I spawn died so much in Combat Evolved/Custom Edition, I'm pretty sure it influenced my actual life, now I sleep in the Master Chief sleeping position.
I've actually found myself playing Halo Infinite a lot lately. Only thing I don't like is the match type rotations. 343 constantly switches out game types with new seasons. I cant play snipers anymore since they replaced BTB Social Slayer with BTB Heavies. They need to stop with that.
@TheRealCatof my guy what are you on about this isn't 2021 anymore, there is co-op, their are plenty of really fun multiplayer playlists, and we have more content in infinite then all the other halo games, combined.
@TheRealCatof My brother in Christ update your game then. There is CO-OP (not split screen) there were 4 playlists only 3 of which worked at launch and currently as of March 20th there are a total of 17 playlists. And so much more. You’re just talking bullshit just to talk bullshit
Same reach and 3 have the best gameplay and the most satisfying and the weapons sound are good not like Infinite with generic warthog sound and weapons sound
@@frogarchist the problem i have with infinite are the guns, the new additions just feel so meh to me i like the old shotgun better and id rather have the covenant carbine than the stalker rifle
The worst thing Halo did was swap skill unlocks to a time grind. We need more unlocks like H3 Recon and Hayabusa and H5 Helioskrill (which is one of the few armors 343 had made that actually looks great)
A good mix of both is ideal. Have plenty of unlocks that anyone can grind for, so anyone can freely customize their character to look however they want, but also have some really cool and unique pieces for reaching certain milestones, or fulfilling special requirements.
@RednekGamurz totally agree here. Give us static, really difficult PvE challenges that most people won't be able to complete, but for the ones who do, give them an unlock (at least a whole armor set). Then for PvP give unlocks for each rank made. Whole armor sets for the higher ranks is basically necessary. A small emblem is not enough of a flex. I would also love something like H5 Helioskrill to be in every game. Then the only way to get it never changes so each game to unlock it you must beat all the previous and the current Halo games on Legendary. This is how Halo vets could show they have been around for a long time.
I’m a bigger 343 hater than most but I think Halo 5’s multiplayer was my favorite thing 343 ever brought to the series. Infinite’s multiplayer might catch up, but not until we see more action sack type stuff get highlighted. Also Castle Wars definitely felt unique to 5’s gameplay but I’d still love to see Infinite try it.
And the character customization wasn’t genuinely good, especially with the req pack system, but the amount of options was nice and I definitely had a hilarious abomination of a spartan design that no other Halo could ever touch.
I know Halo CE multiplayer is hard to compare to since it's so different/simpler than the rest, but you might feel differently if you had had a chance to play it in it's prime. System link LAN parties with 8-16 players on blood gulch capture the flag were legendary. Imagine going from Goldeneye 007 multiplayer to Halo CE, because that was many people's experience. The baseline was just way different at the time. Of course halo 2 multiplayer was a huge step forward in terms of introducing the modern halo matchmaking experience, but CE had its own charm as well.
I personally hold the most nostalgia for halo 3 and reach as I have very fond memories of playing split screen with my friends for literal hours, and now more recently over live. something about both of them stands out to me more than any other title in the series, and I think it literally comes down to being 9, not caring about anything other than finding my mate on the map, rocketing him and teabagging the hell out of him.
I love every Halo multiplayer (save for 4) and tbh Halo 5 is the most fun I've ever had in matchmaking multiplayer. Every weapon felt perfectly balanced and every map felt good to play on. People complain about Spartan abilities but tbh it just widened the skill gap and they were crazy fun to use. I don't care if the maps are bigger, sprint > jump > thrust > power slide > jump is the most satisfying movement Halo has ever had. And once you have a decent arsenal of weapons/vehicles, Warzone is a blast. I genuinely never understood why people didn't like it
Honestly such a reasonable opinion to have. Halo 5 sucked but 1-2 years after launch it was definitely one of the best. Pay to win ruined warzone and the competitive nature of the matchmaking made it unfun often but the regular multiplayer and forge picked up so hard that it didn’t matter much, just unfortunate a decent idea was ruined with greed. Also 80% of the armors were atrocious Edit: it was far from my favorite but it certainly beats halo 4, CE, and maybe even tied with Reach
It's a shame you never played much of 5, because 5 was really fun. I have not arguments for if it was good or bad, but it was just really fun, especially customs, Warzone and Warzone Firefight.
Finally, someone pointed it out. A lot of Halo 4's direction was started in Reach. Between the new "gritty" aesthetic, the changes to gameplay and even the push to make your mp spartan and their antics canon. Reach did all of that first. It may have done it BETTER than 4, but still. It makes me wonder what halo 4 would've been like if reach never happened, and they used 3 as a base instead. Still love reach to pieces tho. Also one more thing about reach that is a massive point for me: Invasion. Coolest idea for a game mode in halo. Also you should try Halo 5's multiplayer. Its not halo in the slightest, but its actually really fun. Plus warzone is so cool, even if it relies on REQs
Something tells me he’s going to hate the bullet magnetism in H5 if he digs deep into the MP, it’s unbelievably strong and arguably easier to land shots than even H4. That said, the hit registration in general of H5 always felt great, and the weapon sandbox was probably the most varied the series has ever had.
The gritty aesthetic was not carried over from Reach to 4. I'd argue that it being gritty is one of the main strengths of Reach. Halo 4 looks like a cartoon where everything is brightly coloured and glossy in comparison. Halo 4 is like the opposite of gritty.
Fun fact during Halo 4's, its gameplay was going to be an improved version of Halo 3's and it was loved by playtesters. That changed when the Creative Lead, Frank O'Connor(the genius responsible for much of the changes in the franchise after Bungie left such as lore changes, tone change, art style direction to be more generic SciFi, and many more.) and Microsoft executives saw how successful MW2 was without realizing thst it was only due to COD being on a wider variety of platforms than Halo, they had the original build scrapped and replaced it with the COD knockoff we hate.
If Halo 3 and Halo 5 had a baby...it should be Halo 7....the abilities of halo 5 and ground pounding and other super humans abilities built into the armor just opened up how to get your kills , and just bring back duel wielding from Halo 3
Halo 5 did have a good multi-player for the modes that didn't include any micro transactions. The game physics and gun play were quite satisfying, I just didn't like when people with rng based upgraded rifles and vehicles dominated despite their skill level not being there.
And yes, Infinite definitely feels like what I wanted a Halo 4 to feel like. Aside from the dumb armors, the biggest downside to Infinite is vehicle play. Vehicles are too squishy with way too many easy counters and have too high of DPS. They feel more like glass cannons instead of durable vehicles. Bring back how vehicle health worked in H3 and get rid of so many easy vehicle counters on each map.
I personally prefer vehicles in infinite being the way they are. A warthog in 3-5 felt almost invincible while it just killed everyone insanely quickly. I know that infinite's balancing of vehicles isn't the best, but I personally feel that it's much more enjoyable to play on-foot in infinite, while still offering an incentive to use a vehicle, in that it still offers a significant increase to your effective health, damage and speed. Also, the repair field is stupidly good
@armstronggaming8566 Warthogs felt strong in previous games, but unless you got caught completely out in the open, usually you could make it to cover before getting melted. So yes they were tanky but didn't kill fast enough to make them overpowered. Now they are so weak and so easy to counter I almost always avoid vehicles. A Scorpion is pretty much a death trap on most maps. Many maps now have very narrow areas vehicles can actually operate. This prevents them from being able to keep distance from other players making them easy to nade or hijack. Not only that but there are more weapons that super easily counter vehicles than we have ever had: Shock Rifle, Shock and Plasma Nades, Disruptor, SPNKR, Gravity Hammer, Grapple Hook, Fusion Coils, Skewer, Sniper, and Hydra. More than half of the weapons are really good at taking on vehicles with even more being decent still: Commando, Stalker Rifle, Frag Nades, Repulsor, BR. Even if some don't do great damage to vehicles, they can be used to easily shoot you out of many vehicles. In no previous Halo was it so easy to counter vehicle. This really needs to change.
I disagree with your opinion on projectile-based weapons. It adds a layer of skill, and makes shooting more in-depth than just "put reticle on enemy, and fire". Not only that, but projectile-based weapons allow for more open map design. Unless somebody has like a sniper or laser, you don't need to worry about getting crossmapped on a map like Sandtrap. It's kinda why H2A's MP doesn't do a whole lot for me, because the projectile speed is even faster in that game than OG H2, so maps like the Coagulation remake play a lot worse. I think the main reason people dislike H3's projectile weapons is because of H3's netcode. It's a little better in MCC, but on OG H3, it was pretty bad. Not only that, but H2's bullet magnetism is about as generous as H4's. Overall, I still agree with your list. I might would switch Reach and Infinite around, because Reach customs are a blast, some of the post-launch maps are really good, and I feel like Infinite's SBMM can be very annoying to deal with sometimes, but otherwise, this is a good ranking.
I agree with this mostly and I feel like the reason all of infinite’s launch btb maps were just narrow lanes is because of what they did to the battle rifle. Also, I’m fairly certain I’ve seen video proof of classic halo 3 actually doing better with the registration of shots than MCC, so I think you have that backwards
@@cuttingcrew5084 In my personal experience, MCC seems a bit better, but it's also been years since I played OG H3, so you might be right. Could also be that my internet connection is a lot better now than it was back when I was playing H3 on 360.
It's not just netcode, I dunno why but people never seem to understand that halo 3's br has bullet spread, projectile leading would be way more consistent if the game had a tighter spread on that gun, projectile leading ain't impossible for people to get used to, you gotta do it with rockets, brute shots, grenades and such at further distances anyway
@@SR-388 I think it still having spread outside of red reticle range is fine. If you make the spread too tight, you'll run into the issues H2A and Infinite have, where you just get beamed cross map.
Kinda justified imo. Armor abilities were a jarring change and armor lock was straight broken. MCC nerfed it hard but og Reach was a little much. Also reticle bloom was highly controversial and still sort of is. Forge, customs, firefight, and the “armory” carried the game imo
Ah nerfing bloom which existed to make dmr and sniper balanced. Wow so fun. Everyone rushing dmr to snowball. And vehicles turning you into a target. 😅
Halo 3s ranking system was literally perfect, minus the skill boosting aspect that would make people quit games for negative experience. The fear that you'd instill upon your opponents being a 50 isnt comparable to anything in modern gaming
Reach was fun for a few weeks/months, until everyone figured out Armor Lock is the only ability you should take if you want to win and from there it was pure cancer. Bullet spread on precision weapons was also horrible.
1:53 this explains why h4 swat is my favorite game type lmao. Its super easy to get kills. Halo 2 anniversary kinda feels the same way, but its just slightly different
@@lucasrogers9055 I’ve now played it properly and honestly the campaign is much better than I was told to expect… especially if you ignore the narrative/story. Definitely better than Halo 4. Played the multiplayer a bit but not why I play Halo, think a lot of 30+ year old fans like me are the same?
Ain’t gonna lie this is probably the best halo multiplayer ranking video I’ve seen. My only change would be Reach below 4 because I personally enjoyed that one more, but all the reasons were well thought out and personally a lot of it I also think the same. So yeah an actual good list for once
You missing halo 5 is unfortunate as its literally the half way point between 4 and infinite, your take on it would have been interesting as there's a strong subsection of fans who would call 5 halos strongest MP too
@lukewolsey Halo 2 with your buddies when you had LAN parties that literally lasted 48 hours straight were some of my best childhood memories. I remember a house full of about 10 of us all rotating for hours on end was insane and the yelling across the house trash talking made it even more memorable. Then for me once halo 3 came out it then switched to this new Uber competitive, but still fun, new era of gaming. It was the first time when most people had decent internet connection so it felt like every one was on a true level playing field. I never got too seriously into reach myself because by then I got heavy into COD and then battlefield.
I personally prefer projectile to hitscan, but I'm not the biggest fan of halo 3's implementation of projectile weapons. Both the BR, AR, and the rest of the UNSC guns don't have visible bullet tracers that tell the player to lead their shots. Projectiles are invisible minus a faint impact effect which made the weapons feel inconsistent for uninformed and higher level players. Combine that with both the BR and AR's bullet spreads and h3's netcode and it made for a worse experience overall. If halo 3 implemented projectile better then more people would be open to the idea of leading their shots in halo.
This certainly feels like a list made by someone who cares about SWAT and ranking systems lol Jokes aside, I completely agree that Halo 1's spawns are terrible but IMO that's also an issue with Halo 2. I would enjoy the multiplayer in both of those games 10 times more if they had better spawns and no button combos.
I’m surprised by an actually fair take on reach! I feel like so many people only focus on what they enjoyed and ignore the negative doors it opened for the franchise. (Still played it like crazy tho)
My gripes with halo reach's multiplayer was that you weren't incentivized to use the AR or the magnum for starting guns, you would always use the DMR, because of the weapon bloom. If i had to rank personally for reach guns that aren't the unsc sniper and Rocket, they would all be F-tier by default. No one uses the pistol because you have to pace your shots, on a 1v1 situation 9 times out of 10 you die because your shots arent landing. You'd have to be in your enemy teams' face for the AR to land any shots, plasma repeater exists, focus rifle is annoying, concussion is more fun to use as anything else other than a gun, oh, and the way the needler got shafted in Reach is F +tier, because you are ABSOLUTELY not getting any kills, it doesn't supercombine unless your shields are depleted like..... the fuck??? it was never like this any other game. Nah, you'd be sticking to the only EFFECTIVE guns that give you results such as the DMR and the needle rifle. CE feels like a special exception to this not just because it was the first game and it had less weapons. 2 was allright from what very little i've played, 3 used to have been fun for me, but i cant find myself playing it again because of the BR, pistol still garbage but somehow better than reach, and AR is aight. I don't mind 4's CoD inspired MP, maps like longbow were very cozy to be in, forerunner weapons are garbage though lol. 5 is only REALLY good because of super fiesta and all the weapon variants, so chaotic and destructive! Infinite has a solid MP my only issue is there aren't enough in the sandbox. It'd be really great if we got returning weapons from past tittles and returning vehicles like the mantis, other than that not bad.
The listing is correct but some arguments are flawed. Back before Infinite a bunch of data made clear that the number one movitation for players to buy Halo was campaign. It might have shifted but the "big thing" regarding a full price paid release has always been the campaign. No I don't have the sources because it was years ago and frankly I don't want to bother looking for it again because it was honestly not very easy to find in the first place and I'm busy. Take what I say not as fact but rather a suggestion to find this data by yourself if you will. Sprint IS an issue and I'm tired of people pretending it's not. Either it's implemented properly to respect Halo's traditionnal MP formula, or it has to go. Frankly, in twelve years of debate and iterations and proposals, nobody afaik proposed a sane implementation of sprint that was both useful but also not breaking Halo. At this point it seems like people who absolutely want it are part of a cult desperately trying to make this work for whatever reason instead of focusing on other ideas that would maybe fit Halo more. It's been twelve fucking years that the playerbase and devs have an obsession with this mechanic, why can't you all just let it go? Halo 2's BR is obviously flawed as it way too versatile. Combos are also problematic because they're not properly integrated and do not contribute to back and forth gameplay between players, it's just an obscure mechanic that will enhance your specific gameplay if you happen to master it and not the overall match you're playing. Halo: Infinite's MP is finally in a good state, but we cannot ignore two years of hiatus, low content, broken mechanics and glitches. Sure, in theory Infinite should be third best MP, but in practice, was it ever? It also didn't resolve the sprint issue but I'm not going to convince you on the matter anyway.
Im so glad you have the balls to objectively criticize Reach. I was getting to a point where I thought I was the last person alive who did so. Most of Halo 4’s negative qualities started with Reach.
Good ranking man. While I don't necessarily agree with the placements due to my own reasoning, your points are certainly easy to understand and make sense. I'd personally place 2/3 down at the bottom of my list as a casual player. This is mainly because it just doesn't feel very fun to play, with the BR being way too powerful compared to every other non-power weapon, and the button combos/equipment just feel unfun to fight against. Sure, people could say that's a skill issue, but I feel that there's a distinct difference between learning game flow, map layout and team co-ordination, and just spamming a button combo. That same thing could also be said about come of 3's equipment (mainly bubble shield and power drain). Another thing I don't like, which is alluded to by my thoughts on the battle rifle, is the balance of the sandbox is just a complete mess. The extreme reliability of the battle rifle coupled with the nerfs that weapons received if they were dual wieldable just meant I was always using the same loadout all the time with no variation, and if I didn't have that loadout, I was just going to get melted. I feel that this aspect is what games after reach really started to get right. In halo 4, weapons like the storm rifle (rip plasma rifle), assault rifle and the needler were all much more effective and at least for me, it increased my weapon variety, as running something other than the meta weapons didn't result in an automatic loss most of the time. There were still fairly weak weapons both in and after halo 4, but since halo 4, there haven't been too many weapons that are unusable in their intended role (really just infinite's plasma pistol, plasma pistol variant and ravager rebound). Also, while I don't know if you can or even want to, I'd still recommend giving 5's multiplayer a go because it is genuinely a lot of fun and is probably the best halo multiplayer experience (referring to gameplay and content, not customisation) _in my opinion._ Warzone was one of those modes that was just the chaos of halo, but bigger. Modes like big team super fiesta (still waiting for a good version of big team super fiesta in infinite) and warzone firefight were also extremely replayable and never really felt samey, unlike most of the other games. I'd also argue that 5's custom games scene, while not having the same potential as say infinite, was extremely good. Things like night of the mantis and vehicle fiesta alongside the older custom games that can be recreated in 5's forge. A last note about halo 5 is the sandbox in 5 was huge. while it did mean that there was more bloat for req packs and unlocking what you actually wanted, it made matches (especially in modes that could utilise weapon variants) more varied and replayable. Anyway, that's my two cents on what I think. If anyone is inclined about _my own ranking_ of the game's multiplayer, it'd be this: 1. Halo 5 2. Halo Infinite 3. Halo reach 4. Halo 4 5. Halo 2: Anniversary 6. Halo: Combat Evolved 7. Halo 3 8. Halo 2
Halo 4 on MCC having game modes without ordnance does so much for me. Loadouts aren’t too much of an issue compared to ye olden days on the 360. The boltshot isn’t absolutely nuts anymore, which is a big help. Divorced of those two things, I think my personal biggest issue is getting shot slows you down. I despised being shot and suddenly being rooted in place almost. It was made to balance sprint but halo 5 did that better by preventing shield regeneration while sprinting.
Honestly, yeah. I enjoy H4 MP as it exists in a lot of MCC playlists with reduced ordinance/loadout presence a fair bit more than I enjoy Reach MP because while I still don't like how different they both feel to normal Halo, I prefer 4's commitment to the changes to Reach's weird halfhearted implementations. That and 4's maps are actually kinda bangin for the most part, especially in BTB.
In my oppinion, halo infinite still has a lot of work that needs done to be a good halo game espeacially in multiplayer. 4 player splitscreen, classic weapons and equipment, player collision, vehicles that arent so squishy or overpowered, sbmm that actually makes sense, a story that actually makes sense for campaign, adding weapons from mp to campaign, balancing map rotation, keeping good playlists in rotation in stead of constantly removing highly popular playlists, more dev made remakes of classic maps. Etcetera etcetera. The graphics also look like rubbery plastic in a lot of cases.
Another couple of minor annoyances i had with Reach is that- 1. The Elites being taller and having different stats than Spartans meant some game modes and maps wouldnt work with people that wanted to play as them. Common offenders would be Elites being able to jump out of custom maps because of their increased height or being unable to enter certain areas because of their increased mass. I know "Elite preferred species" is a meme but i can play as a suited up soldier in 95% of games. I can only play as the predator/dinosaur in Halo. 2. Invisibility fades with increased movement. This absolutely kills custom games like Ghostbusters- where half the fun is the ghosts being cheeky and assassinating the ghostbusters.
I love that your biggest complaint with Reach is why I like it. The gunplay feels the best to me and much more snapy and responsive. The bloom makes you focus on timing and rhythm and combat flow more. I don't care about the ranking system if it's not tiered to unlocks.
Halo 2 was my introduction to the Halo universe. It is really hard for me to decide which is best between 2, 3, and Reach because they were great for different reasons. However, Halo 3 comes on top not only because of the game itself, but because of the key element of xbox live community was booming at the time. There was community from random party lobbies, to clans, to feeling like climbing up the ladder of ranks in the leaderboards actually felt like you were competing for top place with real people. And of course the trash talking in the lobbies… who can forget about those good times.
There's a reason I don't play CE Multiplayer: it seems like the only way to keep up with other players is to keep playing since 2001. There are too many players who know how to abuse the problems that the game has in such a way that it becomes unfair. For example, spawnkillers. So for me, and with the current context, CE is the worst Multiplayer. Reach would be the second worst because for some reason there are similar problems to CE. Spawnkillers, suspicious headshots... I'm referring to the PC MCC, I don't know what the original games were like and I don't know what the MCC is like on consoles
I’m one of the few who actually adored Halo 4’s multiplayer for what it was (this is coming from someone who grew up with the bungie halo games with CE being my first ever shooter). Yes it wasn’t a great quote on quote “Halo” multiplayer experience but I really enjoyed myself with it
@@WikiHLsure, it’s an uncommon opinion. I find the weapons very responsive while hating the weapons in halo 2 so much. I like how maps are still fun but no longer are dominated by those who know the maps inside and out. I could run with whichever regular weapons I wanted and it never felt overpowered. In general the weapons in halo multiplayer normally feel underpowered - in Halo 4, things feel better balanced, though I am also fine with every weapon being overpowered (like MW2 2009). Being able to sprint regardless of class was also nice. It just feels so slow in the other games without sprinting
Started my first halo multiplayer with Halo Infinite yesterday. Feels great, was worried I'd be playing against veterans or a grenade spam meta (looking at you star wars Battlefront 2). But to my surprise it's just a fun and chill lobby.
1. Halo 2 2. Halo CE 3. Halo 3 4. Halo 4 5. Halo Infinite 6. Halo Reach Personally I think Reach and Infinite are the two most unenjoyable for gameplay. I hate the combat, I hate the movement, and I hate the playlists. I found Halo 4 to be actually really fun, and I almost put it above Halo 3. Never cared for 3 that much even though it seems to be the pinnacle of popularity for the Halo franchise. Halo 2 and CE are iconic and my absolute favorites. The memories I have of playing those games for countless hours with friends will always put them at the top for me.
Goated list my friend, I am a relatively new halo player (started playing in 2019 which it already being 5 years is kinda scary) I practically played all the old halo multiplayers 24/7, 7 days a week (every multiplayer besides 5s) so I have no nostalgia goggles and I completely agree with this list. Best online list I’ve ever seen fs.
Honestly, CE is one of my favorites. It falls off for me on bigger maps, but I loved how every weapon (except the Needler, poor guy) had a surprising amount of depth and a useful element that later games I think lacked (like the Plasma Rifle and its slowdown + headshot bonus, or the AR having double melee + quick camo). My only real complaint would be the Magnum and its dominance in the hands of a skilled player, but at least with its power it wasnt as accurate as later DMR and BR renditions because of its spread, so cross mapping was pretty luck based. It's why Reach is among my least favorites, especially the Title Update that MCC uses where the DMR has a chokehold on every other non power weapon. AR, Plasma Rifle, needle rifle, they were all useless when you could just snipe with a DMR. I think its shallow and boring when most games revolve around one or two weapons while the others are either bad or just support it. Bloom might have been bad, but it was there for a reason and turning it down just made the problem exponentially worse. Invasion maps with open sight lines are damn near unplayable because a skilled Spartan team can lock down the match with ease while Elites have little to counter that. I think the Halo 3 BR is probably the best because while it was accurate at close and mid ranges, it wasn't as good for long distances so you still had a chance to close the gap. Like you said with the ranking system, Reach definitely planted the seeds that would grow into 343 trying to make all of their games an Esport, even Infinite I feel tries too hard to force sweaty play.
As someone who started the series at reach and halo 3 I agree with your ranking but I might put infinite at the top personally for all its forge and smooth gameplay goodness. In the current shooter space there is an over cooked and over done trend of shooters to have too much useless mechanics and cluttered UI making it hard to focus. Infinite has a simple to learn hard to master quality we don't see from hero shooters or more over designed messes. Great Video!
I'm not a massive multiplayer guy when it comes to Halo (just mostly playing splitscreen with family/friends) but I've had a few good times playing Halo Infinite's multiplayer. The thing that I just don't like is how confusing it can be to navigate the home interface in the customs mode. Again, I don't play it a whole lot, and I bet if I was on it more I would definitely figure it out, but still. I think that there could be a universal way of setting up how to find a multiplayer match in an easy way for most of the multiplayer games out there
No surprise Halo 3 came out on top. Since MCC released, my 3 friends and I have played over 1000 custom ffa slayer matches against each other. Literally never gets old
I got into Halo thanks to it coming to Steam back in December 2019 with Halo: Reach. Because of this, I'm honestly pretty biased and Halo Reach has my favorite campaign and multiplayer. Yes armor lock is annoying, reticle bloom isn't good, and the maps aren't the most creative, but I'm more than happy to look past those. I still love the way the gunplay feels and I know all the maps like the back of my hand at this point. Great video, Frog!
Dude finally someone that gets it. Halo 2 had the best multiplayer game play. I can understand the argument for saying Halo 3 had the best "overall" experience but the aiming always felt off and I could never get into it competitively compared to Halo 2.
Usually when I debate about games with people I usually talk about the launched product because it was the original release. However if I discuss after launch, this list is almost how I would rank the Halo games. You don’t disrespect people for different opinions in this, you talked about your opinions about the games and respect others. Great video! IMO I always saw H4 as too much like COD so I don’t really understand why I see people say Infinite is like COD, but everyone is entitled to their own opinion.
While I've never really experienced halo 2 and 3 like you I can appreciate your reasons. Halo Reach was my first experience playing online and making friends and then only really having Halo 4/5 to try and top that makes Reach my favorite. Perhaps I should check out infinite again
H3 Forge might be the most rudimentary, but I still think people were making better maps back them. Maybe adversity breeds skill and thats what caused it but now maps just don't feel as good as they did back then.
Okay can we all agree that halo as a series has the most consistent MP maps of any MP of any game? There are like 3 maps in all the games that I don’t like, that’s remarkable to me
I’d put reach higher not because I necessarily disagree with the criticism but because of invasion. Having elites versus Spartans in an asymmetric game mode was essentially was reach was designed for. The armor abilities and classes become a fun and unique form of strategic play.
An interesting thing about Reach was that all the really good players just played custom games, which scored no XP. So some of the best players in the game had really low ranks. Only people who were really good and high ranks were those who played a lot, or played a little less but played MLG. Also, the maps weren't *taken* from campaign. The multiplayer maps were made as multiplayer maps, then dropped into campaign wherever the campaign devs thought they'd fit best. E.g. the long urban one I forget the name of, in the campaign you literally just run through it from one end to the other because the campaign devs clearly didn't have a clue what to do with it.
My list is: 1. H3 2. Infinite 3. H2 4. CE 5. H4 6. H5 7. Wars 2 8. Wars I'm bad at RTS games so that's why the Wars games are the lowest. That said, Infinite is by far the best Halo game 343 has made, campaign and multiplayer wise, and it's not even close. The worst parts of the Infinite campaign are when over emotional H4/5 Chief shows up.
I’m not exaggerating what I’m about to say: I have 386 DAYS played in Halo 3. Halo 3 is the greatest FPS ever made in my IMO. Not hard to pickup, but hard to master. Took the most skill with low AA, Bullet Magnetism, and being Projectile. Halo Reach: I only enjoyed playing the MLG and Sniper Playlist. The best was v7MLG when they took out bloom.
I’m tired of pretending Halo Infinite’s gameplay isn’t top tier in the series. I’d be fine with putting it above Halo 3 personally and I definitely think it’s superior to Halo 2. I will not apologize for it. You may like Halo 2 or Halo 3 better as a game overall, but let’s be honest and admit that the core gameplay in Infinite is EXCELLENT.
I beg to differ. Infinite is the worst Halo game ever made. Paper vehicles, dumb sliding with sprinting being useless and the worst sandbox in the series. Doesn't hold a candle to Halo 2 or 3
@@reduxforerunner6664 “Worst Halo game ever made.” You literally lost all your credibility with that statement. Did you forget that Halo 4 exists? How about Halo 5? Hell, Infinite feels more like Halo than Reach did. Quit playing.
@alexschneider8494 Halo 4 at least has a good campaign and spartan ops. Halo 5 at least has a good amount of weapons and a fun unique mode like Warzone. Infinite has nothing to offer. No unique mode, horrible gameplay and sandbox. It's the only Halo game I've given up on. It's terrible.
@@reduxforerunner6664 Yeah you’re just so off. Halo 4’s campaign was NOT good. It’s convoluted trash and a cringe love story between a man and an AI. Halo 5 did have Warzone which was cool, but that game mode was complete pay to win. Try again.
@alexschneider8494 both 4s campaign and 5s warzone are still better than anything Infinite has to offer. Infinite is so bad I have 0 reason to go back to it when Halo 3 is right there in MCC. Why play koth firefight when I can just play Sandtrap Firefight? Plus all of the modded campaigns and maps. Give me one good reason I should play Infinite over MCC
I surprisingly loved halo reach's multiplayer, actually was NOT a big fan of the title update. Nerfing armor lock was fine but alot of weapons had their recoil dramatically reduced which sucked alot of skill out of reach's combat. Magnum felt good to use, DMR was just kind of crispy ngl over the BR. I still think bloom was fine, it added a skill gap to pacing your DMR or needle rifle shots. which TU kind of took away. Invasion was also a super unique and fun game mode that Im not sure we ever saw again after Reach.
@@joerowland9128 your response only tells me you just now how to hold down the trigger button and you couldn’t adapt to pacing your shots. Yet somehow in your eyes I’m the one who sucks. 😂😂😂😂😂😂
@@pkbroarmaldo7 You do and clearly a troll The bloom meant you can pace your shots for 100% accuracy you could also just spam your shots and you could get lucky So Bloom made every Gunfight RNG So no skill That's why everyone hates bloom especially the competitive scene Halo Reach will never be seen as better then H3 just due to fact bloom exists
@@joerowland9128 never said it was better than Halo 3, show me where I said that. Also nice how you contradict yourself in your own response. actual brain rot activity.
For halo ce, I enjoy the derpiness of how the game handles. For me it brings out the charm of the game in some odd way that keeps me going back to it. For halo 2, the glitches are what also makes the game super fun for me. Also, with the revamped hit reg on mcc it feels more playable on keyboard n mouse. The h2 pistol is still cheeks though and damn near impossible to get a kill with an entire mag. For halo 3, although it took them about a year or so to add it, the addition of playlist exp was cool. The additional visual ranks was a fun way to have 'social' exp and you could basically hit every rank without being a 50 in ranked. Great video!
I so agree with all of this. I was shocked when you put 2 over 3 but then you explained your reasons and I couldn’t help but agree with everything you said. Long live King Halo 3. Time to go play some 2 & 3 on MCC
I'm a Certified Reachy Boy and I can't even argue. Great game, loved it to death, Infinite's MP is better and 2/3 are the kings. I feel like anyone could vouch for 2 or 3 being "the best of its time" on a coin toss and not be wrong. Good frog.
The only game I put basically any amount of time in the multiplayer was Reach. I was too young to play H1 or 2, and when Halo 3 came out, I was too young for Xbox Live. I think I might have played some local Halo 3, though. Reach, though. Reach I enjoyed. Never played a lot since I was more interested in the campaign, but I had some fun in MP. I liked having the option to be an Elite for some game modes, and I liked having easy access to the Recon helmet. And besides CE Anniversary, I haven't played a Halo game since.
Nice to finally see someone with a following have the correct* opinion on Halo Reach. No hate for those who it's their favorite, but it really did set 343 up for failure. It was the worst of Bungie's multiplayer (I give CE a pass because it was the first and good stupid fun even if it isn't well balanced or competitive) and the fact that it's what 343 based their Halo on really set it up for failure. And Infinite only being below H2 and H3? Absolutely correct, too. Best Halo game 343 has made. H5 is good but isn't what I'd call a Halo game. 10/10 list.
Yeah. I agree with most of this. I’d personally maybe swap Halo 2 and Halo Reach but its an entirely personally subjective reason. My first halo experiences was playing splitscreen in halo 2 with friends before I had much experience with FPS games so I’d loose a lot. But once I got Halo 3 and my own 360 I got a lot more comfortable and I spent way too much time in Forge. Then getting to play the Reach beta with my brothers and then later mess around with the expanded Forge mode was some of the best fun I’d had in gaming.
Halo 2 would be the best imo if it wasn’t for the massive skill gap. As much as I love button glitches and have a ton of fond memories of it (my dad got banned for a few days for quad shotting back in the day) but like Quake III it’s hard to have fun with it with friends for most people. As fun as it is it can be really hard to have fun playing it with friends online when you’ve got all your friends getting BXRed and Quadshotted to death and then you’ve gotta carry everyone on your back. I wouldn’t say button glitches should be removed I just think it does hurt the multiplayer to some extent. I’d also say that people complain about the spawns and other things in CE is helped when CE is played in the way it was intended (2v2 with friends you can actually talk to) and imo it’s worth mentioning custom edition. The mods on there were crazy for over a decade.
Just came to make sure common sense has prevailed and H3 was no 1. Perfect in every way. Literally zero critiques. My only critiques now would be I still want them to do another map pack and re-institute the pre-game lobby.
Halo 2 anniversary would be on the bottom for me too. Also I would rank halo 5 between 4 and reach. It was actually pretty innovative with its modes and movement abilities and weapon variants. The biggest issue was that people could actually pay to win by getting a bunch of req packs so that they could have more access to the best weapon and vehicle variants. I dont think warzone gets enough credit though as the first PvEvP mode I have ever played that had boss fights and dominion type gameplay and warzone firefight was pretty fun too. I think if the customization was more like halo 4 that would have helped it a lot as well. Halo 5 honestly had fun arena multiplayer, a lot of people said "it doesnt feel like halo" but idk I really enjoyed the addition of clamber and the ground slam and the boost dodge. It made me feel like a gundam almost, which I understand isnt what everyone wants from halo, but I liked it. I also would agree with all of this assesment in the video, but I wouldnt say "worst" I would just say "least favorite" because I really enjoy all the halo titles for different reasons. There are features in each that I dislike, like how 95 percent of the customization is only purchasable in infinite, but gameplay-wise I enjoy all the halo titles.
Frog managed to say in 12 minutes what everyone else would have wonked on for 45 minutes about. Top video.
I spawn died so much in Combat Evolved/Custom Edition, I'm pretty sure it influenced my actual life, now I sleep in the Master Chief sleeping position.
do you go aaaAAAUGH every time you lie down
@@MadmanEpic let's also assume he flails his hands as he jumps to bed
Get this man to 117 likes
It is such a relief for a youtuber to say something good about halo infinite currently than still acting like it's as bare bones as it was at launch.
I really like infinite it just needs some more weapons and vehicles
I've actually found myself playing Halo Infinite a lot lately. Only thing I don't like is the match type rotations. 343 constantly switches out game types with new seasons. I cant play snipers anymore since they replaced BTB Social Slayer with BTB Heavies. They need to stop with that.
@TheRealCatof my guy what are you on about this isn't 2021 anymore, there is co-op, their are plenty of really fun multiplayer playlists, and we have more content in infinite then all the other halo games, combined.
@TheRealCatof My brother in Christ update your game then.
There is CO-OP (not split screen) there were 4 playlists only 3 of which worked at launch and currently as of March 20th there are a total of 17 playlists. And so much more. You’re just talking bullshit just to talk bullshit
I hate that your shields still regenerate while you sprint and that they included giant maps in ranked
I always put Halo 3 and Reach in the best due to the time period and gameplay.
Same reach and 3 have the best gameplay and the most satisfying and the weapons sound are good not like Infinite with generic warthog sound and weapons sound
Hi Frog!!! This video was very exciting to watch in a gas station parking lot at 10:28 pm on March 19th!! CE spawns are terrible!!!
look gary there I am
i remember saying that!
Holy crap, I watched this in a Buc-ees parking lot
@@frogarchist the problem i have with infinite are the guns, the new additions just feel so meh to me i like the old shotgun better and id rather have the covenant carbine than the stalker rifle
The worst thing Halo did was swap skill unlocks to a time grind. We need more unlocks like H3 Recon and Hayabusa and H5 Helioskrill (which is one of the few armors 343 had made that actually looks great)
A good mix of both is ideal. Have plenty of unlocks that anyone can grind for, so anyone can freely customize their character to look however they want, but also have some really cool and unique pieces for reaching certain milestones, or fulfilling special requirements.
@RednekGamurz totally agree here.
Give us static, really difficult PvE challenges that most people won't be able to complete, but for the ones who do, give them an unlock (at least a whole armor set).
Then for PvP give unlocks for each rank made. Whole armor sets for the higher ranks is basically necessary. A small emblem is not enough of a flex.
I would also love something like H5 Helioskrill to be in every game. Then the only way to get it never changes so each game to unlock it you must beat all the previous and the current Halo games on Legendary. This is how Halo vets could show they have been around for a long time.
Unlocking Hayabusa was some of the most fun I had in H3, aside from custom games
Really? The worst thing they did was the ranking system and not butchering the actual gameplay?
I’m a bigger 343 hater than most but I think Halo 5’s multiplayer was my favorite thing 343 ever brought to the series. Infinite’s multiplayer might catch up, but not until we see more action sack type stuff get highlighted. Also Castle Wars definitely felt unique to 5’s gameplay but I’d still love to see Infinite try it.
And the character customization wasn’t genuinely good, especially with the req pack system, but the amount of options was nice and I definitely had a hilarious abomination of a spartan design that no other Halo could ever touch.
castle wars superfiesta must be the mode I have played the most in any halo
Lootboxes was certainly a questionable choice.
But I didn't really mind because you can earn them pretty easily by just playing.
Halo infinite is better then reach multi-player.
He's speedrunning multiplayer!
I know Halo CE multiplayer is hard to compare to since it's so different/simpler than the rest, but you might feel differently if you had had a chance to play it in it's prime. System link LAN parties with 8-16 players on blood gulch capture the flag were legendary. Imagine going from Goldeneye 007 multiplayer to Halo CE, because that was many people's experience. The baseline was just way different at the time. Of course halo 2 multiplayer was a huge step forward in terms of introducing the modern halo matchmaking experience, but CE had its own charm as well.
Man I've only ever played h5 and infinites mp, but this is an agreeable list because your reasoning is sound.
Honestly Halo 5's mp is goated imo.
As someone who has enjoyed every Halo mp, I would probably put 5 at 2nd or 3rd.
I personally hold the most nostalgia for halo 3 and reach as I have very fond memories of playing split screen with my friends for literal hours, and now more recently over live. something about both of them stands out to me more than any other title in the series, and I think it literally comes down to being 9, not caring about anything other than finding my mate on the map, rocketing him and teabagging the hell out of him.
perfect description of how i feel too. Good times with your buddies, what a blast that was
@@FerrariFilippo oh absolutely, i remember one time we played for so long on one game i think we got about 700 kills each! good times 🥲
I love every Halo multiplayer (save for 4) and tbh Halo 5 is the most fun I've ever had in matchmaking multiplayer. Every weapon felt perfectly balanced and every map felt good to play on. People complain about Spartan abilities but tbh it just widened the skill gap and they were crazy fun to use. I don't care if the maps are bigger, sprint > jump > thrust > power slide > jump is the most satisfying movement Halo has ever had. And once you have a decent arsenal of weapons/vehicles, Warzone is a blast. I genuinely never understood why people didn't like it
Do you, by chance, play Warframe?
Because it was a sweatfest and req system.
Those are my guesses
Honestly such a reasonable opinion to have. Halo 5 sucked but 1-2 years after launch it was definitely one of the best. Pay to win ruined warzone and the competitive nature of the matchmaking made it unfun often but the regular multiplayer and forge picked up so hard that it didn’t matter much, just unfortunate a decent idea was ruined with greed. Also 80% of the armors were atrocious
Edit: it was far from my favorite but it certainly beats halo 4, CE, and maybe even tied with Reach
It's a shame you never played much of 5, because 5 was really fun.
I have not arguments for if it was good or bad, but it was just really fun, especially customs, Warzone and Warzone Firefight.
Fiesta was such a banger, I loved how chaotic it was with all the crazy weapons everyone has.
Finally, someone pointed it out. A lot of Halo 4's direction was started in Reach. Between the new "gritty" aesthetic, the changes to gameplay and even the push to make your mp spartan and their antics canon. Reach did all of that first. It may have done it BETTER than 4, but still. It makes me wonder what halo 4 would've been like if reach never happened, and they used 3 as a base instead. Still love reach to pieces tho.
Also one more thing about reach that is a massive point for me: Invasion. Coolest idea for a game mode in halo.
Also you should try Halo 5's multiplayer. Its not halo in the slightest, but its actually really fun. Plus warzone is so cool, even if it relies on REQs
Something tells me he’s going to hate the bullet magnetism in H5 if he digs deep into the MP, it’s unbelievably strong and arguably easier to land shots than even H4. That said, the hit registration in general of H5 always felt great, and the weapon sandbox was probably the most varied the series has ever had.
The gritty aesthetic was not carried over from Reach to 4. I'd argue that it being gritty is one of the main strengths of Reach. Halo 4 looks like a cartoon where everything is brightly coloured and glossy in comparison. Halo 4 is like the opposite of gritty.
@@sdfopsdmsdofjmp7863 H4 thought gritty was overly busy.
Fun fact during Halo 4's, its gameplay was going to be an improved version of Halo 3's and it was loved by playtesters. That changed when the Creative Lead, Frank O'Connor(the genius responsible for much of the changes in the franchise after Bungie left such as lore changes, tone change, art style direction to be more generic SciFi, and many more.) and Microsoft executives saw how successful MW2 was without realizing thst it was only due to COD being on a wider variety of platforms than Halo, they had the original build scrapped and replaced it with the COD knockoff we hate.
Halo 5 had one of the best multiplayers, this is the hill I will die on
On god, I'd place is around #3 or #2
Same here. Customization was dogshit and so were microtransactions but the raw gameplay was unrivaled for me
So real
If Halo 3 and Halo 5 had a baby...it should be Halo 7....the abilities of halo 5 and ground pounding and other super humans abilities built into the armor just opened up how to get your kills , and just bring back duel wielding from Halo 3
Warzone was very fun at the beginning
As a new halo fan who hasn't experienced any of the old halo multiplayer's in their prime, I've been having a blast with Infinite's multiplayer.
What a shame, it's the worst one.
@ThePokemonVelociraptor6067 With not a doubt in my mind.
Halo 3 being #1 is absolutely correct
Halo 3 being correct is the only sane response. It's literally perfect
Spoilers 😂
@@ninja1man4u halo spartan assault number 1 dude trust bro your all bungir chills 😭🥶🥶🚨🚨☝️☝️💀
yea no shi
I like infinites gameplay the most but EVERYBODY was on halo 3 and reach back in the day so I’d probably pick either 3 or reach as well
That's too bad you didn't play any of halo 5, it's got some really solid stuff to it. Great vid though ❤️
Besides decent multiplayer an forge Halo 5 for me was a shit show
@@unappealingpig8592 Yeah it's mainly just the story that sucked. The gameplay was awesome imo.
Halo 5 did have a good multi-player for the modes that didn't include any micro transactions. The game physics and gun play were quite satisfying, I just didn't like when people with rng based upgraded rifles and vehicles dominated despite their skill level not being there.
And yes, Infinite definitely feels like what I wanted a Halo 4 to feel like. Aside from the dumb armors, the biggest downside to Infinite is vehicle play.
Vehicles are too squishy with way too many easy counters and have too high of DPS.
They feel more like glass cannons instead of durable vehicles. Bring back how vehicle health worked in H3 and get rid of so many easy vehicle counters on each map.
I personally prefer vehicles in infinite being the way they are. A warthog in 3-5 felt almost invincible while it just killed everyone insanely quickly. I know that infinite's balancing of vehicles isn't the best, but I personally feel that it's much more enjoyable to play on-foot in infinite, while still offering an incentive to use a vehicle, in that it still offers a significant increase to your effective health, damage and speed.
Also, the repair field is stupidly good
Ok but Player Collision, the sounds of guns and especially explosions and brittle cars are awful
@armstronggaming8566 Warthogs felt strong in previous games, but unless you got caught completely out in the open, usually you could make it to cover before getting melted.
So yes they were tanky but didn't kill fast enough to make them overpowered.
Now they are so weak and so easy to counter I almost always avoid vehicles. A Scorpion is pretty much a death trap on most maps.
Many maps now have very narrow areas vehicles can actually operate. This prevents them from being able to keep distance from other players making them easy to nade or hijack.
Not only that but there are more weapons that super easily counter vehicles than we have ever had:
Shock Rifle, Shock and Plasma Nades, Disruptor, SPNKR, Gravity Hammer, Grapple Hook, Fusion Coils, Skewer, Sniper, and Hydra.
More than half of the weapons are really good at taking on vehicles with even more being decent still: Commando, Stalker Rifle, Frag Nades, Repulsor, BR. Even if some don't do great damage to vehicles, they can be used to easily shoot you out of many vehicles.
In no previous Halo was it so easy to counter vehicle. This really needs to change.
The biggest downside to infinite is how the game plays. It has an awful sandbox with vehicles made of paper. Only Halo game I've given up on.
Sorry can we take a moment to appreciate how good halo 3 still looks, the lighting is incredible
You gotta play Halo 5 multiplayer - the gun play is actually really good. Definitely less "Halo-ey" than the older games, but its tons of fun
I disagree with your opinion on projectile-based weapons. It adds a layer of skill, and makes shooting more in-depth than just "put reticle on enemy, and fire". Not only that, but projectile-based weapons allow for more open map design. Unless somebody has like a sniper or laser, you don't need to worry about getting crossmapped on a map like Sandtrap. It's kinda why H2A's MP doesn't do a whole lot for me, because the projectile speed is even faster in that game than OG H2, so maps like the Coagulation remake play a lot worse. I think the main reason people dislike H3's projectile weapons is because of H3's netcode. It's a little better in MCC, but on OG H3, it was pretty bad. Not only that, but H2's bullet magnetism is about as generous as H4's. Overall, I still agree with your list. I might would switch Reach and Infinite around, because Reach customs are a blast, some of the post-launch maps are really good, and I feel like Infinite's SBMM can be very annoying to deal with sometimes, but otherwise, this is a good ranking.
I agree with this mostly and I feel like the reason all of infinite’s launch btb maps were just narrow lanes is because of what they did to the battle rifle. Also, I’m fairly certain I’ve seen video proof of classic halo 3 actually doing better with the registration of shots than MCC, so I think you have that backwards
@@cuttingcrew5084 In my personal experience, MCC seems a bit better, but it's also been years since I played OG H3, so you might be right. Could also be that my internet connection is a lot better now than it was back when I was playing H3 on 360.
It's not just netcode, I dunno why but people never seem to understand that halo 3's br has bullet spread, projectile leading would be way more consistent if the game had a tighter spread on that gun, projectile leading ain't impossible for people to get used to, you gotta do it with rockets, brute shots, grenades and such at further distances anyway
@@SR-388 I think it still having spread outside of red reticle range is fine. If you make the spread too tight, you'll run into the issues H2A and Infinite have, where you just get beamed cross map.
Halo 3 outside of LAN sucks. There's a reason MLG upped the base damage of the BR
Halo reach being Number 4 had me all kinds of tilted.
This frogs got balls.
Kinda justified imo. Armor abilities were a jarring change and armor lock was straight broken. MCC nerfed it hard but og Reach was a little much. Also reticle bloom was highly controversial and still sort of is. Forge, customs, firefight, and the “armory” carried the game imo
Halo Reach multiplayer is crap. Most broken multiplayer in the series
Ah nerfing bloom which existed to make dmr and sniper balanced. Wow so fun. Everyone rushing dmr to snowball. And vehicles turning you into a target. 😅
@@mcdonkey500 Bro never played Halo 4 or 5
@@gamerhex7335 5 was not crap, 5 was amazing. Definitely better than reach
Halo 3s ranking system was literally perfect, minus the skill boosting aspect that would make people quit games for negative experience. The fear that you'd instill upon your opponents being a 50 isnt comparable to anything in modern gaming
Halo Infinite over Halo Reach ? Thats bold
Reach was fun for a few weeks/months, until everyone figured out Armor Lock is the only ability you should take if you want to win and from there it was pure cancer. Bullet spread on precision weapons was also horrible.
And correct
Reach should be at the bottom
Reach’s. Core gameplay sucks
@@involvedhail1788why sucks? Just because you were Bad at it...
1:53 this explains why h4 swat is my favorite game type lmao. Its super easy to get kills. Halo 2 anniversary kinda feels the same way, but its just slightly different
love your honesty about not including Halo 5 - I haven't played it enough to make the call! Good on you.
@@michaeljamesdrake1 halo 5 multiplayer is lit this guy is a total fart for ignoring it
@@lucasrogers9055 I’ve now played it properly and honestly the campaign is much better than I was told to expect… especially if you ignore the narrative/story. Definitely better than Halo 4. Played the multiplayer a bit but not why I play Halo, think a lot of 30+ year old fans like me are the same?
Ain’t gonna lie this is probably the best halo multiplayer ranking video I’ve seen. My only change would be Reach below 4 because I personally enjoyed that one more, but all the reasons were well thought out and personally a lot of it I also think the same. So yeah an actual good list for once
You missing halo 5 is unfortunate as its literally the half way point between 4 and infinite, your take on it would have been interesting as there's a strong subsection of fans who would call 5 halos strongest MP too
He’s afraid of the truth
Mine is:
Reach
3
Infinite
2
CE
5
But I will agree with the Reach rank thing, I prefer 3's ranking system.
Have you even played halo 5 multiplayer your ridiculous
I feel extremely lucky to be the right age to have played halo 2, halo 3 and halo reach in their prime. Halo 3 custom games, so many memories.
@lukewolsey Halo 2 with your buddies when you had LAN parties that literally lasted 48 hours straight were some of my best childhood memories. I remember a house full of about 10 of us all rotating for hours on end was insane and the yelling across the house trash talking made it even more memorable. Then for me once halo 3 came out it then switched to this new Uber competitive, but still fun, new era of gaming. It was the first time when most people had decent internet connection so it felt like every one was on a true level playing field. I never got too seriously into reach myself because by then I got heavy into COD and then battlefield.
Just stumbled upon this channel and was binging your stuff when you uploaded this. Supreme content my frog!
I personally prefer projectile to hitscan, but I'm not the biggest fan of halo 3's implementation of projectile weapons. Both the BR, AR, and the rest of the UNSC guns don't have visible bullet tracers that tell the player to lead their shots. Projectiles are invisible minus a faint impact effect which made the weapons feel inconsistent for uninformed and higher level players. Combine that with both the BR and AR's bullet spreads and h3's netcode and it made for a worse experience overall.
If halo 3 implemented projectile better then more people would be open to the idea of leading their shots in halo.
3:29 Or even spawn directly next to the enemy team when you first load in at the start of the match...
Halo 3 and Halo Reach will always be my favorite, but I think your list is really good.
This certainly feels like a list made by someone who cares about SWAT and ranking systems lol
Jokes aside, I completely agree that Halo 1's spawns are terrible but IMO that's also an issue with Halo 2. I would enjoy the multiplayer in both of those games 10 times more if they had better spawns and no button combos.
I’m surprised by an actually fair take on reach! I feel like so many people only focus on what they enjoyed and ignore the negative doors it opened for the franchise.
(Still played it like crazy tho)
My gripes with halo reach's multiplayer was that you weren't incentivized to use the AR or the magnum for starting guns, you would always use the DMR, because of the weapon bloom. If i had to rank personally for reach guns that aren't the unsc sniper and Rocket, they would all be F-tier by default. No one uses the pistol because you have to pace your shots, on a 1v1 situation 9 times out of 10 you die because your shots arent landing.
You'd have to be in your enemy teams' face for the AR to land any shots, plasma repeater exists, focus rifle is annoying, concussion is more fun to use as anything else other than a gun, oh, and the way the needler got shafted in Reach is F +tier, because you are ABSOLUTELY not getting any kills, it doesn't supercombine unless your shields are depleted like..... the fuck??? it was never like this any other game. Nah, you'd be sticking to the only EFFECTIVE guns that give you results such as the DMR and the needle rifle.
CE feels like a special exception to this not just because it was the first game and it had less weapons.
2 was allright from what very little i've played,
3 used to have been fun for me, but i cant find myself playing it again because of the BR, pistol still garbage but somehow better than reach, and AR is aight.
I don't mind 4's CoD inspired MP, maps like longbow were very cozy to be in, forerunner weapons are garbage though lol.
5 is only REALLY good because of super fiesta and all the weapon variants, so chaotic and destructive!
Infinite has a solid MP my only issue is there aren't enough in the sandbox. It'd be really great if we got returning weapons from past tittles and returning vehicles like the mantis, other than that not bad.
The listing is correct but some arguments are flawed.
Back before Infinite a bunch of data made clear that the number one movitation for players to buy Halo was campaign. It might have shifted but the "big thing" regarding a full price paid release has always been the campaign. No I don't have the sources because it was years ago and frankly I don't want to bother looking for it again because it was honestly not very easy to find in the first place and I'm busy. Take what I say not as fact but rather a suggestion to find this data by yourself if you will.
Sprint IS an issue and I'm tired of people pretending it's not. Either it's implemented properly to respect Halo's traditionnal MP formula, or it has to go. Frankly, in twelve years of debate and iterations and proposals, nobody afaik proposed a sane implementation of sprint that was both useful but also not breaking Halo. At this point it seems like people who absolutely want it are part of a cult desperately trying to make this work for whatever reason instead of focusing on other ideas that would maybe fit Halo more. It's been twelve fucking years that the playerbase and devs have an obsession with this mechanic, why can't you all just let it go?
Halo 2's BR is obviously flawed as it way too versatile. Combos are also problematic because they're not properly integrated and do not contribute to back and forth gameplay between players, it's just an obscure mechanic that will enhance your specific gameplay if you happen to master it and not the overall match you're playing.
Halo: Infinite's MP is finally in a good state, but we cannot ignore two years of hiatus, low content, broken mechanics and glitches. Sure, in theory Infinite should be third best MP, but in practice, was it ever? It also didn't resolve the sprint issue but I'm not going to convince you on the matter anyway.
Im so glad you have the balls to objectively criticize Reach. I was getting to a point where I thought I was the last person alive who did so. Most of Halo 4’s negative qualities started with Reach.
I played the old Halo 1 PC port with online multiplayer so much. I wish I knew about backpack reloading then.
Good ranking man. While I don't necessarily agree with the placements due to my own reasoning, your points are certainly easy to understand and make sense.
I'd personally place 2/3 down at the bottom of my list as a casual player. This is mainly because it just doesn't feel very fun to play, with the BR being way too powerful compared to every other non-power weapon, and the button combos/equipment just feel unfun to fight against. Sure, people could say that's a skill issue, but I feel that there's a distinct difference between learning game flow, map layout and team co-ordination, and just spamming a button combo. That same thing could also be said about come of 3's equipment (mainly bubble shield and power drain). Another thing I don't like, which is alluded to by my thoughts on the battle rifle, is the balance of the sandbox is just a complete mess. The extreme reliability of the battle rifle coupled with the nerfs that weapons received if they were dual wieldable just meant I was always using the same loadout all the time with no variation, and if I didn't have that loadout, I was just going to get melted.
I feel that this aspect is what games after reach really started to get right. In halo 4, weapons like the storm rifle (rip plasma rifle), assault rifle and the needler were all much more effective and at least for me, it increased my weapon variety, as running something other than the meta weapons didn't result in an automatic loss most of the time. There were still fairly weak weapons both in and after halo 4, but since halo 4, there haven't been too many weapons that are unusable in their intended role (really just infinite's plasma pistol, plasma pistol variant and ravager rebound).
Also, while I don't know if you can or even want to, I'd still recommend giving 5's multiplayer a go because it is genuinely a lot of fun and is probably the best halo multiplayer experience (referring to gameplay and content, not customisation) _in my opinion._ Warzone was one of those modes that was just the chaos of halo, but bigger. Modes like big team super fiesta (still waiting for a good version of big team super fiesta in infinite) and warzone firefight were also extremely replayable and never really felt samey, unlike most of the other games. I'd also argue that 5's custom games scene, while not having the same potential as say infinite, was extremely good. Things like night of the mantis and vehicle fiesta alongside the older custom games that can be recreated in 5's forge. A last note about halo 5 is the sandbox in 5 was huge. while it did mean that there was more bloat for req packs and unlocking what you actually wanted, it made matches (especially in modes that could utilise weapon variants) more varied and replayable.
Anyway, that's my two cents on what I think. If anyone is inclined about _my own ranking_ of the game's multiplayer, it'd be this:
1. Halo 5
2. Halo Infinite
3. Halo reach
4. Halo 4
5. Halo 2: Anniversary
6. Halo: Combat Evolved
7. Halo 3
8. Halo 2
Halo 4 on MCC having game modes without ordnance does so much for me. Loadouts aren’t too much of an issue compared to ye olden days on the 360. The boltshot isn’t absolutely nuts anymore, which is a big help.
Divorced of those two things, I think my personal biggest issue is getting shot slows you down. I despised being shot and suddenly being rooted in place almost. It was made to balance sprint but halo 5 did that better by preventing shield regeneration while sprinting.
Honestly, yeah. I enjoy H4 MP as it exists in a lot of MCC playlists with reduced ordinance/loadout presence a fair bit more than I enjoy Reach MP because while I still don't like how different they both feel to normal Halo, I prefer 4's commitment to the changes to Reach's weird halfhearted implementations. That and 4's maps are actually kinda bangin for the most part, especially in BTB.
solid list, I'd give it a frog/10
Finally, someone is giving infinite the respect it deserves
In my oppinion, halo infinite still has a lot of work that needs done to be a good halo game espeacially in multiplayer. 4 player splitscreen, classic weapons and equipment, player collision, vehicles that arent so squishy or overpowered, sbmm that actually makes sense, a story that actually makes sense for campaign, adding weapons from mp to campaign, balancing map rotation, keeping good playlists in rotation in stead of constantly removing highly popular playlists, more dev made remakes of classic maps. Etcetera etcetera. The graphics also look like rubbery plastic in a lot of cases.
Hard for me to let go of my Reach nostalgia but all of your points were really well made. Respect for not faking a Halo 5 opinion
My enjoyment of H4 multiplayer made me realize I was the casual all along
Another couple of minor annoyances i had with Reach is that-
1. The Elites being taller and having different stats than Spartans meant some game modes and maps wouldnt work with people that wanted to play as them. Common offenders would be Elites being able to jump out of custom maps because of their increased height or being unable to enter certain areas because of their increased mass. I know "Elite preferred species" is a meme but i can play as a suited up soldier in 95% of games. I can only play as the predator/dinosaur in Halo.
2. Invisibility fades with increased movement. This absolutely kills custom games like Ghostbusters- where half the fun is the ghosts being cheeky and assassinating the ghostbusters.
I love that your biggest complaint with Reach is why I like it. The gunplay feels the best to me and much more snapy and responsive. The bloom makes you focus on timing and rhythm and combat flow more. I don't care about the ranking system if it's not tiered to unlocks.
Halo 2 was my introduction to the Halo universe. It is really hard for me to decide which is best between 2, 3, and Reach because they were great for different reasons. However, Halo 3 comes on top not only because of the game itself, but because of the key element of xbox live community was booming at the time. There was community from random party lobbies, to clans, to feeling like climbing up the ladder of ranks in the leaderboards actually felt like you were competing for top place with real people. And of course the trash talking in the lobbies… who can forget about those good times.
There's a reason I don't play CE Multiplayer: it seems like the only way to keep up with other players is to keep playing since 2001.
There are too many players who know how to abuse the problems that the game has in such a way that it becomes unfair. For example, spawnkillers.
So for me, and with the current context, CE is the worst Multiplayer.
Reach would be the second worst because for some reason there are similar problems to CE. Spawnkillers, suspicious headshots...
I'm referring to the PC MCC, I don't know what the original games were like and I don't know what the MCC is like on consoles
i REALLY hope that Halo 7 will keep the Infinite gameplay and feeling. I think is perfect
Yep
I’m one of the few who actually adored Halo 4’s multiplayer for what it was (this is coming from someone who grew up with the bungie halo games with CE being my first ever shooter). Yes it wasn’t a great quote on quote “Halo” multiplayer experience but I really enjoyed myself with it
I liked Halo 4 multiplayer most. I loved most of what you said about it.
It's odd liking it the most, but not disagreeing with Frog's points, isn't it?
@@WikiHLsure, it’s an uncommon opinion. I find the weapons very responsive while hating the weapons in halo 2 so much. I like how maps are still fun but no longer are dominated by those who know the maps inside and out. I could run with whichever regular weapons I wanted and it never felt overpowered. In general the weapons in halo multiplayer normally feel underpowered - in Halo 4, things feel better balanced, though I am also fine with every weapon being overpowered (like MW2 2009). Being able to sprint regardless of class was also nice. It just feels so slow in the other games without sprinting
Started my first halo multiplayer with Halo Infinite yesterday. Feels great, was worried I'd be playing against veterans or a grenade spam meta (looking at you star wars Battlefront 2).
But to my surprise it's just a fun and chill lobby.
1. Halo 2
2. Halo CE
3. Halo 3
4. Halo 4
5. Halo Infinite
6. Halo Reach
Personally I think Reach and Infinite are the two most unenjoyable for gameplay. I hate the combat, I hate the movement, and I hate the playlists.
I found Halo 4 to be actually really fun, and I almost put it above Halo 3. Never cared for 3 that much even though it seems to be the pinnacle of popularity for the Halo franchise.
Halo 2 and CE are iconic and my absolute favorites. The memories I have of playing those games for countless hours with friends will always put them at the top for me.
Goated list my friend, I am a relatively new halo player (started playing in 2019 which it already being 5 years is kinda scary) I practically played all the old halo multiplayers 24/7, 7 days a week (every multiplayer besides 5s) so I have no nostalgia goggles and I completely agree with this list. Best online list I’ve ever seen fs.
Honestly, CE is one of my favorites. It falls off for me on bigger maps, but I loved how every weapon (except the Needler, poor guy) had a surprising amount of depth and a useful element that later games I think lacked (like the Plasma Rifle and its slowdown + headshot bonus, or the AR having double melee + quick camo). My only real complaint would be the Magnum and its dominance in the hands of a skilled player, but at least with its power it wasnt as accurate as later DMR and BR renditions because of its spread, so cross mapping was pretty luck based.
It's why Reach is among my least favorites, especially the Title Update that MCC uses where the DMR has a chokehold on every other non power weapon. AR, Plasma Rifle, needle rifle, they were all useless when you could just snipe with a DMR. I think its shallow and boring when most games revolve around one or two weapons while the others are either bad or just support it. Bloom might have been bad, but it was there for a reason and turning it down just made the problem exponentially worse. Invasion maps with open sight lines are damn near unplayable because a skilled Spartan team can lock down the match with ease while Elites have little to counter that. I think the Halo 3 BR is probably the best because while it was accurate at close and mid ranges, it wasn't as good for long distances so you still had a chance to close the gap. Like you said with the ranking system, Reach definitely planted the seeds that would grow into 343 trying to make all of their games an Esport, even Infinite I feel tries too hard to force sweaty play.
I forgot about Invasion. Favourite game mode in Reach.
As someone who started the series at reach and halo 3 I agree with your ranking but I might put infinite at the top personally for all its forge and smooth gameplay goodness. In the current shooter space there is an over cooked and over done trend of shooters to have too much useless mechanics and cluttered UI making it hard to focus. Infinite has a simple to learn hard to master quality we don't see from hero shooters or more over designed messes. Great Video!
God, I remember Halo 2 back in the day, and it was so amazing.. 😢
I'm not a massive multiplayer guy when it comes to Halo (just mostly playing splitscreen with family/friends) but I've had a few good times playing Halo Infinite's multiplayer. The thing that I just don't like is how confusing it can be to navigate the home interface in the customs mode. Again, I don't play it a whole lot, and I bet if I was on it more I would definitely figure it out, but still. I think that there could be a universal way of setting up how to find a multiplayer match in an easy way for most of the multiplayer games out there
Halo 3 is objectively the best, although I do prefer Halo 2 out of nostalgia lol.
It’s literally not the best, 2 was for sure better. 3 was when they started implementing dumb shit like bubble shield lol
Reach Below Infinite is Insane
No it’s correct
No surprise Halo 3 came out on top. Since MCC released, my 3 friends and I have played over 1000 custom ffa slayer matches against each other. Literally never gets old
I got into Halo thanks to it coming to Steam back in December 2019 with Halo: Reach. Because of this, I'm honestly pretty biased and Halo Reach has my favorite campaign and multiplayer. Yes armor lock is annoying, reticle bloom isn't good, and the maps aren't the most creative, but I'm more than happy to look past those. I still love the way the gunplay feels and I know all the maps like the back of my hand at this point. Great video, Frog!
Thank you for being a fan and not milking the negativity market
After all these years, nothing has topped Lockout, such a fricking good map
As a Halo 3 veteran, Infinite matchmaking is goated imo. Only missing the vocal chat between games, and it would be perfect
Dude finally someone that gets it. Halo 2 had the best multiplayer game play. I can understand the argument for saying Halo 3 had the best "overall" experience but the aiming always felt off and I could never get into it competitively compared to Halo 2.
Usually when I debate about games with people I usually talk about the launched product because it was the original release. However if I discuss after launch, this list is almost how I would rank the Halo games. You don’t disrespect people for different opinions in this, you talked about your opinions about the games and respect others. Great video!
IMO I always saw H4 as too much like COD so I don’t really understand why I see people say Infinite is like COD, but everyone is entitled to their own opinion.
While I've never really experienced halo 2 and 3 like you I can appreciate your reasons. Halo Reach was my first experience playing online and making friends and then only really having Halo 4/5 to try and top that makes Reach my favorite. Perhaps I should check out infinite again
"There aren't any maps in Halo 2 where I say 'oh god this map'"
Colossus, I need not say anything else
H3 Forge might be the most rudimentary, but I still think people were making better maps back them. Maybe adversity breeds skill and thats what caused it but now maps just don't feel as good as they did back then.
Being wrongly accused of standbying in Halo 2 is a core memory for me as a kid 😅
Okay can we all agree that halo as a series has the most consistent MP maps of any MP of any game? There are like 3 maps in all the games that I don’t like, that’s remarkable to me
I’d put reach higher not because I necessarily disagree with the criticism but because of invasion. Having elites versus Spartans in an asymmetric game mode was essentially was reach was designed for. The armor abilities and classes become a fun and unique form of strategic play.
I’m like you, played infinite when it came out and got bored but I just now got back into it, and it’s really good.
An interesting thing about Reach was that all the really good players just played custom games, which scored no XP.
So some of the best players in the game had really low ranks. Only people who were really good and high ranks were those who played a lot, or played a little less but played MLG.
Also, the maps weren't *taken* from campaign. The multiplayer maps were made as multiplayer maps, then dropped into campaign wherever the campaign devs thought they'd fit best. E.g. the long urban one I forget the name of, in the campaign you literally just run through it from one end to the other because the campaign devs clearly didn't have a clue what to do with it.
My list is:
1. H3
2. Infinite
3. H2
4. CE
5. H4
6. H5
7. Wars 2
8. Wars
I'm bad at RTS games so that's why the Wars games are the lowest.
That said, Infinite is by far the best Halo game 343 has made, campaign and multiplayer wise, and it's not even close.
The worst parts of the Infinite campaign are when over emotional H4/5 Chief shows up.
I’m not exaggerating what I’m about to say:
I have 386 DAYS played in Halo 3.
Halo 3 is the greatest FPS ever made in my IMO. Not hard to pickup, but hard to master. Took the most skill with low AA, Bullet Magnetism, and being Projectile.
Halo Reach: I only enjoyed playing the MLG and Sniper Playlist. The best was v7MLG when they took out bloom.
I’m tired of pretending Halo Infinite’s gameplay isn’t top tier in the series. I’d be fine with putting it above Halo 3 personally and I definitely think it’s superior to Halo 2. I will not apologize for it. You may like Halo 2 or Halo 3 better as a game overall, but let’s be honest and admit that the core gameplay in Infinite is EXCELLENT.
I beg to differ. Infinite is the worst Halo game ever made. Paper vehicles, dumb sliding with sprinting being useless and the worst sandbox in the series. Doesn't hold a candle to Halo 2 or 3
@@reduxforerunner6664 “Worst Halo game ever made.” You literally lost all your credibility with that statement. Did you forget that Halo 4 exists? How about Halo 5? Hell, Infinite feels more like Halo than Reach did. Quit playing.
@alexschneider8494 Halo 4 at least has a good campaign and spartan ops. Halo 5 at least has a good amount of weapons and a fun unique mode like Warzone. Infinite has nothing to offer. No unique mode, horrible gameplay and sandbox. It's the only Halo game I've given up on. It's terrible.
@@reduxforerunner6664 Yeah you’re just so off. Halo 4’s campaign was NOT good. It’s convoluted trash and a cringe love story between a man and an AI. Halo 5 did have Warzone which was cool, but that game mode was complete pay to win. Try again.
@alexschneider8494 both 4s campaign and 5s warzone are still better than anything Infinite has to offer. Infinite is so bad I have 0 reason to go back to it when Halo 3 is right there in MCC. Why play koth firefight when I can just play Sandtrap Firefight? Plus all of the modded campaigns and maps. Give me one good reason I should play Infinite over MCC
Halo 3 has that casual vibe to it I find and that's a good thing it makes the multiplayer feel more cozy, although that might just be me.
I surprisingly loved halo reach's multiplayer, actually was NOT a big fan of the title update. Nerfing armor lock was fine but alot of weapons had their recoil dramatically reduced which sucked alot of skill out of reach's combat. Magnum felt good to use, DMR was just kind of crispy ngl over the BR. I still think bloom was fine, it added a skill gap to pacing your DMR or needle rifle shots. which TU kind of took away. Invasion was also a super unique and fun game mode that Im not sure we ever saw again after Reach.
Your clearly a troll
Nobody says Bloom is more skillful then no bloom
Your clearly bad at the game if you think that
@@joerowland9128 your response only tells me you just now how to hold down the trigger button and you couldn’t adapt to pacing your shots. Yet somehow in your eyes I’m the one who sucks. 😂😂😂😂😂😂
@@pkbroarmaldo7 You do and clearly a troll
The bloom meant you can pace your shots for 100% accuracy you could also just spam your shots and you could get lucky
So Bloom made every Gunfight RNG
So no skill
That's why everyone hates bloom especially the competitive scene
Halo Reach will never be seen as better then H3 just due to fact bloom exists
@@joerowland9128 never said it was better than Halo 3, show me where I said that. Also nice how you contradict yourself in your own response. actual brain rot activity.
@@pkbroarmaldo7 You can't read so yeah who's the one with the Brain rot ?
For halo ce, I enjoy the derpiness of how the game handles. For me it brings out the charm of the game in some odd way that keeps me going back to it.
For halo 2, the glitches are what also makes the game super fun for me. Also, with the revamped hit reg on mcc it feels more playable on keyboard n mouse. The h2 pistol is still cheeks though and damn near impossible to get a kill with an entire mag.
For halo 3, although it took them about a year or so to add it, the addition of playlist exp was cool. The additional visual ranks was a fun way to have 'social' exp and you could basically hit every rank without being a 50 in ranked.
Great video!
I remember grinding Halo 3 to get to General, sadly I never made it but I did make to Brigadier and that was a proud moment for me lol
I remember being a triple kill in swat in Halo 2 online multi with one trigger pull of the BR back when I was 14/15.
It's been downhill ever since.
I so agree with all of this. I was shocked when you put 2 over 3 but then you explained your reasons and I couldn’t help but agree with everything you said. Long live King Halo 3. Time to go play some 2 & 3 on MCC
Halo 3 and Reach were def my faves
Alright…. Halo reach not being at least top 2 is CRAZY
You people are the crazy ones. Clearly swat/infection/grifball enjoyers
I'm a Certified Reachy Boy and I can't even argue. Great game, loved it to death, Infinite's MP is better and 2/3 are the kings. I feel like anyone could vouch for 2 or 3 being "the best of its time" on a coin toss and not be wrong. Good frog.
The only game I put basically any amount of time in the multiplayer was Reach. I was too young to play H1 or 2, and when Halo 3 came out, I was too young for Xbox Live. I think I might have played some local Halo 3, though. Reach, though. Reach I enjoyed. Never played a lot since I was more interested in the campaign, but I had some fun in MP. I liked having the option to be an Elite for some game modes, and I liked having easy access to the Recon helmet. And besides CE Anniversary, I haven't played a Halo game since.
Nice to finally see someone with a following have the correct* opinion on Halo Reach. No hate for those who it's their favorite, but it really did set 343 up for failure. It was the worst of Bungie's multiplayer (I give CE a pass because it was the first and good stupid fun even if it isn't well balanced or competitive) and the fact that it's what 343 based their Halo on really set it up for failure.
And Infinite only being below H2 and H3? Absolutely correct, too. Best Halo game 343 has made. H5 is good but isn't what I'd call a Halo game.
10/10 list.
Yeah. I agree with most of this. I’d personally maybe swap Halo 2 and Halo Reach but its an entirely personally subjective reason.
My first halo experiences was playing splitscreen in halo 2 with friends before I had much experience with FPS games so I’d loose a lot.
But once I got Halo 3 and my own 360 I got a lot more comfortable and I spent way too much time in Forge.
Then getting to play the Reach beta with my brothers and then later mess around with the expanded Forge mode was some of the best fun I’d had in gaming.
halo infinite skill based matchmaking puts it below reach for me but i understand your reasoning
Halo 2 would be the best imo if it wasn’t for the massive skill gap. As much as I love button glitches and have a ton of fond memories of it (my dad got banned for a few days for quad shotting back in the day) but like Quake III it’s hard to have fun with it with friends for most people. As fun as it is it can be really hard to have fun playing it with friends online when you’ve got all your friends getting BXRed and Quadshotted to death and then you’ve gotta carry everyone on your back. I wouldn’t say button glitches should be removed I just think it does hurt the multiplayer to some extent.
I’d also say that people complain about the spawns and other things in CE is helped when CE is played in the way it was intended (2v2 with friends you can actually talk to) and imo it’s worth mentioning custom edition. The mods on there were crazy for over a decade.
Yes. Reach is worse than Infinite. Finally somebody who understands me
Everything you said in this video is completely correct.
Just came to make sure common sense has prevailed and H3 was no 1. Perfect in every way. Literally zero critiques. My only critiques now would be I still want them to do another map pack and re-institute the pre-game lobby.
Halo 2 anniversary would be on the bottom for me too. Also I would rank halo 5 between 4 and reach. It was actually pretty innovative with its modes and movement abilities and weapon variants. The biggest issue was that people could actually pay to win by getting a bunch of req packs so that they could have more access to the best weapon and vehicle variants. I dont think warzone gets enough credit though as the first PvEvP mode I have ever played that had boss fights and dominion type gameplay and warzone firefight was pretty fun too. I think if the customization was more like halo 4 that would have helped it a lot as well. Halo 5 honestly had fun arena multiplayer, a lot of people said "it doesnt feel like halo" but idk I really enjoyed the addition of clamber and the ground slam and the boost dodge. It made me feel like a gundam almost, which I understand isnt what everyone wants from halo, but I liked it. I also would agree with all of this assesment in the video, but I wouldnt say "worst" I would just say "least favorite" because I really enjoy all the halo titles for different reasons. There are features in each that I dislike, like how 95 percent of the customization is only purchasable in infinite, but gameplay-wise I enjoy all the halo titles.