Is Napoli Worth Getting In 2024?
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- Опубликовано: 1 май 2024
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The way I giggled in the first few seconds answering immediately the question.
Sniff some toxic fumes 😂
I like how that Jager was complaining about you playing for kills, when he was playing to get killed. What a loser.
lmaooo one look at his stats and he averages 32k dmg, and has never gotten a 200k+ game, his highest was 181k. surprising for someone with that much of an attitude.
8:40 that fucking Jager lol
The mistake he made isn't thaaaat bad, shit happens, but to then flame PQ with this bullshit is pure copium. These players are one of the reason I have the chat disabled in this game.
I mean 10 seconds of thinking would have made it obvious Jinan was going for B
I have never seen a Jinan beeing alive for more than 5 mins on any of my teams in 5k games.... That is the real surprise here, lol.
Jinans get killed easily. A lot of people haven't caught on that she can played a little further back since the buff to her guns. She's much more comfortable to play now and you don't need to be in people's faces anymore. 😄
I play her like a DD, pretty much.
2177 BXP on a loss is insane. That's more than the best player on the winning team.
Flandre pls 🙏 No one talks about it !
I rather wait for a possible buff before asking for Flandre.
@@tsu7206 isn't it already one of the best premium battleships currently available for sale ?
@@tsu7206 isn't it already one of the best tier 8 premium battleships currently available in the shop ?
@@edenzo I love it as well but the 33sec reload hurt a bit because of the bad precission. But the hp and speed makes it pretty nice to play
Tbh I don't know about it. Great pick
That Jinan carried the shit outta his team. Damn why can't i get that guy on my tram more often?
Finally happy to see myself featured in a PQ video! (I was the Ohio that got rammed in the first clip :( )
I took a break for a few months and that was my like second day being on so I wasn’t as good as I could be and for some reason I thought it was a good idea to push a Ohio sub and dd and since I’m so slow I figured I’m not making it out so I got yalls sub and rammed you. I also suck at playing Vermont I can’t seem to get it to work but probably just cuz I suck at the game lol
@@bobochungi1541 to be fair I pushed too far up and turned the wrong direction to try and avoid it haha. It's a shame I wasn't streaming the game too, ah well!
Ree “how do you kill Napoli”?
As a primarily CV and Cruiser player, I think the answer to stopping a pushing Napoli are submarines. Sometimes torp DDs and Carriers setting up crossfires with battleships or super-cruisers can also work, but the only consistent thing that can stop a charging Napoli is a sub imo. Otherwise you're relying on luck, the Napoli making a misplay, or a lot of cross-firing BBs/SuperCruisers or enemy secondary battleships. That's an excessive requirement to stop a single supercruiser.
Now if you can stop a charging Napoli, theoretically the things that can use HE to penetrate her upper belt and deck armor with HE are Azuma, Yoshino, Defence (when she comes out), Sevastopol, Admiral Schroeder, Siegried, Agir, Castilla, Piemonte, and every Battleship except for Rhode Island, Illinois, Picardie. If you're in Venezia, Piemonte, Michelangelo, or an Italian BB you can also penetrate both her upper belt and deck armor with SAP.
Carnot, Henri IV, Conde, French Large Cruisers, 234mm British CAs, Kronshtadt, Stalingard, Novosibirsk, Congress, Alaska, Puerto Rico, Johan de Witt, Gouden Leeuw, Napoli, Rhode Island, Illinois, Picardie, and every remaining German cruiser except Mainz and Wiesbaden can penetrate her deck armor but not her upper belt with HE. Brindisi and Amalfi can also penetrate her deck armor with SAP, but will not get through her upper belt. These ships should be able to farm damage at the right range for plunging shell trajectories with good shell placement, but getting those circumstances isn't entirely in the shooter's hands.
I suspect that the NA playerbase's shift away from BB calibre HE is why Napoli feels so difficult to kill. Napoli has the perfect survivability suite for shrugging off most HE shells up to 237mm due to her strong deck armor and lack of superstructure. Her Icebreaker bow and thick belt, deck, and forward citadel armor makes her very resistant to BB AP shells when bow on and angled.
Worth noting that a kiting Napoli has a 25mm aft armor plate and only a small section of 60mm steering gear protection. If you can make Napoli run away she should fold like a house of cards.
TLDR You want subs to stop the Napoli from advancing, and high calibre HE or SAP shells to grind her health down at longer ranges.
Or a Schlieffen. Around same Secondary power(if not a bit more due faster reload speed and 32/47mm with IFHE) has hydro to avoid Napolis torps can shrug off napolis guns and can torp/citadel the napoli if it makes a mistake
@@danilp8757 47mm pen would probably give it the ability to beat Napoli in a straight 1v1 when bow on, though Napoli can maintain a closing angle that still causes the some secondary fire to hit her broadside armor. Not a bad shout though.
@@LasertechStudios3142Tbh i Respect the Napoli what the Schlieffen has at disadvantage is that Napoli can Make abush attacks/ has smoke while Schlieffen does not. But Schlieffens hydro can counter that to some extend. I think they are a close Matchup. Good ships but with a rather high skill Floor and Ceiling (If you play a schlieffen like a GK youre back in port in a few minutes, same as a Napoli if you Smoke push at the wrong Time/Spot you will get destroyed in a few Seconds but thats the fun of them They reward Smart Play with being an Allrounder and Pretty much Unmatched Firepower(If you can put the secondarys to good use)
Napoli is easily the best coal ship in the game, heck, it's better than most steel ships too. It's practically braindead gaming. You exist and you do well for merely existing. I played tons of it in CBs, it just does NOT die. I typically was tasked to sit alone on a flank and receive an enemy push solo and waste their time leading them to the edge of the map while my team just steamrolls the other side and secures the win. And the thing is, the enemy team, even knowing what I am doing, can't do anything to stop it. They need to chase me, they need to deal with me, and they will lose 10-15 mins doing just that. It's a ship only fun for the person playing it, and nobody else.
Full AP Zao vs Cruiser broadsides in 2024 , its hard but doable and fun as hell!
wow there's two of us holy shit
Yeah Zao AP is nasty and people don't expect it!
Zao's greatest strength is also her greatest weakness. She generally only gets ONE shot off before the targeted cruiser smartens up and angles/turns away (provided it survives), so you have to make it count. And unfortunately, she doesn't bring much else to the table for the team aside from assassinating unsuspecting cruisers.
She used to be the OG ship for firebombing battleships, but that was a long time ago before the days of the CV rework and submarines.
Yodo, my beloved, useless hull of a ship, I'll be waiting for you until PQ will honor my request for you until eternity!
what a hilarious piece of shit
>does nothing but spam torps and have high he alpha
>bigger than most heavy cruisers with the turning circle to match
???
What great timing, I'm going to be able to afford it tomorrow, and was on the fence! Looks like an absolute blast to play
when it comes to coal ships, you need to consider beyond just "what do I want". I would recommend playing smarter, not harder.
so, I will admit, I'm a full collector here. I think I have all of the ships I can get, other than a few that I just haven't gotten yet. I would recommend buying the cheaper ships first, and working your way to the more expensive ships.
why do I recommend this? most people are hoping to get a ship out of the Santa's gift containers and the super containers. in my opinion, I want to get ships that I cannot get for coal, let along minimal amounts of coal like 50,000. when RNGesus smiles down upon you, and a container drops a ship, it is better to get a more valuable ship than a cheaper ship. if you already have the cheaper ship, you cannot re-aquire the ship, so it'll default to either a more expensive ship, or a ship you cannot get for coal.
The way I've played Napoli so far is to get rushing out secondaries on the SAP this year was on so actually fun
I appreciate your analysis and your easy presentation. A natural!
Napoli was my second coal ship. I have three: Marceau, Napoli, and Pommern. I am not good. 49% after over a million matches ;) The How-To elements in these videos are very useful.
Can´t agree with you more on your initial statement. In fact, if that was all you said it would have been enough. I´ve been fortunate to play Napoli as my goto cruiser for the dockyard event. I´m a regular BB guy who doesn't go too far away to other class ships but Napoli didn't break my battleship brawling stride. Since I'm no where even near your level of play, Napoli gives me more often than none a +200K reward and scoreboard lead when playing asymmetric. You read my mind as to how powerful she really is and I just give her full W and forget smoke and soon find myself bow on with 3-4 kills already, pushing like crazy for the CV. In any role I find her well suited, even if it is taking on AA. She is in essence a tier 10 CL but with traits and tankiness of that of a super ship. Just feels good to play and forgiving for all the human mistakes one can make helps you feel less stupid in comparison to squishy DPM'ers behind islands spamming HE. As for that it's ALL AP as I let secondaries do the rest and light my fires! Very accurate and on the spot review, thanks PQ. (P.D: Any possibility of another video showcasing Napoli´s great games, shure is fun to watch all the big boys go down one by one.)
i was going to instantly type yes but you beat me to it XD
tons of fun and my favorite part is people thought it was a meme ship when it was first added
Love your videos by the way, my favorite WOWs RUclipsr!
hey love your videos these are helping me as a returning player can we have a list of what mods you use? and you think are worth considering to use?
Awesome replays, how do you change to that crosshair?
i have been conducting some comparisons on some secondary CAs in asyms to see how they really compare. i played 10 games each in Napoli, Michal Angelo, Schroder, and for fun the Schlieffen. i played these games very aggressively but not suicidal, just enough to keep the guns always going. these are a mix of good games and bad, with a few losses along the way, but i took the results from every game and didn't pick out the best ones. i used asyms for the general even play by the bots. just a general average from an average player not in PQs league. lol.
here are just the results of the secondaries.
Napoli average damage 45,000 with 530 shells fired and 155 hits. no fires due to SAP
Mic Angelo damage 48,000 with 622 shells fired and 168 hits. no fire due to SAP
Schroder average damage 37,500 with 912 shells fired and 150 hits, plus 5 fires for an additional 9,000 damage. the low fire damage is due to the bots always having dam-con available when they catch fire and don't let it burn like a human.
Schlieffen average damage was 98.800 with a570 shells fired and 530 hits. 8.3 fires per game and 22,000 damage from then, again against bots with insta dam-cons.
this is not reflective of all the other parts of the game, and i am not showing the results of torp damage, main gun damage or potential damage. in an overall average the Schroder played the best even without it having torps, but all 3 are a blast if you like the sound of non-stop gun fire. and when you take into count the phycological effect of these secondary ships when played against human teams they are very powerful at keeping DDs away from caps just from fear of being shredded by the secondaries.
My god every game you play, kraken and absolute perfect set ups for kills and damage. I just cant seem to get what you get. There is even games where im like 15k in damage bc my flank had no enemies or my team over ran the other team or bad rng or etc etc. I've played napoli so so many times and never had a game like this, and ive never had 7 kills in a game. The most ive had is 6. And this is coming from a guy who plays ALOT. I also play aggressive not like the current meta where most people hold back and everyone is afraid to make the first move, and i still dont get anywhere close to these matches (not too aggressive where i die in the first 10 mins either). I need to re figure my life lol
Napoli became one of my favs in the last year for every game mode. Ship is so fun and also with the new Captain skills it just works perfect
hey PQ! should i get this or groningen? i am trying to get my next coal ship and wondering which i should get
The great thing about this ship (I'm a noob who joined 5 months ago, Napoli was my first coal ship) is that you can play it as a total idiot and survive long enough angled to learn the ropes, while your SAP does auto dmg. Now having an IMPACT in terms of utility it has none, which means that as you get better and expect to do more damage and have more impact, you'll be confronted with the fact that without a coordinated div/flank/team you're sailing around in circles trying to get someone into your secondaries range. So it fizzles real quick unless you're very good at reading the map and snatching opportunities.
Really enjoyed the video. Its sad when teammates wana win harder and throw. Atleast with napoli u have a ship u can have fun with
Played with you that first game. I kinda sucked I was the Vermont took a break for a few months so that’s why. Ive also never been really good with Vermont. ggs tho
I love this series so hard.
Yoshino/Azuma review next?
Watching u play just makes me realise how much i suck 😂. I absolutely suck in this ship (or any other)
Please Ochakov, the forgotten light cruiser!
Holy shit, i just bought this thing, and it is my favorite Schlieffen of the game.
will the secondary ability help on accuratcy?
She's one of the most fun cruisers to play at Tier X.... it's one of the ONLY brawling cruisers, if not the ONLY one that can really do it while allowing for a mistake or two (armor).
Tbh i still prefer schlieffen but napoli is still very good. Schlieffen can be played as a heavy cruiser with 20% Rudder speed and gull camo: 11.9s rudder shift 12.6km spot range and 12/12.5 with flags secondary range and with comander skills mine can reach 37.5 knots unspotted and around 40! with sierra mike on top so it can push and run away and with hydro and decent rudder shift (for a BB) you can even avoid Torps with a bit of skill and be a Nightmare for any Cruiser/DD that gets spotted in secondary range
Napoli is pretty easy to Devstrike with Ohio and Vermont, something about the arc of the shells or possibly the overmatch, but it stands they don't often get away with broadsiding those US ships. But mostly with anything else that ship is a nightmare to deal with because it's so damn tanky
Those secondaries do so much damage without fires holy moly.
Hey potato, am fairly new to wows, just wondering how you got your shell trails to look red, is that a mod? Thanks
Unique c0ommanders have a colored shell tracer you can turn on or off. Some red some blue.
@@scotty5166 oh cool thankyou
what italian commander do you use
how do i get that crosshair? ive been dying to get it
Had a 8km broadside nap in ranked last night, 420s on my Grober K did 13k dmg 😢
when WG will introduce premium ships in trainingroom as the "target bots" - fullspeed to trainingroom, cuase reading this hurts me.
Do Marceau pls, the best coal dd imo
Everyone says that, but feel like it’s not an easy ship to play
Is it possible to get Sansonetti anymore?
Napoli was the first coal ship that I bought, never regretted buying Napoli 😊
Always thought its weakness was torps. The combination of slow rudder speed, no hydro, yet wanting to brawl means you're running into a lot of torps. Taking a big hit from them then really cripples your ability to push/brawl later game.
I've got my Napoli set up with all the maneuverability modules I can and maxed out on secondaries as well. Got her down to a six second rudder shift. Super maneuverable especially considering what a big cruiser she is.
@@jefftuckercfii Well, I gave it a go, switching from the full-steath setup I was running. Aand, you're dead right! Its soo much better - and more fun too! Thanks, bud!
@@oldmangames9292 - Glad you're enjoying her. Those secondaries will melt DDs and light cruisers, and with all the maneuverability mods you can dodge torps. Her own torps aren't bad, either. They're slow, but they've got range, so you can send them into a cap ahead of you and at least get the other guys to dodge and show you a broadside that you can wallop. And if you get into the CQ knife fight they are the blade you can poke into the enemy ribcage. I love brawling style and being able to do it with a cruiser is a treat!
I just spent all the coal I've been saving for about 4 months, on the Napoli.
This settles it. Napoli is my next coal ship... It'll make up for getting Marco Polo first...
Just missed the Michangelo, I hope WeeGee add that ship back as resource ship or at lease a ship that I can buy
Yes
Really appreciate you answering the question at the beginning of the video
Now I’m going to watch the rest instead of skipping to the end lol. I think I’ll subscribe and like as well 😂
Napoli is one of those ships that wants range mod rather than normal mods with its weird dispersion.
It's a lot of fun in randoms, and also a blast in clan battles.
I really enjoyed Hindenburg before we had as many big-gun BBs, and Napoli gives me a lot of that play style back.
captain build?
Ah the Napoli...eats citadels and has anemic guns when I play it, may as well be invisible when i am playing against it.
I'm worried they will nerf it the second I buy the ship
The guns are deff rng but i do lioe how tanky the ship is .napoli is tanky with fun secondaries
Ship request, de grease
Absolutely yes. Napoli is fantastic.
I always struggle to kill enemy Naps with BB & Heavy Cruisers like wtf
Napoli is my favourite cruiser right now. The sheer amount of battle impact is crazy. Also PQ unlock your discord so that everyone can send messages there
3 seconds video, thanks =3
how did I overlook that ship what the
now i gotta grind the italian line....
Napoli is coal only, and none of the Italian cruiser line is similar to it. I don’t think it’s a bad thing though…
Can we get a Wujing/alsace video please
Lambasting ally for broadsiding the torpedo cruiser and then doing it yourself 3 minutes later! LOL
You sound like a loser... did you even watch with comprehension? He had to turn the ship to shott the Jinan, or he loses on points.... the Johann had no reason to do the same.....
Were you the Jager? LOL
Aim for the back end on the Nap and you will cit every time
Will have to disagree, the Napoli is a great ship but not at the least OP. Mine was very tough when it first came out, but not it seems like everything pens its taking lots of damage and subs destroyers and planes torp your smoke all the time. I never go broadside keep angled and moving and try to not get focased. And still eats lots of damage, ferls like WG nerfed it compared to when it is came out.
I saw the title and thought. Well that’s a rhetorical question. lol
Love this ship. So much fun.
I smell a Napoli removal from the armory by WG at some point. You know that they want people to gamble for such strong boats.
Thanks! I need to take Napoli back in action from the moth bag.
Hey man, I think you might have misread my chat on twitch when I asked if you were "getting carriered" as in focused by carrier in Moskva today and I was instantly banned. I hope it was a misunderstanding anyway. I enjoy engaging with you and chat so I hope you read this. Cheers bud.
The thumbnail is magnificent
big fan of this vermont-player, cries about not beeing able to hit 100K but running B-Line :D
It is 100% worth it
I always thought its a bb
Day 12 of asking PQ to play on Helena
There is another exceptionally fun ship with full-speed smoke generator. It's called Paolo Emilio. You should give it a proper chance, PQ.
I've had enough coal for this Napoli for a while, but been weighing my options. After seeing this video, I think I'm ready to be part of the problem. >:)
To be fair, Napoli is pretty strong, but I think it's balanced around the fact that you gotta play it at closer range. And only fairly experienced players can play effectively at close range, even in good ships. If you gave me the Napoli right now, I'd probably struggle to deal my health in damage if I were to play close range. I just don't have the instincts for it yet. And I suck at reading the map.
Yeah so many of today's players panic when faced with a brawl. Those of us from 2015 era WOWS love brawling but maybe struggle with the medium and long range HE spamming that dominates today..But brawl... We do well lol.
@@TheAddanz I'm still only at t8 with my Amagi, but even at T8 it's a tragedy. I always try to tank and push, but I always realize I'm alone and half my team is at the map border behind me. It's not only that they panic, it's that they don't even try to come over to the middle and brawl it out.
Yesterday I had a game in T9. I pushed forward with my DD and the two of us took out 3 of the 5 ships on the flank, including me 1v1ing a Musashi. I was so focused on the battle that I didn't realize it was only me and the DD, and that our 3 T9 BBs were almost at the map border behind us, hiding behind an island. And I died because the remaining two ships were high DPM HE spammers that I couldn't hit, while the big BBs cowered behind the island, hiding from literally nobody.
And that's not just in that game. This happens to me every other game I play with the Amagi and try to push. And I dunno what to do. I don't wanna snipe from the back, but when I push I die alone.
you know what isnt worth? EU/NA server not getting a new map in 2+ years while the RU server gets 3.
perfect. Just got this ship
its fun but its not what he describes, you'll find that out quickly.
I dont play the soft underbelly of Europe
Your a Beast PQ!!!, that's an awesome way to start your vid man ,2 achievements right off the bat and the many after, almost choked on my food lol. 2nd game what can i say, you alone pushed back 5 opponets and that enemy Sherman in-game chat was funny. 3rd game it, it re-enforced the fist two vids that it is a Great Ship. Napoli+Sansonetti= Shhh no one say OP, I need to get it, sweet Ship 😂 😂 Thank you @PotatoQuality!.
Sicilia, the bigger, badder, napoli :)
how we can have red missiles like you??i cant find it in game
If you're talking about the shell tracer colors, those aren't changeable. They are for specific shell types
@@nicolasyates6988 might be captain's special. RIP tricolor tracers...
Automatic ship in all of ports!!
I feel a nerf comming 😢
Napoli or Venezia 🤔
That target heading mod you are using is very powerful. Is it ''legal''?
yup
@@lucidnonsense942 ''yup'' it's legal or ''not'' it's not legal?
U asked if its legal and he answered "yes", pretty clear i think.
You can download it from the official modstation i think
You can also get those mods with Aslain's installer and all those are legal.
If it's allowed in game (via the installer) then it's legal...
this ship is the reason im still playing this game
Finally a professional opening for the given title
This boat has one of the worst win records and damage of all t10 cruisers across all levels of players in randoms
Is Goliath Worth Getting In 2024?? i almost never see this ship
Yeah its not bad but there are better cruisers.
This video should have just been 5 seconds long hahaha
Napoli is faster than Mino and some DDs. It's just straight up an insane ship. Very fun. Very OP. You should try YOLOing with this. smoke at 8.9km. Run at BBs, torp and point blank cits. Defs your kinda jam.
easiest question ever for a meta enslaved community
Explodium = Napoli
Day 33 waiting for Patrie secondary build (with IFHE)