@@FrostBeam009 it was nice when your only fear was the yamato class of ships, but now we have like 10 battleships that can overmatch 32mm and more that can overmatch 30mm and 31mm. I can see weegee eventually having to buff crusiers across the board because of overmatch
You hit the nail on the head with your guess as to why it’s not played very much. It essentially behaves like an Azuma - if you play in close then you will just die. Problem is, to do any damage you are required to play close. It just doesn’t feel good to play because you’re punished for doing what the guns want you to do, but the hull doesn’t (and vice-versa)
You dont have to get that close with the high tier spanish cruisers. Their main battery is quite effective even on longer ranges with th AP pen and the shell speed is quite good, so aiming is also not an issue.
What I found most annoying about this ship is it has an almost 10km air detect... When you are in a CV game, getting spotted from the moon is very enjoyable.
I also wondered about this and was quite surprised reading the comments. Either people don't like Castilla or they do but call the spanish CAs a "hard grind". Honestly for me, this line was one of the most comfortable to play since... maybe the italians? The dutch and pan american were also nice but they basically tell you how to play the ship. With the spanish you can choose what to do, according to the situation in battle (except when there is a CV or a sub of course). So with dutch and pan-am CAs, I would play quite aggressive which is awesome but can lead to premature hull desintegration if you have no support. I find that with the spanish you do not have to pray for support as much and after the T5 (being citadelled by DDs with HE sucks) I really, REALLY enjoyed that line.
Just as a small explanation why some bugs might not be getting fixed (even if they're real bugs, not "feels like a bug, but just bad RNG"), while sub/CV bugs are. CV and sub code is new, and the people fixing the bugs are probably the ones that wrote the code. But surface ship code is old and the engine is even older. If some bugs were in the game from the beginning (we just started noticing them now), the people who were writing those features are long gone (left the company, but some probably did die). If the lock-on bug is a networking bug (say, packet loss) or an engine bug, good luck fixing it -without deep research- .
Legit almost every "aiming bug" that people have complained about in the past couple of years, have all been tied to one of the games core mechanics and have been around since at LEAST 2017 when I started playing. That core mechanic being the aim assist. It's always been buggy and broken, it's just one of the quirks of the game, and I wouldn't be surprised if it was intentional so they could use it being broken to help balance the game. Another thing to add on why they may not be getting fixed, fixing them may cause a much larger issue to pop up. That's why some games keep long standing bugs is that fixing them creates a larger bug that's even worse. People seem to have the weird idea of game code, and code in general that it's super easy to work on(it can be but that entirely depends on if the original writer left notes and didn't use variable names that make no sense) and that any intern could be made fix this stuff. When that is FAR from the truth, a lot of the time fixing a long standing bug in a game as large as Warships can take months to years to even FIND the bug in the code, forget fixing it in that time, because lets be fair. Fixing a bug that has existed in the game likely since the alpha and players were on the whole perfectly okay with until very recently is a low priority thing. I imagine if it does ever get fixed it will be a devs weekend project more than a concerted effort to actually fix the aim assist.
@@Stephen__White been saying it forever: fixing aim assist bugs is easiest thing ever. just remove that crap and disable dispersion nerf when lock off. just point your guns and shoot, true to your aim. done.
@@ImRandomDude I have one fairly big issue with that, with the current Aim assisted gunnery, we have fairly true to life accuracy for at least BBs. As in ~33% at 14km, as that was what was found from American testing vs a moving BB sized target with late war radars and aiming systems. That also ignores the elephant in the room of basically every player in the game is reliant on the aim assist and bad dispersion to hit their shells. It's actually really funny watching people play a ship as accurate as Yubari and miss every single shot because they are so used to the game holding their hand, and their accuracy being bad. We also can't know the consequences of removing the aim assist, it's possible the aim assist is what causes the dispersion formulas to work in game. So removing it would ether cause everything to get wildly more inaccurate, or wildly more accurate, both would be a balancing nightmare. Imagine Yamato able to pin point nail you with her 32mm overmatch directly in your bow on any Battleships regardless of range basically every BB that can't overmatch 32 would become useless overnight. Or if accuracy is made worse by the removal of the aim assist, imagine how bad the Vermont line BBs would feel. You fire miss 90% of your salvo to no fault of your own and then have to wait 40 seconds to try again.
I love my Castilla and play it a lot. I use the burst fire as a way to blast and go dark. I think that the other ships on of the line are not strong so the grind is hard. Maybe that is why you don't see Castilla in a lot of battles.
This is my point an earlier post. A burst at range then you can go dark. Wait for the good shot and burst again. Once the reds are whittled down. Close and use the burst to delete ships. Just don't think many players have figured this out.
short answer: Napoli long answer: you have a long grind with some very fragile ships, where the line gimmick isn't like the Pana-Americans where you can kind of get away with being an idiot. Meanwhile, you can get Napoli essentially for free, with similar guns, better armor, better(?) torps, SAP secondaries that actually do things, and a get-out-of-fuckups free exhaust smoke, while if you get caught out in Castilla you're very likely to die. Pretty much the only thing Castilla does better is longer range artillery support and maybe burst damage on a fragile cruiser/low HP DD.
OK but Napoli guns have zero output. Not to mention the weird dispersion curve that harms her damage even more. She's very good, impossible to kill and a brawling menace... But the comparison to Castilla makes little sense. Castilla should be compared to Henri.
@IntelCorei-KProcessor-go2to you realize Napoli and this ship share the exact same cannons right? Comparing these guns to HIV is even worse since HIV has outright better pen and can citadel bbs while overmatching more and having higher fire chance and overall damage
I love the Castilla. One thing I like to do against battleships at range is to regular fire HE, wait for them to damage control the fire, then fire a regular salvo before using the funny button. I usually get a few perma-fires doing that
Have to say, props to your Minegumo at the start - guns blazing away at Petro. He definitely wasn't dropsynced with "oh hey pq, didn't notice you there" 🤣
Honestly, if aim bugs were gone and people started taking 50% more citadels...what would that do to game balance? There are as always a lot of issues to consider, especially when dealing with an ancient game architecture and already tenuous game balance. With overmatch how it is, any more accuracy to BBs would be catastrophic to cruiser gameplay. Any real gunnery changes would likely require a complete gameplay overhaul, which is NOT going to happen in this lifetime. Looks like an interesting ship, though. Haven't played the line yet.
With how powerful carriers and subs are at the higher tiers, I'm not really surprised that people don't want to play mid range cruisers anymore. Hopefully War Gambling has realized people are fed up with how powerful cvs and subs have gotten and are making a change, but I doubt it. Keep up the great work on these videos. Since I quit the game a few months back this is the only warships gameplay I'm going to see.
they released a dev blog a while back with changes to cvs and, essentially, they completely gutted cv spotting. so its a step in the right direction at least
step in the right direction? How is making an entire class blind and unable to do anything useful? I admit that cv is powerful and possible subs too but making subs unable to defend themslves at close range and making cvs stumble around like Velma without her glasses is a poor way to do that. A better solutions is less damage from cvs and better AA.
then they should have better AA. So the CV does not ha e the incentive to wipe them. Ive played all classes. I am agreeing there are problems but taking away class vision or making them literally helpless is not the solution. I've seen plenty of skilled Torp DD players dodge my attacks or plan ahead of the CV to make themselves harder to find by not being so predictable.
In this line I either fire from cover or I'm angled. Burst fire is great for getting multiple fires on bb's. Force them to DC and the next round they burn. Burst is also good for finishing off low hp ships.
I felt that unfortunately for the Castilla the grind up the tiers was actually pretty good , there were no painfully bad ships a long the way so by the time I got to the tier 10 I was like "oh thats that done then" , where as normally I can get to t10 fast enough just to get through horrid 8's and 9's
I don't know but the south american and spanish cruisers just feel so right for me. It's also quite cool to captain some ships that bear you and your friends' names.
PQ doesn't play CVs so it's no wonder he gets things wrong with them. Yet at the same time, he's such an expert on the game that only him and people at his skill level should have any say over the games balance.(If you've never seen it yes he actually said that at one point)
@@Stephen__White he managed to kill theoretical 20% of Hak planes (real number is probably closer to 40%) in a ship he thinks AA is bad. Really tells you the perspective...
@@amaratc Yep, he seems to very much want most ships to be full no fly zones for CVs, while having CVs being giant HP pinata's for his battleships, and thinks that's balanced.
@@Stephen__White and they always forget to add all the dev strikes CVs were capable before when ships were no fly zones. New system is leagues better than the previous all or nothing.
@@Stephen__White Nothing wrong with wanting CV's to be pinata's. Surface ships have been pinata's for CV players for ages now. Its only fair for the tables to turn.
Not sure, but I see the Castilla a lot on the EU server. Personally I never played it, but its more because I never see this ship as a threat to me as a main Meckle player. Means: No threat = not worth to get. Regarding to border mechanics: It seems that secondaries are fixed to follow the path of a ship correctly. At least from my observation as BB secondaries user. And the rest is just personal aiming skills to hit these ships in the border. No problems either in this case. I think the border is more like a disadvantage for everyone trying to use its mechanics, at least from my point of view. And to your Mecklenburg enemy at 15:13 - Never use AP on small shaped cruiser stirn- or bowtanking on you! ALWAYS use HE and you kill them 100% of the time. AP is only for BBs and Cruiser broadsides (also BBs superstructure and DDs are fine with AP). So you only lived,. because he didn't play right against you.
At 7:47 it looks like the dispersion was spot on, but the dd managed to slow down and turn out just in time; you can see the angle of the dd hull relative to the crosshair changing from when the shells are fired to when the shells land.
I think Castila is a great ship. I find the HE to be pretty solid. Decent fire chance with 42mm of pen. The AP is fantastic but need to use it correctly. German BBs take tons of damage in the superstructure. Not uncommon to do 8-10k. British BBs can get slapped even out to 20km. I have cracked yamny at 15km with this ship and cit an ohio at 12km. Other than the improved angles, you basically have no leg mod petro AP
Generally because in randoms your experience is matchmaking dependent. There are not many opportunities to push in and make use of this ships aggressive traits in randoms. Most of the time you HE spam and do chip damage to battleships who overmatch you. From Max range. So you have this slow boring gameplay loop till late game when there is an opportunity to push in and absolutely surprise a target which is where shis ship shines.
I have the Castilla, and frankly I find it to be a better than average Cruiser. But I have noticed a condition with the matchmaker every time I play this ship, that is quite off-putting. And I should add, that this isn't a one off, it happens all the time for months now. I may be having a great day on WoWS, but the moment I select Castilla, I get matched with a team that either gets wiped out in the first five minutes doing dumb stuff, or spend the whole game arguing with each other. Just last Saturday, I chose the Castilla, and half my team yolo'd to their deaths in less than 5 minutes, while two other "teammates" spend the whole game shooting at each other and calling each other inappropriate names. I like the Castilla, but not at the cost of attracting these kind of teammates.
How would u compare this line to zao,Henri and hinden lines?would really help me which line to grind (im on Martel in Henri line but an really interested in these 3 lines)
Castilla is so slept on. She may be lightly armored but oh my, her throttle juking is good, speed is life, and you get 9x254s that you can burst fire shooting 18 rounds in 1.5 seconds and it reloads fairly quick, a very heavy broadside if you are patient to snag the hits. My best game in her is 290,000 damage and 2.5 million potential damage.
I just know that the spanish line around tier 3-5 can get citadeled with cruiser and sometimes destroyer HE. I'm not sure how far that weakness goes into higher tier.
The entire line is strong atlases from the tier 7 and up but the armor in them is 30 mm and I think that off puts alot of people when they compare it to a Napoli or some other tanks cruisers
I mean Henri is just outright better imo. If you want that quick fire gimmick, Henri’s reload booster is better and it doesn’t leave you with a battleship reload after using it.
The more you play this line, you can feel that how strong are those high speed bb or other cruiser with special angled ap is. The brust fire also not feel that good, if that guy have play Conde.
From what ive heard. The engine warships is using was originally supposed to be an engine for an online MMO. Not clear on which MMO or if the MMO it was built for ever came to pass (most likely not) But that was what the engine was originally built for. The code has obviously been heavily butchered and the many people who worked on it have come and gone but the engine itself has things it cant do given its age and what it was originally designed for. So there are bugs and anomalies with the game that will never be fixed or patched out because Its just how the engine works.
Grinding these cruisers currently and i enjoy them so far. At T7 currently. The T6 was painful, but the T5 felt a lot better. At least that's the way I remember it. Maybe it was the other way around.... Anyway But I agree, you don't see many Castilla but i think it will be fun to play. The burst is really nice to snapshot a lot of damage.
Hello @PotatoQuality, man thats soo funny you brought this Ship up cause this is My 2nd time Reseting the line for RB-points. I like the line(disclaimer Co-op main here). Thank you PQ, great content!.
I heard that the engine that they use is from when world of warcraft first made its appearance. I think it might even be that same engine but modified a bit. Then again i havent fact checked this just heard this a little while ago. However if thats the case they use an artifact as an engine for wows...
I dont know, I play this boat fairly often, and do alright in it. I do use the brust fire on almost every shot, just more rounds on target and the potential for wrecking an opponent, and the reload is only about 3 seconds longer than firing 2 regular salvos, and really painful on DDs. But to each his own I guess.
"Why dont people people play more (insert cruiser xy)?" The answer is almost always the same. WG went completely nuts with their monster battleships since years now. These BBs are just completely superior picks over most cruisers. Featuring insane speed, overmatch, great conceal, no citadel, armor and better means to deal with CVs and Subs. Thats why most cruisers just arent worth playing anymore. What does Castilla better than St. Vincent? Right. Nothing.
The Gimmick doenst save the ship as a ok valid - you loose to much for the gimick. So many options that are way easier to play or depends on the playstile more dangerous
Castilla is the embodiment of the playstyle i love the most, sadly the viability is kinda lacking due to the current meta as you said in the video. It's one of my go to picks for ranked tho, playing agressive and getting burst salvos on DDs early on or flanking the enemy cruisers can lead to some insane impact on those smaller matches. WEEGEE, PLEASE BUFF DECK AND ARMOR BELT TO 32MM!!
I love fr*nch heavy(ier) cruisers, I grinded out castila hoping for similar experience with the big guns+burst fire (and because I got numancia from xmas boxes). While I am pretty consistent with marseille, castila has not been nearly as fun. I don't know if it's the speed boost making that difference, the bigger guns or just the moments where you hit 4 overpens from a full broadside burst but the spanish top tier just doesn't work for me
The Spanish grind is much more difficult with low level captains, very few premiums to help train them up… really nice line to play, very balanced, maybe just not seen as OP or overly gimmicky (looking at you Pan-American and Dutch)…
Funny, I just bought this ship tonight. It seems pretty solid just like you said so I to wondered why you don't see many. I think it's because the burst fire doesn't seem as obviously powerful as something like radar or smoke. Also, I find it hard to use well. However, I find the range to be decent, way better than 16 km Smolensk or 18km Salem or Des Moines. I find the guns to decently powerful and accurate, and like you said decently maneuverable. Solid but not exciting.
Honestly I think it's a line that most people don't identify with very much. Plus the game generally moves more and more to life being harder for cruisers - they have citadels, lots of 18" guns, subs, CVs with their aaa being nerfed. all in all cruiser particularly light cruiser life is difficult.
I loved the Spanish cruisers right up to Belaerus, but the Andalucia is sooooo squishy and explodey she is just no find to play. I need to finish the Zara grind and then I'll prolly do the Andalusia just to have all of the Tier VIII cruisers.
its a great ship that doesnt fit into the meta of a chaotic 12v12 game where most people just play at long range, i think it can be pretty good in ranked tho
The issue is why play the Spanish Napoli, when you have Napoli. Your pretty much forced to play in the same ranges, just Napoli has better survivability and utility
i’ve been enjoying the t8-9, grinding for the castilla, the guns have a great reload and good accuracy, but yea the range is crippling and it manoeuvres like a brick but is otherwise fine
Well, **I've** not been grinding this line because it just doesn't seem particularly interesting. Just very standard cruisers, they have the funnybutton gimmick, sure, but it just seems like a gimmick. Maybe that's hypocritical seeing as I've ground out the Jinan line twice because I like the torpedo-spam, but I don't think I should feel guilty for this.
Why I don't play it: Not got perma economic bonus to slot in it; not got a cool promotional perma camo for it; not got a cool weeb / themed commander with unique voicelines for it. Alternatively I could be playing a tier 10 "special" ship with a 21pt commander, possibly with special skills / talents; or better yet, a T9 premium.
The reason is Cataluna is annoying to grind. You just get cockslapped by overmatch everywhere. The massive and exposed citadel doesnt make it better too.
the tier 9 ship of the line feels so bad with a gigantic citadel and what feels like zero armor
I love seeing that ship broadside, its a free kill
@@AH-64E_apache lmao yes
I devstruck one on release day, a minute or two into the match. That poor sod just spent a lot of money on that and I just took him out like that.
But it's contradicting what they said high level citadel protection from Andalucia.
you get that with most cruisers, it’s not really a surprise. it’s genuinely nice, and the 234mm guns are great from the cataluna
"fighting is funner than hiding, Red" says the enemy sub player hiding underwater mhmm
I notice that too and it bothers tf outta me
In a world where 18in guns are becoming more and more common, cruisers become less desirable to play
Overmatch is just a bad mechanic honestly..
@@FrostBeam009 it was nice when your only fear was the yamato class of ships, but now we have like 10 battleships that can overmatch 32mm and more that can overmatch 30mm and 31mm. I can see weegee eventually having to buff crusiers across the board because of overmatch
@@Dragonwolf920 Yeah, it's getting a little nuts.
@@Dragonwolf920WG buff cruisers? Lol. They're literally here as overmatch food to keep BB players playing.
You hit the nail on the head with your guess as to why it’s not played very much. It essentially behaves like an Azuma - if you play in close then you will just die. Problem is, to do any damage you are required to play close. It just doesn’t feel good to play because you’re punished for doing what the guns want you to do, but the hull doesn’t (and vice-versa)
You dont have to get that close with the high tier spanish cruisers. Their main battery is quite effective even on longer ranges with th AP pen and the shell speed is quite good, so aiming is also not an issue.
Same. I agree with this and why I stopped playing this ship.
What I found most annoying about this ship is it has an almost 10km air detect... When you are in a CV game, getting spotted from the moon is very enjoyable.
When in a cv game the game isn’t enjoyable anyway. Kill the carrier kill the sub. Fun starts
I also wondered about this and was quite surprised reading the comments. Either people don't like Castilla or they do but call the spanish CAs a "hard grind". Honestly for me, this line was one of the most comfortable to play since... maybe the italians? The dutch and pan american were also nice but they basically tell you how to play the ship. With the spanish you can choose what to do, according to the situation in battle (except when there is a CV or a sub of course). So with dutch and pan-am CAs, I would play quite aggressive which is awesome but can lead to premature hull desintegration if you have no support. I find that with the spanish you do not have to pray for support as much and after the T5 (being citadelled by DDs with HE sucks) I really, REALLY enjoyed that line.
Pasta bois are better because of the get out of free jail card smoke
Just as a small explanation why some bugs might not be getting fixed (even if they're real bugs, not "feels like a bug, but just bad RNG"), while sub/CV bugs are.
CV and sub code is new, and the people fixing the bugs are probably the ones that wrote the code. But surface ship code is old and the engine is even older.
If some bugs were in the game from the beginning (we just started noticing them now), the people who were writing those features are long gone (left the company, but some probably did die). If the lock-on bug is a networking bug (say, packet loss) or an engine bug, good luck fixing it -without deep research- .
Legit almost every "aiming bug" that people have complained about in the past couple of years, have all been tied to one of the games core mechanics and have been around since at LEAST 2017 when I started playing. That core mechanic being the aim assist. It's always been buggy and broken, it's just one of the quirks of the game, and I wouldn't be surprised if it was intentional so they could use it being broken to help balance the game.
Another thing to add on why they may not be getting fixed, fixing them may cause a much larger issue to pop up. That's why some games keep long standing bugs is that fixing them creates a larger bug that's even worse. People seem to have the weird idea of game code, and code in general that it's super easy to work on(it can be but that entirely depends on if the original writer left notes and didn't use variable names that make no sense) and that any intern could be made fix this stuff. When that is FAR from the truth, a lot of the time fixing a long standing bug in a game as large as Warships can take months to years to even FIND the bug in the code, forget fixing it in that time, because lets be fair. Fixing a bug that has existed in the game likely since the alpha and players were on the whole perfectly okay with until very recently is a low priority thing. I imagine if it does ever get fixed it will be a devs weekend project more than a concerted effort to actually fix the aim assist.
@@Stephen__White been saying it forever: fixing aim assist bugs is easiest thing ever. just remove that crap and disable dispersion nerf when lock off. just point your guns and shoot, true to your aim. done.
@@ImRandomDude I have one fairly big issue with that, with the current Aim assisted gunnery, we have fairly true to life accuracy for at least BBs. As in ~33% at 14km, as that was what was found from American testing vs a moving BB sized target with late war radars and aiming systems.
That also ignores the elephant in the room of basically every player in the game is reliant on the aim assist and bad dispersion to hit their shells. It's actually really funny watching people play a ship as accurate as Yubari and miss every single shot because they are so used to the game holding their hand, and their accuracy being bad.
We also can't know the consequences of removing the aim assist, it's possible the aim assist is what causes the dispersion formulas to work in game. So removing it would ether cause everything to get wildly more inaccurate, or wildly more accurate, both would be a balancing nightmare. Imagine Yamato able to pin point nail you with her 32mm overmatch directly in your bow on any Battleships regardless of range basically every BB that can't overmatch 32 would become useless overnight. Or if accuracy is made worse by the removal of the aim assist, imagine how bad the Vermont line BBs would feel. You fire miss 90% of your salvo to no fault of your own and then have to wait 40 seconds to try again.
Spain has some of my favorite ships! I'm glad you showed this. The burst fire is difficult to get used to (for me).
19:01 "insert des moines here"
I love my Castilla and play it a lot. I use the burst fire as a way to blast and go dark. I think that the other ships on of the line are not strong so the grind is hard. Maybe that is why you don't see Castilla in a lot of battles.
Burst fire as a finishing move is great. Too many ships always seem to go dark at the last second but smart use of the burst really pays off.
This is my point an earlier post. A burst at range then you can go dark. Wait for the good shot and burst again. Once the reds are whittled down. Close and use the burst to delete ships. Just don't think many players have figured this out.
short answer: Napoli
long answer: you have a long grind with some very fragile ships, where the line gimmick isn't like the Pana-Americans where you can kind of get away with being an idiot. Meanwhile, you can get Napoli essentially for free, with similar guns, better armor, better(?) torps, SAP secondaries that actually do things, and a get-out-of-fuckups free exhaust smoke, while if you get caught out in Castilla you're very likely to die. Pretty much the only thing Castilla does better is longer range artillery support and maybe burst damage on a fragile cruiser/low HP DD.
OK but Napoli guns have zero output. Not to mention the weird dispersion curve that harms her damage even more. She's very good, impossible to kill and a brawling menace... But the comparison to Castilla makes little sense. Castilla should be compared to Henri.
@IntelCorei-KProcessor-go2to you realize Napoli and this ship share the exact same cannons right? Comparing these guns to HIV is even worse since HIV has outright better pen and can citadel bbs while overmatching more and having higher fire chance and overall damage
@@IntelCorei-KProcessor-go2to AMEN !
Napoli guns feel useless to me at long ang medium range.
I love the Castilla. One thing I like to do against battleships at range is to regular fire HE, wait for them to damage control the fire, then fire a regular salvo before using the funny button. I usually get a few perma-fires doing that
Since I got the Castilla I hardly ever play it as it's just a very painful experience compared to other far more fun to play ships.
There is no fun to play ship in the game. It all depends on your team and match making.
playin Henri just feels better
Have to say, props to your Minegumo at the start - guns blazing away at Petro. He definitely wasn't dropsynced with "oh hey pq, didn't notice you there" 🤣
Honestly, if aim bugs were gone and people started taking 50% more citadels...what would that do to game balance? There are as always a lot of issues to consider, especially when dealing with an ancient game architecture and already tenuous game balance.
With overmatch how it is, any more accuracy to BBs would be catastrophic to cruiser gameplay. Any real gunnery changes would likely require a complete gameplay overhaul, which is NOT going to happen in this lifetime.
Looks like an interesting ship, though. Haven't played the line yet.
Would love to see Izumo on the Channel. I dont see it very often and wondering how it is doing in 2024
With how powerful carriers and subs are at the higher tiers, I'm not really surprised that people don't want to play mid range cruisers anymore. Hopefully War Gambling has realized people are fed up with how powerful cvs and subs have gotten and are making a change, but I doubt it. Keep up the great work on these videos. Since I quit the game a few months back this is the only warships gameplay I'm going to see.
they released a dev blog a while back with changes to cvs and, essentially, they completely gutted cv spotting. so its a step in the right direction at least
step in the right direction? How is making an entire class blind and unable to do anything useful? I admit that cv is powerful and possible subs too but making subs unable to defend themslves at close range and making cvs stumble around like Velma without her glasses is a poor way to do that.
A better solutions is less damage from cvs and better AA.
@@thelonelyturkey7902 cv spotting completely kills torpedoboat dds.
Using Spanish burst against Sub and CV is pure fun, it is as fun as using SAP to show them who's the boss.
then they should have better AA. So the CV does not ha e the incentive to wipe them. Ive played all classes. I am agreeing there are problems but taking away class vision or making them literally helpless is not the solution.
I've seen plenty of skilled Torp DD players dodge my attacks or plan ahead of the CV to make themselves harder to find by not being so predictable.
Its a monster... If you know how to cruiser
I honestly love the line really to the point I'm set up to have it for my RB point grind
I gave up after the Cataluña because I've been playing cruisers for to long and needed a change. Definitely on my list! Good video as usual!
Entire line has 'shoot here' marks by flags and big unprotected citadel
Its just a big cruiser with 30mm armor so it gets point and clicked by battleships.
In the first 30 seconds you demonstrated why lmao
In this line I either fire from cover or I'm angled. Burst fire is great for getting multiple fires on bb's. Force them to DC and the next round they burn. Burst is also good for finishing off low hp ships.
Day 27 waiting for Patrie secondary build.
Hope he uses IFHE
@@sliceofcheese8360 yeah I hope so too lol
I second this
I felt that unfortunately for the Castilla the grind up the tiers was actually pretty good , there were no painfully bad ships a long the way so by the time I got to the tier 10 I was like "oh thats that done then" , where as normally I can get to t10 fast enough just to get through horrid 8's and 9's
Us Blitz players are about to get the Spanish cruisers. Very excited for this line.
Well Flamu posted a video showing the aiming bugs which has more frustrating in bb brawls when firing all guns at once.
I don't know but the south american and spanish cruisers just feel so right for me. It's also quite cool to captain some ships that bear you and your friends' names.
I will play it as soon as i finish grinding it out. Very excited.
i really like the doublefire for punishing bad DCP usage
6:40 That's how non aimed torpedos are
PQ doesn't play CVs so it's no wonder he gets things wrong with them. Yet at the same time, he's such an expert on the game that only him and people at his skill level should have any say over the games balance.(If you've never seen it yes he actually said that at one point)
@@Stephen__White he managed to kill theoretical 20% of Hak planes (real number is probably closer to 40%) in a ship he thinks AA is bad. Really tells you the perspective...
@@amaratc Yep, he seems to very much want most ships to be full no fly zones for CVs, while having CVs being giant HP pinata's for his battleships, and thinks that's balanced.
@@Stephen__White and they always forget to add all the dev strikes CVs were capable before when ships were no fly zones. New system is leagues better than the previous all or nothing.
@@Stephen__White Nothing wrong with wanting CV's to be pinata's. Surface ships have been pinata's for CV players for ages now. Its only fair for the tables to turn.
Not sure, but I see the Castilla a lot on the EU server. Personally I never played it, but its more because I never see this ship as a threat to me as a main Meckle player. Means: No threat = not worth to get.
Regarding to border mechanics: It seems that secondaries are fixed to follow the path of a ship correctly. At least from my observation as BB secondaries user. And the rest is just personal aiming skills to hit these ships in the border. No problems either in this case. I think the border is more like a disadvantage for everyone trying to use its mechanics, at least from my point of view.
And to your Mecklenburg enemy at 15:13 - Never use AP on small shaped cruiser stirn- or bowtanking on you! ALWAYS use HE and you kill them 100% of the time. AP is only for BBs and Cruiser broadsides (also BBs superstructure and DDs are fine with AP). So you only lived,. because he didn't play right against you.
Full Ap Zao, the Assassin of cruisers when?
I don't play Castilla much because I already have Conde, burst fire doesn't feel like worthy of grind for me.
I have a feeling we'll see more of it now that you and Mountbatten made videos about it.
At 7:47 it looks like the dispersion was spot on, but the dd managed to slow down and turn out just in time; you can see the angle of the dd hull relative to the crosshair changing from when the shells are fired to when the shells land.
I think Castila is a great ship. I find the HE to be pretty solid. Decent fire chance with 42mm of pen. The AP is fantastic but need to use it correctly. German BBs take tons of damage in the superstructure. Not uncommon to do 8-10k. British BBs can get slapped even out to 20km. I have cracked yamny at 15km with this ship and cit an ohio at 12km. Other than the improved angles, you basically have no leg mod petro AP
Would u recommend grinding the line?
Generally because in randoms your experience is matchmaking dependent. There are not many opportunities to push in and make use of this ships aggressive traits in randoms.
Most of the time you HE spam and do chip damage to battleships who overmatch you. From Max range. So you have this slow boring gameplay loop till late game when there is an opportunity to push in and absolutely surprise a target which is where shis ship shines.
The tier Spanish ninja cruiser is a lot of fun to play
I have the Castilla, and frankly I find it to be a better than average Cruiser. But I have noticed a condition with the matchmaker every time I play this ship, that is quite off-putting. And I should add, that this isn't a one off, it happens all the time for months now. I may be having a great day on WoWS, but the moment I select Castilla, I get matched with a team that either gets wiped out in the first five minutes doing dumb stuff, or spend the whole game arguing with each other. Just last Saturday, I chose the Castilla, and half my team yolo'd to their deaths in less than 5 minutes, while two other "teammates" spend the whole game shooting at each other and calling each other inappropriate names.
I like the Castilla, but not at the cost of attracting these kind of teammates.
I even like the tier 7 ship of this line, good ships if you dont get focused or caught broadside. Working my way up to this ship.
How would u compare this line to zao,Henri and hinden lines?would really help me which line to grind (im on Martel in Henri line but an really interested in these 3 lines)
Castilla is so slept on. She may be lightly armored but oh my, her throttle juking is good, speed is life, and you get 9x254s that you can burst fire shooting 18 rounds in 1.5 seconds and it reloads fairly quick, a very heavy broadside if you are patient to snag the hits. My best game in her is 290,000 damage and 2.5 million potential damage.
She has blackhole armour scheme like three layers
LOL at chat at 2.20 😂
I just know that the spanish line around tier 3-5 can get citadeled with cruiser and sometimes destroyer HE.
I'm not sure how far that weakness goes into higher tier.
They trade that for being smashed by any BB with guns above 380, but that's just average cruiser armor at high tier these days
it dosent
Great video Potato. 👍
Question: What do you mean by “Lighthouse Build”? Thanks.
Lighthouse mean to abuse 4th tier commander skills that let let have shorter reload cooldown when enemy ships in normal spotting range.
@@RinKiShiZiKa Thank you for the explanation Rin.
@@RinKiShiZiKa You forgot to add the important part of your detection being increased to a ludicrously high amount when you do that, hence the name.
@@RinKiShiZiKa not only that, there is other skills that have synergy, like doing more dmg with HE, etc
The armor profile is what kills it, the tier 8 is far superior and can just tank so much incoming damage.
The HE is anemic? I constantly get 10-15 fires every match in this ship....
The entire line is strong atlases from the tier 7 and up but the armor in them is 30 mm and I think that off puts alot of people when they compare it to a Napoli or some other tanks cruisers
This ship makes a cool promise then fails to deliver.
I mean Henri is just outright better imo.
If you want that quick fire gimmick, Henri’s reload booster is better and it doesn’t leave you with a battleship reload after using it.
Its the overmatch and range 100% when there are so many other better ships for the meta and the range that meta lives in right now
Love the Castilla. Still gotta not give broadsides and manage the burst fire. Smashing cruisers & dd's and even low health bb's.
The more you play this line, you can feel that how strong are those high speed bb or other cruiser with special angled ap is. The brust fire also not feel that good, if that guy have play Conde.
maybe just have overmatch damage do 50%? i agree overmatch needs to exist but at the same time is pretty devastating when you get (un)lucky
From what ive heard.
The engine warships is using was originally supposed to be an engine for an online MMO. Not clear on which MMO or if the MMO it was built for ever came to pass (most likely not) But that was what the engine was originally built for.
The code has obviously been heavily butchered and the many people who worked on it have come and gone but the engine itself has things it cant do given its age and what it was originally designed for.
So there are bugs and anomalies with the game that will never be fixed or patched out because Its just how the engine works.
I've also heard that the game engine, though heavily modified, is now 20+ years old.
It is a ship that needs to have a DD friend for spotting.
I have had many games where the dispersion is pinpiont amazing in Castilla
Ship feels pretty good, it's a great utility ship
I just hate the accuracy decreasing buff when burst fire, it's like WG kinda want you dev strike other players, while same time think you shouldn't.
Grinding these cruisers currently and i enjoy them so far. At T7 currently. The T6 was painful, but the T5 felt a lot better. At least that's the way I remember it. Maybe it was the other way around.... Anyway
But I agree, you don't see many Castilla but i think it will be fun to play. The burst is really nice to snapshot a lot of damage.
Hello @PotatoQuality, man thats soo funny you brought this Ship up cause this is My 2nd time Reseting the line for RB-points. I like the line(disclaimer Co-op main here). Thank you PQ, great content!.
I heard that the engine that they use is from when world of warcraft first made its appearance. I think it might even be that same engine but modified a bit. Then again i havent fact checked this just heard this a little while ago. However if thats the case they use an artifact as an engine for wows...
Rally for a video on Maja folks. It has no place in this meta and needs some love.
She’s on my to do list but I stalled out at T6. That thing explodes if ANYTHING looks at it.
Ill be honest part of why I dont play my castilla very much is that it is at the *complete* end of my ship carousel lol
I love this ship
I dont know, I play this boat fairly often, and do alright in it. I do use the brust fire on almost every shot, just more rounds on target and the potential for wrecking an opponent, and the reload is only about 3 seconds longer than firing 2 regular salvos, and really painful on DDs. But to each his own I guess.
"Why dont people people play more (insert cruiser xy)?"
The answer is almost always the same. WG went completely nuts with their monster battleships since years now. These BBs are just completely superior picks over most cruisers. Featuring insane speed, overmatch, great conceal, no citadel, armor and better means to deal with CVs and Subs. Thats why most cruisers just arent worth playing anymore.
What does Castilla better than St. Vincent? Right. Nothing.
the fire chance is a bit low...every voley u fire its a fire started 😅
The Gimmick doenst save the ship as a ok valid - you loose to much for the gimick. So many options that are way easier to play or depends on the playstile more dangerous
Castilla is the embodiment of the playstyle i love the most, sadly the viability is kinda lacking due to the current meta as you said in the video. It's one of my go to picks for ranked tho, playing agressive and getting burst salvos on DDs early on or flanking the enemy cruisers can lead to some insane impact on those smaller matches. WEEGEE, PLEASE BUFF DECK AND ARMOR BELT TO 32MM!!
Wont even see these things from wg in your dreams they will rather die than do anything the playerbase wishes from them
petro in the chat lmaooo 1:39
I love fr*nch heavy(ier) cruisers, I grinded out castila hoping for similar experience with the big guns+burst fire (and because I got numancia from xmas boxes). While I am pretty consistent with marseille, castila has not been nearly as fun. I don't know if it's the speed boost making that difference, the bigger guns or just the moments where you hit 4 overpens from a full broadside burst but the spanish top tier just doesn't work for me
the u4501 in 2nd game complaining your team is hiding too much is.....ironic to say the least lol
Its just a normal cruiser...you can play Hindy, Henry or pretty much any other T10 30mm armor cruiser and results will be +- the same...
Pretty much this, ship just feels so vanilla
I would love to grind this line but unfortunately I need low tier pre ship to train captain. That's why I acoid this line.
The Spanish grind is much more difficult with low level captains, very few premiums to help train them up… really nice line to play, very balanced, maybe just not seen as OP or overly gimmicky (looking at you Pan-American and Dutch)…
Funny, I just bought this ship tonight. It seems pretty solid just like you said so I to wondered why you don't see many. I think it's because the burst fire doesn't seem as obviously powerful as something like radar or smoke. Also, I find it hard to use well. However, I find the range to be decent, way better than 16 km Smolensk or 18km Salem or Des Moines. I find the guns to decently powerful and accurate, and like you said decently maneuverable. Solid but not exciting.
Honestly I think it's a line that most people don't identify with very much. Plus the game generally moves more and more to life being harder for cruisers - they have citadels, lots of 18" guns, subs, CVs with their aaa being nerfed. all in all cruiser particularly light cruiser life is difficult.
I loved the Spanish cruisers right up to Belaerus, but the Andalucia is sooooo squishy and explodey she is just no find to play. I need to finish the Zara grind and then I'll prolly do the Andalusia just to have all of the Tier VIII cruisers.
Love how the minegumo didn’t help at all until the end to get the kill lol wows players in a nutshell
It's a modified Napoli, without smoke and secondaries.
its a great ship that doesnt fit into the meta of a chaotic 12v12 game where most people just play at long range, i think it can be pretty good in ranked tho
Leg mod Zao please
The issue is why play the Spanish Napoli, when you have Napoli. Your pretty much forced to play in the same ranges, just Napoli has better survivability and utility
i’ve been enjoying the t8-9, grinding for the castilla, the guns have a great reload and good accuracy, but yea the range is crippling and it manoeuvres like a brick but is otherwise fine
I like that ship.. most tier 9 crusers are no better than the tier 8's or worse... the tier 8 is a truly good ship.
I just played Castilla in Brawls.. lol. I dont know.. meh ship. I prefer Napoli. :)
Well, **I've** not been grinding this line because it just doesn't seem particularly interesting. Just very standard cruisers, they have the funnybutton gimmick, sure, but it just seems like a gimmick. Maybe that's hypocritical seeing as I've ground out the Jinan line twice because I like the torpedo-spam, but I don't think I should feel guilty for this.
I feel like you can citadel that ship very easily, any of the spain cruisers really
Yeah!!...Naahhh!! 😏
Great Video PQ
I was in your 1st match
I was considering this ship and then i tried it on Test Server:
Armor is bad/Range is bad/Gimmick is meh/Fire chance is bad.
Ship fatigue. Too many ships and like you said about T10 battles, its too passive and long time players are kinda tired of that maybe?
Why I don't play it: Not got perma economic bonus to slot in it; not got a cool promotional perma camo for it; not got a cool weeb / themed commander with unique voicelines for it.
Alternatively I could be playing a tier 10 "special" ship with a 21pt commander, possibly with special skills / talents; or better yet, a T9 premium.
The reason is Cataluna is annoying to grind. You just get cockslapped by overmatch everywhere. The massive and exposed citadel doesnt make it better too.
I think this ship is a lot of fun but I feel like I'm getting whipped in it fairly reliably. Got like a 43% in it
I flat out don't like glass ships. I'm not lucky enough to get overpened every salvo.