How to BEAT the IRRIGATION NERF! - Timberborn BADTIDES Ep 23 - Update 5 Hard Mode

Поделиться
HTML-код
  • Опубликовано: 1 янв 2025

Комментарии • 138

  • @SaintedKarma
    @SaintedKarma Год назад +78

    I think you should use those 3 dead tiles for grease barrels/ aesthetic buildings or chargers

    • @NatalieSmith-he1nj
      @NatalieSmith-he1nj Год назад +5

      Storage buildings would work too

    • @aayyyooooo
      @aayyyooooo Год назад +4

      More food storage certainly! He's about capped on most of his food storage

    • @stevendebont1975
      @stevendebont1975 Год назад +4

      or some decoration for wellbeing

    • @SaintedKarma
      @SaintedKarma Год назад +4

      @@stevendebont1975 isn’t that area going to be bots only??

    • @NatalieSmith-he1nj
      @NatalieSmith-he1nj Год назад +3

      @@SaintedKarma yeah though some decorations for the sake of decorating would work anyway

  • @twinpinesranch
    @twinpinesranch Год назад +1

    At time stamp 27:47 a very naughty shadow rises at the bottom of the screen. 😅

  • @HBontekoe
    @HBontekoe Год назад +31

    Half expected the 3 tiles to be filled with 2 shrines and a beaver statue

    • @aayyyooooo
      @aayyyooooo Год назад +2

      I don't think the bots care about that, do they?

    • @jaccovriend7135
      @jaccovriend7135 Год назад +4

      ​@@aayyyooooobut I do XD

  • @bobingabout
    @bobingabout 5 месяцев назад +1

    I started playing the new update, and started building things based on how I used to, and it didn't take me long to notice that my 1 tile wide lines of irrigation weren't doing much.
    I didn't realise it also effected rate of evaporation.

  • @Robert_Runyon
    @Robert_Runyon Год назад +5

    You could also move your extra farmhouses from the second level down to the dead spots on the first level. It would give you 6 additional irrigated tiles for crops at each location on the second level and the farmhouses in the dead spots on the first level would only take up 3 irrigated tiles.

  • @fmyouthdev
    @fmyouthdev Год назад +5

    Very happy they added it in so you can change where the door is, simple thing but makes a big difference

  • @scully4life
    @scully4life Год назад +15

    You could put some hydroponics towers on those dead patches to cover them up, and it would both be functional and look pretty good, imo. This build is my favorite so far of your Timberborn maps! Great job!

    • @takumi2023
      @takumi2023 Год назад +1

      wont they be too large to fit? i expect skye would build a whole district for hydroponics because those products require processing too.

    • @scully4life
      @scully4life Год назад

      @@takumi2023 Well it would cover a few extra tiles per patch, but the hydroponics footprint is only 3x3, and it he has way more crop tiles than he needs, and since they can be built vertically, he could get a lot of food per tower, especially with the ladders. There are a lot of those dead patches, so that's quite a few towers. He would need to find space for the additional factories and fermenters on the platforms though. That's the only downside versus a separate district.

  • @laughingvampire7555
    @laughingvampire7555 Год назад +6

    exactly, these new 3x3 ponds of water can be used for placing the dumps and the foresters & the aquatic farms, so is just an inconvenience for early game but for mid game, once you have dynamite going on, no changes in the game play.

    • @Makro3d
      @Makro3d Год назад +2

      Alternatively, you could use this change to build out more elaborate irrigation canals. For instance, in this map, you could have a nice system with a couple small waterfalls. Would make for a nice addition to the large waterfalls.

    • @TTDEATHTT
      @TTDEATHTT Год назад +1

      @@Makro3d I dont know if irrigation canals work now. if they not wide enuf they just drain water.
      During my test: a Canal 1x20 would drain in 4 days. meaning 25 Water would be drained a day.
      Canal 3x20 would be gone in 17 days. Meaning 17.5 water would be drained a day.
      So a 3 wide tile would be more efficient. Maybe 2 wide or 4 wide is more efficient
      But a 3x3 Drained in 10 days. meaning 4.5 water would be drained a day.

    • @Makro3d
      @Makro3d Год назад

      @@TTDEATHTT interesting data. Have you tested with 2 deep canals as well? Does that show difference?

    • @TTDEATHTT
      @TTDEATHTT Год назад +1

      @@Makro3d I did, and it didn´t matter. If 1 layer takes 10 days to drain. 2 layers would take 20 days. As in 10 days a layer.
      Only thing i haven´t tested but seems to be solid theory atm. The Top layer decides how fast it drains. Once the top layer is gone it checks how many blocks are attached to the 2nd layer and drains at that speed. So a 1 wide river below a 3 wide river doesnt speed up the 3 wide river. Haven´t fully tested this but thats based on observations on my current map.

  • @joecurtis12
    @joecurtis12 Год назад +12

    On the next video, can you show your power consumption with all the new industries you added, please? and it's always fun watching your videos. I hope you keep it up.

  • @alvisemacente7986
    @alvisemacente7986 Год назад +3

    I'll like to see a Beaver Skyscraper towering over the center of the map, and in general a renewal of the town

  • @emmata98
    @emmata98 Год назад +2

    4:50 or make the changes before the update

  • @Egeslean
    @Egeslean 11 месяцев назад +1

    THANK YOU SO MUCH! I was not sure how to fix the irrigation issue, and then I randomly came across this video. The next time I play I'm definitely going to do this, so thank you again.

  • @cequmaquirarte9966
    @cequmaquirarte9966 Год назад +7

    They really need add vertical power in vanilla.
    Y la herramienta para copiar el edificio seleccionado

    • @Taolan8472
      @Taolan8472 Год назад +3

      Buildings transfer power vertically even if they do not use power. As such housing towers ot storage towers can be used.

    • @cequmaquirarte9966
      @cequmaquirarte9966 Год назад +1

      @@Taolan8472 yes, they do it, but, it's not the same, you are triking the game using the buildings in that's way. Works ... Yes , but isn't the best.

    • @btodoroff
      @btodoroff Год назад +2

      ​@@cequmaquirarte9966Don't see how that is tricking the game. It's a perfectly valid mechanic.

    • @cequmaquirarte9966
      @cequmaquirarte9966 Год назад +2

      @@btodoroff English is not my native language, let me clarify, more than tricking it's force the mechanics, using a structure for a purpose that is not its main purpose, especially houses, with industrial buildings it is more logical that they transmit energy than that of a home.

    • @btodoroff
      @btodoroff Год назад +1

      @@cequmaquirarte9966 Don't worry your English was fine. 👍. Big part of my fun is figuring out how to do creative things within the sandbox and not so much going for realism, so guess it's just a different play style. There is no tricking the game to me, just being more creative, but your style is just as good. Have fun.

  • @HeruKane
    @HeruKane Год назад +4

    Yeah that was a success. Good stuff here. Nice save and such. So glad it wasn't as bad as it first sounded.
    Also I can totally see those died tiles as places for aesthetic buildings and stuff. Might as well make use of them somehow.

  • @Fantastic_Mr_Fox
    @Fantastic_Mr_Fox Год назад +2

    That flip feature is a godsend

  • @SpudWak-Jack
    @SpudWak-Jack Год назад +2

    Folktales should get the irrigation tower back 10x10 area. Ironteeth should get a 'big gun' sprinkler 15x15 area but requires 10hp to run.

  • @johndawson123
    @johndawson123 Год назад +10

    Does depth effect irrigation? as just making the canal deeper would have been a solution otherwise, especially as its on a huge man made cliff where you could make it very deep but if it doesn't then eh oh well at least you already have a fix.

    • @wilson.a.4147
      @wilson.a.4147 Год назад

      ?

    • @SkyeStorme
      @SkyeStorme  Год назад +7

      Depth has no effect

    • @johndawson123
      @johndawson123 Год назад +2

      Thanks for the reply, It is a shame though@@SkyeStorme

    • @alexanderratai5011
      @alexanderratai5011 Год назад +3

      Interesting how length and width has an effect and depth doesn’t 😂🎉

    • @laughingvampire7555
      @laughingvampire7555 Год назад

      Does depth *affect irrigation?
      or
      Does depth has an effect on irrigation??

  • @tomasnemluva7156
    @tomasnemluva7156 Год назад +3

    I wonder what energy we still have left after the big metal platforms industry and water filtration or if it's just little dent for the HUMP project. Thanks for video Mr.SKYE

  • @Winter_Chill_
    @Winter_Chill_ Год назад +12

    Can I ask why you don't use the layering tool (under the working hours) to more easily see under the industrial platforms, and more easily sort out the crops and buildings and basically everything on the ground
    didn't you use it on the mega-storage quick video? Wouldn't it make things easier?

    • @hanzzel6086
      @hanzzel6086 Год назад +1

      I think the answer is "I forgot".

  • @chakotay02
    @chakotay02 Год назад +4

    Amazing video Skye! With everyone panicking over the new changes and the complete collapse of irrigation as we knew it, it's wonderful to see how fast you've found a way to solve it.

  • @Schedelke
    @Schedelke Год назад +2

    Great solution to the irrigation Skye! Did you know there is a button in the district centre tab that lets you pick so new buildings get beavers or bots assigned? Could save a lot of trouble when setting up a bot only district.

  • @squidwardo7074
    @squidwardo7074 Год назад +1

    I think in a few episodes when you get situated you should build a proper high rise and try to get a few hundred more beavers. Give this place a proper skyline

  • @fundamentallyokay
    @fundamentallyokay Год назад +6

    I quite like the change, a single tile of water irrigating an entire forest was a little OP ^^’
    Also, wow, not a single battery on the map! I wonder if they’ll nerf the infinite power at some point… that said, your hydro power plant is incredibly impressive and your grasp on this game’s water physic is legendary ^^

  • @BardiaGh
    @BardiaGh Год назад +1

    put some shrubs on those dry tiles to cover it and make it look green.

  • @TheEJackUK
    @TheEJackUK Год назад +1

    thosew 3 dead tiles at the front of your build would be a perfect place for a few small statues or decorations, something visible from afar.

  • @philliprandle9075
    @philliprandle9075 Год назад +1

    nice work skye

  • @josephvojtech8713
    @josephvojtech8713 Год назад +1

    lol I mentioned that a few days ago, guess you will build the pump after all😅

  • @Jack_Wolfe
    @Jack_Wolfe Год назад

    13:31 i would make it so you had the pump at the highest point, and then just have a waterfall distribution for the separate lanes. But knowing how the water works in this game it'll probally overflow in the actual aquaducts.
    (for the water fall you just make it three lanes and a block sticking out per entrance, when its too much water it'll flow over the blocks to the lower area. Then at the bottom you either feed the other areas, or pump it back into the storage. But then what i was told.. and i dont know if this has changed.. you can store MORE water in the large water storage than in a mega dam. So you're better off pumping it all out into mass container storage. with a dedicated pumping and distribution system.

  • @kyokazuto
    @kyokazuto Год назад +2

    Wow that was easier than i thought. Seems like its now a logarithmic calculation?

  • @marchernandez4596
    @marchernandez4596 Год назад +1

    You need a housing skyscraper, me thinks.

  • @clem9796
    @clem9796 Год назад +1

    The best beaver wrangler on RUclips!

  • @takumi2023
    @takumi2023 Год назад +1

    thanks for the vid. was hoping you wouldn't leave it on a cliff and let us watch the pump work.

  • @Mephistokles333
    @Mephistokles333 Год назад +1

    I was so waiting for the doorways to flip

  • @guingstongg1287
    @guingstongg1287 Год назад +2

    I left a comment on this one 🤣
    No but really you ran problemsolver.exe as usual. Great one 👏

  • @Rayka_96
    @Rayka_96 Год назад +1

    What are your thought on the irrigation & evaporation changes?

  • @amtru13
    @amtru13 Год назад +1

    Nicely done. Thanks

  • @Runetrantor
    @Runetrantor Год назад

    Glory to the vertical powershaft.
    Such a simple mod, and its not like you cant do similar in vanilla with just more annoyance.
    Be it in a ladder of high power shafts, or using the large rowhouse as a power conduit.

  • @Lil_Puppy
    @Lil_Puppy Год назад +1

    If you put bots in your district center you can select all new buildings to be initially bots instead of switching them manually.

  • @LifeAsKam
    @LifeAsKam Год назад +2

    Maybe lanterns and bushes there in those dead spots

  • @BytePremium20
    @BytePremium20 Год назад +2

    the beaver in the water dump has only one job. why take it away by prioritizing the building for haulers

  • @lhouwie08
    @lhouwie08 Год назад +1

    Just in time

  • @mch_mr_j
    @mch_mr_j Год назад +1

    Does a deeper canal or deeper one hole work better or does the three by three work better?

    • @hanzzel6086
      @hanzzel6086 Год назад

      Apparently, irrigation only cares about width.

  • @yunusalisiddiqui3516
    @yunusalisiddiqui3516 Год назад

    Amazing job, try for a well being around 40+. A society that has all the prosperity should strive for highest possible quality of life for its beavers. Also, you could also think about turning entire map green forever, having random trees, colorful shrubs everywhere, to make it look like forests. Remember this is a post apocalyptic era, the beavers should work to restore earth to its glory, not live like Humans. It would look really awesome 😀

  • @Ravioli-2981
    @Ravioli-2981 Год назад +1

    Awesome video

  • @Winter_Chill_
    @Winter_Chill_ Год назад +1

    does the Pump not have a + shaped place box? Can the shafts connecting them not run directly next to the pump shafts? Wouldn't that reduce the entire 4th wide tile of dirt they needed?

  • @hatimkapadia2030
    @hatimkapadia2030 Год назад +2

    I have to agree, the irrigation change is just annoying. It was a very viable method.
    Never understood why there were so many people whinning about it being over powered in a single player game.
    Does not matter much, already play with dev tools on to increase the speed up to 30, since 3 times is still too slow for late game when you are just waiting for stuff to happen.

  • @ccanozz
    @ccanozz Год назад +3

    Resistance is few tiles Skye, just a few tiles :P

  • @Boigboi88
    @Boigboi88 Год назад +2

    The 2nd pump didn't reach the bottom the first time cus you put it in BEFORE you blasted 2 more down

  • @nickdanger8733
    @nickdanger8733 Год назад

    You are the master, another Great video!!

  • @Kiyan19
    @Kiyan19 Год назад +1

    Nooo not the bridges

  • @MrThesin
    @MrThesin Год назад +1

    does covering your water with platforms slow evaporation?

    • @hanzzel6086
      @hanzzel6086 Год назад

      No, but it should (maybe by 10%?).

  • @truckerdanvideos
    @truckerdanvideos Год назад +1

    How much do you think the water update would mess up the last build? I'm curious on what it looks like with the update pushed.

    • @hanzzel6086
      @hanzzel6086 Год назад +1

      The Highlanders would need a heavy rework of thier irrigation system. And the increased evaporation could be problematic. But the entire place gets completely wrecked by the Badtide. The main reservoir would need a total redesign to cope, and it's iffy if it could be done in time (but if he wanted to do this he could "prepare" before "activating" the update by building a ton of of food/watee storages set up and filled.

  • @edwardbickford8277
    @edwardbickford8277 Год назад

    Nice work on the new irrigation system.
    You said that the latest update changed how the water evaporated. It made me wonder if it has affected the power system?

  • @Justan669
    @Justan669 Год назад +2

    Hey skye- why don't you replace the farms with aqua farms to irrigate and get you food? So the large terraces become rice paddies?

    • @Justan669
      @Justan669 Год назад +1

      @@PauxloE you are indeed correct sir

  • @linuxares
    @linuxares Год назад +1

    So much night time boom boom that RUclips will age-restrict it!

  • @GrendelMTL
    @GrendelMTL 7 месяцев назад

    LOL Demolishing plants is the primary thing I use devmode for

  • @Jack_Wolfe
    @Jack_Wolfe Год назад

    1:32 does sheltering the water with roof parts slow down evaporation?

    • @Fl4shI3ang
      @Fl4shI3ang 9 месяцев назад

      Nope, doesn‘t help.

  • @kerai86
    @kerai86 Год назад

    Put monuments on the dead tiles. Jobs a good en

  • @etiole5354
    @etiole5354 Год назад

    I used to love your channel because you used to upload so many videos one after another

  • @Jack_Wolfe
    @Jack_Wolfe Год назад

    19:51 can they reach the debris you made?

  • @sudzy2779
    @sudzy2779 Год назад

    Lol
    devs: no more simple irrigation!
    Skye: sure, yeap, no more. 😏

  • @picklemat4619
    @picklemat4619 2 месяца назад

    Why don’t you put the water under platforms then put the road on top of that. You can also run power shafts underneath.

  • @IraRomfh
    @IraRomfh Год назад +3

    This irrigation nerf really puts Folktails back on the map with their irragation towers. I think the rebalance was needed.

    • @cathygrandstaff1957
      @cathygrandstaff1957 Год назад +2

      Yeah it was pretty annoying that the towers were so much less efficient than the water dump. Mind you I would have been happy with them boosting the towers instead of nerfing the dump but it is what it is.

    • @Watanuki84
      @Watanuki84 Год назад

      Did they put the irrigation tower back in? They had removed it a while back in U5 ...

  • @AbeYoung
    @AbeYoung Год назад

    I love the challenges that came with the update my Beaver colony sacraficed 170 beavers. Thirsty lil guys. Playing this game throughout the early access has been fantastic.

  • @chuipi
    @chuipi Год назад

    so we don't need the flip mod anymore, that is a very good addition

  • @DYORTV
    @DYORTV Год назад

    nice one skye!

  • @prosperity3370
    @prosperity3370 Год назад

    I would love to see how the latest update affects the folktail faction beavers and their irrigation towers. I was also wondering how it affects the early game. Maybe if you could (if you want to) do a one-off video of that I would love to see it.
    P.S. Hi Picture!

  • @neilyodice
    @neilyodice Год назад

    Could you give us an update when you're going back to Timberborn? No hate for your new series just love this one!

  • @anthonyca30
    @anthonyca30 Год назад

    What mods are you using @SkyeStorme

  • @yanisbratlien7392
    @yanisbratlien7392 Год назад +2

    Well done. You should build a castle complex next, with a bunch of royal beavers who don't actually do anything, plus some bots to handle hauling. Of course they have to have all the amenities available. Bonus points if you set it so that the beavers only come from migration, like all the least lemon-headed beavers get promoted to the Beaver's Elective Assembly of Very Elected Rulers, a legitimate government that absolutely does not oppress anyone.

    • @Johnyisme
      @Johnyisme Год назад +3

      No! Equality for the beavers!

    • @btodoroff
      @btodoroff Год назад +1

      ​@@JohnyismeOff with your tail... er... head!

  • @xXRiot300Xx
    @xXRiot300Xx Год назад +1

    Use tho dead spots for batterys

    • @hanzzel6086
      @hanzzel6086 Год назад

      Might look nice. But three batteries wouldn't last long (like, maybe half a day) if the HUMP went offline.

    • @xXRiot300Xx
      @xXRiot300Xx Год назад

      Better than none

  • @exceededcircle1
    @exceededcircle1 Год назад

    Have you taken a look at farthest frontier yet skye? I think you'd be into it.

  • @cpt_plantlitgaming
    @cpt_plantlitgaming Год назад

    Is anyone else having trouble holding .6 level of water with dams since update?

  • @gboogert
    @gboogert Год назад

    If you are sorting things with the new irrigation settings, would it not be useful to add a little depth and go 2 deep instead of 1 deep so it lasts even longer and reaches further? Because it looks like depth also works to extend the radius. I don't know if it helps with the evaporation as well.

  • @BabitaSingh-nv1oy
    @BabitaSingh-nv1oy Год назад

    get power to statue of ingenuity

  • @ceratch
    @ceratch Год назад

    wouldnt it have been an option to get the irigation 2 or even 3 tiles deep ant not just 1? so it maybe wouldnt had any changes needed - dont know just wondering. but great how you fixed it. what about the pumps - will they stop pumping as soon as the channel is full?

  • @thomasstevenx6808
    @thomasstevenx6808 Год назад +1

    Here

  • @limelight982
    @limelight982 Год назад +1

    Tickety poo!

  • @ORImycatissocool
    @ORImycatissocool Год назад +1

    forth!!!!!!! lemme get popcorn

  • @Wojki10thousand
    @Wojki10thousand Год назад +2

    i think bridges are esthetic piece of art, so don't destory them

  • @Lucifer13DeVil
    @Lucifer13DeVil Год назад

    i love it well they did it frist lol best defence for anything 😂 😂

  • @mharkiemorales3523
    @mharkiemorales3523 Год назад

    hi can you try this pls :) [U5] Ancient Beaver Ruin Map :) :)

  • @TALLPUP
    @TALLPUP Год назад

  • @wofulmickymomo
    @wofulmickymomo Год назад

    😊

  • @TheBntimmins
    @TheBntimmins Год назад

    Remove the bridges that the basement dwellers were so looking forward to?

  • @robthehobbit
    @robthehobbit Год назад +1

    Water.....I bet water is the answer ;) How else do you get wet beavers ( kids , ask your parents )

  • @String.Epsilon
    @String.Epsilon Год назад +1

    Not a bad change. But a little irrigating.

  • @tonyphillip21
    @tonyphillip21 Год назад +1

    Let me tell you about the fluid dumps I take. Messy 🤣

  • @Spud_Beanz
    @Spud_Beanz Год назад +1

    10 minute gang below v

  • @shookds
    @shookds Год назад

    The devs cheated first

  • @CajunTexan1
    @CajunTexan1 Год назад +1

    First!

    • @SkyeStorme
      @SkyeStorme  Год назад +3

      Grats on first ;)

    • @CajunTexan1
      @CajunTexan1 Год назад +1

      @@SkyeStorme thank you sir. And thank you for all the years of wonderful content you've provided us!

  • @brendotheoffendo
    @brendotheoffendo Год назад

    Devs did it first. 🤣 Devs doing updates mid game is like changing the rules during a match. It's just not cricket. It's against the spirit of the game. 😂
    22 days down to 2 and half days? That's....substantial. 😂