I started playing the new update, and started building things based on how I used to, and it didn't take me long to notice that my 1 tile wide lines of irrigation weren't doing much. I didn't realise it also effected rate of evaporation.
You could also move your extra farmhouses from the second level down to the dead spots on the first level. It would give you 6 additional irrigated tiles for crops at each location on the second level and the farmhouses in the dead spots on the first level would only take up 3 irrigated tiles.
You could put some hydroponics towers on those dead patches to cover them up, and it would both be functional and look pretty good, imo. This build is my favorite so far of your Timberborn maps! Great job!
@@takumi2023 Well it would cover a few extra tiles per patch, but the hydroponics footprint is only 3x3, and it he has way more crop tiles than he needs, and since they can be built vertically, he could get a lot of food per tower, especially with the ladders. There are a lot of those dead patches, so that's quite a few towers. He would need to find space for the additional factories and fermenters on the platforms though. That's the only downside versus a separate district.
exactly, these new 3x3 ponds of water can be used for placing the dumps and the foresters & the aquatic farms, so is just an inconvenience for early game but for mid game, once you have dynamite going on, no changes in the game play.
Alternatively, you could use this change to build out more elaborate irrigation canals. For instance, in this map, you could have a nice system with a couple small waterfalls. Would make for a nice addition to the large waterfalls.
@@Makro3d I dont know if irrigation canals work now. if they not wide enuf they just drain water. During my test: a Canal 1x20 would drain in 4 days. meaning 25 Water would be drained a day. Canal 3x20 would be gone in 17 days. Meaning 17.5 water would be drained a day. So a 3 wide tile would be more efficient. Maybe 2 wide or 4 wide is more efficient But a 3x3 Drained in 10 days. meaning 4.5 water would be drained a day.
@@Makro3d I did, and it didn´t matter. If 1 layer takes 10 days to drain. 2 layers would take 20 days. As in 10 days a layer. Only thing i haven´t tested but seems to be solid theory atm. The Top layer decides how fast it drains. Once the top layer is gone it checks how many blocks are attached to the 2nd layer and drains at that speed. So a 1 wide river below a 3 wide river doesnt speed up the 3 wide river. Haven´t fully tested this but thats based on observations on my current map.
On the next video, can you show your power consumption with all the new industries you added, please? and it's always fun watching your videos. I hope you keep it up.
THANK YOU SO MUCH! I was not sure how to fix the irrigation issue, and then I randomly came across this video. The next time I play I'm definitely going to do this, so thank you again.
@@btodoroff English is not my native language, let me clarify, more than tricking it's force the mechanics, using a structure for a purpose that is not its main purpose, especially houses, with industrial buildings it is more logical that they transmit energy than that of a home.
@@cequmaquirarte9966 Don't worry your English was fine. 👍. Big part of my fun is figuring out how to do creative things within the sandbox and not so much going for realism, so guess it's just a different play style. There is no tricking the game to me, just being more creative, but your style is just as good. Have fun.
Yeah that was a success. Good stuff here. Nice save and such. So glad it wasn't as bad as it first sounded. Also I can totally see those died tiles as places for aesthetic buildings and stuff. Might as well make use of them somehow.
Does depth effect irrigation? as just making the canal deeper would have been a solution otherwise, especially as its on a huge man made cliff where you could make it very deep but if it doesn't then eh oh well at least you already have a fix.
I wonder what energy we still have left after the big metal platforms industry and water filtration or if it's just little dent for the HUMP project. Thanks for video Mr.SKYE
Can I ask why you don't use the layering tool (under the working hours) to more easily see under the industrial platforms, and more easily sort out the crops and buildings and basically everything on the ground didn't you use it on the mega-storage quick video? Wouldn't it make things easier?
Amazing video Skye! With everyone panicking over the new changes and the complete collapse of irrigation as we knew it, it's wonderful to see how fast you've found a way to solve it.
Great solution to the irrigation Skye! Did you know there is a button in the district centre tab that lets you pick so new buildings get beavers or bots assigned? Could save a lot of trouble when setting up a bot only district.
I think in a few episodes when you get situated you should build a proper high rise and try to get a few hundred more beavers. Give this place a proper skyline
I quite like the change, a single tile of water irrigating an entire forest was a little OP ^^’ Also, wow, not a single battery on the map! I wonder if they’ll nerf the infinite power at some point… that said, your hydro power plant is incredibly impressive and your grasp on this game’s water physic is legendary ^^
13:31 i would make it so you had the pump at the highest point, and then just have a waterfall distribution for the separate lanes. But knowing how the water works in this game it'll probally overflow in the actual aquaducts. (for the water fall you just make it three lanes and a block sticking out per entrance, when its too much water it'll flow over the blocks to the lower area. Then at the bottom you either feed the other areas, or pump it back into the storage. But then what i was told.. and i dont know if this has changed.. you can store MORE water in the large water storage than in a mega dam. So you're better off pumping it all out into mass container storage. with a dedicated pumping and distribution system.
Glory to the vertical powershaft. Such a simple mod, and its not like you cant do similar in vanilla with just more annoyance. Be it in a ladder of high power shafts, or using the large rowhouse as a power conduit.
Amazing job, try for a well being around 40+. A society that has all the prosperity should strive for highest possible quality of life for its beavers. Also, you could also think about turning entire map green forever, having random trees, colorful shrubs everywhere, to make it look like forests. Remember this is a post apocalyptic era, the beavers should work to restore earth to its glory, not live like Humans. It would look really awesome 😀
does the Pump not have a + shaped place box? Can the shafts connecting them not run directly next to the pump shafts? Wouldn't that reduce the entire 4th wide tile of dirt they needed?
I have to agree, the irrigation change is just annoying. It was a very viable method. Never understood why there were so many people whinning about it being over powered in a single player game. Does not matter much, already play with dev tools on to increase the speed up to 30, since 3 times is still too slow for late game when you are just waiting for stuff to happen.
The Highlanders would need a heavy rework of thier irrigation system. And the increased evaporation could be problematic. But the entire place gets completely wrecked by the Badtide. The main reservoir would need a total redesign to cope, and it's iffy if it could be done in time (but if he wanted to do this he could "prepare" before "activating" the update by building a ton of of food/watee storages set up and filled.
Nice work on the new irrigation system. You said that the latest update changed how the water evaporated. It made me wonder if it has affected the power system?
Yeah it was pretty annoying that the towers were so much less efficient than the water dump. Mind you I would have been happy with them boosting the towers instead of nerfing the dump but it is what it is.
I love the challenges that came with the update my Beaver colony sacraficed 170 beavers. Thirsty lil guys. Playing this game throughout the early access has been fantastic.
I would love to see how the latest update affects the folktail faction beavers and their irrigation towers. I was also wondering how it affects the early game. Maybe if you could (if you want to) do a one-off video of that I would love to see it. P.S. Hi Picture!
Well done. You should build a castle complex next, with a bunch of royal beavers who don't actually do anything, plus some bots to handle hauling. Of course they have to have all the amenities available. Bonus points if you set it so that the beavers only come from migration, like all the least lemon-headed beavers get promoted to the Beaver's Elective Assembly of Very Elected Rulers, a legitimate government that absolutely does not oppress anyone.
If you are sorting things with the new irrigation settings, would it not be useful to add a little depth and go 2 deep instead of 1 deep so it lasts even longer and reaches further? Because it looks like depth also works to extend the radius. I don't know if it helps with the evaporation as well.
wouldnt it have been an option to get the irigation 2 or even 3 tiles deep ant not just 1? so it maybe wouldnt had any changes needed - dont know just wondering. but great how you fixed it. what about the pumps - will they stop pumping as soon as the channel is full?
Devs did it first. 🤣 Devs doing updates mid game is like changing the rules during a match. It's just not cricket. It's against the spirit of the game. 😂 22 days down to 2 and half days? That's....substantial. 😂
I think you should use those 3 dead tiles for grease barrels/ aesthetic buildings or chargers
Storage buildings would work too
More food storage certainly! He's about capped on most of his food storage
or some decoration for wellbeing
@@stevendebont1975 isn’t that area going to be bots only??
@@SaintedKarma yeah though some decorations for the sake of decorating would work anyway
At time stamp 27:47 a very naughty shadow rises at the bottom of the screen. 😅
Half expected the 3 tiles to be filled with 2 shrines and a beaver statue
I don't think the bots care about that, do they?
@@aayyyooooobut I do XD
I started playing the new update, and started building things based on how I used to, and it didn't take me long to notice that my 1 tile wide lines of irrigation weren't doing much.
I didn't realise it also effected rate of evaporation.
You could also move your extra farmhouses from the second level down to the dead spots on the first level. It would give you 6 additional irrigated tiles for crops at each location on the second level and the farmhouses in the dead spots on the first level would only take up 3 irrigated tiles.
Very happy they added it in so you can change where the door is, simple thing but makes a big difference
You could put some hydroponics towers on those dead patches to cover them up, and it would both be functional and look pretty good, imo. This build is my favorite so far of your Timberborn maps! Great job!
wont they be too large to fit? i expect skye would build a whole district for hydroponics because those products require processing too.
@@takumi2023 Well it would cover a few extra tiles per patch, but the hydroponics footprint is only 3x3, and it he has way more crop tiles than he needs, and since they can be built vertically, he could get a lot of food per tower, especially with the ladders. There are a lot of those dead patches, so that's quite a few towers. He would need to find space for the additional factories and fermenters on the platforms though. That's the only downside versus a separate district.
exactly, these new 3x3 ponds of water can be used for placing the dumps and the foresters & the aquatic farms, so is just an inconvenience for early game but for mid game, once you have dynamite going on, no changes in the game play.
Alternatively, you could use this change to build out more elaborate irrigation canals. For instance, in this map, you could have a nice system with a couple small waterfalls. Would make for a nice addition to the large waterfalls.
@@Makro3d I dont know if irrigation canals work now. if they not wide enuf they just drain water.
During my test: a Canal 1x20 would drain in 4 days. meaning 25 Water would be drained a day.
Canal 3x20 would be gone in 17 days. Meaning 17.5 water would be drained a day.
So a 3 wide tile would be more efficient. Maybe 2 wide or 4 wide is more efficient
But a 3x3 Drained in 10 days. meaning 4.5 water would be drained a day.
@@TTDEATHTT interesting data. Have you tested with 2 deep canals as well? Does that show difference?
@@Makro3d I did, and it didn´t matter. If 1 layer takes 10 days to drain. 2 layers would take 20 days. As in 10 days a layer.
Only thing i haven´t tested but seems to be solid theory atm. The Top layer decides how fast it drains. Once the top layer is gone it checks how many blocks are attached to the 2nd layer and drains at that speed. So a 1 wide river below a 3 wide river doesnt speed up the 3 wide river. Haven´t fully tested this but thats based on observations on my current map.
On the next video, can you show your power consumption with all the new industries you added, please? and it's always fun watching your videos. I hope you keep it up.
I'll like to see a Beaver Skyscraper towering over the center of the map, and in general a renewal of the town
4:50 or make the changes before the update
THANK YOU SO MUCH! I was not sure how to fix the irrigation issue, and then I randomly came across this video. The next time I play I'm definitely going to do this, so thank you again.
They really need add vertical power in vanilla.
Y la herramienta para copiar el edificio seleccionado
Buildings transfer power vertically even if they do not use power. As such housing towers ot storage towers can be used.
@@Taolan8472 yes, they do it, but, it's not the same, you are triking the game using the buildings in that's way. Works ... Yes , but isn't the best.
@@cequmaquirarte9966Don't see how that is tricking the game. It's a perfectly valid mechanic.
@@btodoroff English is not my native language, let me clarify, more than tricking it's force the mechanics, using a structure for a purpose that is not its main purpose, especially houses, with industrial buildings it is more logical that they transmit energy than that of a home.
@@cequmaquirarte9966 Don't worry your English was fine. 👍. Big part of my fun is figuring out how to do creative things within the sandbox and not so much going for realism, so guess it's just a different play style. There is no tricking the game to me, just being more creative, but your style is just as good. Have fun.
Yeah that was a success. Good stuff here. Nice save and such. So glad it wasn't as bad as it first sounded.
Also I can totally see those died tiles as places for aesthetic buildings and stuff. Might as well make use of them somehow.
That flip feature is a godsend
Folktales should get the irrigation tower back 10x10 area. Ironteeth should get a 'big gun' sprinkler 15x15 area but requires 10hp to run.
Does depth effect irrigation? as just making the canal deeper would have been a solution otherwise, especially as its on a huge man made cliff where you could make it very deep but if it doesn't then eh oh well at least you already have a fix.
?
Depth has no effect
Thanks for the reply, It is a shame though@@SkyeStorme
Interesting how length and width has an effect and depth doesn’t 😂🎉
Does depth *affect irrigation?
or
Does depth has an effect on irrigation??
I wonder what energy we still have left after the big metal platforms industry and water filtration or if it's just little dent for the HUMP project. Thanks for video Mr.SKYE
Can I ask why you don't use the layering tool (under the working hours) to more easily see under the industrial platforms, and more easily sort out the crops and buildings and basically everything on the ground
didn't you use it on the mega-storage quick video? Wouldn't it make things easier?
I think the answer is "I forgot".
Amazing video Skye! With everyone panicking over the new changes and the complete collapse of irrigation as we knew it, it's wonderful to see how fast you've found a way to solve it.
Great solution to the irrigation Skye! Did you know there is a button in the district centre tab that lets you pick so new buildings get beavers or bots assigned? Could save a lot of trouble when setting up a bot only district.
I think in a few episodes when you get situated you should build a proper high rise and try to get a few hundred more beavers. Give this place a proper skyline
I quite like the change, a single tile of water irrigating an entire forest was a little OP ^^’
Also, wow, not a single battery on the map! I wonder if they’ll nerf the infinite power at some point… that said, your hydro power plant is incredibly impressive and your grasp on this game’s water physic is legendary ^^
put some shrubs on those dry tiles to cover it and make it look green.
thosew 3 dead tiles at the front of your build would be a perfect place for a few small statues or decorations, something visible from afar.
nice work skye
lol I mentioned that a few days ago, guess you will build the pump after all😅
13:31 i would make it so you had the pump at the highest point, and then just have a waterfall distribution for the separate lanes. But knowing how the water works in this game it'll probally overflow in the actual aquaducts.
(for the water fall you just make it three lanes and a block sticking out per entrance, when its too much water it'll flow over the blocks to the lower area. Then at the bottom you either feed the other areas, or pump it back into the storage. But then what i was told.. and i dont know if this has changed.. you can store MORE water in the large water storage than in a mega dam. So you're better off pumping it all out into mass container storage. with a dedicated pumping and distribution system.
Wow that was easier than i thought. Seems like its now a logarithmic calculation?
You need a housing skyscraper, me thinks.
The best beaver wrangler on RUclips!
thanks for the vid. was hoping you wouldn't leave it on a cliff and let us watch the pump work.
I was so waiting for the doorways to flip
I left a comment on this one 🤣
No but really you ran problemsolver.exe as usual. Great one 👏
What are your thought on the irrigation & evaporation changes?
Nicely done. Thanks
Glory to the vertical powershaft.
Such a simple mod, and its not like you cant do similar in vanilla with just more annoyance.
Be it in a ladder of high power shafts, or using the large rowhouse as a power conduit.
If you put bots in your district center you can select all new buildings to be initially bots instead of switching them manually.
Maybe lanterns and bushes there in those dead spots
the beaver in the water dump has only one job. why take it away by prioritizing the building for haulers
Just in time
Does a deeper canal or deeper one hole work better or does the three by three work better?
Apparently, irrigation only cares about width.
Amazing job, try for a well being around 40+. A society that has all the prosperity should strive for highest possible quality of life for its beavers. Also, you could also think about turning entire map green forever, having random trees, colorful shrubs everywhere, to make it look like forests. Remember this is a post apocalyptic era, the beavers should work to restore earth to its glory, not live like Humans. It would look really awesome 😀
Awesome video
does the Pump not have a + shaped place box? Can the shafts connecting them not run directly next to the pump shafts? Wouldn't that reduce the entire 4th wide tile of dirt they needed?
I have to agree, the irrigation change is just annoying. It was a very viable method.
Never understood why there were so many people whinning about it being over powered in a single player game.
Does not matter much, already play with dev tools on to increase the speed up to 30, since 3 times is still too slow for late game when you are just waiting for stuff to happen.
Resistance is few tiles Skye, just a few tiles :P
Clever :)
The 2nd pump didn't reach the bottom the first time cus you put it in BEFORE you blasted 2 more down
You are the master, another Great video!!
Thank you!
Nooo not the bridges
does covering your water with platforms slow evaporation?
No, but it should (maybe by 10%?).
How much do you think the water update would mess up the last build? I'm curious on what it looks like with the update pushed.
The Highlanders would need a heavy rework of thier irrigation system. And the increased evaporation could be problematic. But the entire place gets completely wrecked by the Badtide. The main reservoir would need a total redesign to cope, and it's iffy if it could be done in time (but if he wanted to do this he could "prepare" before "activating" the update by building a ton of of food/watee storages set up and filled.
Nice work on the new irrigation system.
You said that the latest update changed how the water evaporated. It made me wonder if it has affected the power system?
Hey skye- why don't you replace the farms with aqua farms to irrigate and get you food? So the large terraces become rice paddies?
@@PauxloE you are indeed correct sir
So much night time boom boom that RUclips will age-restrict it!
lol ;)
LOL Demolishing plants is the primary thing I use devmode for
1:32 does sheltering the water with roof parts slow down evaporation?
Nope, doesn‘t help.
Put monuments on the dead tiles. Jobs a good en
I used to love your channel because you used to upload so many videos one after another
19:51 can they reach the debris you made?
Lol
devs: no more simple irrigation!
Skye: sure, yeap, no more. 😏
lol ;)
Why don’t you put the water under platforms then put the road on top of that. You can also run power shafts underneath.
This irrigation nerf really puts Folktails back on the map with their irragation towers. I think the rebalance was needed.
Yeah it was pretty annoying that the towers were so much less efficient than the water dump. Mind you I would have been happy with them boosting the towers instead of nerfing the dump but it is what it is.
Did they put the irrigation tower back in? They had removed it a while back in U5 ...
I love the challenges that came with the update my Beaver colony sacraficed 170 beavers. Thirsty lil guys. Playing this game throughout the early access has been fantastic.
so we don't need the flip mod anymore, that is a very good addition
nice one skye!
I would love to see how the latest update affects the folktail faction beavers and their irrigation towers. I was also wondering how it affects the early game. Maybe if you could (if you want to) do a one-off video of that I would love to see it.
P.S. Hi Picture!
Could you give us an update when you're going back to Timberborn? No hate for your new series just love this one!
What mods are you using @SkyeStorme
Well done. You should build a castle complex next, with a bunch of royal beavers who don't actually do anything, plus some bots to handle hauling. Of course they have to have all the amenities available. Bonus points if you set it so that the beavers only come from migration, like all the least lemon-headed beavers get promoted to the Beaver's Elective Assembly of Very Elected Rulers, a legitimate government that absolutely does not oppress anyone.
No! Equality for the beavers!
@@JohnyismeOff with your tail... er... head!
Use tho dead spots for batterys
Might look nice. But three batteries wouldn't last long (like, maybe half a day) if the HUMP went offline.
Better than none
Have you taken a look at farthest frontier yet skye? I think you'd be into it.
Is anyone else having trouble holding .6 level of water with dams since update?
If you are sorting things with the new irrigation settings, would it not be useful to add a little depth and go 2 deep instead of 1 deep so it lasts even longer and reaches further? Because it looks like depth also works to extend the radius. I don't know if it helps with the evaporation as well.
Depth doesn't matter :)
get power to statue of ingenuity
wouldnt it have been an option to get the irigation 2 or even 3 tiles deep ant not just 1? so it maybe wouldnt had any changes needed - dont know just wondering. but great how you fixed it. what about the pumps - will they stop pumping as soon as the channel is full?
Here
Tickety poo!
forth!!!!!!! lemme get popcorn
i think bridges are esthetic piece of art, so don't destory them
i love it well they did it frist lol best defence for anything 😂 😂
hi can you try this pls :) [U5] Ancient Beaver Ruin Map :) :)
❤
😊
Remove the bridges that the basement dwellers were so looking forward to?
Water.....I bet water is the answer ;) How else do you get wet beavers ( kids , ask your parents )
Not a bad change. But a little irrigating.
LOL ;)
Let me tell you about the fluid dumps I take. Messy 🤣
10 minute gang below v
The devs cheated first
First!
Grats on first ;)
@@SkyeStorme thank you sir. And thank you for all the years of wonderful content you've provided us!
Devs did it first. 🤣 Devs doing updates mid game is like changing the rules during a match. It's just not cricket. It's against the spirit of the game. 😂
22 days down to 2 and half days? That's....substantial. 😂