Combining their Accuface depth tracking and morph bake tool should in the future create the face from your own webcam in the future if they accept the idea - I've submitted it on their feedback tracker as an idea but for visemes, we should also have audio representation so we can make the same facial shape to match with the sound.
03:08 One note here, although AccuRIG generates the facial bones, it doesn't assign any skin weights to them. So this is not a faca rig, it just generates the facial bones, and we still need to set them manually if needed.
@@tinyribbon You can go into the Skin Weights mode in the Attribute tab (Modify panel) to bind the skin weight for face bone. But I suggest you export the character to your usual program ( like Blender, Maya, 3dMax... ) for face bone binding, it will be easier.
there is the option accurig character creator within character creator 4 , I already have it installed and I use it individually, but within the character there is no way to activate it
Hi @dvspriest, You can turn off the Midpoint Placement or disable the symmetry constraint by turning off ""Symmetry Selection"". Because the midpoint placement automatically calculates depth, adjustments may feel abrupt. For smoother adjustments, it's recommended to switch to Orthogonal view (at 1:13) and use hotkeys ""A, S, D, F, G"" to change the perspective.
Character Creator 4 Tutorial - Create or Modify Specific Expression or Viseme with OBJ File ruclips.net/video/ebgsHfYjCyQ/видео.html Character Creator 4 Tutorial-Batch Create Expressions & Visemes for Humanoid Character with FBX File ruclips.net/video/A-4lGCu76Sw/видео.html
is there a way to rename the bone hierarchy. I need to rename the pre-fix of the bones so when I export to another app there's no clash of names. Any help would be appreciated
will there be any update to the rigging system where we can add additional corrective driven bones around problem areas like shoulder, wrists and groin areas?
@@aeddychau5690 there are usually alot of problems in areas i mentioned above and some use blendshape/morph targets others use bones.corrective driven morphs or corrective driven bones to make poses of anlges on arms and legs deform better and keeping the volume of the mesh on those areas.
Hi @liamwilson7549, Please ensure that the point matching steps have been complete. If you are still having problems, we recommend submitting your questions with clear screenshots or screen recordings to our customer support team. Contact Reallusion support: www.reallusion.com/CustomerSupport/User/FAQList.html, and we will get back to you asap.
Hi @joelchamp1949, Yes, bone definitions can be saved and loaded to the character with same skeleton structure. Please check out the following video on saving a skeleton as a preset. ruclips.net/video/ghRXd_sIvEU/видео.html"
Hi @liamwilson7549, The mesh polycount limit for AccuRIG is 600K triangles. If your character polycount is too high, then please reduce the mesh density for smoother operation of AccuRIG. If you are still having problems, we recommend submitting your questions with clear screenshots or screen recordings to our customer support team. Contact www.reallusion.com/CustomerSupport/User/FAQList.html and we will get back to you asap.
PS can you also show how to animate face from AccuRig!
Was curious about the facial bones, wondered if there is / will be a way to auto-create facial blendshapes?
I have been trying to figure out how that works too.
was wondering this aswell
You guys are never satisfied... lol
Combining their Accuface depth tracking and morph bake tool should in the future create the face from your own webcam in the future if they accept the idea - I've submitted it on their feedback tracker as an idea but for visemes, we should also have audio representation so we can make the same facial shape to match with the sound.
can u do a tutorial on how to skin the face bones?
I hope a new update is coming soon - would love to be able to import an existing rig and add or remove bones.
Why did they completely skip over how to make a face rig with accurig?
03:08 One note here, although AccuRIG generates the facial bones, it doesn't assign any skin weights to them. So this is not a faca rig, it just generates the facial bones, and we still need to set them manually if needed.
@@aeddychau5690 They have yet to cover how to do this
@@kellyjohnson768 Agree, there should be a tutorial video for this😂
@@aeddychau5690 so how do we assign skin weights on this case? Do we need to use other program like blender to do it? Pls advice thanks
@@tinyribbon You can go into the Skin Weights mode in the Attribute tab (Modify panel) to bind the skin weight for face bone.
But I suggest you export the character to your usual program ( like Blender, Maya, 3dMax... ) for face bone binding, it will be easier.
why doesnt iclone allow me to export char as fbx? tells me content licence doesnt support it?
hello sir, i have installed the acurig on my computer, but it wont appear on my cc4
there is the option accurig character creator within character creator 4 , I already have it installed and I use it individually, but within the character there is no way to activate it
How do you move things around so nicely? My points keep snapping randomly all over
Hi @dvspriest,
You can turn off the Midpoint Placement or disable the symmetry constraint by turning off ""Symmetry Selection"".
Because the midpoint placement automatically calculates depth, adjustments may feel abrupt. For smoother adjustments, it's recommended to switch to Orthogonal view (at 1:13) and use hotkeys ""A, S, D, F, G"" to change the perspective.
The creation and binding of facial bones, can you make a tutorial? I mean just in CC4!
Why does the GMS tNice tutorialng doesn't soft sa way like it did in the video?
How did the facial bone. I cannot see in the video and direct appearance ???
Great tutorial, Kai! I learneed a lot here. The RI team really deserves praise here.
Okay, now how do I rig a face so I can set it up for auto lip synch in iclone?
Character Creator 4 Tutorial - Create or Modify Specific Expression or Viseme with OBJ File
ruclips.net/video/ebgsHfYjCyQ/видео.html
Character Creator 4 Tutorial-Batch Create Expressions & Visemes for Humanoid Character with FBX File
ruclips.net/video/A-4lGCu76Sw/видео.html
Woah, great video mate!
is there a way to rename the bone hierarchy. I need to rename the pre-fix of the bones so when I export to another app there's no clash of names. Any help would be appreciated
very informative, thank you! keep 'em coming
at 4:21 my mesh just completely disappears after Bind Skin.
This thing is amazing, except for the fact that all morphs are deleted from the fbx upon export to iclone. Can you fix that?
Many Thx for your Great Tutorial. Greetings rosuckmedia👍👍
will there be any update to the rigging system where we can add additional corrective driven bones around problem areas like shoulder, wrists and groin areas?
Hi bro, what is the 'additional corrective driven bones' means?😂
@@aeddychau5690 there are usually alot of problems in areas i mentioned above and some use blendshape/morph targets others use bones.corrective driven morphs or corrective driven bones to make poses of anlges on arms and legs deform better and keeping the volume of the mesh on those areas.
@@animian I think what you want to say is Skin Weight....
I dont find Accurig Button, please help me
generate skeleton is not an option for me. its greyed out.
Hi @liamwilson7549,
Please ensure that the point matching steps have been complete. If you are still having problems, we recommend submitting your questions with clear screenshots or screen recordings to our customer support team.
Contact Reallusion support: www.reallusion.com/CustomerSupport/User/FAQList.html, and we will get back to you asap.
excellent
How can I save the skeleton as a preset? So I can have two characters share the same rig setup
Hi @joelchamp1949,
Yes, bone definitions can be saved and loaded to the character with same skeleton structure. Please check out the following video on saving a skeleton as a preset.
ruclips.net/video/ghRXd_sIvEU/видео.html"
@@reallusion thanks
For the last standalone version of accurig just released, does the build in function of it within CC4 have all the same functions?
Nice 👍
What about face?
accurig crashes the program when i click it.
Hi @liamwilson7549,
The mesh polycount limit for AccuRIG is 600K triangles. If your character polycount is too high, then please reduce the mesh density for smoother operation of AccuRIG. If you are still having problems, we recommend submitting your questions with clear screenshots or screen recordings to our customer support team.
Contact www.reallusion.com/CustomerSupport/User/FAQList.html and we will get back to you asap.
I also discovered that am not the only one having this problem
is this software Linux-compatible?
And waht about animals rigging on Accurig ?
AccuRIG should not be able to bind skeletons for animals, the video says it is just a tool to bind skeletons for humanoid characters.
@@aeddychau5690 ok but they should introduce about animals rigging
Seeing a white box on my screen I can't login
I just want to know when we'll be able to add geo-shells from Daz... That's what 20% of your community wants.
Hi, why did you import the mesh as prop not character? when I choose character there is no accurig option, just a humanIK panel
Mac version please.
I can't login because theres just a white box covering the screen. How do I fix that?