Im team zao all day best cruiser guns in the game PQ would love it because they actually hit at range, Actual area denial with torpedoes 9.9 detection with hydro makes DD's nervous Cons: DC/heal cool down isnt great and heal is weak Armor: weak compared to others but can still be used to fight with just at uncomfortable angles, key is to bait their AP
Brisbane is pretty good even without division. Great torps, HE, radar, Hydro. ASW on subs, superheal, good AA. Wooster has better DPM but it does not have 16 torps on 13.5km...
I'm writing at 1.09 of the video but I have to say something now. He just said Brisbane has decent AA. I have my Brisbane at a 100 AA rating with continuous damage so strong that it's 400 more than my second best ship Almirante grau which I got to a 99 rating. If Brisbane is only decent then no ships have good AA. I don't have the numbers in front of me but what he should have said is Brisbanes AA is fucking legendary.
I am a CL main but still struggling with Brisbane. I was never good with radar Mino so that explains a lot. Worcester is one of my best ships but she is a lot more durable than Brisbane. I have Worcester built for AA and she can defend herself but I haven't tried this yet on Brisbane. Still really like her but yeah, I lack the situational awareness to be in open water with her.
I've gotten good with it recently. It feels stronger in ranked, but the main thing is trigger discipline and good torp aim/positioning. Try not to be open water spotted at all when BBs are about. Much like Mino, it's very vulnerable and not particularly fast.
I'm a cruiser guy myself with a addiction to light cruisers as well, but Brisbane is not a really good ship in my opinion. Sure, you can have a lot of impact with that radar but in the end i want high damage numbers and i really can't aim with torpedoes so a lot of potential is lost when i play this ship xD
Yeah I main CLs a fair amount, I've got all the T10 CLs I believe. But Brisbane for me was really disappointing, I got it because I love radar Minotaur and hoped it would play similarly but I've found Brisbane plays closer to a yodo with 12km radar. If you're not hitting torps the damage is really underwhelming, plus the longer reloads make leading harder, and as mentioned above you can't play open water against BBs easily because of the 16mm armour, unlike San Martin, Colbert or Plymouth which have trolly citadels and shrug off BB AP most of the time.
I would like to play brisbane but for some reason the moment i take it out all the CV subhumans decide to hop into their maltas and make your existence moot
HI Potato Quality! (I don't have Brisbane) Oh yeah, I remember when Such Ship was released on Coal shop that was like watching Sulphur Crested Cackatoo"s at the watering hole on Planet "EARTH", It was so funny!. But any how. Thank you @PotatoQuality.
The issue with brisbane is the bulk of it's AA damage is within 4km. I run an AA build brisbane and I shred planes with the continuous damage constantly except russian cv. Though I do lose some dpm, the dpm on the ship is honestly not good enough to matter too much. Otherwise, I agree with everything else you have said.
I have more than enough coal to get this boat, but I feel that you have to be really good in the radar Mino in order to do well in the Brisbane. I never do well in the radar Mino, so I won´t be getting this boat.
There is still a balance, in my opinion, of having strong AA cruisers without it being a total no-fly zone... but it should at least be able to stop a multi-plane attack, or follow-up attack aircraft.
One thing I was really dissapointed with Brisbane was that the torps are not the British style that can be fired singly. Makes no sense given other commonwealth vessels have that capability and that historically commonwealth ships were essentially Brit ships - up until the 70s or 80s in the case of the RAN.
I would prefer the Venezia as SAP the Anti-Air is not too Bad and the concealment pays for that torpedos okay but 15 Guns 203mm Full on Full Destroyer Hunter
It’s not like every ship ever put to sea had great or even good AA. I don’t understand why there’s so much complaining about CVs, whether I’m playing one I find my air groups get slaughtered so easily and when I’m up against them I don’t typically struggle like all the content creators seem to talk about. Once in a while I take some ridiculous damage, especially ridiculous though is AP bombers hitting a DD for 3/4 hp. Idk I can’t think of a single game that’s perfectly balanced so I guess I don’t get as frustrated by this stuff because I don’t have the illusion that it’s something achievable.
Brisbane is what the tech tree Commonwealth line should have been. Full glass cannon, no armour, no smoke, superheal, stealth torps and 12km radar from T8. Biggest feast or famine line in the game. Instead we got the good ole' overmatch food - no spotting - no game impact combo that WG seems to want every cruiser player to suck up.
There is actually one thing you could do and that is HEAL...... Which one should I buy? Brisbane, Azuma, Napoli, Moskva or Yoshino??? PS: I am a SOLO player and 99% Random player
Not that popular in cbs tbh, it would eat citadels from every cruiser & the BB, with 2 bbs in upcoming season cruisers will feel alot less threatening.
You misunderstand how busted it can be to radar at 11 kms and just get lit up without being able to spot back, the torpedoes are nothing to scoff at either single fire and 13.5kms of range
Napoli is better right now. Yesterday I did around 180k demage in randoms and 100k was from secondaries (I run full secondary build)..it is very strong. But Brisbane is also very good ship.
I think Napoli has a much lower skill floor. You will not regret Napoli. I mention this because I have several objectively good ships which I haven't learned well enough to make them work.
Brisbane has the same weakness that every cruiser. Even if angled, it can takes really hard citadel from BB and heavycruiser. And its shots being rather straight, it cannot be played behind an island like pussy jinan.
@@jimbo1637 Well I think russian radar ships are way better. At least BBs have no overmatch on most parts of Stalin, Moskva, Petro. But they can devstrike you bow in in des moines or salem cos they overmatch your whole ship.
Here we are again. Complaining about CVs in a ship with the best AA for its tier. PQ you shot down 51 planes vs the Nakhimov and 42 vs the Malta. In the Nakhimov game, You were the focus because your entire team never crossed the F or E line until the end of the match. Nakhimov has slow planes that take time getting around the map. You were up front and center and the closest target. You have the best range on both of your sets of AA guns (6.9km for long and 4km for mid), with the highest mid range damage of the tier of any cruiser at tier X. I am so tired of you constantly saying that every good AA ship you review doesn't have good AA. As far as I can tell, if you can wipe or almost wipe a whole squad, even after they attack, the ship has good AA. RTS had a lot of problems, namely how 1 CV can 100 to 0 any ship, AA damage was random and inconsistent (i.e. AA ships could do low damage rolls constantly whereas a ship with shit AA could shoot down whole squadrons randomly), the skill floor for playing CVs was so astronomically high that if your team had a CV noob and faced a veteran Saipan player, they would de-plane your teams CV in the first 5 minutes, leaving you with a completely useless, dead weight teammate. That is not good game balance. Every player from the RTS days likes to put on those rose tinted glasses because CVs were a rarity. A whole ship class that was so hard to learn to play, that no one played it. So no one had to deal with them most of the time. And the ones that did, would single handedly win the entire game by dev-striking one ship at a time, de-planed or ever sniped the enemy CV, and spotted the entire goddamn map, so the match was usually over quickly. I can at least commend that you mention the way to deal with CVs: mitigate their attack runs as much as possible. I would add that if you keep the focus of CV for a whole match, you waste their most precious resource: time. If 1 CV wastes their time on 1 ship for a whole match, they are not doing other things, like spotting other sides of the map, striking easier targets, striking low health targets, resetting caps, etc. Yeah it's not fun to be badgered by a CV for a whole match, and I would argue that if you get an AA defense expert medal, you should get a good deal of XP and credits. Still, you have to remember that this is a team based game: if one of the most powerful ship classes can't kill 1 cruiser for a whole match, they committed nothing to the match other than waste planes. I can also commend that you realize that pushing up and being aggressive leads to you getting focused in the passive high tier meta. High tier meta problems aside (which is a whole can of worms that I won't get into), Island camping is very very risky these days, and rarely a good strategy unless the enemy team comp allows for it. It's far better to realize that the strategy you try doesn't work and have to learn to adjust and adapt to be a better player. Can't say the same about a lot of players, who just want the same old boring gameplay loop and never want things to change and just want to do the same strategies, not realizing that one strategy will not always work in a strategic game like World of Warships. Lastly, I do not think we should return to the age of no fly zone ships. It is not balanced no matter what way you try and put it. Technically, no ship in the game has the power to fend off an entire strike wave anyways. That's by game balance and design: there is at least a chance for a CV to get one attack off on a lone ship. This is why CVs target flanks with light amount of ships: the more ships around a target ship, the more flak and AA damage you take at one time. You attack one ship, you only have one ship worth of flak you need to dodge, and one ship worth of AA dps you have to worry about ticking down your flight's hp. Plus a thing on plane regen: most CVs regen about 1 to 0.5 planes per minute. So realistically they can get 20 to 10 extra planes per match of one squadron type. They generally have a third of a squad on deck, so if you wipe a fresh squad, they have to rotate to another squadron type or send out like, 5 planes instead of 9. There are obviously exceptions to to this, as ships like Kaga, Enterprise, and Malta have faster plane regen and larger reserves, but generally, the high end par is 20 extra planes per a full lived match (20 minutes) of each squadron type. Besides this, the new USN support carriers DO have infinite planes in the form of tactical squadrons, they're just on really long cooldowns (~2 minutes), but these support carriers ordnance already do less damage the most strike carriers plus do not have the benefit of being guaranteed a strike due to the attack flight being the entire attack flight like russian carriers planes, so the more planes shot down on the initial attack the less damage the attack will do with no potential for follow up due to it being a one and done strike. If you REALLY want a no fly zone ship, play Halland, Smalland, Friesland, Groningen or Ragnar. Those have cruiser levels of AA without the drawback of having air detection linked to their long range AA range. So that way you can surprise an unsuspecting CV that is flying by only to essentially step on what I like to call "An AA seamine", since that's what it feels like. Plus these ships have no citadels, are very small targets, very maneuverable, and have repair party to trade any damage they take. Cruisers do not have any of these advantages (bar having more HP and repair partry), and it's why cruisers are not the queens of AA anymore. Some of the super-ship cruisers maybe, but until then, everything I just mentioned makes the pan euro DDs the best AA ships in the game by the game's balance and current rules. TLDR: Brisbane has really good AA for its tier and class, and PQ is as always, rambling about how RTS CVs were somehow good, when they were horribly unbalanced and were changed for the better. If you want AA ships, play high tier Pan euro DDs because the game's design makes them the best AA ships in the game. Also, sorry for the rant, I'm just tired of PQ constantly complaining about CVs and saying things that are not true about CVs and their mechanics, especially since he never plays them for extended periods of time yet likes to complain about them, clearly not knowing anything about how they play. I'm sorry, but I believe that if you really want to rant about something, CVs, Submarines, whatever, at least play them for an extended period of time to get both sides of the argument.
dogshit arguments, but i shouldnt be surprised; cv mains will do anything to justify terrible game design. tldr: it's completely irrelevant if he took out any planes, because it had absolutely no effect on the cv's ability to drop him for full damage.
@matsab7930 Lmao, dude, I'm a cruiser main. I know enough about CVs to work around them. It's called adapting to the game, which I made a point that not everyone wants to do in this game, apparently. I can still argue that planes shot down should reward defending ships more, but still, you just have to realize that you cannot 100% not take damage from a CV 100% of the time, and at best mitigate damage by making yourself a harder target to hit and wasting their time. Besides maybe Malta AP carpet bombers, most CV ordnance is pretty easy to dodge, especially in a nimble cruiser like Brisbane. Unless a CV gets a good angle and or gets good RNG, CV ordnance does little damage if most of it misses.
@@supercustodiam2197 we’re not talking about “100% not taking damage from cv’s”, we’re talking about taking noticeable reduced damage when you have good aa/ the cv has lost planes. Right now you feel literally no difference… Sure, dodging works great, but you’re ignoring arguably the biggest problems with cv’s for ships like Brisbane; negating the entire advantage the ship has, it’s concealment. The cv will perma-spot you, and more importantly force you to turn to dodge their strike, which will then deal reasonable, but not insane damage. This is okay. What is not okay, is that in order to dodge the strike you have been forced to turn broadside to 5 surface ships, and will be dev struck by one of them if you’re not lucky. The unavoidable crossfires, complete removal of concealment as a ship characteristic, negation of positioning and zero ability to interact with the ship itself or otherwise punish it for mistakes (even through shooting down planes) is what makes the class unfun to play against and fundamentally unbalanced.
@matsab7930 I actually agree with you on this front. Ever since they linked long-range AA to your minimum air spotting, it really sealed the deal of Pan Euro DDs being the best AA ships. I'd also love to see more manual control of AA, such as directing flak yourself to increase the actual defense of your ship instead of simply maneuvering and pressing buttons so my AA is magically stronger I won't lie: the interaction needs to be improved. Still, I'd still argue to play around being spotted by aircraft. If a CV is keen on running your flank and constantly spotting you, then you just have to play more conservatively and know that taking risks under CV pressure will be risky. It's pretty much like any other ship that has a good stat that is hard countered by a ship that so happens to be on the enemy team, such as radar. Having good AA certainly helps, but you have to play more defensive. Learning to adapt and overcome hard counters I'd argue makes the better player. I am adamant that some of the upcoming CV changes will help, but balancing a powerful class like CVs is tricky. I am not saying CVs are fine either, but I'm simply arguing to learn how they work now and adapt to them and the current meta as a whole.
we got 49 bbs waiting in queue with 8 total ca and dd as well as couple CVnts and Shiety Sobs. CVnts and Shiety Sobs may still be the problem but bb roaster with noobs consisting 80% is becoming the real problem..
Full AP Zao , Assassin of cruisers , the lone ninja must be shown!
Yessss
Yodo's existence is itself a Zao's buff
Im team zao all day best cruiser guns in the game PQ would love it because they actually hit at range,
Actual area denial with torpedoes
9.9 detection with hydro makes DD's nervous
Cons: DC/heal cool down isnt great and heal is weak
Armor: weak compared to others but can still be used to fight with just at uncomfortable angles, key is to bait their AP
@@ramtuff06 Yeah bait AP that overmatch your whole ship :D Zao is for me always nice snack :-)
i've been trying for days bruh 💀💀💀
If you are a chad, radar Memetaur enjoyer, Brisbane is slightly different but not necessarily worse or better. Go for it 100%.
Its way safer playing Brisbane cos you have longer range torps and radar.
it's WAY worse than Radar minotaur. it can't kill DDs
@hagostaeldmann this got to be a joke lmao
@@sirdancealot2645 I agree, having 1/3 the DPM of minotaur and half the radar duration is joke for trying to solo kill dds.
@@hagostaeldmann Sounds like skill issue, might want to work on that.
The fact that live in the city of Brisbane, makes it so much more satisfying that its a pretty good ship
When I started playing the game I loved the Edinburgh as that's my home city.
I grew up in Brisbane and now live at the Gold Coast. The Brisbane was an insta buy.
@@-sly-Critique Also a very good ship, love my Edinburgh was the first line I went down years ago when I started
You are so lucky, I loved Brisbane so much. Still dreaming of visiting Australia again
Brisbane is pretty good even without division. Great torps, HE, radar, Hydro. ASW on subs, superheal, good AA. Wooster has better DPM but it does not have 16 torps on 13.5km...
20 torps, actually! It's pretty darn good...
@@Tremors_Fist yeah you are right 20 just like jinan
I always play Brisbane in a division with a Forrest Sherman. we always destroy the destroyers on our flank.
Some love for the forgotten Ochakov, light russian cruiser!
Yeah but Ochakov sucks.
I'm writing at 1.09 of the video but I have to say something now. He just said Brisbane has decent AA. I have my Brisbane at a 100 AA rating with continuous damage so strong that it's 400 more than my second best ship Almirante grau which I got to a 99 rating. If Brisbane is only decent then no ships have good AA. I don't have the numbers in front of me but what he should have said is Brisbanes AA is fucking legendary.
@@ImpendingJoker 100%
@@kodiak138 if u ain't got numbers then its purely anecdotal ffs.
I love these steel/coal ship in depth rankings you do, they're so informative. Thank you again
I am a CL main but still struggling with Brisbane. I was never good with radar Mino so that explains a lot. Worcester is one of my best ships but she is a lot more durable than Brisbane. I have Worcester built for AA and she can defend herself but I haven't tried this yet on Brisbane. Still really like her but yeah, I lack the situational awareness to be in open water with her.
I've gotten good with it recently. It feels stronger in ranked, but the main thing is trigger discipline and good torp aim/positioning.
Try not to be open water spotted at all when BBs are about. Much like Mino, it's very vulnerable and not particularly fast.
I'm a cruiser guy myself with a addiction to light cruisers as well, but Brisbane is not a really good ship in my opinion. Sure, you can have a lot of impact with that radar but in the end i want high damage numbers and i really can't aim with torpedoes so a lot of potential is lost when i play this ship xD
Yeah I main CLs a fair amount, I've got all the T10 CLs I believe. But Brisbane for me was really disappointing, I got it because I love radar Minotaur and hoped it would play similarly but I've found Brisbane plays closer to a yodo with 12km radar. If you're not hitting torps the damage is really underwhelming, plus the longer reloads make leading harder, and as mentioned above you can't play open water against BBs easily because of the 16mm armour, unlike San Martin, Colbert or Plymouth which have trolly citadels and shrug off BB AP most of the time.
Most players are not good enough for the Brisbane, and I am sad to see them on my team, because I know they will blow up fast.
Yeah, that would be me, but unfortunately there is only one way to get gooder.
@@AllAhabNoMoby me too…
I would like to play brisbane but for some reason the moment i take it out all the CV subhumans decide to hop into their maltas and make your existence moot
Thanbk you for sharing your opinion with us.
HI Potato Quality! (I don't have Brisbane) Oh yeah, I remember when Such Ship was released on Coal shop that was like watching Sulphur Crested Cackatoo"s at the watering hole on Planet "EARTH", It was so funny!. But any how. Thank you @PotatoQuality.
Full secondaries amagi would be fun to see :)
I'd like to see Spotting/Dog Fighting Planes in the que that can't actually attack ships.. but could spot and kill other planes.
The way I would put it: AA defense is pretty good, but more than offset by vulnerability to damage from strikes.
The issue with brisbane is the bulk of it's AA damage is within 4km. I run an AA build brisbane and I shred planes with the continuous damage constantly except russian cv. Though I do lose some dpm, the dpm on the ship is honestly not good enough to matter too much. Otherwise, I agree with everything else you have said.
I play the Brisbane with an almost full AA build. Let the carriers try, I have always enjoyed the results so far.
I've run into you in battles a few times and the NotPQ throws everyone off! lol
Perfect timing on the video I have been wondering if I should get it or not since I almost have enough coal
Would love to see groningen if youre making a t9-t10 ranking of coal ships
I been enjoying Hampshire and Plymouth if u have those can you make a video on one of those?
I have more than enough coal to get this boat, but I feel that you have to be really good in the radar Mino in order to do well in the Brisbane. I never do well in the radar Mino, so I won´t be getting this boat.
that Hindenburg legit got himself stuck. lol
Pq is going to rank all the coal cruisers. I will finally be at peace.
Love the vids they make me a better player keep it up
There is still a balance, in my opinion, of having strong AA cruisers without it being a total no-fly zone... but it should at least be able to stop a multi-plane attack, or follow-up attack aircraft.
One thing I was really dissapointed with Brisbane was that the torps are not the British style that can be fired singly. Makes no sense given other commonwealth vessels have that capability and that historically commonwealth ships were essentially Brit ships - up until the 70s or 80s in the case of the RAN.
Except… they are single fire?
Just bought it before the video release 😢
I Hope it is good xD
This boat is a delicate flower, play accordingly.
Isn't wooster and mino just better? Is the bribane have regular ap and he? Or British he and ap. I think the cv armor is to strong at top tier.
I would prefer the Venezia as SAP the Anti-Air is not too Bad and the concealment pays for that torpedos okay but 15 Guns 203mm Full on Full Destroyer Hunter
It’s not like every ship ever put to sea had great or even good AA. I don’t understand why there’s so much complaining about CVs, whether I’m playing one I find my air groups get slaughtered so easily and when I’m up against them I don’t typically struggle like all the content creators seem to talk about. Once in a while I take some ridiculous damage, especially ridiculous though is AP bombers hitting a DD for 3/4 hp. Idk I can’t think of a single game that’s perfectly balanced so I guess I don’t get as frustrated by this stuff because I don’t have the illusion that it’s something achievable.
Brisbane is what the tech tree Commonwealth line should have been. Full glass cannon, no armour, no smoke, superheal, stealth torps and 12km radar from T8. Biggest feast or famine line in the game.
Instead we got the good ole' overmatch food - no spotting - no game impact combo that WG seems to want every cruiser player to suck up.
PQ, can you please make a video covering if Paolo Emilio is worth getting in 2024?
You wrote Yolo Emilio wrong
Ay hello, i would like to see Marceau, seems like a fun ship, also hsppy to be here
There is no armor on this ship. It's made of paper and hits like a wet noodle.
¿cual seria el mejor crucero AA?
I also found i didn't have a high level captain for this country
I didn't know Brisbane was coal. I have enough coal for my next ship, and I already have the coal ones I want!
Seems like a Wooster that gives up gun power for torpedos.
There is actually one thing you could do and that is HEAL...... Which one should I buy? Brisbane, Azuma, Napoli, Moskva or Yoshino??? PS: I am a SOLO player and 99% Random player
Hope you went Napoli.
do t8 and 7 after theres some interesting thips at thosetiers i see people ply wrong all the time
pls how to use sevastpol
It explodes so easy
Not that popular in cbs tbh, it would eat citadels from every cruiser & the BB, with 2 bbs in upcoming season cruisers will feel alot less threatening.
You misunderstand how busted it can be to radar at 11 kms and just get lit up without being able to spot back, the torpedoes are nothing to scoff at either single fire and 13.5kms of range
What is a good light cruiser for solo play, then?
Smolensk
To be fair, if you are a very good player, then all of them are fine.
Cerberus
DAY 32 Waiting for Patrie secondary build (with IFHE)
Edgar lagi dong boss
So, should I get this or Napoli?
Random battle? probably napoli
Napoli is better right now. Yesterday I did around 180k demage in randoms and 100k was from secondaries (I run full secondary build)..it is very strong. But Brisbane is also very good ship.
I think Napoli has a much lower skill floor. You will not regret Napoli.
I mention this because I have several objectively good ships which I haven't learned well enough to make them work.
Day 6 of asking potato to make a video on Izumo
Day 10 of asking for Kearsarge review. It makes sense since she's also a coal ship.
Brisbane has the same weakness that every cruiser. Even if angled, it can takes really hard citadel from BB and heavycruiser. And its shots being rather straight, it cannot be played behind an island like pussy jinan.
Gaming moment
Still the Van Speijk
Wth is screaming at the 9:00 mark?!?!?! Ahahaaha
The special commander that came with the ship when it first came out, shes a "pirate"
day 3 of asking PQ to play the San Diego
Brisbane has good AA.. Planes are just dumb af..
Exactly. It does have good AA...but AA in this game means almost nothing against T10-T11 Cvs.
Day five of asking PQ to play CV.
The guns are shit. Absolute shit. The shells defy gravity. Like next day shipping bad.
WG: we're going to standardize radar ranges so people don't have to remember so many different stats.
Also WG: let's give an RN ship 12km radar.
day 7 of asking for a des moines video
He just did one not that long ago?
Yea look up potato quality des monies, he actually likes the ship
No point, we all know DM is still amazing.
@@jimbo1637 Well I think russian radar ships are way better. At least BBs have no overmatch on most parts of Stalin, Moskva, Petro. But they can devstrike you bow in in des moines or salem cos they overmatch your whole ship.
Congratulations on pronouncing Brisbane correctly.
its a GREAT ship... just teams suck
Here we are again. Complaining about CVs in a ship with the best AA for its tier. PQ you shot down 51 planes vs the Nakhimov and 42 vs the Malta. In the Nakhimov game, You were the focus because your entire team never crossed the F or E line until the end of the match. Nakhimov has slow planes that take time getting around the map. You were up front and center and the closest target. You have the best range on both of your sets of AA guns (6.9km for long and 4km for mid), with the highest mid range damage of the tier of any cruiser at tier X. I am so tired of you constantly saying that every good AA ship you review doesn't have good AA. As far as I can tell, if you can wipe or almost wipe a whole squad, even after they attack, the ship has good AA.
RTS had a lot of problems, namely how 1 CV can 100 to 0 any ship, AA damage was random and inconsistent (i.e. AA ships could do low damage rolls constantly whereas a ship with shit AA could shoot down whole squadrons randomly), the skill floor for playing CVs was so astronomically high that if your team had a CV noob and faced a veteran Saipan player, they would de-plane your teams CV in the first 5 minutes, leaving you with a completely useless, dead weight teammate.
That is not good game balance.
Every player from the RTS days likes to put on those rose tinted glasses because CVs were a rarity. A whole ship class that was so hard to learn to play, that no one played it. So no one had to deal with them most of the time. And the ones that did, would single handedly win the entire game by dev-striking one ship at a time, de-planed or ever sniped the enemy CV, and spotted the entire goddamn map, so the match was usually over quickly.
I can at least commend that you mention the way to deal with CVs: mitigate their attack runs as much as possible. I would add that if you keep the focus of CV for a whole match, you waste their most precious resource: time. If 1 CV wastes their time on 1 ship for a whole match, they are not doing other things, like spotting other sides of the map, striking easier targets, striking low health targets, resetting caps, etc. Yeah it's not fun to be badgered by a CV for a whole match, and I would argue that if you get an AA defense expert medal, you should get a good deal of XP and credits. Still, you have to remember that this is a team based game: if one of the most powerful ship classes can't kill 1 cruiser for a whole match, they committed nothing to the match other than waste planes.
I can also commend that you realize that pushing up and being aggressive leads to you getting focused in the passive high tier meta. High tier meta problems aside (which is a whole can of worms that I won't get into), Island camping is very very risky these days, and rarely a good strategy unless the enemy team comp allows for it. It's far better to realize that the strategy you try doesn't work and have to learn to adjust and adapt to be a better player. Can't say the same about a lot of players, who just want the same old boring gameplay loop and never want things to change and just want to do the same strategies, not realizing that one strategy will not always work in a strategic game like World of Warships.
Lastly, I do not think we should return to the age of no fly zone ships. It is not balanced no matter what way you try and put it. Technically, no ship in the game has the power to fend off an entire strike wave anyways. That's by game balance and design: there is at least a chance for a CV to get one attack off on a lone ship. This is why CVs target flanks with light amount of ships: the more ships around a target ship, the more flak and AA damage you take at one time. You attack one ship, you only have one ship worth of flak you need to dodge, and one ship worth of AA dps you have to worry about ticking down your flight's hp.
Plus a thing on plane regen: most CVs regen about 1 to 0.5 planes per minute. So realistically they can get 20 to 10 extra planes per match of one squadron type. They generally have a third of a squad on deck, so if you wipe a fresh squad, they have to rotate to another squadron type or send out like, 5 planes instead of 9. There are obviously exceptions to to this, as ships like Kaga, Enterprise, and Malta have faster plane regen and larger reserves, but generally, the high end par is 20 extra planes per a full lived match (20 minutes) of each squadron type. Besides this, the new USN support carriers DO have infinite planes in the form of tactical squadrons, they're just on really long cooldowns (~2 minutes), but these support carriers ordnance already do less damage the most strike carriers plus do not have the benefit of being guaranteed a strike due to the attack flight being the entire attack flight like russian carriers planes, so the more planes shot down on the initial attack the less damage the attack will do with no potential for follow up due to it being a one and done strike.
If you REALLY want a no fly zone ship, play Halland, Smalland, Friesland, Groningen or Ragnar. Those have cruiser levels of AA without the drawback of having air detection linked to their long range AA range. So that way you can surprise an unsuspecting CV that is flying by only to essentially step on what I like to call "An AA seamine", since that's what it feels like. Plus these ships have no citadels, are very small targets, very maneuverable, and have repair party to trade any damage they take. Cruisers do not have any of these advantages (bar having more HP and repair partry), and it's why cruisers are not the queens of AA anymore. Some of the super-ship cruisers maybe, but until then, everything I just mentioned makes the pan euro DDs the best AA ships in the game by the game's balance and current rules.
TLDR: Brisbane has really good AA for its tier and class, and PQ is as always, rambling about how RTS CVs were somehow good, when they were horribly unbalanced and were changed for the better. If you want AA ships, play high tier Pan euro DDs because the game's design makes them the best AA ships in the game.
Also, sorry for the rant, I'm just tired of PQ constantly complaining about CVs and saying things that are not true about CVs and their mechanics, especially since he never plays them for extended periods of time yet likes to complain about them, clearly not knowing anything about how they play. I'm sorry, but I believe that if you really want to rant about something, CVs, Submarines, whatever, at least play them for an extended period of time to get both sides of the argument.
Thanks for your analysis of CV play and counterplay.
That was a fearsome wall of text and absolutely worth every word.
dogshit arguments, but i shouldnt be surprised; cv mains will do anything to justify terrible game design.
tldr: it's completely irrelevant if he took out any planes, because it had absolutely no effect on the cv's ability to drop him for full damage.
@matsab7930 Lmao, dude, I'm a cruiser main. I know enough about CVs to work around them. It's called adapting to the game, which I made a point that not everyone wants to do in this game, apparently. I can still argue that planes shot down should reward defending ships more, but still, you just have to realize that you cannot 100% not take damage from a CV 100% of the time, and at best mitigate damage by making yourself a harder target to hit and wasting their time. Besides maybe Malta AP carpet bombers, most CV ordnance is pretty easy to dodge, especially in a nimble cruiser like Brisbane. Unless a CV gets a good angle and or gets good RNG, CV ordnance does little damage if most of it misses.
@@supercustodiam2197 we’re not talking about “100% not taking damage from cv’s”, we’re talking about taking noticeable reduced damage when you have good aa/ the cv has lost planes. Right now you feel literally no difference…
Sure, dodging works great, but you’re ignoring arguably the biggest problems with cv’s for ships like Brisbane; negating the entire advantage the ship has, it’s concealment.
The cv will perma-spot you, and more importantly force you to turn to dodge their strike, which will then deal reasonable, but not insane damage. This is okay. What is not okay, is that in order to dodge the strike you have been forced to turn broadside to 5 surface ships, and will be dev struck by one of them if you’re not lucky.
The unavoidable crossfires, complete removal of concealment as a ship characteristic, negation of positioning and zero ability to interact with the ship itself or otherwise punish it for mistakes (even through shooting down planes) is what makes the class unfun to play against and fundamentally unbalanced.
@matsab7930 I actually agree with you on this front. Ever since they linked long-range AA to your minimum air spotting, it really sealed the deal of Pan Euro DDs being the best AA ships. I'd also love to see more manual control of AA, such as directing flak yourself to increase the actual defense of your ship instead of simply maneuvering and pressing buttons so my AA is magically stronger I won't lie: the interaction needs to be improved.
Still, I'd still argue to play around being spotted by aircraft. If a CV is keen on running your flank and constantly spotting you, then you just have to play more conservatively and know that taking risks under CV pressure will be risky. It's pretty much like any other ship that has a good stat that is hard countered by a ship that so happens to be on the enemy team, such as radar. Having good AA certainly helps, but you have to play more defensive. Learning to adapt and overcome hard counters I'd argue makes the better player.
I am adamant that some of the upcoming CV changes will help, but balancing a powerful class like CVs is tricky. I am not saying CVs are fine either, but I'm simply arguing to learn how they work now and adapt to them and the current meta as a whole.
Day 11 of asking PQ to play on Helena
PQ is still the best wows youtuber.@4:55 I laughed my tits off all those torps.
1st comment
we got 49 bbs waiting in queue with 8 total ca and dd as well as couple CVnts and Shiety Sobs. CVnts and Shiety Sobs may still be the problem but bb roaster with noobs consisting 80% is becoming the real problem..