lmaooo one look at his stats and he averages 32k dmg, and has never gotten a 200k+ game, his highest was 181k. surprising for someone with that much of an attitude.
8:40 that fucking Jager lol The mistake he made isn't thaaaat bad, shit happens, but to then flame PQ with this bullshit is pure copium. These players are one of the reason I have the chat disabled in this game.
Jinans get killed easily. A lot of people haven't caught on that she can played a little further back since the buff to her guns. She's much more comfortable to play now and you don't need to be in people's faces anymore. 😄
I took a break for a few months and that was my like second day being on so I wasn’t as good as I could be and for some reason I thought it was a good idea to push a Ohio sub and dd and since I’m so slow I figured I’m not making it out so I got yalls sub and rammed you. I also suck at playing Vermont I can’t seem to get it to work but probably just cuz I suck at the game lol
@@bobochungi1541 to be fair I pushed too far up and turned the wrong direction to try and avoid it haha. It's a shame I wasn't streaming the game too, ah well!
Zao's greatest strength is also her greatest weakness. She generally only gets ONE shot off before the targeted cruiser smartens up and angles/turns away (provided it survives), so you have to make it count. And unfortunately, she doesn't bring much else to the table for the team aside from assassinating unsuspecting cruisers. She used to be the OG ship for firebombing battleships, but that was a long time ago before the days of the CV rework and submarines.
Can´t agree with you more on your initial statement. In fact, if that was all you said it would have been enough. I´ve been fortunate to play Napoli as my goto cruiser for the dockyard event. I´m a regular BB guy who doesn't go too far away to other class ships but Napoli didn't break my battleship brawling stride. Since I'm no where even near your level of play, Napoli gives me more often than none a +200K reward and scoreboard lead when playing asymmetric. You read my mind as to how powerful she really is and I just give her full W and forget smoke and soon find myself bow on with 3-4 kills already, pushing like crazy for the CV. In any role I find her well suited, even if it is taking on AA. She is in essence a tier 10 CL but with traits and tankiness of that of a super ship. Just feels good to play and forgiving for all the human mistakes one can make helps you feel less stupid in comparison to squishy DPM'ers behind islands spamming HE. As for that it's ALL AP as I let secondaries do the rest and light my fires! Very accurate and on the spot review, thanks PQ. (P.D: Any possibility of another video showcasing Napoli´s great games, shure is fun to watch all the big boys go down one by one.)
Ree “how do you kill Napoli”? As a primarily CV and Cruiser player, I think the answer to stopping a pushing Napoli are submarines. Sometimes torp DDs and Carriers setting up crossfires with battleships or super-cruisers can also work, but the only consistent thing that can stop a charging Napoli is a sub imo. Otherwise you're relying on luck, the Napoli making a misplay, or a lot of cross-firing BBs/SuperCruisers or enemy secondary battleships. That's an excessive requirement to stop a single supercruiser. Now if you can stop a charging Napoli, theoretically the things that can use HE to penetrate her upper belt and deck armor with HE are Azuma, Yoshino, Defence (when she comes out), Sevastopol, Admiral Schroeder, Siegried, Agir, Castilla, Piemonte, and every Battleship except for Rhode Island, Illinois, Picardie. If you're in Venezia, Piemonte, Michelangelo, or an Italian BB you can also penetrate both her upper belt and deck armor with SAP. Carnot, Henri IV, Conde, French Large Cruisers, 234mm British CAs, Kronshtadt, Stalingard, Novosibirsk, Congress, Alaska, Puerto Rico, Johan de Witt, Gouden Leeuw, Napoli, Rhode Island, Illinois, Picardie, and every remaining German cruiser except Mainz and Wiesbaden can penetrate her deck armor but not her upper belt with HE. Brindisi and Amalfi can also penetrate her deck armor with SAP, but will not get through her upper belt. These ships should be able to farm damage at the right range for plunging shell trajectories with good shell placement, but getting those circumstances isn't entirely in the shooter's hands. I suspect that the NA playerbase's shift away from BB calibre HE is why Napoli feels so difficult to kill. Napoli has the perfect survivability suite for shrugging off most HE shells up to 237mm due to her strong deck armor and lack of superstructure. Her Icebreaker bow and thick belt, deck, and forward citadel armor makes her very resistant to BB AP shells when bow on and angled. Worth noting that a kiting Napoli has a 25mm aft armor plate and only a small section of 60mm steering gear protection. If you can make Napoli run away she should fold like a house of cards. TLDR You want subs to stop the Napoli from advancing, and high calibre HE or SAP shells to grind her health down at longer ranges.
Or a Schlieffen. Around same Secondary power(if not a bit more due faster reload speed and 32/47mm with IFHE) has hydro to avoid Napolis torps can shrug off napolis guns and can torp/citadel the napoli if it makes a mistake
@@danilp8757 47mm pen would probably give it the ability to beat Napoli in a straight 1v1 when bow on, though Napoli can maintain a closing angle that still causes the some secondary fire to hit her broadside armor. Not a bad shout though.
@@LasertechStudios3142Tbh i Respect the Napoli what the Schlieffen has at disadvantage is that Napoli can Make abush attacks/ has smoke while Schlieffen does not. But Schlieffens hydro can counter that to some extend. I think they are a close Matchup. Good ships but with a rather high skill Floor and Ceiling (If you play a schlieffen like a GK youre back in port in a few minutes, same as a Napoli if you Smoke push at the wrong Time/Spot you will get destroyed in a few Seconds but thats the fun of them They reward Smart Play with being an Allrounder and Pretty much Unmatched Firepower(If you can put the secondarys to good use)
Napoli was my second coal ship. I have three: Marceau, Napoli, and Pommern. I am not good. 49% after over a million matches ;) The How-To elements in these videos are very useful.
@@mrwillmoi No, it is not. It is decently maneuverable, decently quick and a full secondary build on it makes it very easy to farm damage and just be very oppressive to enemy flanks. I would say that its biggest 'weakness', if you could call it that, is the lack of a hydro. Meaning that if a Napoli is going to be caught out by anything, it's torpedoes. But even then, well, obvious torpedoes are obvious. What I mean is... torpedoes are the easiest mechanic to predict. If you see someone turning hard, there's a good chance they're lining up their torpedo launchers. And other such obvious tells. And its exhaust smoke makes it VERY forgiving in case of you making a mistake. It's very easy to just disengage on it. Pop a smoke, run away at full speed... problem solved. People who decide to try and follow you around will get into serious trouble once they get spotted by an team mate of yours. Since then, well, you can just have those secondaries fire from the smoke. Between Sherman and Napoli, I'd say Napoli is the safer pick, if you're still debating on that choice. Especially because of Sherman's rather... bizarre torpedo angles. Sherman is a one trick pony -- Its guns. Which, admittedly, are overpowered. But, still... that's the only trick it has. In a 1v1 between a Sherman and a Napoli, I'd always favor the Napoli. The only edge the Sherman might have there is the fact its main guns have a longer range than Napoli's secondaries do but... only barely.
i was going to instantly type yes but you beat me to it XD tons of fun and my favorite part is people thought it was a meme ship when it was first added
what a hilarious piece of shit >does nothing but spam torps and have high he alpha >bigger than most heavy cruisers with the turning circle to match ???
i have been conducting some comparisons on some secondary CAs in asyms to see how they really compare. i played 10 games each in Napoli, Michal Angelo, Schroder, and for fun the Schlieffen. i played these games very aggressively but not suicidal, just enough to keep the guns always going. these are a mix of good games and bad, with a few losses along the way, but i took the results from every game and didn't pick out the best ones. i used asyms for the general even play by the bots. just a general average from an average player not in PQs league. lol. here are just the results of the secondaries. Napoli average damage 45,000 with 530 shells fired and 155 hits. no fires due to SAP Mic Angelo damage 48,000 with 622 shells fired and 168 hits. no fire due to SAP Schroder average damage 37,500 with 912 shells fired and 150 hits, plus 5 fires for an additional 9,000 damage. the low fire damage is due to the bots always having dam-con available when they catch fire and don't let it burn like a human. Schlieffen average damage was 98.800 with a570 shells fired and 530 hits. 8.3 fires per game and 22,000 damage from then, again against bots with insta dam-cons. this is not reflective of all the other parts of the game, and i am not showing the results of torp damage, main gun damage or potential damage. in an overall average the Schroder played the best even without it having torps, but all 3 are a blast if you like the sound of non-stop gun fire. and when you take into count the phycological effect of these secondary ships when played against human teams they are very powerful at keeping DDs away from caps just from fear of being shredded by the secondaries.
Always thought its weakness was torps. The combination of slow rudder speed, no hydro, yet wanting to brawl means you're running into a lot of torps. Taking a big hit from them then really cripples your ability to push/brawl later game.
I've got my Napoli set up with all the maneuverability modules I can and maxed out on secondaries as well. Got her down to a six second rudder shift. Super maneuverable especially considering what a big cruiser she is.
@@jefftuckercfii Well, I gave it a go, switching from the full-steath setup I was running. Aand, you're dead right! Its soo much better - and more fun too! Thanks, bud!
@@oldmangames9292 - Glad you're enjoying her. Those secondaries will melt DDs and light cruisers, and with all the maneuverability mods you can dodge torps. Her own torps aren't bad, either. They're slow, but they've got range, so you can send them into a cap ahead of you and at least get the other guys to dodge and show you a broadside that you can wallop. And if you get into the CQ knife fight they are the blade you can poke into the enemy ribcage. I love brawling style and being able to do it with a cruiser is a treat!
Finally got the Napoli after this video and its the most craziest ship i’ve ever played. 105k secondary battery damage on a 244k game with a three point captain. Get it before its gone for ever
My god every game you play, kraken and absolute perfect set ups for kills and damage. I just cant seem to get what you get. There is even games where im like 15k in damage bc my flank had no enemies or my team over ran the other team or bad rng or etc etc. I've played napoli so so many times and never had a game like this, and ive never had 7 kills in a game. The most ive had is 6. And this is coming from a guy who plays ALOT. I also play aggressive not like the current meta where most people hold back and everyone is afraid to make the first move, and i still dont get anywhere close to these matches (not too aggressive where i die in the first 10 mins either). I need to re figure my life lol
Napoli is pretty easy to Devstrike with Ohio and Vermont, something about the arc of the shells or possibly the overmatch, but it stands they don't often get away with broadsiding those US ships. But mostly with anything else that ship is a nightmare to deal with because it's so damn tanky
Tbh i still prefer schlieffen but napoli is still very good. Schlieffen can be played as a heavy cruiser with 20% Rudder speed and gull camo: 11.9s rudder shift 12.6km spot range and 12/12.5 with flags secondary range and with comander skills mine can reach 37.5 knots unspotted and around 40! with sierra mike on top so it can push and run away and with hydro and decent rudder shift (for a BB) you can even avoid Torps with a bit of skill and be a Nightmare for any Cruiser/DD that gets spotted in secondary range
She's one of the most fun cruisers to play at Tier X.... it's one of the ONLY brawling cruisers, if not the ONLY one that can really do it while allowing for a mistake or two (armor).
To be fair, Napoli is pretty strong, but I think it's balanced around the fact that you gotta play it at closer range. And only fairly experienced players can play effectively at close range, even in good ships. If you gave me the Napoli right now, I'd probably struggle to deal my health in damage if I were to play close range. I just don't have the instincts for it yet. And I suck at reading the map.
Yeah so many of today's players panic when faced with a brawl. Those of us from 2015 era WOWS love brawling but maybe struggle with the medium and long range HE spamming that dominates today..But brawl... We do well lol.
@@TheAddanz I'm still only at t8 with my Amagi, but even at T8 it's a tragedy. I always try to tank and push, but I always realize I'm alone and half my team is at the map border behind me. It's not only that they panic, it's that they don't even try to come over to the middle and brawl it out. Yesterday I had a game in T9. I pushed forward with my DD and the two of us took out 3 of the 5 ships on the flank, including me 1v1ing a Musashi. I was so focused on the battle that I didn't realize it was only me and the DD, and that our 3 T9 BBs were almost at the map border behind us, hiding behind an island. And I died because the remaining two ships were high DPM HE spammers that I couldn't hit, while the big BBs cowered behind the island, hiding from literally nobody. And that's not just in that game. This happens to me every other game I play with the Amagi and try to push. And I dunno what to do. I don't wanna snipe from the back, but when I push I die alone.
Wanted to get napoli, but i have tier 9 Giuseppe Verdi BB which fire SAP secondaries.... So questions is should i still go for a tier 10 napoli for extra tier with few torp or go for other coal ship like Jager or brisbane or any recommendation?
Napoli is my favourite cruiser right now. The sheer amount of battle impact is crazy. Also PQ unlock your discord so that everyone can send messages there
when it comes to coal ships, you need to consider beyond just "what do I want". I would recommend playing smarter, not harder. so, I will admit, I'm a full collector here. I think I have all of the ships I can get, other than a few that I just haven't gotten yet. I would recommend buying the cheaper ships first, and working your way to the more expensive ships. why do I recommend this? most people are hoping to get a ship out of the Santa's gift containers and the super containers. in my opinion, I want to get ships that I cannot get for coal, let along minimal amounts of coal like 50,000. when RNGesus smiles down upon you, and a container drops a ship, it is better to get a more valuable ship than a cheaper ship. if you already have the cheaper ship, you cannot re-aquire the ship, so it'll default to either a more expensive ship, or a ship you cannot get for coal.
Played with you that first game. I kinda sucked I was the Vermont took a break for a few months so that’s why. Ive also never been really good with Vermont. ggs tho
I've had enough coal for this Napoli for a while, but been weighing my options. After seeing this video, I think I'm ready to be part of the problem. >:)
It's a lot of fun in randoms, and also a blast in clan battles. I really enjoyed Hindenburg before we had as many big-gun BBs, and Napoli gives me a lot of that play style back.
Will have to disagree, the Napoli is a great ship but not at the least OP. Mine was very tough when it first came out, but not it seems like everything pens its taking lots of damage and subs destroyers and planes torp your smoke all the time. I never go broadside keep angled and moving and try to not get focased. And still eats lots of damage, ferls like WG nerfed it compared to when it is came out.
You sound like a loser... did you even watch with comprehension? He had to turn the ship to shott the Jinan, or he loses on points.... the Johann had no reason to do the same..... Were you the Jager? LOL
Hey man, I think you might have misread my chat on twitch when I asked if you were "getting carriered" as in focused by carrier in Moskva today and I was instantly banned. I hope it was a misunderstanding anyway. I enjoy engaging with you and chat so I hope you read this. Cheers bud.
Napoli is faster than Mino and some DDs. It's just straight up an insane ship. Very fun. Very OP. You should try YOLOing with this. smoke at 8.9km. Run at BBs, torp and point blank cits. Defs your kinda jam.
"Yeah, I have 2 solo caps, have more xp on a loss than anyone on the winning teach, and have 7 kills, but I wasn't actually trying to get points or win." 🤨🤨As we have learned here with Brandon running the country, "You can't fix stupid."
@@CreamyShroom sounds like your jealous and don't have it lol ! yea but its one of the few fun ships to play where you can go full potato and have some fun in todays camp in the back of the map meta. And for me this game is about having some fun and stress relief. So get over it,
Napoli is invincible. Full health Tier X BB vs 1/2 health Napoli? Napoli will win every time. Napoli Secondaries are more effective than 18" guns. It will sec you to death. Plus, Napoli can smoke sec you. If you close in it will torp you. BB guns will not do more than 1.5~4K per salvo. Cannot citadel it either due to armored bow.
I like how that Jager was complaining about you playing for kills, when he was playing to get killed. What a loser.
lmaooo one look at his stats and he averages 32k dmg, and has never gotten a 200k+ game, his highest was 181k. surprising for someone with that much of an attitude.
8:40 that fucking Jager lol
The mistake he made isn't thaaaat bad, shit happens, but to then flame PQ with this bullshit is pure copium. These players are one of the reason I have the chat disabled in this game.
I mean 10 seconds of thinking would have made it obvious Jinan was going for B
The way I giggled in the first few seconds answering immediately the question.
Sniff some toxic fumes 😂
I have never seen a Jinan beeing alive for more than 5 mins on any of my teams in 5k games.... That is the real surprise here, lol.
Jinans get killed easily. A lot of people haven't caught on that she can played a little further back since the buff to her guns. She's much more comfortable to play now and you don't need to be in people's faces anymore. 😄
I play her like a DD, pretty much.
2177 BXP on a loss is insane. That's more than the best player on the winning team.
Finally happy to see myself featured in a PQ video! (I was the Ohio that got rammed in the first clip :( )
I took a break for a few months and that was my like second day being on so I wasn’t as good as I could be and for some reason I thought it was a good idea to push a Ohio sub and dd and since I’m so slow I figured I’m not making it out so I got yalls sub and rammed you. I also suck at playing Vermont I can’t seem to get it to work but probably just cuz I suck at the game lol
@@bobochungi1541 to be fair I pushed too far up and turned the wrong direction to try and avoid it haha. It's a shame I wasn't streaming the game too, ah well!
Flandre pls 🙏 No one talks about it !
I rather wait for a possible buff before asking for Flandre.
@@tsu7206 isn't it already one of the best premium battleships currently available for sale ?
@@tsu7206 isn't it already one of the best tier 8 premium battleships currently available in the shop ?
@@edenzo I love it as well but the 33sec reload hurt a bit because of the bad precission. But the hp and speed makes it pretty nice to play
Tbh I don't know about it. Great pick
That Jinan carried the shit outta his team. Damn why can't i get that guy on my tram more often?
Full AP Zao vs Cruiser broadsides in 2024 , its hard but doable and fun as hell!
wow there's two of us holy shit
Yeah Zao AP is nasty and people don't expect it!
Zao's greatest strength is also her greatest weakness. She generally only gets ONE shot off before the targeted cruiser smartens up and angles/turns away (provided it survives), so you have to make it count. And unfortunately, she doesn't bring much else to the table for the team aside from assassinating unsuspecting cruisers.
She used to be the OG ship for firebombing battleships, but that was a long time ago before the days of the CV rework and submarines.
Can´t agree with you more on your initial statement. In fact, if that was all you said it would have been enough. I´ve been fortunate to play Napoli as my goto cruiser for the dockyard event. I´m a regular BB guy who doesn't go too far away to other class ships but Napoli didn't break my battleship brawling stride. Since I'm no where even near your level of play, Napoli gives me more often than none a +200K reward and scoreboard lead when playing asymmetric. You read my mind as to how powerful she really is and I just give her full W and forget smoke and soon find myself bow on with 3-4 kills already, pushing like crazy for the CV. In any role I find her well suited, even if it is taking on AA. She is in essence a tier 10 CL but with traits and tankiness of that of a super ship. Just feels good to play and forgiving for all the human mistakes one can make helps you feel less stupid in comparison to squishy DPM'ers behind islands spamming HE. As for that it's ALL AP as I let secondaries do the rest and light my fires! Very accurate and on the spot review, thanks PQ. (P.D: Any possibility of another video showcasing Napoli´s great games, shure is fun to watch all the big boys go down one by one.)
What great timing, I'm going to be able to afford it tomorrow, and was on the fence! Looks like an absolute blast to play
The way I've played Napoli so far is to get rushing out secondaries on the SAP this year was on so actually fun
I appreciate your analysis and your easy presentation. A natural!
Ree “how do you kill Napoli”?
As a primarily CV and Cruiser player, I think the answer to stopping a pushing Napoli are submarines. Sometimes torp DDs and Carriers setting up crossfires with battleships or super-cruisers can also work, but the only consistent thing that can stop a charging Napoli is a sub imo. Otherwise you're relying on luck, the Napoli making a misplay, or a lot of cross-firing BBs/SuperCruisers or enemy secondary battleships. That's an excessive requirement to stop a single supercruiser.
Now if you can stop a charging Napoli, theoretically the things that can use HE to penetrate her upper belt and deck armor with HE are Azuma, Yoshino, Defence (when she comes out), Sevastopol, Admiral Schroeder, Siegried, Agir, Castilla, Piemonte, and every Battleship except for Rhode Island, Illinois, Picardie. If you're in Venezia, Piemonte, Michelangelo, or an Italian BB you can also penetrate both her upper belt and deck armor with SAP.
Carnot, Henri IV, Conde, French Large Cruisers, 234mm British CAs, Kronshtadt, Stalingard, Novosibirsk, Congress, Alaska, Puerto Rico, Johan de Witt, Gouden Leeuw, Napoli, Rhode Island, Illinois, Picardie, and every remaining German cruiser except Mainz and Wiesbaden can penetrate her deck armor but not her upper belt with HE. Brindisi and Amalfi can also penetrate her deck armor with SAP, but will not get through her upper belt. These ships should be able to farm damage at the right range for plunging shell trajectories with good shell placement, but getting those circumstances isn't entirely in the shooter's hands.
I suspect that the NA playerbase's shift away from BB calibre HE is why Napoli feels so difficult to kill. Napoli has the perfect survivability suite for shrugging off most HE shells up to 237mm due to her strong deck armor and lack of superstructure. Her Icebreaker bow and thick belt, deck, and forward citadel armor makes her very resistant to BB AP shells when bow on and angled.
Worth noting that a kiting Napoli has a 25mm aft armor plate and only a small section of 60mm steering gear protection. If you can make Napoli run away she should fold like a house of cards.
TLDR You want subs to stop the Napoli from advancing, and high calibre HE or SAP shells to grind her health down at longer ranges.
Or a Schlieffen. Around same Secondary power(if not a bit more due faster reload speed and 32/47mm with IFHE) has hydro to avoid Napolis torps can shrug off napolis guns and can torp/citadel the napoli if it makes a mistake
@@danilp8757 47mm pen would probably give it the ability to beat Napoli in a straight 1v1 when bow on, though Napoli can maintain a closing angle that still causes the some secondary fire to hit her broadside armor. Not a bad shout though.
@@LasertechStudios3142Tbh i Respect the Napoli what the Schlieffen has at disadvantage is that Napoli can Make abush attacks/ has smoke while Schlieffen does not. But Schlieffens hydro can counter that to some extend. I think they are a close Matchup. Good ships but with a rather high skill Floor and Ceiling (If you play a schlieffen like a GK youre back in port in a few minutes, same as a Napoli if you Smoke push at the wrong Time/Spot you will get destroyed in a few Seconds but thats the fun of them They reward Smart Play with being an Allrounder and Pretty much Unmatched Firepower(If you can put the secondarys to good use)
Napoli became one of my favs in the last year for every game mode. Ship is so fun and also with the new Captain skills it just works perfect
Napoli was my second coal ship. I have three: Marceau, Napoli, and Pommern. I am not good. 49% after over a million matches ;) The How-To elements in these videos are very useful.
I already have Marceau should I get Napoli or f Sherman?
@@mrwillmoi. I got the Napoli. It's very strong if you're familiar with cruiser play.
@ I haven’t played too many cruiser, only Mainz and Atlanta and a few tt ships, is napoli a difficult ship to play?
@@mrwillmoi No, it is not. It is decently maneuverable, decently quick and a full secondary build on it makes it very easy to farm damage and just be very oppressive to enemy flanks. I would say that its biggest 'weakness', if you could call it that, is the lack of a hydro. Meaning that if a Napoli is going to be caught out by anything, it's torpedoes. But even then, well, obvious torpedoes are obvious. What I mean is... torpedoes are the easiest mechanic to predict. If you see someone turning hard, there's a good chance they're lining up their torpedo launchers. And other such obvious tells.
And its exhaust smoke makes it VERY forgiving in case of you making a mistake. It's very easy to just disengage on it. Pop a smoke, run away at full speed... problem solved. People who decide to try and follow you around will get into serious trouble once they get spotted by an team mate of yours. Since then, well, you can just have those secondaries fire from the smoke.
Between Sherman and Napoli, I'd say Napoli is the safer pick, if you're still debating on that choice. Especially because of Sherman's rather... bizarre torpedo angles. Sherman is a one trick pony -- Its guns. Which, admittedly, are overpowered. But, still... that's the only trick it has. In a 1v1 between a Sherman and a Napoli, I'd always favor the Napoli.
The only edge the Sherman might have there is the fact its main guns have a longer range than Napoli's secondaries do but... only barely.
i was going to instantly type yes but you beat me to it XD
tons of fun and my favorite part is people thought it was a meme ship when it was first added
Yodo, my beloved, useless hull of a ship, I'll be waiting for you until PQ will honor my request for you until eternity!
what a hilarious piece of shit
>does nothing but spam torps and have high he alpha
>bigger than most heavy cruisers with the turning circle to match
???
i have been conducting some comparisons on some secondary CAs in asyms to see how they really compare. i played 10 games each in Napoli, Michal Angelo, Schroder, and for fun the Schlieffen. i played these games very aggressively but not suicidal, just enough to keep the guns always going. these are a mix of good games and bad, with a few losses along the way, but i took the results from every game and didn't pick out the best ones. i used asyms for the general even play by the bots. just a general average from an average player not in PQs league. lol.
here are just the results of the secondaries.
Napoli average damage 45,000 with 530 shells fired and 155 hits. no fires due to SAP
Mic Angelo damage 48,000 with 622 shells fired and 168 hits. no fire due to SAP
Schroder average damage 37,500 with 912 shells fired and 150 hits, plus 5 fires for an additional 9,000 damage. the low fire damage is due to the bots always having dam-con available when they catch fire and don't let it burn like a human.
Schlieffen average damage was 98.800 with a570 shells fired and 530 hits. 8.3 fires per game and 22,000 damage from then, again against bots with insta dam-cons.
this is not reflective of all the other parts of the game, and i am not showing the results of torp damage, main gun damage or potential damage. in an overall average the Schroder played the best even without it having torps, but all 3 are a blast if you like the sound of non-stop gun fire. and when you take into count the phycological effect of these secondary ships when played against human teams they are very powerful at keeping DDs away from caps just from fear of being shredded by the secondaries.
Those secondaries do so much damage without fires holy moly.
Just got this ship as a drop from the crate in the Black Friday 2024 event pass. I'm very excited to give it a go!
Always thought its weakness was torps. The combination of slow rudder speed, no hydro, yet wanting to brawl means you're running into a lot of torps. Taking a big hit from them then really cripples your ability to push/brawl later game.
I've got my Napoli set up with all the maneuverability modules I can and maxed out on secondaries as well. Got her down to a six second rudder shift. Super maneuverable especially considering what a big cruiser she is.
@@jefftuckercfii Well, I gave it a go, switching from the full-steath setup I was running. Aand, you're dead right! Its soo much better - and more fun too! Thanks, bud!
@@oldmangames9292 - Glad you're enjoying her. Those secondaries will melt DDs and light cruisers, and with all the maneuverability mods you can dodge torps. Her own torps aren't bad, either. They're slow, but they've got range, so you can send them into a cap ahead of you and at least get the other guys to dodge and show you a broadside that you can wallop. And if you get into the CQ knife fight they are the blade you can poke into the enemy ribcage. I love brawling style and being able to do it with a cruiser is a treat!
Really enjoyed the video. Its sad when teammates wana win harder and throw. Atleast with napoli u have a ship u can have fun with
Finally got the Napoli after this video and its the most craziest ship i’ve ever played. 105k secondary battery damage on a 244k game with a three point captain. Get it before its gone for ever
My god every game you play, kraken and absolute perfect set ups for kills and damage. I just cant seem to get what you get. There is even games where im like 15k in damage bc my flank had no enemies or my team over ran the other team or bad rng or etc etc. I've played napoli so so many times and never had a game like this, and ive never had 7 kills in a game. The most ive had is 6. And this is coming from a guy who plays ALOT. I also play aggressive not like the current meta where most people hold back and everyone is afraid to make the first move, and i still dont get anywhere close to these matches (not too aggressive where i die in the first 10 mins either). I need to re figure my life lol
Yoshino/Azuma review next?
Napoli is pretty easy to Devstrike with Ohio and Vermont, something about the arc of the shells or possibly the overmatch, but it stands they don't often get away with broadsiding those US ships. But mostly with anything else that ship is a nightmare to deal with because it's so damn tanky
Love your videos by the way, my favorite WOWs RUclipsr!
Tbh i still prefer schlieffen but napoli is still very good. Schlieffen can be played as a heavy cruiser with 20% Rudder speed and gull camo: 11.9s rudder shift 12.6km spot range and 12/12.5 with flags secondary range and with comander skills mine can reach 37.5 knots unspotted and around 40! with sierra mike on top so it can push and run away and with hydro and decent rudder shift (for a BB) you can even avoid Torps with a bit of skill and be a Nightmare for any Cruiser/DD that gets spotted in secondary range
She's one of the most fun cruisers to play at Tier X.... it's one of the ONLY brawling cruisers, if not the ONLY one that can really do it while allowing for a mistake or two (armor).
To be fair, Napoli is pretty strong, but I think it's balanced around the fact that you gotta play it at closer range. And only fairly experienced players can play effectively at close range, even in good ships. If you gave me the Napoli right now, I'd probably struggle to deal my health in damage if I were to play close range. I just don't have the instincts for it yet. And I suck at reading the map.
Yeah so many of today's players panic when faced with a brawl. Those of us from 2015 era WOWS love brawling but maybe struggle with the medium and long range HE spamming that dominates today..But brawl... We do well lol.
@@TheAddanz I'm still only at t8 with my Amagi, but even at T8 it's a tragedy. I always try to tank and push, but I always realize I'm alone and half my team is at the map border behind me. It's not only that they panic, it's that they don't even try to come over to the middle and brawl it out.
Yesterday I had a game in T9. I pushed forward with my DD and the two of us took out 3 of the 5 ships on the flank, including me 1v1ing a Musashi. I was so focused on the battle that I didn't realize it was only me and the DD, and that our 3 T9 BBs were almost at the map border behind us, hiding behind an island. And I died because the remaining two ships were high DPM HE spammers that I couldn't hit, while the big BBs cowered behind the island, hiding from literally nobody.
And that's not just in that game. This happens to me every other game I play with the Amagi and try to push. And I dunno what to do. I don't wanna snipe from the back, but when I push I die alone.
Had a 8km broadside nap in ranked last night, 420s on my Grober K did 13k dmg 😢
when WG will introduce premium ships in trainingroom as the "target bots" - fullspeed to trainingroom, cuase reading this hurts me.
Wanted to get napoli, but i have tier 9 Giuseppe Verdi BB which fire SAP secondaries....
So questions is should i still go for a tier 10 napoli for extra tier with few torp or go for other coal ship like Jager or brisbane or any recommendation?
Awesome replays, how do you change to that crosshair?
Please Ochakov, the forgotten light cruiser!
IIRC auto secondary targeting hits whatever target the most guns can hit currently
hey love your videos these are helping me as a returning player can we have a list of what mods you use? and you think are worth considering to use?
I just spent all the coal I've been saving for about 4 months, on the Napoli.
Just got her today. What a fine ship she is.
you know what isnt worth? EU/NA server not getting a new map in 2+ years while the RU server gets 3.
Watching u play just makes me realise how much i suck 😂. I absolutely suck in this ship (or any other)
Do Marceau pls, the best coal dd imo
Everyone says that, but feel like it’s not an easy ship to play
Holy shit, i just bought this thing, and it is my favorite Schlieffen of the game.
hey PQ! should i get this or groningen? i am trying to get my next coal ship and wondering which i should get
plz can you help me how to unlock special commander italian?
Napoli is one of those ships that wants range mod rather than normal mods with its weird dispersion.
will the secondary ability help on accuratcy?
Just missed the Michangelo, I hope WeeGee add that ship back as resource ship or at lease a ship that I can buy
Hey potato, am fairly new to wows, just wondering how you got your shell trails to look red, is that a mod? Thanks
Unique c0ommanders have a colored shell tracer you can turn on or off. Some red some blue.
@@scotty5166 oh cool thankyou
Napoli is my favourite cruiser right now. The sheer amount of battle impact is crazy. Also PQ unlock your discord so that everyone can send messages there
I'm worried they will nerf it the second I buy the ship
what italian commander do you use
I have the coal: Jäger or Napoli?
Is it possible to get Sansonetti anymore?
Ah the Napoli...eats citadels and has anemic guns when I play it, may as well be invisible when i am playing against it.
how do i get that crosshair? ive been dying to get it
Not first time happend that u showed entire build, captain and no equipment on ship..
when it comes to coal ships, you need to consider beyond just "what do I want". I would recommend playing smarter, not harder.
so, I will admit, I'm a full collector here. I think I have all of the ships I can get, other than a few that I just haven't gotten yet. I would recommend buying the cheaper ships first, and working your way to the more expensive ships.
why do I recommend this? most people are hoping to get a ship out of the Santa's gift containers and the super containers. in my opinion, I want to get ships that I cannot get for coal, let along minimal amounts of coal like 50,000. when RNGesus smiles down upon you, and a container drops a ship, it is better to get a more valuable ship than a cheaper ship. if you already have the cheaper ship, you cannot re-aquire the ship, so it'll default to either a more expensive ship, or a ship you cannot get for coal.
Trying to gun down a fuso in a t6 dd with single turrets, biggest pain in life
Played with you that first game. I kinda sucked I was the Vermont took a break for a few months so that’s why. Ive also never been really good with Vermont. ggs tho
I always struggle to kill enemy Naps with BB & Heavy Cruisers like wtf
This settles it. Napoli is my next coal ship... It'll make up for getting Marco Polo first...
Napoli was the first coal ship that I bought, never regretted buying Napoli 😊
I already have Marceau should I get Napoli or f Sherman?
"Ye-"
Oh come on! You did even give me time to say it.
thunderer is the only ship ive dev struck a napoli in
20:35 outnumber +8% accuracy thats why salvoes where accurate
The guns are deff rng but i do lioe how tanky the ship is .napoli is tanky with fun secondaries
captain build?
how did I overlook that ship what the
I've had enough coal for this Napoli for a while, but been weighing my options. After seeing this video, I think I'm ready to be part of the problem. >:)
I love this series so hard.
Absolutely yes. Napoli is fantastic.
It's a lot of fun in randoms, and also a blast in clan battles.
I really enjoyed Hindenburg before we had as many big-gun BBs, and Napoli gives me a lot of that play style back.
Can we get a Wujing/alsace video please
Will have to disagree, the Napoli is a great ship but not at the least OP. Mine was very tough when it first came out, but not it seems like everything pens its taking lots of damage and subs destroyers and planes torp your smoke all the time. I never go broadside keep angled and moving and try to not get focased. And still eats lots of damage, ferls like WG nerfed it compared to when it is came out.
now i gotta grind the italian line....
Napoli is coal only, and none of the Italian cruiser line is similar to it. I don’t think it’s a bad thing though…
Aim for the back end on the Nap and you will cit every time
Really appreciate you answering the question at the beginning of the video
Now I’m going to watch the rest instead of skipping to the end lol. I think I’ll subscribe and like as well 😂
I smell a Napoli removal from the armory by WG at some point. You know that they want people to gamble for such strong boats.
Lambasting ally for broadsiding the torpedo cruiser and then doing it yourself 3 minutes later! LOL
You sound like a loser... did you even watch with comprehension? He had to turn the ship to shott the Jinan, or he loses on points.... the Johann had no reason to do the same.....
Were you the Jager? LOL
how we can have red missiles like you??i cant find it in game
If you're talking about the shell tracer colors, those aren't changeable. They are for specific shell types
@@nicolasyates6988 might be captain's special. RIP tricolor tracers...
Ship request, de grease
There is another exceptionally fun ship with full-speed smoke generator. It's called Paolo Emilio. You should give it a proper chance, PQ.
Hey man, I think you might have misread my chat on twitch when I asked if you were "getting carriered" as in focused by carrier in Moskva today and I was instantly banned. I hope it was a misunderstanding anyway. I enjoy engaging with you and chat so I hope you read this. Cheers bud.
Is Goliath Worth Getting In 2024?? i almost never see this ship
Yeah its not bad but there are better cruisers.
This boat has one of the worst win records and damage of all t10 cruisers across all levels of players in randoms
big fan of this vermont-player, cries about not beeing able to hit 100K but running B-Line :D
Thanks! I need to take Napoli back in action from the moth bag.
The thumbnail is magnificent
Napoli is faster than Mino and some DDs. It's just straight up an insane ship. Very fun. Very OP. You should try YOLOing with this. smoke at 8.9km. Run at BBs, torp and point blank cits. Defs your kinda jam.
Day 33 waiting for Patrie secondary build (with IFHE)
Napoli or Venezia 🤔
"Yeah, I have 2 solo caps, have more xp on a loss than anyone on the winning teach, and have 7 kills, but I wasn't actually trying to get points or win." 🤨🤨As we have learned here with Brandon running the country, "You can't fix stupid."
I saw the title and thought. Well that’s a rhetorical question. lol
Love this ship. So much fun.
I always thought its a bb
Yes
Have to watch the OP talk or WGing will Nerf it into the ground.
Good. The ship is broken and any idiot can play it.
@@CreamyShroom World of Warships is full of idiots. They're just catering to their playerbase.
@@CreamyShroom sounds like your jealous and don't have it lol ! yea but its one of the few fun ships to play where you can go full potato and have some fun in todays camp in the back of the map meta. And for me this game is about having some fun and stress relief. So get over it,
Day 12 of asking PQ to play on Helena
It is 100% worth it
Napoli is invincible. Full health Tier X BB vs 1/2 health Napoli? Napoli will win every time.
Napoli Secondaries are more effective than 18" guns. It will sec you to death.
Plus, Napoli can smoke sec you. If you close in it will torp you.
BB guns will not do more than 1.5~4K per salvo. Cannot citadel it either due to armored bow.
can you tell me your in game name and server you are playing on ? 😁