(1) this is an amazing series, thank you so much! you explain things in a very comprehensive manner, while also not being patronizing but instead meet us wherever we’re at. even a refresher on the “basics” can be nice sometimes, which i really appreciate you include! i also enjoy the examples, so we can really see for ourselves why conclusions are made (2) with characters like c6 sara who increase crit DMG, is atk% then better for, say, raiden? or because sara also gives atk% would it be past the threshold and crit dmg would still be better? (or honestly, crit rate, but assuming we had the same amount of crit rate on both) or maybe lisa would be a better example, since raiden has her signature weapon which gives so much attack, and also scales on ER. that and lisa only does electro damage no need to answer, just curious if anyone knows. this was a big help, thank you!
This is exactly what I was telling a friend of mine the other day, he was surprised that his 300 crit damage ayaka was doing less damage than my ayaka that only has 240 CD we both have c6 r1 mist. The only difference being that his ayaka only has 1.9k atk while mine has 2.3k he invested too much into cd and very little into atk% I even went into detail and explained to him that atk% is as valuable as CD but he didn't want to believe me 'cause I'm no theorycrafter so I'll send him this video and prove my point lol. Good video btw, you just got yourself a new subscriber.
Since everything else is just effectively multipliers on top of this value, you can approximate your relative damage with just ATK x (1+CDMG) in this case: 1900 ATK * 4 = 7600 2300 ATK * 3.4 = 7820 So, with no buffs, you're doing around 3% more damage than your friend. However, if we put Ayaka into a standard freeze team with a Mona/Kokomi holding a TTDS and a Diona using a noblesse set, you end up adding 691 (68% of your base 1016) more attack in both cases. So: (1900 + 691) * 4 = 2591 * 4 = 10364 (2300 + 691) * 3.4 = 2991 * 3.4 = 10169 Now your friends does more damage with full team buffs. The difference is still small (2%), though, which is why Ayaka can switch between the two stats with very little loss. Still, it's much more nuanced than what you might think with just unbuffed overfield damage.
@@felyndiira I think the question should be, how much Resin would people save by finding the Attack % Circlets that they throw away that they could probably find 2-5 times easier than the Crit Circlet. The numbers to find is how many rolls on an attack Circlet should we look for.
@@HadouGun No disagreements there. Though I will say that in general cases (like, not Ayaka with Mistsplitter), if you already have good enough crit stats that you can consider an ATK circlet over a crit one, then you are probably farming to optimize your damage rather than just get good enough to clear abyss. In which cases, those 2-4 substat rolls of damage you lose from the switch are going to matter. No matter what, you DO need a good baseline of crit. If you can't get something like 60:120 crit stats on your character at a minimum, then you really should NOT be using that ATK% circlet. If you are just aiming for good enough and can get that baseline with the atk circlet then there's nothing wrong with using it, just like there's nothing wrong with using a much easier to get 2 elemental + 2 glad set instead of the optimum 4-piece artifact set for the character.
the reason crit circlets are more popular though is because there is a lot of external attack buffing characters/sources and not a whole lot of crit buffing
And that is the main reason for the crit popularity, expecially since this is a game with one main dps and 3 supporters. But still crit rate is the most important stat of them all for a main dps.
i think the takeaway here isn't to use an atk% circlet, it's to understand that an atk% substat roll can be equally beneficial to a crit substat roll. your 33 cv with 15% atk artifact is probably stronger than a 40cv artifact with flat def and flat hp.
@@johns783 it depends on the character. i commented this a year ago and honestly haven’t played in a while. could be diff now but back then cv was def more valuable then atk
This is so interesting. I wonder if the reason the Genshin community is so overly obsessed with Crit stats has to do with Bennett essentially defining the entire meta
Could be the case at times. My Raiden has ER/electro dmg% with 1.5k atk without any additional atk buffs, though I *always* play her with Bennett. With Benny alone, Raiden reaches almost 3k atk, almost double her non buffed atk. Counting in more atk buffs, such as PJWS stacks (her current weapon), she's comfortably in the 3k atk range without any heavy investment into atk%. I guess it's the logic of supplementing a weakness that has an easy fix. For example, I build my Eula with basically 0 ER stats for the simple fact that she's stuck with Raiden like glue, which significantly helps with energy issues. This allows me to focus rolling atk/crit stats without much drawbacks.
It's not just Bennett, but also Thrilling Tales of Dragon Slayer. That book gives 48% ATK to your main DPS and is so common that everyone can have multiple R5s of it. Added to the other scattered attack buffs like Noblesse and you still end up with a huge chunk of attack to your main damage dealer. Also, keep in mind that you need a lot of crit damage before it even starts hitting diminishing returns. Sevy's keqing in her test cases has 180% CDMG, which - unless if you have one of the really high crit 5* weapons - is generally only achieved once you already have really good artifacts. And even there, switching between ATK and CDMG circlets lost her a full two substats worth of damage after Bennett (that's what 5% total damage is). If you don't have really good artifacts like this, crit is going to make even more of a difference compared to ATK. Plus, she's also seriously breaking the 1:2 crit ratio, which also lowers the effectiveness of CDMG. Not saying that the gist of the video is wrong. It's true that people way underestimate attack stats, but it is also not as even as the video suggests either.
@@felyndiira yeah..kinda confused when she isolated cr from the comparisson. Cdm can't stand on its own, without nice cr, it's useless. But i agree that atk is underated choice compared to cdm.
@@enesjei it was a perfect world scenario where every attack crit. But that reality isn't perfect lends more credence to the value of ATK. Both ATK and CD suffer opportunity cost because they play off each other. But unlike CD, ATK is always useful, CD is only as useful as the crit rate it is tied to and when comparing stats, people seem to ignore that fact.
@@littleman6950 that's precisely why i got confused? comparing only cdm with atk isn't the same with comparing cv against atk. When people a character has cr below 80% (after buffs) most people know that it's just crit fishing. Her comparison is limited to keqing and ayaka. in ayaka's case, she's greatly in advantage with blizzard set and cryo resonance, so both atk% and cdm are equally valuable. But that's not always the case with other characters.
ATK% is indeed valuable and, in fact, almost more valuable than crit. However, the current meta options yield diminishing returns. We have characters like Bennett, artifacts like Noblesse, and weapons like TToDS. It's understandable that the community gets frustrated when they can't roll that crit substat. If more characters started buffing Crit (e.g., Rosaria), then we'll likely see a shift in meta and substat distribution.
This is so comprehensive! Thank you for also including control setups because it really explains the value per stat addition. Amazing work as always, Sevy!!
Ok, these are the kinds of content creaters we need. Not only are your videos extremly detailed and helpful, but you consider ALL TYPES of gamers, not just elistist and whales. Thank you Sevy, you just saved me months of Emblem grinding. I wonder if you could do more comparsions with Artiact setrs, Like showing the difference with certain sets like 4-Piece Embles vs 2 glads+2 Shimenawa , and other things like having Energy recharge vs Atk% when having Raiden on the team.
Literally the video I needed, I got from a single run 2 circlets one with crit dmg and the other one attk% The crit dmg circlet had crit rate, atk%, er and 16 flat def, so I instantly got it to lvl 20, and now it has everything the same but with 112 flat def. So i used the atk% circlet instead, and watching this doesn't make me feel so triggered anymore :,) My luck is sooooo gooood...
Genshin Optimizer is the go to for simpler results. You can especify the minimum stat values, play with passives and constallations. Also test the increase of damage for imaginary artifacts/constellations/weapons to make pulling decisions. You can predict before investing resources.
Sevy these last 3 videos have really levelled you up in my eyes. These are always the specific questions I've had regarding artifacts and stats that I could never find neatly, clearly and concisely anywhere else. Thank you for putting this together. I also like where you give us a moment to test ourselves and see if we understand what you're teaching. Loving your approach. Keep up the great work! 👏🏾😌
If you just started this game a month ago I tell you her videos will not help you at the moment, she focuses more on mid to end game players which I guess you are not there yet. I highly suggest to focus more on basics.
Well, her video is truly helpful even for early game. Though since you are still on early game, try to enjoy the game's simple mechanics like exploration or story before you deal with this character optimization and team building stuff.
@@Apostasies08 If you just scroll down on her videos you'll see a lot of tips and tricks she made. Maybe you're talking about her recent videos which I also watch but I'm telling you I've learned things that I didn't even see in a lot of content creators out there.
@@Apostasies08 You also might ask why I'm watching this video?... Well I'm currently farming artifacts and if I didn't see this, I would've been wasted so many artifacts that are usable.
I agree that Atk% is one of the neglected stats in the game. As a low spender, I always have the problem of having relatively low attack for my DPS despite having very high crit stats (I think most whales use 2,000 atk as reference). In a sense, the high crit stats is offset by the low attack. Having low attack can be remedied by Bennett but you can only use him in one team for the spiral abyss. Since 5-star DPSs usually have crit ascension stats instead of Atk%, their signature weapons have high base attack to compensate. You just need to pray to RNGesus to get lucky XD
Not to mention, it's easier to get atk% substat rolls than crit substat rolls. When I was around AR50 and I didn't have good artifacts, I used to only focus on Atk and ignore crit because I never used to get crit rolls.
@@Shenron557 Yeah, Atk% is the meta for early game. I think many content creators actually ignored crit stats in the early days of Genshin and only optimized crit ratio when they hit the late game.
It's not just Bennett. Thrilling Tales of Dragon Slayers is another common source of attack buffs, and is so common that even F2P can get multiple copies of it at R5 with no issues. Technically there's Sara too, though she's kinda annoying to use so it's understandable if most people tend not to use her outside Raiden hyper teams. And there's scattered sources of attack from such things as Noblesse, TotM, the Millenial weapons, Xiangling A4, Pyro Resonance, etc. Also, note that flat damage added by characters like Yun Jin and Shenhe do not scale off ATK, but do scale off Crit. And dual scaling characters (Hu Tao, Itto, Noelle, Ayato, anyone using Homa/Jade Cutter/Redhorn, etc.) also have heavier diminishing returns for ATK. But yeah, ATK should not be negated completely. I generally value an attack roll as half of a equivalent crit roll (basically, multiple the ATK% value by 2/3 and add it to the CV), and that works pretty well for general artifact evaluation.
@@felyndiira Ahhh yep, the TTDS is a good attack booster too :) though I think it is best for hypercarry team since TTDS reduces the damage potential of the one carrying it in exchange of higher damage of the main DPS. It is not great for teams with catalyst user as sub DPS. For the rest of the supports, they are situational or works best with specific characters only (Yunjin for AA DPS, Shenhe for mono cryo, C6 Sara for electro DPS). This should not be problem for some players but for F2Ps and new players with shallow character pool, I guess they need to invest on Atk% first. Regarding characters that scale with Def% and HP%, agree that Atk% is not the main concern but they do benefit from it. When I was playing around with my artifacts, I noted that Atk% can be more beneficial than Def% and HP% at a certain point.
problem is that getting circlet is already crazy difficult as it is, I use 160 resin daily for 2 weeks and haven't got a single crit damage circlet or atk
True that. When Ayaka was released the first time, I farmed the blizzard strayer domain everyday for about 1.5 months before I got a crit damage circlet. And the one I got had flat HP, flat Def and Def% as substats 🤦🏼
Yesterday i dropped a circlet on the BS domain ( Blizzard Strayer, but "bs" fits too). It had atk sub stat, crit rate sub stat at 3.9, crit dmg at 7.9. Main stat of that circlet? DEF. I always apprciate these guides, but unfortunately we're against the rigged generated numbers here. Farming for cryo units, unless going for hybrid builds, is a nightmare.
yeah, same since the start of ayaka rerun I've been farming for her artifact and no 5 star crit damage, so I used attack% my attack is now like 2500 but with low crit like 156% I think .still struggling to find piece
Sevy, I just have to say your video making/editting skills have grown to multi-staff pro levels! The visuals being more than dizzying full speed combat scenes makes your videos so pleasant to watch!
Wow, I've discovered this channel just today and even if I'm quite good at building and minmaxing characters this series is really good for both veterans and new players, really good job I'm glad you did this
I know this concept are important but till now, no video was simple and good enough to make me care. Always so complicated. Your videos (this one, CV, ER and Artifacts) made the whole guide really simple and totally understandable. GREAT VIDEOS! You make all this tricky things so easy. Thanks for taking your time to help us all Sevy!
I have been playing with stats for a long time and I must say that it is really good to consider artifacts with lower crit damage but substantial atk% rolls especially for non-bennet buffed teams. Same goes for EM wherein you need to find the balance and make sure not to invest solely on crit damage.
What a wiz. Thnx for doing the math for us as always 🙏 I've always been so confused when character skills says "based on atk" and the community preaches 1:4 crit ratio over everything. Now ik the difference is not worth another month of grinding artifacts and I can settle for builds less than min/max status. Sevy u rock!
ESPECIALLY on Ayaka, because of the Blizzard sets 40% Crit Rate (+15% cry resonance), people should consider ATK%/CD% just as good as CR%/CD% substats rolls. If you have a CD circlet with +25% ATK and no crit rate, you've hit jackbot.
Even Ayaka wants some CR on her substats. With how much CD she can nab easily, you usually want around 30% CR on her to make the best use of her crit stats, even after bliz strayer. That's still 25% CR in substats you'd have to roll. Granted, you could probably cover this with the other pieces, but if your other artifacts can't make up for it, you might just have to do it with the helmet slot.
atk in this case is good, but not as good as crit. of course if you get a piece with maybe 5 atk rolls, you should use it to replace your piece with just 2 crit rolls. but pound for pound crit is still king, even in freeze *except mistsplitter ayaka (and even then crit is still better with a full party giving atk buffs) i've calced my amenoma ayaka. amenoma is probably very close to what most free players and low spenders have. so with a full team providing ttds+ToM buffs, she has ~2650 atk. she also has 85 CR and 246 CD. in my case (c0 ayaka, r5 amenoma, which i believe is a common case), adding one extra average substat of atk% (~4.95% atk) gives me 1.4% extra dmg. one extra substat of crit dmg (6.6 CD) gives me 1.7% extra dmg and one extra crit rate substat (3.3 CR) gives me 2.6% extra dmg. rounding out that last bit of crit rate is important because it apparently is my least invested stat. one crit rate roll is almost twice as impactful as one atk in this scenario, which again is what i believe to be a common build among ayaka players. even if my crit rate was 100%, one extra substat of crit damage would still be more impactful (1.6% extra dmg) than atk (~1.2%). i've calculated this until the 20th extra substat, at which point crit damage would still be a bigger increase.
The reason I'm not going hardcore on crit stats is that they're harder to stack up due to RNG and I better off invest in ATK% ER and especially EM. When I started focusing on EM, enemies die drastically faster it surprised me.
@@IKELLOGS xingqiu is basically never used as the reaction trigger though. So while EM does scale better with the reaction damage you will still get a damage loss since I'm assuming being used in a vaporise team and your pyro unit isn't vaporising their hits.
@@Hayds126 it’s mainly due to the fact that I lack A Shimenawa Atk sands for him because it’s being used by My other DPS Characters so I make do with the EM sands and I’m quite content with it
So this only really applies if you have crazy artifacts that rolled many crit stats. If you're not hitting a good CV, which is very difficult to begin with, you'll most likely be looking for a crit circlet in the end.
it also easier to roll atk% than crit substat. she is comparing crit main to atk main with both crit rate and dmg substat, that is as hard to farm if not harder. =)
@@roroC777 check the wiki, atk% is 15 percent, crit is 7.5 percent. people really need to check what they are claiming then to spread false information by trying to correct people who are correct with bad information.
Thank you for making this, I’ve been using this quite heavily after self learning from my Ganyu vs other ones, and this has gone more in depth on it and has taught me much more about it❤️🔥👌
I mean, the reason why people prefer crit over ATK% on artifacts is that there are way less weapons that have a crit stat compared to ATK% stat. Especially on damage dealers, most F2P options are weapons that scale your ATK% in some way or another. You had a weapon with Crit% which is available from the Battle Pass only (apart from some 3 star weapons). That's why crit stats are usually preferred on artifacts, because most players already account for the ATK% on their weapon. You accounted for the Crit rate on your weapon, so of course ATK% is something that is more valuable.
Hi, im here to bring 2 key points to this idea. The first is, the best way to get damage (outside the assured way that is to get crit), is to get a balance between stats. That is already studied and specified, you can search it on internet, its something called "golden ratio", that is basically an average point on each equipment, assuming good main stat and good 4-5 rolls, you can reach that easily. So if you are disbalancing one side, you will get less value because diminishing returns, pretty easy unless you count EVERY source of buffs outside consumables, that is a lot, so the norm usually is: you EVER will have more attack than crit in a optimized team comp, and that explains why with no buffs attack give more damage than crit. And second point, and the more relevant for me: Trying to think by yourself the balance is nearly to useless, i like to minmaxing too not to deeply, and try to aim good sets with good substats and all that, but that is basically trash because you cant think the same as a calculator (talking about an average person that isnt a math pro). So my second point is resumed in, please, i extremely encourage you to try to use an equipment calculator(Im using genshin optimizer, but there is a lot more examples over internet), i promise it will give you A LOT MORE results than any other video, general tip, or pros, because all that is based on you having every piece of every set with every good substat, thats literally nothing for your personal account, can be even considered misleading info. I know is a little hard to configure at the beggining, but once you have it done, you have the best possible damage for your character, i promise you it works wonders. Now thanks to this for example, i have my hutao with 2wand/2mille having 4 average to bad crimson pieces, before calculator i would use that 4 crimson, now the program is telling me with real numbers how different are the average genshin recomendation vs what is my best possible damage from my actual artifacts. TLDR: please use a calculator if you want a trustworthy source of info about damage.
Great video! to this day, I have been overlooking atk% circlets in favor of Crit ones, I might have some pieces that are better than I thought and I now feel its worth taking a closer look!
Theoretically true, but in practice irrelevant in most cases, because anyone fretting about this level of optimization already should have a good team build, which should mean a decent number of buffs (potentially including Bennett, NO 4pc, Tenacity 4pc, and/or TTDS). In order to simplify the math, we can pseudo-factor base attack out into its own term in the damage equation by converting flat attack into its ATK% equivalent. (ie, Flat Attack/Base Attack is the %ATK increase provided by flat attack. It's pseudo-factoring because doing this does require knowing what base attack is, so you haven't really factored it out, but we can then talk about a damage equation that's just pure multiplication, which allows intuition to guide us more capably). So we end up being able to look at an expected damage equation which is BATK * (1+ATK%) * (1+Bonus) * (1+(CR*CD)) * (1+reaction mult). What we want is the highest total multiplier on BATK, which is just the product of the rest of the multipliers. Now, since all these multiplicative terms are in some sense bound by your total number of substat rolls, they trade off with each other. And when maximizing a product of n terms, n1*n2*...*nN, subject to n1+n2+...+nN = K, the optimal n1,n2... is when n1=n2=...=nN. That's roughly analogous to the limits under consideration here, so adding more ATK% will be beneficial than CR/CD if ATK% < (CR*CD). Since ATK% includes fATK/BATK, characters with higher BATK are the most likely to satisfy this condition (because the value of flat attack rendered as ATK% is going to be smaller). (For the sake of analysis, I'll be ignoring Bonus Damage, which generally doesn't trade off cleanly with other stats, and the reaction multiplier, which gets complicated since forward vape/melt and reverse vape/melt have materially different optimization curves). But how likely is this in practice? Let's take an example. 80/90 Ayaka with R1 90/90 Mistsplitter has a pretty high base attack at 992, and she provides 38.4% CD + 44.1% CD from Mistsplitter. Her artifacts will for sure include a feather, an ATK% sands, a CD crown, and a cryo goblet, and 4pc BS. The feather contributes 311/992 = 31.35% ATK on top of the 46.6% ATK from the sands = 77.95% ATK as our baseline. She's going to have a cryo teammate for resonance, which means she should expect to be starting with 60% CR against most targets (40% vs. unfreezable) and 194.7% CD, for an expected crit contribution of 0.6*1.947 = 1.1682. Looks like attack% might be a good deal, right? (1.7795 ATK% multiplier < 2.1682 expected crit multiplier). But wait, we're not done yet. A likely Ayaka team is going to feature 4pc NO on the 2nd cryo (+20% ATK), TTDS on the hydro character (Mona/Kokomi, who will swap in right before Ayaka, +48% ATK), and preferably 4pc Tenacity on the hydro (+20% ATK). That's another +88% attack from team buffs, for 165.95%. In order to be getting a bigger effective buff from crit stats, you'd need >85% CR with her pre-substat CD, which is ~8 CR substats (assuming a freezable target, otherwise ~15 substats for unfreezable). Now, you potentially have up to 25 discretionary substats, so even if you did luck into ATK%, CR, and CD (where possible) on every artifact, it would be theoretically possible to run into a case where all rolls going into CR/CD would be worse than some going into ATK%, but you're unlikely to be faced with any real choice on the matter at that point, and the differential is going to be small. (And I specifically mention the unfreezable, because the only place you're ever likely to care about the damage differential is bosses, who can't be frozen). If Ayaka is instead using Amenoma Kageuchi, it's not even theoretically possible to be in a situation to value ATK% over CR/CD (both because Amenoma comes with a hefty ATK% stat, and because the effective ATK% of the feather increases since the base attack went down substantially). And this is a best case scenario for ATK% > Crit substats, both because Ayaka and her ideal weapon are high base attack, and because Ayaka teams rarely involve Bennett (who makes an even bigger shift in effective ATK% than anything else). (For comparison, someone like 80/90 Xingqiu with 90/90 Sac Sword is getting ~50% effective ATK% from their feather, so highly unlikely to be near the point where more ATK% would be as good as more crit stats). So as a general rule of thumb, valuing crit stats over ATK% stats makes a lot of sense. And, if given the choice between particular pieces, I would always encourage anyone seriously interested in optimization to math out the damage effect of the two pieces. It's not that hard to specifically calculate your ATK * (1+CR*CD) values for the character in the case of each piece being used to see which one is bigger.
THANK YOU SO MUCH FOR THESE VIDEOS!!! I returned to genshin recently (sumeru update) after not playing since right before inazuma came out (started playing in 1.2) and was ar56 at the time. I'm so out of the loop on building characters and which artifacts are best for who and which stats are important and it was getting so confusing watching the guides because there's so much that has been added to the game. My old builds from pre-inazuma are garbage and I'm going to have to rebuild literally every character on my account, so this is extremely helpful. Your character guides and pretty much any video you make are the first I go to and are amazingly helpful 💕💕
This was such an important video to discuss. CRIT Stacking has become so overrated that people forget that in teams that don't use a Bennett ATK pieces have a minimal difference to the point of just picking which will make your character more well rounded.
i got a win win artifacts lol with crit damage as a main stats and 25% attack with bonus 3,5 crit rate that artifacts change my xiao damage from 43 to 47 soooo frickin brutal!!!
thank you for this sevy! my ayaka has an on set cryo goblet with only 15.5% crit damage, but it also has 14.6% (i think) attack and i think its pretty good even though it isnt one of those shiny pieces with 40+ cv. attack is still a very important and powerful stat and people shouldnt neglect it
@@rsatriasuryacandra23 i know it is since its 3 atk rolls vs 2 cdmg. those are on the same piece. what i meant is that even if those 3 atk rolls went into cdmg instead the artifact wouldnt have been that much better since the difference between crit and atk is fairly small especially on ayaka
Funny, this came out right as I had gotten the final Crit Damage circlet piece for my Ayaka! Honestly, I'm still happy getting that circlet, even though it didn't have any Atk% subs, but it allows my Ayaka to hit frozen enemies with 100% CR with the subs! I would have been fine with an ATK% circlet too, as it would in my case bump my damage a bit but that one just came to me first, and I don't wish to grind a domain longer than I would need to, and I favor consistency most if anything. With the teammates that I use with her (Noblesse Shenhe, TToDS Mona, and Kazuha) it's only a 4% difference in damage anyways compared to a well-rolled ATK% circlet. An important takeaway for this is, there isn't a point to min-maxing in Genshin Impact, as that 1-4% difference in damage isn't gonna make a big difference to your DPS, and you shouldn't go out of your way to seek it, because farming artifacts is WAY too RNG heavy to effectively even try to min-max, and there isn't any content that necessitates those small gains anyways. You're likely to spend months doing the same domain just to get that perfect artifact for that small increase. Instead, the time is better spent maximizing on character EXP, Weapon and Talent levels, with artifact optimization coming last in priority if you have the rest straightened out. Also best to not compare your damage to damage showcases you see from whale players or the like, cause its likely if your character has good enough damage carry you through the abyss fine enough, (Doesn't necessarily have to be a full 36*) then it's built well~
Ive noticed this way back ago with my artifacts roughly having the same attack% and crit damage. So it made me less upset getting attack% at times. As long as the characters can use the stats I'm going for and the crit ratios (if they need it) are good I'll always be pretty happy with it. P.S I love your videos Sevy ❤️😁
Amazing video! I love it so much and the way you went over this experiment is so simple and easy to understand. It's fun to see testing stats and damage from other people even if the results shows very small increase in numbers. Hoping to see a video where you could test on Elemental Mastery because I've been trying to scale my Hu Tao better since I'm currently stuck with an R5 Dragon's Bane + Sucrose. I end up getting like 500+ EM and I don't know whether that's too much.
In short: ATK% circlet CAN be better than CRIT DMG circlet at times so you don't have to be too strict about it BUT, in my own experience, a CRIT DMG circlet will be better if you have ATK buffers in your team Still, it's all about balancing the stats I'd say both stats will start to lose their value once you get to the point of having 2000+ atk and 200%+ crit dmg respectively, which means the more stat you get after that, you get less value in terms of damage output Though if you can get BOTH stats further than that then good for you
I'd like to add to this that the 5% difference was with a 510 base damage weapon. As soon as you raise base damage atk% gains a lot more value. If you had swapped to jade cutter in the difference would have been even smaller....swap haran atk% probably wins.
Very technical video. It was super well made as usual! I guess I have to re-evaluate some artifacts to see how ATK% pieces I thought were bad maybe still a win.
I came to this conclusion on Ayaka by complete accident and out of desperation. I wasn’t getting any good CRIT circlets during my blizzard strayer farming, so once out of resin I plopped a decent looking ATK circlet on her and found that my crit value wasn’t high, but it was 2:1 once blizzard strayer buffs set in. To my surprise, she hit like a truck anyway, and I’ve been re-evaluating my circlet choices ever since.
thanks for this!! my ganyu does 1.9k more damage when i took her from a crit dmg circlet to an atk circlet (cd went from 255 to 200, while atk went from 1800 to 2200)
The comparison is not fair at all since Keqings crit rate was lower on the attack damage builds which decreases her damage over time so of course she well generate smaller hits in total because she crits less in total.
I understand what you mean..higher crt rate% = more damage frequently but she was just using this as an example obviously us the viewers will funel in more crt rate % to do more frequent damage.. I think this example of hers was good enough because everyone else pushes us to build more of a crt rate% / crt damage % build which in alot of case is challenging to build effectively.ATK% build is easy to use and artifacts or even more easier to obtain.
For this test any crit rate above 0 is fine. This is not a sustained damage test. She only need instantaneous point values during critic hits as well as non critic hits just to prove her point.
had to immediately click this. my ayaka isn't fully raised yet but i feel like her dmg potential is diminished bc, despite having 276% crit dmg, she currently only has 2.1k atk and needs a battery as well.
I slightly noticed that when I was testing artifacts for my Ganyu. I first gave her one with high Crit. DMG and some EM, but then I had one with around 15% ATK and some CD/CR, and the latter ended up performing better. Now, with this video, I will keep the ATK circlets I get on Domains and see how they do!
Thanks to you i regretted throwing away my eosf atk circ with a low critr and highish cd roll but its fine but trying out an atk circlet raising my ayato to 2.2 gave me 17k e’s.
This is why Kokomi was deeply misunderstood as she can't crit. BIG numbers are satisfying on eyes but SMALL ones says otherwise. For example 15k crit looks good because it has large text but 15k non-crit looks meh because the text is small, but in fact it has a same damage. Additionally, large ATK means your non-crits are relatively high as well and expect a high crit Compare to CRIT focus build with LOW ATK. Besides that your crit will still be multiplied from that low base atk. Note that crits are RNG/Luck based (except if you have 100% ceit rate) so expect that your non-crits will be lower because of that low base atk. Balancing is the key
Thank you. This would save me a lot of time and resin. Now I kinda regret throwing away my atk% goblet. also, I think you're one of the best guide maker out there, i haven't seen so many people talking about this.
Mahusay!! It's great to see good fundamentals being explained in a nice straightforward manner. I've loved your recent series on artifact optimizations! the easiest advice really for artifact optimization is to just value getting a lot of good stats rather than focusing on just optimizing one stat. I love how you were able to flesh out on the basic concept and I hope you're having a great day
This was rather interesting, but since I have played a lot of JRPGs, I am raised on ATK numbers that are higher=bigger damage. I almost always never paid attention to crit rates, due to past RPG knowledge of being dead ass random or in Genshin, I either almost never get artifacts with a lot of crit rate or when I do get some, the increase is so pathetic why would I bother. Again, this was a thoughtful video Sevy as always!
I actually figured this out while building my ayaka on Blizzard set with a PJC weapon. Since i had so much free crit rate i had 0 need for crit rate both in main and sub stats. This lead me to cater my build to be more Atk%, Crit Damage, and ER. I was theorizing and found out that since i will be primarily looking for er and crit DMG subs, and that freeze teams really are lacking in the attack buff department, i wanted to try an attack hat. After testing the differences i found that the attack hat actually led to around a pretty decent damage diffrence from the crit DMG. With crit DMG hat i had 180% crit DMG ( work in progress build since rngsus doesn't love me :'C ) and 2.1k attack. Meanwhile with attack hat i had 2.5k attack and 125% crit damage. Since i was using Ayala in a freeze team i had more damage with the attack hat than with the crit damage hat by around 40%+. If i were to have been on a melt team then the crit DMG would definitely be better.
Amazing video. A LOT of people need this information. Also, maybe you’re gonna talk about this in another video, but maybe you could cover how a weapon’s base attack works. The higher the base attack, in can make building more critical damage “easier”.
I recently pulled Ayaka and I have been trying to figure out how to build her in the best way, so your little example of building Atk% over Crit Damage was so helpful! Thank you so much!
Man... This is just too complicated for me to care that much. I build my characters the way I want and with what the RNG gods bless me with good/decent artifacts. Last time, with my imperfect builds I managed to 33 star the abyss having 2 stars on every chamber of floor 12. So I say, I just want to have some fun, and trying hard to calculate every last damage point to every character I have, will suck the fun out of the game for me real fast. No wonder so many players burn themselves out after AR 50.
Thank you! My friends has been saying that I need bennett in my team (i havent got him until recently). I was so confused as to why i need a bennett at that time because my damage is just as much as theirs w bennett in their team. I then understood that bennett buffs your team's attack and I was wondering why i made big dmg even w/o him. Turns out that my keqing has almost 3k dmg with 180:60 cdmg:crate. Thank you! I will further use this vid to build my other char Edit: i was a f2p until eula banner came out 😂 so i main keqing as hybrid (phys & electro). I used prototype rancour r5 on her. Still love my keqing till this day!
This is so true. When im building ayaka i was comparing her stats like: Black sword with crt dmg headpiece = 2k atk, 238 crt dmg; and Amenoma with crt rte headpiece = 2.2k, 205 crt dmg. Her burst with the BS is 11k while the latter is 11.4k. This is also the case with my Childe, since he is using an atk headpiece.
Sevy!! I'm furious with you right now...! You're making me love Genshin again!!😋 Thanks for the info, these videos made me look at artifacts in a different way.
Issue is crit rate is so hard to build into if you don't have a crit rate weapon and even worse if your character doesn't scale with crit rate, that means without a crit rate circlet there is no way you'll even hit 50% crit rate and usually on characters like raiden 70% crit rate 140-150% crit dmg is nearly the BEST you can do unless you have insaneeee cracked artifacts which is rare
I keep this in mind. 2k attack minimum then build as much 1:2 ratio crit stats. 2k attack simply because at this point the crit stats matter more and majority of builds that balancing attack and crit cannot even go beyond 2k besides outside sources like Bennett or Itto's def to attack buff.
I've tried bringing this up before but it's been really hard to convince them since most of the builds out there emphasize crit so much. Now I can just redirect them to this video, thanks! I've also actually strayed away from minmax communities though because such discussions can get very frustrating as it seems only a small percentage are actual theorycrafters that understand the numbers, so while calculators are great I'd instead recommend to those interested to only use those and avoid the community itself. But that's just my experience, maybe most people's experiences are different
Hi! Nice video. It made me want to check whether or not there are times where building crit is suboptimal. And indeed, it seems that there is a certain threshold under which it is better to build only atk, and above it is better to build a lot of crits. For lowly invested character in atk+crit it is better to build only atk% until an equivalent of +230% atk. Then it is better to have around 125% atk and to put everything else onto crit. I would say, the difference between full atk% and lots of crit become significative for an equivalent of +125% atk 60% crit 120% crit damage. To do so, I assumed that we can attribute the roll value as we want, and in particular achieve perfect 1:2 crit ratio. However, those are quite bad assumptions in practice as it there are many times where it is better to favor artifact overall value then to go for the theoretic best ratio. (Also, I could have been more precise by doing proper math but wasn't fun.)
That's why balanced build is better for most characters. People should pay attention for the bare minimum base before chasing for multipliers. ....except raiden shogun with engulfing lightning and swirl supports/main drivers.
this reminds me how my friend quit this game. He was a crit worshiper and neglected other stats. when doing coop with him, my f2p account ended up carrying his whale account lol. he was so dedicated to chase the highest number possible without considering that it's not practical. for example. using lava walker for his klee while blasting cryo or hydro slimes 😂
ATK% is great with Ayaka, but when you add in Shenhe, Kokomi with TotM and Thrilling Tales, then crit dmg destroys ATK%. This is mainly because Shenhe is added on damage that scales off the one who procs her icy quills crit.
Given how scarse ingame resources are, experimenting is a luxury for few gigawhales that can refresh resin to max every day and waste it. Otherwise, for low spenders and ftp players ( aka: the MAJORITY of playerbase) learning how to optimise the little they have is very useful. Unfortunately " meta" is part of the optimisation process to waste as little as possible. ^_^
@@RejectedInch 🌸😹It is my sentiment that you but make excuse for why others should trivialize your experience so that you do not have to think about it personally! It is a flawed excuse many would argue who for why do not dare to step outside the “meta”, but as a whale who started out free to play betwixt 1.0 and did not spend until 3 months after launch, I know for certain that you full it. Whaling does not yield one in Genshin that large of an advantage over their free to play counterpart, and there is nothing we have access to that a free to play could not achieve in due time. You do not experiment beyond meta not on account of it “being a luxury” (which it is not), but you do not on account you wish to excuse laziness.😹🌸
@@elknolasshrineofraja3966 it is my sentiment that you are missing the point: we are talking about a VIDEOGAME, not a frigging job. Second of all...i used to play Diablo. When it released, go check how long ago that happened. Most likely the one that is too lazy too think it's you, that most likely have zero idea of what " meta" or "hard content" is, it's YOU. Whaling is EXACTLY what players do to take the easy shortcut. Sorry to rain on your parade, now go flex with someone else, jog on. ^_^ I am busy enjoying my experimental builds. Byezz.
@@elknolasshrineofraja3966 "Whaling does not yield one in Genshin that large of an advantage over their free to play counterpart" this is the funniest thing i've read all day OH and this guy accuses people of laziness at the end LMAO keep it coming dude hahaha
I have a few characters that prefer an Atk% helm since I haven't been able to get amazing crit helms on set for them. Namely my Ayaka and Xiao prefer my god rolled Atk% helms when I run them through Genshin Optimizer! So many people just throw away Atk% helms so I'm glad to see someone making a video on the topic!!
Hi hi! I'm on Instagram :D instagram.com/sevyplays/ Anyway I hope this series helped you out
Does crit rate have diminishing returns?
(1) this is an amazing series, thank you so much! you explain things in a very comprehensive manner, while also not being patronizing but instead meet us wherever we’re at. even a refresher on the “basics” can be nice sometimes, which i really appreciate you include! i also enjoy the examples, so we can really see for ourselves why conclusions are made
(2) with characters like c6 sara who increase crit DMG, is atk% then better for, say, raiden? or because sara also gives atk% would it be past the threshold and crit dmg would still be better? (or honestly, crit rate, but assuming we had the same amount of crit rate on both)
or maybe lisa would be a better example, since raiden has her signature weapon which gives so much attack, and also scales on ER. that and lisa only does electro damage
no need to answer, just curious if anyone knows. this was a big help, thank you!
HEY! Can you tell me how to increase my Xiao dmg his atk is 2.6k and cd/cr are 193/80. Thank you
hi crush! already fllowed you on IG. Sayang wala ka FB. hihihih
This is exactly what I was telling a friend of mine the other day, he was surprised that his 300 crit damage ayaka was doing less damage than my ayaka that only has 240 CD we both have c6 r1 mist. The only difference being that his ayaka only has 1.9k atk while mine has 2.3k he invested too much into cd and very little into atk% I even went into detail and explained to him that atk% is as valuable as CD but he didn't want to believe me 'cause I'm no theorycrafter so I'll send him this video and prove my point lol. Good video btw, you just got yourself a new subscriber.
What are the details? Talent lvl and stacks on Mistsplitter etc. Were any external atk buffs such as TTDS, Tenacity or Noblesse used?
400 atk is a really small number
its super easy to add attack externally
Since everything else is just effectively multipliers on top of this value, you can approximate your relative damage with just ATK x (1+CDMG) in this case:
1900 ATK * 4 = 7600
2300 ATK * 3.4 = 7820
So, with no buffs, you're doing around 3% more damage than your friend. However, if we put Ayaka into a standard freeze team with a Mona/Kokomi holding a TTDS and a Diona using a noblesse set, you end up adding 691 (68% of your base 1016) more attack in both cases. So:
(1900 + 691) * 4 = 2591 * 4 = 10364
(2300 + 691) * 3.4 = 2991 * 3.4 = 10169
Now your friends does more damage with full team buffs. The difference is still small (2%), though, which is why Ayaka can switch between the two stats with very little loss. Still, it's much more nuanced than what you might think with just unbuffed overfield damage.
@@felyndiira I think the question should be, how much Resin would people save by finding the Attack % Circlets that they throw away that they could probably find 2-5 times easier than the Crit Circlet. The numbers to find is how many rolls on an attack Circlet should we look for.
@@HadouGun No disagreements there. Though I will say that in general cases (like, not Ayaka with Mistsplitter), if you already have good enough crit stats that you can consider an ATK circlet over a crit one, then you are probably farming to optimize your damage rather than just get good enough to clear abyss. In which cases, those 2-4 substat rolls of damage you lose from the switch are going to matter.
No matter what, you DO need a good baseline of crit. If you can't get something like 60:120 crit stats on your character at a minimum, then you really should NOT be using that ATK% circlet. If you are just aiming for good enough and can get that baseline with the atk circlet then there's nothing wrong with using it, just like there's nothing wrong with using a much easier to get 2 elemental + 2 glad set instead of the optimum 4-piece artifact set for the character.
the reason crit circlets are more popular though is because there is a lot of external attack buffing characters/sources and not a whole lot of crit buffing
And that is the main reason for the crit popularity, expecially since this is a game with one main dps and 3 supporters.
But still crit rate is the most important stat of them all for a main dps.
i think the takeaway here isn't to use an atk% circlet, it's to understand that an atk% substat roll can be equally beneficial to a crit substat roll. your 33 cv with 15% atk artifact is probably stronger than a 40cv artifact with flat def and flat hp.
@@johns783 it depends on the character. i commented this a year ago and honestly haven’t played in a while. could be diff now but back then cv was def more valuable then atk
This is so interesting. I wonder if the reason the Genshin community is so overly obsessed with Crit stats has to do with Bennett essentially defining the entire meta
Could be the case at times. My Raiden has ER/electro dmg% with 1.5k atk without any additional atk buffs, though I *always* play her with Bennett. With Benny alone, Raiden reaches almost 3k atk, almost double her non buffed atk. Counting in more atk buffs, such as PJWS stacks (her current weapon), she's comfortably in the 3k atk range without any heavy investment into atk%.
I guess it's the logic of supplementing a weakness that has an easy fix. For example, I build my Eula with basically 0 ER stats for the simple fact that she's stuck with Raiden like glue, which significantly helps with energy issues. This allows me to focus rolling atk/crit stats without much drawbacks.
It's not just Bennett, but also Thrilling Tales of Dragon Slayer. That book gives 48% ATK to your main DPS and is so common that everyone can have multiple R5s of it. Added to the other scattered attack buffs like Noblesse and you still end up with a huge chunk of attack to your main damage dealer.
Also, keep in mind that you need a lot of crit damage before it even starts hitting diminishing returns. Sevy's keqing in her test cases has 180% CDMG, which - unless if you have one of the really high crit 5* weapons - is generally only achieved once you already have really good artifacts. And even there, switching between ATK and CDMG circlets lost her a full two substats worth of damage after Bennett (that's what 5% total damage is). If you don't have really good artifacts like this, crit is going to make even more of a difference compared to ATK. Plus, she's also seriously breaking the 1:2 crit ratio, which also lowers the effectiveness of CDMG.
Not saying that the gist of the video is wrong. It's true that people way underestimate attack stats, but it is also not as even as the video suggests either.
@@felyndiira yeah..kinda confused when she isolated cr from the comparisson. Cdm can't stand on its own, without nice cr, it's useless. But i agree that atk is underated choice compared to cdm.
@@enesjei it was a perfect world scenario where every attack crit.
But that reality isn't perfect lends more credence to the value of ATK. Both ATK and CD suffer opportunity cost because they play off each other. But unlike CD, ATK is always useful, CD is only as useful as the crit rate it is tied to and when comparing stats, people seem to ignore that fact.
@@littleman6950 that's precisely why i got confused? comparing only cdm with atk isn't the same with comparing cv against atk. When people a character has cr below 80% (after buffs) most people know that it's just crit fishing.
Her comparison is limited to keqing and ayaka. in ayaka's case, she's greatly in advantage with blizzard set and cryo resonance, so both atk% and cdm are equally valuable. But that's not always the case with other characters.
ATK% is indeed valuable and, in fact, almost more valuable than crit. However, the current meta options yield diminishing returns. We have characters like Bennett, artifacts like Noblesse, and weapons like TToDS. It's understandable that the community gets frustrated when they can't roll that crit substat.
If more characters started buffing Crit (e.g., Rosaria), then we'll likely see a shift in meta and substat distribution.
This is so comprehensive! Thank you for also including control setups because it really explains the value per stat addition. Amazing work as always, Sevy!!
Ok, these are the kinds of content creaters we need. Not only are your videos extremly detailed and helpful, but you consider ALL TYPES of gamers, not just elistist and whales. Thank you Sevy, you just saved me months of Emblem grinding. I wonder if you could do more comparsions with Artiact setrs, Like showing the difference with certain sets like 4-Piece Embles vs 2 glads+2 Shimenawa , and other things like having Energy recharge vs Atk% when having Raiden on the team.
Literally the video I needed, I got from a single run 2 circlets one with crit dmg and the other one attk%
The crit dmg circlet had crit rate, atk%, er and 16 flat def, so I instantly got it to lvl 20, and now it has everything the same but with 112 flat def.
So i used the atk% circlet instead, and watching this doesn't make me feel so triggered anymore :,)
My luck is sooooo gooood...
Genshin Optimizer is the go to for simpler results. You can especify the minimum stat values, play with passives and constallations. Also test the increase of damage for imaginary artifacts/constellations/weapons to make pulling decisions. You can predict before investing resources.
Sevy these last 3 videos have really levelled you up in my eyes. These are always the specific questions I've had regarding artifacts and stats that I could never find neatly, clearly and concisely anywhere else. Thank you for putting this together. I also like where you give us a moment to test ourselves and see if we understand what you're teaching. Loving your approach. Keep up the great work! 👏🏾😌
It seems that a lot of people stil don't understand that there is "nothing" to crit in rate or dmg when you have low ATK.
I just started playing genshin a month ago and tbh this channel helped me a lot. Thanks for always bringing such informative content.
If you just started this game a month ago I tell you her videos will not help you at the moment, she focuses more on mid to end game players which I guess you are not there yet. I highly suggest to focus more on basics.
Well, her video is truly helpful even for early game. Though since you are still on early game, try to enjoy the game's simple mechanics like exploration or story before you deal with this character optimization and team building stuff.
@@Apostasies08 If you just scroll down on her videos you'll see a lot of tips and tricks she made. Maybe you're talking about her recent videos which I also watch but I'm telling you I've learned things that I didn't even see in a lot of content creators out there.
@@Apostasies08 I'm on AR49 right now btw and I did much progress than most beginners out there by watching her videos.
@@Apostasies08 You also might ask why I'm watching this video?... Well I'm currently farming artifacts and if I didn't see this, I would've been wasted so many artifacts that are usable.
Great explanation, it would be interesting to have a comparison between elemental and atk goblet as well
@samu do you mind sharing why? Ngl, I'm not really sure how the computations would differ when atk% and elemental damage goblet
@@shishiroro6351 atk% is only based on a character's BASE atk, while dmg bonus is based on their TOTAL atk.
@@bruhkris20 ohhhhh now that makes total sense now, no wonder elemental goblets are better. Very enlightening indeed. Thank you very much😇
More like em sand vs atk sand
@samu ys
This is a good series, thanks Sevy for the good work!
All of these delay is really a good time to cover this all about artifact guide!
I agree that Atk% is one of the neglected stats in the game. As a low spender, I always have the problem of having relatively low attack for my DPS despite having very high crit stats (I think most whales use 2,000 atk as reference). In a sense, the high crit stats is offset by the low attack. Having low attack can be remedied by Bennett but you can only use him in one team for the spiral abyss.
Since 5-star DPSs usually have crit ascension stats instead of Atk%, their signature weapons have high base attack to compensate. You just need to pray to RNGesus to get lucky XD
Not to mention, it's easier to get atk% substat rolls than crit substat rolls. When I was around AR50 and I didn't have good artifacts, I used to only focus on Atk and ignore crit because I never used to get crit rolls.
@@Shenron557 Yeah, Atk% is the meta for early game. I think many content creators actually ignored crit stats in the early days of Genshin and only optimized crit ratio when they hit the late game.
When you've Bennet, sara and noblesse buff atk% becomes very less valuable
It's not just Bennett. Thrilling Tales of Dragon Slayers is another common source of attack buffs, and is so common that even F2P can get multiple copies of it at R5 with no issues. Technically there's Sara too, though she's kinda annoying to use so it's understandable if most people tend not to use her outside Raiden hyper teams. And there's scattered sources of attack from such things as Noblesse, TotM, the Millenial weapons, Xiangling A4, Pyro Resonance, etc. Also, note that flat damage added by characters like Yun Jin and Shenhe do not scale off ATK, but do scale off Crit. And dual scaling characters (Hu Tao, Itto, Noelle, Ayato, anyone using Homa/Jade Cutter/Redhorn, etc.) also have heavier diminishing returns for ATK.
But yeah, ATK should not be negated completely. I generally value an attack roll as half of a equivalent crit roll (basically, multiple the ATK% value by 2/3 and add it to the CV), and that works pretty well for general artifact evaluation.
@@felyndiira Ahhh yep, the TTDS is a good attack booster too :) though I think it is best for hypercarry team since TTDS reduces the damage potential of the one carrying it in exchange of higher damage of the main DPS. It is not great for teams with catalyst user as sub DPS.
For the rest of the supports, they are situational or works best with specific characters only (Yunjin for AA DPS, Shenhe for mono cryo, C6 Sara for electro DPS). This should not be problem for some players but for F2Ps and new players with shallow character pool, I guess they need to invest on Atk% first.
Regarding characters that scale with Def% and HP%, agree that Atk% is not the main concern but they do benefit from it. When I was playing around with my artifacts, I noted that Atk% can be more beneficial than Def% and HP% at a certain point.
problem is that getting circlet is already crazy difficult as it is, I use 160 resin daily for 2 weeks and haven't got a single crit damage circlet or atk
True that. When Ayaka was released the first time, I farmed the blizzard strayer domain everyday for about 1.5 months before I got a crit damage circlet. And the one I got had flat HP, flat Def and Def% as substats 🤦🏼
Fr. Took me like 2-3weeks for a crit dmg circlet
Im still finding a crit dmg flower that *rolls* into crit dmg
Yesterday i dropped a circlet on the BS domain ( Blizzard Strayer, but "bs" fits too). It had atk sub stat, crit rate sub stat at 3.9, crit dmg at 7.9. Main stat of that circlet? DEF. I always apprciate these guides, but unfortunately we're against the rigged generated numbers here. Farming for cryo units, unless going for hybrid builds, is a nightmare.
yeah, same since the start of ayaka rerun I've been farming for her artifact and no 5 star crit damage, so I used attack% my attack is now like 2500 but with low crit like 156% I think .still struggling to find piece
Sevy, I just have to say your video making/editting skills have grown to multi-staff pro levels! The visuals being more than dizzying full speed combat scenes makes your videos so pleasant to watch!
You're absolutely my favorite genshin creator, hands down. I'm loving your teachings!
Very helpful. I'm gonna have to keep some of the attack percentage hats with desirable substats. Thanks!
Wow, I've discovered this channel just today and even if I'm quite good at building and minmaxing characters this series is really good for both veterans and new players, really good job I'm glad you did this
I know this concept are important but till now, no video was simple and good enough to make me care. Always so complicated. Your videos (this one, CV, ER and Artifacts) made the whole guide really simple and totally understandable. GREAT VIDEOS! You make all this tricky things so easy. Thanks for taking your time to help us all Sevy!
I've been saying this exact same thing to people all the time on twitch finally glad to see it catch on
I have been playing with stats for a long time and I must say that it is really good to consider artifacts with lower crit damage but substantial atk% rolls especially for non-bennet buffed teams. Same goes for EM wherein you need to find the balance and make sure not to invest solely on crit damage.
What a wiz. Thnx for doing the math for us as always 🙏 I've always been so confused when character skills says "based on atk" and the community preaches 1:4 crit ratio over everything. Now ik the difference is not worth another month of grinding artifacts and I can settle for builds less than min/max status. Sevy u rock!
ESPECIALLY on Ayaka, because of the Blizzard sets 40% Crit Rate (+15% cry resonance), people should consider ATK%/CD% just as good as CR%/CD% substats rolls.
If you have a CD circlet with +25% ATK and no crit rate, you've hit jackbot.
Yes this happened with a crit rate circlet, no CD but a good 25% Atk substat, we can say is similar to 15-20 CD maybe hehe
Even Ayaka wants some CR on her substats. With how much CD she can nab easily, you usually want around 30% CR on her to make the best use of her crit stats, even after bliz strayer.
That's still 25% CR in substats you'd have to roll. Granted, you could probably cover this with the other pieces, but if your other artifacts can't make up for it, you might just have to do it with the helmet slot.
atk in this case is good, but not as good as crit. of course if you get a piece with maybe 5 atk rolls, you should use it to replace your piece with just 2 crit rolls. but pound for pound crit is still king, even in freeze *except mistsplitter ayaka (and even then crit is still better with a full party giving atk buffs)
i've calced my amenoma ayaka. amenoma is probably very close to what most free players and low spenders have. so with a full team providing ttds+ToM buffs, she has ~2650 atk. she also has 85 CR and 246 CD. in my case (c0 ayaka, r5 amenoma, which i believe is a common case), adding one extra average substat of atk% (~4.95% atk) gives me 1.4% extra dmg. one extra substat of crit dmg (6.6 CD) gives me 1.7% extra dmg and one extra crit rate substat (3.3 CR) gives me 2.6% extra dmg. rounding out that last bit of crit rate is important because it apparently is my least invested stat. one crit rate roll is almost twice as impactful as one atk in this scenario, which again is what i believe to be a common build among ayaka players.
even if my crit rate was 100%, one extra substat of crit damage would still be more impactful (1.6% extra dmg) than atk (~1.2%). i've calculated this until the 20th extra substat, at which point crit damage would still be a bigger increase.
Instructions unclear, I now rerolled all my artifacts and all of them now have +20% defense rolls.
What a way to enter the 100k sub arc!! This video is so helpful it's insane sevy, thanks for compiling all of this!!
The reason I'm not going hardcore on crit stats is that they're harder to stack up due to RNG and I better off invest in ATK% ER and especially EM. When I started focusing on EM, enemies die drastically faster it surprised me.
Where did you notice the change? Swirl, vape, melt, electrocharge? Can you share your teams please?
EM is actually the highest scaling source of damage in the game
@@demospolsion6539 that’s so true my Xingqiu does more dmg with an EM sands than an ATK Sands
@@IKELLOGS xingqiu is basically never used as the reaction trigger though. So while EM does scale better with the reaction damage you will still get a damage loss since I'm assuming being used in a vaporise team and your pyro unit isn't vaporising their hits.
@@Hayds126 it’s mainly due to the fact that I lack A Shimenawa Atk sands for him because it’s being used by My other DPS Characters so I make do with the EM sands and I’m quite content with it
So this only really applies if you have crazy artifacts that rolled many crit stats. If you're not hitting a good CV, which is very difficult to begin with, you'll most likely be looking for a crit circlet in the end.
it also easier to roll atk% than crit substat. she is comparing crit main to atk main with both crit rate and dmg substat, that is as hard to farm if not harder. =)
@@roroC777 check the wiki, atk% is 15 percent, crit is 7.5 percent. people really need to check what they are claiming then to spread false information by trying to correct people who are correct with bad information.
this!!! and ER too. these two stats need to be appreciated more. you’re spreading the good word hehe
Thank you for making this, I’ve been using this quite heavily after self learning from my Ganyu vs other ones, and this has gone more in depth on it and has taught me much more about it❤️🔥👌
I mean, the reason why people prefer crit over ATK% on artifacts is that there are way less weapons that have a crit stat compared to ATK% stat. Especially on damage dealers, most F2P options are weapons that scale your ATK% in some way or another. You had a weapon with Crit% which is available from the Battle Pass only (apart from some 3 star weapons). That's why crit stats are usually preferred on artifacts, because most players already account for the ATK% on their weapon. You accounted for the Crit rate on your weapon, so of course ATK% is something that is more valuable.
Thank you soo much for the videos
Hi, im here to bring 2 key points to this idea. The first is, the best way to get damage (outside the assured way that is to get crit), is to get a balance between stats. That is already studied and specified, you can search it on internet, its something called "golden ratio", that is basically an average point on each equipment, assuming good main stat and good 4-5 rolls, you can reach that easily. So if you are disbalancing one side, you will get less value because diminishing returns, pretty easy unless you count EVERY source of buffs outside consumables, that is a lot, so the norm usually is: you EVER will have more attack than crit in a optimized team comp, and that explains why with no buffs attack give more damage than crit. And second point, and the more relevant for me: Trying to think by yourself the balance is nearly to useless, i like to minmaxing too not to deeply, and try to aim good sets with good substats and all that, but that is basically trash because you cant think the same as a calculator (talking about an average person that isnt a math pro). So my second point is resumed in, please, i extremely encourage you to try to use an equipment calculator(Im using genshin optimizer, but there is a lot more examples over internet), i promise it will give you A LOT MORE results than any other video, general tip, or pros, because all that is based on you having every piece of every set with every good substat, thats literally nothing for your personal account, can be even considered misleading info. I know is a little hard to configure at the beggining, but once you have it done, you have the best possible damage for your character, i promise you it works wonders. Now thanks to this for example, i have my hutao with 2wand/2mille having 4 average to bad crimson pieces, before calculator i would use that 4 crimson, now the program is telling me with real numbers how different are the average genshin recomendation vs what is my best possible damage from my actual artifacts.
TLDR: please use a calculator if you want a trustworthy source of info about damage.
Great video! to this day, I have been overlooking atk% circlets in favor of Crit ones, I might have some pieces that are better than I thought and I now feel its worth taking a closer look!
Theoretically true, but in practice irrelevant in most cases, because anyone fretting about this level of optimization already should have a good team build, which should mean a decent number of buffs (potentially including Bennett, NO 4pc, Tenacity 4pc, and/or TTDS).
In order to simplify the math, we can pseudo-factor base attack out into its own term in the damage equation by converting flat attack into its ATK% equivalent. (ie, Flat Attack/Base Attack is the %ATK increase provided by flat attack. It's pseudo-factoring because doing this does require knowing what base attack is, so you haven't really factored it out, but we can then talk about a damage equation that's just pure multiplication, which allows intuition to guide us more capably). So we end up being able to look at an expected damage equation which is BATK * (1+ATK%) * (1+Bonus) * (1+(CR*CD)) * (1+reaction mult). What we want is the highest total multiplier on BATK, which is just the product of the rest of the multipliers.
Now, since all these multiplicative terms are in some sense bound by your total number of substat rolls, they trade off with each other. And when maximizing a product of n terms, n1*n2*...*nN, subject to n1+n2+...+nN = K, the optimal n1,n2... is when n1=n2=...=nN. That's roughly analogous to the limits under consideration here, so adding more ATK% will be beneficial than CR/CD if ATK% < (CR*CD). Since ATK% includes fATK/BATK, characters with higher BATK are the most likely to satisfy this condition (because the value of flat attack rendered as ATK% is going to be smaller).
(For the sake of analysis, I'll be ignoring Bonus Damage, which generally doesn't trade off cleanly with other stats, and the reaction multiplier, which gets complicated since forward vape/melt and reverse vape/melt have materially different optimization curves).
But how likely is this in practice?
Let's take an example. 80/90 Ayaka with R1 90/90 Mistsplitter has a pretty high base attack at 992, and she provides 38.4% CD + 44.1% CD from Mistsplitter. Her artifacts will for sure include a feather, an ATK% sands, a CD crown, and a cryo goblet, and 4pc BS. The feather contributes 311/992 = 31.35% ATK on top of the 46.6% ATK from the sands = 77.95% ATK as our baseline. She's going to have a cryo teammate for resonance, which means she should expect to be starting with 60% CR against most targets (40% vs. unfreezable) and 194.7% CD, for an expected crit contribution of 0.6*1.947 = 1.1682. Looks like attack% might be a good deal, right? (1.7795 ATK% multiplier < 2.1682 expected crit multiplier). But wait, we're not done yet.
A likely Ayaka team is going to feature 4pc NO on the 2nd cryo (+20% ATK), TTDS on the hydro character (Mona/Kokomi, who will swap in right before Ayaka, +48% ATK), and preferably 4pc Tenacity on the hydro (+20% ATK). That's another +88% attack from team buffs, for 165.95%. In order to be getting a bigger effective buff from crit stats, you'd need >85% CR with her pre-substat CD, which is ~8 CR substats (assuming a freezable target, otherwise ~15 substats for unfreezable). Now, you potentially have up to 25 discretionary substats, so even if you did luck into ATK%, CR, and CD (where possible) on every artifact, it would be theoretically possible to run into a case where all rolls going into CR/CD would be worse than some going into ATK%, but you're unlikely to be faced with any real choice on the matter at that point, and the differential is going to be small. (And I specifically mention the unfreezable, because the only place you're ever likely to care about the damage differential is bosses, who can't be frozen).
If Ayaka is instead using Amenoma Kageuchi, it's not even theoretically possible to be in a situation to value ATK% over CR/CD (both because Amenoma comes with a hefty ATK% stat, and because the effective ATK% of the feather increases since the base attack went down substantially).
And this is a best case scenario for ATK% > Crit substats, both because Ayaka and her ideal weapon are high base attack, and because Ayaka teams rarely involve Bennett (who makes an even bigger shift in effective ATK% than anything else).
(For comparison, someone like 80/90 Xingqiu with 90/90 Sac Sword is getting ~50% effective ATK% from their feather, so highly unlikely to be near the point where more ATK% would be as good as more crit stats).
So as a general rule of thumb, valuing crit stats over ATK% stats makes a lot of sense. And, if given the choice between particular pieces, I would always encourage anyone seriously interested in optimization to math out the damage effect of the two pieces. It's not that hard to specifically calculate your ATK * (1+CR*CD) values for the character in the case of each piece being used to see which one is bigger.
THANK YOU SO MUCH FOR THESE VIDEOS!!! I returned to genshin recently (sumeru update) after not playing since right before inazuma came out (started playing in 1.2) and was ar56 at the time. I'm so out of the loop on building characters and which artifacts are best for who and which stats are important and it was getting so confusing watching the guides because there's so much that has been added to the game. My old builds from pre-inazuma are garbage and I'm going to have to rebuild literally every character on my account, so this is extremely helpful. Your character guides and pretty much any video you make are the first I go to and are amazingly helpful 💕💕
This was such an important video to discuss. CRIT Stacking has become so overrated that people forget that in teams that don't use a Bennett ATK pieces have a minimal difference to the point of just picking which will make your character more well rounded.
i got a win win artifacts lol with crit damage as a main stats and 25% attack with bonus 3,5 crit rate that artifacts change my xiao damage from 43 to 47 soooo frickin brutal!!!
Discovered your videos a few weeks ago and your voice is refreshing, smooth and your content is so well done. You’re doing such a great job 👏
thank you for this sevy! my ayaka has an on set cryo goblet with only 15.5% crit damage, but it also has 14.6% (i think) attack and i think its pretty good even though it isnt one of those shiny pieces with 40+ cv. attack is still a very important and powerful stat and people shouldnt neglect it
14,6 att is better than 15,5 cdm
@@rsatriasuryacandra23 i know it is since its 3 atk rolls vs 2 cdmg. those are on the same piece. what i meant is that even if those 3 atk rolls went into cdmg instead the artifact wouldnt have been that much better since the difference between crit and atk is fairly small especially on ayaka
The best damage comparison video I've ever seen. Awesome job picking comparible artifacts
Funny, this came out right as I had gotten the final Crit Damage circlet piece for my Ayaka! Honestly, I'm still happy getting that circlet, even though it didn't have any Atk% subs, but it allows my Ayaka to hit frozen enemies with 100% CR with the subs! I would have been fine with an ATK% circlet too, as it would in my case bump my damage a bit but that one just came to me first, and I don't wish to grind a domain longer than I would need to, and I favor consistency most if anything. With the teammates that I use with her (Noblesse Shenhe, TToDS Mona, and Kazuha) it's only a 4% difference in damage anyways compared to a well-rolled ATK% circlet.
An important takeaway for this is, there isn't a point to min-maxing in Genshin Impact, as that 1-4% difference in damage isn't gonna make a big difference to your DPS, and you shouldn't go out of your way to seek it, because farming artifacts is WAY too RNG heavy to effectively even try to min-max, and there isn't any content that necessitates those small gains anyways. You're likely to spend months doing the same domain just to get that perfect artifact for that small increase. Instead, the time is better spent maximizing on character EXP, Weapon and Talent levels, with artifact optimization coming last in priority if you have the rest straightened out. Also best to not compare your damage to damage showcases you see from whale players or the like, cause its likely if your character has good enough damage carry you through the abyss fine enough, (Doesn't necessarily have to be a full 36*) then it's built well~
Ive noticed this way back ago with my artifacts roughly having the same attack% and crit damage. So it made me less upset getting attack% at times. As long as the characters can use the stats I'm going for and the crit ratios (if they need it) are good I'll always be pretty happy with it. P.S I love your videos Sevy ❤️😁
Thank you for this video, Sevy, as this is generally overlooked as most guides or reviews take it for granted ❤️
Me waiting for a specific total ATK & crit value to appear on screen: 🙃
Thanks for the guide. Now I will find my atk circlet more useful.
Though, I'm still looking forward to 'watching Genshin trailer' vid. It's fun.
great video! I really liked how you formatted this video. it made the information really easy to digest. this deserves a sub
Amazing video! I love it so much and the way you went over this experiment is so simple and easy to understand. It's fun to see testing stats and damage from other people even if the results shows very small increase in numbers. Hoping to see a video where you could test on Elemental Mastery because I've been trying to scale my Hu Tao better since I'm currently stuck with an R5 Dragon's Bane + Sucrose. I end up getting like 500+ EM and I don't know whether that's too much.
THANK YOU FOR MAKING THIS VIDEO!!
In short: ATK% circlet CAN be better than CRIT DMG circlet at times so you don't have to be too strict about it
BUT, in my own experience, a CRIT DMG circlet will be better if you have ATK buffers in your team
Still, it's all about balancing the stats
I'd say both stats will start to lose their value once you get to the point of having 2000+ atk and 200%+ crit dmg respectively, which means the more stat you get after that, you get less value in terms of damage output
Though if you can get BOTH stats further than that then good for you
I am so very impressed by the quality of your videos! Keep up the good work!
I'd like to add to this that the 5% difference was with a 510 base damage weapon. As soon as you raise base damage atk% gains a lot more value. If you had swapped to jade cutter in the difference would have been even smaller....swap haran atk% probably wins.
Very technical video. It was super well made as usual! I guess I have to re-evaluate some artifacts to see how ATK% pieces I thought were bad maybe still a win.
I came to this conclusion on Ayaka by complete accident and out of desperation. I wasn’t getting any good CRIT circlets during my blizzard strayer farming, so once out of resin I plopped a decent looking ATK circlet on her and found that my crit value wasn’t high, but it was 2:1 once blizzard strayer buffs set in. To my surprise, she hit like a truck anyway, and I’ve been re-evaluating my circlet choices ever since.
congrats on 100k sevy!! amazing vid as always too!
I had no idea the difference could be so small, given the way people talked about it. Thanks for the information!
This video is super helpful for those of us learning builds. Thanks for the great content!
Wait.. I didn't see this video before writing that comment the other day!
Thank you for mentioning opportunity cost! 😁
thanks for this!! my ganyu does 1.9k more damage when i took her from a crit dmg circlet to an atk circlet (cd went from 255 to 200, while atk went from 1800 to 2200)
The comparison is not fair at all since Keqings crit rate was lower on the attack damage builds which decreases her damage over time so of course she well generate smaller hits in total because she crits less in total.
I understand what you mean..higher crt rate% = more damage frequently but she was just using this as an example obviously us the viewers will funel in more crt rate % to do more frequent damage.. I think this example of hers was good enough because everyone else pushes us to build more of a crt rate% / crt damage % build which in alot of case is challenging to build effectively.ATK% build is easy to use and artifacts or even more easier to obtain.
For this test any crit rate above 0 is fine. This is not a sustained damage test. She only need instantaneous point values during critic hits as well as non critic hits just to prove her point.
had to immediately click this. my ayaka isn't fully raised yet but i feel like her dmg potential is diminished bc, despite having 276% crit dmg, she currently only has 2.1k atk and needs a battery as well.
these are the type of analyses we need to see 👏
I slightly noticed that when I was testing artifacts for my Ganyu. I first gave her one with high Crit. DMG and some EM, but then I had one with around 15% ATK and some CD/CR, and the latter ended up performing better. Now, with this video, I will keep the ATK circlets I get on Domains and see how they do!
Thanks to you i regretted throwing away my eosf atk circ with a low critr and highish cd roll but its fine but trying out an atk circlet raising my ayato to 2.2 gave me 17k e’s.
Hello! I've been watching you for a while now, but only recently subscribed. I really love the way you talk! Looking forward to your future videos! ♥️
This is why Kokomi was deeply misunderstood as she can't crit.
BIG numbers are satisfying on eyes but SMALL ones says otherwise.
For example 15k crit looks good because it has large text but 15k non-crit looks meh because the text is small, but in fact it has a same damage.
Additionally, large ATK means your non-crits are relatively high as well and expect a high crit
Compare to CRIT focus build with LOW ATK. Besides that your crit will still be multiplied from that low base atk. Note that crits are RNG/Luck based (except if you have 100% ceit rate) so expect that your non-crits will be lower because of that low base atk.
Balancing is the key
*Another great guide! Very thoughtful!*
( Transformative reactions meme-guide when? Dendro is supposed to be all about it~)
Thank you. This would save me a lot of time and resin. Now I kinda regret throwing away my atk% goblet. also, I think you're one of the best guide maker out there, i haven't seen so many people talking about this.
Mahusay!! It's great to see good fundamentals being explained in a nice straightforward manner. I've loved your recent series on artifact optimizations!
the easiest advice really for artifact optimization is to just value getting a lot of good stats rather than focusing on just optimizing one stat. I love how you were able to flesh out on the basic concept and I hope you're having a great day
This is so great, thank you so much for this :)
This was rather interesting, but since I have played a lot of JRPGs, I am raised on ATK numbers that are higher=bigger damage. I almost always never paid attention to crit rates, due to past RPG knowledge of being dead ass random or in Genshin, I either almost never get artifacts with a lot of crit rate or when I do get some, the increase is so pathetic why would I bother. Again, this was a thoughtful video Sevy as always!
I actually figured this out while building my ayaka on Blizzard set with a PJC weapon. Since i had so much free crit rate i had 0 need for crit rate both in main and sub stats.
This lead me to cater my build to be more Atk%, Crit Damage, and ER. I was theorizing and found out that since i will be primarily looking for er and crit DMG subs, and that freeze teams really are lacking in the attack buff department, i wanted to try an attack hat. After testing the differences i found that the attack hat actually led to around a pretty decent damage diffrence from the crit DMG.
With crit DMG hat i had 180% crit DMG ( work in progress build since rngsus doesn't love me :'C ) and 2.1k attack.
Meanwhile with attack hat i had 2.5k attack and 125% crit damage.
Since i was using Ayala in a freeze team i had more damage with the attack hat than with the crit damage hat by around 40%+. If i were to have been on a melt team then the crit DMG would definitely be better.
Congrats on 100k subs :) love your content vm. Keep growing
Amazing video. A LOT of people need this information. Also, maybe you’re gonna talk about this in another video, but maybe you could cover how a weapon’s base attack works. The higher the base attack, in can make building more critical damage “easier”.
ATKmen Prayge. Anyways, congrats on 100k Ate Sevy! Well deserved
I recently pulled Ayaka and I have been trying to figure out how to build her in the best way, so your little example of building Atk% over Crit Damage was so helpful! Thank you so much!
Superb video, very informative as always, thank you
Man... This is just too complicated for me to care that much. I build my characters the way I want and with what the RNG gods bless me with good/decent artifacts. Last time, with my imperfect builds I managed to 33 star the abyss having 2 stars on every chamber of floor 12. So I say, I just want to have some fun, and trying hard to calculate every last damage point to every character I have, will suck the fun out of the game for me real fast. No wonder so many players burn themselves out after AR 50.
Thank you! My friends has been saying that I need bennett in my team (i havent got him until recently). I was so confused as to why i need a bennett at that time because my damage is just as much as theirs w bennett in their team. I then understood that bennett buffs your team's attack and I was wondering why i made big dmg even w/o him. Turns out that my keqing has almost 3k dmg with 180:60 cdmg:crate. Thank you! I will further use this vid to build my other char
Edit: i was a f2p until eula banner came out 😂 so i main keqing as hybrid (phys & electro). I used prototype rancour r5 on her. Still love my keqing till this day!
This is so true. When im building ayaka i was comparing her stats like:
Black sword with crt dmg headpiece = 2k atk, 238 crt dmg; and
Amenoma with crt rte headpiece =
2.2k, 205 crt dmg.
Her burst with the BS is 11k while the latter is 11.4k.
This is also the case with my Childe, since he is using an atk headpiece.
Sevy!! I'm furious with you right now...! You're making me love Genshin again!!😋
Thanks for the info, these videos made me look at artifacts in a different way.
That ayaka section is precisely the question I was thinking when I searched this up. Thanks Sevy!
Amazing work, thanks!
Issue is crit rate is so hard to build into if you don't have a crit rate weapon and even worse if your character doesn't scale with crit rate, that means without a crit rate circlet there is no way you'll even hit 50% crit rate and usually on characters like raiden 70% crit rate 140-150% crit dmg is nearly the BEST you can do unless you have insaneeee cracked artifacts which is rare
I keep this in mind. 2k attack minimum then build as much 1:2 ratio crit stats. 2k attack simply because at this point the crit stats matter more and majority of builds that balancing attack and crit cannot even go beyond 2k besides outside sources like Bennett or Itto's def to attack buff.
Thank you for this guide! It was very helpful and easy to understand :)
I've tried bringing this up before but it's been really hard to convince them since most of the builds out there emphasize crit so much. Now I can just redirect them to this video, thanks!
I've also actually strayed away from minmax communities though because such discussions can get very frustrating as it seems only a small percentage are actual theorycrafters that understand the numbers, so while calculators are great I'd instead recommend to those interested to only use those and avoid the community itself. But that's just my experience, maybe most people's experiences are different
This is very helpful, thank youuuuu
Hi! Nice video. It made me want to check whether or not there are times where building crit is suboptimal.
And indeed, it seems that there is a certain threshold under which it is better to build only atk, and above it is better to build a lot of crits.
For lowly invested character in atk+crit it is better to build only atk% until an equivalent of +230% atk. Then it is better to have around 125% atk and to put everything else onto crit. I would say, the difference between full atk% and lots of crit become significative for an equivalent of +125% atk 60% crit 120% crit damage.
To do so, I assumed that we can attribute the roll value as we want, and in particular achieve perfect 1:2 crit ratio. However, those are quite bad assumptions in practice as it there are many times where it is better to favor artifact overall value then to go for the theoretic best ratio.
(Also, I could have been more precise by doing proper math but wasn't fun.)
That's why balanced build is better for most characters. People should pay attention for the bare minimum base before chasing for multipliers.
....except raiden shogun with engulfing lightning and swirl supports/main drivers.
this reminds me how my friend quit this game. He was a crit worshiper and neglected other stats. when doing coop with him, my f2p account ended up carrying his whale account lol. he was so dedicated to chase the highest number possible without considering that it's not practical. for example. using lava walker for his klee while blasting cryo or hydro slimes 😂
Great video! Well explained!
Love this series, we need more
ATK% is great with Ayaka, but when you add in Shenhe, Kokomi with TotM and Thrilling Tales, then crit dmg destroys ATK%. This is mainly because Shenhe is added on damage that scales off the one who procs her icy quills crit.
Been trying to explain this to friends, but they were too blinded by Crit CV’s. This is especially important when running Blizzard Strayer
🌸😹It certainly is underrated but only by those who cannot see beyond the meta and are absolutely terrified to experiment.😹🌸
This video's analysis is also part of metagame so... ?
Given how scarse ingame resources are, experimenting is a luxury for few gigawhales that can refresh resin to max every day and waste it. Otherwise, for low spenders and ftp players ( aka: the MAJORITY of playerbase) learning how to optimise the little they have is very useful. Unfortunately " meta" is part of the optimisation process to waste as little as possible. ^_^
@@RejectedInch 🌸😹It is my sentiment that you but make excuse for why others should trivialize your experience so that you do not have to think about it personally!
It is a flawed excuse many would argue who for why do not dare to step outside the “meta”, but as a whale who started out free to play betwixt 1.0 and did not spend until 3 months after launch, I know for certain that you full it.
Whaling does not yield one in Genshin that large of an advantage over their free to play counterpart, and there is nothing we have access to that a free to play could not achieve in due time.
You do not experiment beyond meta not on account of it “being a luxury” (which it is not), but you do not on account you wish to excuse laziness.😹🌸
@@elknolasshrineofraja3966 it is my sentiment that you are missing the point: we are talking about a VIDEOGAME, not a frigging job. Second of all...i used to play Diablo. When it released, go check how long ago that happened. Most likely the one that is too lazy too think it's you, that most likely have zero idea of what " meta" or "hard content" is, it's YOU. Whaling is EXACTLY what players do to take the easy shortcut. Sorry to rain on your parade, now go flex with someone else, jog on. ^_^ I am busy enjoying my experimental builds. Byezz.
@@elknolasshrineofraja3966 "Whaling does not yield one in Genshin that large of an advantage over their free to play counterpart"
this is the funniest thing i've read all day
OH and this guy accuses people of laziness at the end LMAO keep it coming dude hahaha
I have a few characters that prefer an Atk% helm since I haven't been able to get amazing crit helms on set for them. Namely my Ayaka and Xiao prefer my god rolled Atk% helms when I run them through Genshin Optimizer! So many people just throw away Atk% helms so I'm glad to see someone making a video on the topic!!
Good video. I came to the same conclusion after I ran some MATLAB simulations about an year ago.
Bruh Matlab
I still don't understand why crit rate was not important in this...