YF-23 and Aim Servo Tech in Trailmakers

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  • Опубликовано: 2 янв 2025

Комментарии •

  • @Benjinator12
    @Benjinator12 8 дней назад +5

    John, you do great work. Your videos always demonstrate an interesting new tech that's out of the box compared to a lot of Trailmakers builders. Keep it up!

  • @thedumone2300
    @thedumone2300 3 дня назад +1

    ur builds are getting so good

  • @Banaanionmarja
    @Banaanionmarja 8 дней назад +4

    Just keep doing what you like! I love all of these tech videos and I don’t think monetization should be a reason to change what you make!

  • @liquidlemon3335
    @liquidlemon3335 6 дней назад +1

    its john trailmaker... hes him!

  • @Leo_nonA
    @Leo_nonA 7 дней назад +2

    Making a custom cockpit would make the build so much better

    • @ThisIsDumbAllTheNamesAreTaken
      @ThisIsDumbAllTheNamesAreTaken  7 дней назад +3

      yeah, but that requires effort and time and weld groups, things that i hate. the biggest reason i prefer builds with low amounts of weld group interactions is the stability and comp save. i can mount and modify it so much with absolutely nothing freaking out. once you get good at getting the shape you want with basic blocks it's hard to go back, especially for me who is constantly tweaking and adding new tech to old builds.

    • @Leo_nonA
      @Leo_nonA 7 дней назад +1

      @ I can get that, I personally like the look of hinge glitched builds

  • @nameless4669
    @nameless4669 8 дней назад +2

    another John guide, we are so back

    • @ThisIsDumbAllTheNamesAreTaken
      @ThisIsDumbAllTheNamesAreTaken  8 дней назад +1

      how is it a guide? its just me ranting about my projects and lacks any step by step instructions.

    • @HayesNichols
      @HayesNichols 7 дней назад +1

      @ThisIsDumbAllTheNamesAreTakenit’s a guide I think because you were showing us different ways to use the newest block in Trailmakers

    • @TheOneTheOnlyKrocchet
      @TheOneTheOnlyKrocchet 7 дней назад +1

      Damn didn't expect you here

  • @vizopio314
    @vizopio314 8 дней назад +2

    Congrats on 1k subs!

  • @HayesNichols
    @HayesNichols 7 дней назад +1

    I’m working on a VTOL that has 2 pods that have 4 laser cannons each, anyway, they are connected to the VTOL’s body with 2 aiming servos set to go up and down

  • @IamIron_Cat
    @IamIron_Cat 7 дней назад +1

    I'm actually working on a concept to make a missile that uses aiming servos and compasses/angle sensors.

  • @FarțResidue
    @FarțResidue 8 дней назад +3

    how do you divide two variables? I've tried using arithmetic gates, but they only do sum of inputs divided by a constant.
    why tf would I want to use a constant!??!?!?

    • @ThisIsDumbAllTheNamesAreTaken
      @ThisIsDumbAllTheNamesAreTaken  8 дней назад +1

      if you want x/y then just divide 1 by y to get 1/y then multiply by x to make x/y. just remember this for the future; addition and subtraction are the same operation in a trench coat and the same goes for multiplication and division and exponents and every other operation. to swap between addition and subtraction you need to make one of them a negative. to swap between multiplication and division you need to make one the inverse.

    • @ThisIsDumbAllTheNamesAreTaken
      @ThisIsDumbAllTheNamesAreTaken  8 дней назад +1

      stay in school kids, its basic algebra. also i personally have never really needed to divide two variables so you may need to do some stuff to deal with edge cases i have not experienced.

    • @FarțResidue
      @FarțResidue 8 дней назад +1

      ​@ThisIsDumbAllTheNamesAreTaken thanks, im trying to calculate AoA. im using vertical and horizontal speed and using the new trig functions to find the angle.

    • @ThisIsDumbAllTheNamesAreTaken
      @ThisIsDumbAllTheNamesAreTaken  8 дней назад

      @@FarțResidue thats a neat project, good luck.

  • @Nogabogabobanoga
    @Nogabogabobanoga 8 дней назад +2

    Nice

  • @johnisaac1599
    @johnisaac1599 7 дней назад +1

    Cool!

  • @Zane12ai
    @Zane12ai 7 дней назад +1

    The obvious next step is to colaberate with other Trailmakers yourubers

  • @christojojo4433
    @christojojo4433 7 дней назад +1

    11:41 when creations get detached everything gets reset that is the problem i think

    • @ThisIsDumbAllTheNamesAreTaken
      @ThisIsDumbAllTheNamesAreTaken  7 дней назад +2

      not everything. some forms of logic holds. thats what allows rc missiles work, logic can then reactivate other things like gyros and servos. or so i thought but clearly something is not reactivating correctly.

  • @sakukoishikawa9847
    @sakukoishikawa9847 7 дней назад +1

    What happens to the aiming servo if two people are at the same creation?

  • @hamburguer911
    @hamburguer911 7 дней назад +1

    tutorial how to ramiel (pls)

  • @guspao23
    @guspao23 6 дней назад +1

    is it just me or the video and audio aren't synchronized?

    • @ThisIsDumbAllTheNamesAreTaken
      @ThisIsDumbAllTheNamesAreTaken  6 дней назад +1

      not just you. all my videos are voice over because my fan sounds like its getting ready for a space launch when i run trailmakers. the issue in this video is sometimes the audio hitches when doing the gameplay over it so there is a delay that builds up as the video progresses. usually the videos are shorter and are in more cuts, but not this video.

    • @guspao23
      @guspao23 6 дней назад +1

      @ThisIsDumbAllTheNamesAreTaken makes sense

  • @sharkygeko4801
    @sharkygeko4801 7 дней назад +1

    i think the camera one is so useless because you get disorianted and this 0:42 this is so untrue, just make the block transparent

    • @ThisIsDumbAllTheNamesAreTaken
      @ThisIsDumbAllTheNamesAreTaken  6 дней назад +1

      see, if you watch the video and do this thing called "listen" then you would know that i am aware. again, this is more for hyper realistic builds in first person.
      in all seriousness, disorientation IS a major problem. i will not deny. but it only really happens when you look in a direction that's not forwards for a noticeable amount of time. also, having clear indexing markers around the cameras helps with knowing the current camera position, reducing the chance of "losing" the direction in which you are looking.
      as for making things clear? technically, yes you can. practically for the average player? they don't want to fly with ugly glass jets. if they want the ability to look around then third person gives you the same ability without giving it a bad paint job. this tech was mainly to shows off unique ideas and potential while being useful in a very specific niche, in this case that is realistic first person air support.