The NEW Minecraft Potions are not good.
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- Опубликовано: 28 сен 2024
- And I fixed them. By the way, it's Moyang.
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Wait, those new word potion things have circular letters so it is therefore illegal.
Not if I have anything to do with it.
moyang
@@EPI_ mogang
The new color of the strength potion is bad :(
Lol you're right
I wish it would be toggleable. I like the removal of the enchantment tint, simply because of 2 reasons.
A. All the blue potions were incredibly hard to tell apart
B. I can now use Fire res potions in a brewing stand in my honey factory as decorations
Your second reason is brilliant.
Ok but now youve made me wonder if milk and honey should become alt potion bases like water. Would be great for a magic update.
And yeah i agree with you first point. Although the current inplementation isnt the best, we can now see the potions clearer and that's pretty nice.
It wouldn't hurt to maybe make it so only the liquid inside the bottle gets the tint, but how difficult would that be?
Or potions that are strengthened and potions that are lengthened having different textures/effects to distinguish them from "basic" potions? After all, splash and lingering get different bottles, so maybe thick potions could have a soft downward glow, and lengthened potions get a radial glow effect?
@@PhoenixSC fax
Magic update? With potions that use different bases? Brilliant. Would feel modded but every Minecraft update does so would work. The only problem is that they would have to add more potions and you know how Mojang would like that.
I think Mojang could take a page out of Terraria’s book with this situation. In Terraria, potions have a few colors and bottle shapes. This way, you can easily tell what potion you’re looking at by looking at the shape and color. For example, a vial with blue in it is a gills potion, and a star with green in it is a thorns potion.
I don't think the bottle shape should change, but I think having an added bit of texture, like a specific ribbon or whatever, to distinguish them a little further, would be nice. The bottle shape is consistent for everything that uses bottles, but then again, gunpowder changes the bottle to a splash one, so I suppose it's fine, but then we'd have an additional problem of determining the difference between regular and splash potions unless they did something like keeping the mouth of the bottle the same for each type. Lingering potions are included in that.
I think this is a cool idea
there are so many ways minecraft would become a better game if they just copied terraria.
bdogs tweers say that the colors is a quick and dirty improvement and that shapes and form are better and the end goal for UX
Also, longer duration potions should be bigger and stronger effects maybe have glint?
1:39 The enchantment glint makes it even harder to tell which potion is which, I do not understand the point the community is trying to make
Mojang: changes potions so they are no longer various shades of purple
Minecraft community: ITS ALL LOOKS THR SAME!!!
And it’s not like you can’t still just look at the name.
Ikr?! At least now you can somewhat tell them apart! It was impossible before!
It's pretty simple:
If mojang make a change, that change is bad. If they then go back on that change, that is also bad. No matter what, keep whining.
@@notrod5341 Minecraft fans will never be satisfied.
Okay honestly, I think the new potions are pretty distinguishable. Like invis is gray, slow falling is tan-gray. Poison is murky looking green, luck is bright looking green, and water breathing is watery blue merged with green looking green. Then there's lime green and yellow green.
And also murky red, murky purple, bright red. yellow orange and orange.
Probably hell for anyone who's colorblind but the glint couldn't have been much better.
I'm colorblind and I definitely like the removal of the glint. And while I can't necessarily name the colors, I'm able to tell them apart quite well now, it's just a matter of getting used to it.
Gotta agree there, I don't really understand why anyone finds the potions harder to distinguish now. I always hated how Night Vision and Water Breathing were basically the exact same color, and now I can tell them apart more easily.
Ngl (and not ashamed to admit it) when he showed with the glint and then without it… I really liked the one without. It looked better, it was easier to tell them apart at a glance, it was like the whole enchanted netherite/stone pickaxe thing, where its hard to tell the two apart when theyre enchanted
I think it's actually easier without having a wavy transparent purple texture right over the color I'm trying to look at.
Isn’t the point of the video is that it was accepted they weren’t distinguishable bc of the glint, so it wasn’t a problem, and now they tried to make them all distinguishable and failed and it is now a problem? Not that I agree with this, but it seems to be the crux of the situation
The Xali's potion resource pack adds unique shapes that fit whatever the potion is and makes it super easy to know which one to grab instead of having to read or differentiate between very similar colors.
texture packs doing a better job than the devs itself, honestly
@@Dingdongrioden Stop this stupid hate, it's experimental
terraria does this actually
iirc he did one for the enchanted books as well
What resolution is it? When i look at the current item resolution of Minecraft i don't see how they can add enough shapes to do a good job
The brain recognizes and remembers texture more easily than colors, therefore having the liquid inside with a unique texture will be more memorable. There is little space for drawing complex stuff, so animating the liquid may help a little. And it makes sense since the potion is liquid.
Maybe make them similar to terraria?
But then again, 16x16 textures
@@cokoc. 16x16 should still allow texturing decently similar to Terraria. ...makes me wonder if someones made a pack that changes potions to have similar textures to terraria counterparts.
@@imlegos2153 I remember seeing one.
@@imlegos2153 16x16, 24x24, 32x32, and 64x64, those are the different measurements of terraria's sprite sizes, all are a variation of 8, just to let you know that Terraria is not a true pixel game, it is a 2D game using pixel art, but I mean, minecraft isn't one either, it does the same thing with 3D
They should make base potions just colours, but if it's got redstone or glowstone dust it'll get the glint. Easier to distinguish and it'll make sense texture wise.
Y e s!
That sounds like a good feature; after all, adding Red/Glowstone is basically enchanting a potion anyway.
@@jakeplaysyt8000 No, it's not enchanting.
@@fantastikboom1094 maybe he meant enhancing
@@v5hr1ke Idk, but it makes no sense too
As someone who is colorblind, removing that glint definitely makes those colors easier to distinguish! At least when their side by side with the similar shades that is. An icon change wouod definitely be easier to see and preferable, however I never use the potions anyway. 🤷♂️
Highly recommend using potions more often, I’ve created a double chest worth of 8 minute fire resistance potions because I don’t trust myself in the nether and they’re cheap to produce
I'd say there's a few potions that are worth using but only in certain situations. Fire resist when you're working with lava makes you invincible so you can build under the lava ocean in the nether, water breathing is invaluable for doing things underwater such as my very very long process recently of drying an entire ocean monument and its surrounding area, invisibility is also good for monuments to avoid constant harassment by guardians just trying to do their job. Honestly those are all I really actually use, I don't put myself in combat situations where I'm in enough danger to need stuff like strength or healing but the ancient city or wither could change that. Also night vision is great, even better if it still does that weird thing with the wardens blindness so you can actually still see.
As for making potions more distinctive looking, I agree that taking the glint off helps a ton, I honestly don't get why so many are fussing over it, seeing colors, or shades for color blind people, instead of the same shifting purplish color makes a huge difference. With the glints on the only ones I can reliably tell apart are fire resist and water breathing but there's still another orange one and more blues, I just don't make them so I don't have to tell anything apart. All the other random potions all look the same to me. If they want to help more with color blindness, I think a small ribbon on some of them with similar colors would be fairly sufficient, the ones that are different enough colors don't need much so it would only be on the ones that are similar so they wouldn't have to make a ton of ribbon textures, 3 or 4 would likely be more than enough to tell for everything. But that way we can still keep the current bottle shapes to differentiate drinking potions from splash and from lingering.
Mojang should add a colorblind setting
Yeah I kind of like them without the glint
Honestly, the potion color change is my only problem. I don't even care about the glint though, it was distracting and hard to see certain potions.
Removing the glint from the potions is great. There's so much more variety with the colors now. I had no idea the actual textures for the potions were that different! I could never tell the blue ones apart before so I'd grab the wrong one for night vision every so often. Don't have to worry about that now!
they're more distinguished now than with the glint. You turned the glint on and it looked like you had a pattern of 2 of the same potions. they might looks close but they still have that slight edge over the enchanted ones
tbh i kinda find it more "readable" without the enchantment glint, it's much easier to compare colors without a moving texture over it that distorts your perception of the colors
Similar for me. I can definitely see that some of the bottles look nearly identical without the glint and differentiate with the glint, but at the same time nearly half the bottles are indistinguishable to me with the glint and become distinguishable without it.
I find them harder to differentiate _with_ the enchantment glint.
That's why I never looked at the potion, I only looked at the effect
bu- but two potions look the same without glint!!!
Agreed. I've always distinguished the potions by reading their names. I wouldn't complain if now I can distinguish at least some of them without reading their names. Btw it's not like we bring 10+ different potions in the inventory all the time, we usually know what we just brewed ourselves.
@@Lyazhka maybe u cant see the colors apart but none of em look the same too me
@@puncakesop2805 I think that reply was satire
I really like the potions not having the enchantment thing anymore, it always made it really hard for me to tell which potion was which; when now if I'm looking for a potion I only have a couple colors to look through instead of them all being purple-y
To be honest they could have just added the symbol behind all of these potions. Like slowfalling has the symbol of slowfalling. fire resistance has the symbol of fire resistance. That would be much easier to distinguish them alongside their colours.
I actually like the individual colours being more visible now. Maybe Mo-Yang could add a slider in accessibility settings that controls the glint strength on potions.
And a second slider for enchantments.
I agree with the first part. But glint should never be on potions. Unless the glint will be in color of the potion. Red potion = red glint. Yellow potion = yellow glint. Otherwise I am completely against the glint.
@@Netsuki If Mo-Yang wanted to, they could very well do that. The glint texture is in greyscale, meaning they could make it any colour they wanted. Currently it’s hard coded as a purplish colour, maybe they could make it an NBT tag which could be set to any colour, like how the potion colour and effects can be changed in NBT.
@Ender Magnet Actually it used to be hard coded with a purple tint, but ever since 1.15, they removed the purple tint and changed how the glint is animated. Now you could pretty much make the glint, any color you desire.
@@Netsuki -- okay but that's you, not everyone, hence them saying it should be an optional slider?????
I don't see how any of them could be mistaken for another. They're completely different. I have a harder time in the 1.19.3 choosing potion and now that they remove the glint I think it's an awesome change.
Me too, I don't understand how people can say "they all look too similar now" despite there being a 50% opacity gyrating purple glint over every potion before the change.
@@egghaverr IKR Phoenix said Poison, Luck, and Water breathing look similar. WTF is he talking about. They’re as different as it gets.
I mean, even mild colour blindness (such as struggling to differentiate yellow from orange and flouro-lime green) would be enough to make some of these textures look identical.
same im so confused like this is way better than the glint
glint : not know what any potion is
without glint : know what 90% of the potions are
@@theapexsurvivor9538 even more so when there's glint
The enchantment glint on potions is just iconic and nostalgic for me. I get it may be confusing for some people, but you can not tell me that the night vision potion is the same color just without a glint.
I think the potions without the enchantment woowoo thingy are much easier to distinguish. Mo Yong did this one right, imo.
because you have functional eyes. You don't have to add "imo" for having eyes. Just add Eyes diff.
Eh, they should make it toggle-able like with the other items with enchantment glint. Removing it all together is unfair for people who like the enchantment glint and will just simply read the potion name when trying to distinguish between two similar colors.
Completely agree, they were noticeably easier to distinguish without the enchantment effect. I was expecting that not to be the case given how it was presented.
@@elicrodriguez I believe we call the solution to that “texture packs”
@@LordDaret if you can find one on bedrock let me know
I feel like the enchantment glint makes potions feel special
Yes, it makes the poitions feel kind of cool to have.
I like it better without the enchantment glint
and less readable
Why would you have enchantment glint on a potion its not enchanted
@@Redmirax its magical tho
I have extremely good color sense and I can tell them apart very well so I didn’t realize this was a problem for anyone else. I immediately knew the third color wasn’t the first or second, and for me it’s impossible to get them mixed up lol. So personally I like the change. But I understand why it might be harder for others. And of course color blindness is an issue, but, it’s not like all of them looking the same before was any better
I think it is a little silly the colorblindness thing is mentioned, every electronic device I've had always has accessibility settings
Same.
I think it’s kinda funny because the shimmer made it harder for me to tell apart the potions since they kept shifting 😅 The new potions were much easier for me to tell apart
@@ArianeEvangelina yeah i know right. everyone jumping on the colorblindness thing when they looked MORE similar when they all had a shifting purple hue
It's just peo pls struggling with what they are used to changing. I haven't been playing for years so the new potions look a lot better to me, it helps I don't have to relearn anything
I legit couldn't tell the difference between the potions that looked similar while they still had the enchant texture. I love that I can now see the difference in the colors.
The luck potions increases your chances of good loot in chests! I recently found this out when I went into spectator mode and couldn't open chests as the loot hadn't loaded in yet. I questioned if that was what luck was for and tried it out. 2 Notch Apples in one chest... needless to say, they work lol.
I like how you can actually see their colors properly now but I believe it would be better if they had a texture (e.g the water breathing potion 3 blue bubbles) or something like that so you could tell all of them apart easily and recognize which one is which.
If mojang are focusing on readability, would that mean that all the enchanted books might get their own textures aswell?
I don't think so but it could be great if they did
That would be good unlike this potion change
@@emilydavidson8844 this potion change wasn't necessarily bad, it's easier to look at potions now at least, I feel like there was too much going on with their texture+the glint before, which made it *even harder* to tell which was which compared to this new change
There's a resource pack I use called visual enchantments, that does that exact thing. Each enchanted book has its only clearly unique texture, and then each enchantment on your armour and tools has another texture, that also stacks onto the other enchantments
There are resource pacjs for this! Ive uses it before and its a really nice system. The problem is it could only show one effect at a time, but that's not exactly a massive deal.
@@emilydavidson8844 I don't see how this change is anything but good. Are you one of those people who got mad about the ore texture change?
They don't feel epic anymore
Will take time for getting used to.
Damn your right. Mistakes have been made... again
Tf?
Personally I never liked that they had the glint. Always felt out of place, because they’re not enchanted
Minecraft players are so good at finding the most benign things to whine about
I wish they just had the enchantment effect as a toggle. I have nostalgia for the old style and now they just look like flavoured water instead of something to power you up.
1:50 My brother in Christ, they look EVEN MORE ALIKE with the glint.
the potions aren't that similar
Invisibility and Slow Falling are lighter colors but Slow Falling has a yellow tint to it so you can easily see
Poison, Luck and Water Breathing are also different as they are different shades of green and the shades are also pretty far apart
Maybe easy for most, but people with colourblindness still will struggle even more than the other general players
@@nyancat8828 well 90% of the time you need a potion you still search for it with your mouse and there will be its name, but changing the form of the bottle sounds good
@@standopowah8972 Yeah, that's kinda what I'm getting at. As in, it's still similar enough that even those with full colour sight can't really tell the difference let alone someone who struggles seeing different shades of certain colours
I am colorblind (deuteranopia) and the poison and luck look almost identical along with slow falling and invis however water breathing is VERY different to poison and luck
@@nyancat8828 that's the point of having a colored monitor, you just set it to whatever cone you're missing, plus if you're colorblind then all the colors of everything look wrong, so it's not something you can fix
my best guess to why it was ok with the enchantment glint was because there was this giant wave of purple over every single thing, you didnt care about the potion colours because they were all covered in one purple so all you did was look for a slight colour and just check what the name is. without the purple enchantment glint it all stands out a lot more making it easier to see the similarities
So it *wasn't* ok, because you needed to read the name. And now without the glint you can look at the color.
@@fantastikboom1094 no, because they were textured to work with the purple glint they actually looked more distinguishable with the purple glint. If you look at the differences between 1:30 and 1:40 you fan see potions like Strength and Fire Resistance or Invis and Slow Falling being easier to tell apart due to how they interact with purple, for example. This is solvable by simply changing the colors so they resemble the old, glinted colors, but not by simply removing the glint.
@@redstonewatcher6651 Some of the glinted potions are so close together in color that I can't really tell them apart, which doesnt really happen with the non glinted ones, even invisibility and slow falling are very distinguishable
@@Leivoso Idk, maybe I am biased from looking at the glinted version for so long. I do think the new system works with a few extra adjustments though. Another comment referred to the glint being added to the improved versions of the potions (the glowstone and redstone ones), and I think that could be a cool replacement if they nail it.
If they don’t add it I would rather it would at least be a toggle.
Its actually easier for me to tell without the enchantment glint, so this updates a positive on my end, Like with the glint its immensely hard for me to tell potions apart, but without it I can tell each one clearly.
While the idea of removing the enchantment "shine" from potions is definitely good for accessibility and/or "readability," the shine they had made them actually feel like something special rather than just the colored water they look like now. I'd say keep the change, but make it toggleable in some way, whether it be a command available without the use of cheats, or just outright making it an accessibility setting.
personally I think the shine needs to just be, like, a lot weaker. Still there, obviously, but not to the extent it obscures the potion color.
Honestly I think everything looks worse with the enchantment shine, except maybe golden apples.
Yeah. There should be some way to tell that something is magiked though. Maybe a sparkle animation?
A white sparkle on the glass would be nice, just gotta make it animated to maintain the special feel.
I agree
i'm just gonna say it now, i can easily differentiate between slow falling and invis plus i can remind myself that invis is white and slowfalling is cream.
same with poison, luck, and water breathing.
they all look easily distinguishable to me
I've already used mods/resource packs in the past that removed the glints and tbh I perfer glintless potions.
It's easier for me to tell the difference between potions from a glance which has saved me plenty of times.
Phoenix trying to deny his colorblindnes for 3:06 straight
That's really such a minor thing, unless you're colorblind you will be able to easily tell the potions apart, it's very clear which potions is which
I didn't even realised that they are supposed to have more colors then just this magenta ish tone.
So this is already a huge improvement in my eyes.
Now I can (try to) remember what color a potion is supposed to have and only need to check the 3 variations of that color instead of all potions.
Honestly, there should be a tiny pixel art label on the bottles.
Healing: Red Plus
Regeneration: Gold Plus
Invisibility: Ghost
Slow Falling: Feather
Slowness: Green Turtle
Turtle Master: Gold Turtle
Poison: Green Droplet
Luck: Clover
Water Breathing: Fish
Night Vision: Cat Eye
Leaping: Rabbit
Strength: Dumbbell
Fire Resistance: Burning Shield
Weakness: Chicken
Swiftness: Shoe with Wings
Harming: Dagger
Mundane/Awkward: Red Cancel Circle
As a colorblind person
Icon > color
If you want different items to be colored fine, just do both
But I would much rather have a small skull on a harm potion etc. Then the colors since I can't tell the difference of half of them anyway
For me personally they’re clearly distinguishable. But I do agreed with the thought of fixing this as it should be easily accessible to most. One way is of course making the shape of the bottle itself unique to each other. But that’s also mean they need to completely revamp the potions, which I doubt they will do anytime soon
Edit: rephrasing
thats what am saying when he showed the colors at the start i was like that last one is clearly difrent a nd am fine with the bottles looking likethat i can see wich is wich
Yeah, same for me. Might be an artist thing on my end, though I have heard that there’s a spectrum of how many colors a person can distinguish between.
Fixing what? Everying is fine now
I think the main problem is they also changed the colours of some potions: Strength goes from being the iconic deep blood red, to being a brighter shade of yellow than fire resistance? Also, they changed invisibility from a dull blue-grey to a white?
I have no idea how you make me feel as though I stubbed my little toe on a table every time I watch your video and yet I enjoyed the pain so much I come back for seconds.
I'm gonna be perfectly honest, I find it a lot easier to distinguish the potions without the glint
Me too! I can't believe people prefer the glint on them.
I completely agree, it feels easier on the eyes and it's neat for decorating and pretending they are like different kinds of juices
Same.
Me too, the glint is horrendous
Did anyone even use the visuals of potions to know what they were before this? I sure didn't. It was always impossible to tell, so I like them without it more. Maybe a neutral glint like light shining off the glass would be more suitable for the new pots.
I have an idea of differently shaped bottle container sections like for example a heart for regeneration, pointy ellipse for night vision, shoe for swiftness and feather for slow falling with the tip being the same aka still being the the cork for regular, a leaning head for splash and small for lingering.
That not only would make them easier to differentiate again, but also colorblind friendly.
it is unlikely that you’ll need to very quickly use feather falling while having invisibility in your inventory, so it isn’t that much of a hindering thing
I am a bit surprised that the same people who wanted to change ore texture so colorblind players can tell the difference between the different ores didn't think of potion colors being hard to tell even for people who can see colors perfectly.
duh its mojang
they are lazy
Why not change the shape of different potions like terraria
The color was the same before and after, the only difference is the glint, which btw only works because it makes the color barely fucking visible, so you prefer avoiding the color and go straight to memory.
Potions were added way way before they decided to change the ore textures
They did think of that. If you watched the video, you'll know they plan on changing the textures of the potions, with this change being a first step.
Ima just take a page out of SPD and suggest using small icons. Wither could have a skull, poison a green drop, levitation an upward gust of wind, slow falling a feather, strength a sword, speed a running man, healing a red cross, slowness a clock, fire res flames, and so on. The 16x16 grid doesn't really matter much in here either as the icons I have already mentioned was successfully made in SPD with very little space. And if ya need some space, push the position of the potion away, or slap the icon on the bottle itself.
Oh right SPD (or PD in general) is a somewhat old game. The game in question is called 'Sprouded Pixel Dungeon,' but considering its not popular, I'm guessing most of you who would check it out will not like it.
We don't care when the glint is on there because its a lost cause, everything is sorta purply and moving no way in heck we're discerning by texture alone we HAVE to mouse over it. on the other hand once the glint is removed we can tell some colors apart, so now we want them all to be distinct
For me no glint is better, I can't tell the colors with the glint that well, but the potions feel less "special" without the glint less "magical" yknow? Maybe have glint but just a little
Or maybe make it only in rhw "border: of it
The enchantment glint always added that "Epic" feeling when you get a potion, it was like that this drink is *_magical_* . Now they look like dyed water
If sparkly is magical to you, put glitter dust into the next cup of water you drink and it will become a magical potion.
aren't potions in other media just dyed water that gives you magical effects? i mean, there is no glint that appears on them, and if you think of a potion, you'll imagine dyed water.
This makes everything so much simpler. Thanks Phoenix!
Missed opportunity to make the invisibility potion literally blank.
For me personally, i like the change, i have huge trouble with the enchantment tint as i could not distinguish them most of the time without looking for abit longer that it should be.
1:26 looks like I'm colorblind to bullshit because the only ones that look the same or even just similar are the very first two.
I feel like the best approach to this issue would be to tweak the enchantment glint so that it doesn't affect the liquid contents but just the glass. That way potions can still feel special AND be readable.
Even then, (as a previous commenter* mentioned) invisibility is light gray, and slow falling is light tan/cream.
Edit:
*it was @Chrissie
0:36 King Solomon proposing to cut the baby in half.
2:33 Luck gives you a higher chance of getting rarer items from loot tables (this can be item drops from a mob or a loot chest that hasn’t been opened previously)
The only reason I know this is because I made an smp for my friends where I made random bosses and op loot, and when random equipment gave like 10k luck just for fun, my loot tables got absolutely demolished.
These colors are very easy to tell apart. Even easier without the glint. The only issue is colorblind people
I’m already colourblind, bringing more emphasis to the colours doesn’t help in the slightest. At least with the enchantment glint they looked pretty. I hope they give each one a unique shape, and bring back a subtle glint.
Is bot about colorblindness, they are hard to tell apart as a normal sight person
@@joualavedra1208 No, i'm normal color sighted and they're pretty easy to tell apart. Just because people have fully functional eyes does not mean their brain is processing the information optimally.
@@thelelanatorlol3978 you may be the exception, but not the rule, a lot of people just can't tell them apart as quickly as they want to
@@thelelanatorlol3978 This comment sounds like you're trying very intentionally to word it in a way that sounds smart. All people have slight discrepancies in their range of vision. It's up to Mojang to create assets that keep all of their users in mind.
Personally I find it pretty easy to tell the colours apart, but quite difficult to remember the potions they correspond to in the instances where two or three of them are quite similar. It definitely needs some work if improved readability is the goal of the change.
@@joualavedra1208 If you can't tell them apart there's a chance you're slightly colorblind
Luck increases the loot table before you open a chest so like in a bastion the chest will have a higher chance of having netherite ingot or something
Not only that, but the colours changed and they look so much worse.
3. Night vision: What happened to the blue? Piss Mojang off.
2. Invisibility: Wrong colour
1. Strength: ITS SUPPOSEDD TO BE RED WHY IS IT PISS YELLOW!!!!!!!I hate what Mojang did to the colours. It FAUSES ME PROBLEMS.
While they're at it, they should also remove the enchantment glint from the books. It's so hard to tell them apart!
Great idea
I liked having the Enchantment glint because then it seems like its a magic item, which I think potions are (doesn't getting killed by them literally say "killed by magic"?). The non-magic ones like Water Bottles don't have the glint. They kinda mundane to me without them.
my thought exactly. it makes it feel like it's on the same tier of items as enchanted books. now it feels like less of an achievement to have it
@@ThatRandomNova Books shouldn't have the glint too, because they're not enchanted, but have the knowledge of enchanting.
@@fantastikboom1094 I've always thought of it as an "enchanted book" where it just... combines with the item, melting it's powers onto it I guess? I dunno, I try not to think about it in a game where you can hold a bucket of lava and carry thousands of gold blocks at once lol
@@fantastikboom1094 I feel like they are enchanted because one way you get them with the perk to put on armor is by putting them in the enchantment table, so it's like... Smashing your clothes into a magic book to make the magic transfer almost lol
I personally find it much easier to see the different colours and a lot of trouble telling what's what with the glint. I can see a noticeable difference in every potion and none look very similar to me
The old potion system was already annoying enough to the point where there are hundreds of texture packs and tweak packs that have unique icons for each potion type(and usually enchanted book type). I have 0 idea why they just decided to make it infinitely worse.
I mean colorblind people aside, I can see the whole spectrum and even I can't decipher which is which at a quick glance
I do feel like Mojang should take some (at least some) Inspiration from the several texture packs that add on to what the potions and enchanted books look like in sprite form to tell differences (Like for example... idk of this is something, but potion of invisibility is mostly transparent, but not too transparent to be confused with an empty bottle)
Honestly I really like this change, cuz I always had problems with distinguishing the potions from each other, the enchantment glint always mixes the colors around so it makes near impossible to distinguish a fire resistance potion, from a slow falling potion (at least for me)
1:13 No? One's light grey and one's light cream.
It’s different when you’re older
I didn't even know most of the potions had different colours under the glint. I'm partially colourblind
2:30 Luck increases chance on treasure finds when fishing.
It's intended use is to also increase treasure find when opening chests and for looting drops, such as wither skeleton skulls, but that's not implemented. (yet? Or will never?)
I think the glint made them all more recognizable because it gave each color a different contrast. It's like how those secret message decoders work with the red lenses over the paper with all those squiggles, everything looks really similar until you put a filter over it, and they all stand out better because of it.
They were not that recognizable at a glance, still had to hover over some fo them to tell them apart with the glint. The removal of it is a direct improvement. The new ones are way easier to differentiate.
@@ArcPri you're probably right bc I'm visually impaired and could only tell that they were less purple than before tbh.
They might add animated textures that go on the item image. In the past they changed the ore texture to help people with colorblindness, so this seems like the logical next step
Easy solution KEEP THEM THE WAY THEY WERE BUT JUST ADD A SYMBOL NEXT TO IT example fire flame symbol for fire resistance
1:28 Those look different. What you talking about?
« Its not an easy fix »
All the textures pack that simplify each version of potion and enchanted books:
Finally, ChatGPT has vindicated phoenix. It's been "moyang" this whole time!
2:18 This is way better, I wish this texture were in the game.
I dont see a problem with the potions at all. theres a clear difference between the colors, and i think people just need a little bit of time to get used to now having a thick layer of shine over it
the colour of the potions has ALWAYS been an issue for me... I dont see how people think its worse when the glint is off. it makes it actuslly destinguishible
One good reason for Minecraft's luck potion is that it can be very useful for players who are looking to increase their chances of obtaining rare items or resources in the game. When consumed, the luck potion increases the player's luck stat, which can affect various aspects of the game such as fishing, treasure hunting, and mob drops.
For example, with a higher luck stat, players have a better chance of catching rare fish while fishing, finding valuable treasures while exploring, and getting rare drops from mobs when defeated in combat. This can be especially helpful for players who are looking to obtain rare items or resources, as it can save them time and effort by increasing their chances of success.
Additionally, the luck potion can also be used to increase the efficiency of other potions, such as the potion of water breathing or the potion of night vision, making them last longer than usual. This can be helpful for players who need to complete tasks underwater or in dark environments.
Overall, the luck potion can be a valuable tool for Minecraft players who are looking to maximize their chances of success in the game and obtain rare items or resources more easily. (By ChatGPT)
Here's a simple solution: just get rid of their colours entirely and just lable them as potions so that nobody can complain about not knowing which one they're looking at. I guess you could say it's a Russian Roulette of potion use, but would be absolutely hilarious to see someone accidentally drink a poison potion while falling into lava
Dude, you're picking at fucking straws here. It's fine
This was the day PhoenixSC discovered he was colourblind.
Seriously, I agree with everyone saying the new potions ARE easy to tell apart. Maybe not for a colour-blind person, but neither is wool and we're not changing it (the solution is colour-blind modes, not "fixing" the whole game by making it ugly for everyone else). Besides, being careless about which of two potions you take from a chest in a hurry is immersive: it's *alchemy*, you need to be subtle and learn the minutiae of it. Three different hues of green is not a gameplay issue. Especially not when what was unplayable no longer is.
Mojang usually fucks up, so this one time they did something perfectly, we should be giving positive feedback rather than bitch about confusing yellow and grey.
I in fact immediately recognized the 3rd as a different color
Still, in previous updates you cant tell slowness and weakness apart, nor night vision and water breathing, and the luck-poison problem always existed. The enchanting glint made it worse
its almost like when the enchantment glint is on them, you cant even pay attention to the colors at all anymore
I think it would be a good idea to make potions visually distinct when they're in the inventory.
for example, potions that bring de-buffs having like a red or yellow or black cork to signify danger
another idea is to have the icon of the effect near the potion, I'm not sure if that's even possible due to textures in Minecraft being 16x16 squares but its just an idea.
Tbh I love the removal of glint.
Now everything stopped being purple
That's actually basically how we in Sweden pronounce Mojang
I do think they’re actually a huge improvement. Definately more distinguishable that with the glint. Also much better for decorative use.
Most obvious answer is different bottle shapes like in Terraria, but the main issue is that Terraria doesn’t have thrown and lingering potions, which are differentiated in Minecraft with 3 specific shapes.
Here’s what I would do:
1. Have a combination of bottle shapes and colors to represent the effects.
2. Use different-shaped/colored stoppers as a quick visual for positive vs negative effects. This would allow for some similar potion colors (red with black stopper for instant damage, red with white stopper for instant health).
3. Make the bottom half dark grey for thrown potions (gunpowder), and add magenta speckles to the dark grey for lingering potions (dragon’s breath).
4. Have basic potions use no glint, but give extended potions a red glint (redstone) and strong potions a gold glint (glowstone).
But also the inventory sprites need to be _much_ bigger to be able to have this much detail.
Those are all super distinct colours. You are a man, mod the glint back in or grow more cones
Have you ever had a color blind test? Those you mentioned except for the invisibility and night vision one are pretty different
I'll grant you Invisibility and Slow Falling, but if you're struggling to distinguish Poison, Luck, and Water Breathing or Strength, Fire Resistance, and Leaping… then I've got some bad news for you. You're almost certainly red-green colorblind.
I mean, I get why they did it, but I wish they added it back and just made it more transparent
i once confused a fire resistance potion with a honey bottle 💀
I suppose you would get confused less with the enchantment glint in the way that since they all look entirely identical that you'd never go based on looks and always read the label
Just found out PhoenixSC is colorblind.
My question is why does the invisibility potion turn from dark gray to white when you removed the enchantment.