Auto Rig Tool for Creating Skeleton Characters: Advanced AccuRIG | Character Creator 4 Tutorial

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  • Опубликовано: 6 сен 2024

Комментарии • 59

  • @danielbecerra6094
    @danielbecerra6094 Год назад +13

    PS can you also show how to animate face from AccuRig!

  • @JoshuaLundquist
    @JoshuaLundquist Год назад +22

    Was curious about the facial bones, wondered if there is / will be a way to auto-create facial blendshapes?

    • @StevenCookFX
      @StevenCookFX Год назад

      I have been trying to figure out how that works too.

    • @MysteryFinery
      @MysteryFinery Год назад

      was wondering this aswell

    • @AVISIONMUSICTV
      @AVISIONMUSICTV 10 месяцев назад

      You guys are never satisfied... lol

    • @GameArtsCafe
      @GameArtsCafe Месяц назад

      Combining their Accuface depth tracking and morph bake tool should in the future create the face from your own webcam in the future if they accept the idea - I've submitted it on their feedback tracker as an idea but for visemes, we should also have audio representation so we can make the same facial shape to match with the sound.

  • @FF-FAN9999
    @FF-FAN9999 Год назад +7

    can u do a tutorial on how to skin the face bones?

  • @GameArtsCafe
    @GameArtsCafe Месяц назад

    I hope a new update is coming soon - would love to be able to import an existing rig and add or remove bones.

  • @kellyjohnson768
    @kellyjohnson768 Год назад +5

    Why did they completely skip over how to make a face rig with accurig?

    • @aeddychau5690
      @aeddychau5690 Год назад

      03:08 One note here, although AccuRIG generates the facial bones, it doesn't assign any skin weights to them. So this is not a faca rig, it just generates the facial bones, and we still need to set them manually if needed.

    • @kellyjohnson768
      @kellyjohnson768 Год назад

      @@aeddychau5690 They have yet to cover how to do this

    • @aeddychau5690
      @aeddychau5690 Год назад

      @@kellyjohnson768 Agree, there should be a tutorial video for this😂

    • @tinyribbon
      @tinyribbon Год назад

      @@aeddychau5690 so how do we assign skin weights on this case? Do we need to use other program like blender to do it? Pls advice thanks

    • @aeddychau5690
      @aeddychau5690 Год назад

      @@tinyribbon You can go into the Skin Weights mode in the Attribute tab (Modify panel) to bind the skin weight for face bone.
      But I suggest you export the character to your usual program ( like Blender, Maya, 3dMax... ) for face bone binding, it will be easier.

  • @poochyboi
    @poochyboi Год назад +1

    why doesnt iclone allow me to export char as fbx? tells me content licence doesnt support it?

  • @rezahasny9036
    @rezahasny9036 Год назад +1

    hello sir, i have installed the acurig on my computer, but it wont appear on my cc4

  • @humbertolimaferreira2587
    @humbertolimaferreira2587 Год назад +1

    there is the option accurig character creator within character creator 4 , I already have it installed and I use it individually, but within the character there is no way to activate it

  • @dvspriest
    @dvspriest 2 месяца назад

    How do you move things around so nicely? My points keep snapping randomly all over

    • @reallusion
      @reallusion  Месяц назад +1

      Hi @dvspriest,
      You can turn off the Midpoint Placement or disable the symmetry constraint by turning off ""Symmetry Selection"".
      Because the midpoint placement automatically calculates depth, adjustments may feel abrupt. For smoother adjustments, it's recommended to switch to Orthogonal view (at 1:13) and use hotkeys ""A, S, D, F, G"" to change the perspective.

  • @Chai_Xiao_Gou
    @Chai_Xiao_Gou Год назад

    The creation and binding of facial bones, can you make a tutorial? I mean just in CC4!

  • @ashekerasulaltayef4087
    @ashekerasulaltayef4087 Год назад

    Why does the GMS tNice tutorialng doesn't soft sa way like it did in the video?

  • @shivangipriya4153
    @shivangipriya4153 Год назад

    How did the facial bone. I cannot see in the video and direct appearance ???

  • @FatCatAlleyMinute
    @FatCatAlleyMinute Год назад

    Great tutorial, Kai! I learneed a lot here. The RI team really deserves praise here.

  • @kellyjohnson768
    @kellyjohnson768 Год назад +1

    Okay, now how do I rig a face so I can set it up for auto lip synch in iclone?

    • @aeddychau5690
      @aeddychau5690 Год назад +1

      Character Creator 4 Tutorial - Create or Modify Specific Expression or Viseme with OBJ File
      ruclips.net/video/ebgsHfYjCyQ/видео.html
      Character Creator 4 Tutorial-Batch Create Expressions & Visemes for Humanoid Character with FBX File
      ruclips.net/video/A-4lGCu76Sw/видео.html

  • @khaledalabyad1445
    @khaledalabyad1445 Год назад

    Woah, great video mate!

  • @PanArt_
    @PanArt_ 10 месяцев назад

    is there a way to rename the bone hierarchy. I need to rename the pre-fix of the bones so when I export to another app there's no clash of names. Any help would be appreciated

  • @danielbecerra6094
    @danielbecerra6094 Год назад

    very informative, thank you! keep 'em coming

  • @Cloganart
    @Cloganart Год назад

    at 4:21 my mesh just completely disappears after Bind Skin.

  • @marcus_ohreallyus
    @marcus_ohreallyus Год назад

    This thing is amazing, except for the fact that all morphs are deleted from the fbx upon export to iclone. Can you fix that?

  • @rosuckmedia
    @rosuckmedia Год назад

    Many Thx for your Great Tutorial. Greetings rosuckmedia👍👍

  • @animian
    @animian Год назад +2

    will there be any update to the rigging system where we can add additional corrective driven bones around problem areas like shoulder, wrists and groin areas?

    • @aeddychau5690
      @aeddychau5690 Год назад

      Hi bro, what is the 'additional corrective driven bones' means?😂

    • @animian
      @animian Год назад

      @@aeddychau5690 there are usually alot of problems in areas i mentioned above and some use blendshape/morph targets others use bones.corrective driven morphs or corrective driven bones to make poses of anlges on arms and legs deform better and keeping the volume of the mesh on those areas.

    • @aeddychau5690
      @aeddychau5690 Год назад

      @@animian I think what you want to say is Skin Weight....

  • @book1764
    @book1764 8 месяцев назад

    I dont find Accurig Button, please help me

  • @liamwilson7549
    @liamwilson7549 3 месяца назад

    generate skeleton is not an option for me. its greyed out.

    • @reallusion
      @reallusion  3 месяца назад +1

      Hi @liamwilson7549,
      Please ensure that the point matching steps have been complete. If you are still having problems, we recommend submitting your questions with clear screenshots or screen recordings to our customer support team.
      Contact Reallusion support: www.reallusion.com/CustomerSupport/User/FAQList.html, and we will get back to you asap.

  • @ehabqurah.graphtut
    @ehabqurah.graphtut 8 месяцев назад

    excellent

  • @joelchamp1949
    @joelchamp1949 2 месяца назад

    How can I save the skeleton as a preset? So I can have two characters share the same rig setup

    • @reallusion
      @reallusion  2 месяца назад +1

      Hi @joelchamp1949,
      Yes, bone definitions can be saved and loaded to the character with same skeleton structure. Please check out the following video on saving a skeleton as a preset.
      ruclips.net/video/ghRXd_sIvEU/видео.html"

    • @joelchamp1949
      @joelchamp1949 2 месяца назад

      @@reallusion thanks

  • @7_of_1
    @7_of_1 Год назад

    For the last standalone version of accurig just released, does the build in function of it within CC4 have all the same functions?

  • @kingfreemanatakpa8781
    @kingfreemanatakpa8781 Год назад

    Nice 👍

  • @FutureOfCinema
    @FutureOfCinema 5 месяцев назад

    What about face?

  • @liamwilson7549
    @liamwilson7549 3 месяца назад

    accurig crashes the program when i click it.

    • @reallusion
      @reallusion  3 месяца назад

      Hi @liamwilson7549,
      The mesh polycount limit for AccuRIG is 600K triangles. If your character polycount is too high, then please reduce the mesh density for smoother operation of AccuRIG. If you are still having problems, we recommend submitting your questions with clear screenshots or screen recordings to our customer support team.
      Contact www.reallusion.com/CustomerSupport/User/FAQList.html and we will get back to you asap.

  • @toonanimationstudio
    @toonanimationstudio Год назад

    I also discovered that am not the only one having this problem

  • @alizee3687
    @alizee3687 Год назад

    is this software Linux-compatible?

  • @sanaakhan9695
    @sanaakhan9695 Год назад

    And waht about animals rigging on Accurig ?

    • @aeddychau5690
      @aeddychau5690 Год назад +1

      AccuRIG should not be able to bind skeletons for animals, the video says it is just a tool to bind skeletons for humanoid characters.

    • @sanaakhan9695
      @sanaakhan9695 Год назад +1

      @@aeddychau5690 ok but they should introduce about animals rigging

  • @toonanimationstudio
    @toonanimationstudio Год назад

    Seeing a white box on my screen I can't login

  • @Nuverotic
    @Nuverotic 8 месяцев назад

    I just want to know when we'll be able to add geo-shells from Daz... That's what 20% of your community wants.

  • @dondrapichrust
    @dondrapichrust Год назад

    Hi, why did you import the mesh as prop not character? when I choose character there is no accurig option, just a humanIK panel

  • @righttoexplain
    @righttoexplain Год назад

    Mac version please.

  • @dreadfulknight2690
    @dreadfulknight2690 Год назад

    I can't login because theres just a white box covering the screen. How do I fix that?