6 weird things I found in the Starcraft 2 editor

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  • Опубликовано: 12 сен 2024
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    I've been using the Starcraft 2 Galaxy editor to make goofy lil movies for about a year now, here's some weird stuff I've found.

Комментарии • 71

  • @Alex06CoSonic
    @Alex06CoSonic 2 года назад +70

    The DotA WC3 assets are there for the very purpose you mentioned - they were put there somewhere from a few months to two years after HotS released, I think? It was to coincide with an editor update and a remaster of the SC1 musical tracks, which were also added to the game. I think that's also when they added the WC3 assets. Those where uprezzed because the art team had extra time and decided to do so, so the fans could use said HD assets to make DotA-like and Tower Defense maps. IIRC.

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 года назад +7

      Interesting, thanks!

    • @noneofyourbusiness4133
      @noneofyourbusiness4133 2 года назад +2

      @@RekkinOnTheInternet interestingly enough, changing the color of a unit was and is super easy in Cortex RP engine and the one that succeeded it (I think the Alpha engine)

    • @noneofyourbusiness4133
      @noneofyourbusiness4133 2 года назад +2

      @@RekkinOnTheInternet you could Change an existing units color easily with a single line “@color R G B”

    • @noneofyourbusiness4133
      @noneofyourbusiness4133 2 года назад +2

      @@RekkinOnTheInternet I also knew the disembodied portraits part, again due to Cortex RP engine.

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 года назад +1

      @@noneofyourbusiness4133 Ah, I haven't looked into any scripting stuff, but that's cool!

  • @noticarus3164
    @noticarus3164 2 года назад +24

    What's your next ideas for lore vids? I love how you handled the original manual's lore. SC2 has a MASSIVE amount of great lore and world building that they built up overtime throughout the franchise's lifespan. I'd like to see you go through some stuff like short stories and the revelation that the Xel'Naga that uplifted the Protoss and Zerg into the them we know today was Amon's group.

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 года назад +7

      I've got a good amount of work done on the next one, something I'm sure SC1 vets and those who don't know a ton about it will both really enjoy, trying to shed some light on a lesser known bit of the original story.

    • @noticarus3164
      @noticarus3164 2 года назад +3

      If I had to guess it's the Brood War manual's lore lol. Regardless of whatever it is, can't wait for your next content man. Genuinely great stuff you're making.

    • @alphadios2003
      @alphadios2003 Месяц назад

      I totally disliked that retcon. It was much more interesting as it was originally. Now everything is about Amon.

  • @danielgibson3422
    @danielgibson3422 2 года назад +9

    Portrait files where actually a thing in WC3. if you played a number of custom games you may have noticed that some of the units would seem to have really odd portraits, or weirder still you may have noticed that the portrait seemed to change spots randomly. That actually is the lack of a dedicated portrait for the unit at which point it pulls the model file and uses that, and because it doesn't have a camera point to reference it pulls the last valid camera point you had (the last thing you had selected), thus the sometimes crazy camera points such as looking at the top of the head, or clipping into the model, or was way off in the distance.

    • @lollol5263
      @lollol5263 Год назад

      The portraits were intergrated into unit model files.

  • @timothypeterson4781
    @timothypeterson4781 6 месяцев назад +2

    You have discovered the secret of the High Templar background. We are sending the executor to... "Retrieve" you. Don't resist.

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  6 месяцев назад

      If I absolutely had to get abducted by aliens, I feel like I could trust the protoss to be pretty reasonable about the whole thing.

  • @Lofi_ET
    @Lofi_ET 2 года назад +11

    U my brother, won a sub, this video is gold in terms of conspiracy theories and great discoveries, everyone should see this video

  • @Lagpriest
    @Lagpriest 2 года назад +8

    Actor Creation is in theory better as an event as the actor might not have been created on UnitBirth, yet

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 года назад +1

      I'll definitely give that a try next time I'm messing with actors, thanks!

  • @DeusAlgor
    @DeusAlgor 2 года назад +8

    I really glad that YT recommended me this video =)
    We need to decide on the best way how to do unit icons and I was really interested if Blizzard used video/gif on the unit portraits or some mini scenes xD

  • @gmradio2436
    @gmradio2436 Год назад +1

    That green hydralisk gave me Warcraft 3 flashbacks.

  • @Defileros
    @Defileros 2 года назад +3

    Really surprised and glad to see an in depth video about the SC2 editor, i am using it too from 2011 and i can totally agree that it is a tool as powerful as it is frustrating, i still remember the day HotS release patch came out and complete vapourized most of my triggers or the looming threat of param/value messages

  • @DwasTV
    @DwasTV 2 года назад +3

    Likely there when they were developing Heroes of The Storm. Don't forget they wanted "Blizzard DoTA"(you can still find the old official video for HoTS announcement, originally called blizzard dota) HoTS started out as a starcraft 2 Map before being moved to it's own engine. I'm assuming it was in a in-house version of Starcraft 2 and when they did a public update they left in the assets they were testing with a while back (which would explain why it was put in AFTER HoTS was released) since Blizzard's Dev version of the game is a different version available to public to play

  • @Lagpriest
    @Lagpriest 2 года назад +8

    The WC3HD models might have been created for StarCraft DOTA, the prototype that evolved into Heroes of the Storm

  • @Voltechs
    @Voltechs 7 месяцев назад +1

    The fact that you contained your excitement for such a cool discovery is impressive.

  • @vladislavkaras491
    @vladislavkaras491 11 месяцев назад

    It was interesting to watch! :P
    Would be interesting to see some more of that content later (though video is already 1 years old :D).

  • @teejay4034
    @teejay4034 Год назад +1

    Basicly the planned blizzard dota as starcraft 2 mod what become blizzard all stars due to legal terms of dota was copyrighted. That eventually become a standalone game heroes of the storm. I think the hd models were come from that era. I think bringing warcraft 3 units was a plan to creat warcraft 3 into sc2 to increase the editor capability. May be they planned reforged in sc2. But since the hardcore of warcraft players didn't liked the sc2 game mechanics I think they switched back to upgrade(since the sc1 remaster was success) the original warcraft 3.

  • @teddyzacchini6138
    @teddyzacchini6138 2 года назад +1

    Making the lore of SC2 as animated series, is a great idea! Keep it up. You got my sub for sure

  • @laurentiuslancaster1657
    @laurentiuslancaster1657 2 года назад

    I started getting recommended your videos after watching SC2 custom campaign gameplays. A very nice find

  • @rhanmiglornhassaklordzerob1826

    Most splendid, many thanks for this content, it is beautiful to see how the community thrives still. May your day be most magnificent.

  • @Cybrok
    @Cybrok Год назад

    You can also send an actor message through the trigger editor to any individual unit/unitgroup/doodad/variable as well as pick all units in x region or something to change tint color rather than affecting all units on the map. You can do some sick RGB flickering gamer stuff with this too lol. Same with the unit scale thing.
    Theres a LOT of workarounds you can manage by using the trigger editor rather than just the data editor. For what its worth, happen to answer a question if anyone has any

  • @petercarioscia9189
    @petercarioscia9189 2 года назад +2

    How do you not even have 1000 subs...

  • @darkpist
    @darkpist 2 года назад +1

    08:00 the reason why its done like that is because changing the albedo (r.b.g) of unit texture after it was created in the scene is easier and more efficient in terms of hardware then create duplicand of unit its self change the texture or texture color then search the unit the load it back to then scene hope its make since

  • @hyllsimon
    @hyllsimon Год назад

    Regarding the green tinting, I am a programmer and I can tell you, it doesn't have to be done that way. At least not from an editor point of view. It's closer to how things happpen in the backend, but there's no reason for it to be that way other than that every easy option you find has to be available anyway through the event system, and most likely this was just something Blizzard didn't require for any parts of the main game, so they probably just figured "why add easy to use options for things that we're not gonna use ourselves". Because again, they have to exist in the more programmatic approach since that's how it happens in the backend, but an easy selection box is completely unnecessary. This is also why they very explicitly say the editor isn't an officially supported product, it's their internal tool, they just made it available to you, so they don't develop it with you in mind.

    • @hyllsimon
      @hyllsimon Год назад

      Also, the reason it's in the WC3 editor is almost guaranteed because in WC3 they actually use the tinting themselves, so they wanted it to be easily accessible. In SC2 they hardly ever use tinted units, they just have their original cool models instead. In WC3 they use tinting as an easy way of reusing units without having to develop new skins for them all. SC2 is more modern and has more spending on things like custom units, WC3 is older and tinting units was way cheaper than making a thousand extra units.

  • @mintcrystalsanimatio
    @mintcrystalsanimatio 2 года назад +6

    I have no proof but didnt they test the concept of hots in sc2 ? as in might this work

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 года назад +4

      I'd buy that, yeah. It is weird that so much of WC3r is in there, though.

    • @OpiatesAndTits
      @OpiatesAndTits 2 года назад +1

      HOTS was built in the SC2 engine…so yesish?

  • @hupristroyer2385
    @hupristroyer2385 Год назад

    There is one thing i found that's weird, when you wanna choose the campaign tal'darim stalker portrait,which is awesome it only chooses the slayer stupid portrait

  • @ZerakimSC2
    @ZerakimSC2 2 года назад

    oh wow, just found your channel, this is some pretty cool stuff ;D

  • @snowman4261
    @snowman4261 2 года назад

    An oddity I found was an unused demon portrait in the model files (not diablo, but like , a human face with burning Amber's. )

  • @henryheavy8044
    @henryheavy8044 2 года назад +2

    Magnificent isn’t it

  • @grahamdixon1699
    @grahamdixon1699 Год назад

    Your voice would be perfect for lore videos.

  • @DarkTemplar42
    @DarkTemplar42 Год назад +1

    There is a warcraft 3 mod in starcraft 2 right now

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  Год назад

      I've seen, very exciting! I'm glad the assets are being put to good use!

  • @simonhrabec9973
    @simonhrabec9973 Год назад

    Pretty cool video :)

  • @Sathrus04
    @Sathrus04 2 года назад

    Next patch? Lol, you're a funny guy

  • @rawfleshStarCraft615
    @rawfleshStarCraft615 2 года назад

    0:16 StarCraft Action Figures!!!

  • @coryhafer7285
    @coryhafer7285 2 года назад

    Just seen your three story videos on SC. I need continuation stories. The art and narration are great

  • @uncoherentramblings2826
    @uncoherentramblings2826 Год назад

    Amazing video

  • @evronian1129
    @evronian1129 2 года назад +1

    How do we know the backgrounds for all of the portraits don't have weird things in them?

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 года назад

      There are an absolute ton of unit portraits, and some alternate skins even have different ones, so I haven't looked at all of them. I did look at a bunch, trying to see if anything else was using something like the UT2004 screenshot, but most did seem to be parts of concept art, textures, or just some colorful smudges. There might very well be some other random stuff hiding in there after all these years.

  • @AceRasputin
    @AceRasputin 2 года назад +2

    Algorithm goes brrrrrr

  • @mareksicinski3726
    @mareksicinski3726 Год назад

    overwarmed spekaing style im sry

  • @jameskosik9424
    @jameskosik9424 Год назад

    god bless you

  • @orange3023
    @orange3023 2 года назад

    0:26 What is that green robot? On the left of that screen? Is that the space dimensional fortress?

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 года назад +1

      I think that's the Terratron from the Lost Vikings minigame.

    • @ZerakimSC2
      @ZerakimSC2 2 года назад +3

      That's the Odin, from the Wings of Liberty campaign, either that, or it's the Thor.

    • @The-jy3yq
      @The-jy3yq 2 года назад

      @@ZerakimSC2 It's definitely Odin
      _Odin's model_
      In Alpha, Thors used to have Odin's models. And they were bigger than the nowadays Odin, because the OG model was, indeed, bigger.

    • @ordinator991
      @ordinator991 10 месяцев назад

      ​@@ZerakimSC2 It's an Odin, sweetheart

    • @ZerakimSC2
      @ZerakimSC2 10 месяцев назад

      @@ordinator991 thanks honey, love you mwah mwah

  • @Mentherex
    @Mentherex Год назад

    This video is a year old and has 65 comments? Wow

  • @andreaiannetti
    @andreaiannetti Год назад

    Hi i’m serching a developer and pay for remake an arcade mod of Starcraft 2 (marin arena) with the editor, can you help me?

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  Год назад

      Hey there! Unfortunately, all my weird work in the editor is more on the event scripting end of things, not any gameplay or mechanical stuff. There's a good community of people around the SC2 space that do know those kinds of things though, so I'm sure you can find someone better suited than me!

  • @ditmarvanbelle1061
    @ditmarvanbelle1061 2 года назад

    4:40 WAIT A MINUTE. Dude goes on a rant about how you cannot resize actors the same way you resize doohickeys. And then he continues to explain the next point whilst showcasing the very thing that was allegedly impossible:-D

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 года назад +1

      Sight gag! I just set another random model to use the civilian model and scaled that one instead. It's a workaround with limited application unless you take other steps depending on what you want to with it.