Hi sevy! Not sure if you do video recommendations, but i was wondering if you could do a video about elemental mastery? Specifically who needs it and how much you should aim for per character. I hear now that the next video will be about attack haha, so are you doing em later then as well? Thanks in advance!
The Crit Ratio to DPS Output Table assumes the same attack right? Also the example you gave on 7:38 have the same attack, will you cover the same example on the next video counting attack differences too? Anyways, great video.
I personally value an artifact based on how many substats that's imo usable for the character using it. So many considerations that goes into deciding how bad/good an artifact, but my general rule is to see how many times it hits "dead substats" (substats that will not be useful for a character). The more it hits the dead substats the lower the grade.
@James Haynes i consider all flat stats as dead substats from the get go (except EM) and i can only tolerate if there are maximum 2 dead substats. So let's say a flower with 2 lines of crit stats alongside 2 dead substats, I will try to roll it.
@@ryankhalid7909 Yes I think its more healthy to accept artifacts with 2 good stats like crit going up, than searching for one that has them all xD I had something like that with raiden that needs attack recharge and crits, so you could got crazy, but other artifacts and weapon can compensate for the ones you missed, like a headpiece with 15% attack
This tutorial truly assisted me, not only in conserving my resin for artifacts, but also in better understanding the mechanics of the game and, most importantly, in enjoying the game without being pressured by damage per second. Excellent video, Sevyy
thank god you finally said it, i already pissed off whenever i see a whale rolling any artifacts and prefer 30 CV on artifacts instead of 25 CV AND 15% atk with ER. thats why i prefer watching zajef for character builds
@@irgiefarras2159 did i say main carry dont need er and atk%? Its good if you have it but crit is more important esp when you use 5 star weaps for main carry. For sub dps you need really to balance all of them. For me building sub dps like XL or xingqiu is harder cz a lot of things to consider.
@@danielsonjaya9430 thinking this way leads to those builds with 0 EM and 100% ER xD you need a good balance, otherwise you won't even be able to charge your burst
@@yummykebab6711 depends on your char ults cost. And who cares EM i dont even play any reaction. I have 110-115% ER and its enough for 60 cost ults with 1 battery.
If nothing else, this 2.7 delay brought us some amazing Sevy guides. Here are my two cents: CV needs ATK (or HP/DEF depending on the character) to bounce off of. For example, I use a 17CV artifact on my Xiao instead of a 35CV one because it has 20% ATK. That's a noblesse buff from just substats. And the artifact also has 11% ER so it's perfect for my Xiao. Even with Noblesse, and Tenacity, this is the best feather for my personal Xiao. From all the maths I've done, up to maybe 1800 ATK give or take, 1% ATK is more valuable than 1% CRIT DMG. Of course, crit substats also have the benefit of higher percentages (4.1-5.8ATK% VS 5.4-7.8% CD) but dont sleep on ATK%. (Unless your main dps is an empty husk with 100%CR-300%CD whose only purpose is to consume Shenhe Quills and Yun Jin Flags, which is also very valid) Last thing I'll say is that I wouldn't go above 80-85% crit rate, just because there are external crit rate boosts (food, Geo Traveller, Rosaria, Cryo res, Abyss cards) and every point above 100% is just a waste. Crit damage buffs are limited and are always a net positive instead.
iirc the original community post first bringing up the 1:2 crit ratio and math behind it also said that an atk% roll was more valuable up to atk=210% base atk. So probably a bit less than 1800 for most characters but definitely still WAY higher than most people aim for, due to some (other, ofc) streamers oversimplifying all that and treating crit as the only set of substats that matter.
Crit is valuable for teams that don't have it because of a concept sometimes called "buff stacking." - A buff only keeps the same flat value when added to itself and the change to the results is actually lower - A new buff multiplies/is multiplied by the other stats and has a higher flat value than it has alone, keeping more of its change value - So, while crit damage is not even valuable at the beginning of the game due to low crit rate, it gains value as crit rate gets higher but starts to fall off as its own value gets higher - Attack increases its value, or, a high attack's value is increased by crit. - Energy recharge allows a skill to be used more often, another value increase that starts out at full effectiveness when increasing it from 0 - Getting too much of just one makes your setup far worse than having a mix If you want the most damage you want to combine them all. ---------> Also, CV is a completely meaningless value, I didn't know that "existed" and I'm glad I never used it. Average Multiplier is MUCH more useful, Crit rate x crit damage would give you your actual average damage increase, one being lower makes the other one worth far less. - It also neglects the power of defense and healing effectiveness, which increase how much enemy damage per second/minute you can take from the same amount of healing(while max HP also means more from food, or the same more-hits-required to go from max to 0 that DEF gives.) (DEF is like a jack-of-all-trades, it increases the effectiveness of base health and new health unlike healing effectiveness) Either: less avoiding attacks = more dishing them out, dying = getting nothing, or more healing = more lazy, whichever fits for you One exception though is of course characters who can scale two stats on one stat, especially when one stat increases both damage and survivability(Noelle DEF, Qiqi ATK, Zhongli HP, might be more of a healer/shielder thing). Falloff is still there but the second stat being scaled won't be as valuable while the double-scaling stat will be very worth it and not require any complicated math
@@shadi2962 ikr? the second i saw the explanation of cv i was like... why are they adding values together that will actually be multiplied in-game?? gamer maffs moment
I did a MATLAB simulation about an year ago, and found that getting ATK% rolls are not too far off in damage when compared to crit rolls. This understanding enabled me to get my first ever 6* in floor 12 of spiral abyss. Many youtubers on those days over inflated the value of crit rolls, which skewed my artifact choices. However, after I did simulations myself I found that their analysis was not right.
I think the reason atk isn't always that sought after is that its pretty easy to get atk boosts from benny, Sara, or ttds. obviously more atk isn't bad but there comes a point where you hit diminishing returns and it would be better to invest in crit stats
this is true. my gripe is with people trashing artifacts with better total substats (has more atk, em, er, etc.) just because it has lower total crit value; some even value crit dmg over crit rate. this is more prevalent in the casual space. players who don't watch these kind of content and stuff, players new to gacha and gaming in general that got into genshin etc.
ATK doesn't have diminishing returns any more than dmg bonus or crit stats do. They all have opportunity cost. The Golden rule with this many damage bolstering elements is that balance is best. 6x6x6= 216 5x6x7= 210 4x6x8= 192. A lot of people just don't understanding that with each % of CD each point of ATK becomes more valuable and vice versa. Starting from 1500 ATK, every +500 ATK and every +50% CD is interchangeable. It's also why the "you only need +120% of base ATK" recommendation is bull. 120% more ATK on Ningguang is a far lower amount of ATK than what Keqing or even Rosaria would get.
I recently discovered the "it's easy to get attack externally" is not an excuse. My ayaka has 2050 attack, 100% cr, 274 cd. I use nobless, tom, and ttds in my team so Ayaka ends up having 2930 attack in her ult and deals 35200 per ult tic with mona and vv. Well, i tried to swap my 24 cd feather with a 10 cd 18% attack one, resulting in 2200 attack (or 3080 with all buffs) and 260 cd, my damage per q tic went to 36k. EVEN with all that external attack. Surprised me a lot.
another very important thing to consider is what weapons you have for the character you're picking out the artifact for. if you have a character with a weapon that provides a lot of extra crit one way or the other, it gives you much more wiggle room to work with substats like ATK/EM/ER while still maintaining close to a 1:2 or even 1:3* crit ratio Xiao is a great example of a character who can get away with focusing more on other substats, he doesn't really need EM because he's not a reaction or VV focused anemo unit, he has a Crit Rate ascension stat, and his BiS weapon is PJWS, which has a Crit Rate substat. You may overlook potentially great ATK% and ER% substat artifacts because of how tempting stacking Crit Dmg like crazy is on him, but if you've ever used him w/ anything less than 130% ER, even with a battery, his rotations can feel really awful.
Yeah, I use this to choose between artifacts if the choice is between more crit rate vs more crit damage. x) For example: 80 crit rate and 190 crit damage VS 70 crit rate and 200 crit damage. 0,8*1,9=1,52 and 0,70*2=1,4 1,52>1,4 so 80 crit rate and 190 crit dmg is better.
@@ZiiiZero Yeah, I think it's a better metric for your overall crit stats, but for indivudal artefacts its better to use CV. Because you could have artefacts with only either CR or CD and would result in 0% CE.
@@theelement_c6684 Yep, it's simplified, but it's a quick way to check what crit ratios are better. If two builds are really close to another in crit ratios, then after that we can usually compare the difference in other offensive stats and energy recharge more easily Like, even if one build, when multiplied, has higher value than another, the latter may have much better ER or attack/EM/whatever offensive substats the character needs, making up the difference and resulting in more damage overall If you want to be 100% sure, though, the artifact optimizer will give you the right answer
@@SKELETONDIVINEDEATHBLAST That's true! Sucrose and Amber with 4pc instructor/elegy gives so much em. But i was talking about people who play her in double geo teams.
thats a very good video. i personally already knew that atk%, ER and EM are very valuable, but it is really great that you can enlighten a lot of ppl with this video, so they can stop trashing their good artifacts just coz they arent having a high cv!
What Kokomi taught me is that what matters more is the distribution of your stats. You can have the highest CV possible but low ATK, therefore, making it useless. The next time you get a CR, CD, ATK%, and ER artifact that rolls to ER/ATK%, don't throw it. Ask yourself whether someone can make use of that artifact. Crit is not everything.
@@iamabotthatstartsarguments7756 yes, but the value you get from crit reduces the lower your ATK is. 100 × 200 is miles greater than 50 × 200 no matter how small that gap between 50 to 100 looks.
@@vivaleroca7511 the problem is with low attack you can get another source atk buff, like millinium weapon familly, TTDS, 4 set nobless and ToM, or the infamous Bennet Burst lvl 13 KEKW. but yea preffect CV is kinda okay but atk%, ER, and EM is not bad as well depends on who use it. like my Hutao with 70/260 crit dmg but low 80 EM while my recent build is 70/240 but 190 EM have high dmg when doing vaporize. so yea depends on the character who use it but general thumb high CV surely good piece of artifact.
@@Kindi001 exactly why I said the distribution of stats matter more than just a perfect CV. If you're teaming up with a couple buffers that hold artifacts and weapons that buff as well, that's an indicator to place more value on crit rolls. If otherwise, ATK%, ER, and EM rolls will rank similarly to Crit substats, if not higher. TL;DR We're on the same page.
@@vivaleroca7511 this is different from your statement claiming that low attack makes crit useless. Crit still increases your damage unlike defense. Is it less than what it could be if you have low attack? Yes. But not useless. Also you would have to define what point low attack is. At level 90 with a 4 star weapon, does anyone even hit an attack so low that crit is worse than atk subs? And by how much? Edit: unless ur def scaling. In which case replace example stat with any stat that doesnt scale a units damage
This is actually why I aim for 100% crit rate, either literal or technical. DPS'ing isn't a sprint. It's a marathon and consistency is key. Nice guide. 👍
@@kr2082 I prefer consistency over spaced out big numbers, thanks. 😆 Besides, my Crit Damage is still usually about 150% upwards so I'm not suffering that much. I still get my 36 stars every Abyss so I'm good. 😁
Kokomi being the rare exception of Artifact stat requirement being %Hp/FlatHp/Energy Recharge with stats of Hp%/Hp%/Healing Bonus: My Kokomi can do 32k Bubbles and 15k Burst. (No Crit. She is powerful)
You use it with the Ocean hued clam artifact right? Thanks to that, my kokomi became a tank beast, lot of healing with big bubble pops! Because of the healing&hpscaling, even no Crit and low attack but sometimes it can beat my other characters in dps
Excellent video! I come across uneven builds in co op all the time, most notable for me is Kokomis. Yes, Kokomis. I guess people focus on building HP on her and don't put enough ER on her? So they never get her burst and you can't do a very good job keeping the team alive without having her burst on cool down. I've never died or lost a co op game with my Kokomi on the field because I made sure she had enough ER, but there have been countless times I've been in other co op domaines and we loose Kokomi and I'm the only one left trying to out DPS a domaine with a difficulty calling for 4 players not 1. Then everyone else rage quits and I'm left feeling perplexed.
I built my Kokomi for coop - prioritised no flat stats or wasted crit stats, HP main stat on sands and cup, healing circlet. Substats I looked for percentage rolls into (prioritised above HP) were ATK and ER, and DEF didn't really matter either way. She has more than enough HP from sands and goblet and weapon, honestly, and for coop she needs to do enough damage to be able to fishy slap the enemies to death if the other people were apparently allergic to standing near the jellyfish. Constant jellyfish uptime also means constant hydro application if the enemies are herded right, and constant heals available _somewhere_ on the field if not.
Since I'm a former warframe player, I've followed principle of "Critical Multiplier isn't as important as Critical Hit Rate or Higher frequency is greater than a high multiplier" Also a stubborn Klee main and continued the doctrine of "I play how I want and I shall proceed to derp my way to the end game."
thank you for posting this video, sevvy. i used to be picked on when i first got into a genshin discord server (a toxic one, looking back) when i share my build and takes because everything can be pretty confusing with the math and the mechanics that are often changing, harder to calculate or sometimes outright inconsistent. hopefully this video will give insights for players who is not keen on math nor unfamiliar with the rotation for speedrun like in your previous videos. keep up the amazing job!
I think the best way to generalize an artifact's value is a method that the old artifact raters use: valuing ATK% and ER substats as one-half of a crit stat. That way, a max attack roll of 5.8% or a max ER roll of 6.5% would be valued as 3.9 CV, and we basically go from there with those ratios. EM, when it's relevant (pyro, anemo, childe, melt ganyu's wanderer set, etc.) are around 75% CV in rolls value and has no value on artifacts for characters that doesn't use it well (most of the cast). Minor scaling for characters like Ayato (HP) and Yae (EM) are treated as 25% of CV in rolls value. It's not perfect, but it does provide a pretty good approximation for artifact worth for whether to keep or fodder.
Beautiful guide sevy! Great job. Glad you take a more holistic and comprehensive approach to this....unfortunately there are streamers out there (fob and xlice cough) who proclaim if its not atleast X CV or X number its trash and try to min max everything. I feel like those approaches arent realistic for ppl who dont stream and dont invest the time into games like they do....these days im logging in and logging off in like 30 mins because theres nothing to do until next patch.
Thank you! Wish we had this earlier. Would have made convincing my friends (and myself) to stop valuing cdmg over everything else so much easier. Can't wait for the atk one. I started to appreciate its value and overall artifact quality than highly skewd crit value artifacts not too long ago. At almost AR 59. Yep.
[9:52] *Thank you very much* for speaking this _real and undeniable, yet too often ignored_ truth, Sevy! "Crit Fishing" Abyss in one rotation with C6, R5, 100%ER characters is fun and all but isn't realistic or sustainable in the long run (with new artifacts to farm, the slow but surely spread of resources and the rise of split scaling done right)... so either the content creators *adapt* or they *crash and burn* due to "lack of content".
2:27 I feel like for character total crit ratio, CM (crit modifier) is a more efficient method of visualizing crit value rather than CV, since seeing the diluc has 287.3 CV doesnt mean much but knowing that on average, his damage will be multiplied by 1.776
very nice video sevy! although i already knew all of this (i've spent A Lot of time in the theorycrafting rabbit hole bc it's just, really fun for me to crunch those numbers lol) but i still really enjoyed watching this (and your content in general) bc you have a lovely way of explaining things in a very clear and sensible manner, and i like hearing your explanations of concepts i'm already familiar with, and i'm really glad you made a video covering this nuance of artifacts and CV, too often does it get overvalued at the expense of other good stats, so here's a comment to hopefully boost traction w the algorithm! definitely looking forward to the next video!
I'd tried 100/120 for Aether for consistency. (But I'd bet Mihoyo will release Crit Resistant or Crit Immune monsters in the future) My Xingqui is 89/183 at 66% Hydro Bonus with 2pc Noblesse and 2pc Gladiator. He can crit for 6.4k to 6.95k per Rain Sword at level 12. (Only wasted stat is that darn flat def stat on my Noblesse Crown)
There are a few misconceptions here. 1) CV calculation. as we are looking at artefacts. please see artefact details when doing ratings. that yoimiya is nowhere close to 300 cv (which would be near perfect) 2) ER EM. these 2 stats in general have a threshold. ER- you should always build to a point where it is sufficient and up to 20-30% over the minimum is fine too. this depends on how much you wanna min max EM - of course this is balanced as a ratio multiplier between EM ATK CV. but in general you have to see if your unit is capable of MELT & VAPE 100% of the time. Assuming we use Xiangling which is capable of such. then we would be looking for approx 200-280 EM (Depending on artefact quality). Anything higher would suffer heavily from diminishing returns. this is due to how rapidly EM Scales. Note that if CW is used this scales additive not multiplicative to EM therefore you would want lesser EM (100-150) 3) ATK%, marginal gains of within single digits of Crit. With bennett atk would never beat CV even if im running an extreme crit stats. such as an overall character stats of 100% CR 320% CD on a character with only 3.2k atk with bennett buff (best use scenario for atk). crit still slightly beats out atk%. of course that ratio is impossible to achieve. therefore crit beats atk assuming the inclusion of bennett. However, should we remove benett, crit and atk are extremely balanced and it is likely that you will require a calculator to maximize this for you. Ultimately using CV is indeed not perfect, but it is reasonable and it is widely accepted. There is no way to include ER and EM into any standardized formula as these stats have a hard cap where anything above a certain point has little value. As for ATK%, there is the bennett question, we could also perhaps modify this "cv only" to "CV +atk" but either way both formulas have their flaws. another metric would be the # of rolls this is obviously heavily flawed due to the balancing of what rolls are considered optimal.
Thank you Sevy, this is a fun and creative way to go in depth on builds while we all wait for 2.7, I appreciate the consistent content even though there isnt much to work with.
English easy to understand, good explanation, cute voice and amazing content. I learned how ER is important through your videos and I look up to see how ATK and CRIT can be balanced somehow. Thank you, Sevy!
@@Slayyyaphine because you can convey information on a completely convoluted manner with an assortment of verbose or use a more approachable vernacular. that's it, really. simple language reaches the most ears
@@Slayyyaphine it's because I can't understand English very well while listening, but I can understand everything she's saying. It was meant to show how Sevy explains clearly with words, while some other content creators speaks too fast for me. So I'm thankful. Not meant to offend in any way /o/
I definitely have been learning this the hard way, LOL. I have my Xinyan at a point of satisfactory damage, even though I'm running a Def% Sands on her. I've tried getting her crit rate to be more consistent, but none of my existing artifacts really improve it, so I tried swapping to Serpent Spine on her. Even with the stacks, her NA damage is greatly diminished bc of the Atk loss. I do plan on saving up for Redhorn (bc I have Itto as well, and I will spoil my faves) since it's a Crit DMG+Def Scaling weapon, I could probably take Xinyan to new heights with my existing setup, and just swap to a Crit Rate hat. Conversely, I pulled Haran for Kaeya, and I had to swap to a Blizzard Strayer Atk% goblet to keep his 4PC bonus (which happens to have the godliest Crit Damage of all my artifacts) His overall damage output is much greater than using one of my existing Cryo goblets.
Thank you soooooo much for new videos into the mechanics behind builds! It's already helping me a TON! Every new game has a different way of executing "common" stats and their weights. I appreciate your down to earth approach and positive attitude.
Basically for me: 40+CV but without atk% and or ER , it is just the bare minimum for me as a "good artifact". Getting all 4 of these specific subs and upgrades all on crits is a minmaxing nightmare for me
It's all about stat balance and what caps you set. Certainly, ER is a case where you want the right amount for each character and the team you are using them in (which can get messy if you have multiple teams you might use that character in). Mostly, going past that is a bad idea. But sometimes you fight energy draining enemies and have to deal with that too. As others noted, ATK % is great since it's roughly equal in value to the same amount of crit damage or half as much crit rate. And it actually takes a LOT before the value drops too much. If you have over 2500 ATK, then maybe you don't need more too badly, but up until then it's fine. For crit rate, I try to not go over 90% crit rate with my character + gear. Because food exists, and in the Spiral Abyss, the crit card exists. And then there are cases where you can go even lower because you are doing a Freeze team with Cryo resonance and/or Blizzard Strayer 4p set bonus. Or maybe you have a character in the team that provides crit rate to team mates (Yoimiya, Hu Tao or Rosaria). Up to 90 crit rate, I definitely agree that a 1:2 ratio (or near to it) is ideal. But past that, just stack more crit damage and "fix" when needed. For me, EM is the really tricky stat. You have to decide if the character wants EM at all (physical dpsers and geo users tend to fall in this camp), but also if you should stop at around 200-400 (melt or vape activators for instance) or just pile in as much as you can get (anemo swirlers). Finally, when you really think about it, most of these guidelines really only apply to classical sub/main dps characters with pure ATK scaling. There are also characters with additional scalings (Def or HP usually). Anemo swirlers care less about crit value since less than half of their damage scales with crit at all. And of course, there are healer/buffer types that care far more about healing or buffing than they do about their paltry damage.
I learned this when I changed Harbinger of dawn with Cinnabar spindle on Albedo. He has 2500 def, 75% CR, 115% CD, surprisingly to me at that time, he actually dealt 5K more damage with CS. So now I pay attention to atk/def stats too not just crit.
The overall lesson here is correct, but the passive on CS giving more elem skill dmg based on DEF will further skew the results in favour of DEF, again it doesn’t rly matter since you learned that DEF is just as important as crit already but just wanted to point it out
@@urlocalhamster5492 Yeah, I did consider CS passive too at that time, but given the almost 100% crit dmg worth of difference and the CS was only at R2 at that time, I thought it would probably do roughly almost the same damage, turns out I was gravely mistaken. After that I tried to test the same logic with my Eula, and yeah it also applies. I’m glad that I understand now that atk/def is also important.
sevy this is phenomenal!! totally changed my perspective about building characters. your ability to make the math of genshin so accessible is unrivaled!!! tysm I really appreciate all the work you put into these videos ❤️❤️❤️
The problem with the 1:2 crit ratio is that in practice the ratio is only good if you're looking for consistency. A player looking showcase speed of event or abyss clear might still be looking for that 50:200 ratio because they'll invest the time to get the better rng for a fast clear speed. In some cases you can also use team synergy to help crit ratio so you can stack Cdmg. For example my Yoimiya has a 51:255 ratio but I can pair her with Rosaria who I've built specifically to buff crit giving my team the max 15% crit effectively giving Yoimiya 66:255. Stacking one stat isn't bad so long as you are aware of what you're doing. Yanfei for example I've specd for CR at I want the double proc on her charged atk so she has 72:170 ratio. Understand team building is just as important as understanding stat spreads.
I wish more people are more aware of these details rather than blindly chasing those 40CV then we wont have as much people complaining/ranting about the artifact system given it is not IMO as bad as people make it seem.
i am the proverbial exception. I have never chased the perfect ratio or the big PP dmg, but i can testify that artifac hunting sucks nevertheless. Flat stats and DEF all over the place. T__T
it's horrible either way and they really should lower the costs of it imo or remove more of the flat stats that are just shit and only there to make your day miserable
even if you were easygoing about the substats, don't forget that everytime you spend resin on an artifact domain, you're gambling: 1. that the correct artifact set comes out (50% chance) 2. that the correct piece comes out (20% chance) 3. if aiming for sands/goblet/circlet, you're gambling that the correct main stat comes out. realistically if you stopped there you would get so many flat def and HP% rolls you'd be unkillable. your enemies would be unkillable too because you'd end up with something wonky like +10% atk, 30 total crit rate and 80 crit damage. you want to invest more in your characters, especially particularly your hypercarries like hu tao and ayaka. so you'd look for reasonably strong artifacts which leads you to rng layer number 4: 4. that the correct substats show up 5. that those substats get rolled. keep in mind that while i present each choice to be equally likely, the fact is that HP and Def will show up more often than your crit and atk pieces. remember: what sevy shows here is that you shouldn't be as restrictive with artifact substat selection, but all that does is widen the pool of available beneficial substats in a player's perception. it only slightly alters the odds that you get a favorable result from rng layer 5. but what about the other 4 layers? even getting a crit circlet takes roughly 11 days rounded down, and there's a very good chance that that circlet is terrible. for comparison, i can raise a character's talent level from 0-10 in 5 or 6 days of resin, and it's guaranteed to have good results every single time i do it. no gambling for "subtalent levels." you're right that the artifact system is not as bad as people make it seem. if you look at the math, it's straight up worse.
This was a super awesome tutorial for me! I've certainly fallen victim to believing that CV is the only thing to look at when examining an artifact, but seeing the math behind different rolls has been super eye-opening. Keep up the good work!
Thanks sevy your videos always help my main dps get better and do more dmg My ganyu did averagely 30k crit hit (melt) When I started to watch your videos she does 80k crit hit (melt)
I think another thing to point out is the reason why people value crit stats so much. In the earlier meta of Genshin (which kinda holds true even now), people had a lot of atk increasing effects, especially Bennett and Noblesse Oblige. Nowadays, not has a team with an atk buffer (like Morgana and other freeze comps), making attack more valuable!
For those wondering what is the math behind the 1:2 ratio, here is a possible set up: Crit Value, CV = 2*CR+CD. We will assume that this is a constant of the problem. Effective damage (or crit effectiveness), CE = CR*CD So the question is that we need to maximise the effective damage CE=CR*CD, subject to the constraint 2*CR+CD = CV, a constant. The way we solve these type of two variable optimisation problems with a given constraint is by the method of Lagrange multipliers. This is a fairly straightforward problem too as all the functions are quadratic at best, so it’s easy to compute their gradients. If you use the Lagrange multiplier method on this, The answer turns out to be 2*CR=CD, which means build your artifacts in 1:2 ratio. Have a nice day :)
That's why I still use Atk circlet with crit substats on some of my chars. In some cases, you wouldn't have an external atk buff source like Bennet so its better to prime your character to be self-sufficient. After some tests, I found that the Atk circlet does just as well or even outdps a Crit dmg circlet
Hi Sevy, that s a great serie of videos, please go on :) It s both clever and original content that I saw nowhere else, even if I look quite a lot of Genshin content videos :D Good job :)
You don't neccessarily need to fix that by changing your artifacts or weapon. You can make up for a chunk of that by teaming up with a crit provider like Rosaria and/or putting him in a freeze team with 2 cryo members for the resonance effects (15% crit rate while affected by cryo or frozen). With an Ayato, Rosario, cryo flex, flex slot team, you could actually hit 100% crit rate and make full use of your 224 crit damage. And that's without even considering food or a spiral abyss crit card.
@@tuhalu4123 i see, though i am not a big fan of freeze teams, my current set up with black sword and cdmg hat does more damage than amenoma and cr rate hat
@@RIZZFTW The idea with Amenoma is that it's basically a self battery. You don't need as much ER to keep your rotations up. The Black Sword is all about straight up power. More built in ATK power, built in crit rate and a 20% boost to your normals and charged attacks. As long as you can keep up your burst on cooldown, the Black Sword/crit damage crown is clearly better. But if you can't because you rolled insane artifacts with no ER on them, then the Amenoma with crit rate crown becomes valuable.
Yeah balancing overall stats is very important. I have tested 2 different artifacts on my Ayaka, where artifact A makes my Ayaka has 2070 atk and 250 cdmg while artifact B has 1970 atk and 265 cdmg. For a raw damage test Ayaka, artifact A actually exerts more damage on her ult, 14k to 13k in comparison to artifact B despite losing 15% cdmg but increased 100 atk. But the other things you need to consider is that in a team comps, attack buffs is very common like from Noblesse, ToM, Bennett, Sara, TToDS, etc so when those buffs are added into equation, artifacts B will pull ahead.
I have a friend that would go berserk if anyone have high ER or even high crit rate. She is so focused on damage per screenshot and will get angry if anyone talks about DPS as damage per second. She consistently runs 20-30% cr / 250%+ cdmg and will attack you relentlessly if you don't follow that strategy and call your character build trash.
A wonderful video. 🙌🏼 A video that will contain their value over time. It would be really nice, if you could do a damage showcase with these 2 crit damage ratio types. 😍😍❤️
This is all in my humble (unpopular) opinion. Another factor not mentioned here is that Genshin content relies on timebombs, and opponents are not very tanky, aside from shields which are more of a strategy check rather than DPS check. So what? Imho 10% CR jump (20 CV jump) from like 60% to 70% CR was not that impactful compared to 200 more attack or 20% more CD, even if their value is just the same. Why? It's because more guaranteed crit on low damage = you're not clutch i.e. you have less capability of one-shotting an opponent. Low damage can force you to have a 2nd rotation because the mobs consistently has small HP left, which also demands more ER. High damage on the other hand (high ATK% and CD), if your mediocre crit rate (say 50 to 60%) procs, you can kill enemies in one go, no need for 2nd rotation, no need for excess ER (which has cap btw, it's limited by your character's skill cooldown), no need for shields and heals, no time for them to regenerate (like Nobushi, Abyss 12-1) or recreate shields (Abyss Mages). So, how about if your crit dont proc? Well, you will ALSO be forced to have a 2nd rotation on slightly higher HP left, but you will do the same if you have high CR on low damage, anyway. So by recommended numbers, while consistency is very valuable against big bosses, if I have bad artifacts and I have to choose, for much of content I'd much rather have like 50-55% CR as a sweet spot on >160% CD at >2000 ATK even if it's not 1:2, than a 70% CR on 140% CD with
The issue is that CrRate is so rare, at least for me. Most of my circlet drops are CrDMG and substat rolls also always seem to go into CrDMG rather than CrRate. A lot of my builds have low CrRate oftentimes not even reaching 50%.
really looking forward to the atk vs crit video, i am the only one of my friends who often goes for higher attack and lower crit, and i'd love to see what really works best statistically in that regard. i personally have found more value in higher attack and lower crit for more consistent damage in my own account ! but of course i do have friends who have hit 700k+ crits whereas my top was about 350k, so i suppose if you want higher one shots that would be more ideal.
Many people patch their lack of attack% with Bennett all the time, so they focus on crit value but that presents several issues: - You restrict the character's uptime to the timeframe of Bennett's ult - You restrict it to an specific area, which means massive dps loss without a CC unit - You restrict it to the presence of Bennett himself, which means the character will lose a lot of dmg potential if you cannot use him or its not optimal to do so. Building characters that dont scale their dmg off Attack requires a rather interesting balance between base stats and crit multipliers, which makes them a bit harder to build but reliable and consistent.
a somewhat oversimplified formula for optimizing crit ratio is to just multiply your crit dmg by crit rate. this "expected crit dmg" is a pretty good (most importantly, simple) way to measure long term dmg output
For baseball fans: CV is like batting average, where we could invent a better metric like OPS. I'd like to propose a new metric: CrAVER. Crit Attack Value with Energy Recharge. It's similar to CV, but you halve the Attack %, and assign a flat addition for any Energy Recharge roll (because IMO you don't want too many substat rolls from leveling to go to ER for most characters, so one base roll per artifact is valuable and worth adding to the metric).
for Eula I have a goblet that has 24% atk and 6% cd and that does more damage than a 24% CD goblet. That is even when she is fully buffed with Raiden Bennett and Zhongli
Hey CV 😆 I just wanna say thank you, I have wanderer with a 50+ CR 200+ CD with 2400+ ATK in shemenawa set and I can't single cycle the Dorito with it with the help of C5 Benny, C0 Faruzan and lvl 0 c0 Yunjin Then I saw your video I swapped the circlet into CR now my Wanderer has 70+ CR 140+ CD with 2500+ ATK in shemenawa set and now I can single cycle the Dorito with the same team thank you. I might do the same Crit Ratio to my other DPS Edit : I tried the recommended ratio on my go to team on the abyss and oh god i cleared it faster than usual 1st half Nahida, Yelan, Kuki and Alhaitam 2nd half Raiden, Benny, Xiangling and Xinqiu I sacrificed high crit damage on Raiden, Yelan and Xinqiu. Now they have both 1 to 2 crit ratio with lower crit damage but the improvements are noticeable Note : I did it with the same cards
i havent watched the full video yet but as a casual player and consistently plays abyss, i think ER and atk% are very valuable rolls. having a good crit ratio is all nice but without the er, you dont have a good rotation in the abyss and it will definitely affect your entire gameplay especially fighting single enemies
These kind of videos are always so hard for me to grasp, for the sole reason that you can't just allocate your stats wherever you want, and it can take weeks, if not months to get a set like those (even just a 60/120, which I only have one of, my main that i've been using close to a year now, very consistently) I think even the 50/100 is pretty hard to reach for casuals...
This is why I always keep an artifact that rolled in nothing but high amounts of potentially useful stats. If an artifact got a few rolls into crit rate or dmg and managed to get something greater than or equal to 15%atk, 15%def, 15%hp, or 18%ER, I will keep it because these are the main stats that Mihoyo has been focusing on when creating characters these days. Especially if the set bonus plays well with the extra rolls in non-CV stats. If I'm unsure what to keep for a particular character, then I will keep all options until I am able to test the character's dps/burst uptime myself using every piece I wanted to try out. The thing to keep in mind is that you don't have the same teammate builds these content creators have, so your best build for the character may differ slightly depending on how the rest of your team is built.
I always struggle with figuring out if more stat atk/def/hp is better than crit R or crit D so I just use the Stone Mitachurl near the teleport waypoint to the norhtwest of Liyue to check. The poor dude has been my testing dummy since the first time I discovered him.
When it comes to dps characters im not an expert on CV, but i tend to keep the 1:2 Crit ratio between CR and CD, and in which case i normally upgrade my artifacts to level 16 maximum to see how well it goes considering how many non-useful sub-stats for the character the piece gets, and then i decide if i keep leveling it up or not, if its pretty bad then i use it to upgrade better artifacts, or as temporary ones for characters that i need a quick build on, as for Supports and Healers is normally more easy since there's no need for CV yet the game makes it hard for you to find the exact sub stats you need, like EM, Healing Bonus, ER, HP, DEF or ATK, even harder when a chracater needs to balance more than 2 o 3 of these between all 5 artifacts
one way to view it is that you could spend months getting 40+ cv artifacts for 1 character. but you could easily get 20-30 cv artifacts good attk% and ER for many more characters in that time. my 2nd abyss team still suffers because i tried to perfect my 1st team lol
Why not both? Multiple character sets like Blizzard/Emblem/Noblesse/etc. get filtered down. Every time I get an upgrade at the top or rolls "fail", those below can also get upgraded.
I prefer staying around 60-70 CRIT rate and 130-150 CRIT damage, I try to give a bit more crit damage than the 2:1 ratio, after switching artifacts to test CV I found those ratio to produce the best results in my account, the reason is that its easier to obtain artifacts to achieve this stats and stack atk%
Now I'm less worried about my Xiao build. 89/196 CRT, with some Atk% substats. Hoping to replace some of the artifacts to The Chasm's domain's set and get a couple of ER substats. However I play him with my Kazuha on the same team so energy hasn't been a problem.
9:28 this is helpful thanks, after 8 months of playing and ascended most of my characters I'm finally ready to farm artifacts because I'm tired with my gladiator and wanderer artifact sets. I can 9 star floor 12 but most of the time everything needs to be perfect. I just need Kazuha, Mona and Johnlee and my account is complete
to me as long i get 50% crit rate it is more than enough. it is actually very difficult to get 50% from just artifacts alone. my circlet is always crit dmg instead for more dmg.
The 1:2 ratio is correct for the final value of your character's crit. but people leave out the fact that crit rate is more valuable on artifacts/weapons due to your character having a 1:10 ratio by default. Character's have base stats of 5% crit rate and 50% crit damage. so the CV of an artifact should be more weighted toward crit rate
OMG I'm SO subbed, u get priorities of a normal genshin player and I love it. I just started playing but I hate those "I spent 2000 resin to GOD mode this character" videos cuz they don't show the reality of an average Genshin Player.
Man, I wish we could use this knowledge of min/maxing outside of Abyss. Sometimes when I mald after rolling awful sub-stats I stop and remind myself "Dude, you already faceroll everything".
As usual, you are the best! Thanks for making this video cus some steamers really made me feel like I've been getting nothing but junk. It's very discouraging, especially when you can't clear spiral abyss. Now I feel like I'll actually have a chance
As a fairly newer player of 3 months now, I was conditioned pretty early to only look for CV from most videos/guides. I learned quickly from building characters once I started the 5* artifact grind that there was a lot more to it but this video solidified everything I was thinking. Great video
My Ganyu is built in 2 ways 1st build: Attack: 2100+ Crit Dmg: 210 2nd build: Attack 2400+ Crit Dmg: 160+ The 2nd build actually did more damage. And therefore, do not sleep on Atk% circlet if you manage to reach 50-60+ Crit Rate
XD I loved when you use the right DPS :,D many was missleading using big numbers to say "this is more DPS" but in practice doing the maths a Hu Tao doing constant CA was dealing twice DPS values than Eula just because she did a 600k hit.
Thanks for the video, but tbh probably going to keep aiming for the highest 1:2 ratio if only for simplicity. I understand from the video that cv isn't always better than er or atk%, but determining when is still too confusing. Genshin's great and I hope I 36* abyss eventually, but I can't justify tedious artifact testing on a game that objectively consumes too much of my time.
I wish this video existed when I started Genshin. I threw away all my attack% substat pieces early on for only crit and living in 2022 with no attack% rolls or EM rolls on any of my units is pain.
Even though I got lucky on a Aqua Simulacra from my Yelan and changed from a Polar Star and my artifacts to give her Boom-boom numbers on her crit value, I also only had a decent ER Sands that I had to substitute for her HP one and she lost about 10k HP. So I notice the numbers aren't that much different. I think I fell into this lust for CV and so thank you for this informative video to wake me up a bit!
*suddenly has an identity crisis*
I finally have an Insta! instagram.com/sevyplays
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Discord: discord.gg/uU3W6PWFd3
Hi sevy! Not sure if you do video recommendations, but i was wondering if you could do a video about elemental mastery? Specifically who needs it and how much you should aim for per character. I hear now that the next video will be about attack haha, so are you doing em later then as well? Thanks in advance!
Hello, seeing your videos, i always have a doubt, why aren't we married yet? 😳
The Crit Ratio to DPS Output Table assumes the same attack right? Also the example you gave on 7:38 have the same attack, will you cover the same example on the next video counting attack differences too?
Anyways, great video.
Congrats 100k subscriber
Congratulations on 100k subs Sevy!!
I personally value an artifact based on how many substats that's imo usable for the character using it. So many considerations that goes into deciding how bad/good an artifact, but my general rule is to see how many times it hits "dead substats" (substats that will not be useful for a character). The more it hits the dead substats the lower the grade.
@James Haynes i consider all flat stats as dead substats from the get go (except EM) and i can only tolerate if there are maximum 2 dead substats. So let's say a flower with 2 lines of crit stats alongside 2 dead substats, I will try to roll it.
@James Haynesand yes i understand the pain of getting 4 valuable substats 😭. I had to lower my standard to keep my sanity.
@@ryankhalid7909 Yes I think its more healthy to accept artifacts with 2 good stats like crit going up, than searching for one that has them all xD I had something like that with raiden that needs attack recharge and crits, so you could got crazy, but other artifacts and weapon can compensate for the ones you missed, like a headpiece with 15% attack
The off pc crit rate circlet I have for the Raiden Shogun has both defense substats and another flat stat. But the 21% crit dmg made up for it imo
my friends you got a lot better artefact than me
This tutorial truly assisted me, not only in conserving my resin for artifacts, but also in better understanding the mechanics of the game and, most importantly, in enjoying the game without being pressured by damage per second. Excellent video, Sevyy
satru
thank god you finally said it, i already pissed off whenever i see a whale rolling any artifacts and prefer 30 CV on artifacts instead of 25 CV AND 15% atk with ER. thats why i prefer watching zajef for character builds
Sorry but 25cv with atk% and ER is good for sub dps imho. Not for your main carry.
@@danielsonjaya9430 wait so main carry doesn't need atk and ER?
@@irgiefarras2159 did i say main carry dont need er and atk%? Its good if you have it but crit is more important esp when you use 5 star weaps for main carry. For sub dps you need really to balance all of them. For me building sub dps like XL or xingqiu is harder cz a lot of things to consider.
@@danielsonjaya9430 thinking this way leads to those builds with 0 EM and 100% ER xD you need a good balance, otherwise you won't even be able to charge your burst
@@yummykebab6711 depends on your char ults cost. And who cares EM i dont even play any reaction. I have 110-115% ER and its enough for 60 cost ults with 1 battery.
If nothing else, this 2.7 delay brought us some amazing Sevy guides.
Here are my two cents: CV needs ATK (or HP/DEF depending on the character) to bounce off of. For example, I use a 17CV artifact on my Xiao instead of a 35CV one because it has 20% ATK.
That's a noblesse buff from just substats. And the artifact also has 11% ER so it's perfect for my Xiao. Even with Noblesse, and Tenacity, this is the best feather for my personal Xiao.
From all the maths I've done, up to maybe 1800 ATK give or take, 1% ATK is more valuable than 1% CRIT DMG. Of course, crit substats also have the benefit of higher percentages (4.1-5.8ATK% VS 5.4-7.8% CD) but dont sleep on ATK%.
(Unless your main dps is an empty husk with 100%CR-300%CD whose only purpose is to consume Shenhe Quills and Yun Jin Flags, which is also very valid)
Last thing I'll say is that I wouldn't go above 80-85% crit rate, just because there are external crit rate boosts (food, Geo Traveller, Rosaria, Cryo res, Abyss cards) and every point above 100% is just a waste. Crit damage buffs are limited and are always a net positive instead.
iirc the original community post first bringing up the 1:2 crit ratio and math behind it also said that an atk% roll was more valuable up to atk=210% base atk. So probably a bit less than 1800 for most characters but definitely still WAY higher than most people aim for, due to some (other, ofc) streamers oversimplifying all that and treating crit as the only set of substats that matter.
Crit is valuable for teams that don't have it because of a concept sometimes called "buff stacking."
- A buff only keeps the same flat value when added to itself and the change to the results is actually lower
- A new buff multiplies/is multiplied by the other stats and has a higher flat value than it has alone, keeping more of its change value
- So, while crit damage is not even valuable at the beginning of the game due to low crit rate, it gains value as crit rate gets higher but starts to fall off as its own value gets higher
- Attack increases its value, or, a high attack's value is increased by crit.
- Energy recharge allows a skill to be used more often, another value increase that starts out at full effectiveness when increasing it from 0
- Getting too much of just one makes your setup far worse than having a mix
If you want the most damage you want to combine them all.
---------> Also, CV is a completely meaningless value, I didn't know that "existed" and I'm glad I never used it. Average Multiplier is MUCH more useful, Crit rate x crit damage would give you your actual average damage increase, one being lower makes the other one worth far less.
- It also neglects the power of defense and healing effectiveness, which increase how much enemy damage per second/minute you can take from the same amount of healing(while max HP also means more from food, or the same more-hits-required to go from max to 0 that DEF gives.)
(DEF is like a jack-of-all-trades, it increases the effectiveness of base health and new health unlike healing effectiveness)
Either: less avoiding attacks = more dishing them out, dying = getting nothing, or more healing = more lazy, whichever fits for you
One exception though is of course characters who can scale two stats on one stat, especially when one stat increases both damage and survivability(Noelle DEF, Qiqi ATK, Zhongli HP, might be more of a healer/shielder thing). Falloff is still there but the second stat being scaled won't be as valuable while the double-scaling stat will be very worth it and not require any complicated math
@@shadi2962 ikr? the second i saw the explanation of cv i was like... why are they adding values together that will actually be multiplied in-game?? gamer maffs moment
@@LC-hd5dc I think CV is just a way of quantitatively rating the quality of the artfact. The problem is it requires more nuance to actually be useful.
I did a MATLAB simulation about an year ago, and found that getting ATK% rolls are not too far off in damage when compared to crit rolls. This understanding enabled me to get my first ever 6* in floor 12 of spiral abyss.
Many youtubers on those days over inflated the value of crit rolls, which skewed my artifact choices. However, after I did simulations myself I found that their analysis was not right.
i cried when I saw MATLAB 😭
@@weeee455 😂
did you cry out of happiness or terror?
I died at the part where you mentioned MATLAB
@@Shenron557 absolute terror + PTSD 💀
@@weeee455 😂 I understand what you mean and I know many people who share your opinion. But I love this beautiful software ✨
I think the reason atk isn't always that sought after is that its pretty easy to get atk boosts from benny, Sara, or ttds. obviously more atk isn't bad but there comes a point where you hit diminishing returns and it would be better to invest in crit stats
this is true. my gripe is with people trashing artifacts with better total substats (has more atk, em, er, etc.) just because it has lower total crit value; some even value crit dmg over crit rate. this is more prevalent in the casual space. players who don't watch these kind of content and stuff, players new to gacha and gaming in general that got into genshin etc.
ATK doesn't have diminishing returns any more than dmg bonus or crit stats do. They all have opportunity cost. The Golden rule with this many damage bolstering elements is that balance is best.
6x6x6= 216
5x6x7= 210
4x6x8= 192.
A lot of people just don't understanding that with each % of CD each point of ATK becomes more valuable and vice versa. Starting from 1500 ATK, every +500 ATK and every +50% CD is interchangeable.
It's also why the "you only need +120% of base ATK" recommendation is bull. 120% more ATK on Ningguang is a far lower amount of ATK than what Keqing or even Rosaria would get.
@@littleman6950 yeah I know ppl underestimate atk but my point was that its easier to get atk from benny or ttds than it is to get dmg% or crit.
I recently discovered the "it's easy to get attack externally" is not an excuse. My ayaka has 2050 attack, 100% cr, 274 cd. I use nobless, tom, and ttds in my team so Ayaka ends up having 2930 attack in her ult and deals 35200 per ult tic with mona and vv. Well, i tried to swap my 24 cd feather with a 10 cd 18% attack one, resulting in 2200 attack (or 3080 with all buffs) and 260 cd, my damage per q tic went to 36k. EVEN with all that external attack. Surprised me a lot.
@@Soundwave1900 How the hell do you get 100% crit rate and 274% crit DMG
THE INTRO LMAOOOOOOOO
I'm dying 💀💀
@@stilllearning498 me too 💀💀💀 I can't
Miss cv
@@lies_v1 💀💀💀💀💀same here.... Miss cv on these artifacts 💀
another very important thing to consider is what weapons you have for the character you're picking out the artifact for. if you have a character with a weapon that provides a lot of extra crit one way or the other, it gives you much more wiggle room to work with substats like ATK/EM/ER while still maintaining close to a 1:2 or even 1:3* crit ratio
Xiao is a great example of a character who can get away with focusing more on other substats, he doesn't really need EM because he's not a reaction or VV focused anemo unit, he has a Crit Rate ascension stat, and his BiS weapon is PJWS, which has a Crit Rate substat. You may overlook potentially great ATK% and ER% substat artifacts because of how tempting stacking Crit Dmg like crazy is on him, but if you've ever used him w/ anything less than 130% ER, even with a battery, his rotations can feel really awful.
You can also do crit effectiveness: just multiply your crit rate (in decimal form) by crit dmg.
e.g. 75%CR, 150%CD -> 0.75 * 150% = 112.5%
Yeah, I use this to choose between artifacts if the choice is between more crit rate vs more crit damage. x)
For example: 80 crit rate and 190 crit damage VS 70 crit rate and 200 crit damage.
0,8*1,9=1,52 and 0,70*2=1,4
1,52>1,4 so 80 crit rate and 190 crit dmg is better.
@@ZiiiZero Yeah, I think it's a better metric for your overall crit stats, but for indivudal artefacts its better to use CV. Because you could have artefacts with only either CR or CD and would result in 0% CE.
Yep. This is the one I'm been using
@@ZiiiZero And still that is oversimplified right? cause that assumes the same atk on both crit ratios. or idk
@@theelement_c6684 Yep, it's simplified, but it's a quick way to check what crit ratios are better. If two builds are really close to another in crit ratios, then after that we can usually compare the difference in other offensive stats and energy recharge more easily
Like, even if one build, when multiplied, has higher value than another, the latter may have much better ER or attack/EM/whatever offensive substats the character needs, making up the difference and resulting in more damage overall
If you want to be 100% sure, though, the artifact optimizer will give you the right answer
everytime i see a hu tao with huge crit stats but no EM i die a little bit inside
easy, just use her with sucrose
@@SKELETONDIVINEDEATHBLAST That's true! Sucrose and Amber with 4pc instructor/elegy gives so much em. But i was talking about people who play her in double geo teams.
@@xkaraaa albedo gives some em after his ult though
thats a very good video. i personally already knew that atk%, ER and EM are very valuable, but it is really great that you can enlighten a lot of ppl with this video, so they can stop trashing their good artifacts just coz they arent having a high cv!
What Kokomi taught me is that what matters more is the distribution of your stats. You can have the highest CV possible but low ATK, therefore, making it useless.
The next time you get a CR, CD, ATK%, and ER artifact that rolls to ER/ATK%, don't throw it. Ask yourself whether someone can make use of that artifact.
Crit is not everything.
low attack doesnt make crit useless tho
@@iamabotthatstartsarguments7756 yes, but the value you get from crit reduces the lower your ATK is. 100 × 200 is miles greater than 50 × 200 no matter how small that gap between 50 to 100 looks.
@@vivaleroca7511 the problem is with low attack you can get another source atk buff, like millinium weapon familly, TTDS, 4 set nobless and ToM, or the infamous Bennet Burst lvl 13 KEKW.
but yea preffect CV is kinda okay but atk%, ER, and EM is not bad as well depends on who use it. like my Hutao with 70/260 crit dmg but low 80 EM while my recent build is 70/240 but 190 EM have high dmg when doing vaporize. so yea depends on the character who use it but general thumb high CV surely good piece of artifact.
@@Kindi001 exactly why I said the distribution of stats matter more than just a perfect CV. If you're teaming up with a couple buffers that hold artifacts and weapons that buff as well, that's an indicator to place more value on crit rolls. If otherwise, ATK%, ER, and EM rolls will rank similarly to Crit substats, if not higher.
TL;DR We're on the same page.
@@vivaleroca7511 this is different from your statement claiming that low attack makes crit useless. Crit still increases your damage unlike defense. Is it less than what it could be if you have low attack? Yes. But not useless. Also you would have to define what point low attack is. At level 90 with a 4 star weapon, does anyone even hit an attack so low that crit is worse than atk subs? And by how much?
Edit: unless ur def scaling. In which case replace example stat with any stat that doesnt scale a units damage
This is actually why I aim for 100% crit rate, either literal or technical. DPS'ing isn't a sprint. It's a marathon and consistency is key.
Nice guide. 👍
Nahhh too much crit rate also sacrifice your damage. For me either 1:2 or +-70%cr
@@kr2082 I prefer consistency over spaced out big numbers, thanks. 😆
Besides, my Crit Damage is still usually about 150% upwards so I'm not suffering that much. I still get my 36 stars every Abyss so I'm good. 😁
@@kevaughn69 that's still overkill pfft
You are, right more crit rate more better
Kokomi being the rare exception of Artifact stat requirement being %Hp/FlatHp/Energy Recharge with stats of Hp%/Hp%/Healing Bonus: My Kokomi can do 32k Bubbles and 15k Burst. (No Crit. She is powerful)
You use it with the Ocean hued clam artifact right? Thanks to that, my kokomi became a tank beast, lot of healing with big bubble pops! Because of the healing&hpscaling, even no Crit and low attack but sometimes it can beat my other characters in dps
@@xuxipan7181 yep. Ocean Hue
Excellent video! I come across uneven builds in co op all the time, most notable for me is Kokomis. Yes, Kokomis. I guess people focus on building HP on her and don't put enough ER on her? So they never get her burst and you can't do a very good job keeping the team alive without having her burst on cool down. I've never died or lost a co op game with my Kokomi on the field because I made sure she had enough ER, but there have been countless times I've been in other co op domaines and we loose Kokomi and I'm the only one left trying to out DPS a domaine with a difficulty calling for 4 players not 1. Then everyone else rage quits and I'm left feeling perplexed.
I built my Kokomi for coop - prioritised no flat stats or wasted crit stats, HP main stat on sands and cup, healing circlet. Substats I looked for percentage rolls into (prioritised above HP) were ATK and ER, and DEF didn't really matter either way. She has more than enough HP from sands and goblet and weapon, honestly, and for coop she needs to do enough damage to be able to fishy slap the enemies to death if the other people were apparently allergic to standing near the jellyfish. Constant jellyfish uptime also means constant hydro application if the enemies are herded right, and constant heals available _somewhere_ on the field if not.
Since I'm a former warframe player, I've followed principle of "Critical Multiplier isn't as important as Critical Hit Rate or Higher frequency is greater than a high multiplier"
Also a stubborn Klee main and continued the doctrine of "I play how I want and I shall proceed to derp my way to the end game."
thank you for posting this video, sevvy.
i used to be picked on when i first got into a genshin discord server (a toxic one, looking back) when i share my build and takes because everything can be pretty confusing with the math and the mechanics that are often changing, harder to calculate or sometimes outright inconsistent.
hopefully this video will give insights for players who is not keen on math nor unfamiliar with the rotation for speedrun like in your previous videos.
keep up the amazing job!
I think the best way to generalize an artifact's value is a method that the old artifact raters use: valuing ATK% and ER substats as one-half of a crit stat. That way, a max attack roll of 5.8% or a max ER roll of 6.5% would be valued as 3.9 CV, and we basically go from there with those ratios. EM, when it's relevant (pyro, anemo, childe, melt ganyu's wanderer set, etc.) are around 75% CV in rolls value and has no value on artifacts for characters that doesn't use it well (most of the cast). Minor scaling for characters like Ayato (HP) and Yae (EM) are treated as 25% of CV in rolls value.
It's not perfect, but it does provide a pretty good approximation for artifact worth for whether to keep or fodder.
Beautiful guide sevy! Great job. Glad you take a more holistic and comprehensive approach to this....unfortunately there are streamers out there (fob and xlice cough) who proclaim if its not atleast X CV or X number its trash and try to min max everything. I feel like those approaches arent realistic for ppl who dont stream and dont invest the time into games like they do....these days im logging in and logging off in like 30 mins because theres nothing to do until next patch.
I loved this video! I’m very much looking forward to your CRT DMG vs. ATT % video too!
Thank you! Wish we had this earlier. Would have made convincing my friends (and myself) to stop valuing cdmg over everything else so much easier.
Can't wait for the atk one. I started to appreciate its value and overall artifact quality than highly skewd crit value artifacts not too long ago. At almost AR 59. Yep.
[9:52] *Thank you very much* for speaking this _real and undeniable, yet too often ignored_ truth, Sevy!
"Crit Fishing" Abyss in one rotation with C6, R5, 100%ER characters is fun and all but isn't realistic or sustainable in the long run (with new artifacts to farm, the slow but surely spread of resources and the rise of split scaling done right)... so either the content creators *adapt* or they *crash and burn* due to "lack of content".
2:27 I feel like for character total crit ratio, CM (crit modifier) is a more efficient method of visualizing crit value rather than CV, since seeing the diluc has 287.3 CV doesnt mean much but knowing that on average, his damage will be multiplied by 1.776
2:13 this reminds me of Dora the explorer
👁👄👁
definitely looking forward to the crt DMG vs Atk video. Always have a hard time balancing those
just got my first 40 crit value piece after playing for a year and a half, it was on a wanderers atk main stat timepiece (28 crit dmg, 6 crit rate)
Kokomi taught us that no character is useless when they don't have crit.
Sadly there’re still lots of people who don’t understand and refuse to learn
That was sucrose for me. EM all the way, she's a swirl steam roller on spiral abyss.
You mean you use kokomi as a carry in the abyss?
Anemo support, healers, buffer is no need crit
👍👍
very nice video sevy! although i already knew all of this (i've spent A Lot of time in the theorycrafting rabbit hole bc it's just, really fun for me to crunch those numbers lol) but i still really enjoyed watching this (and your content in general) bc you have a lovely way of explaining things in a very clear and sensible manner, and i like hearing your explanations of concepts i'm already familiar with, and i'm really glad you made a video covering this nuance of artifacts and CV, too often does it get overvalued at the expense of other good stats, so here's a comment to hopefully boost traction w the algorithm! definitely looking forward to the next video!
I'd tried 100/120 for Aether for consistency. (But I'd bet Mihoyo will release Crit Resistant or Crit Immune monsters in the future)
My Xingqui is 89/183 at 66% Hydro Bonus with 2pc Noblesse and 2pc Gladiator. He can crit for 6.4k to 6.95k per Rain Sword at level 12. (Only wasted stat is that darn flat def stat on my Noblesse Crown)
5 star weapon or bp weapon ?
Kokomi: _I really don’t give a Vishap’s tail about this thing called “Crit.”_
There are a few misconceptions here.
1) CV calculation. as we are looking at artefacts. please see artefact details when doing ratings. that yoimiya is nowhere close to 300 cv (which would be near perfect)
2) ER EM. these 2 stats in general have a threshold.
ER- you should always build to a point where it is sufficient and up to 20-30% over the minimum is fine too. this depends on how much you wanna min max
EM - of course this is balanced as a ratio multiplier between EM ATK CV. but in general you have to see if your unit is capable of MELT & VAPE 100% of the time. Assuming we use Xiangling which is capable of such. then we would be looking for approx 200-280 EM (Depending on artefact quality). Anything higher would suffer heavily from diminishing returns. this is due to how rapidly EM Scales. Note that if CW is used this scales additive not multiplicative to EM therefore you would want lesser EM (100-150)
3) ATK%, marginal gains of within single digits of Crit. With bennett atk would never beat CV even if im running an extreme crit stats. such as an overall character stats of 100% CR 320% CD on a character with only 3.2k atk with bennett buff (best use scenario for atk). crit still slightly beats out atk%. of course that ratio is impossible to achieve. therefore crit beats atk assuming the inclusion of bennett. However, should we remove benett, crit and atk are extremely balanced and it is likely that you will require a calculator to maximize this for you.
Ultimately using CV is indeed not perfect, but it is reasonable and it is widely accepted. There is no way to include ER and EM into any standardized formula as these stats have a hard cap where anything above a certain point has little value. As for ATK%, there is the bennett question, we could also perhaps modify this "cv only" to "CV +atk" but either way both formulas have their flaws. another metric would be the # of rolls this is obviously heavily flawed due to the balancing of what rolls are considered optimal.
Thank you Sevy, this is a fun and creative way to go in depth on builds while we all wait for 2.7, I appreciate the consistent content even though there isnt much to work with.
English easy to understand, good explanation, cute voice and amazing content. I learned how ER is important through your videos and I look up to see how ATK and CRIT can be balanced somehow. Thank you, Sevy!
Wtf Why are you even bring up her English?
@@Slayyyaphine because you can convey information on a completely convoluted manner with an assortment of verbose or use a more approachable vernacular.
that's it, really. simple language reaches the most ears
@@Slayyyaphine it's because I can't understand English very well while listening, but I can understand everything she's saying. It was meant to show how Sevy explains clearly with words, while some other content creators speaks too fast for me. So I'm thankful. Not meant to offend in any way /o/
Amazing video as always, watching your videos has improved my genshin experience so much, thank you!
*extremely* excited for the ATK% analysis, I never know what to aim for!
I definitely have been learning this the hard way, LOL. I have my Xinyan at a point of satisfactory damage, even though I'm running a Def% Sands on her. I've tried getting her crit rate to be more consistent, but none of my existing artifacts really improve it, so I tried swapping to Serpent Spine on her. Even with the stacks, her NA damage is greatly diminished bc of the Atk loss. I do plan on saving up for Redhorn (bc I have Itto as well, and I will spoil my faves) since it's a Crit DMG+Def Scaling weapon, I could probably take Xinyan to new heights with my existing setup, and just swap to a Crit Rate hat.
Conversely, I pulled Haran for Kaeya, and I had to swap to a Blizzard Strayer Atk% goblet to keep his 4PC bonus (which happens to have the godliest Crit Damage of all my artifacts) His overall damage output is much greater than using one of my existing Cryo goblets.
Thank you soooooo much for new videos into the mechanics behind builds! It's already helping me a TON! Every new game has a different way of executing "common" stats and their weights. I appreciate your down to earth approach and positive attitude.
Watching this so I get more motivated after artifact farming
Basically for me:
40+CV but without atk% and or ER , it is just the bare minimum for me as a "good artifact". Getting all 4 of these specific subs and upgrades all on crits is a minmaxing nightmare for me
It's all about stat balance and what caps you set.
Certainly, ER is a case where you want the right amount for each character and the team you are using them in (which can get messy if you have multiple teams you might use that character in). Mostly, going past that is a bad idea. But sometimes you fight energy draining enemies and have to deal with that too.
As others noted, ATK % is great since it's roughly equal in value to the same amount of crit damage or half as much crit rate. And it actually takes a LOT before the value drops too much. If you have over 2500 ATK, then maybe you don't need more too badly, but up until then it's fine.
For crit rate, I try to not go over 90% crit rate with my character + gear. Because food exists, and in the Spiral Abyss, the crit card exists. And then there are cases where you can go even lower because you are doing a Freeze team with Cryo resonance and/or Blizzard Strayer 4p set bonus. Or maybe you have a character in the team that provides crit rate to team mates (Yoimiya, Hu Tao or Rosaria). Up to 90 crit rate, I definitely agree that a 1:2 ratio (or near to it) is ideal. But past that, just stack more crit damage and "fix" when needed.
For me, EM is the really tricky stat. You have to decide if the character wants EM at all (physical dpsers and geo users tend to fall in this camp), but also if you should stop at around 200-400 (melt or vape activators for instance) or just pile in as much as you can get (anemo swirlers).
Finally, when you really think about it, most of these guidelines really only apply to classical sub/main dps characters with pure ATK scaling. There are also characters with additional scalings (Def or HP usually). Anemo swirlers care less about crit value since less than half of their damage scales with crit at all. And of course, there are healer/buffer types that care far more about healing or buffing than they do about their paltry damage.
I love these artifact guides you’ve been doing!! So helpful thanks Sevy!!
I learned this when I changed Harbinger of dawn with Cinnabar spindle on Albedo. He has 2500 def, 75% CR, 115% CD, surprisingly to me at that time, he actually dealt 5K more damage with CS. So now I pay attention to atk/def stats too not just crit.
The overall lesson here is correct, but the passive on CS giving more elem skill dmg based on DEF will further skew the results in favour of DEF, again it doesn’t rly matter since you learned that DEF is just as important as crit already but just wanted to point it out
@@urlocalhamster5492 Yeah, I did consider CS passive too at that time, but given the almost 100% crit dmg worth of difference and the CS was only at R2 at that time, I thought it would probably do roughly almost the same damage, turns out I was gravely mistaken. After that I tried to test the same logic with my Eula, and yeah it also applies. I’m glad that I understand now that atk/def is also important.
sevy this is phenomenal!! totally changed my perspective about building characters. your ability to make the math of genshin so accessible is unrivaled!!! tysm I really appreciate all the work you put into these videos ❤️❤️❤️
The problem with the 1:2 crit ratio is that in practice the ratio is only good if you're looking for consistency. A player looking showcase speed of event or abyss clear might still be looking for that 50:200 ratio because they'll invest the time to get the better rng for a fast clear speed. In some cases you can also use team synergy to help crit ratio so you can stack Cdmg. For example my Yoimiya has a 51:255 ratio but I can pair her with Rosaria who I've built specifically to buff crit giving my team the max 15% crit effectively giving Yoimiya 66:255. Stacking one stat isn't bad so long as you are aware of what you're doing. Yanfei for example I've specd for CR at I want the double proc on her charged atk so she has 72:170 ratio. Understand team building is just as important as understanding stat spreads.
I wish more people are more aware of these details rather than blindly chasing those 40CV then we wont have as much people complaining/ranting about the artifact system given it is not IMO as bad as people make it seem.
i am the proverbial exception. I have never chased the perfect ratio or the big PP dmg, but i can testify that artifac hunting sucks nevertheless. Flat stats and DEF all over the place. T__T
it's horrible either way and they really should lower the costs of it imo or remove more of the flat stats that are just shit and only there to make your day miserable
@@NEETSoldier Agreed.
even if you were easygoing about the substats, don't forget that everytime you spend resin on an artifact domain, you're gambling:
1. that the correct artifact set comes out (50% chance)
2. that the correct piece comes out (20% chance)
3. if aiming for sands/goblet/circlet, you're gambling that the correct main stat comes out.
realistically if you stopped there you would get so many flat def and HP% rolls you'd be unkillable. your enemies would be unkillable too because you'd end up with something wonky like +10% atk, 30 total crit rate and 80 crit damage. you want to invest more in your characters, especially particularly your hypercarries like hu tao and ayaka. so you'd look for reasonably strong artifacts which leads you to rng layer number 4:
4. that the correct substats show up
5. that those substats get rolled.
keep in mind that while i present each choice to be equally likely, the fact is that HP and Def will show up more often than your crit and atk pieces. remember: what sevy shows here is that you shouldn't be as restrictive with artifact substat selection, but all that does is widen the pool of available beneficial substats in a player's perception. it only slightly alters the odds that you get a favorable result from rng layer 5. but what about the other 4 layers? even getting a crit circlet takes roughly 11 days rounded down, and there's a very good chance that that circlet is terrible. for comparison, i can raise a character's talent level from 0-10 in 5 or 6 days of resin, and it's guaranteed to have good results every single time i do it. no gambling for "subtalent levels."
you're right that the artifact system is not as bad as people make it seem. if you look at the math, it's straight up worse.
I meannnn there is a trick to always roll what you want lol
This was a super awesome tutorial for me! I've certainly fallen victim to believing that CV is the only thing to look at when examining an artifact, but seeing the math behind different rolls has been super eye-opening. Keep up the good work!
Great video Sevy! I send your videos to anyone that has questions. Your content is great for the experienced and beginners, keep pushing forward 🖤✨🤓
Thanks sevy your videos always help my main dps get better and do more dmg
My ganyu did averagely 30k crit hit (melt)
When I started to watch your videos she does 80k crit hit (melt)
I think another thing to point out is the reason why people value crit stats so much. In the earlier meta of Genshin (which kinda holds true even now), people had a lot of atk increasing effects, especially Bennett and Noblesse Oblige. Nowadays, not has a team with an atk buffer (like Morgana and other freeze comps), making attack more valuable!
For those wondering what is the math behind the 1:2 ratio, here is a possible set up:
Crit Value, CV = 2*CR+CD. We will assume that this is a constant of the problem.
Effective damage (or crit effectiveness), CE = CR*CD
So the question is that we need to maximise the effective damage CE=CR*CD, subject to the constraint 2*CR+CD = CV, a constant.
The way we solve these type of two variable optimisation problems with a given constraint is by the method of Lagrange multipliers. This is a fairly straightforward problem too as all the functions are quadratic at best, so it’s easy to compute their gradients.
If you use the Lagrange multiplier method on this, The answer turns out to be 2*CR=CD, which means build your artifacts in 1:2 ratio. Have a nice day :)
That's why I still use Atk circlet with crit substats on some of my chars. In some cases, you wouldn't have an external atk buff source like Bennet so its better to prime your character to be self-sufficient. After some tests, I found that the Atk circlet does just as well or even outdps a Crit dmg circlet
Hi Sevy, that s a great serie of videos, please go on :) It s both clever and original content that I saw nowhere else, even if I look quite a lot of Genshin content videos :D Good job :)
no wonder my ayato with 73:224 feels a little lacking
You don't neccessarily need to fix that by changing your artifacts or weapon. You can make up for a chunk of that by teaming up with a crit provider like Rosaria and/or putting him in a freeze team with 2 cryo members for the resonance effects (15% crit rate while affected by cryo or frozen). With an Ayato, Rosario, cryo flex, flex slot team, you could actually hit 100% crit rate and make full use of your 224 crit damage. And that's without even considering food or a spiral abyss crit card.
@@tuhalu4123 i see, though i am not a big fan of freeze teams, my current set up with black sword and cdmg hat does more damage than amenoma and cr rate hat
@@RIZZFTW The idea with Amenoma is that it's basically a self battery. You don't need as much ER to keep your rotations up. The Black Sword is all about straight up power. More built in ATK power, built in crit rate and a 20% boost to your normals and charged attacks. As long as you can keep up your burst on cooldown, the Black Sword/crit damage crown is clearly better. But if you can't because you rolled insane artifacts with no ER on them, then the Amenoma with crit rate crown becomes valuable.
Yeah balancing overall stats is very important. I have tested 2 different artifacts on my Ayaka, where artifact A makes my Ayaka has 2070 atk and 250 cdmg while artifact B has 1970 atk and 265 cdmg. For a raw damage test Ayaka, artifact A actually exerts more damage on her ult, 14k to 13k in comparison to artifact B despite losing 15% cdmg but increased 100 atk.
But the other things you need to consider is that in a team comps, attack buffs is very common like from Noblesse, ToM, Bennett, Sara, TToDS, etc so when those buffs are added into equation, artifacts B will pull ahead.
This was so useful, I’m thankful for your guides have a nice day ^^❤️
I can't believe this is already a year ago. And your intro still cracks me up. Lol!
I have a friend that would go berserk if anyone have high ER or even high crit rate. She is so focused on damage per screenshot and will get angry if anyone talks about DPS as damage per second. She consistently runs 20-30% cr / 250%+ cdmg and will attack you relentlessly if you don't follow that strategy and call your character build trash.
I agree with this, my xiao needs more ER to do optimal rotations, otherwise it takes years to get back his ult (compared to other characters)
A wonderful video. 🙌🏼 A video that will contain their value over time. It would be really nice, if you could do a damage showcase with these 2 crit damage ratio types. 😍😍❤️
This is all in my humble (unpopular) opinion.
Another factor not mentioned here is that Genshin content relies on timebombs, and opponents are not very tanky, aside from shields which are more of a strategy check rather than DPS check. So what?
Imho 10% CR jump (20 CV jump) from like 60% to 70% CR was not that impactful compared to 200 more attack or 20% more CD, even if their value is just the same. Why? It's because more guaranteed crit on low damage = you're not clutch i.e. you have less capability of one-shotting an opponent. Low damage can force you to have a 2nd rotation because the mobs consistently has small HP left, which also demands more ER.
High damage on the other hand (high ATK% and CD), if your mediocre crit rate (say 50 to 60%) procs, you can kill enemies in one go, no need for 2nd rotation, no need for excess ER (which has cap btw, it's limited by your character's skill cooldown), no need for shields and heals, no time for them to regenerate (like Nobushi, Abyss 12-1) or recreate shields (Abyss Mages). So, how about if your crit dont proc? Well, you will ALSO be forced to have a 2nd rotation on slightly higher HP left, but you will do the same if you have high CR on low damage, anyway.
So by recommended numbers, while consistency is very valuable against big bosses, if I have bad artifacts and I have to choose, for much of content I'd much rather have like 50-55% CR as a sweet spot on >160% CD at >2000 ATK even if it's not 1:2, than a 70% CR on 140% CD with
But Genshin doesn't have an endless mob mode to justify something as high as 90 crit rate. If you miss a big crit, you can just restart the chamber.
The issue is that CrRate is so rare, at least for me. Most of my circlet drops are CrDMG and substat rolls also always seem to go into CrDMG rather than CrRate. A lot of my builds have low CrRate oftentimes not even reaching 50%.
can you trade luck with me?
I keep getting CRate with Berserker
(yesterday i reached 104:120 ratio 😭)
@@thatoneweebguy6379 nobody uses berseker anymore unless they are new players...
@@cloudykhushi Ayato
@@thatoneweebguy6379 I've never seen anyone use berserker on ayato and im an ayato main lol
@@jasonoyola590 Echoes is inconsistent for me. and Berserker does more damage than HoD
really looking forward to the atk vs crit video, i am the only one of my friends who often goes for higher attack and lower crit, and i'd love to see what really works best statistically in that regard. i personally have found more value in higher attack and lower crit for more consistent damage in my own account ! but of course i do have friends who have hit 700k+ crits whereas my top was about 350k, so i suppose if you want higher one shots that would be more ideal.
Many people patch their lack of attack% with Bennett all the time, so they focus on crit value but that presents several issues:
- You restrict the character's uptime to the timeframe of Bennett's ult
- You restrict it to an specific area, which means massive dps loss without a CC unit
- You restrict it to the presence of Bennett himself, which means the character will lose a lot of dmg potential if you cannot use him or its not optimal to do so.
Building characters that dont scale their dmg off Attack requires a rather interesting balance between base stats and crit multipliers, which makes them a bit harder to build but reliable and consistent.
a somewhat oversimplified formula for optimizing crit ratio is to just multiply your crit dmg by crit rate. this "expected crit dmg" is a pretty good (most importantly, simple) way to measure long term dmg output
As a regular Zajef viewer, ATKmen Prayge
For baseball fans: CV is like batting average, where we could invent a better metric like OPS.
I'd like to propose a new metric: CrAVER. Crit Attack Value with Energy Recharge. It's similar to CV, but you halve the Attack %, and assign a flat addition for any Energy Recharge roll (because IMO you don't want too many substat rolls from leveling to go to ER for most characters, so one base roll per artifact is valuable and worth adding to the metric).
for Eula I have a goblet that has 24% atk and 6% cd and that does more damage than a 24% CD goblet. That is even when she is fully buffed with Raiden Bennett and Zhongli
Hey CV 😆
I just wanna say thank you, I have wanderer with a 50+ CR 200+ CD with 2400+ ATK in shemenawa set and I can't single cycle the Dorito with it with the help of C5 Benny, C0 Faruzan and lvl 0 c0 Yunjin
Then I saw your video I swapped the circlet into CR now my Wanderer has 70+ CR 140+ CD with 2500+ ATK in shemenawa set and now I can single cycle the Dorito with the same team thank you.
I might do the same Crit Ratio to my other DPS
Edit : I tried the recommended ratio on my go to team on the abyss and oh god i cleared it faster than usual
1st half Nahida, Yelan, Kuki and Alhaitam
2nd half Raiden, Benny, Xiangling and Xinqiu
I sacrificed high crit damage on Raiden, Yelan and Xinqiu. Now they have both 1 to 2 crit ratio with lower crit damage but the improvements are noticeable
Note : I did it with the same cards
i havent watched the full video yet but as a casual player and consistently plays abyss, i think ER and atk% are very valuable rolls. having a good crit ratio is all nice but without the er, you dont have a good rotation in the abyss and it will definitely affect your entire gameplay especially fighting single enemies
Just use battery . Diona , Bennett exist for a reason .
@@applel2.043 i try not to depend on bennett and common freeze teams for abyss, thats why i said ER rolls are valuable for me
These kind of videos are always so hard for me to grasp, for the sole reason that you can't just allocate your stats wherever you want, and it can take weeks, if not months to get a set like those (even just a 60/120, which I only have one of, my main that i've been using close to a year now, very consistently)
I think even the 50/100 is pretty hard to reach for casuals...
This is why I always keep an artifact that rolled in nothing but high amounts of potentially useful stats. If an artifact got a few rolls into crit rate or dmg and managed to get something greater than or equal to 15%atk, 15%def, 15%hp, or 18%ER, I will keep it because these are the main stats that Mihoyo has been focusing on when creating characters these days. Especially if the set bonus plays well with the extra rolls in non-CV stats.
If I'm unsure what to keep for a particular character, then I will keep all options until I am able to test the character's dps/burst uptime myself using every piece I wanted to try out. The thing to keep in mind is that you don't have the same teammate builds these content creators have, so your best build for the character may differ slightly depending on how the rest of your team is built.
I always struggle with figuring out if more stat atk/def/hp is better than crit R or crit D so I just use the Stone Mitachurl near the teleport waypoint to the norhtwest of Liyue to check. The poor dude has been my testing dummy since the first time I discovered him.
When it comes to dps characters im not an expert on CV, but i tend to keep the 1:2 Crit ratio between CR and CD, and in which case i normally upgrade my artifacts to level 16 maximum to see how well it goes considering how many non-useful sub-stats for the character the piece gets, and then i decide if i keep leveling it up or not, if its pretty bad then i use it to upgrade better artifacts, or as temporary ones for characters that i need a quick build on, as for Supports and Healers is normally more easy since there's no need for CV yet the game makes it hard for you to find the exact sub stats you need, like EM, Healing Bonus, ER, HP, DEF or ATK, even harder when a chracater needs to balance more than 2 o 3 of these between all 5 artifacts
Big thanks for the video! I pulled my hair out trying to min max my arti sets but to no avail
one way to view it is that you could spend months getting 40+ cv artifacts for 1 character.
but you could easily get 20-30 cv artifacts good attk% and ER for many more characters in that time.
my 2nd abyss team still suffers because i tried to perfect my 1st team lol
Why not both? Multiple character sets like Blizzard/Emblem/Noblesse/etc. get filtered down. Every time I get an upgrade at the top or rolls "fail", those below can also get upgraded.
I prefer staying around 60-70 CRIT rate and 130-150 CRIT damage, I try to give a bit more crit damage than the 2:1 ratio, after switching artifacts to test CV I found those ratio to produce the best results in my account, the reason is that its easier to obtain artifacts to achieve this stats and stack atk%
Almost 100k subs LESGOOOO!!!
Edit: CONGRATS ON THE 100K!!!
Now I'm less worried about my Xiao build. 89/196 CRT, with some Atk% substats. Hoping to replace some of the artifacts to The Chasm's domain's set and get a couple of ER substats. However I play him with my Kazuha on the same team so energy hasn't been a problem.
9:28 this is helpful thanks, after 8 months of playing and ascended most of my characters I'm finally ready to farm artifacts because I'm tired with my gladiator and wanderer artifact sets. I can 9 star floor 12 but most of the time everything needs to be perfect. I just need Kazuha, Mona and Johnlee and my account is complete
to me as long i get 50% crit rate it is more than enough. it is actually very difficult to get 50% from just artifacts alone. my circlet is always crit dmg instead for more dmg.
I needed this explanation. Tysm
I decided to finally roll for er on my characters, and omg, having smooth rotations is way more fun and effective than having good cv with low er.
Another excellent tutorial video. Keep them coming Sevy. thanks!!! :D
"Hello everyone Its CV" killed me 😆
The 1:2 ratio is correct for the final value of your character's crit. but people leave out the fact that crit rate is more valuable on artifacts/weapons due to your character having a 1:10 ratio by default. Character's have base stats of 5% crit rate and 50% crit damage. so the CV of an artifact should be more weighted toward crit rate
OMG I'm SO subbed, u get priorities of a normal genshin player and I love it. I just started playing but I hate those "I spent 2000 resin to GOD mode this character" videos cuz they don't show the reality of an average Genshin Player.
Man, I wish we could use this knowledge of min/maxing outside of Abyss.
Sometimes when I mald after rolling awful sub-stats I stop and remind myself "Dude, you already faceroll everything".
The intro...
The intro was pure gold, right there
As usual, you are the best! Thanks for making this video cus some steamers really made me feel like I've been getting nothing but junk. It's very discouraging, especially when you can't clear spiral abyss. Now I feel like I'll actually have a chance
As a fairly newer player of 3 months now, I was conditioned pretty early to only look for CV from most videos/guides. I learned quickly from building characters once I started the 5* artifact grind that there was a lot more to it but this video solidified everything I was thinking. Great video
2:18 girl just made me feel more accomplished than I could ever feel in my math class.
My Ganyu is built in 2 ways
1st build:
Attack: 2100+
Crit Dmg: 210
2nd build:
Attack 2400+
Crit Dmg: 160+
The 2nd build actually did more damage. And therefore, do not sleep on Atk% circlet if you manage to reach 50-60+ Crit Rate
XD I loved when you use the right DPS :,D many was missleading using big numbers to say "this is more DPS" but in practice doing the maths a Hu Tao doing constant CA was dealing twice DPS values than Eula just because she did a 600k hit.
Thanks for the video, but tbh probably going to keep aiming for the highest 1:2 ratio if only for simplicity. I understand from the video that cv isn't always better than er or atk%, but determining when is still too confusing. Genshin's great and I hope I 36* abyss eventually, but I can't justify tedious artifact testing on a game that objectively consumes too much of my time.
I wish this video existed when I started Genshin. I threw away all my attack% substat pieces early on for only crit and living in 2022 with no attack% rolls or EM rolls on any of my units is pain.
an piece with EM mainstat with 16% ER substat on anemo char is better than EM mainstat with 50% CV. Change my mind :)
Even though I got lucky on a Aqua Simulacra from my Yelan and changed from a Polar Star and my artifacts to give her Boom-boom numbers on her crit value, I also only had a decent ER Sands that I had to substitute for her HP one and she lost about 10k HP. So I notice the numbers aren't that much different. I think I fell into this lust for CV and so thank you for this informative video to wake me up a bit!
The highest CV I've ever gotten(38) in any artifact piece is on my Raiden and Xingque. Incidentally both uses Emblem set.
Hello CV