“The circle” is exactly the reason my friends play a rule called “double power” where if you were just in a position of power, or will be in a position of power the next round, you can not be chosen as chancellor. destroying the un-fun demeanor of “The circle”
@@xolotltolox7626 So per the rules, whoever was just Chancellor and whoever was just President cannot be chosen as the next Chancellor, however the Presidency will always cycle clockwise. The Circle strategy takes advantage of this by having the players agree to always give the Chancellor position to the person who will *next* be President, This house rule prevents you from doing that by making it so that three people are not allowed to be chancellor instead of two: The players who were President and Chancellor in the previous round, and the player who will next be president per the clockwise order. (in a 5 player game this means there will only be one player eligible to be Chancellor for each round, but there will still be a gap between them being Chancellor and them being President. If you're playing with more than 5 players there's still actual decision making to be done)
This is the only way we play. But instead of everyone having one. It just sits ominously on the table next to the board. The amount of times we’ve had people pleading for their life at gun point while the President paces back and forth in front of the table… best addition to the game bar none.
My favourite play in this game, as I was a Liberal, I got the ability to see someones card, I picked the most panicked person in the group. He was a Fasict and I said he was a Lib, The reflief I saw in his eye told me he was hitler, and two others in the group started to panic. I ended up giving Hitler the Fasict policy that I would use to shoot him... The group called me a sweaty gamer XD
If you had enough fascist policies to have access to bullets, wouldn't have electing Hitler chancellor automatically lost you the game? How were you able to "give Hitler the fascist policy" to shoot him?
This doesn't seem to fit the rules as I read them. In order to give him the Fascist policy, you have to make him chancellor. And for it to be a bullet, there have to be three others on the board. As soon as he is elected chancellor, he declares victory.
Used to play this in the school lunch room. One buddy knew all the statistics and stuff and could track it in his head, but another guy could just read anyone and everyone. Like he knew who the culprit was from play 3 or 4. He really liked playing the liberal side so he could do that, but that also meant that he could play a pretty mean facist... up till the point one is able to eliminate a player cause either he said who it actually was or you knew he was it when you eliminated the player
I got all my stats from my actuarial science major, he says theres about a 5% chance for drawing 3 all fascists in a row. We kinda take his stats at face value since he's smart
This game has problems, but the moment you're the last liberal at the table and the untouched fascists look at you like you turned into a cartoon roast turkey while explaining why cannibalism is bad? Bonechilling
I played this with a group of friends and in all three of the games, I was accused of being Hitler... Every time I was a liberal... I fear the implications this has on my personality
There is a fan expansion that adds other parties that you can play like the communists or monarchists and I had a really fun game while playing with the communist. The communists have their own policy tracker with unique effects which you can use to detect fascists and even hitler if you play your cards right. They also win alongside liberals if hitler is killed. During this game I was a fascist and the one communist in my group figured out exactly who the fascist and hitler were. We (the fascists) were however able to convince the libs that they can win without the communists easily by killing the communist and reaching the end of their policy tracker. They then executed the communist and accidentally chose a fascist as president, who then killed another liberal. Because there were an equal ammount of fascists and non-fascists the game stalled until the Election Tracker reached the end and the final fascist policy was revealed and enacted.
I actually kinda like the idea of a communist win condition that is mutually exclusive to liberal wincon. That makes the game line up with history, where liberals often sought to suppress communists, which helped the fascists claim power.
I almost commented before you finished talking about the circle strategy lol. Halfway through I was thinking, "This sounds very boring." Plus the fact it had to be made before the game started meant if you wanted an easy win and got fascist, congratulations, you screwed yourself over.
I once joined a secret hitler game on TTS that was using the circle and I got blackballed because I reintroduced doubt to the game (I announced that a card play I had made was done randomly).
I must be misunderstanding The Circle strategy. It seems like metagaming specifically in order to break the game? Like, at that point why even play the game? Why not just shorten it down to 'deal party cards; reveal party cards; Fascists lose'? Plus, it feels like there is at least one point when he is explaining the strategy where lying would still destabilize things. Plus, wouldn't its success be dependant on how people are sitting? If enough fascist policies are implemented before his turn arrives, wouldn't Hitler automatically win?
I remember when main liberal in Weimar Republic said: there's hitler among us and then hitler said it's hitlering time and hitlered whole weimar republic
Potential counter strategies still available while playing under a Circle environment: You can still freely claim anything you like about the cards you give or receive, and the hidden information involved means that it's two players' word against each other. You can actually do this symmetrically so that (with a skilled lying performance) there is no distinction between the two players claiming the other as a liar. You do this by, as President, handing the Chancellor no choice, and when they claim that they had none, disputing that claim. On its own, that's seemingly a pretty amateurish move. However, keep in mind that you can do the reverse from the Chancellor position - receiving a choice from a liberal, but claiming you had none. Obviously if both president and chancellor share a team, you can freely use this strategy or not as desired based on the amount of distrust you want to create, and if the three cards are all the same there's obviously little room to make claims. But importantly, when the chancellor claims to have not had a choice, and the president then disputes and argues the reverse, you have no way (from game mechanics themselves) to know who's lying. Given this strategy, the fascist team can skew the policy rounds even more towards fascist policies than the default 2:1 card distribution would produce, while varying up whether they do or don't apply the strategy unpredictably to add further camouflage. Most importantly though, the fascists retain their biggest advantage: team knowledge. They know where the fascists and Hitler are in the circle of players, and therefore know exactly how many policies until Hitler is chancellor. Because they have a much stronger ability to sculpt which policies are implemented when (since the only times they can't deceivingly get a fascist policy card through, is when only liberals have both policy roles and/or when the chancellor is handed two liberal policies, which is a low chance due to the card ratio). The fascists know which rounds one of them will be in each role, and can somewhat control who's in power when different presidential and chancellor powers are activated (including delaying or accelerating the assassination power, almost completely eliminating the risk of eliminating Hitler), and even making sure that their win condition is set up before Hitler is automatically handed the chancellorship. While The Circle gives liberals an advantage by constraining the types of deceptive game actions available to each player, it also creates a chokehold on information that makes the built-in informational edge given to the fascist team even more impactful. Especially if the liberals are aware of this counter-strategy, there's reasons a liberal would 'break pattern' (prevent fascist policy accumulation) just as much as there are reasons a fascist would (avoiding the loss condition). The Circle obviously makes the game more DIFFICULT socially for the fascists, but with enough intentional unpredictability it may be possible for fascists to force a win MORE often under the Circle than the liberals can (denied as they are, of the ability to NOT elect a suspicious player - if you make it 50/50 odds on who's suspicious in a conventional game, the liberals can just elect neither, but under The Circle, that option goes away).
3:38 the fact that 66% of cards are fascist policies is a big implication that often doesn’t get explained - because knowing that, it becomes much more likely to actually get served 3 fascist policies. Making accusing someone of being a fash, different than before
The fact that the Circle is so successful is not a coincidence. It’s basically what would have been necessary to stop Hitler from gaining the chancellorship: for everyone to the Nazis’ left to unite against their threat instead of falling to infighting over specific goals and underestimating his threat or thinking he could be controlled, as it would be implemented via game mechanics.
We decided to play this at my school’s games club, we spent 2 attempts trying to start a game and messing it up immediately and having to restart, and then by the time we started a successful game we ran out of time and had to leave
What I've found out is that every time my friend group thinks we have figured out a meta, someone breaks it so most of the advice in this video is probably useless
Makes sense, the best strategy is to be unpredictable and make plays your opponents won't suspect. But the advice in the video is generally good advice for looking less suspicious.
So wait, how does The Circle not just always get the Hitler player the win? Wouldn't that player just get elected chancellor inevitably, winning the game for them instantly?
@@casesater There's a lot of math and permutations to this that I'd like to not bombard you with, and forgive the censors for youtube. Put simply: the FPs (fascist_players) need 3 policies first, and each time they get a new one there's an execution. Under normal circumstances for an 8 player game there's ~13% odds each turn that either side will instantly win, with either hortler getting nominated or executed when the base policy draws have a 50/50 shot at being implemented. However, Since LPs only need 5 policies to FPs 6, and with executions weighting odds against FPs by running on logic instead of trust, the odds will tip into the LPs favor, effectively making the moment hotler can win by election a "game over in 3 turns". If he was the president though, there's a 50/50 odds he'll just get executed (7% chance) for an immediate game over as the next president executes him should they pass another FP policy. If LP passes, or he wasn't seated there during the turn, then we continue play, with 8 players and only 3 turns left, then only 37% odds he'll even get reached, and this assumes we don't draw or turn lucky and end in 2 (25% to reach) - and this all assumes you even reach this magical situation in the first place. Running circle simulations, 6 and 8 player games have LPs win ~97% of the time, while 7 player games win 83%, and 5 player games win 76% (generally people want bigger groups for these kinds of games, so it likely begrudges normie players that smaller player groups more often favor the traitors - even if the odds are still weighted heavily against them. People remember losses more easily than wins.)
If you're going to use the circle strategy you might as well just go play candy land instead, because it basically removes all agency from all players.
I've played this game dozens of times and although "the circle" approach would work in your group it absolutely would not work with mine lol. According to luck of the draw as well fascists, if placed in the right order could easily disrupt the sanctity of the circle. Sure shoot the guy behind you might work if it's two fascists in a row, otherwise you're one away from a fascist liberal split which if given power, the fascists will absolutely take advantage of. If hitler is given chancellor after three fascist policies are enacted just by blind luck then the game is over as well. The strategy may work in your group but I think there is a lot of luck involved in that.
Fascists simply don't have to sow discord if they can play it straight and pull out every liberal policy they see because of the 66/33 rate of the deck.
Hi there! Secret Hitler fanatic here (play in real life and competitively online) just a couple things I wanted to point out (for simplicity, let a blue card = B, red card = R, hitler = h, Hitler Zone (after three fas policies) = hz; we will assign numbers to each player): 1. Games can only really be played with an odd number of players (any even numbered game would require two liberals executed for the numbers to be equal, this gives the liberals too high winrate) [a 7 players games provides the closest winrate to 50/50 so lets use that as our example and provide each player a number from 1 to 7; 1 being the first president] 2. Lets break down the "Circle" meta: the first deck has seventeen cards, fiveteen of which will be showed the first give govs that will play are 1-2, 2-3, 3-4, 4-5 and 5-6 (assuming hz isnt reached) The issue with this meta is that there will be five presidents touching the deck Lets look at some probabilities: p(4B) in first five govs) = 10% (approx) p(5B) = 50% (approx) p(6B) = 40% (approx) using the "Circle", deck info will be limited by the large range of touchers and so less info is provided to the libs. Another issue with this meta is what if a conflict arises Ex. 1-2 RRB RR conflict; you dont want to ja 2-3 now since 1/2 has a confirmed fas Another issue is if the board reaches hz Ex. 1-2 RRR RR, 2-3 RRR RR (2 investigates 3 lib), 3-4 RRB RR conflict The problem now is that 3 has to make a special election and all of 5, 6, 7 havent touched the deck, thus 3 has no deck information to minimize their Special Election 3. The optimal Meta is called "1526" the first gov is 1-5 regardless of whether 1-5 is blue or red, the second gov is 2-6 if 1-5 was blue, the table can now nein to 5-1 (since 5 reaches on the fail tracker) if 5-1 blues, 6-2 can play and 1-5 etc... keeping the board paired and limiting the touchers to the deck if 1-5 is red, 3-7 will play after 2-6; this allows for the table to have deck info on almost every player, unfortunately seat 4 will be a bit afk The other reason why this meta is strong is because it prevents a "TD Bloc" A TD bloc is when three people in a row are in conflicts and so in order to get past the conflicting players you must Topdeck a card, which is very likely to be R. when pairing players up that can reach on the tracker, a TD bloc is prevented and thus provides the most info at the worst cost. 4. One more recommendation is when the third fascist policy is played and it becomes time for the Special election, everyone should cast a vote on who they want. Anyone in conflicts shouldnt get a vote and the people around them should discuss. Lets provide an example of a game I played: 1-5 RRR RR (red) 2-6 RRB RB (blue) 3-7 RBB BB (blue) 6-2 RRR RR (red) (6 invs 2 fascist) (62 conf) 7-3 RRB RR (red) (73 conflict) in this position, the first deck is a 4B deck (10% chance of naturally occuring) since 2367 are in conflicts 1, 4 and 5 should be discussing who gets the Special Election even though 7 has the theoretical power to hand it to whoever theyd like 1 should then make a Special Election in 4/5 (since 1 is the RRR president they are less likely to receive the Special Election) Seat 7 as a liberal would then follow 1s Special Election since 14 or 15 cannot be two fascists if 7 is fascist and throws the special election, you can just Topdeck once to 4/5 - who can pick 3 as the chancellor and the fascists will lose The reason why the table should discuss and vote for Special Election is that the next president is the one receiving a gun on Fas policy, if the SE'd president is a fascist, they can shoot a liberal and openly claim the fascist line to Hitler since its 3v3. No more govs can pass and the game enters a Topdecking phase, where both sides are forced to Topdeck out. Naturally fascist winrate on TD out is around 80% + depending on the context of the game [very good winrate for fascists] There is lots more theory about the game but I dont think you want to spend any more time reading this Yt comment (if you somehow read through and understood every single geeky point in this message lmao). But yea let me know if any of this is confusing in any way and enjoy playing Secret Hitler whether competitively or not!
I had no idea this game had a competitive scene! Yeah my little Circle probably isn't going to be meta viable anytime soon. Most of the data I have comes from my friend who plays (he's an actuarial scientist), so he's really good about putting together probabilities. I bet he'll be really interested when I show him all this game theory! Once the meta changes and the Circle becomes top tier, let me know. That'll be my chance to enter the competitive scene.
Believe it or not in 2017 when Comp was first starting, the first attempt at a meta was called the "Train Meta" (very similar to the "Circle") It went 1-2 2-3 3-4 etc... until hz was reached then the meta broke down The reason why the meta changed was because a new strategy called "Cucu" was invented. The cucu strategy is whereby the investigated player picks the investigator as chancellor, almost forcing the chancellor to play a blue Ill show 1 quick example then be gone lmao: 1-5 RRR RR (red) 2-6 RRR RR (red) (2 investigates 6 liberal) 3-7 RBB BB (blue) 6 will then pick 2 for 6-2, if 2 conflicts 6, 2 is an outed fascist since 2 investigated 6 liberal, thus enticing 2 to blue 6-2 when its RRB
11:38 had a friend do this almost accidentally, with some nudging by pretending the orange policy I made him enact was his choice to sow discontent. When my friends gave me an only orange policy to enact, I naturally used my exectutive power to kill off the shmuck and my gambit paid off. As the defacto hero of the table, I was a natural choice to elect as chancellor.
16:17 in the rules it states that after the power is used, the game reverts back to normal. So this means the chosen person gets presidentcy twice, but cannot choose the person next to him as a chancellor anymore, thus destroing the cirles power.
So as an example, Let's say that there are 10 players, and (a,b) denoted that a is the president and b is chancellor You go (1,2), (2,3), (3,4)... At some point, let's say (6,7) the power to pick the next president is obtained. Player 6 chooses a as president. Player a can be anyone. Player a then has to choose b. Player b cannot be 6 or 7, as they previously were part of a functioning government. After the turn, presidency goes to player 7, as they were the player after 6. Player 7 cannot choose player a or b. You see that the strategy doesn't work anymore since you want a=7 and b=8. But the turn after. Player 7 is not allowed to choose player 8 again.
Also, what does work is the following strategy. After the power to pick a president is obtained. Just vote no. The choice of president doesn't even matter then. The game reverts back to the original next player's turn (in the example it's player 7), and they can then still pick the next player as chancellor, since he wasn't part of a previously working government. Even if he was chosen as president or chancellor in the previous round, since that round failed.
One weakness of the circle is if 1 or 2 libreals gets a triple Fasist Draw and both Fasists are part of a 2 Facist Draw before it becomes Hitlers Turn,
2 problems with the circle. First, once you get 3 Fascist policies, you are guaranteed to lose eventually, as eventually Hitler WILL be nominated, and if the Meta is that anyone who dissents is suspicious, they will probably be voted in Second, and probably more importantly, it's boring as hell, and takes away a huge part of the fun of the game. Also, who plays Secret Hitler nowadays anyway? If you want a really good social deduction game, you should check out Blood on the Clocktower
FFS, the reverse is true - who plays Blood on the Clocktower nowdays? It's not available right now, you need to ship it (if you even can get them to ship the game to your country, like to Bosnia, Argentina or Russia - places that probably would be hard to ship to) and it costs a bunch (Secret Hitler is Print and Play, enough said). It IS cool that it goes into the role-playing aspect more. But it ain't better than SH. Be it more available, though...
When playing One night werewolf it was fun lying and bluffing with friends and having fun but when we play Secret H!tle sht hits the fan lol one couple almost started an argument and some personal grudges start surfacing hahaha... nein/10 will play again XD
So the whole idea of the circle is...to convince everyone that an obviously bad strategy is actually good and hope they just keep going for it? NGL, you ain't cooking with that one. Giving someone government twice in a row is just naturally suspicious.
I far from hate this game. I just hate the people who play it. There are tryhards out there that have their own little 'metas' on how you're supposed to play, and if you don't, you're toxic. It's kind of pathetic how much gatekeegatekeeping there is on this one. Try not to play with others who have played before if you hate shouting matches
Great video! My group came up with 'the circle-light', essentially. And it always falls apart as soon as the 3rd fascist policy is implemented, as then it makes more sense to pick as the chancellor someone who you already trust (even if that trust is tenuous at best) over the next person clockwise. Is there any special strategy you use in 'the circle' to deal with that, or do you just rely on luck to avoid you insta-losing?
The "pick the president" power says that it goes to that person, and then afterwards it goes to the person who was next in clockwise order from the one who picked the president; if you pick the next in line, they get two terms of presidency in a row. But you can simply agree to all vote ahainst it once, and then agree tonit the second time (or vice versa) to negate this
The Circle is just metagaming and provided no fun... just a game of "Haha! Silly little fascist cant do anything!" 😞 edit: Okay commented literally 15 seconds too early 😂
More then that, it's also just wrong, because you can easily just pretend your bored of the dumbass strat and just breaking it for what you think is right
does anyone else think a group who wants to play The Circle is laaame... why would you ever want to eliminate the main gameplay from the game. Just.... why?
Because the goal of a game is to win, and if the game is solved then there's no reason for liberal players NOT to follow the meta. You're literally asking "why can't we just be idiots who handicap ourselves because it's more fun to play in a sub-optimal way for me personally?" Like, just admit the game is poorly designed and play something better like Shadow Hunters or The Resistance.
@@Ultrox007yeah but surely playing with a meta every time and winning all the time, especially in a friend group, gets boring, right? Playing normally makes it fair and fun for everyone.
We, as players, do it all the time. Restoration loop in Skyrim, playing with cheat mods, only using blueprinted designs in Factorio, playing stun strategies in TCGs (or playing Dragoon Turbo when it was the best Verte target), using the same strategy over and over and over again because It Just Works (TM). We, as humans, are biologically hardwired to search for more effective ways to use less effort, and if we find a strategy that sucks to play, but works more often, we will use it.
@@dominikrni I'd argue meta is just a term for most optimal startegy - when I play games with friends, we all play to win, we all want to best eachother, we all give our best to get our best, we love the challenge. If doing that leads to one side always winning, then we write the game off as poorly designed and play something else. This was my point. That secret hortler is a poorly designed game, and that "just turn your brain off, play badly, and have fun with it" is a terrible defense. Everyone should demand better of the games they buy.
Man, that game is so cool! And it makes you better at life, lying and/or confidence is often necessary! But the Circle is not infalliable. If it just goes around like that, there will be a huge chance Hitler eventually becomes chancellor and has to be voted in. Also, if a Fascist becomes president, gets BRR and passes RR to the Liberal next to him, then lies that they gave them BR and kills them, what then! The Circle allows for very little suspicion to be thrown on anyone, and that is not good! The Liberals want to have suspicion, they want to have clues as to who the Fascists may be!
The Circle has one flaw. In a 7 player set up, if a Fascists cam shoot a liberal behind him, that can stack the deck in their favor. In fact, even if they have to break the circle, they now can force Anarchy. Since there are more Fascists cards in the game and Anarchy is just playing the first card on the top of the deck, this gives the Fascists team decent odds. The circle can be broken.
Everyone closes their eyes. A predetermined person says "Hitler put you thumb up and other fascists open your eyes". Then after a bit say they say "Hitler put down your thumb and everyone open your eyes"
Don't even need that, your looking at needing less due to the possibility of having some of the characters ignore if there is a liberal card in those 9
First time I played this with a couple guys we had a bucket of vodka and club soda so I was hammered and had no idea how to play the game. Mind games had no effect on me, political intrigue and social engineering fell flat at my feet. I was an arbiter of chaos, flinging wrenches into carefully constructed plans like a chimpanzee with fistfuls of faeces.
none of these strategies are even strategies, lol. A super naive video Also the circle doesn't work, period. The fatc you somehow have won a couple of games with it is just pure luck
Surely it would be possible to break the circle even if it is initially implemented? A fascist president investigates a liberal, accuses them of being a fascist, and uses that as an excuse to break the circular formation, or a fascist investigates a fascist and confirms they’re a liberal and uses that as an excuse to break the circular formation. Granted this wouldn’t work if literally all the liberals are fully united in this strategy, but in a regular game setting if one person just suggested doing this at the start I don’t think it would be immune to being broken
Anyone who breaks the circle outs themselves a fascist and thus is skipped over for the rest of the game. Even if a liberal player positives a fascist, they must follow the process as it weighs odds in their favor.
@@oracle372 The meta promises a liberal victory - anyone looking to break it is either outing themselves a a fascist, or are betraying their own team with their own stupidity and must be ejected from the friend group after the self-sabotage.
I'm always a liberal and my friends never believe me. I mean 9/10 times we play i am a liberal. Makes it so much sweeter when I join the windmill of friendship.
Thing is. My friends and I cannot take things serious especially me. So I ended up using reverse psychology. I’d get overly happy when fascist things were passed when I was liberal however I’d do the same when I was a fascist. Or I’d do the opposite reaction.
@@erikpetermans I feel you misunderstood my point. The point of playing games is to win, if you're playing around with no goal then you're not gaming you're just socializing and using the game as the proxy or medium for the socializing. My point was if you don't want to play a game with the point of winning, then gaming doesn't sound like your idea of fun, and perhaps you should find something that better meshes with your goals. i.e. "if you just want to hang out and chat - just do that instead?"
@@Ultrox007 so you’re saying if I’m losing at a game I should stop playing? Because winning is the point of the game? Makes no sense. I also never said that winning wasn’t a goal. I just said that we play this game in an unusual way in order to achieve a win, whilst also having a laugh. “If you don’t play a game with the point of winning, then gaming doesn’t sound like your idea of fun etc.” That’s your opinion and ur just putting words in my mouth. Again. The end goal is still winning. But also confusing everyone. Also if I instead should just socialise instead of playing this game is impossible, every multiplayer game is a form of socialising. Otherwise it shouldn’t be multiplayer… Your point is just “no you’re playing the game “wrong” so you shouldn’t play it.” Last time I checked if I achieve a win in an unusual way it still counts as a win. And in fact. I understood it point very clearly. Because there is nothing different between the first and last comment
@@erikpetermans We agree the point of the game is to win. My point is there's an optimal way to do this. Your point is "but it's more fun to sandbag myself" I don't care if playing with a handicap is enjoyable to you, I care that you recognize it is a self-inflicted handicap.
Not only does The Circle make the game unfun, it's not even a guaranteed win for the liberals. A fascist would only have to avoid shooting Hitler if Hitler happened to be sitting directly to their right, which-- especially in large games-- is not something you can ever count on. Plus, without any real ability for liberals to choose a chancellor, it's entirely possible that Hitler gets elected sometime after the 3rd fascist policy is played because they happen to be sitting in the necessary spot. It's also a great opportunity for fascists to just get a policy in by playing fascist laws and bluffing that they had no choice-- and even if the liberals know they're bluffing, they can't do anything about it because then they're breaking The Circle. Sure it limits alliance forming and fascist power grabs, but it just creates a whole other host of problems for the liberals and removes their power to do anything about it.
completely unrelated but this game was remade on roblox and called dictator (all of the stuff is the exact same it’s just remade to be more kid friendly)
I once played this game wrongly and sincerely thinking I was the Secret Fürer (I thought Facist meant I was Hitlr) this ended up confusing everyone, especially the actual Hitler.
Cool. But my friends are stupid, and by far the most suspicious characters to ever play social deducted. No subtlety, no strategy, just accuse one guy every time and work from there. (Usually me)
One of the best strategies we employ is to suddenly declare yourself the bad guy. Once the entire group declared themself the bad guy and i was still voted out first
This game was re-implemented as Hollywood 1947 by Facade Games. In that game, you had Patriots versus Communists, and each of them played cards into the film you were intending to make, and the "rising star" could play both ends from the middle. It is a very fine party game that gets everyone looking sus and guilty even if they are on the same side.
That video hit close to home. I introduced this game at a family event where we had 7 players. My brother-in-law protested too much so I figured he must be a Nazi. Unfortunately the rest of the party bought his story and I ended up dead because I was quite and just watching people. It's a very fun game and WAY better that a game like Monopoly where it goes on for hours and hours.
I played this a lot while at boarding School with many people of various experience with the game. I got the reputation around the school as the person who’s always fascist because I loved playing fascist and was quite good at it. My advantage was that I look just as suspicious regardless of my role that I always get mentioned which means I still have the power to influence regardless of suspicion. The problem was that whenever I played liberal, the fascist used this to always frame me and usually get me killed first.
I remember watching TotalBiscuit playing this game once a week. Absolute joy. Until they discovered meta strats and how their friends act. At that point it became stale and predictable.
The circle can also be double edged... as juat do ti bad luck you could be forced to make hitler chancler and lose Its bigest draw back is its luck dependent based on seatinf and card draw... and 2 facests can discard 2 libral cards with facests card placed... Aka it leads to the most success to liberal but removes the fun as you lose do to luck and remove all the fun
Dang, I saw this comment hoping I could play secret hitler, because I have no real life friends, and the game has no players. Guess I don’t have any online friends either.
Theres a game actually like this on roblox instead of fascist is a authiories while liberal is freedom the authoire has a hitler is instead a dictator the chancelor is prime minister and president is president minister the prime minister will become a president amd they will make a person a prime ministerthe is the play same but authoure is different authories has special powers like assasination assianation is self explanary
I could never get into this game, like tic-tac-toe I see it as a solved game, I'm also very good at reading tells. As a result, the only way to lose is it everyone else at the table is an idiot. Which considering the kinds of people who play this game (or CAH) is very high...
I played this one time in English class. I was able to intimidate HITLER into playing a Democratic policy. I said "I'm giving you a democracy and a fascism policy. Play the democracy policy or we'll know you're a fascist." I saw genuine fear in his eyes and he said after the game I actually scared him into playing the democracy policy.
My favorite round was as a fascist in a game of 8 (2 fascists, hitler, 5 liberals). In the first 3 rounds all 5 liberals and hitler had one of the two offices and two liberal and one fascist law was made. The people followed the rule of the circle strictly (persons 1-3 were presidents, persons 8-6 were chancellors). The next round my fellow fascist (number 4) was president and made me (number 5) chancellor (he was able to hide his intentions with the argument that I didn‘t have an office so far). Of course we passed a fascist law. Next round I was president, chose a liberal chancellor and made sure another fascist law was passed. I also made sure to spread doubt regarding the intentions of said liberal chancellor. Of course I got suspected as a fascist but hitler and my fellow fascist weren‘t suspicious. Since the third fascist law was passed I decided to appoint my fellow fascist as president (with the argument that his next presidency would be the farthest away). Since he wasn‘t suspected to be a fascist he was then able to lead the others into making hitler the chancellor winning us the game.
ofc, in any social deduction game, you can always go for the pikmin 4 gambit to throw out all strategy and win through blunt comedic force
100 rock pikmin + Otachi charge
based altrive enthusiast
*pikmin 5
What does Pikmin 4 have to do with?
“The circle” is exactly the reason my friends play a rule called “double power” where if you were just in a position of power, or will be in a position of power the next round, you can not be chosen as chancellor. destroying the un-fun demeanor of “The circle”
Good idea to keep the game fun!
Isn't the first part already part of the rules?
That if you were president or chancellor in the previous round, you can't be elected chancellor
The added is or will be in a position of power
@@xolotltolox7626Yeah I think so too
@@xolotltolox7626 So per the rules, whoever was just Chancellor and whoever was just President cannot be chosen as the next Chancellor, however the Presidency will always cycle clockwise. The Circle strategy takes advantage of this by having the players agree to always give the Chancellor position to the person who will *next* be President,
This house rule prevents you from doing that by making it so that three people are not allowed to be chancellor instead of two: The players who were President and Chancellor in the previous round, and the player who will next be president per the clockwise order. (in a 5 player game this means there will only be one player eligible to be Chancellor for each round, but there will still be a gap between them being Chancellor and them being President. If you're playing with more than 5 players there's still actual decision making to be done)
You haven't played a game of SH until you've played a game where everyone has a NERF Pistol in their offhand!
Yo that sounds fun
@@dragonprincess2925Yes, yes it does.
Airsoft to spice it up, ouch
This is the only way we play. But instead of everyone having one. It just sits ominously on the table next to the board. The amount of times we’ve had people pleading for their life at gun point while the President paces back and forth in front of the table… best addition to the game bar none.
Hitler on April 30th, 1945:
My favourite play in this game, as I was a Liberal, I got the ability to see someones card, I picked the most panicked person in the group. He was a Fasict and I said he was a Lib, The reflief I saw in his eye told me he was hitler, and two others in the group started to panic. I ended up giving Hitler the Fasict policy that I would use to shoot him... The group called me a sweaty gamer XD
Reminds me of American intervention
@@willamyte How does that remind you of american intervention?
@@eisgnom7383Guns
If you had enough fascist policies to have access to bullets, wouldn't have electing Hitler chancellor automatically lost you the game? How were you able to "give Hitler the fascist policy" to shoot him?
This doesn't seem to fit the rules as I read them. In order to give him the Fascist policy, you have to make him chancellor. And for it to be a bullet, there have to be three others on the board. As soon as he is elected chancellor, he declares victory.
The Circle: “We used the fascism to defeat the fascism.”
Bruh that's literally what FDR did during WW2, in a sense.
I wouldn't call organizing against fascism fascism, but whatever you say.
@@Skaevssome people call just organizing itself and using any kind of force (including enforcement of laws or even morals) fascism.
Stalinism = Red fascism
Do I really have to explain this?
@@Skaevs you are right, using draconian laws that subsume every actor into a mechanized state has nothing to do with fascism...
Used to play this in the school lunch room. One buddy knew all the statistics and stuff and could track it in his head, but another guy could just read anyone and everyone. Like he knew who the culprit was from play 3 or 4. He really liked playing the liberal side so he could do that, but that also meant that he could play a pretty mean facist... up till the point one is able to eliminate a player cause either he said who it actually was or you knew he was it when you eliminated the player
I got all my stats from my actuarial science major, he says theres about a 5% chance for drawing 3 all fascists in a row.
We kinda take his stats at face value since he's smart
Just saw this. In first deck its less than 0.25%. You might be thinking in reshuffle when its 10 red and 2 blues.
Because there aren't that many cards you can count them based on what people claim and determine how many times people lied
Ah an anarchist with a brain
This game has problems, but the moment you're the last liberal at the table and the untouched fascists look at you like you turned into a cartoon roast turkey while explaining why cannibalism is bad? Bonechilling
Likewise, that feeling when you're playing the fascist side and you have taken the majority is amazing.
I played this with a group of friends and in all three of the games, I was accused of being Hitler... Every time I was a liberal... I fear the implications this has on my personality
Been there, we were playing Mafia, I was accused all the time and everyone jumped onboard instantly, I was never Mafia and Mafia always won.
What are your thoughts on art?
@@realdragon[redacted] [redacted] [redacted] [redacted]
There is a fan expansion that adds other parties that you can play like the communists or monarchists and I had a really fun game while playing with the communist. The communists have their own policy tracker with unique effects which you can use to detect fascists and even hitler if you play your cards right. They also win alongside liberals if hitler is killed. During this game I was a fascist and the one communist in my group figured out exactly who the fascist and hitler were. We (the fascists) were however able to convince the libs that they can win without the communists easily by killing the communist and reaching the end of their policy tracker. They then executed the communist and accidentally chose a fascist as president, who then killed another liberal. Because there were an equal ammount of fascists and non-fascists the game stalled until the Election Tracker reached the end and the final fascist policy was revealed and enacted.
Funnily enough, this is pretty similar to what actually happened in Germany from 1919 to 1933!
what the fuck this isn't even secret hitler this is just a historical reenactment
@@Materialist39except the liberals wouldn't have won if the commies did
I actually kinda like the idea of a communist win condition that is mutually exclusive to liberal wincon. That makes the game line up with history, where liberals often sought to suppress communists, which helped the fascists claim power.
love this idea
I almost commented before you finished talking about the circle strategy lol. Halfway through I was thinking, "This sounds very boring." Plus the fact it had to be made before the game started meant if you wanted an easy win and got fascist, congratulations, you screwed yourself over.
I once joined a secret hitler game on TTS that was using the circle and I got blackballed because I reintroduced doubt to the game (I announced that a card play I had made was done randomly).
I must be misunderstanding The Circle strategy. It seems like metagaming specifically in order to break the game? Like, at that point why even play the game? Why not just shorten it down to 'deal party cards; reveal party cards; Fascists lose'? Plus, it feels like there is at least one point when he is explaining the strategy where lying would still destabilize things. Plus, wouldn't its success be dependant on how people are sitting? If enough fascist policies are implemented before his turn arrives, wouldn't Hitler automatically win?
@@marksimmons5872They blacklabelled you for playing the gane right xD
"So you wanna be hitler." how did you know
I remember when main liberal in Weimar Republic said: there's hitler among us
and then hitler said it's hitlering time and hitlered whole weimar republic
isn't this just among us on steroids
Among Us but the imposter is Hitler
No
There's actually a LOT of versions of this game. Werewolf is probably one of the earliest versions of this. Town of Salem is also similar.
No, it's like Among Us on meth
@@score38Blood On The Clocktower and Mafia are some other noteworthy social deduction games
Potential counter strategies still available while playing under a Circle environment:
You can still freely claim anything you like about the cards you give or receive, and the hidden information involved means that it's two players' word against each other. You can actually do this symmetrically so that (with a skilled lying performance) there is no distinction between the two players claiming the other as a liar. You do this by, as President, handing the Chancellor no choice, and when they claim that they had none, disputing that claim. On its own, that's seemingly a pretty amateurish move. However, keep in mind that you can do the reverse from the Chancellor position - receiving a choice from a liberal, but claiming you had none. Obviously if both president and chancellor share a team, you can freely use this strategy or not as desired based on the amount of distrust you want to create, and if the three cards are all the same there's obviously little room to make claims. But importantly, when the chancellor claims to have not had a choice, and the president then disputes and argues the reverse, you have no way (from game mechanics themselves) to know who's lying.
Given this strategy, the fascist team can skew the policy rounds even more towards fascist policies than the default 2:1 card distribution would produce, while varying up whether they do or don't apply the strategy unpredictably to add further camouflage. Most importantly though, the fascists retain their biggest advantage: team knowledge. They know where the fascists and Hitler are in the circle of players, and therefore know exactly how many policies until Hitler is chancellor. Because they have a much stronger ability to sculpt which policies are implemented when (since the only times they can't deceivingly get a fascist policy card through, is when only liberals have both policy roles and/or when the chancellor is handed two liberal policies, which is a low chance due to the card ratio). The fascists know which rounds one of them will be in each role, and can somewhat control who's in power when different presidential and chancellor powers are activated (including delaying or accelerating the assassination power, almost completely eliminating the risk of eliminating Hitler), and even making sure that their win condition is set up before Hitler is automatically handed the chancellorship.
While The Circle gives liberals an advantage by constraining the types of deceptive game actions available to each player, it also creates a chokehold on information that makes the built-in informational edge given to the fascist team even more impactful. Especially if the liberals are aware of this counter-strategy, there's reasons a liberal would 'break pattern' (prevent fascist policy accumulation) just as much as there are reasons a fascist would (avoiding the loss condition). The Circle obviously makes the game more DIFFICULT socially for the fascists, but with enough intentional unpredictability it may be possible for fascists to force a win MORE often under the Circle than the liberals can (denied as they are, of the ability to NOT elect a suspicious player - if you make it 50/50 odds on who's suspicious in a conventional game, the liberals can just elect neither, but under The Circle, that option goes away).
3:38 the fact that 66% of cards are fascist policies is a big implication that often doesn’t get explained - because knowing that, it becomes much more likely to actually get served 3 fascist policies.
Making accusing someone of being a fash, different than before
this game actually seems genius and is a great metaphor for organizing irl
As long as you don't become the thing you swore to destroy.
How do you mean? Did Hitler pretend to be a liberal to get into power?
I really want you to review Secret Hitler XL with anarchists, communists, monarchists, and emergency powers
damn that sounds... pretty complicated to say the least
and fun
And more realistic @@dominikrni
What do emergency powers do, though?
@@dominikrni
Allow the Chancellor to rule by decree and without regard to the constitution
Communists get a similar board like the fascists. Anarchists win if a certain amount of turns go without a chancellor
Just a small correction, when voting, even the prospect chancellor and president vote!
The fact that the Circle is so successful is not a coincidence. It’s basically what would have been necessary to stop Hitler from gaining the chancellorship: for everyone to the Nazis’ left to unite against their threat instead of falling to infighting over specific goals and underestimating his threat or thinking he could be controlled, as it would be implemented via game mechanics.
We decided to play this at my school’s games club, we spent 2 attempts trying to start a game and messing it up immediately and having to restart, and then by the time we started a successful game we ran out of time and had to leave
skill issue
What I've found out is that every time my friend group thinks we have figured out a meta, someone breaks it so most of the advice in this video is probably useless
Makes sense, the best strategy is to be unpredictable and make plays your opponents won't suspect. But the advice in the video is generally good advice for looking less suspicious.
isnt the circle strategy vulnerable to giving the funny man chancellor and automatically ending the game, or am i missing something?
So wait, how does The Circle not just always get the Hitler player the win? Wouldn't that player just get elected chancellor inevitably, winning the game for them instantly?
statistically improbable and anomalous.
APPOINTED*******************
@@Ultrox007 how so?
@@casesater There's a lot of math and permutations to this that I'd like to not bombard you with, and forgive the censors for youtube.
Put simply: the FPs (fascist_players) need 3 policies first, and each time they get a new one there's an execution. Under normal circumstances for an 8 player game there's ~13% odds each turn that either side will instantly win, with either hortler getting nominated or executed when the base policy draws have a 50/50 shot at being implemented. However, Since LPs only need 5 policies to FPs 6, and with executions weighting odds against FPs by running on logic instead of trust, the odds will tip into the LPs favor, effectively making the moment hotler can win by election a "game over in 3 turns".
If he was the president though, there's a 50/50 odds he'll just get executed (7% chance) for an immediate game over as the next president executes him should they pass another FP policy.
If LP passes, or he wasn't seated there during the turn, then we continue play, with 8 players and only 3 turns left, then only 37% odds he'll even get reached, and this assumes we don't draw or turn lucky and end in 2 (25% to reach) - and this all assumes you even reach this magical situation in the first place.
Running circle simulations, 6 and 8 player games have LPs win ~97% of the time, while 7 player games win 83%, and 5 player games win 76% (generally people want bigger groups for these kinds of games, so it likely begrudges normie players that smaller player groups more often favor the traitors - even if the odds are still weighted heavily against them. People remember losses more easily than wins.)
No, because Hitler being chancellor is only a fascist win if three fascist policies have already been enacted.
If you're going to use the circle strategy you might as well just go play candy land instead, because it basically removes all agency from all players.
I've played this game dozens of times and although "the circle" approach would work in your group it absolutely would not work with mine lol. According to luck of the draw as well fascists, if placed in the right order could easily disrupt the sanctity of the circle. Sure shoot the guy behind you might work if it's two fascists in a row, otherwise you're one away from a fascist liberal split which if given power, the fascists will absolutely take advantage of. If hitler is given chancellor after three fascist policies are enacted just by blind luck then the game is over as well. The strategy may work in your group but I think there is a lot of luck involved in that.
Fascists simply don't have to sow discord if they can play it straight and pull out every liberal policy they see because of the 66/33 rate of the deck.
It's all luck, you just gotta trust the circle and hope it works out. For whatever reason trusting the circle has worked everytime its been tried
Hi there! Secret Hitler fanatic here (play in real life and competitively online)
just a couple things I wanted to point out (for simplicity, let a blue card = B, red card = R, hitler = h, Hitler Zone (after three fas policies) = hz; we will assign numbers to each player):
1. Games can only really be played with an odd number of players (any even numbered game would require two liberals executed for the numbers to be equal, this gives the liberals too high winrate) [a 7 players games provides the closest winrate to 50/50 so lets use that as our example and provide each player a number from 1 to 7; 1 being the first president]
2. Lets break down the "Circle" meta:
the first deck has seventeen cards, fiveteen of which will be showed
the first give govs that will play are 1-2, 2-3, 3-4, 4-5 and 5-6 (assuming hz isnt reached)
The issue with this meta is that there will be five presidents touching the deck
Lets look at some probabilities:
p(4B) in first five govs) = 10% (approx)
p(5B) = 50% (approx)
p(6B) = 40% (approx)
using the "Circle", deck info will be limited by the large range of touchers and so less info is provided to the libs.
Another issue with this meta is what if a conflict arises
Ex. 1-2 RRB RR conflict; you dont want to ja 2-3 now since 1/2 has a confirmed fas
Another issue is if the board reaches hz
Ex. 1-2 RRR RR, 2-3 RRR RR (2 investigates 3 lib), 3-4 RRB RR conflict
The problem now is that 3 has to make a special election and all of 5, 6, 7 havent touched the deck, thus 3 has no deck information to minimize their Special Election
3. The optimal Meta is called "1526"
the first gov is 1-5
regardless of whether 1-5 is blue or red, the second gov is 2-6
if 1-5 was blue, the table can now nein to 5-1 (since 5 reaches on the fail tracker)
if 5-1 blues, 6-2 can play and 1-5 etc... keeping the board paired and limiting the touchers to the deck
if 1-5 is red, 3-7 will play after 2-6; this allows for the table to have deck info on almost every player, unfortunately seat 4 will be a bit afk
The other reason why this meta is strong is because it prevents a "TD Bloc"
A TD bloc is when three people in a row are in conflicts and so in order to get past the conflicting players you must Topdeck a card, which is very likely to be R.
when pairing players up that can reach on the tracker, a TD bloc is prevented and thus provides the most info at the worst cost.
4. One more recommendation is when the third fascist policy is played and it becomes time for the Special election, everyone should cast a vote on who they want. Anyone in conflicts shouldnt get a vote and the people around them should discuss. Lets provide an example of a game I played:
1-5 RRR RR (red)
2-6 RRB RB (blue)
3-7 RBB BB (blue)
6-2 RRR RR (red) (6 invs 2 fascist) (62 conf)
7-3 RRB RR (red) (73 conflict)
in this position, the first deck is a 4B deck (10% chance of naturally occuring)
since 2367 are in conflicts 1, 4 and 5 should be discussing who gets the Special Election even though 7 has the theoretical power to hand it to whoever theyd like
1 should then make a Special Election in 4/5 (since 1 is the RRR president they are less likely to receive the Special Election)
Seat 7 as a liberal would then follow 1s Special Election since 14 or 15 cannot be two fascists
if 7 is fascist and throws the special election, you can just Topdeck once to 4/5 - who can pick 3 as the chancellor and the fascists will lose
The reason why the table should discuss and vote for Special Election is that the next president is the one receiving a gun on Fas policy, if the SE'd president is a fascist, they can shoot a liberal and
openly claim the fascist line to Hitler since its 3v3. No more govs can pass and the game enters a Topdecking phase, where both sides are forced to Topdeck out. Naturally fascist winrate on TD out is around 80% + depending on the context of the game [very good winrate for fascists]
There is lots more theory about the game but I dont think you want to spend any more time reading this Yt comment (if you somehow read through and understood every single geeky point in this message lmao).
But yea let me know if any of this is confusing in any way and enjoy playing Secret Hitler whether competitively or not!
I had no idea this game had a competitive scene! Yeah my little Circle probably isn't going to be meta viable anytime soon.
Most of the data I have comes from my friend who plays (he's an actuarial scientist), so he's really good about putting together probabilities. I bet he'll be really interested when I show him all this game theory!
Once the meta changes and the Circle becomes top tier, let me know. That'll be my chance to enter the competitive scene.
Believe it or not in 2017 when Comp was first starting, the first attempt at a meta was called the "Train Meta" (very similar to the "Circle")
It went 1-2 2-3 3-4 etc... until hz was reached then the meta broke down
The reason why the meta changed was because a new strategy called "Cucu" was invented. The cucu strategy is whereby the investigated player picks the investigator as chancellor, almost forcing the chancellor to play a blue
Ill show 1 quick example then be gone lmao:
1-5 RRR RR (red)
2-6 RRR RR (red) (2 investigates 6 liberal)
3-7 RBB BB (blue)
6 will then pick 2 for 6-2, if 2 conflicts 6, 2 is an outed fascist since 2 investigated 6 liberal, thus enticing 2 to blue 6-2 when its RRB
Darn, I missed my chance then. Crazy how the competitive scene evolves
YOURE A SECRET WHO FANATIC?
Hey bro I think you need to play less Secret Hitler
He read liberal once last video and immediately knew his next video
i think 100% win guaranteed win situations are stinky and boring
Ah yes, Mafia (the party game) with politics.
Be subtle in your accusations.
Me with the sped up chorus of "Heut ist mein Tag" at the ready.
11:38 had a friend do this almost accidentally, with some nudging by pretending the orange policy I made him enact was his choice to sow discontent. When my friends gave me an only orange policy to enact, I naturally used my exectutive power to kill off the shmuck and my gambit paid off. As the defacto hero of the table, I was a natural choice to elect as chancellor.
So this is what inspired "Dictator".
A Roblox game with a familiar theme from this board game.
Yeah I was thinking the exact same thing
yea
This looks like I'd have fun watching other people play it, but that I would be absolutely terrible at actually playing it myself.
16:17 in the rules it states that after the power is used, the game reverts back to normal. So this means the chosen person gets presidentcy twice, but cannot choose the person next to him as a chancellor anymore, thus destroing the cirles power.
So as an example,
Let's say that there are 10 players, and (a,b) denoted that a is the president and b is chancellor
You go (1,2), (2,3), (3,4)...
At some point, let's say (6,7) the power to pick the next president is obtained. Player 6 chooses a as president. Player a can be anyone. Player a then has to choose b. Player b cannot be 6 or 7, as they previously were part of a functioning government. After the turn, presidency goes to player 7, as they were the player after 6. Player 7 cannot choose player a or b. You see that the strategy doesn't work anymore since you want a=7 and b=8. But the turn after. Player 7 is not allowed to choose player 8 again.
Also, what does work is the following strategy. After the power to pick a president is obtained. Just vote no. The choice of president doesn't even matter then. The game reverts back to the original next player's turn (in the example it's player 7), and they can then still pick the next player as chancellor, since he wasn't part of a previously working government. Even if he was chosen as president or chancellor in the previous round, since that round failed.
One weakness of the circle is if 1 or 2 libreals gets a triple Fasist Draw and both Fasists are part of a 2 Facist Draw before it becomes Hitlers Turn,
H being elected as chancellor at any point after the 3rd F policy is played wins the game for the F's, not just right after
2 problems with the circle.
First, once you get 3 Fascist policies, you are guaranteed to lose eventually, as eventually Hitler WILL be nominated, and if the Meta is that anyone who dissents is suspicious, they will probably be voted in
Second, and probably more importantly, it's boring as hell, and takes away a huge part of the fun of the game.
Also, who plays Secret Hitler nowadays anyway? If you want a really good social deduction game, you should check out Blood on the Clocktower
Statistically improbable given how the circle and execution forces work.
FFS, the reverse is true - who plays Blood on the Clocktower nowdays? It's not available right now, you need to ship it (if you even can get them to ship the game to your country, like to Bosnia, Argentina or Russia - places that probably would be hard to ship to) and it costs a bunch (Secret Hitler is Print and Play, enough said). It IS cool that it goes into the role-playing aspect more. But it ain't better than SH. Be it more available, though...
When playing One night werewolf it was fun lying and bluffing with friends and having fun but when we play Secret H!tle sht hits the fan lol one couple almost started an argument and some personal grudges start surfacing hahaha... nein/10 will play again XD
So the whole idea of the circle is...to convince everyone that an obviously bad strategy is actually good and hope they just keep going for it?
NGL, you ain't cooking with that one. Giving someone government twice in a row is just naturally suspicious.
I far from hate this game. I just hate the people who play it. There are tryhards out there that have their own little 'metas' on how you're supposed to play, and if you don't, you're toxic. It's kind of pathetic how much gatekeegatekeeping there is on this one. Try not to play with others who have played before if you hate shouting matches
if only there was an option to pay president 2 million marks..
The circle strategy just sounds an awful lot like autocracy.
Great video!
My group came up with 'the circle-light', essentially. And it always falls apart as soon as the 3rd fascist policy is implemented, as then it makes more sense to pick as the chancellor someone who you already trust (even if that trust is tenuous at best) over the next person clockwise. Is there any special strategy you use in 'the circle' to deal with that, or do you just rely on luck to avoid you insta-losing?
We go straight on the luck path, more of a "trust the circle" approach. It hasn't failed us once yet!
I managed to play the game so poorly, I won as hitler by being the only person anyone could trust to be a liberal.
@@metaparalysis3441 im sorry what
The "pick the president" power says that it goes to that person, and then afterwards it goes to the person who was next in clockwise order from the one who picked the president; if you pick the next in line, they get two terms of presidency in a row.
But you can simply agree to all vote ahainst it once, and then agree tonit the second time (or vice versa) to negate this
love this game so much.
idk why i like secret roll games so much given my social disablity (autist) blood on the clocktower looks like so much fun
Something something social interaction is easier when you know someone belongs to a distinct group, with clearly defined goals and motivation
The Circle is just metagaming and provided no fun... just a game of "Haha! Silly little fascist cant do anything!" 😞
edit: Okay commented literally 15 seconds too early 😂
More then that, it's also just wrong, because you can easily just pretend your bored of the dumbass strat and just breaking it for what you think is right
does anyone else think a group who wants to play The Circle is laaame... why would you ever want to eliminate the main gameplay from the game. Just.... why?
Because the goal of a game is to win, and if the game is solved then there's no reason for liberal players NOT to follow the meta.
You're literally asking "why can't we just be idiots who handicap ourselves because it's more fun to play in a sub-optimal way for me personally?"
Like, just admit the game is poorly designed and play something better like Shadow Hunters or The Resistance.
@@Ultrox007yeah but surely playing with a meta every time and winning all the time, especially in a friend group, gets boring, right?
Playing normally makes it fair and fun for everyone.
We, as players, do it all the time. Restoration loop in Skyrim, playing with cheat mods, only using blueprinted designs in Factorio, playing stun strategies in TCGs (or playing Dragoon Turbo when it was the best Verte target), using the same strategy over and over and over again because It Just Works (TM).
We, as humans, are biologically hardwired to search for more effective ways to use less effort, and if we find a strategy that sucks to play, but works more often, we will use it.
@@kingawsume 500 million seconds of paralysis goes hard
@@dominikrni I'd argue meta is just a term for most optimal startegy - when I play games with friends, we all play to win, we all want to best eachother, we all give our best to get our best, we love the challenge.
If doing that leads to one side always winning, then we write the game off as poorly designed and play something else.
This was my point. That secret hortler is a poorly designed game, and that "just turn your brain off, play badly, and have fun with it" is a terrible defense. Everyone should demand better of the games they buy.
Man, that game is so cool! And it makes you better at life, lying and/or confidence is often necessary!
But the Circle is not infalliable. If it just goes around like that, there will be a huge chance Hitler eventually becomes chancellor and has to be voted in. Also, if a Fascist becomes president, gets BRR and passes RR to the Liberal next to him, then lies that they gave them BR and kills them, what then!
The Circle allows for very little suspicion to be thrown on anyone, and that is not good! The Liberals want to have suspicion, they want to have clues as to who the Fascists may be!
5:41 this sounds so bad without context 😂
there is a Roblox game that is literally just this.
pretty fun game, its called "Dictator".
yes, I was searching new comments to see if anyone knew
This should be made for online play, playing this over a discord voice chat could be fun
The Circle has one flaw. In a 7 player set up, if a Fascists cam shoot a liberal behind him, that can stack the deck in their favor. In fact, even if they have to break the circle, they now can force Anarchy. Since there are more Fascists cards in the game and Anarchy is just playing the first card on the top of the deck, this gives the Fascists team decent odds. The circle can be broken.
I wish I had 7 friends to play this with
Maybe I missed it in the video but how do the fascist know who each other and Hitler are?
Everyone closes their eyes. A predetermined person says "Hitler put you thumb up and other fascists open your eyes". Then after a bit say they say "Hitler put down your thumb and everyone open your eyes"
How to loose with the circle.
Have the top 9 cards be fascist policies.
Well get chancellor hitler eventually
Don't even need that, your looking at needing less due to the possibility of having some of the characters ignore if there is a liberal card in those 9
First time I played this with a couple guys we had a bucket of vodka and club soda so I was hammered and had no idea how to play the game. Mind games had no effect on me, political intrigue and social engineering fell flat at my feet. I was an arbiter of chaos, flinging wrenches into carefully constructed plans like a chimpanzee with fistfuls of faeces.
none of these strategies are even strategies, lol. A super naive video
Also the circle doesn't work, period. The fatc you somehow have won a couple of games with it is just pure luck
“I’m not Hitler!!”
Definitely not Hitler
Babe wake up! Kamsandwich just uploaded!
what is the point of this comment
@@SoulSukkur what’s the point of your existence?
@@jimcooke6257 to inquire, to learn.
what is the point of that comment
I enjoyed it
Surely it would be possible to break the circle even if it is initially implemented? A fascist president investigates a liberal, accuses them of being a fascist, and uses that as an excuse to break the circular formation, or a fascist investigates a fascist and confirms they’re a liberal and uses that as an excuse to break the circular formation. Granted this wouldn’t work if literally all the liberals are fully united in this strategy, but in a regular game setting if one person just suggested doing this at the start I don’t think it would be immune to being broken
@@terreausore2435
If everybody follows through. I mean psychologically. People aren't emotionless rational drones
Anyone who breaks the circle outs themselves a fascist and thus is skipped over for the rest of the game.
Even if a liberal player positives a fascist, they must follow the process as it weighs odds in their favor.
@@oracle372 The meta promises a liberal victory - anyone looking to break it is either outing themselves a a fascist, or are betraying their own team with their own stupidity and must be ejected from the friend group after the self-sabotage.
I'm always a liberal and my friends never believe me. I mean 9/10 times we play i am a liberal. Makes it so much sweeter when I join the windmill of friendship.
Anything that 'solves' a board game makes it unplayable....
Thing is. My friends and I cannot take things serious especially me. So I ended up using reverse psychology. I’d get overly happy when fascist things were passed when I was liberal however I’d do the same when I was a fascist. Or I’d do the opposite reaction.
Then don't game, just go to a bar and socialize.
@@Ultrox007 What?? Why would I go to a bar if I wan't to play a game?? It's not because we play this game "wrong" we don't need to play it at all...
@@erikpetermans I feel you misunderstood my point.
The point of playing games is to win, if you're playing around with no goal then you're not gaming you're just socializing and using the game as the proxy or medium for the socializing. My point was if you don't want to play a game with the point of winning, then gaming doesn't sound like your idea of fun, and perhaps you should find something that better meshes with your goals. i.e. "if you just want to hang out and chat - just do that instead?"
@@Ultrox007 so you’re saying if I’m losing at a game I should stop playing? Because winning is the point of the game? Makes no sense. I also never said that winning wasn’t a goal. I just said that we play this game in an unusual way in order to achieve a win, whilst also having a laugh. “If you don’t play a game with the point of winning, then gaming doesn’t sound like your idea of fun etc.” That’s your opinion and ur just putting words in my mouth. Again. The end goal is still winning. But also confusing everyone. Also if I instead should just socialise instead of playing this game is impossible, every multiplayer game is a form of socialising. Otherwise it shouldn’t be multiplayer…
Your point is just “no you’re playing the game “wrong” so you shouldn’t play it.” Last time I checked if I achieve a win in an unusual way it still counts as a win. And in fact. I understood it point very clearly. Because there is nothing different between the first and last comment
@@erikpetermans We agree the point of the game is to win.
My point is there's an optimal way to do this.
Your point is "but it's more fun to sandbag myself"
I don't care if playing with a handicap is enjoyable to you, I care that you recognize it is a self-inflicted handicap.
Playing this game as a commie should be hella wierd since everyone to you is a fascists
This game sucks 👍 pretty easy to guess 3 moves in
I hate that this game doesn't have socialist or communist factions. KPD and SPD were the only ones that actually opposed the Enabling Act.
12:45 * lightning strike *
Not only does The Circle make the game unfun, it's not even a guaranteed win for the liberals. A fascist would only have to avoid shooting Hitler if Hitler happened to be sitting directly to their right, which-- especially in large games-- is not something you can ever count on. Plus, without any real ability for liberals to choose a chancellor, it's entirely possible that Hitler gets elected sometime after the 3rd fascist policy is played because they happen to be sitting in the necessary spot. It's also a great opportunity for fascists to just get a policy in by playing fascist laws and bluffing that they had no choice-- and even if the liberals know they're bluffing, they can't do anything about it because then they're breaking The Circle. Sure it limits alliance forming and fascist power grabs, but it just creates a whole other host of problems for the liberals and removes their power to do anything about it.
I'd have to see the math to believe you
@@LightPink cool dude
completely unrelated but this game was remade on roblox and called dictator (all of the stuff is the exact same it’s just remade to be more kid friendly)
I once played this game wrongly and sincerely thinking I was the Secret Fürer (I thought Facist meant I was Hitlr) this ended up confusing everyone, especially the actual Hitler.
11:50 literally the Röhmputsch
Oh I've played a game similar to this on roblox
Cool. But my friends are stupid, and by far the most suspicious characters to ever play social deducted. No subtlety, no strategy, just accuse one guy every time and work from there. (Usually me)
One of the best strategies we employ is to suddenly declare yourself the bad guy. Once the entire group declared themself the bad guy and i was still voted out first
THERE’S A GAME ABOUT THE WEIMAR REPUBLIK??? YEAAAASSSS
Jesus fuckimg Christ there is a Roblox version of this game
This game was re-implemented as Hollywood 1947 by Facade Games. In that game, you had Patriots versus Communists, and each of them played cards into the film you were intending to make, and the "rising star" could play both ends from the middle. It is a very fine party game that gets everyone looking sus and guilty even if they are on the same side.
The circle is the definition of party pooper
Ironic they made hitler the reptile
the most unrealistic part of this game is that the liberals oppose fascism
they didn't historically
That video hit close to home. I introduced this game at a family event where we had 7 players. My brother-in-law protested too much so I figured he must be a Nazi. Unfortunately the rest of the party bought his story and I ended up dead because I was quite and just watching people. It's a very fun game and WAY better that a game like Monopoly where it goes on for hours and hours.
3:35 You could have just said two thirds and one third...
I played this a lot while at boarding School with many people of various experience with the game. I got the reputation around the school as the person who’s always fascist because I loved playing fascist and was quite good at it. My advantage was that I look just as suspicious regardless of my role that I always get mentioned which means I still have the power to influence regardless of suspicion. The problem was that whenever I played liberal, the fascist used this to always frame me and usually get me killed first.
I remember watching TotalBiscuit playing this game once a week. Absolute joy. Until they discovered meta strats and how their friends act. At that point it became stale and predictable.
Definitely not a game to play for money stakes.
The circle is such a boring strat how would you fix it
2 seconds in the video, you did great
The circle can also be double edged... as juat do ti bad luck you could be forced to make hitler chancler and lose
Its bigest draw back is its luck dependent based on seatinf and card draw... and 2 facests can discard 2 libral cards with facests card placed...
Aka it leads to the most success to liberal but removes the fun as you lose do to luck and remove all the fun
if playing a game well removes the fun, then it's a poorly designed game.
Bit unhappy that they represented the fascists as reptiles. We need fairer lizard representation :(
Fortunately, we have Gay Monopoly for that
There’s a roblox version of this called dictator it’s the exact same thing
Yeah its a fun game
Dang, I saw this comment hoping I could play secret hitler, because I have no real life friends, and the game has no players. Guess I don’t have any online friends either.
Theres a game actually like this on roblox instead of fascist is a authiories while liberal is freedom the authoire has a hitler is instead a dictator the chancelor is prime minister and president is president minister the prime minister will become a president amd they will make a person a prime ministerthe is the play same but authoure is different authories has special powers like assasination assianation is self explanary
Circle sounds like it ruins the game
If your friend always Mains Germany in WOT, WT, COH, MEN OF WAR and, ROAD TO VALOR you can easily tell they are Liberals
I could never get into this game, like tic-tac-toe I see it as a solved game, I'm also very good at reading tells. As a result, the only way to lose is it everyone else at the table is an idiot. Which considering the kinds of people who play this game (or CAH) is very high...
I don’t really understand why you mention the circle of it takes the fun out of the game and makes it certain the liberals win?
But in the circle it is guaranteed for hitler to be elected sometime
I am offended! Hitler was not a lizard!
Hitler was a confirmed scalie, he always gooned before taking his drugs
The problem with the circle strat is that it is for liberal win, but has to be set up before you know you are a liberal.
I bet I could convince my friends that true fascism is the circle, thus winning the game as a fascist
Couldn't the facist still fin in the circle tactic if there are 3 facist cards on the table and next cansler has to be Hitler
I played this one time in English class. I was able to intimidate HITLER into playing a Democratic policy. I said "I'm giving you a democracy and a fascism policy. Play the democracy policy or we'll know you're a fascist." I saw genuine fear in his eyes and he said after the game I actually scared him into playing the democracy policy.
My favorite round was as a fascist in a game of 8 (2 fascists, hitler, 5 liberals). In the first 3 rounds all 5 liberals and hitler had one of the two offices and two liberal and one fascist law was made. The people followed the rule of the circle strictly (persons 1-3 were presidents, persons 8-6 were chancellors). The next round my fellow fascist (number 4) was president and made me (number 5) chancellor (he was able to hide his intentions with the argument that I didn‘t have an office so far). Of course we passed a fascist law. Next round I was president, chose a liberal chancellor and made sure another fascist law was passed. I also made sure to spread doubt regarding the intentions of said liberal chancellor. Of course I got suspected as a fascist but hitler and my fellow fascist weren‘t suspicious. Since the third fascist law was passed I decided to appoint my fellow fascist as president (with the argument that his next presidency would be the farthest away). Since he wasn‘t suspected to be a fascist he was then able to lead the others into making hitler the chancellor winning us the game.