I'm honestly annoyed that this and your other content doesn't get enough attention, because this whole motif is mint dude. It's content like this that make me want to switch from 4:3 resolution to 16:9, but I gotta have my stage zooms and open space. But I'm curious, what is your zoom settings in your config.json?
Oh, I actually didn't know there were zoom settings there lol. So they should be default. "ZoomActive": true, "ZoomDelay": false, "ZoomSpeed": 1, And thank you so much for the compliment! It means a lot. I'm really hoping this particular screenpack does well tbh. The original Infinite Legacy was mostly a port of Devon's work, so I can't take credit for 99% of it. And Ikemen Generations is cool but fairly simple. This is the one I went all out on incorporating the things I've learned from working on the others and I'm really happy with it. I keep telling myself I should make 4:3 versions, at least of Ikemen Generations, but after everything's said and done it's a lot harder to convert than I expect. One of these days I might, but since I don't use 4:3 myself it's not been my top priority.
@orosmugenhub8380 I ask because from the video it looks like the stages have been fitted with the forced zoom options. But they seem to be edited from the stage.def file itself. I'm trying to find a middle ground for open space stages with at least a little zoom.
@@Carrotear I've edited every stage of mine for 16:9 and zoom. Although the method I used doesn't quite work in 0.99 so I'll have to redo them all when it comes out :')
Most MUGEN content comes made for 4:3. You typically have to convert them to 16:9 yourself. For stages, you can either get a stage already made for 16:9, or edit a stage to be 16:9. To do so: Open the stage.def, and find the localcoord. It'll be two values. X,Y. For example, 320,240. Add 33% to the X value. So in this case, 426,240. If there is no localcoord value specified, it defaults to 320,240. So just give it localcoord = 426,240. Doing this, the stage will be smaller but misaligned. You'll need to, via trial and error, adjust boundleft = x boundright = x boundhigh = x boundlow = x as needed. Note, if debug keys are enabled, you can use Shift+F4 to restart the match and reload the stage. So you don't have to restart the game to test your changes. (Don't forget to save the changes before you reload though.) In doing this, the stage will be smaller but the characters will stay big. This is an easy fix, just go to the character .def and change their localcoord as well. Do the same, add 33% to the X value. If no localcoord is specified, it defaults to 320,240. So in that case, add localcoord = 426 to the bottom of the [Info] section. Either way, you'll also want to add portraitscale = 1.0 to prevent shrinking the portraits alongside the character. This is how you convert 4:3 content to 16:9 in MUGEN/IKEMEN. Be warned though that because the characters were made for 4:3, that things like super backgrounds might not fill the full screen. That's the price we pay for widescreen MUGEN I'm afraid.
@@orosmugenhub8380 i am having issue with the potrait size i apply localcoord it work now where I have to put potrait size so that my potrait don't shrink help??
This is awesome Screenpack plus that music vs screen sounds cool.
I'm going to download this Screenpack.
Very good Screenpack, I use that on my Ikemen. Thank you
I'm honestly annoyed that this and your other content doesn't get enough attention, because this whole motif is mint dude. It's content like this that make me want to switch from 4:3 resolution to 16:9, but I gotta have my stage zooms and open space.
But I'm curious, what is your zoom settings in your config.json?
Oh, I actually didn't know there were zoom settings there lol. So they should be default.
"ZoomActive": true,
"ZoomDelay": false,
"ZoomSpeed": 1,
And thank you so much for the compliment! It means a lot. I'm really hoping this particular screenpack does well tbh. The original Infinite Legacy was mostly a port of Devon's work, so I can't take credit for 99% of it. And Ikemen Generations is cool but fairly simple. This is the one I went all out on incorporating the things I've learned from working on the others and I'm really happy with it.
I keep telling myself I should make 4:3 versions, at least of Ikemen Generations, but after everything's said and done it's a lot harder to convert than I expect. One of these days I might, but since I don't use 4:3 myself it's not been my top priority.
@orosmugenhub8380 Oh my bad, I meant the forced zoom options.
@@Carrotear
"ForceStageZoomin": 0,
"ForceStageZoomout": 0,
@orosmugenhub8380 I ask because from the video it looks like the stages have been fitted with the forced zoom options. But they seem to be edited from the stage.def file itself. I'm trying to find a middle ground for open space stages with at least a little zoom.
@@Carrotear I've edited every stage of mine for 16:9 and zoom. Although the method I used doesn't quite work in 0.99 so I'll have to redo them all when it comes out :')
Looks great bro keep it up
How do you get your stages to look like that mine are zoomed in
Most MUGEN content comes made for 4:3. You typically have to convert them to 16:9 yourself.
For stages, you can either get a stage already made for 16:9, or edit a stage to be 16:9. To do so:
Open the stage.def, and find the localcoord. It'll be two values. X,Y. For example, 320,240. Add 33% to the X value. So in this case, 426,240.
If there is no localcoord value specified, it defaults to 320,240. So just give it localcoord = 426,240.
Doing this, the stage will be smaller but misaligned. You'll need to, via trial and error, adjust
boundleft = x
boundright = x
boundhigh = x
boundlow = x
as needed.
Note, if debug keys are enabled, you can use Shift+F4 to restart the match and reload the stage. So you don't have to restart the game to test your changes. (Don't forget to save the changes before you reload though.)
In doing this, the stage will be smaller but the characters will stay big. This is an easy fix, just go to the character .def and change their localcoord as well. Do the same, add 33% to the X value. If no localcoord is specified, it defaults to 320,240. So in that case, add localcoord = 426 to the bottom of the [Info] section.
Either way, you'll also want to add portraitscale = 1.0 to prevent shrinking the portraits alongside the character.
This is how you convert 4:3 content to 16:9 in MUGEN/IKEMEN. Be warned though that because the characters were made for 4:3, that things like super backgrounds might not fill the full screen. That's the price we pay for widescreen MUGEN I'm afraid.
@@orosmugenhub8380 interesting thanks for the help I’ll try give it a go
@@orosmugenhub8380 excuse me where do I have to put potrait scale ?
@@orosmugenhub8380 i am having issue with the potrait size i apply localcoord it work now where I have to put potrait size so that my potrait don't shrink help??
Does this works in ikemen go plus ultra?