The NEW Minecraft Potions are not good.

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  • Опубликовано: 28 сен 2024
  • And I fixed them. By the way, it's Moyang.
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Комментарии • 2,9 тыс.

  • @hiramveal1061
    @hiramveal1061 Год назад +7385

    Wait, those new word potion things have circular letters so it is therefore illegal.

    • @PhoenixSC
      @PhoenixSC  Год назад +1432

      Not if I have anything to do with it.

    • @EPI_
      @EPI_ Год назад +170

      moyang

    • @ThatUnknownDude_
      @ThatUnknownDude_ Год назад +93

      @@EPI_ mogang

    • @vinharthur
      @vinharthur Год назад +41

      The new color of the strength potion is bad :(

    • @GamingMJax
      @GamingMJax Год назад +5

      Lol you're right

  • @danktorvosaurus
    @danktorvosaurus Год назад +2998

    I wish it would be toggleable. I like the removal of the enchantment tint, simply because of 2 reasons.
    A. All the blue potions were incredibly hard to tell apart
    B. I can now use Fire res potions in a brewing stand in my honey factory as decorations

    • @PhoenixSC
      @PhoenixSC  Год назад +757

      Your second reason is brilliant.

    • @emilsingapurcan8054
      @emilsingapurcan8054 Год назад +236

      Ok but now youve made me wonder if milk and honey should become alt potion bases like water. Would be great for a magic update.
      And yeah i agree with you first point. Although the current inplementation isnt the best, we can now see the potions clearer and that's pretty nice.
      It wouldn't hurt to maybe make it so only the liquid inside the bottle gets the tint, but how difficult would that be?

    • @emilsingapurcan8054
      @emilsingapurcan8054 Год назад +61

      Or potions that are strengthened and potions that are lengthened having different textures/effects to distinguish them from "basic" potions? After all, splash and lingering get different bottles, so maybe thick potions could have a soft downward glow, and lengthened potions get a radial glow effect?

    • @vqwuai
      @vqwuai Год назад +1

      @@PhoenixSC fax

    • @CraftingCat_IX
      @CraftingCat_IX Год назад +38

      Magic update? With potions that use different bases? Brilliant. Would feel modded but every Minecraft update does so would work. The only problem is that they would have to add more potions and you know how Mojang would like that.

  • @neurosae
    @neurosae Год назад +3034

    I think Mojang could take a page out of Terraria’s book with this situation. In Terraria, potions have a few colors and bottle shapes. This way, you can easily tell what potion you’re looking at by looking at the shape and color. For example, a vial with blue in it is a gills potion, and a star with green in it is a thorns potion.

    • @KaneyoriHK
      @KaneyoriHK Год назад +322

      I don't think the bottle shape should change, but I think having an added bit of texture, like a specific ribbon or whatever, to distinguish them a little further, would be nice. The bottle shape is consistent for everything that uses bottles, but then again, gunpowder changes the bottle to a splash one, so I suppose it's fine, but then we'd have an additional problem of determining the difference between regular and splash potions unless they did something like keeping the mouth of the bottle the same for each type. Lingering potions are included in that.

    • @broseriouslychill5661
      @broseriouslychill5661 Год назад +26

      I think this is a cool idea

    • @thearcticfox343
      @thearcticfox343 Год назад +211

      there are so many ways minecraft would become a better game if they just copied terraria.

    • @kingoftherevolution4855
      @kingoftherevolution4855 Год назад +33

      bdogs tweers say that the colors is a quick and dirty improvement and that shapes and form are better and the end goal for UX

    • @cd7677
      @cd7677 Год назад +8

      Also, longer duration potions should be bigger and stronger effects maybe have glint?

  • @kissgergo5202
    @kissgergo5202 Год назад +521

    1:39 The enchantment glint makes it even harder to tell which potion is which, I do not understand the point the community is trying to make

    • @LordDaret
      @LordDaret Год назад +164

      Mojang: changes potions so they are no longer various shades of purple
      Minecraft community: ITS ALL LOOKS THR SAME!!!

    • @samiamrg7
      @samiamrg7 Год назад +41

      And it’s not like you can’t still just look at the name.

    • @capuchinosofia4771
      @capuchinosofia4771 Год назад +64

      Ikr?! At least now you can somewhat tell them apart! It was impossible before!

    • @notrod5341
      @notrod5341 Год назад +49

      It's pretty simple:
      If mojang make a change, that change is bad. If they then go back on that change, that is also bad. No matter what, keep whining.

    • @Lechgang
      @Lechgang Год назад +3

      @@notrod5341 Minecraft fans will never be satisfied.

  • @erseshe
    @erseshe Год назад +1090

    Okay honestly, I think the new potions are pretty distinguishable. Like invis is gray, slow falling is tan-gray. Poison is murky looking green, luck is bright looking green, and water breathing is watery blue merged with green looking green. Then there's lime green and yellow green.
    And also murky red, murky purple, bright red. yellow orange and orange.
    Probably hell for anyone who's colorblind but the glint couldn't have been much better.

    • @appelnonsurtaxe
      @appelnonsurtaxe Год назад +168

      I'm colorblind and I definitely like the removal of the glint. And while I can't necessarily name the colors, I'm able to tell them apart quite well now, it's just a matter of getting used to it.

    • @ribozyme2899
      @ribozyme2899 Год назад +112

      Gotta agree there, I don't really understand why anyone finds the potions harder to distinguish now. I always hated how Night Vision and Water Breathing were basically the exact same color, and now I can tell them apart more easily.

    • @Dr_mafario
      @Dr_mafario Год назад +73

      Ngl (and not ashamed to admit it) when he showed with the glint and then without it… I really liked the one without. It looked better, it was easier to tell them apart at a glance, it was like the whole enchanted netherite/stone pickaxe thing, where its hard to tell the two apart when theyre enchanted

    • @vision-of-dog
      @vision-of-dog Год назад +45

      I think it's actually easier without having a wavy transparent purple texture right over the color I'm trying to look at.

    • @MisterIncog
      @MisterIncog Год назад +12

      Isn’t the point of the video is that it was accepted they weren’t distinguishable bc of the glint, so it wasn’t a problem, and now they tried to make them all distinguishable and failed and it is now a problem? Not that I agree with this, but it seems to be the crux of the situation

  • @Dirtbaghippy
    @Dirtbaghippy Год назад +612

    The Xali's potion resource pack adds unique shapes that fit whatever the potion is and makes it super easy to know which one to grab instead of having to read or differentiate between very similar colors.

    • @Dingdongrioden
      @Dingdongrioden Год назад +16

      texture packs doing a better job than the devs itself, honestly

    • @volumist
      @volumist Год назад

      ​@@Dingdongrioden Stop this stupid hate, it's experimental

    • @Leig5H0T
      @Leig5H0T Год назад +9

      terraria does this actually

    • @Hitoraya
      @Hitoraya Год назад +4

      iirc he did one for the enchanted books as well

    • @ZedDevStuff
      @ZedDevStuff Год назад +3

      What resolution is it? When i look at the current item resolution of Minecraft i don't see how they can add enough shapes to do a good job

  • @fendoroid3788
    @fendoroid3788 Год назад +441

    The brain recognizes and remembers texture more easily than colors, therefore having the liquid inside with a unique texture will be more memorable. There is little space for drawing complex stuff, so animating the liquid may help a little. And it makes sense since the potion is liquid.

    • @cokoc.
      @cokoc. Год назад +7

      Maybe make them similar to terraria?

    • @cokoc.
      @cokoc. Год назад

      But then again, 16x16 textures

    • @imlegos2153
      @imlegos2153 Год назад +15

      ​@@cokoc. 16x16 should still allow texturing decently similar to Terraria. ...makes me wonder if someones made a pack that changes potions to have similar textures to terraria counterparts.

    • @cokoc.
      @cokoc. Год назад

      @@imlegos2153 I remember seeing one.

    • @KaneyoriHK
      @KaneyoriHK Год назад +3

      @@imlegos2153 16x16, 24x24, 32x32, and 64x64, those are the different measurements of terraria's sprite sizes, all are a variation of 8, just to let you know that Terraria is not a true pixel game, it is a 2D game using pixel art, but I mean, minecraft isn't one either, it does the same thing with 3D

  • @sumikins6587
    @sumikins6587 Год назад +654

    They should make base potions just colours, but if it's got redstone or glowstone dust it'll get the glint. Easier to distinguish and it'll make sense texture wise.

    • @GoldEmberMage
      @GoldEmberMage Год назад +4

      Y e s!

    • @jakeplaysyt8000
      @jakeplaysyt8000 Год назад +55

      That sounds like a good feature; after all, adding Red/Glowstone is basically enchanting a potion anyway.

    • @fantastikboom1094
      @fantastikboom1094 Год назад +3

      @@jakeplaysyt8000 No, it's not enchanting.

    • @v5hr1ke
      @v5hr1ke Год назад +20

      @@fantastikboom1094 maybe he meant enhancing

    • @fantastikboom1094
      @fantastikboom1094 Год назад +3

      @@v5hr1ke Idk, but it makes no sense too

  • @matthewziemba7526
    @matthewziemba7526 Год назад +302

    As someone who is colorblind, removing that glint definitely makes those colors easier to distinguish! At least when their side by side with the similar shades that is. An icon change wouod definitely be easier to see and preferable, however I never use the potions anyway. 🤷‍♂️

    • @memethief4113
      @memethief4113 Год назад +6

      Highly recommend using potions more often, I’ve created a double chest worth of 8 minute fire resistance potions because I don’t trust myself in the nether and they’re cheap to produce

    • @alexismcneill6296
      @alexismcneill6296 Год назад

      I'd say there's a few potions that are worth using but only in certain situations. Fire resist when you're working with lava makes you invincible so you can build under the lava ocean in the nether, water breathing is invaluable for doing things underwater such as my very very long process recently of drying an entire ocean monument and its surrounding area, invisibility is also good for monuments to avoid constant harassment by guardians just trying to do their job. Honestly those are all I really actually use, I don't put myself in combat situations where I'm in enough danger to need stuff like strength or healing but the ancient city or wither could change that. Also night vision is great, even better if it still does that weird thing with the wardens blindness so you can actually still see.
      As for making potions more distinctive looking, I agree that taking the glint off helps a ton, I honestly don't get why so many are fussing over it, seeing colors, or shades for color blind people, instead of the same shifting purplish color makes a huge difference. With the glints on the only ones I can reliably tell apart are fire resist and water breathing but there's still another orange one and more blues, I just don't make them so I don't have to tell anything apart. All the other random potions all look the same to me. If they want to help more with color blindness, I think a small ribbon on some of them with similar colors would be fairly sufficient, the ones that are different enough colors don't need much so it would only be on the ones that are similar so they wouldn't have to make a ton of ribbon textures, 3 or 4 would likely be more than enough to tell for everything. But that way we can still keep the current bottle shapes to differentiate drinking potions from splash and from lingering.

    • @Fre3r
      @Fre3r Год назад +1

      Mojang should add a colorblind setting

    • @wareagle244
      @wareagle244 Год назад

      Yeah I kind of like them without the glint

    • @chainmengaming
      @chainmengaming 6 месяцев назад

      Honestly, the potion color change is my only problem. I don't even care about the glint though, it was distracting and hard to see certain potions.

  • @toastr1255
    @toastr1255 Год назад +127

    Removing the glint from the potions is great. There's so much more variety with the colors now. I had no idea the actual textures for the potions were that different! I could never tell the blue ones apart before so I'd grab the wrong one for night vision every so often. Don't have to worry about that now!

  • @adam-px2ye
    @adam-px2ye Год назад +74

    they're more distinguished now than with the glint. You turned the glint on and it looked like you had a pattern of 2 of the same potions. they might looks close but they still have that slight edge over the enchanted ones

  • @invertedmind8937
    @invertedmind8937 Год назад +201

    tbh i kinda find it more "readable" without the enchantment glint, it's much easier to compare colors without a moving texture over it that distorts your perception of the colors

    • @ErikYoungren
      @ErikYoungren Год назад

      Similar for me. I can definitely see that some of the bottles look nearly identical without the glint and differentiate with the glint, but at the same time nearly half the bottles are indistinguishable to me with the glint and become distinguishable without it.

  • @ToxicAtom
    @ToxicAtom Год назад +458

    I find them harder to differentiate _with_ the enchantment glint.

    • @burushifudara
      @burushifudara Год назад +51

      That's why I never looked at the potion, I only looked at the effect

    • @Lyazhka
      @Lyazhka Год назад +16

      bu- but two potions look the same without glint!!!

    • @eufemiahz1556
      @eufemiahz1556 Год назад +65

      Agreed. I've always distinguished the potions by reading their names. I wouldn't complain if now I can distinguish at least some of them without reading their names. Btw it's not like we bring 10+ different potions in the inventory all the time, we usually know what we just brewed ourselves.

    • @puncakesop2805
      @puncakesop2805 Год назад +9

      @@Lyazhka maybe u cant see the colors apart but none of em look the same too me

    • @thanoof
      @thanoof Год назад +5

      @@puncakesop2805 I think that reply was satire

  • @babeysheep
    @babeysheep Год назад +108

    I really like the potions not having the enchantment thing anymore, it always made it really hard for me to tell which potion was which; when now if I'm looking for a potion I only have a couple colors to look through instead of them all being purple-y

  • @MunifTheGreat
    @MunifTheGreat Год назад +11

    To be honest they could have just added the symbol behind all of these potions. Like slowfalling has the symbol of slowfalling. fire resistance has the symbol of fire resistance. That would be much easier to distinguish them alongside their colours.

  • @endermagnet5867
    @endermagnet5867 Год назад +745

    I actually like the individual colours being more visible now. Maybe Mo-Yang could add a slider in accessibility settings that controls the glint strength on potions.

    • @superwhatevergamin9634
      @superwhatevergamin9634 Год назад +15

      And a second slider for enchantments.

    • @Netsuki
      @Netsuki Год назад +50

      I agree with the first part. But glint should never be on potions. Unless the glint will be in color of the potion. Red potion = red glint. Yellow potion = yellow glint. Otherwise I am completely against the glint.

    • @endermagnet5867
      @endermagnet5867 Год назад +40

      @@Netsuki If Mo-Yang wanted to, they could very well do that. The glint texture is in greyscale, meaning they could make it any colour they wanted. Currently it’s hard coded as a purplish colour, maybe they could make it an NBT tag which could be set to any colour, like how the potion colour and effects can be changed in NBT.

    • @NO_MCCXXII
      @NO_MCCXXII Год назад +14

      ​@Ender Magnet Actually it used to be hard coded with a purple tint, but ever since 1.15, they removed the purple tint and changed how the glint is animated. Now you could pretty much make the glint, any color you desire.

    • @SkedgyEdgy
      @SkedgyEdgy Год назад +5

      ​@@Netsuki -- okay but that's you, not everyone, hence them saying it should be an optional slider?????

  • @GameyYTB
    @GameyYTB Год назад +94

    I don't see how any of them could be mistaken for another. They're completely different. I have a harder time in the 1.19.3 choosing potion and now that they remove the glint I think it's an awesome change.

    • @egghaverr
      @egghaverr Год назад +34

      Me too, I don't understand how people can say "they all look too similar now" despite there being a 50% opacity gyrating purple glint over every potion before the change.

    • @GameyYTB
      @GameyYTB Год назад +15

      @@egghaverr IKR Phoenix said Poison, Luck, and Water breathing look similar. WTF is he talking about. They’re as different as it gets.

    • @theapexsurvivor9538
      @theapexsurvivor9538 Год назад +4

      I mean, even mild colour blindness (such as struggling to differentiate yellow from orange and flouro-lime green) would be enough to make some of these textures look identical.

    • @crab7715
      @crab7715 Год назад +12

      same im so confused like this is way better than the glint
      glint : not know what any potion is
      without glint : know what 90% of the potions are

    • @egghaverr
      @egghaverr Год назад +6

      @@theapexsurvivor9538 even more so when there's glint

  • @captainsprinkles6557
    @captainsprinkles6557 Год назад +50

    The enchantment glint on potions is just iconic and nostalgic for me. I get it may be confusing for some people, but you can not tell me that the night vision potion is the same color just without a glint.

  • @mavericktheace
    @mavericktheace Год назад +412

    I think the potions without the enchantment woowoo thingy are much easier to distinguish. Mo Yong did this one right, imo.

    • @TheLifeLaVita
      @TheLifeLaVita Год назад +19

      because you have functional eyes. You don't have to add "imo" for having eyes. Just add Eyes diff.

    • @elicrodriguez
      @elicrodriguez Год назад +16

      Eh, they should make it toggle-able like with the other items with enchantment glint. Removing it all together is unfair for people who like the enchantment glint and will just simply read the potion name when trying to distinguish between two similar colors.

    • @staraprs1719
      @staraprs1719 Год назад +6

      Completely agree, they were noticeably easier to distinguish without the enchantment effect. I was expecting that not to be the case given how it was presented.

    • @LordDaret
      @LordDaret Год назад +9

      @@elicrodriguez I believe we call the solution to that “texture packs”

    • @elicrodriguez
      @elicrodriguez Год назад +2

      @@LordDaret if you can find one on bedrock let me know

  • @tatfilms4539
    @tatfilms4539 Год назад +200

    I feel like the enchantment glint makes potions feel special

    • @The_Aspect
      @The_Aspect Год назад +23

      Yes, it makes the poitions feel kind of cool to have.

    • @MRMOON-jk1cs
      @MRMOON-jk1cs Год назад +36

      I like it better without the enchantment glint

    • @Lyazhka
      @Lyazhka Год назад +13

      and less readable

    • @Redmirax
      @Redmirax Год назад +10

      Why would you have enchantment glint on a potion its not enchanted

    • @masterdeetectiv9520
      @masterdeetectiv9520 Год назад +20

      @@Redmirax its magical tho

  • @piscacatalt
    @piscacatalt Год назад +222

    I have extremely good color sense and I can tell them apart very well so I didn’t realize this was a problem for anyone else. I immediately knew the third color wasn’t the first or second, and for me it’s impossible to get them mixed up lol. So personally I like the change. But I understand why it might be harder for others. And of course color blindness is an issue, but, it’s not like all of them looking the same before was any better

    • @prussiaball1871
      @prussiaball1871 Год назад +20

      I think it is a little silly the colorblindness thing is mentioned, every electronic device I've had always has accessibility settings

    • @ChestersonJack
      @ChestersonJack Год назад +1

      Same.

    • @ArianeEvangelina
      @ArianeEvangelina Год назад +19

      I think it’s kinda funny because the shimmer made it harder for me to tell apart the potions since they kept shifting 😅 The new potions were much easier for me to tell apart

    • @hatefuleyebrows
      @hatefuleyebrows Год назад +6

      @@ArianeEvangelina yeah i know right. everyone jumping on the colorblindness thing when they looked MORE similar when they all had a shifting purple hue

    • @Flanneryschickens
      @Flanneryschickens Год назад +4

      It's just peo pls struggling with what they are used to changing. I haven't been playing for years so the new potions look a lot better to me, it helps I don't have to relearn anything

  • @ropisluemoore274
    @ropisluemoore274 Год назад +8

    I legit couldn't tell the difference between the potions that looked similar while they still had the enchant texture. I love that I can now see the difference in the colors.

  • @hopefullyjane
    @hopefullyjane Год назад +9

    The luck potions increases your chances of good loot in chests! I recently found this out when I went into spectator mode and couldn't open chests as the loot hadn't loaded in yet. I questioned if that was what luck was for and tried it out. 2 Notch Apples in one chest... needless to say, they work lol.

  • @PaulPlay
    @PaulPlay Год назад +58

    I like how you can actually see their colors properly now but I believe it would be better if they had a texture (e.g the water breathing potion 3 blue bubbles) or something like that so you could tell all of them apart easily and recognize which one is which.

  • @Queezz
    @Queezz Год назад +816

    If mojang are focusing on readability, would that mean that all the enchanted books might get their own textures aswell?
    I don't think so but it could be great if they did

    • @emilydavidson8844
      @emilydavidson8844 Год назад +27

      That would be good unlike this potion change

    • @The_Jumping_Box
      @The_Jumping_Box Год назад +154

      @@emilydavidson8844 this potion change wasn't necessarily bad, it's easier to look at potions now at least, I feel like there was too much going on with their texture+the glint before, which made it *even harder* to tell which was which compared to this new change

    • @mickys8065
      @mickys8065 Год назад +37

      There's a resource pack I use called visual enchantments, that does that exact thing. Each enchanted book has its only clearly unique texture, and then each enchantment on your armour and tools has another texture, that also stacks onto the other enchantments

    • @emilsingapurcan8054
      @emilsingapurcan8054 Год назад +5

      There are resource pacjs for this! Ive uses it before and its a really nice system. The problem is it could only show one effect at a time, but that's not exactly a massive deal.

    • @TinyDeskEngineer
      @TinyDeskEngineer Год назад +43

      @@emilydavidson8844 I don't see how this change is anything but good. Are you one of those people who got mad about the ore texture change?

  • @GamingMJax
    @GamingMJax Год назад +672

    They don't feel epic anymore

    • @LastOnePlays
      @LastOnePlays Год назад +19

      Will take time for getting used to.

    • @misterpotato427
      @misterpotato427 Год назад +7

      Damn your right. Mistakes have been made... again

    • @Bocchi-the-Rock_
      @Bocchi-the-Rock_ Год назад +2

      Tf?

    • @supersillystuffs
      @supersillystuffs Год назад +13

      Personally I never liked that they had the glint. Always felt out of place, because they’re not enchanted

    • @joenoodle6914
      @joenoodle6914 Год назад +8

      Minecraft players are so good at finding the most benign things to whine about

  • @atomicdestroyer8068
    @atomicdestroyer8068 Год назад +3

    I wish they just had the enchantment effect as a toggle. I have nostalgia for the old style and now they just look like flavoured water instead of something to power you up.

  • @LonelySandwich
    @LonelySandwich Год назад +1

    1:50 My brother in Christ, they look EVEN MORE ALIKE with the glint.

  • @brickbattlepro9862
    @brickbattlepro9862 Год назад +408

    the potions aren't that similar
    Invisibility and Slow Falling are lighter colors but Slow Falling has a yellow tint to it so you can easily see
    Poison, Luck and Water Breathing are also different as they are different shades of green and the shades are also pretty far apart

    • @nyancat8828
      @nyancat8828 Год назад +59

      Maybe easy for most, but people with colourblindness still will struggle even more than the other general players

    • @standopowah8972
      @standopowah8972 Год назад +51

      ​@@nyancat8828 well 90% of the time you need a potion you still search for it with your mouse and there will be its name, but changing the form of the bottle sounds good

    • @nyancat8828
      @nyancat8828 Год назад +12

      @@standopowah8972 Yeah, that's kinda what I'm getting at. As in, it's still similar enough that even those with full colour sight can't really tell the difference let alone someone who struggles seeing different shades of certain colours

    • @felixhepworth1296
      @felixhepworth1296 Год назад +21

      I am colorblind (deuteranopia) and the poison and luck look almost identical along with slow falling and invis however water breathing is VERY different to poison and luck

    • @prussiaball1871
      @prussiaball1871 Год назад +5

      @@nyancat8828 that's the point of having a colored monitor, you just set it to whatever cone you're missing, plus if you're colorblind then all the colors of everything look wrong, so it's not something you can fix

  • @koboldwizard
    @koboldwizard Год назад +59

    my best guess to why it was ok with the enchantment glint was because there was this giant wave of purple over every single thing, you didnt care about the potion colours because they were all covered in one purple so all you did was look for a slight colour and just check what the name is. without the purple enchantment glint it all stands out a lot more making it easier to see the similarities

    • @fantastikboom1094
      @fantastikboom1094 Год назад +1

      So it *wasn't* ok, because you needed to read the name. And now without the glint you can look at the color.

    • @redstonewatcher6651
      @redstonewatcher6651 Год назад

      @@fantastikboom1094 no, because they were textured to work with the purple glint they actually looked more distinguishable with the purple glint. If you look at the differences between 1:30 and 1:40 you fan see potions like Strength and Fire Resistance or Invis and Slow Falling being easier to tell apart due to how they interact with purple, for example. This is solvable by simply changing the colors so they resemble the old, glinted colors, but not by simply removing the glint.

    • @Leivoso
      @Leivoso Год назад

      ​@@redstonewatcher6651 Some of the glinted potions are so close together in color that I can't really tell them apart, which doesnt really happen with the non glinted ones, even invisibility and slow falling are very distinguishable

    • @redstonewatcher6651
      @redstonewatcher6651 Год назад +1

      @@Leivoso Idk, maybe I am biased from looking at the glinted version for so long. I do think the new system works with a few extra adjustments though. Another comment referred to the glint being added to the improved versions of the potions (the glowstone and redstone ones), and I think that could be a cool replacement if they nail it.
      If they don’t add it I would rather it would at least be a toggle.

  • @seamusfinnegan1164
    @seamusfinnegan1164 Год назад +1

    Its actually easier for me to tell without the enchantment glint, so this updates a positive on my end, Like with the glint its immensely hard for me to tell potions apart, but without it I can tell each one clearly.

  • @Dr.Pootis
    @Dr.Pootis Год назад +47

    While the idea of removing the enchantment "shine" from potions is definitely good for accessibility and/or "readability," the shine they had made them actually feel like something special rather than just the colored water they look like now. I'd say keep the change, but make it toggleable in some way, whether it be a command available without the use of cheats, or just outright making it an accessibility setting.

    • @StarshadowMelody
      @StarshadowMelody Год назад +3

      personally I think the shine needs to just be, like, a lot weaker. Still there, obviously, but not to the extent it obscures the potion color.

    • @lothara.schmal5092
      @lothara.schmal5092 Год назад +4

      Honestly I think everything looks worse with the enchantment shine, except maybe golden apples.

    • @infiniteplanes5775
      @infiniteplanes5775 Год назад

      Yeah. There should be some way to tell that something is magiked though. Maybe a sparkle animation?

    • @itsukarine
      @itsukarine Год назад

      A white sparkle on the glass would be nice, just gotta make it animated to maintain the special feel.

    • @Endermax187
      @Endermax187 Год назад

      I agree

  • @groveri2
    @groveri2 Год назад +9

    i'm just gonna say it now, i can easily differentiate between slow falling and invis plus i can remind myself that invis is white and slowfalling is cream.
    same with poison, luck, and water breathing.

  • @WackadoodL
    @WackadoodL Год назад +3

    they all look easily distinguishable to me

  • @kapsaysin
    @kapsaysin Год назад +1

    I've already used mods/resource packs in the past that removed the glints and tbh I perfer glintless potions.
    It's easier for me to tell the difference between potions from a glance which has saved me plenty of times.

  • @cvf4662
    @cvf4662 Год назад +10

    Phoenix trying to deny his colorblindnes for 3:06 straight

  • @MRMOON-jk1cs
    @MRMOON-jk1cs Год назад +13

    That's really such a minor thing, unless you're colorblind you will be able to easily tell the potions apart, it's very clear which potions is which

  • @FelanLP
    @FelanLP Год назад +27

    I didn't even realised that they are supposed to have more colors then just this magenta ish tone.
    So this is already a huge improvement in my eyes.
    Now I can (try to) remember what color a potion is supposed to have and only need to check the 3 variations of that color instead of all potions.

  • @TarsonTalon
    @TarsonTalon Год назад

    Honestly, there should be a tiny pixel art label on the bottles.
    Healing: Red Plus
    Regeneration: Gold Plus
    Invisibility: Ghost
    Slow Falling: Feather
    Slowness: Green Turtle
    Turtle Master: Gold Turtle
    Poison: Green Droplet
    Luck: Clover
    Water Breathing: Fish
    Night Vision: Cat Eye
    Leaping: Rabbit
    Strength: Dumbbell
    Fire Resistance: Burning Shield
    Weakness: Chicken
    Swiftness: Shoe with Wings
    Harming: Dagger
    Mundane/Awkward: Red Cancel Circle

  • @Domel23
    @Domel23 Год назад +1

    As a colorblind person
    Icon > color
    If you want different items to be colored fine, just do both
    But I would much rather have a small skull on a harm potion etc. Then the colors since I can't tell the difference of half of them anyway

  • @nimiugn
    @nimiugn Год назад +210

    For me personally they’re clearly distinguishable. But I do agreed with the thought of fixing this as it should be easily accessible to most. One way is of course making the shape of the bottle itself unique to each other. But that’s also mean they need to completely revamp the potions, which I doubt they will do anytime soon
    Edit: rephrasing

    • @puncakesop2805
      @puncakesop2805 Год назад +27

      thats what am saying when he showed the colors at the start i was like that last one is clearly difrent a nd am fine with the bottles looking likethat i can see wich is wich

    • @hithere7313
      @hithere7313 Год назад +4

      Yeah, same for me. Might be an artist thing on my end, though I have heard that there’s a spectrum of how many colors a person can distinguish between.

    • @fantastikboom1094
      @fantastikboom1094 Год назад

      Fixing what? Everying is fine now

  • @riggit2188
    @riggit2188 Год назад +12

    I think the main problem is they also changed the colours of some potions: Strength goes from being the iconic deep blood red, to being a brighter shade of yellow than fire resistance? Also, they changed invisibility from a dull blue-grey to a white?

  • @sicroto
    @sicroto Год назад

    I have no idea how you make me feel as though I stubbed my little toe on a table every time I watch your video and yet I enjoyed the pain so much I come back for seconds.

  • @elgurkus6885
    @elgurkus6885 Год назад +102

    I'm gonna be perfectly honest, I find it a lot easier to distinguish the potions without the glint

    • @solarcry287
      @solarcry287 Год назад +11

      Me too! I can't believe people prefer the glint on them.

    • @Zowiezo101
      @Zowiezo101 Год назад +7

      I completely agree, it feels easier on the eyes and it's neat for decorating and pretending they are like different kinds of juices

    • @xavier6130
      @xavier6130 Год назад +1

      Same.

    • @egghaverr
      @egghaverr Год назад +1

      Me too, the glint is horrendous

  • @itsukarine
    @itsukarine Год назад +1

    Did anyone even use the visuals of potions to know what they were before this? I sure didn't. It was always impossible to tell, so I like them without it more. Maybe a neutral glint like light shining off the glass would be more suitable for the new pots.

  • @HulluHapua
    @HulluHapua Год назад +16

    I have an idea of differently shaped bottle container sections like for example a heart for regeneration, pointy ellipse for night vision, shoe for swiftness and feather for slow falling with the tip being the same aka still being the the cork for regular, a leaning head for splash and small for lingering.
    That not only would make them easier to differentiate again, but also colorblind friendly.

  • @engineerfromror2
    @engineerfromror2 Год назад +21

    it is unlikely that you’ll need to very quickly use feather falling while having invisibility in your inventory, so it isn’t that much of a hindering thing

  • @ObscureSwan
    @ObscureSwan Год назад +36

    I am a bit surprised that the same people who wanted to change ore texture so colorblind players can tell the difference between the different ores didn't think of potion colors being hard to tell even for people who can see colors perfectly.

    • @lincats25
      @lincats25 Год назад +4

      duh its mojang
      they are lazy

    • @DylanZeee
      @DylanZeee Год назад +4

      Why not change the shape of different potions like terraria

    • @SpecterNeverSpectator
      @SpecterNeverSpectator Год назад +22

      The color was the same before and after, the only difference is the glint, which btw only works because it makes the color barely fucking visible, so you prefer avoiding the color and go straight to memory.

    • @TrustyGun2
      @TrustyGun2 Год назад +3

      Potions were added way way before they decided to change the ore textures

    • @person8064
      @person8064 Год назад +9

      They did think of that. If you watched the video, you'll know they plan on changing the textures of the potions, with this change being a first step.

  • @enderdrane
    @enderdrane Год назад

    Ima just take a page out of SPD and suggest using small icons. Wither could have a skull, poison a green drop, levitation an upward gust of wind, slow falling a feather, strength a sword, speed a running man, healing a red cross, slowness a clock, fire res flames, and so on. The 16x16 grid doesn't really matter much in here either as the icons I have already mentioned was successfully made in SPD with very little space. And if ya need some space, push the position of the potion away, or slap the icon on the bottle itself.
    Oh right SPD (or PD in general) is a somewhat old game. The game in question is called 'Sprouded Pixel Dungeon,' but considering its not popular, I'm guessing most of you who would check it out will not like it.

  • @a_guy_in_orange7230
    @a_guy_in_orange7230 Год назад +1

    We don't care when the glint is on there because its a lost cause, everything is sorta purply and moving no way in heck we're discerning by texture alone we HAVE to mouse over it. on the other hand once the glint is removed we can tell some colors apart, so now we want them all to be distinct

  • @22TwentyTwo
    @22TwentyTwo Год назад +8

    For me no glint is better, I can't tell the colors with the glint that well, but the potions feel less "special" without the glint less "magical" yknow? Maybe have glint but just a little

  • @TR58699
    @TR58699 Год назад +32

    The enchantment glint always added that "Epic" feeling when you get a potion, it was like that this drink is *_magical_* . Now they look like dyed water

    • @thelelanatorlol3978
      @thelelanatorlol3978 Год назад +1

      If sparkly is magical to you, put glitter dust into the next cup of water you drink and it will become a magical potion.

    • @majman446
      @majman446 Год назад

      aren't potions in other media just dyed water that gives you magical effects? i mean, there is no glint that appears on them, and if you think of a potion, you'll imagine dyed water.

  • @Oliver62626
    @Oliver62626 Год назад +1

    This makes everything so much simpler. Thanks Phoenix!

  • @PuffleBuns
    @PuffleBuns Год назад +1

    Missed opportunity to make the invisibility potion literally blank.

  • @Devorien45329
    @Devorien45329 Год назад +7

    For me personally, i like the change, i have huge trouble with the enchantment tint as i could not distinguish them most of the time without looking for abit longer that it should be.

  • @thegames4565
    @thegames4565 Год назад +5

    1:26 looks like I'm colorblind to bullshit because the only ones that look the same or even just similar are the very first two.
    I feel like the best approach to this issue would be to tweak the enchantment glint so that it doesn't affect the liquid contents but just the glass. That way potions can still feel special AND be readable.

    • @binjimonanimations
      @binjimonanimations Год назад +4

      Even then, (as a previous commenter* mentioned) invisibility is light gray, and slow falling is light tan/cream.
      Edit:
      *it was @Chrissie

  • @giaxo1739
    @giaxo1739 Год назад +5

    0:36 King Solomon proposing to cut the baby in half.

  • @WasteOfTheOcean
    @WasteOfTheOcean Год назад +1

    2:33 Luck gives you a higher chance of getting rarer items from loot tables (this can be item drops from a mob or a loot chest that hasn’t been opened previously)
    The only reason I know this is because I made an smp for my friends where I made random bosses and op loot, and when random equipment gave like 10k luck just for fun, my loot tables got absolutely demolished.

  • @penguinpenguinpenguin
    @penguinpenguinpenguin Год назад +1

    These colors are very easy to tell apart. Even easier without the glint. The only issue is colorblind people

  • @Thebiggestgordon
    @Thebiggestgordon Год назад +7

    I’m already colourblind, bringing more emphasis to the colours doesn’t help in the slightest. At least with the enchantment glint they looked pretty. I hope they give each one a unique shape, and bring back a subtle glint.

    • @joualavedra1208
      @joualavedra1208 Год назад +1

      Is bot about colorblindness, they are hard to tell apart as a normal sight person

    • @thelelanatorlol3978
      @thelelanatorlol3978 Год назад +5

      @@joualavedra1208 No, i'm normal color sighted and they're pretty easy to tell apart. Just because people have fully functional eyes does not mean their brain is processing the information optimally.

    • @joualavedra1208
      @joualavedra1208 Год назад +4

      @@thelelanatorlol3978 you may be the exception, but not the rule, a lot of people just can't tell them apart as quickly as they want to

    • @pixstatic200
      @pixstatic200 Год назад +4

      @@thelelanatorlol3978 This comment sounds like you're trying very intentionally to word it in a way that sounds smart. All people have slight discrepancies in their range of vision. It's up to Mojang to create assets that keep all of their users in mind.
      Personally I find it pretty easy to tell the colours apart, but quite difficult to remember the potions they correspond to in the instances where two or three of them are quite similar. It definitely needs some work if improved readability is the goal of the change.

    • @Smileyreal
      @Smileyreal Год назад +1

      @@joualavedra1208 If you can't tell them apart there's a chance you're slightly colorblind

  • @TheWolfQueentm
    @TheWolfQueentm Год назад +1

    Luck increases the loot table before you open a chest so like in a bastion the chest will have a higher chance of having netherite ingot or something

  • @ScienceAstronomyAndMore
    @ScienceAstronomyAndMore Год назад +1

    Not only that, but the colours changed and they look so much worse.
    3. Night vision: What happened to the blue? Piss Mojang off.
    2. Invisibility: Wrong colour
    1. Strength: ITS SUPPOSEDD TO BE RED WHY IS IT PISS YELLOW!!!!!!!I hate what Mojang did to the colours. It FAUSES ME PROBLEMS.

  • @-sturmfalke-
    @-sturmfalke- Год назад +7

    While they're at it, they should also remove the enchantment glint from the books. It's so hard to tell them apart!

  • @Yoda_16358
    @Yoda_16358 Год назад +55

    I liked having the Enchantment glint because then it seems like its a magic item, which I think potions are (doesn't getting killed by them literally say "killed by magic"?). The non-magic ones like Water Bottles don't have the glint. They kinda mundane to me without them.

    • @ThatRandomNova
      @ThatRandomNova Год назад +4

      my thought exactly. it makes it feel like it's on the same tier of items as enchanted books. now it feels like less of an achievement to have it

    • @fantastikboom1094
      @fantastikboom1094 Год назад +1

      ​@@ThatRandomNova Books shouldn't have the glint too, because they're not enchanted, but have the knowledge of enchanting.

    • @ThatRandomNova
      @ThatRandomNova Год назад

      @@fantastikboom1094 I've always thought of it as an "enchanted book" where it just... combines with the item, melting it's powers onto it I guess? I dunno, I try not to think about it in a game where you can hold a bucket of lava and carry thousands of gold blocks at once lol

    • @_vLinks
      @_vLinks Год назад

      ​@@fantastikboom1094 I feel like they are enchanted because one way you get them with the perk to put on armor is by putting them in the enchantment table, so it's like... Smashing your clothes into a magic book to make the magic transfer almost lol

  • @justgrudd
    @justgrudd Год назад +4

    I personally find it much easier to see the different colours and a lot of trouble telling what's what with the glint. I can see a noticeable difference in every potion and none look very similar to me

  • @Amodh1257
    @Amodh1257 Год назад +1

    The old potion system was already annoying enough to the point where there are hundreds of texture packs and tweak packs that have unique icons for each potion type(and usually enchanted book type). I have 0 idea why they just decided to make it infinitely worse.
    I mean colorblind people aside, I can see the whole spectrum and even I can't decipher which is which at a quick glance

  • @IronPikachu724
    @IronPikachu724 Год назад

    I do feel like Mojang should take some (at least some) Inspiration from the several texture packs that add on to what the potions and enchanted books look like in sprite form to tell differences (Like for example... idk of this is something, but potion of invisibility is mostly transparent, but not too transparent to be confused with an empty bottle)

  • @walkiacid9265
    @walkiacid9265 Год назад +7

    Honestly I really like this change, cuz I always had problems with distinguishing the potions from each other, the enchantment glint always mixes the colors around so it makes near impossible to distinguish a fire resistance potion, from a slow falling potion (at least for me)

  • @ChrissieBear
    @ChrissieBear Год назад +7

    1:13 No? One's light grey and one's light cream.

  • @obsidiancladfox
    @obsidiancladfox Год назад +1

    I didn't even know most of the potions had different colours under the glint. I'm partially colourblind

  • @KittenKatja
    @KittenKatja Год назад

    2:30 Luck increases chance on treasure finds when fishing.
    It's intended use is to also increase treasure find when opening chests and for looting drops, such as wither skeleton skulls, but that's not implemented. (yet? Or will never?)

  • @styxwessel5930
    @styxwessel5930 Год назад +4

    I think the glint made them all more recognizable because it gave each color a different contrast. It's like how those secret message decoders work with the red lenses over the paper with all those squiggles, everything looks really similar until you put a filter over it, and they all stand out better because of it.

    • @ArcPri
      @ArcPri Год назад +1

      They were not that recognizable at a glance, still had to hover over some fo them to tell them apart with the glint. The removal of it is a direct improvement. The new ones are way easier to differentiate.

    • @styxwessel5930
      @styxwessel5930 Год назад

      @@ArcPri you're probably right bc I'm visually impaired and could only tell that they were less purple than before tbh.

  • @Virtual_Canadian
    @Virtual_Canadian Год назад +6

    They might add animated textures that go on the item image. In the past they changed the ore texture to help people with colorblindness, so this seems like the logical next step

  • @Silds.
    @Silds. Год назад +1

    Easy solution KEEP THEM THE WAY THEY WERE BUT JUST ADD A SYMBOL NEXT TO IT example fire flame symbol for fire resistance

  • @the13thgoogler
    @the13thgoogler Год назад +4

    1:28 Those look different. What you talking about?

  • @scytheproduction7667
    @scytheproduction7667 Год назад

    « Its not an easy fix »
    All the textures pack that simplify each version of potion and enchanted books:

  • @OrangeC7
    @OrangeC7 Год назад +1

    Finally, ChatGPT has vindicated phoenix. It's been "moyang" this whole time!

  • @A_Random_Melon_Pult
    @A_Random_Melon_Pult Год назад +4

    2:18 This is way better, I wish this texture were in the game.

  • @Suntivar
    @Suntivar Год назад +1

    I dont see a problem with the potions at all. theres a clear difference between the colors, and i think people just need a little bit of time to get used to now having a thick layer of shine over it

  • @funky555
    @funky555 Год назад +1

    the colour of the potions has ALWAYS been an issue for me... I dont see how people think its worse when the glint is off. it makes it actuslly destinguishible

  • @soogle2501
    @soogle2501 Год назад

    One good reason for Minecraft's luck potion is that it can be very useful for players who are looking to increase their chances of obtaining rare items or resources in the game. When consumed, the luck potion increases the player's luck stat, which can affect various aspects of the game such as fishing, treasure hunting, and mob drops.
    For example, with a higher luck stat, players have a better chance of catching rare fish while fishing, finding valuable treasures while exploring, and getting rare drops from mobs when defeated in combat. This can be especially helpful for players who are looking to obtain rare items or resources, as it can save them time and effort by increasing their chances of success.
    Additionally, the luck potion can also be used to increase the efficiency of other potions, such as the potion of water breathing or the potion of night vision, making them last longer than usual. This can be helpful for players who need to complete tasks underwater or in dark environments.
    Overall, the luck potion can be a valuable tool for Minecraft players who are looking to maximize their chances of success in the game and obtain rare items or resources more easily. (By ChatGPT)

  • @AceFuzzLord
    @AceFuzzLord Год назад +1

    Here's a simple solution: just get rid of their colours entirely and just lable them as potions so that nobody can complain about not knowing which one they're looking at. I guess you could say it's a Russian Roulette of potion use, but would be absolutely hilarious to see someone accidentally drink a poison potion while falling into lava

  • @dominiccayton8831
    @dominiccayton8831 Год назад +3

    Dude, you're picking at fucking straws here. It's fine

  • @LiminallyYours
    @LiminallyYours Год назад +1

    This was the day PhoenixSC discovered he was colourblind.
    Seriously, I agree with everyone saying the new potions ARE easy to tell apart. Maybe not for a colour-blind person, but neither is wool and we're not changing it (the solution is colour-blind modes, not "fixing" the whole game by making it ugly for everyone else). Besides, being careless about which of two potions you take from a chest in a hurry is immersive: it's *alchemy*, you need to be subtle and learn the minutiae of it. Three different hues of green is not a gameplay issue. Especially not when what was unplayable no longer is.
    Mojang usually fucks up, so this one time they did something perfectly, we should be giving positive feedback rather than bitch about confusing yellow and grey.

  • @qe7we740
    @qe7we740 Год назад +1

    I in fact immediately recognized the 3rd as a different color

  • @asierx7047
    @asierx7047 Год назад +1

    Still, in previous updates you cant tell slowness and weakness apart, nor night vision and water breathing, and the luck-poison problem always existed. The enchanting glint made it worse

  • @hatefuleyebrows
    @hatefuleyebrows Год назад

    its almost like when the enchantment glint is on them, you cant even pay attention to the colors at all anymore

  • @maemsy
    @maemsy Год назад

    I think it would be a good idea to make potions visually distinct when they're in the inventory.
    for example, potions that bring de-buffs having like a red or yellow or black cork to signify danger
    another idea is to have the icon of the effect near the potion, I'm not sure if that's even possible due to textures in Minecraft being 16x16 squares but its just an idea.

  • @VeneficusCubes
    @VeneficusCubes Год назад +1

    Tbh I love the removal of glint.
    Now everything stopped being purple

  • @mc_jojo3
    @mc_jojo3 Год назад +1

    That's actually basically how we in Sweden pronounce Mojang

  • @Flow_Plays_Minecraft
    @Flow_Plays_Minecraft Год назад

    I do think they’re actually a huge improvement. Definately more distinguishable that with the glint. Also much better for decorative use.

  • @Intrafacial86
    @Intrafacial86 Год назад +1

    Most obvious answer is different bottle shapes like in Terraria, but the main issue is that Terraria doesn’t have thrown and lingering potions, which are differentiated in Minecraft with 3 specific shapes.
    Here’s what I would do:
    1. Have a combination of bottle shapes and colors to represent the effects.
    2. Use different-shaped/colored stoppers as a quick visual for positive vs negative effects. This would allow for some similar potion colors (red with black stopper for instant damage, red with white stopper for instant health).
    3. Make the bottom half dark grey for thrown potions (gunpowder), and add magenta speckles to the dark grey for lingering potions (dragon’s breath).
    4. Have basic potions use no glint, but give extended potions a red glint (redstone) and strong potions a gold glint (glowstone).
    But also the inventory sprites need to be _much_ bigger to be able to have this much detail.

  • @robinbowman1926
    @robinbowman1926 Год назад

    Those are all super distinct colours. You are a man, mod the glint back in or grow more cones

  • @pietroalessandrini
    @pietroalessandrini Год назад +1

    Have you ever had a color blind test? Those you mentioned except for the invisibility and night vision one are pretty different

  • @Monody512
    @Monody512 Год назад +1

    I'll grant you Invisibility and Slow Falling, but if you're struggling to distinguish Poison, Luck, and Water Breathing or Strength, Fire Resistance, and Leaping… then I've got some bad news for you. You're almost certainly red-green colorblind.

  • @jorkkeker8097
    @jorkkeker8097 Год назад +1

    I mean, I get why they did it, but I wish they added it back and just made it more transparent

  • @DacroyleYT
    @DacroyleYT Год назад +1

    i once confused a fire resistance potion with a honey bottle 💀

  • @Varaldar
    @Varaldar Год назад

    I suppose you would get confused less with the enchantment glint in the way that since they all look entirely identical that you'd never go based on looks and always read the label

  • @night_san03
    @night_san03 11 месяцев назад +2

    Just found out PhoenixSC is colorblind.

  • @Redacted_Ruler
    @Redacted_Ruler Год назад +1

    My question is why does the invisibility potion turn from dark gray to white when you removed the enchantment.