Great vid but you are incorrect about one thing. Specifically you do not need a Mac with Apple Silicon to play No Mans Sky. While it is native to Apple Silicon it is a universal binary and is playable on Intel Macs as well.
I visited your base last night and found that a lot of it had been taken over by regenerated terrain. I've found that I have to build my bases completely above ground level or else this happens.
Running on a M2 Pro 16 MacBook here at full resolution, ultra settings, upscaling on quality with rock solid frame rates around 60. Now try that on a PC without a large and noisy NVIDIA GTX…
I'm going to be curious to see if the Apple Game Porting Toolkit will get used by developers of all sizes. Initial results with the beta have been very promising where previous Windows games that couldn't run at all via Parallels or Crossover emulation are now playable. I could see a studio like CD Projekt Red using it to release a port of Cyberpunk 2077 or Witcher 3 for the Mac. Beyond that, though, I think we're at least 12-18 months away from seeing whether or not the AGPT is able to gain any traction.
For 3DMARK it's more meaningful if you state the wattage for the ROG Alley results and it should be tested at 25W turbo mode since that's equivalent to Apple M2.
Great performance and you're right there's definitely a lot of cool developments in Mac gaming. 2 things: - The reason you were limited to 60 fps is because you had the vertical sync set to triple buffered. - World of Warcraft was available from day 1 on Apple silicon back in November 2020 and it runs great too. I remember trying it out when my MacBook Air with M1 came in. Maybe one day the steam deck (or now ROG Ally?) + Macbook won't be the necessary travel companions and our Macs on their own will be enough! =)
How do I get it to work on my MacBook M3? I downloaded it on steam but not sure how to play it. Does it need to play through something like crossover or not?
So maybe this is a stupid question but I can’t get my Xbox controller to work on nms. The controller is working and connecting to steam fine but as soon as I load the game it won’t work if anyone knows how to fix this please let me know
@@You_dont_know_me_I_think probably solved this by now, but in the event you haven’t, make sure the controller is connected properly before launching the game and it should be fine
After over two decades of "No. THIS time Apple is serious about supporting gamers" who is left that falls for that? Lon, you probably remember when Halo was supposed to be the killer app that ushered in the golden age for Mac gamers. And the biggest indication Apple is only play lip service to gamers- the rollout of the AVP. If there was any group willing to overspend for hardware to have bragging rights, it's gamers. Yet Apple didn't even acknowledge the AVP as a gaming platform. Facetime, casual web browsing, watching enhanced Disney+ content was what they envision the Apple consumer spending $3.5K on. This is classic Mac-era Apple that balked at anything more than a single mouse button and had to wait for universally negative feedback to finally allow cursor control from the keyboard. Apple (since the Mac days) has and continues to look down on gamers. They will happily take $5 a month for Arcade and hope most customers forget they have that recurring charge once the free trial ends. It's way more lucrative than selling a couple custom adapters with every new phone (which they can't even do anymore in Europe).
Yeah there's definitely going to be games that are optimized but ultimately it's frustrates Mac has just thumbed its nose at gaming for decades. Because their arm chips are so impressive these days, the battery the efficiency, but if you buy one you basically still need a whole another device if you're a gamer.
I’m glad to see the Mac finally get serious about gaming. Don’t worry PC fans, it’s not going to take away from your fun no more than other platforms like Linux, PS5 or Xbox.
The funny thing is why would you ever want a game on an Apple computer when you can't put a new SSD in if you're going to be installing games with huge amounts of data you're going to wear at your SSD even quicker than it already was makes no sense at all
Great vid but you are incorrect about one thing. Specifically you do not need a Mac with Apple Silicon to play No Mans Sky. While it is native to Apple Silicon it is a universal binary and is playable on Intel Macs as well.
I visited your base last night and found that a lot of it had been taken over by regenerated terrain. I've found that I have to build my bases completely above ground level or else this happens.
Running on a M2 Pro 16 MacBook here at full resolution, ultra settings, upscaling on quality with rock solid frame rates around 60. Now try that on a PC without a large and noisy NVIDIA GTX…
Are you using MacBook Air with 8gb or 16Gb RAM
is it using the new metal 3.1?, if not we can expect better performance in sonomo right?
I'm going to be curious to see if the Apple Game Porting Toolkit will get used by developers of all sizes. Initial results with the beta have been very promising where previous Windows games that couldn't run at all via Parallels or Crossover emulation are now playable. I could see a studio like CD Projekt Red using it to release a port of Cyberpunk 2077 or Witcher 3 for the Mac. Beyond that, though, I think we're at least 12-18 months away from seeing whether or not the AGPT is able to gain any traction.
For 3DMARK it's more meaningful if you state the wattage for the ROG Alley results and it should be tested at 25W turbo mode since that's equivalent to Apple M2.
We always test at full wattage irrespective of device.
Great performance and you're right there's definitely a lot of cool developments in Mac gaming.
2 things:
- The reason you were limited to 60 fps is because you had the vertical sync set to triple buffered.
- World of Warcraft was available from day 1 on Apple silicon back in November 2020 and it runs great too. I remember trying it out when my MacBook Air with M1 came in.
Maybe one day the steam deck (or now ROG Ally?) + Macbook won't be the necessary travel companions and our Macs on their own will be enough! =)
nope not really xD
What’s the battery life for Mac gaming look like?
What for a model do you have 8gb or more
How do I get it to work on my MacBook M3? I downloaded it on steam but not sure how to play it. Does it need to play through something like crossover or not?
Nope native Mac app - install it through steam and it should live in your applications folder
So maybe this is a stupid question but I can’t get my Xbox controller to work on nms. The controller is working and connecting to steam fine but as soon as I load the game it won’t work if anyone knows how to fix this please let me know
@@You_dont_know_me_I_think probably solved this by now, but in the event you haven’t, make sure the controller is connected properly before launching the game and it should be fine
I see Apple looked at Proton's open source code and went ... heyyyyy... we can use that
lol
the beauty of open source code
Games? Someone port over Autodesk Inventor over. So I don't have to lug around a huge workstation.
After over two decades of "No. THIS time Apple is serious about supporting gamers" who is left that falls for that? Lon, you probably remember when Halo was supposed to be the killer app that ushered in the golden age for Mac gamers. And the biggest indication Apple is only play lip service to gamers- the rollout of the AVP. If there was any group willing to overspend for hardware to have bragging rights, it's gamers. Yet Apple didn't even acknowledge the AVP as a gaming platform. Facetime, casual web browsing, watching enhanced Disney+ content was what they envision the Apple consumer spending $3.5K on. This is classic Mac-era Apple that balked at anything more than a single mouse button and had to wait for universally negative feedback to finally allow cursor control from the keyboard. Apple (since the Mac days) has and continues to look down on gamers. They will happily take $5 a month for Arcade and hope most customers forget they have that recurring charge once the free trial ends. It's way more lucrative than selling a couple custom adapters with every new phone (which they can't even do anymore in Europe).
Halo coming not coming out for the Mac (until years later) was not Apple's fault since Bungie was acquired by Microsoft.
Yeah there's definitely going to be games that are optimized but ultimately it's frustrates Mac has just thumbed its nose at gaming for decades. Because their arm chips are so impressive these days, the battery the efficiency, but if you buy one you basically still need a whole another device if you're a gamer.
wait, you can use game pass for free???
On the free trial, yes.
I’m glad to see the Mac finally get serious about gaming.
Don’t worry PC fans, it’s not going to take away from your fun no more than other platforms like Linux, PS5 or Xbox.
The funny thing is why would you ever want a game on an Apple computer when you can't put a new SSD in if you're going to be installing games with huge amounts of data you're going to wear at your SSD even quicker than it already was makes no sense at all
You can install it on an external ssd.
Not funny, but if is ignorant!!!!
You are correct. This comment is pretty ignorant
@@TheUAProdigy hahaha lol
Tim Crook want Apple Sheeps to buy Macs with bigger SSD’s.
1st
@gagnarork I know. It was gut reaction
I do the same thing, except make it more tasteless by adding a comment that has nothing to do with the video content. Lol. It’s half the fun.