I have the PC version of this game and its amazing. It keeps track of all the status effects, hp, damage, flow of the game etc. and plays out like a comic book. Highly recommend it.
Highly recommend this game to anyone who likes coop games and superhero flavor. It's easy to learn, fun to play, and offers SO much replay-ability. I don't know offhand how many heros, villains, and environments there are, but it's at least 20,20,15 respectively. So you're looking at (assuming 4 player games) 400 possible combinations of hero vs villain, 6000 possible combinations with environment factored in, 12000 if you think about each villain's advanced rules, THEN there are alternate powers for EACH hero that change the way their deck is played. PLUS, there's Vengeance style which changes the format, and with the most recent kickstarter, OblivAeon style mechanics. SO SO SO much replayability in this game. Well worth the
You still highly recommend a "simple and fun" game, that has 6 expansions, which are all expensive and hard to find, and dozens of promo cards, that are even more expensive?
At time of writing, the Sentinels of the Multiverse Card game is actually ending. The final expansion, Oblivaeon finished a successful kickstarter and is set to release early 2017. The Multiverse isn't over, however, and will continue in Sentinels Tactics (their board game version) and their RPG system set in the same universe. I like this game a lot. I'd have to, since I own all the expansions and all of the variant cards (thanks in part to the Foil Hero collection which I snagged and filled in the holes in the variant collection). The expansions after the base game include Rook City, Infernal Relics, Shattered Timelines, Vengeance, Villains of the Multiverse, Wrath of Cosmos, and a handful of mini-expansions (each with a single hero, villain, or location). Each of the expansions add multiple heroes, villains, and locations, and Vengeance and Villains of the Multiverse each add members of the "Villain Team," a variant where instead of playing against a single villain, you play against a special team of villains, which individually are weaker than the single villains, but together make a destructive force. That aspect of the game is a lot tougher and more complex, so new players should avoid it at first. I really like the flavor, the artwork, and how much variation there is in the game. Dozens of heroes, villains, and locations allow you to easily customize your experience how you want it to be. Additionally, if you can get your hands on them, the hero variants allow you to play each deck with different starting powers, hit points, and different "defeat effects." It's a fun co-op experience, though it should be noted that there are two big weaknesses of the game. Firstly, it can be discouraging to actively cooperate with other players. Frequently each person is doing their own thing and won't want to/be able to really work with other players. For this reason certain players should try to play support heroes (Like Legacy, Tempest, or The Scholar) to help link the team together. Hell, a good support hero can be the star of the show. The other problem is while the game can be mixed and matched a lot, each deck runs out of tricks quickly. Each hero deck has 40 cards, the location decks have 15 cards each, the villain decks have 25 cards, and the villains for the team game have 20. Each deck has multiples of certain cards in them, so quickly each deck will run out of the tricks and surprises. The fun comes from watching each deck interact with each one differently, but as was said in the Shut Up and Sit Down review, the game doesn't really have a "Mechanic." Though what that review didn't mention is that the mechanics are really in each deck. You'll have a lot of fun if you go in with the right mindset and know to keep switching decks to keep things fresh, but it still might run dry faster than you'd imagine. Oh, and if you're planning to sleeve this thing, set some time and money aside because it's a massive undertaking. I found some clear sleeves (and they have to be clear because each deck has its own back which helps you separate the cards at the end of the game) pretty cheap at Gencon this year and got, no joke, 1700 of them. It STILL wasn't enough, leaving Rook City, all of the villain teams, and a few other decks unsleeved at the end... and that's considering that Oblivaeon isn't even out yet! Also, even though Oblivaeon isn't out yet I did play a demo of it at GenCon. The main thing with that expansion is that it revolves around a MEGA SUPER boss battle against Oblivaeon. There are two locations going at once, each player has access to two heroes (one to tag in if the other falls), and Oblivaeon has a partner in crime. What I played was an Alpha build of it, but I sincerely hope that they put their noses to the grindstone on it, because it has massive problems. Namely, There were two groups playtesting it when I was playing. Oblivaeon has 4 or 5 stages to him (Most bosses either have two stages or two different forms), taking the form of a booklet that you keep flipping to the next page as you progress through him. Each group played for three hours and neither group cleared Stage 2. Of that stage's 200 starting hit points, we still had 150 to go. The other group did a little better and got him down to 25-50 HP, but even so, that's a hell of a lot of time for barely any progress. Part of the problem is that as you play, you complete quests to gain artifacts and sidekicks to help you defeat Oblivaeon, and they range from being mediocre to being completely busted powerful. Beating Oblivaeon can be complete luck on if you get the right artifact or not. On top of that, Stage 2 drops minions EVERY TIME HE'S HIT. For a 200 HP bad guy, that's a lot and was absolutely what slowed us down the most, having to beat down a new bad guy every time Oblivaeon got a paper cut.
Set some money aside for the sleeving? How about set some money aside for the expansions, that are nowhere to be found too? The idea was good, but they tried to squeeze as much money as they could from it, so...... If the game is simple and fun, then it should stay simple and fun. One, two or three expansions, available to all, no shitty promos. This is not Command and Colors or some shit like that.
If you are looking for another superhero game there is an rpg called The Hero System. I haven't played it yet but I've read the book and it seems interesting.
For anyone who may stumble across this, the game is being revitalized in the form of a board game, and it looks absolutely amazing! Here’s the link to the Kickstarter: www.kickstarter.com/projects/arcanewonders/freedom-five-a-sentinels-comics-board-game/?ref=kicktraq
@@pixxelwizzard you were seriously paying that much attention? And I believe I did it for a few not “all the SOTM reviews” I don’t have that much time on my hands. If you really need to know I’m a huge fan of the game. The end
@@DopeGaminG_cQ Good enough for me. :) I recall a movie exec pretending to be a regular person on the IMDB message boards several years ago, spamming every thread with how good the animated Wizard of Oz movie was. Thought you might be that kinda dude. :P I traded for the Enhanced Edition almost 2 years ago, and I finally unboxed it tonight. I'm hoping I like it better than SU&SD did. :)
@@pixxelwizzard oh ok lol no worries! I love the game and the lore. I still have all my EE stuff I still play Oblivaeon until DE releases the updated game in the future. I received mines quite a bit ago and I love it even more than the EE. it is much more streamlined and the heroes feel more heroic in my opinion. You can build your board quicker with Tempest and Bunker and Fanatic is even more of a beast than before! I hope you enjoy as much as I am!
Interesting cooperative game. As for the wounds, i prefer markers, in this case maybe even 5xwounds, 10x markers. It annoys me to flip the die every time and search fro the number and also tokens are more visible from a distance, than numbers on the 16 sided die. Anyway, when game designers suggest to use pen and paper it's even worse :)
The easiest match of this game I've ever played was against, get this, Citizen Dawn. Essentially, one of my friends was playing Legacy, and got the card that allows him to tank damage for everyone. He also got the card that allows him to ignore one type of damage. Since every single one of Citizen Dawn's damaging attacks deal Energy Damage, the whole game was a cinch.
The card mechanics are very well designed. Each hero deck plays drastically different; one may be a deck-burning tank, nuker that grows increasingly nukier, a deck-management controller type. The environments and villains are also wildly varied. I wasn't blown away with the art style (although it is perfectly functional and consistent) but I was extremely pleased with how easy it was to pick up. Heroes and villains are rated by difficulty so you can avoid starting with a really complex deck.
Well this is one of the best card games ever. It would be better if they would probably make an expansion of it, so that there would be different heroes, villains, environments and new abilities for the recent heroes, villains and environments. Overall, I like it.
other good superhero games would be Heroclix, Heroscape & VS System (which are both now out of print), & Marvel Legendary. DC Comics Deck Building Game will be out soon, & then there's Heroes of Metro City (from Kickstarter). (I hear DC Adventures is a good RPG game, like Mutants & Masterminds, but I haven't played it).
Is it normal for the creator of the game be very good friends with my English teacher and because of that he came to my school and talked about starting a business and all that?
i like the things you have to say, but the editing... and I get this is old but how do you just throw super load background audio overtop of yourself talking? Why do that how did this not get caught and taken care of
When you say there are "very few good video games", did you mean to say "there are very few good video game-based board games"? Please tell me that's what you meant...
every time you do that wacky "dump everything on the floor" intro to a game it always makes the game look horrible no matter how good the review for it is. I cringe a little at the possible damage to the materials and scuffs on the artwork as I'm sure the game designers do.
Also holy moses that's such a tiny box, I didn't realize how old this vid is, whoa.
I have the PC version of this game and its amazing. It keeps track of all the status effects, hp, damage, flow of the game etc. and plays out like a comic book. Highly recommend it.
I didn't really consider this game because of the box cover art but thanks to Tom's review, I might just pick this up.
Highly recommend this game to anyone who likes coop games and superhero flavor. It's easy to learn, fun to play, and offers SO much replay-ability. I don't know offhand how many heros, villains, and environments there are, but it's at least 20,20,15 respectively. So you're looking at (assuming 4 player games) 400 possible combinations of hero vs villain, 6000 possible combinations with environment factored in, 12000 if you think about each villain's advanced rules, THEN there are alternate powers for EACH hero that change the way their deck is played. PLUS, there's Vengeance style which changes the format, and with the most recent kickstarter, OblivAeon style mechanics. SO SO SO much replayability in this game. Well worth the
You still highly recommend a "simple and fun" game, that has 6 expansions, which are all expensive and hard to find, and dozens of promo cards, that are even more expensive?
"love cooperative" SUBSCRIBED
Great review. Thanks, Tom.
At time of writing, the Sentinels of the Multiverse Card game is actually ending. The final expansion, Oblivaeon finished a successful kickstarter and is set to release early 2017. The Multiverse isn't over, however, and will continue in Sentinels Tactics (their board game version) and their RPG system set in the same universe.
I like this game a lot. I'd have to, since I own all the expansions and all of the variant cards (thanks in part to the Foil Hero collection which I snagged and filled in the holes in the variant collection). The expansions after the base game include Rook City, Infernal Relics, Shattered Timelines, Vengeance, Villains of the Multiverse, Wrath of Cosmos, and a handful of mini-expansions (each with a single hero, villain, or location). Each of the expansions add multiple heroes, villains, and locations, and Vengeance and Villains of the Multiverse each add members of the "Villain Team," a variant where instead of playing against a single villain, you play against a special team of villains, which individually are weaker than the single villains, but together make a destructive force. That aspect of the game is a lot tougher and more complex, so new players should avoid it at first.
I really like the flavor, the artwork, and how much variation there is in the game. Dozens of heroes, villains, and locations allow you to easily customize your experience how you want it to be. Additionally, if you can get your hands on them, the hero variants allow you to play each deck with different starting powers, hit points, and different "defeat effects."
It's a fun co-op experience, though it should be noted that there are two big weaknesses of the game.
Firstly, it can be discouraging to actively cooperate with other players. Frequently each person is doing their own thing and won't want to/be able to really work with other players. For this reason certain players should try to play support heroes (Like Legacy, Tempest, or The Scholar) to help link the team together. Hell, a good support hero can be the star of the show.
The other problem is while the game can be mixed and matched a lot, each deck runs out of tricks quickly. Each hero deck has 40 cards, the location decks have 15 cards each, the villain decks have 25 cards, and the villains for the team game have 20. Each deck has multiples of certain cards in them, so quickly each deck will run out of the tricks and surprises. The fun comes from watching each deck interact with each one differently, but as was said in the Shut Up and Sit Down review, the game doesn't really have a "Mechanic." Though what that review didn't mention is that the mechanics are really in each deck. You'll have a lot of fun if you go in with the right mindset and know to keep switching decks to keep things fresh, but it still might run dry faster than you'd imagine.
Oh, and if you're planning to sleeve this thing, set some time and money aside because it's a massive undertaking. I found some clear sleeves (and they have to be clear because each deck has its own back which helps you separate the cards at the end of the game) pretty cheap at Gencon this year and got, no joke, 1700 of them. It STILL wasn't enough, leaving Rook City, all of the villain teams, and a few other decks unsleeved at the end... and that's considering that Oblivaeon isn't even out yet!
Also, even though Oblivaeon isn't out yet I did play a demo of it at GenCon. The main thing with that expansion is that it revolves around a MEGA SUPER boss battle against Oblivaeon. There are two locations going at once, each player has access to two heroes (one to tag in if the other falls), and Oblivaeon has a partner in crime. What I played was an Alpha build of it, but I sincerely hope that they put their noses to the grindstone on it, because it has massive problems. Namely, There were two groups playtesting it when I was playing. Oblivaeon has 4 or 5 stages to him (Most bosses either have two stages or two different forms), taking the form of a booklet that you keep flipping to the next page as you progress through him. Each group played for three hours and neither group cleared Stage 2. Of that stage's 200 starting hit points, we still had 150 to go. The other group did a little better and got him down to 25-50 HP, but even so, that's a hell of a lot of time for barely any progress. Part of the problem is that as you play, you complete quests to gain artifacts and sidekicks to help you defeat Oblivaeon, and they range from being mediocre to being completely busted powerful. Beating Oblivaeon can be complete luck on if you get the right artifact or not. On top of that, Stage 2 drops minions EVERY TIME HE'S HIT. For a 200 HP bad guy, that's a lot and was absolutely what slowed us down the most, having to beat down a new bad guy every time Oblivaeon got a paper cut.
Set some money aside for the sleeving? How about set some money aside for the expansions, that are nowhere to be found too? The idea was good, but they tried to squeeze as much money as they could from it, so......
If the game is simple and fun, then it should stay simple and fun. One, two or three expansions, available to all, no shitty promos. This is not Command and Colors or some shit like that.
Yes, that's what I meant, thanks!
Did you know a kickstarter for an expansion to this game is going on. It's called setinels of the multiverse shattered timeline
If you are looking for another superhero game there is an rpg called The Hero System. I haven't played it yet but I've read the book and it seems interesting.
For anyone who may stumble across this, the game is being revitalized in the form of a board game, and it looks absolutely amazing! Here’s the link to the Kickstarter: www.kickstarter.com/projects/arcanewonders/freedom-five-a-sentinels-comics-board-game/?ref=kicktraq
Who are you, and why were you spamming all the SotM reviews with this comment last year?
@@pixxelwizzard you were seriously paying that much attention? And I believe I did it for a few not “all the SOTM reviews” I don’t have that much time on my hands. If you really need to know I’m a huge fan of the game. The end
@@DopeGaminG_cQ Good enough for me. :) I recall a movie exec pretending to be a regular person on the IMDB message boards several years ago, spamming every thread with how good the animated Wizard of Oz movie was. Thought you might be that kinda dude. :P
I traded for the Enhanced Edition almost 2 years ago, and I finally unboxed it tonight. I'm hoping I like it better than SU&SD did. :)
@@pixxelwizzard oh ok lol no worries! I love the game and the lore. I still have all my EE stuff I still play Oblivaeon until DE releases the updated game in the future. I received mines quite a bit ago and I love it even more than the EE. it is much more streamlined and the heroes feel more heroic in my opinion. You can build your board quicker with Tempest and Bunker and Fanatic is even more of a beast than before! I hope you enjoy as much as I am!
10 pts to Tom for not saying it needs an expansion
Every expansion greatly increased the re-playability, though.
Will you be doing a review of the expansion when it comes out?
Interesting cooperative game. As for the wounds, i prefer markers, in this case maybe even 5xwounds, 10x markers. It annoys me to flip the die every time and search fro the number and also tokens are more visible from a distance, than numbers on the 16 sided die. Anyway, when game designers suggest to use pen and paper it's even worse :)
The easiest match of this game I've ever played was against, get this, Citizen Dawn. Essentially, one of my friends was playing Legacy, and got the card that allows him to tank damage for everyone. He also got the card that allows him to ignore one type of damage. Since every single one of Citizen Dawn's damaging attacks deal Energy Damage, the whole game was a cinch.
The card mechanics are very well designed. Each hero deck plays drastically different; one may be a deck-burning tank, nuker that grows increasingly nukier, a deck-management controller type. The environments and villains are also wildly varied. I wasn't blown away with the art style (although it is perfectly functional and consistent) but I was extremely pleased with how easy it was to pick up. Heroes and villains are rated by difficulty so you can avoid starting with a really complex deck.
Well this is one of the best card games ever. It would be better if they would probably make an expansion of it, so that there would be different heroes, villains, environments and new abilities for the recent heroes, villains and environments. Overall, I like it.
I do like easy games, hard to get into a game with too many rules cuz it lead to arguments. I am so getting this game.
Which game is he referring to in the beginning when he says "the multiplication one" that's "made for kids"?
Matt Martinez DC Deckbuilding Game, I must be a kid then because I love it.
+Floris de Vries Nope. I checked the dates, and the DC Deckbuilder came out a year after this review.
other good superhero games would be Heroclix, Heroscape & VS System (which are both now out of print), & Marvel Legendary.
DC Comics Deck Building Game will be out soon, & then there's Heroes of Metro City (from Kickstarter).
(I hear DC Adventures is a good RPG game, like Mutants & Masterminds, but I haven't played it).
A D16, who knew there was such a thing.
Looks fun! May try it one day!
Great video, sounds like a fun game. Thanks
If you like super heroes so much, and you like dice so much, you should give a super hero roleplaying game a try :).
Is it normal for the creator of the game be very good friends with my English teacher and because of that he came to my school and talked about starting a business and all that?
There is even a D3, a D5 and a D7 as well as D14, D24 and D30s.
These guys should have made the DC or Marvel card games. THEY get it.
i like the things you have to say, but the editing... and I get this is old but how do you just throw super load background audio overtop of yourself talking? Why do that how did this not get caught and taken care of
I really like this game wow, so cool.
I hate it when you dump the stuff on the table its annoying :/
I love how he says this game is simple. LOL ok.
lol i feel the exact same way. no matter how many of his videos i watch, the game drop always makes me cringe!
A word of warning to new players - Avoid playing as Absolute Zero. Unless you're very experienced, he will make you absolutely despise this game.
Sounds fun, unfortunately I do not like the art at all. :(
VIDEO 900
Board Games are a consumable... relax.
When you say there are "very few good video games", did you mean to say "there are very few good video game-based board games"? Please tell me that's what you meant...
i really like your reviews, but that part where you throw down all the components in every game is really irritating
This art is terribad. I could never buy this unless it got a reprint. Just like Glory to Rome. Any PNP art redesigns?
Я первый русский комент!
every time you do that wacky "dump everything on the floor" intro to a game it always makes the game look horrible no matter how good the review for it is. I cringe a little at the possible damage to the materials and scuffs on the artwork as I'm sure the game designers do.