18 Glitches You Can Do In Starcraft 2

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  • Опубликовано: 1 июн 2024
  • Its pretty crazy to me that the large majority of these glitches have only been found in the last couple years. It goes to show how good games age like fine wine.
    Twitch (Thur, Fri, Sat, Sun, Mon 2-5PM PACIFIC): / giantgrantgames
    Patreon: / giantgrantgames
    Daily Upload Channel: / giantgrantgamesarchives
    Timestamps:
    0:00 - Intro
    0:49 - Conviction Out of Bounds and Rose Tinted Room
    2:13 - Terrazine Being Weird
    3:06 - Templar's Return Out of Bounds
    3:25 - Evolution Mission Weirdness
    4:27 - In The Enemy's Shadow Door Clip
    4:46 - Tanks Being Tanks
    5:28 - Instant Mercenaries and Free Leviathan
    6:16 - Recall Bugs and Out of Bounds
    7:25 - Houdini Tanks
    7:26 - SkyShield Jim...Existing?
    8:06 - LotV Trigger Break
    11:30 - Xanthos Pathing Bug
    12:23 - Confusing Old Ladies
  • ИгрыИгры

Комментарии • 594

  • @harribarryyt4394
    @harribarryyt4394 2 года назад +2450

    There are three states of matter in StarCraft II.
    - solid units, who can interact with each other
    - non-colliding units, who can pass through other units
    - *the siege tank*

    • @runtergerutscht4401
      @runtergerutscht4401 2 года назад +134

      I always figured it turns into a structure when sieging, at least as far as the game is concerned.

    • @MrRulet550
      @MrRulet550 2 года назад +31

      That's why siege tanks are my favorite unit

    • @lessiedevelop7718
      @lessiedevelop7718 2 года назад +129

      @@runtergerutscht4401 Since the Odin passes through buildings but not siege tanks, I suppose the tank is considered something other than a building when sieged.
      Idea: figure out a way to get a friendly spore/spine crawler in that mission and test whether the Odin can pass through those to see if they are really buildings.

    • @runtergerutscht4401
      @runtergerutscht4401 2 года назад +7

      @@lessiedevelop7718 yes, that's what's so weird about it.
      And sorry but I don't even play sc2 anymore so I csn't test this

    • @soythelubu5389
      @soythelubu5389 2 года назад +37

      Another weird quirk of how things work; you can stack units with force field; meaning you can make a 200 marines ocupy 1 tile; normally units spread out like if you stacked flyers, exept siege tanks; if you siege siege tanks while all are compacted then you have the most focus firepower possible

  • @firockfinion3326
    @firockfinion3326 2 года назад +1721

    SCV: "I'm gonna gather this terrazine and gather this terrazine and gather this terrazine and gather this terrazine and-"
    Protoss: *"CAN YOU NOT?"*

    • @joranmoens7612
      @joranmoens7612 2 года назад +163

      its like people using @everyone in discord xD

    • @orangutantapioca1530
      @orangutantapioca1530 2 года назад +92

      “Put that thing back where it came from or so help me. So help me!”

    • @jonw8764
      @jonw8764 2 года назад +155

      actually it's more like:
      SCV: I'm gonna gather this terrazine and gather this terrazine and gather this terrazine and gather this terrazine and gather this terrazine and gather this terrazine
      Protoss: Understandable, have a nice day
      SCV: I'm gonna gather this terrazine and MOVE to the terrazine and gather this terrazine and MOVE to the terrazine and gather this terrazine and MOVE to the terrazine
      Protoss: *So you have chosen death*

    • @manolgeorgiev9664
      @manolgeorgiev9664 2 года назад +96

      SCV: Trolls Tal'darim
      seconds later:
      *The death fleet has descended on your location*

    • @DrunkLurker
      @DrunkLurker 2 года назад +15

      It's a prank bro it's a prank!

  • @MasterChef306
    @MasterChef306 2 года назад +1758

    That AI behavior in Welcome to the Jungle gave me an idea for a challenge run: What is the fastest possible way to lose every individual mission (without dealing any damage to your own or allied units)? It's the ultimate endpoint of your challenge run progression: Win missions with no deaths -> win with no kills -> win with no new units -> win for the enemy.

  • @JudgeAnnibal
    @JudgeAnnibal 2 года назад +1087

    Technically not a bug, but the fact that you can recenter your cursor in SC2 by loading up a save in an alt tab Brood War deserved an honorable mention. One of the craziest discoveries of the blindfolded run.

    • @GnomeEU
      @GnomeEU 2 года назад +4

      because a simple MoveCursor() script is too mainstream ? :D

    • @ui8087
      @ui8087 2 года назад +11

      I think this could have not been needed had he gotten a windows tablet or touch screen laptop.

    • @zes3813
      @zes3813 2 года назад +4

      wrrrr

  • @runtergerutscht4401
    @runtergerutscht4401 2 года назад +400

    This is beautiful, thank you
    The BC warping into the insides of the Xanthos to melt an old lady with plasma isn't something I knew I needed until I saw this

    • @see0707
      @see0707 2 года назад +5

      I wonder if it works if you control group the BCs prior

    • @F14thunderhawk
      @F14thunderhawk 2 года назад +22

      Yamato Cannon isnt plasma, its a nuclear weapon detonated in a compression chamber. thats pure Xrays hitting a thing

    • @Appletank8
      @Appletank8 2 года назад +8

      @@see0707
      I think Grant implied that you can pull in any flying unit you shove into the right hole in the map

    • @see0707
      @see0707 2 года назад +5

      @@Appletank8 ah I meant instead of building them inside, having them control grouped to teleport inside

    • @runtergerutscht4401
      @runtergerutscht4401 2 года назад +6

      @@F14thunderhawk ok then, a woman getting mini-nuked

  • @Jackpkmn
    @Jackpkmn 2 года назад +249

    The siege tank thing is probably the workaround to prevent a long LONG standing bug where you can siege tanks under landed buildings. This is a zombie bug that keeps rising from the grave.

    • @MrHappyChappyX
      @MrHappyChappyX 2 года назад +31

      Oh god this used to be so fun to do! Thank you for unlocking a memory

    • @elricdotah
      @elricdotah 2 года назад +40

      @@MrHappyChappyX now I want someone to make a mod where a planetary fortress is a command center with a siege tank strapped on top of it ^^

    • @mxbx307
      @mxbx307 2 года назад +20

      There was an old glitch where you could stack siege tanks on top of each other. Glad that one got fixed.
      The Archon toilet wasn't a glitch as such, but it was horrible so they fixed it.

    • @corbeau-_-
      @corbeau-_- 2 года назад +8

      @@mxbx307 I was going to say that, it has much more to do with stacking them... I remember clicking a billion times in SC and workers would move through anything eventually... Hell, drones would become like peter pan and detach from their shadow if done properly... Even tanks didn't form an obstacle. Don't know about SCII xD

    • @asdfasdf-mn8iu
      @asdfasdf-mn8iu Год назад

      How would that work? Drop a tank at the same time as the building lands and then siege it or something similar?

  • @ThePeteriarchy
    @ThePeteriarchy 2 года назад +623

    Perfectly broken. As all things should be.

    • @UtterlyShagged
      @UtterlyShagged 2 года назад +22

      It just works

    • @h3xagon488
      @h3xagon488 2 года назад +16

      @@UtterlyShagged british tea man moment

    • @anzyroadside2374
      @anzyroadside2374 2 года назад +12

      Perfectly balansed No exploits whatsoever Except-

    • @zes3813
      @zes3813 2 года назад

      wr

  • @dragnricvelestia6204
    @dragnricvelestia6204 2 года назад +169

    On conviction I found a bug that if you use the infestors to mind control every enemy unit you come across, it doesn't allow you to trigger any stage transition, and you're locked out of finishing the mission.

    • @runtergerutscht4401
      @runtergerutscht4401 2 года назад +105

      I respect your dedication to a peaceful solution for the zerg- terran war

    • @adt4864
      @adt4864 Год назад

      @@runtergerutscht4401 LIVE FOR THE SWARM

  • @NinjaAO42
    @NinjaAO42 2 года назад +107

    Perhaps the increased building damage in the zergling evolution mission may be intended. The evolution missions have always kinda been a quick test run of what you get out of the choices and what situations best suit either, so maybe they hardcoded increased damage so that you can get on with the next missions quicker/the end choice since by the clean up you should have understood what the units were already capable of

    • @mwperk02
      @mwperk02 2 года назад +16

      its most likely intended to ensure you don't lose to many zerglings to the defenders as your income is pretty ass in the mission.

  • @korhol2065
    @korhol2065 2 года назад +407

    General Davis: so you arrived……
    Nova: no, WE arrived
    *20 marines, 5 marauders, 2 ravens, 3 banshees, and a battle cruiser arrive*
    Davis: well shi-
    *battlecruiser sniper shot*

    • @artstsym
      @artstsym 2 года назад +26

      Nova, what did you do?

    • @CC-tl3zs
      @CC-tl3zs 2 года назад +24

      @@artstsym Fucken dunk on Davis lol

  • @tortureTurtle
    @tortureTurtle 2 года назад +104

    6:00 - A variant of this bug also exists for Co-op. When you enter Custom Mutation game with Tychus, then stall on the mutation selection menu, it will advance the cooldown for Outlaws.

    • @mwperk02
      @mwperk02 2 года назад +25

      so if you just chill out there for 20 minutes you can have access to all outlaws as soon as you have the minerals for em?

    • @ChaoticNeutralMatt
      @ChaoticNeutralMatt 2 года назад +3

      That's.. wow

  • @ctyzovsky
    @ctyzovsky 2 года назад +217

    As for Terrazine, I bet you’d be able to use this bug to send ALL the enemy forces to the one side of the map while gathering terrazine on the other side uncontested, since all the forces are fighting your poor scv somewhere in the corner of the map.

    • @hellboy19991
      @hellboy19991 2 года назад +39

      depends on if the protoss use units they built themselves or spawn in units

    • @Anomen77
      @Anomen77 2 года назад +80

      @@hellboy19991 Grant talked about it during... one of the runs. Can't remember if it was no production or pacifist wol. It pulls every unit they have on the map to that location. It doesn't spawn any new ones.

    • @TheRealWalt
      @TheRealWalt 2 года назад +12

      @@Anomen77 I believe it was in no production and talking about Overlords going to a colony and spawning a drone right under it.

    • @amateurishauthor2202
      @amateurishauthor2202 2 года назад +4

      @@Anomen77 Once the army dies the Protoss quickly rebuilds it, so even if you managed to kill everything you won't get much out of it after the army's dead

    • @hellboy19991
      @hellboy19991 2 года назад +14

      @@amateurishauthor2202 you could just bait them there and get virtually every other canister on the map during the time they are going for a stroll

  • @maltardraco9555
    @maltardraco9555 2 года назад +61

    Old Blizzard: We take great pride in everything we make!
    New Blizzard: Tear it all down! Nothing is sacred!

    • @manolgeorgiev9664
      @manolgeorgiev9664 2 года назад +13

      Average Activision Blizzard Employee: "Ah, fuck it! Let's just get blackout drunk and call it a day!"

    • @0liver_Clothesoff
      @0liver_Clothesoff 11 месяцев назад +3

      ​@@manolgeorgiev9664Oh, look, breast milk in the fridge! Don't mind if I do!

  • @asbjrngeber255
    @asbjrngeber255 2 года назад +63

    I honestly think you could make "Sc2 glitches" and "Things you didn't know about sc2" video series and they would be pretty successful

  • @Gaetanthebeast
    @Gaetanthebeast 2 года назад +41

    I remember when HotS was came out, for a short amount of time you could play the WoL campaign with some of the HotS "quality of life" improvements : SCVs would start gathering resources during the missions intro cutscenes, which gave a welcome eco boost. There were also only 2 upgrades in the armoury (ground & air merged together), like in the then new multiplayer meta. There might have been more.

  • @mcblaggart8565
    @mcblaggart8565 2 года назад +146

    I miss Old Blizzard. I really miss Old Blizzard. I'm legitimately sad there's never going to be another real Blizzard game.

    • @nathangamble125
      @nathangamble125 9 месяцев назад +6

      Blizzard's old developers left and founded Frost Giant Studios

    • @diamondmetal3062
      @diamondmetal3062 5 месяцев назад +1

      There is, tho. Frost Giant Studios, they’re already making a new RTS.

    • @Bloodlyshiva
      @Bloodlyshiva 3 месяца назад +1

      @@diamondmetal3062 As creative as Douran Routhe to Duran.

  • @Metron455
    @Metron455 2 года назад +247

    I wanted to beat campaigns again after watching some of your challenges runs recently.
    First I encountered a bug where selecting a new campaign for WoL doesn't work. The only thing it does is change the difficulty and continue my previous campaign.
    After that, I decided that maybe I should just play HOTS instead but I couldn't finish the prologue because of the Zerling bug.
    I am honestly leaning more and more towards policy saying refunds need to be applicable after each software patch.

    • @512TheWolf512
      @512TheWolf512 2 года назад +36

      Why WOULDN'T you support such an awesome law? Refund all the games after they add gambling in there, paradise for everybody

    • @unexpected2475
      @unexpected2475 2 года назад +8

      I think that zergling bug in Lab Rat also exists for LotV? I experienced a similar thing on For Aiur where I started with Sentinels, Adepts and Vanguards (my last War Council picks) instead of the usual. It didn't affect the reinforcements I got elsewhere in the mission though.

    • @kyleyjs
      @kyleyjs 2 года назад +17

      @@512TheWolf512 Paradise for everyone except game devs, and studios, some of which are now financially unviable and have to shut down, don't worry though, studios will learn real quick never to patch their games because the only possibility is that you give people the ability to refund your game, so I suppose it sucks for us too.
      Games are already an extremely cheap form of entertainment, nickel and diming the studios is not going to end well for anyone... The potential upsides are extremely minor whereas the downsides are bad at best and horrible at worst.

    • @Agustin-bu8vk
      @Agustin-bu8vk 2 года назад +7

      we just honestly gotta love it when people think games come out of a magical hat and aren't created with complex and frail economic systems lel

    • @512TheWolf512
      @512TheWolf512 2 года назад +13

      @@kyleyjs not devs, but publishers and the CEOs. You're living under a rock? Never heard about how the devs are treated literally everywhere, like Activision, ea, Ubisoft???

  • @cordncourtney9650
    @cordncourtney9650 2 года назад +158

    New Challenge: Survive the Protoss Riot On the First Terrazine Bug in WTTJ

  • @owenkonsmo1454
    @owenkonsmo1454 2 года назад +31

    God, Yamatoing Davis should not have made me laugh that hard. Your videos never disappoint.

  • @fturla___156
    @fturla___156 2 года назад +86

    Yes, I agree. The new guard Activision Blizzard personnel manages to break things all the time, even with the old games they don't deal with, because the publisher intends to remove off line play and other features it didn't develop in the last five years. A good word of advise to those that still have the Blizzard games from more than ten years ago is to never update or upgrade those games with the current Activision connections or you will regret it.

    • @Hexagonaldonut
      @Hexagonaldonut 2 года назад +22

      There's also, of course, the option of sailing the high seas, though you *can* wind up with an outdated version of the game when doing that quite easily. (IE only having campaigns up to LotV.)

    • @spring_nottheseason2484
      @spring_nottheseason2484 2 года назад +2

      I have the 3 campaign discs as a gift
      Maybe one day they'll see a use...

    • @Goremize
      @Goremize 2 года назад +14

      Yup, got an old copy of wc3 that is unaffected by the reforge update and loving it. Can still make custom maps there, and Blizz can't touch it! HAH!

    • @ArvexYT
      @ArvexYT 2 года назад +7

      I still have my StarCraft CD key memorized.

    • @fturla___156
      @fturla___156 2 года назад +1

      @@ArvexYT I love StarCraft One, which was why I setup a multiple PC lan gaming network just to have friends play at the same time. Thanks for the response.

  • @ShootNowAskLater01
    @ShootNowAskLater01 Год назад +15

    There’s another little known glitch. In the WOL campaign, in the second Protoss mission with Maar, you can get Maar to glitch out and stand still by moving two units out if its sight in different directions at the same time before it reaches your base. So you can take as long or short as you want with that mission once he’s out of the way.

  • @Siptom369
    @Siptom369 2 года назад +12

    Blasting General Davis with a Yamato Cannon was something I didn't know I needed

  • @freazertv
    @freazertv 2 года назад +13

    Huh, neat! Starcraft 1 was almost exclusively run on Map Triggers that responded to units being created, dying, entering a region, etc. It looks like a huge part of the Starcraft 2 campaign's logic isn't based on engine stuff (except the Tug of War), but is entirely run on those triggers. To keep the game engine running/responsive but essentially paused while doing LoV top panel, they must have a "pause unit physics/time" and "pause all other triggers running" so when you load it back with the purifier beam it never unpauses.

  • @portalkombat1957
    @portalkombat1957 2 года назад +54

    These new glitches have been crazy for a game that has been out for years

    • @manolgeorgiev9664
      @manolgeorgiev9664 2 года назад +7

      With their recent patches Blizzard tries their best to break their games in stead of fixing them. It's like the employees are equally as fed up with the company as the consumers are (or even more than that) and just don't give a shit.

  • @-Raylight
    @-Raylight 2 года назад +204

    RIP Blizzard that we all love and care about. If only Activision didn't buy them, maybe in another timeline.

    • @op4000exe
      @op4000exe 2 года назад +85

      Blizzard had a lot of problems before the merger, but Activision sure as hell didn't make things better (only infinity worse).

    • @orangutantapioca1530
      @orangutantapioca1530 2 года назад +45

      @@op4000exe Yea, like throwing gasoline on a garbage fire.

    • @Lewdacris916
      @Lewdacris916 2 года назад +8

      Always boils down to money, corporate greed drives them to support games that generate income with micro transactions. Its a real shame they stopped supporting or updating sc2, one of my all time favorite games. They also quit supporting Diablo 3 :(

    • @Lewdacris916
      @Lewdacris916 2 года назад +3

      @@d1s1ntegrator56 nah its all downhill from here, they sold out

    • @Wakka9000
      @Wakka9000 Год назад

      @@d1s1ntegrator56 microsoft is the end

  • @ttpbroadcastingcompany.4460
    @ttpbroadcastingcompany.4460 2 года назад +11

    Another bug in HotS is during the Ultralisk Evolution mission. Once you get to the Revivelisk section, move one of your ultras to one of the corners next to the bridge. It'll get stuck, forcing you to pop it. Congrats, you now have a big Ultra!

  • @artstsym
    @artstsym 2 года назад +12

    Now all you gotta do is find a way to glitch the HERC compound inside the Xanthos and you can give Davis the justice she truly deserves.

  • @RaiXYT
    @RaiXYT 2 года назад +13

    I had the final part of the Xantos mission where the Hyperion is inside the map and kills General Davis themselves, and Nova got marked as the murderer...

  • @plaguedokktor6420
    @plaguedokktor6420 2 года назад +5

    12:01 *Grandma you can't park here*
    I have no idea why, but that sentence just made me fall down with laughter. Keep up the vids GGG!

  • @ChristianSandviknes
    @ChristianSandviknes 2 года назад +29

    There's an interesting mechanic, where sentries' hallucinations will actually deal damage - assuming that a raven has used the armor-missile on the unit the hallucination is attacking.

    • @The-jy3yq
      @The-jy3yq Год назад +3

      Unfortunately, they fixed that more than 2 months before you've commented

    • @ChristianSandviknes
      @ChristianSandviknes Год назад +3

      @@The-jy3yq Huh, that's great though - some signs of life from patching!

  • @huiyang6564
    @huiyang6564 2 года назад +4

    In Nova covered ops, there is a mission where you defend your base from the Zerg and obtain a light saber, and the last part is a no build segment, however you could sneak flying units into the building and start producing units.

  • @Teddytheviking
    @Teddytheviking 2 года назад +15

    I decided recently to replay the campaign after watching a bunch of your videos, skipping WoL and starting with HotS. First thing that happend was that I spawned raptorlings instead of zerglings in the tutorial mission.
    Getting stuck and confused with the first mission is not a good experience. Luckily, shutting down the campaign and restarting it solved it I guess.

  • @coolguy02536
    @coolguy02536 2 года назад +5

    I somehow already knew about the 9-hour time limit, probably from a few really long custom games that just went on forever. Another minor thing in Unsealing the Past: if you take out the bonus objectives off-screen with Solar Lances, you'll get the solarite, but the structure will become invisible and the green marker won't disappear.

  • @vladspellbinder
    @vladspellbinder 2 года назад +35

    "Long Zealot" will never not be funny to me.
    Well, the tanks have hammers to drop and indiscriminate justice to dispense so of courser they operate under their own physics.
    Well of course Jim does nothing on SkyShield, you're not Kerrigan so he's not simping for you.
    Thanks for the video.

    • @estellebright2579
      @estellebright2579 2 года назад +2

      Jim not simping for Artanis lmao.

    • @vladspellbinder
      @vladspellbinder 2 года назад +1

      @@estellebright2579 Jim would _maybe_ simp for Tassadar, because they're bros, but no other toss did anything for Jim so Jim an't going to do anything for no other toss.

    • @mwperk02
      @mwperk02 2 года назад

      @@vladspellbinder didn't Artanis resuce jim and Tassadar from Char though.

    • @vladspellbinder
      @vladspellbinder 2 года назад

      @@mwperk02 Eigh. Jim probably saw that more as one toss saving another. It's been a while since I played through the campaigns of SC one and two but I think in SC1 Artanis was at best ambivalent to Jim and the other Terrans. Maybe not as condescending and outright uncaring towards like other toss but I don't think he really went out of his way to help >Jim< like Tassadiar did.

  • @maileesaeya3614
    @maileesaeya3614 Год назад +3

    So, I just learned something new about the LotV trigger break: it apparently also messes with the timer for achievements. I found this out when I used it on the 2nd Purifier mission; I was trying to get the Mastery Achievement (kill 5 Hybrid Behemoths in 15 minutes or less on Hard), so because I'm bad, I used the trigger break to keep pressure off while I amassed Void Rays, but I couldn't quite squeeze in all 5 before the 15 minute mark. Since I was also doing this as a full campaign playthrough, I decided to finish the mission, restored triggers so I could enjoy the purifiers slaughtering Zerg... and was flabbergasted when I suddenly got the Mastery Achievement at the 27:40 mark.
    I've learned there is a golden rule regarding the LotV Trigger Break: no matter how ridiculous you think it is, it's even more ridiculous than that.
    Also, as a sidenote, something you didn't mention but I thought was interesting: on the Megalith mission burrowed Zerg remain burrowed during the break, and destroying all zerg structures including doodad structures (as needed for one of the achievements), ends that mission in immediate victory, even if Megalith is still inside a lock with the trigger break still active.

  • @jamaicafosvaldo
    @jamaicafosvaldo 2 года назад +31

    I remember that in the mission phantoms of the void I suffered a glitch, I use Stukov to summon infested on the left down corner where the hive use to spawn, and somehow after the cutscene the hive change position and went to a different place, i don't now how I managed to do it but I wanted to tell you

  • @beetroot3211
    @beetroot3211 2 года назад +20

    The return of the long zealots!
    Always puts a smile on my face when you say that

  • @Templarfreak
    @Templarfreak 2 года назад +18

    4:49 at first i was like "oh well siege tanks have footprints and workers cannot resource walk through things with footprints that's very easy to explain" but then you mentioned the Odin being able to walk through buildings... but not Siege Tanks... and that. i have no answer for.
    6:17 this same bug would probably work with anything else that's a teleport, if you could find a way to do it and make use out of it!
    After doing a bit of investigation, it appears that if you enter targeting mode of an ability, save and load the game, and you are no longer in that targeting mode for that ability on that unit. the way SOA abilities work is its a dummy hidden caster. so the notorious Trigger Breaker for LOTV is _probably_ working like this:
    1. you enter targeting mode.
    2. the game sets variables and UI stuff and pauses the game and AI for entering SOA targeting mode.
    3. you save the game. the game then saves all of those variables that it just set up.
    4. when you load the game, you are NO LONGER IN targeting mode for the actual ability, but all the variables are still saved as if you were.
    4a. if you cancelled the SOA targeting mode like normal, it flips all those variables and other state changes back to the way it was before.
    5. alternatively, entering another targeting mode tries to set everything like it normally would. each spell probably has some of its own controls for targeting modes.
    6. when you cast the ability, you are exiting the targeting mode for that ability, which then unpauses the game, but you technically never left the targeting mode for the other ability so those variables are still set and the AI and triggers remain paused.
    This however doesn't explain why the order is important or how using Purifier Beam again fixes things, but i think it explains everything else about the glitch

    • @asdfasdf-mn8iu
      @asdfasdf-mn8iu 2 года назад

      They have footprints? What do you mean?

    • @Templarfreak
      @Templarfreak 2 года назад +4

      @@asdfasdf-mn8iu when Siege Tanks deploy, the create a temporary "footprint" that modifies the pathing of the map. all buildings also create footprints when they are placed (and remove them when they are destroyed).
      the footprint is what controls most things being unable to collide with a siege tank or a building instead of their normal collision size. the footprint is also what makes it so you can put two supply depots diagonally and most small units can fit through the gap between them, but put them any closer than that and nothing can fit between them.

  • @HyperFocusMarshmallow
    @HyperFocusMarshmallow 2 года назад +12

    It’s so enjoyable to see things you like fall apart at the seams. I’m almost a little sad that we can’t have a new video like this every week with new shiny broken Starcraft things 😆

  • @dahr_kharlan
    @dahr_kharlan 2 года назад +53

    In The Crucible, if you took Splitter strain and use spawn banelings before the no-build section ends, the leftover small banelings will become permanent/non-timed life.
    I'm not sure if it works with vanilla and Hunter banes though.

    • @philip6557
      @philip6557 2 года назад +5

      There’s another bug in the crucible were placing creep tumors Will force the enemy to visit each creep tumor in sequence. Plant enough creep tumors and the enemy attack waves are halted except for the final push

    • @turtlememes2334
      @turtlememes2334 2 года назад +1

      thats a known bug with timed life units, they dont work very well

    • @dahr_kharlan
      @dahr_kharlan 2 года назад

      @@turtlememes2334 To my disappointment, it doesn't work on Harvest of Screams though. I wonder where else would this bug come up. Conviction and The Infinite Cycle maybe?

    • @turtlememes2334
      @turtlememes2334 2 года назад

      @@dahr_kharlan not specifically cutscenes, it is pretty weird that it works specifically there, its just that when timed life units time out while unable to die they never time out, so actually if I had to guess they timed out in a cutscene or smth. The best example is zagara hunter killers in an omega worm

    • @dahr_kharlan
      @dahr_kharlan 2 года назад +1

      @@turtlememes2334 Huh interesting exploit. Then it's weird in the case of The Crucible cuz the banes do die/time-out in the cutscenes, just those that are still alive when the cutscenes end becomes permanent.

  • @IvanGarcia-ld1gn
    @IvanGarcia-ld1gn Год назад +2

    Imagine you're chilling inside your massive death bot, nigh untouchable, and a fucking capital ship warps into your room and annihilates you with a Yamato

  • @arthurhenningsson2166
    @arthurhenningsson2166 2 года назад +5

    While playing into the void for the first time, I encountered a weird glitch. I had used time stop two times pretty early in the mission and then way later when I reached the top right of the map, the enemies there were still timestopped.

    • @mwperk02
      @mwperk02 2 года назад +2

      They weren't frozen they were just doing an anime villians monologue where the rules are not to move or interrupt them or do anything until they are finished.

  • @DonYagamoth
    @DonYagamoth 2 года назад +18

    This is just fascinating, thank you for the showcase. I love seeing all these things ^^
    Oh, and has someone already suggested a challenge, where you can't directly control your units?
    - You can't tell any units to go/attack/mine things via rightclick. That's mostly it
    - You can have workers make buildings by letting them build it
    - You can set rally points for units
    I feel like this could be interesting. Although the obvious flaw in this is, that there's probably a bunch of no-build-missions, that are impossible under this ruleset. So.. Maybe not that great

    • @eadbert1935
      @eadbert1935 2 года назад

      no rightclick (etc) challenge sounds fun, but i dont' see the flaw in the no-build segments as many other challenges have had this issue
      no production was trivial
      zergling/zealot/stalker only was impossible
      i don't really have anything more in mind right now, but i'm pretty sure there were more things that had to ignore no-build segments
      i think this would be a challenge on normal difficulty, as you can only trickle your units, never actually group them up
      and ofc, this would be insanely hard to manage supply.
      probably would fail at the bunker of death

  • @matejkarlik6617
    @matejkarlik6617 2 года назад +50

    4:46, you can replicate this with just buildings (I have done so multiple times after some screwing around), Odin pathfinding works like this:
    -he goes straight to where he wants to go, even if there are buildings or units in way
    -if there is no valid way for him to go, he loses collision with units and buildings (unless the unit is sieged siege tank for some reason)
    -If there is a valid route, he doesn´t lose cillision and can get stuck on buildings (not units tho, cause push priority)
    how to make this work?
    -start the mission like normally, make sure you have enough troops to defend the building while the Odin is still clearing the first base and wall him in with bunkers (so you have easier time defending)
    -now as long, as the path to the south is not blocked off and the path dirrectly below the bunkers is wide enough for Odin, he will be stuck
    -now Odin sometimes decides to just go through the bunkers anyway (I think this is becouse the attack wave is beg enough to block Odins theoretical path, so he loses colision), so for good measure I push Odin a bit up and get him stuck behind additional wall of supply depots, so I have a bit more time to kill the attack wave
    As I said, I have done this multiple times, though it is pretty challenging to pull of (I am not good enough to screw around on brutal, I believe I have only done this on hard, though I can try to do this with cheats on brutal)

  • @offtopic_
    @offtopic_ 2 года назад +16

    Ps: in nova final mission you can stay under the xanthos via nova (hold fire) and it will not shoot her,

  • @JustInCaseD
    @JustInCaseD 2 года назад +5

    Interesting, the only glitch of the mentioned ones these I knew of prior was the Kerrigan using an ultimate skill one for the HOTS Narud mission. But the there is one I found years ago on the Korhal mission in WOL. If Tycus dies right as the sneak attack ends in the fade to black, the broken Odin respawns in your base; but in a permanent state of unusable. It just sits there smoking and broken, Tycus doesn’t eject and it doesn’t despawn. Recommend giving it a try
    Also just like the HOTS mission got bugged by an update to be undoable, the New Folsom mission in WOL also had to be patched up since you couldn’t enter the 3rd prison yard for the bonus and extra support. You could still complete the objective… but only by dropping several nukes on the guards as they walked into range (while also killing most of the NPC prisoners too, lol). the siege tanks they would send for support would never spawn as a result.

  • @danielhale1
    @danielhale1 2 года назад +5

    I'm glad the unpaid intern at Blizzard was so enthusiastic about your Starcraft Glitches video. That's some fabulous community support right there!

  • @Sheevlord
    @Sheevlord 2 года назад +12

    Blizzard saw what Rockstar did to GTA Derpfinitive edition and decided "We shall not be outdone". So they broke Starcraft 2.

    • @manolgeorgiev9664
      @manolgeorgiev9664 2 года назад +1

      They decided that everyone looks better as a ball.

  • @maximilianw9671
    @maximilianw9671 2 года назад +3

    I was a grandmaster back at WoL times. Watching your videos and listening to the terran soundtrack always gives me some emotions. I miss the good old times when I was playing SC2 with my team and chatting over teamspeak. We had so much fun :)

  • @DrakeyC
    @DrakeyC 2 года назад +39

    The glitch that annoys me to this day is one I'm pretty sure existed when Legacy of the Void first came out - the second Epilogue mission is VERY sloppily designed. To copy from the thread I made in Bug Reports (which was never answered, of course):
    - Numerous units have abilities they did not have in the Wings of Liberty campaign - Marauders can use Stimpacks, Reapers use Combat Drugs to heal out of combat, Medivacs can use Afterburners, Battlecruisers can use Tactical Jump. For the sake of consistency of the campaign, they should be disabled here as well. For the record, Mercenary Marauders and Battlecruisers do not have these abilities, so consistency is skewed either way.
    - The structure that enables Spectres is labeled as the Ghost Academy, but the building that enables Spectres in the Wings of Liberty Campaign was called the Shadow Ops.
    - The AI teammates are not coded very well - you cannot build on the allied Zerg creep, and Medics, Medivacs, and Science Vessels will not automatically used their healing abilities on the allied Protoss and Zerg. This is actually a significant oversight because it makes the mission far more difficult when you can’t reinforce the Zerg base properly and your support units don’t passively heal them.
    The third point in particular sticks with me, this mission would be WAY easier if your healing units could automatically heal your allies and you could build proper defenses to support them

    • @F14thunderhawk
      @F14thunderhawk 2 года назад +11

      being able to stick Science Vessels and Medivacs over the allied bases would help massively, rather then what normally happens were Jim ends up having to defend on 4 fronts with no economy.

    • @DrakeyC
      @DrakeyC 2 года назад

      @@F14thunderhawk Yup.

    • @asdfasdf-mn8iu
      @asdfasdf-mn8iu 2 года назад +12

      Why should units in the epilogue of legacy of the void have the tech requirements from wings of liberty? Time has moved on in the universe as well, so why should you be stuck on old tech? Almost all of it is buffs too, so there's really no reason as to why terran shouldn't have those consistency-wise, they would obviously improve their tech as they go. The mercenaries should instead have those abilities too, although one could argue that they still have their old tech and never upgraded, since it works for them and they're mercenaries, not part of the military anymore, so they could not have access to the new stuff.
      Imo that's exactly how it should be, not wings of liberty-tier stuff.

    • @The-jy3yq
      @The-jy3yq Год назад

      @@asdfasdf-mn8iu Toss have the LotV level of tech.
      Hell, you don't even have full Solarite on that one.
      Zerg have HotS level of evolutions...both in the Prologue, main Campaign _and_ the Epilogue.
      Also, it really pisses me off when lore nerds justify plot holes and bugs

    • @asdfasdf-mn8iu
      @asdfasdf-mn8iu Год назад +1

      @@The-jy3yq I'm unsure what exactly you want to tell me with your comment. As i said: Terrans should have the latest tech available to them, as do the other races. No idea what the thing about solarite is either...

  • @MrCreeper6000
    @MrCreeper6000 2 года назад +14

    Ah yes, I remember when you could bug siege tanks off the map by boxing them in and sieging them up towards the map edge with more tanks. That was a miserable time for multiplayer...

    • @Anonie324
      @Anonie324 2 года назад

      Dragon's video of him doing that was a joy to behold.

  • @llSuperSnivyll
    @llSuperSnivyll 2 года назад +3

    4:28 Finally, an easy way to do the Mastery achievement.

  • @manolgeorgiev9664
    @manolgeorgiev9664 2 года назад +7

    Tichus literally phasing trough walls: Nothing can stop the Big Dawg!
    Tichus blocked by siege tanks: Ah, hell, I guess I'm stuck...

  • @pgplaysvidya
    @pgplaysvidya 6 месяцев назад +2

    one of the rare glitch videos where i already know a glitch. i ran into the max game time 'glitch' because i tried to last forever in that zombie survival terran campaign map. i set up an overwhelming force and just....afked. i wanted to see how many day/night cycles i could survive. apparently it is whatever 9:06:08 amounts to.

  • @popeneiad7968
    @popeneiad7968 2 года назад +3

    As someone who uses the Galaxy Editor to make campaigns, seeing all of these bugs makes me scream i fear

  • @thatfierydragon
    @thatfierydragon 2 года назад +10

    Another phenomenal video, thank you grant!

  • @InstInctico
    @InstInctico 2 года назад +8

    Glad you ended up making this, loved it! Guess you'll be getting some new speedrun WR's with these newly found strats?

  • @sovietpowersupereme6231
    @sovietpowersupereme6231 2 года назад +2

    Shoots Wounded Grandma General with a cannon meant to rip through the toughest armor.
    "This wasn't overkill at all!"

  • @hunterb412
    @hunterb412 2 года назад +2

    Awesome! I love that you discovered a few of these

  • @Sekir80
    @Sekir80 2 года назад +1

    I just love the Mythbusters reference at 4:55.

  • @The-jy3yq
    @The-jy3yq 2 года назад +3

    Heeey!
    He finally did it!
    *looking forward to stalkers only main channel video*
    I remember a stupid thing that annoyed me
    (They fixed it about 7 months ago)
    In Breakout, the mission where Tosh gets himself killed by stupid button placement, you couldn't get to the second bonus
    The gate appeared to be open, but it seems that some trigger for changing states of collision broke
    or the model itself just bugged
    So the only way to get the second bonus was to nuke the hell out of it
    and you didn't get any siege tanks out of here because apparently Dominion put a Stop sign there or something

  • @toastymedic841
    @toastymedic841 2 года назад

    That good ole timer bug is a menace.
    During the days when cortex was the shit and everyone had a day to burn you would dread that 9-hour Mark.
    You used to have to manually save whatever you created during your session so you could load it in a future session, but the first time I found out that there was a maximum timer I lost a shit ton of setup for a session we were doing the day after.

  • @destrucktoid7569
    @destrucktoid7569 2 года назад +5

    3:00 What about using it to kite their entire army to one terrazine harvest allowing you to collect all the remaining ones with no defenders?

    • @The-jy3yq
      @The-jy3yq Год назад

      Good luck surviving the killer wave of death and demise after that)

  • @monged4life442
    @monged4life442 2 года назад

    Yay, was playing a hots campaign last week and thought of the ultimate summon before cutscene there. Didn't even think of it as a bug, just a lovely bonus

  • @adlad1563
    @adlad1563 2 года назад +4

    Missed the chance for "number 7 will blow your mind!"

  • @temerityxd8602
    @temerityxd8602 2 года назад +1

    There's a really annoying glitch I've encountered a couple of times in supreme. When fighting Yagdra something will cause his animations to break and instead of tunneling from one spot to another he just instantly snaps from spot to spot which severely reduces the amount of time between egg spawns and pretty much makes it impossible to beat him.

  • @cellulanus
    @cellulanus Год назад

    7:40 I just took a look at this mission and to be more specific the western base will send a patrol of four marines and one medivac to the locks north and south of it once they are secured, while the base to the east will only send five marines to the lock directly south of it.
    The last remanent of a cut mission element where sometimes Mobius would try to attack the claimed objectives? I did see Raynors eastern base get attacked once, but he could not fight it off without help. I guess having SCVs to repair your mech units can be nice?

  • @strangerakari2836
    @strangerakari2836 2 года назад +1

    Wow, that's sooo cool! Can't wait for episode two of "breaking SC2 for good".

  • @rickrumble4715
    @rickrumble4715 2 года назад +1

    Another very broken one for Coop, if Raynor is paired with Vorazun, and only has Orbital Commands (no Command Centres), then any units of his that are cloaked cannot die.
    They will trigger the endure effect of emergency recall, but not go anywhere and not get the debuff that creates the cooldown for the effect.

  • @TheVision_13
    @TheVision_13 2 года назад

    Fantastic video as always

  • @dukex123
    @dukex123 2 года назад

    awesome! Thank you for the video man!

  • @keamu8580
    @keamu8580 2 года назад

    Nice work, Giant Grant.

  • @CubeItself
    @CubeItself 2 года назад +4

    what i learned from this video: i can worker harass by dropping siege tanks

  • @BlazingGlaceon
    @BlazingGlaceon Год назад

    "The Protoss got really angry and sent 75 Supply worth of army to murder me before the two minute mark" that made me laugh way more than it probably should have lmao

  • @vladislavkaras491
    @vladislavkaras491 2 года назад

    Man, I did not expect that those bugs were possible!
    Thanks!

  • @nicknevco215
    @nicknevco215 2 года назад

    I can't believe this Grant made a video of 18 glitches and not top 10 glitches of all time in starcraft II, then another called 8 less known glitches in startcraft II

  • @TheTriforceDragon
    @TheTriforceDragon 2 года назад

    While I have not been able to test it fully yet, I noticed a weird spawn inconsistency with Kerrigan on All In. Basically if you manage to keep her alive for a long time during one of her attacks, it might be able to push back her later attacks. I noticed this because her final attack on my last run happened when there was basically no time left till the artefact was charged. She did not even reach my base in fact before the mission ended.
    The way I slowed her down without killing her or dying myself was with Broodlords. Mind control 2-3 Broodlords with the Hive Mind Emulator and have them attack Kerrigan and she will basically be stuck fighting broodlings forever while taking minimal damage. At one point she spent a good 2-3 minutes fighting broodlings before dying and I think this pushed back her next spawns for the mission resulting in a weirdly disjointed final attack.

  • @dizzlebizzle8424
    @dizzlebizzle8424 2 года назад

    great stuff man

  • @glowinggreen2607
    @glowinggreen2607 5 месяцев назад

    in co-op missions, if you have broodbrother dehaka, if either dehaka or zweihaka gets deadly reach, the other also gains the ability to hit air, regardless of level (discovered when i noticed zweihaka hitting air without deadly reach/devour air buff, tested with a trapped zweihaka who stayed on level 1, he still got the deadly reach buff)

  • @salsasock6340
    @salsasock6340 2 года назад +1

    Ohhh i’ve been looking forward to this video!

  • @pierrotnasse
    @pierrotnasse 2 года назад +5

    I know this is not a "all bugs in SC 2"
    But this is much more tame than I expected

  • @bobowon5450
    @bobowon5450 Год назад

    that 9 hour time limit is a huge pain when playing cortex roleplay maps in the arcade. me and some friends would regularly run that timer out and it was always a huge buzzkill

  • @Tooterbooter
    @Tooterbooter 2 года назад

    11:40 The one about walling off the center to prevent the general from attacking I discovered by accident on my first playthrough xD

  • @lt.sniper5091
    @lt.sniper5091 2 года назад +1

    I found a glitch just the other day, on the Salvation mission in LotV I used the time stop ability and interestingly enough it froze all of the static zerg units for the entirety of the mission.

  • @robertlupa8273
    @robertlupa8273 2 года назад +1

    4:29 I've barely played the WoL campaign and I'm amazed by how this map looks. :O

  • @toasterbomber1037
    @toasterbomber1037 2 года назад

    I actually found the LotV trigger break glitch to be super helpful for beating Salvation on Brutal difficulty. I used the glitch to pause all the triggers, and as suggested used the time to build up my forces. This gave me plenty of time to get all of the upgrades, a mothership, a fleet of void rays, and a ton of photon cannons. When I resumed the triggers, the rest of the mission was super easy.

  • @Froggie122
    @Froggie122 2 года назад +1

    If i understand it right you can use bug in terrazine mission to setup your defence on first cannister and when protos atrack first cannister you csn take other 7 without getting attack by the protoss

  • @necealneakte8522
    @necealneakte8522 Год назад +1

    11:53 - it also can be stacked like Odin on 5:18 when it retreats to the base. That`s how I make hardest achievement of this mission

  • @motmotpanda
    @motmotpanda 2 года назад +4

    woah... 11 years still bugged... blizzard?... not surprised anymore

  • @ZebbysGameRoom
    @ZebbysGameRoom 2 года назад

    This is amazing. I can't wait to try some of them.

  • @magnum3.14
    @magnum3.14 2 года назад +2

    @GiantGrantGames : I am not affected by any of the bugs you mention in the beginning of the video, and I think I know why. The launcher messes up the file permissions of the SC2 profiles/savegames. After fixing the file permissions, I just launch the game directly. It definitely fixes the (Quick)save-bug, and so far I was not able to reproduce any of the other bugs in my install: no balls on hyperion, and 1st HotS mission works

    • @zaxtonhong3958
      @zaxtonhong3958 2 года назад

      Well, blizzard has since fixed (I think all?) of the major bugs at the start. It was a couple weeks ago when you couldn’t beat mission 1 of HotS, couldn’t save, etc.

    • @magnum3.14
      @magnum3.14 2 года назад

      @@zaxtonhong3958 Well the only issue I can be 100 definite about is the save issue. I fixed that through file-permissions.
      I can experiment to see if I still would have the issue through the launcher.
      If Blizzard has fixed the issue, I wonder why Grant still mentions them in the video.

    • @zaxtonhong3958
      @zaxtonhong3958 2 года назад

      @@magnum3.14
      Cuz they’re especially amusing

  • @Goremize
    @Goremize 2 года назад +1

    Scratch what I said earlier, I forgot I skipped hostbusters timed achievement cause screw that noise, so glad for this glitch, lol.

  • @gruuuaaa
    @gruuuaaa 2 года назад

    Well this was simply great, thanks for making it.

  • @Deadeye7177
    @Deadeye7177 2 года назад +4

    SC 1 players: "First time?"

  • @whiterose6164
    @whiterose6164 2 года назад +1

    I had that no save glitch when I wanted to replay all the campaigns on brutal after watch you do it on such harder versions and for the entirety of the LOTV prolog I couldn't save I just assumed it was the prolog cause yesterday I was perfectly able to save another day of the start of LOTV

  • @arneb23
    @arneb23 2 года назад +1

    First ten seconds left me rolling already. First thirty killed me.
    Amazing video.

  • @hughtitchener6478
    @hughtitchener6478 2 года назад +1

    Grant please never stop making content

  • @M0torsagmannen
    @M0torsagmannen 2 года назад

    love it! always fun to see how a game can be broken,

  • @micahqgecko
    @micahqgecko Год назад

    I had a fun one on Supreme. I did a leaping strike at Yagdra close to when they burrowed and spawned eggs. Somehow, Kerrigan got stuck (standing straight and facing the camera) and was unable to move or attack.

  • @perfectsuperchaos7
    @perfectsuperchaos7 2 года назад

    Good as always, ggg.