Idea: if heavy high-speed builds in trailmakers (kinda) phase through builds then can you create something like a armor penetrating missle (through terrain and builds)
Yh if he added a distance sensor with a delay to the front that triggered an air brake to slow the build to a speed the games physics work at it would probably get through armour quite well and demolish builds
But i did some testing (in 1.8) it mattered on what blocks made contact first (weights are the best) and for seats indestructible seat are like the worst
Railgun expert here, A 10653.7 kg rod going 1245 kph would produce 637,095,061.1 joules of force. Translated to pounds of force, that is 469,897,202.57 thurther converting that into tons (long), that rod produced 209,775.5 tons of energy on contact. That’s 209.7 thousand On a different note, LOGICTIVE I AM VERY ANGY YOU ADDED SHIELDS! for one, it made the calculation inaccurate. Which is fine, I can live with that. But The problem is shields have aerodynamics! And the 1.6 kg you added with each shield comes NOWHERE close to the 50 you could have added in half the space. The diminishing returns is just far to much for far to little of a result to justify, They actively do nothing but hurt you. Also, your top speed was 16,13 kph. You see I have already ran the calculations for the far more consistent Mach one, but there’s the stats for you to calculate it’s full potential
I am nowhere close to your level but I think the addition of the drag glitch removes the aerodynamics from the equation so the the shields don't matter anymore
@@YuvrajSinghKhosa when your dealing with sheer force transfer, the only 2 things that matter are weight and velocity. Aerodynamics where never part of the system
I have a cool idea: Build something inspired by the Xylem from AC6 (essentially a gigantic flying ship) that you fly into small builds and cause massive destruction !
Idea: if heavy high-speed builds in trailmakers (kinda) phase through builds then can you create something like a armor penetrating missle (through terrain and builds)
Yh if he added a distance sensor with a delay to the front that triggered an air brake to slow the build to a speed the games physics work at it would probably get through armour quite well and demolish builds
And have delay explosion
17:15 when you shoot a .50 BMG at paper, it does not vaporize the paper
In Trailmakers it does
We are talking about this game’s physics. Not real life physics
But i did some testing (in 1.8) it mattered on what blocks made contact first (weights are the best) and for seats indestructible seat are like the worst
and i think they made kinetic missiles worser in 1.9 bcz mine also doesn't work like it used to any more
Congrats on 10K!
You made the most complex hole puncher
this is like Armor Piercing shell
Railgun expert here,
A 10653.7 kg rod going 1245 kph would produce 637,095,061.1 joules of force. Translated to pounds of force, that is 469,897,202.57 thurther converting that into tons (long), that rod produced 209,775.5 tons of energy on contact. That’s 209.7 thousand
On a different note, LOGICTIVE I AM VERY ANGY YOU ADDED SHIELDS! for one, it made the calculation inaccurate. Which is fine, I can live with that. But The problem is shields have aerodynamics! And the 1.6 kg you added with each shield comes NOWHERE close to the 50 you could have added in half the space. The diminishing returns is just far to much for far to little of a result to justify, They actively do nothing but hurt you.
Also, your top speed was 16,13 kph. You see I have already ran the calculations for the far more consistent Mach one, but there’s the stats for you to calculate it’s full potential
I am nowhere close to your level but I think the addition of the drag glitch removes the aerodynamics from the equation so the the shields don't matter anymore
Oh I completely overlooked the aerodynamics of shields, luckily I don't think that drags affects it to drastically.
yeah thats what i got as well
@@YuvrajSinghKhosa when your dealing with sheer force transfer, the only 2 things that matter are weight and velocity. Aerodynamics where never part of the system
god's rod seems to have "performance issues"
It always goes to one side for me, even with gimbals
love the new avitar
You should make the long part yellow and the tip black, so it looks like a pencil
you should check the gimble amount in each side and move the seat to the back of the stick
I have a cool idea:
Build something inspired by the Xylem from AC6 (essentially a gigantic flying ship) that you fly into small builds and cause massive destruction !
Instruments of destruction shows the power better
It literely makes a shockwave that desinogrates the whole map
you should build a thingy that throws really heavy balls (kinda like shotput) and see how fast you can throw it without magnets
Isnt it a missle because it has propulsion?
Shhhhhhhhhhh
technically yes but the propulsion is simulating bigger gravity so we all can shut one eye on it
@kiliandrilltzsch8272 it simulates greater gravity, not greater mass
@redhotpeppers348 yeah you are right. thanks for the correction
Finally when someone gets corrected they don’t start a roast battle. Thank you 🙏
I think for the gimble to control it you can put the speed to 0 ?
The thumbnail explosion looks like lady Gaga on die with a smile lol 😂
Could you make a mortar or catapult like build that shots your big bomb at targets.
Change weather settings calm then it goes to target better
What if you use some magnet blocks and invert the force against the spike to add more initial force to get a higher speed sooner
Looks like the magnet Pokémon 😂😂
Thank you for using my idea
Doesn't the whole creation turn to scrap when the seat is destroyed?
I love you ❤
15:51 1479 kh
For the algorithm
Orbital hypersonic kinetic cluster bomb missile?
interesting
➡️➡️⬆️ orbital precision strike
It’s a helldivers 2 reference :)
pencil
Under 1day
7:10 what the sigma?💀
under 50 minutes
Bro fell off🙏🏻🙏🏻
(Less than 1k views is crazyyy)
its been a day