestige system called "Infamy". Every player, regardless of platform, caps at level 50. We're improving the game every day, and I hope that when you check back we will have addressed a lot criticism :)
I recommend removing the FUCKING NFTS
So you just ignored the elephant in the room, eh? Remove the NFTs, first and foremost. That is the biggest barrier between your game and having more than 5 players.
@@olivercharles2930they'd probably have to release themselves from their NFT laden publisher to pull that off (would not be cheap $$$). Which I hope they get around to doing, because this looks somewhat fun
@@doublinx2 nine months later and no updates afaik. TLDR best of luck on the devs to find literally anyone else beyond Gala. they could use the Steam version towards their next publisher search, maybe? I really do hope so. they did well on one version and should be able to move forward in their dreams.
they aren't scam artists and I applaud them for that like all heck, they had legitimate passion in their game.
dang too because the game itself looked solid. not something I'd touch with a ten foot pole being associated with NFTs, but solid via its own merits.
maybe I'm extremely dumb or naive on the topic since I'm only two or three years young on PC but, why didn't they shovel it onto Steam for the hundred bucks or whatever and pray people find it as a hidden gem?
it happens fairly frequently. it may not have the immediate impact, but many, MANY YT channels do "steam dumpster diving" for these exact kinds of games.
I'm sure that many games fall entirely into obscurity, however that's partially why YT channels like Iron Pineapple blew up; they went out of their way to learn of games with like, single digit concurrent players, and played them to find their merits, and spread the word. that's how I personally have found some of my favorite games of all time.
maybe it's because I only gamble with a good hand, but these devs had something really going and decided to shill out to hogwash, for both a quick buck and a ruined reputation.
I hope they can someday get away from Gala and make a banger that sells like Helldivers 2 and I mean that genuinely. there was love behind Superior, however it will forever be marred as an NFT game.
i think its funny because the "scanning a QR code during your show to get a digital item" thing literally isn't even an original idea. Cartoon Network did a similar thing with their Mighty Magiswords app, where during certain shows, QR codes would pop up and you could get a free digital Magisword for the game. And it wasn't an NFT.
I never did it myself, so i can't speak on if it was good or not, but like,,, really. the same idea can be done without NFTs lol
NFTs are like inventing backwards. Normally, you find a need, then make something that can do that. NFTs invented a thing, but still have no need to exist.
there's a term for what you're trying to describe: its a solution looking for a problem
A lot of techbros are rushing to be the next Steve Jobs, except I'd argue many innovations of his was just to take tech products and make them luxury items with dumbed-down UI. (PDA -> iPhone)
@@ZILtoid1991 And Apple's original success wasn't with overpriced novelty products. Look at the original Apple computers. They used basically off-the-shelf parts, but in a well performing assembly.
Even the iPod had it's market. No longer shuffling around a tiny part of your music library. You could take all your music with you.
And yes, they have fallen off hard after Jobs passed.Prices went up and production quality went down.
Think about the products after Apple bought NeXT. The G3 iMac (which helped popularizing USB), the transition to x86, a Unix-based OS, the iPod, even the iPhone.
And the computers in that 1998-2011 era were fine. They performed well, had solid manufacturing, were user servicable.
And Jobs always had an engineer next to him that helped grounding the design.
I would go so far to say that Elon Musk has become the next Steve Jobs. Love him or hate him, but he basically commercialized space travel and massively reduced prices. Electric cars are as old as ICE cars, but Tesla made them popular. Even Starlink, with all the problems, helps bringing internet into areas that are usually overlooked.
He found solutions to existing problems, expanding markets that already existed, but offering affordable options.
@@sweetypuss calling nfts a "solution" even in the form of analogy feels dirty
@@sirengriffon5734 It's actually the opposite most of the time. Innovation is supply-based, not demand-based; nobody asked for (or needed) electricity or telephones or the internet, but they were invented and now they are beloved necessities. The problem with NFTs isn't that nobody asked for them, the problem is that they just fucking suck and the people who push them are scammers trying to get-rich-quick.
Been binging this series and this is the first one I am genuinely sad to see fail. I wish it wasn’t an NFT game. It looks so freakin fun and with a decent team and some polish could be incredible I think.
This one just makes me think about how ridiculous the idea of an NFT is if you reduce it down to what it is and past the bullshit.
It's a receipt.
You cannot store games on a block chain. You cannot store images, videos or music or whatever on the block chain, it'd be way, way too much data. What you possess is a receipt that points to those particular things. And those things could be anywhere. Heck, if I recall there was a game that actually made people's items that their NFT's pointed defunct if they cheated. So much for that ownership & protection.
In the real world, most people throw their receipts away. And heck, if you do, most of the time you can still get a proof of purchase because retailers keep that information on a database. I know, because I worked customer service and it was rare to get a customer who still had their receipt (unless it was emailed to them), but it's the modern era, so there's other ways to verify their purchase, just a receipt saves you some steps.
Tell you what, I've got an invoice for a Bluetooth keyboard I got in the post yesterday. I'm selling it for £20,000....assuming I didn't throw it away.
Yeah, there is nothing NFTs can do, that can't be done without them.
This is probably why EVE Online is the only game that uses nfts well, because they use it as a receipt. The nft is just to show who you killed and pretty much all details related to it.
Here is the revolutionary "new" way to own games and be able to play them after the server shuts down:
Allow for installing the game if you own it, and have all functionality, including the ability to host a sever, be available to all people who have the code on their device.
This never before seen trick, even more so it it does not need a connection with a marketplace every time to start up, allows for you to truly own games.
Yeah, but then when they make a sequel or a different game they want to populate, you'll be stuck in their previous game and won't move to the new project.
@@Herkan97 Have you considered that if the new thing is better, and I like "them" I will be very likely too. Conversely, if the old version is something I prefer I would like to stay. Turns out that deleting it is either unnecessary or actively bullying consumers.
If you want to populate a game, don't hold your old playerbase hostage but simply provide a better game.
@@Herkan97 You do realize the reason I buy their new product should be because their product is fun, not because they took away the projects I payed for and enjoyed?
The fact I even have to explain this just makes me cry. They used to deliver dedicated server kits with every multiplayer game.
This is why Source games are still so popular.
Valve has never negatively influenced a game post-launch.
@@atomicNoodle Herkan is right, that is the way publishers think about online connection requirements for singleplayer games.
@@Herkan97Then make a better game? Crazy that you support this crap
Truth is I respect you for being honest, you could of said there is nothing redeemable about this game and most people would of believed you, but you were honest with us and told us when you thought the game did something good.
Oh god yeah the "look I am quirky and funny and takes nothing seriously writing" whilst at best is just white noise.
running in the background? they're probably using your rig to mine their own crypto
0:57 Jauwn: Gala Games
Me: but that says...
Is this foreshadowing?
8:55: Yeah I guess Forspoken didn't get this memo, wish it had
I'm torn, this kinda seems like the type of game I'd play, but low player count and nft shenanigans makes it a mehhh on whether id try it out
Omg don't remind me about Forspoken. What a joke of a game
@@jauwn muahahahah
If you wanna forget about it, check out the infamous series instead
5:02
Relevant here, but the "lasting upgrades between runs" is the main thing seperating a Rogue-lite from a Rogue-like
the funniest part about that QR code at 24:43 is that you can already fucking do that without NFTs ffs
how many times have you opened a game or movie case and there's a little promo card with a code on it that can be redeemed for [insert thingy] on their website?
I have a couple games that included a key for access to a closed beta of their next game.
Holy CRAP the POOR SOUND MIXING of this game! It's like Tenet on steroids!
an exe that's always running is probably a miner wasting system resources
Yeah I wouldn’t be surprised tbh
@@jauwn o7 to the trauma you force your virtual machine goes through lmao
you do use a VM, right?
honestly I find that kind of one liner, jokey, non serious dialogue to be quite entertaining...as long as the delivery is good, and this game fumbles hard on the delivery and the creativity of their lines...
Problem is, it gets repeated OFTEN too, evidently. Multiple times a mission even
@@higueraft571that's my main issue with things like this, in borderlands too. if a normal generic common quip is a joke, even ONE of them, it stops being funny after the third time you hear it. that's literally just the nature of jokes.
@@RagdollWraith Yeah, they need enough of these jokes and throw them out rarely enough for them to be funny. There needs to be variety and you need enough time between them, otherwise they become annoying instead of funny.
Okay the line about "the portal and I are cousins!" did manage to get me
Dang you weren't kidding, those teleportation animations are a real delight! As somebody just watching and not listening to the game, it really does look a treat. Here's hoping the devs get to find some work on something outside the crypto cesspool
The launcher is basically a Trojan, it mines in the background, and increases demand when the game is running to disguise high usage.
Looks quite fun. But as so often the case, it's the publisher that screws the game over, not the developer. Shame!
NTF games never work out, Cinder was another NFT game that flunked hard
It's like Sisyphus constantly rolling that boulder
Fuck Cinder, they shut down a really fun MMO to develop that shit. Not to mention all the assets in Cinder are recycled from said shut down game 💀
i *knew* i recognised this developer. Robo recall (one of their other games) was a game i got for like, free with my vr headset back in like 2019, it was the single best game that vr had to offer, easily tied with beat saber, i played it till my legs hurt on multiple occasions. this is a fuckin sad turn of events. they clearly know how to make games that work.
To me, a likely possibility is that Drifter did not approach Gala Games to be their publisher, but rather the opposite; I find it more likely that Gala Games approached them so they would develop a game for them, and, well, smaller studios such as Drifter can often not afford the luxury of turning down projects.
That's kinda sad
How can they not, if it turns their game into a dead project? Or do they get enough money from this to continue on even if they no longer partner with Gala Games?
I saw that some of the supposedly 250K+ NFTs had less than full inventory, did people buy those very expensive things?
Maybe financially the game didn't flop? Because the player count has. 20 players is still enough to have a rotated experience if they're all randoms, so 20 to 3 to 0 is a flop and definitely a big one considering the 3-party lobby. You go from matching with a small variation that repeats, to only matching to the only other 2 dudes to matching with no one.
The NFT game doesn't have player counts I am guessing, but I presume that one has been 0 for a long time so I skip it.
@@Herkan97 I think you are having a skewed perception of the financial aspect of game development. The developer is contracted by the publisher, meaning they get paid by the latter for their work regardless of the actual financial success of the game, whereas any profit made from the sales will usually go to the publisher. Basically, it's an investment from the publisher into the developer: they give the latter enough money to develop a game, and make that money back from the sales of said game.
(This is, of course, is an over-simplification. Specific contracts between publishers and developers might differ, and include terms such as the developer getting a bonus depending on the sales of the game, or the publisher being entitled to a refund of part of the development money if they consider the developer has done a particularly unsatisfying job. But the core principle stands.)
And while I cannot be certain about the precise terms of that contract, it is likely that the actual selling of NFTs, and thus any revenue made from that side of the project would be handled solely by the publisher, and in turn go directly to them, with none of it having a repercussion on the amount paid to the developer.
@@Herkan97 Because it isn't necessarily about the money. The studios that work with indie devs are notoriously "old boys clubs", using things like blacklists to ensure that, if you wrong one, none will work with you. Along with other, various shady practices.
After a while, indie game devs can get around this system by becoming known - but for a group like Drifter, it could easily have become either "give us your game or never get published by anyone again."
Disgusting.
It's a shame with the NFTs and stuff because as you said the game looks like having potential if the devs clean it up a bit and perhaps adds more stuff for the player to do.
8:00 Honestly, the writing doesn't seem too bad! I thought the joke about the portal was funny. The voice acting could be better, though. I think that's what makes it sound cringey. The bartender VA seems inexperienced, or maybe he didn't have the greatest direction and it just came out sounding too flat and dry.
Sounds to me like the bartender is supposed to be a robot. That can excuse for some level of flat delivery.
Dang, a video just as I get home? Thank you for this gift 🙏
"$15,000 NFT microtransaction"
My brother in Christ, I do not think that FIFTEEN THOUSAND DOLLARS can in any sense of the word be considered a MICROtransaction. We have moved well into the "Macrotransaction territory"
It kinda makes me sad the steam version inst getting looked at enough, it definitely has potential. With some tweaks and more marketing, I can see it being a great game with a decent playerbase.
They should cut ties with gala and kill the NFT version though, that's a start.
8:20 Okay the line about long term effects of juice injection got a small chuckle out of me. I feel like it would work a lot better if this one liner humor was more sparce through the game
honestly, if this game (the non-nft version) was more polished, balanced and fleshed out, i could see myself playing this with friends occasionally. i love the graphics, the little details, the vending machine gimmick is cute and it looks fun and dynamic.
I think the issue with you dying is that the hitboxes for enemy's attacks are too big
or your hitbox is too big
or both
minor thing i'm silly for caring about but thank you for differentiating between roguelikes and roguelites
Haha I knew people would get mad if I didn’t
I would be very curious to hear your thoughts about Mirandus.
Yes, I know it's far from playable, but it sounds like you have a lot of experience with game NFTs, and would like to hear your opinion on how Mirandus might be workable, or why it might be unworkable.
Super late, just saw this. I'm a pretty active Superior player and a lot of the points you made were valid. Over the course of 6 months I think you'd find some of these issues like the NFT exclusive abilities have either been fixed or altered to be more fair (they just eliminated NFT only skills). 85% of the core content seems a little misleading (not your fault, Drifter's words) considering there are 2 more characters to be released and at least 2 more worlds/modes to come out. We've also seen new powers and weapons added to the game as well that has changed up gameplay pretty drastically. I look forward to your 2nd review of the game if you get a chance / even have a desire to do it again.
honestly disappointing that they settled with gala games as a publisher. Seems like this would have potential if made like a normal game would be, but being associated with NFTs immediately kills interest from anyone who's even half aware of what NFTs are.
gotta hope the devs can go fully independent some time soon.
Just wanted to say that I'm a person who doesn't play PC games and who hates NFTs so I enjoy these looks into this hostile alien world. Also Sonic 3 and DKC2 have the best soundtracks of all time, good taste.
The gameplay reminds me much more of Gunfire Reborn than RoR2. In Gunfire Reborn, there are 5 stages, with the 5th one being a boss stage, you get soul points after each run that you can upgrade your character with, there are a selection of guns and upgrades you can get from chests and mini-bosses, and there are multiple unique characters each with their own abilities and upgrade trees.
I was thinking about that too, actually!! I'm glad I wasn't the only person that noticed the similarities!
Seems more like arcadeageddon than both of those games.
@@SporianSummit I hadn't heard of this one before, but I looked it up and it sounds like fun!
I'm surprised that there are enough NFT games for one channel to focus solely on them and be successful
WAIT THIS IS THE TEAM BEHIND ROBO RECALL? If you've never played that game it was one of the earliest high quality Oculus bundle games. It had silly voice acting too but it was usually stuff like killing a robot and it saying something like "ROBOT HEAVEN! I SEE IT!" But it had cool features like being able to grab bullets out of the air and throwing them back at the enemies, tearing off the robots arms and beating them with it, and an actually fun arcadey VR shooter vibe
Nah they just ported it to the quest. Epic Games made the actual game
Honestly has the potential to be a cool as hell free to play game on PC and Console. It’s a shame that it’s just and NFT money grab. I can assure you no one who is deep down the NFT rabbit hole will care about a game being this polished. So this game is waste of potential on all fronts. Doubly sad because the market for a multiplayer/co op super hero mmo/rouge like is basically dry and untapped.
NFTs are an optional element to the game that are available in the Gala version of the game. Superior: Vengeance on Steam does not have any NFTs or blockchain technology involved in it.
@@Drifter_Entmt Doesn't matter shouldn't be an option. Sorry guys but going with this publisher murdered your chances
(24:40) I knew what was going to come up from that damned qr code, but i still went along with it
These NFT people were living in a land of delusion... hundreds of dollars for a single character?? I just... I can't process it, even now
Ok, "the portal and I are cousins!" got a chuckle outta me haha
Me at the end of every video when Jawn always comes to the conclusion that the game is subpar and that crypto is stupid and pointless 😮😮
ok, i kinda chuckled at the "portal and i are cousins" line and the one after it about how the effects of juice don't matter since you're gonna die anyway.
would definitely sound better with a proper VA though, and i'm sure it'd get a bit stale after a while.
21:20 not Macro but *Mega* transaction.
Oof. Hope the devs manage to wrench out of their publishing contract somehow, though it's unlikely they'll be able to pay any potential forfeits with such abysmal sales. Game has problems, but nothing inexcusable for a beta honestly, sound design is one of the things that's not too hard to fix before release.
25:34 it costs 30 usd to transfer USD via swift if you are a financial institution, personal transactions are give or take 20 cents + % of transfer. The fees are extremely high.
I have played one of their vr games, which was robo recall, and that game is amazing. And which is why this game makes me kinda sad. They have love and passion for their games, and yet they got beat by going with the worst choice for a publisher.
They actually just ported the game to the Quest, not the original game
@@jauwn ah, okay. Interesting I guess.
Holy heck I wasn"t expecting to see Rick today, nice job mate
24:40 what's this at code...
Checks
Ah yes, thanks.
Keep on rolling bro.
the youtube algorithm has blessed me with your content
glad to have you here!
This actually looks like it could’ve been cool
I agree. They did a rebrand recently and changed the name of the game but they didn’t leave the NFTs behind so it’s still destined to fail
Gonna put you on blast for "Audo" at 27:00!
Bruhhh I made it this far before someone noticed though
i tried this game recently (the steam version) and it's really good. they actually cut out all of the nfts from the steam version which is amazing. hell they even fought back against Gala at some point with a legal battle, but are still forced to work with them because they need them to keep running. at least the steam version has nothing to do with Gala's bs
I feel like the voice lines aren’t terrible, but the problem is that you’ll be hearing them over and over again. Of course, I think the writing in Borderlands is overhated so what do I know.
if the game devs didnt shoot themselves in the foot with the whole nft bandwagon, this game would be top charts.
Its prob the publishers
I am ashamed to admit but I did like the dialogue, i agree it will get annoying on subsequent run, but if they did something like "dialogue can only repeat every x runs" it would be fun, its fun and charming, not for everyone but it's unfair to call all corny fun dialogue bad
the fact that this game is involved with crypto makes me think the whole robot bartender was maybe possibly heavily inspired by coffeezilla’s robot bartender with the same exact voice lol
Jauwn is a ROR2 truther, respect increased exponentially
Honestly, if the team ditched the NFT portion and just focused on making a good game, it could have been decently successful.
I saw orange slimy monsters and was immediately terrified this had something to do with Sunset Overdrive
It really seems like they kidnapped a indie studio and tricked them into making a heartfelt game.
I think it's not even just the camera causing problems, it's also just really bad readability.
Armored Core VI has a pretty cramped camera (it's centered, but your mech is huge, and goes over the shoulder when boosting and firing certain weapons) but still makes enemy attacks readable in a way that makes logical sense, mixing visual and audio cues. When enemies are firing weapons that will quickly kill you there's an obvious audio cue in addition to a visual cue that helps if it happens when you aren't facing an enemy. Homing missles in that are also super forgiving. It keeps you from wonder how the hell you died, and instead wondering how you can save yourself next time.
Also I could be crazy, but Fortnite also does something very interesting on controller where it vibrates when someone is aiming at you with a sniper rifle.
In general a good directional indicator helps, that indicator is super tiny and fails to convey the amount of danger that one missle holds. The problem is compounded by the terrible sound design. EDIT: Apparently that part's being addressed, which is great!
And then that "toy" that just seems like "Random Bullshit Go!" that comes from seemingly nowhere. Mines could be as simple as being given a more intense glow and perhaps even showing the radius on the ground.
There are a lot of ways to solve this problem. Well the readability problem. Not the clearly pointless NFT stuff problem.
The portal being a cousin was kinda funny
Some of the entries were okay. Like 20% of it. It really just needs to be super rare so you're never expecting it, and strictly curated so it never calls flat.
A real use for NFTs is like the philosopher's stone, sought after but never found
This is exactly the video I needed for this game. I like your review style, quick bullet points and easy to grasp /5 scale. I dont care about nft games but I managed to discover this game off steam. I still wanna see what happens when its finished, if its finished
Had they gone with Devolver instead, the game would've probably been a relative success and sold 150,000-200,000 copies.
How's 15k considered "micro"?
It's a macrotransaction now
I did think the "the portal and i are cousins" was a LITTLE funny, i have a soft spot for robot humor
I make it a point to never play games that sell things for over 100 dollars for the game.
Its the reason I'll never touch Star Citizen.
Honestly these devs are probably better off not ever working with NTFs, I have Robo-Recall and it's one of the best VR games I've played. All of it's dialogue has the same feel as this with a lot of one liners and a simple story but it really fits with the fast paced and fun gunplay.
The game has "mostly positive reviews" and only 100 by the time I'm writing this, but what happened here is that you sold me into playing Risk of Rain 2 instead... which has 181,745 reviews on the overwhelmingly positive side.
I was willing to give Superior a try, but then your video reminded me of the NFTs and the publisher... I really don't want to give money to those guys.
Rumbleverse was actually pretty fun for what it was..
But the competition killed it.
Great video as always, also thanks for convincing me to give Risk of Rain 2 another try and finally getting into it!
It's kinda sad that Borderlands will be known for shit corny jokes now. Borderlands 2 was PERFECT on being serious and comedic. Claptrap saying a bad joke? It's Claptrap, we're supposed to find him annoying in a good way. Tannis said something odd? She was a researcher driven insane by Pandora in the first game, she's not used to actually talking with others anymore. Roland and Lilith do something awkward in conversation? They aren't like that all the time, they're very serious most the time, and so is the story most of the time, and most of the jokes weren't corny. For instance one Joke was with Brick requesting you to not look at an explosion, if you do, the guy becomes clearly intimidated by how badass you are, while you lure him out. The guy is clearly terrified, but tries saying he isn't scared anyway. Another one is Handsome Jack's Diamond Pony, he is making casual conversation with you to try showing how grand and superior he is, because he doesn't care that you're actually alive, he thinks you'll die and be stopped, so he talks to you trying to let you know how little he thinks of you, however, when you're going to kill Angel, he is frantic and panicking, he is genuinely getting angry at you, and he is trying his best to stop you at a distance using his tech. When Angel dies, Jack doesn't play around, he kills Roland off in one shot and cages Lilith, forcing her under his control, he shows he's not just a funny background element, he is truly trying his best to get what he wants, and he is going to flaunt the fact he killed your leader and enslaved a Siren, when he nearly erased your existence with the said Siren he just enslaved. Borderlands 2 had a lot of jokes, sure, but I think they weren't corny one liners as we're getting from newer releases of this dying franchise. I'm just sad it's no longer that good
Roguelite - Without permanent upgrades
Roguelike - with permanent upgrades.
:)
Not gonna lie, the game itself seems decent - if rough around the edges. But that's what early access is for, to collect feedback.
But it genuinely sounds fun to play.
Shame it's with gala games, I guess
Interesting perspective and a lot of valid points... I've pushed back to both Gala and Drifter on many aspects of this and other games but still find it to be one of the better Web3 game to date. If you do revisit, I'd be happy to show you the high-end of any/all of the three characters. Cheers and keep up the great content. You got my sub...
I'd be very curious to watch your video on Illuvium once the beta is over
Getting an Illuvium key seems to be almost impossible, so yeah, going to have to wait until it launches before I can get in. There is no shot they'll give me a key
@@jauwn well, they clearly aren’t fans of honesty and truth, so no wonder if they try to stop you from playing.
@@jauwn 🤣
@@jauwni got a key i dont use if you want