Thanks for another great vid, Caffeinated! I agree with this list except for elementalist. I mained Tempest for several years and over the last month I decided to give Catalyst a go (which was mostly motivated by watching this channel lol). While your points about survivability and condition application are true, I find that it requires a more in depth knowledge of combat & spec mechanics to get the most out of it, as where Tempest is a lot more straightforward and has a much gentler introduction to those more in depth mechanics... Provided you can stay alive, of course but Celestial Tempest is a good place to start while one gets better at not attuning to the downstate. Tempest is also far slower. Catalyst genuinely makes my soft little gamer hands hurt if I play for a couple of hours (no pain, no gain!!). But I am also potentially biased because the familiarity of playing Tempest makes it seem like the easiest class to me, so maybe the easiest class is just the one you stick with the longest :) Incidentally, where can I find your stream schedule. I see you stream on RUclips (I don't do the whole Twitch thing) and I'd love to stop by sometime - of all the GW2 content creators, I feel like this channel aligns with my playstyle and view of the game the most
I agree, I think when people hear "easiest" they generally think what the most comfortable, easiest to remember rotation is for the most value; what's more forgiving, and what requires the least amount of adjustment time. That's Tempest, 100%. Especially because the current Open World Tempest meta has a few base game weapon varieties whereas Catalyst will require someone to adjust to new skills.
I think it depends for which content. High end PVE you are absolutely correct, but for open world a cele condi catalyst is super easy to play. Basically just runs signets and swap between fire/earth. Dont even have to use overloads lol
as always excellent content, missing the spellbreaker is easier than the berserker and is literally the same only now you will have a f2 that makes you a little ball and absorbs any attack but that you will almost never occupy.
For me, I went with Tempest for my elite. I rotate between Fire and Earth. I only dip into Air or Water if I need something special. It hasn't let me down yet, and it's really simplistic for what I do, which is Open world play.
Same. I tried the Catalyst and if you don't know your rotations you will not be doing the class any justice. I picked up Tempest and knew exactly what I needed to do. If I want damage go to Fire, for Healing Water, for CC Air and defense Earth. Hit the overloads and i am chilling. No fancy weaving in and out of elements. Tempest in my opinion is easier to play that Core Elementalist.
Yup, Tempest Condi build is actually insane in Open World, and very easy. I actually find that staff is often more useful than scepter/dagger too, which makes it an instant favorite for me in addition to the really cool F1-5 animations.
I would have gone with Tempest as an "elementalist plus". Hammer's skills are generally shorter range than most of warhorn's skills, which on other specs you touted as a bonus for being easy, and the only real difference between Tempest and Core ele is the overload mechanic, and even they have more of a radius than the catalyst's hammer 3 skills. The tempest traitline also gives (with the minor Grandmaster Hardy Conduit) the protection boon when overloading, so there is defense when having to get within close range.
Good list. I think my only thing is, as a warrior main, I could argue Breaker being as easy as beserker depending on the person's previous gaming experience. If you're familiar with counters, it makes any open world pve encounter immediately 10x easier
I really totally agree, because you also mention the nearest and their a bit more difficulty, I have on every Class up to 3 specs and I feel the same, often one spec is much less fun to play. I dont like 111111 dpecs they are boring, but some got really too complex , but atm on every class there are 2 really fun to play. I even could start playing Ele Catalyst.
Renegade has one fun thing with the ghosts, is they aggro mobs, so summoning them in turns, basically keeps majority of the mobs of you through the whole fight
Been playing Rev for the last 2 expansions, and I personally find Herald to be by far the easiest. No energy management to speak of, a mile-long list of permanent boons, quickness included, no additional positioning, no nothing - just swap legends, activate whatever needs to be activated to get your perma quickness and 1500 barrier per tick, and focus on the mechanics and smashing your Mace/Axe. Also, and this may be just my personal quirk, but I'm in absolute love with the Rising Momentum trait. You only need to sacrifice a barely noticeable buff for it, and it stacks with swiftness - so Herald's combat movement is permanently at ~75% of Superspeed. Just chef's kiss. Oh, and if you're fighting a boss of any kind, whoever enters your buff radius gets instantly promoted to Captain America.
Totally agree with deadeye. Sure, daredevil rotation is easier but you need no dodges available and you have to be super aware of mechanics in order to not die while jumping around and in animation locks. Even beyond rifle, backstab daggers are just comfortable and very good damage. Context: I play and love all thief elite specs
I main Untamed Ranger and I completely agree with you when it comes to the pet. It can get annoying and stressful to wait for your pet to devide "hey, I want to listen to you now", when you´ve aggroed the entire screen.
I am not going to lie to you all. Reaper is relatively braindead to start it is incredibly forgiving, even before the recent buffs. The shroud helps you prevent mistakes as well. But it will take a little work to get really strong as a reaper in my opinion. But it is a lot of fun, truly.
it took me about a year to learn what " shouts, wells, spells ect " to use in what situations to maximize dps on my reaper but shroud is great,,,, in pve i can out survive almost everyone and in wvw im a wrecking ball ... reaper has turned me from a pvp hater to loving it.
Untamed has a bit more to juggle than soulbeast, but the game gets really easy once you get into the flow of unleash ranger > ambush > weapon swap > ambush > spam skills > unleash pet > spam pet skills > autoattack until ambush comes off cooldown. Huge cleaving burst that gives everyone quickness, with self heal and defense built in. It's sooooo good for open world!
Honestly bashing people with the hammer in any spec is fun but I especially love the untamed feel for it. Something about heavy hitting ambushes just feels good!
For Mesmer, I would say staff Mirage. I'm absolute trash at this game and play pretty much completely solo. I got pretty disheartened playing most other classes and dying all the time, I basically wanted to play on story mode where I could just chill and enjoy exploring the world. Once I tried staff Mirage, suddenly I'm able to solo *some* champions here and there, my clones tank for me and I just stay the hell away from the enemy. I think the staff can feel like a bit of a wet noodle when it comes to impactful damage, but it's the conditions that do the work. I'm very slow with terrible reaction time so it helps that the conditions are consistently applying damage while I'm fumbling around trying not to die. I haven't even unlocked all the traits yet so my build is definitely sub-optimal right now but is still good enough to keep me alive.
As a main ranger I vote for untamed as easiest one. It's really a vanilla ranger and fakt tolerant. SB requires good timings and does not increase survivability drastically. Swap pets to "call back" kinda helps.
Hard push for tempest on the list. You have to work much harder to draw out catalyst's defensive abilities, I think, versus tempest who maintains a boosted protection uptime. Likewise, tempest's class mechanic is simply easier, because overloads are a no brainer.
Maybe I need to give it another try but I did not find Dragon Hunter very easy. I kept getting downed and could never kill veterans. I had all the elite berserker items but nothing happened. Switched to power willbender and doing some pretty decent chunk damage. I feel like the DPS window is way more forgiving
Same. I feel WB easier than DH. Not only WB has more mobility than DH but also theirs play is very straightforward and easy to pick up for new players.
The biggest problem with Thief is the low HP pool, thus the easiest Elite Spec is the Specter -- double life bar + heal + high DPS, not even a question. Virtuoso as light armor caster makes you a glass cannon thus it's not an easy E.Spec, rather the Mirage is much easier since your clones can tank for you while you setup an ambush. Scrapper is easiest Eng E.Spec since the AI on the Mecha is rather annoying -- besides, drones are way cooler. Other than these, I agree with the rest of your list specially the no-brainer Berserker. Except maybe the Elementalist, there's no such thing as easy with Elementalist no matter what E.Spec you choose. It's hard enough to keep track of 10 skills let alone 25 -- Ele players are insane.
Yeah I love virtuoso but I keep getting spanked my mobs I can survive sometimes but I just get really agitated everytime I bump into more than 2 enemies, then I go on mechanist and just melt everything with ease xD But mech is a bit boring I'm thinking of going Reaper
Having played guardian since release i agree with dragon hunter as the easy spec, even the gear stats are super easy to obtain because you can still rock berserker which is core stat and easy to obtain if you dont want to bother obtaining the new stats
this really help because im playing from SEA and the ping is 200-300, it's borderline unplayable, probably have to change to EU I heard it's around 170 ish.
Does he know about celestial gear + stamina sigil Vindicator? It's just spam dodge and camp GS to win, with a big ole' bag of very strong sustain kit options.
Herald isn't so bad with energy management... I'll admit when I read that Herald is hard to play because of the energy management I immediately thought I wouldn't handle it, but as a WoW vanilla Warrior, this kinda made sense to me, even though Berserker is really more like vanilla Fury Warrior. Anyhow, Herald has no management issues as long as you play it smart, meaning you don't blast all of your skills at once, because you will output a lot of damage simply just by perma quickness by upkeeping 6 points of upkeep. Pair that with Shiro stance (or demon for condi) and you will be able to upkeep quickness there as well. So the gameplay is actually really simple - spam the skills out if you wish, spend remaining energy for facets/shiro stance to get quickness, auto attack, then rinse and repeat. Also, having weaponmaster, having shortbow + greatsword on a power herald is actually very strong, especially for champion mobs.
i like your class choices. Imo its allways easyer if you put some defence stats in. Eg if your armor set is soldier that brings more tankyness while loosing close to no damage. I say that keeping in mind that if you as a player might be not that good at smashing buttons fast in the right order. thats why reaper is so good or other classes that have build in defences. Ofc as better you get as less defence are needed. They are just like extra wheels for your bicycle. As soon your experience enough you dont need them anymore :)
I am the king of spastic fingers....berserker, scrapper, weaver, scourge, renegade, daredevil, deadeye and before nerf confusion chrono i really enjoyed
FUN FACT : trying to find the most difficult builds is the most fun you will have in the game. Anyone mastered core theif healer yet? It’s wild , right 😂
Hi CDG. Happy I found your channel as a returning player! I have a weirdly specific question (or set of questions) that you might be able to guide me with: I am REALLY about cosmetics in RPGs, and I know this game is all about that. I LOVE the aesthetic of big 2h greatswords and hammers--which profession do you think would be able to consistently use either/both of these weapons in most modes of play (pvp and pve)? I also really love heavy armor aesthetic--but, my next question might not allow for that part to be hit :(... Secondly, I also typically love to heal in MMOs. I really like the idea of the Druid for an offspec for healing when a group might need it. Is there any way to have the best of both worlds here? Big flashy 2h weapons in most modes of play AND healing (even as an offspec)?
Based off of your thought and likes I'd say ranger or guardian would be your best bets. Both use hammer and greatsword to great affect and both can heal rather eith their elite specs or even their core. I'd say ranger (druid espec) would be great for the healing and hammer usage as both GS and Hammer deal a ton of damage for it. The guardian has the heavy armor look and the greatsword is tons of damage but the hammer is slightly weaker and more about crowd control
I’m probably biased because I’ve spent by far the most amount of time on it but power reaper feels super brain dead to me. You do super nice dps with just like 4 or 5 buttons and it only gets better from there and not much more complicated. Plus it has essentially two health bars, or even three+ depending on how you look at it.
What gets me is that I can't find a profession where I like every spec. Every single profession has a meh or terrible spec that I simply cannot play. Mirage is awesome, my fave spec. But both virt and chrono just don't feel right.
My list before watching in order Mechanist Specter Scourge Virtuosa These builds have strong low intens condi RANGE dps builds and somen of them also have good easy boon options and amazing low intensity options. For examples both power and condi mech can just take barrier signet for 100% Alac no geat swap needed 😂 yes it is low damage but better than nothing. Specter requires full ritualist and scourge I do not know.
Yeah, no. That is a hard disagreement. Specter is THE easiest theif class ranking second easiest from all elite specs, what shrooms were you taking 😂 Deadeye is one of the hardest builda to pick up and learn requiring you to master Revel Stealth and Assassin's Signet on Rifle which while kneeling slows you down and D/D having superd weird and hard rotation depentablenon boss's hp? Mean while Specter is basically Reaper 2.0 if it was easier with better utility 😂 Also I still think Scourge is easier than Reaper but if you claim Power damae is so much better than condi damage then Reaper would be better. But Specter is still better and easier than Deadeye even if Power dps are better Seriously. Spam 3 while out of shroud and spm 24 in shroud while having secondnhealt bar and being 90% range beside shroud 4 is sooo easy and sooo simple. Also Alac is way easier on Specter than quick on Deadeye which is even wrose than dps. AND even Li Deadeye is harder than just Specter because how brain dead range condi dps it is. Spam 3 and f1 and use f2 off cooldown. Raid shroud 242 exit and open world spam 2 from range 😂 4 and 5 if enemies are close. 3 if you need to fear.
I think the clone AI is debatable. Yeah you have to think about shatter, but your open world survivability is insane. If you pick Virtuoso you suddenly are a glass cannon.
Hmm in group pve format, Vindicator is by far the easiest, than herald, and than renegade :p In general for solo open world all rev classes are the same because energy uptime doesn't matter as much there, but I would agree that renegade has little edge for new players due to shortbow range
as a mostly solo player (open world + spvp) i'd say: spellbreaker (main before revenant existed, played always condi core, than berserker, but full counter broke everything for me, haha) / spvp same firebrand (braindead immortality not even stopped by nerfs over and over again :D) / spvp dragon hunter (so much dmg...) vindicator (as a revenant main, i'd say it depends extremly on the patchversion :P) / spvp same (i was there, on october the 4th 2022, damn, vindi broke pvp lol) druid (even before it became "real", now its even better) / spvp - (only ever played core here, haha) daredevil (sadly got hit very hard at some point in time, was a superb LI spec with staff before though) / spvp deadeye (the range :O) mech (no debate possible here lol :_D even after so many nerfs, it doesnt get any easier) / spvp same (subjectively, nothing else worked for me) scourge (my, at the time, 7 yo daughter could play this and she never played anything on a pc before that :o) / spvp srsly, everything works here, even core virtuoso i'd agree, but i'd say any mesmer is more or less hard to play, specialy for beginners (kinda looking through the eyes of my daughter here^^) / spvp virtuoso (range) catalyst for pve / tempest spvp edit:some space for readability
For thief, I was SURE you were going to say daredevil actually. I started on thief and it was by far the easiest for open world. Extra dodge with inbuilt aoe, power damage which clears out enemies fast. You don't do the "spend all your dodges for extra damage" thing you do in raids or strikes, you just have an extra dodge to work with and bursty damaged attached. Specter is easiest for raid/strike content and similar; or taking down a single big foe. The slow ramp-upcondi damage and lack of great aoe hurts specter a lot when just doing most open world nonsense.
Wow, I have the complete opposite opinion about Revenant, I think Herald is the easiest of the 3 specs because you don't have to manage energy. Renegade's Kalla has the highest energy costs and all the profession skills (F2, F3, F4) has very high costs, Vindicator's champions has a medium amount of cost on every skill so you can often cast a skill after 2 or 3 seconds, while Herald's Glint does not have an energy cost on any of the consume skills so you are only worried about the upkeep cost of the facets themselves. About Thief, I find Daredevil to be the easiest mostly coming down to cleave and a 3rd dodge button, I know Deadeye has that single target long range damage but it can't cleave at all, and Specter is full condi damage so its hard to burst down groups and also scepter's auto attack can't cleave either just like the rifle. About Elementalist in my opinion Tempest is the easiest coming down to no energy management (like seriously Catalyst need energy renegeration while outside combat) and a lot of damage coming from overload. About Engineer, its hard to argue about Mech+signets, but I can shout out Scrapper with its cleave, superspeed and passive survivability from self generated barrier and Rapid Regeneration trait.
Actually do that on deadeye and wait how long it takes for your party/squad to scream at you to stack. Long range doesn't feel like an advantage in the game.
i dont agree with warrior, while is easy to pick up is hard to master, like every other class i know, but it takes a bit more of finesse since the combat of this game is movement oriented, so it takes more time.
Hey CD thanks for the guides man, I would like to know if theres any source you would recommend to learn the lore. I didnt play GW1 and while in game is great, my Norn perspective feels bias.
I play a reaper and i freaking love wvw i FRIGGING WRECK people in there,, my only complaint is i feel like a wow paladin ,,,im always dead last in the pack running like a fat kid half a pace behind the pack , but get a ball of enemies and i drop 3 wells on them pop shroud and spin for the win i can drop multiple opponants at a time,,,, i have trouble with rangers tho... gawdamn they hit hard at range.
Elementalist is definitely the hardest as a whole. Virtuoso saves the Mesmer from being the hardest. Mirage and Chrono take a ton of patience and timing. I like a challenge, but Mesmer/Mirage/Chrono at max level is just torture.
I just came back to GW2 like a week ago and I wanted to change from my Firebrand main. I’m playing Mesmer Chrono and Mirage now. Chrono is so fun and bursty. I can’t get the hang of Mirage yet but a mesmer with a staff looks so cool aha.
Hey I'm newbie in gw2. Actually I want play mecha/untamed and it must be bought end of dragon dlc right. But some people recommend me to buy path of fire & heart of thorn. Did you have any recommendation and a reason what must I choose and what kind feedback that help a newbie like me
Yea, as the commenter above said, it's because HoT and PoF give you access to gliding and mounts. But if you want to play Untamed/Mech then you'll need EoD :)
I have played both elite specs untamed and mechanist i synched my mouse to the unleash and put both pet and mech on autos cast only needing to mess with when pets unleashed. Its really a underappreciated spec. Course as mentioned you will need EOD for them specs.
I must be gifted then or cursed lol i took on Soul Beast and i couldnt make it work where as the untamed. I have aspergers as well and just find something satisfying in ambush LB or axe. I use a axe axe/hammer or LB/hammer build mostly using the axes or longbow at range and hammer at melee. On golem i get about 26k dps which i know isnt top dps nor what people prefer with ranger but untamed is so close to core ranger. Ranger was the first class i played that i took to being a longbow ranger so much so my first leggie was Pharus. Now my ranger is near fully geared in leggies except the four under water sigils and the weapons for under water. I raid on my untamed a lot and hammer is just great for cc break bars as well as exploding spores and if not enough click on unleashed pets skills.
Hard disagree on deadeye. Without proper kneel and malice management, both your damage and survivability dip hard. This is particularly apparent in instances. I would've gone with specter, for its survivability, mobility and low skill floor. Has A LOT of cancellable skill casts, though.
Sure you do, highest dps on single targets plus the ability to kite bosses effectively. Just 'cos you don't/can't doesn't mean it doesn't work effectively. @@missk1697
I'm really scratching my head at how you think deadeye is the easiest thief specialization, I suppose in open world if you're killing enemies within one stealth attack I suppose it isn't that difficult but but when you're doing any amount of sustained damage you now have to press rifle 3 until you get 7 malice in which them maleficent seven will refund you inattentive and them do a sneak attack and them do rifle 3 again and use mercy when appropriate it's significantly more you have to manage and keep track of when compared to daredevil where you press one weapon skill and dodge and use utilities of cool down and using them in the wrong order won't particularly mess up how it feels to play or specter where press one weapon skill run out of initiative and spam some shroud skills go back to spamming weapon skills use unities off cool down, like deadeye counter intuitively becomes easier if you disable auto attack on one skill since it becomes easier to que stealth attacks, deadeye has a sort of build malice spend malice rotation and if you do not manage it correctly it will just feel horrible to play and you do less damage
The true Mechanist must be an Asura. If anything "engineery" comes to mind a Charr must play a turret build or maybe bombs or so - because only Asura realy know how to build high tech stuff like Golems. Everyone is using Asura technology for fast travel because they are not smart enough to invent a fast travel system like that.^^ Sorry for my bad english i do not talk a lot to lesser IQs and as a Asura i am to weak to show you how serious i am.^^
I played elementalist cause watching you play hammer, but i chose tempest and cant wield hammer due missunderstanding that tempest can wield hammer. I dont have SotO dlc sad🗿
Bladesworn Auto attack until big sword. Willbender Traits will carry. Much tanky-er and more mobile than Downstatehunter. Rev, idk. It always either has DPS like a water gun filled with sand or armor made from 'hit me' signs. The peak of 'avoiding damage by killing faster'. Untamed can be crazy but it doesn't need to be. It can sustain like mfer while bursting more DPS than moms slipper! Soulbeast can be decent but really shines when you stack heals. Just bath in the glow and laugh at everything trying to shake you off. Daredevil, not even close. Deadeye gets bullied by like 40% of the mobs in the game let alone bosses. You'd have to target farm baby seals to think Deadeye's range makes up for it's potato fighting style. If you are fighting a slow moving melee target, have at it. Otherwise, enjoy the CTS. Mech. Yep. Hell, core engi flamethrower does half the work for you. Mech just makes it better. Necro can really do anything and the literally bots prove it. XD Reaper/Harbi both clown on almost anything though. Slap a meatgolem in for an edge and it's all golden. Virt is Soulbeast for Mesmer. Downstate. ... okay, Catalyst. Yeah, it makes the class playable for none four armed humanoids.
lol Welp I just learned something new about myself. I do every single super easy thing I can find. I have a soulbeast main and a reaper and a renegade. ROFLOL. Damn. I am just lazy af.
New player here and the fact so many of the highest dps/ builds revolve around being ranged is a big turn off to me. A ranged spec for a holy knight trope... seriously?
calatyst is ripoff weaver tempest slows down the gameplay and makes it easier to juggle your profession mechanic last one is definitely more of a personal bias hectic spam is not good and can lead to poor rotations gw2 is easy but not WoW hunter easy we can't face roll our keyboards for the most part
watching this video made me realize i really dont know how to play lol. I have a 80 soulbeast ranger and for me at least it does not have strong solo capabilities. Im getting rekt by everthing since i stepped into path of fire expansion
I disagree about elementalist elite spec. Tempest is mile easier than catalyst. I tried catalyst, and I have to play like im playing piano at speed, while tempest i just chill in Fire and earth atunements. This is my perspective as a 1 week playing elementalist.
I mean is there anything more braindead than deadeye? I played thief from the day it was relessed and the deadeye made all the risk vs reward of thief into all reward. It was the stupidest addition ever made in gw2 and whoever made it should have been fired. Its mind numbingly stupid, just press 3 over and over sgain. Sometimes id just leave 3 on auto. Dont even need to worry about positioning much, or setting up stealth. Literally all the combos of thief nearly gone.
Seems to me like you haven't played the meta builds/rotations that are being used in endgame group content. Berserker easier than Spellbreaker, getting memed on if you drop Berserk for half a second? Renegade easier than Herald, having to manually fill single autos between casts and having to weaponswap + legend swap at precisely below 10 energy? Deadeye being close to impossible to play competitively on most encounters too. This list feels like casual open world playing and pushing random buttons - yea sure, then every espec can be easy.
@@fernaxv Yea everythings easy in open world, so this video doesn't make much sense. Open world isn't difficult to begin with, you can play whatever, even core specs. I think this misleads new players into thinking Berserker is super easy, bring it to a raid and do absolutely zero damage because you can't keep berserk up and really should be playing Spellbreaker.
@@dfg12382exactly how i felt, he must be thinking of some bs 0 iq builds for these classes like who would put tempest more diffivult than catalyst? Proper catalyst hammer is by far one of the hardest specs in the game
In summary, if it's range it's easy. Really not an informed review, but fair enough. Arguably the deadeye has more nuance than just gun go brr. Will Bender is definitely a lot easier to pick up than dragon hunter, but if you want to just point and click sure. As for renegade. Lmao no. No no not at all. The amount of energy management you need to learn playing that class. Just because it's range, doesn't make it easier to play. If you want to turn off your brain and hit things, herald is much better. Just watch your health and how many active channels you have.
Honestly the dumbest video I've seen for GW2 for a long time. Berserker is crazy to play if you want to do it competently, you have to time your Berserk's well or you end up losing basically all your damage. Which requires extensive game knowledge as well as skills because once berserk is on, it's a hectic class. Meanwhile, you have Spellbreaker where the only mechanic you have to worry about is "Press F1 when it's ready".
What do you mean by easiest ? Garbage Waste 2 shouldn't have existed, even outside the multiverse, for you to lose in this thing. Also, how many videos a day every day you Garbage Waste 2 percent of the perches from your affiliate link influencers are you going to make assuring people they didn't burn their money with Garbage Waste 2?
The classes nobody plays:
ruclips.net/video/ih4U2EUQ8Uc/видео.html
Thanks for another great vid, Caffeinated!
I agree with this list except for elementalist. I mained Tempest for several years and over the last month I decided to give Catalyst a go (which was mostly motivated by watching this channel lol). While your points about survivability and condition application are true, I find that it requires a more in depth knowledge of combat & spec mechanics to get the most out of it, as where Tempest is a lot more straightforward and has a much gentler introduction to those more in depth mechanics... Provided you can stay alive, of course but Celestial Tempest is a good place to start while one gets better at not attuning to the downstate. Tempest is also far slower. Catalyst genuinely makes my soft little gamer hands hurt if I play for a couple of hours (no pain, no gain!!).
But I am also potentially biased because the familiarity of playing Tempest makes it seem like the easiest class to me, so maybe the easiest class is just the one you stick with the longest :)
Incidentally, where can I find your stream schedule. I see you stream on RUclips (I don't do the whole Twitch thing) and I'd love to stop by sometime - of all the GW2 content creators, I feel like this channel aligns with my playstyle and view of the game the most
I agree, I think when people hear "easiest" they generally think what the most comfortable, easiest to remember rotation is for the most value; what's more forgiving, and what requires the least amount of adjustment time. That's Tempest, 100%. Especially because the current Open World Tempest meta has a few base game weapon varieties whereas Catalyst will require someone to adjust to new skills.
I think it depends for which content. High end PVE you are absolutely correct, but for open world a cele condi catalyst is super easy to play. Basically just runs signets and swap between fire/earth. Dont even have to use overloads lol
as always excellent content, missing the spellbreaker is easier than the berserker and is literally the same only now you will have a f2 that makes you a little ball and absorbs any attack but that you will almost never occupy.
For me, I went with Tempest for my elite. I rotate between Fire and Earth. I only dip into Air or Water if I need something special. It hasn't let me down yet, and it's really simplistic for what I do, which is Open world play.
Same. I tried the Catalyst and if you don't know your rotations you will not be doing the class any justice. I picked up Tempest and knew exactly what I needed to do. If I want damage go to Fire, for Healing Water, for CC Air and defense Earth. Hit the overloads and i am chilling. No fancy weaving in and out of elements. Tempest in my opinion is easier to play that Core Elementalist.
Yup, Tempest Condi build is actually insane in Open World, and very easy. I actually find that staff is often more useful than scepter/dagger too, which makes it an instant favorite for me in addition to the really cool F1-5 animations.
I would have gone with Tempest as an "elementalist plus". Hammer's skills are generally shorter range than most of warhorn's skills, which on other specs you touted as a bonus for being easy, and the only real difference between Tempest and Core ele is the overload mechanic, and even they have more of a radius than the catalyst's hammer 3 skills. The tempest traitline also gives (with the minor Grandmaster Hardy Conduit) the protection boon when overloading, so there is defense when having to get within close range.
Good list. I think my only thing is, as a warrior main, I could argue Breaker being as easy as beserker depending on the person's previous gaming experience. If you're familiar with counters, it makes any open world pve encounter immediately 10x easier
I really totally agree, because you also mention the nearest and their a bit more difficulty, I have on every Class up to 3 specs and I feel the same, often one spec is much less fun to play. I dont like 111111 dpecs they are boring, but some got really too complex , but atm on every class there are 2 really fun to play. I even could start playing Ele Catalyst.
Renegade has one fun thing with the ghosts, is they aggro mobs, so summoning them in turns, basically keeps majority of the mobs of you through the whole fight
That's actually a great point! Even though they are short lived they can provide a distraction
Been playing Rev for the last 2 expansions, and I personally find Herald to be by far the easiest. No energy management to speak of, a mile-long list of permanent boons, quickness included, no additional positioning, no nothing - just swap legends, activate whatever needs to be activated to get your perma quickness and 1500 barrier per tick, and focus on the mechanics and smashing your Mace/Axe. Also, and this may be just my personal quirk, but I'm in absolute love with the Rising Momentum trait. You only need to sacrifice a barely noticeable buff for it, and it stacks with swiftness - so Herald's combat movement is permanently at ~75% of Superspeed. Just chef's kiss. Oh, and if you're fighting a boss of any kind, whoever enters your buff radius gets instantly promoted to Captain America.
Totally agree with deadeye. Sure, daredevil rotation is easier but you need no dodges available and you have to be super aware of mechanics in order to not die while jumping around and in animation locks. Even beyond rifle, backstab daggers are just comfortable and very good damage.
Context: I play and love all thief elite specs
I main Untamed Ranger and I completely agree with you when it comes to the pet. It can get annoying and stressful to wait for your pet to devide "hey, I want to listen to you now", when you´ve aggroed the entire screen.
Good stuff! I would tie Vindicator with Rene for ease of energy management.
Especially with sigils for energy on kill and swap. *puts on jump around*
Vindicator is a fun one too, honestly I'd say it's slightly more channeling because of the swapping of alliance stance
I am not going to lie to you all. Reaper is relatively braindead to start it is incredibly forgiving, even before the recent buffs. The shroud helps you prevent mistakes as well. But it will take a little work to get really strong as a reaper in my opinion. But it is a lot of fun, truly.
it took me about a year to learn what " shouts, wells, spells ect " to use in what situations to maximize dps on my reaper but shroud is great,,,, in pve i can out survive almost everyone and in wvw im a wrecking ball ... reaper has turned me from a pvp hater to loving it.
Untamed has a bit more to juggle than soulbeast, but the game gets really easy once you get into the flow of unleash ranger > ambush > weapon swap > ambush > spam skills > unleash pet > spam pet skills > autoattack until ambush comes off cooldown. Huge cleaving burst that gives everyone quickness, with self heal and defense built in. It's sooooo good for open world!
Honestly bashing people with the hammer in any spec is fun but I especially love the untamed feel for it. Something about heavy hitting ambushes just feels good!
I honestly find Spellbreaker easier than Berserker
For Mesmer, I would say staff Mirage. I'm absolute trash at this game and play pretty much completely solo. I got pretty disheartened playing most other classes and dying all the time, I basically wanted to play on story mode where I could just chill and enjoy exploring the world. Once I tried staff Mirage, suddenly I'm able to solo *some* champions here and there, my clones tank for me and I just stay the hell away from the enemy. I think the staff can feel like a bit of a wet noodle when it comes to impactful damage, but it's the conditions that do the work. I'm very slow with terrible reaction time so it helps that the conditions are consistently applying damage while I'm fumbling around trying not to die. I haven't even unlocked all the traits yet so my build is definitely sub-optimal right now but is still good enough to keep me alive.
As a main ranger I vote for untamed as easiest one. It's really a vanilla ranger and fakt tolerant. SB requires good timings and does not increase survivability drastically.
Swap pets to "call back" kinda helps.
Untamed actually has alot of beefiness to it. Not to mention barriers for cantrips
Hard push for tempest on the list. You have to work much harder to draw out catalyst's defensive abilities, I think, versus tempest who maintains a boosted protection uptime.
Likewise, tempest's class mechanic is simply easier, because overloads are a no brainer.
If anything I sometimes play Catalyst specifically because Tempest is so easy that it can get a little bit boring after a while.
Seriously who would say catalyst is easier than tempest lmao try hammer catalyst instead of some 0 iq scepter build and tell me its easy
Maybe I need to give it another try but I did not find Dragon Hunter very easy. I kept getting downed and could never kill veterans. I had all the elite berserker items but nothing happened. Switched to power willbender and doing some pretty decent chunk damage. I feel like the DPS window is way more forgiving
Same. I feel WB easier than DH. Not only WB has more mobility than DH but also theirs play is very straightforward and easy to pick up for new players.
One of these days ya gotta post a video of that double dagger catalyst build lol im so intrigued by the thought.
Working on it! Gonna tag in some of the new Soto builds here soon!
For some reason I feel like weaver is the easiest elementalist but I guess it’s just muscle memory adding to that.. great video!
The biggest problem with Thief is the low HP pool, thus the easiest Elite Spec is the Specter -- double life bar + heal + high DPS, not even a question. Virtuoso as light armor caster makes you a glass cannon thus it's not an easy E.Spec, rather the Mirage is much easier since your clones can tank for you while you setup an ambush. Scrapper is easiest Eng E.Spec since the AI on the Mecha is rather annoying -- besides, drones are way cooler. Other than these, I agree with the rest of your list specially the no-brainer Berserker. Except maybe the Elementalist, there's no such thing as easy with Elementalist no matter what E.Spec you choose. It's hard enough to keep track of 10 skills let alone 25 -- Ele players are insane.
Yeah I love virtuoso but I keep getting spanked my mobs I can survive sometimes but I just get really agitated everytime I bump into more than 2 enemies, then I go on mechanist and just melt everything with ease xD
But mech is a bit boring I'm thinking of going Reaper
I can't wait for weapon masteries... imagine engineer hammer but while being another elite spec. Great for solo gameplay. 👀
condi herald is ranged now as well which does better dps than power herald but BOTH of them require melee for mace weapon swap anyway.
Woof. Herald I know has evolved into the alpha revenant elite spec for sure. I'm curious to see how it plays out down the line especially for renegade
Having played guardian since release i agree with dragon hunter as the easy spec, even the gear stats are super easy to obtain because you can still rock berserker which is core stat and easy to obtain if you dont want to bother obtaining the new stats
this really help because im playing from SEA and the ping is 200-300, it's borderline unplayable, probably have to change to EU I heard it's around 170 ish.
This video is gold for us smoothbrains thanks man.
What about the most fun (in your opinion) specs?
Does he know about celestial gear + stamina sigil Vindicator? It's just spam dodge and camp GS to win, with a big ole' bag of very strong sustain kit options.
I love your work, thanks for the informative video!
Herald isn't so bad with energy management... I'll admit when I read that Herald is hard to play because of the energy management I immediately thought I wouldn't handle it, but as a WoW vanilla Warrior, this kinda made sense to me, even though Berserker is really more like vanilla Fury Warrior.
Anyhow, Herald has no management issues as long as you play it smart, meaning you don't blast all of your skills at once, because you will output a lot of damage simply just by perma quickness by upkeeping 6 points of upkeep. Pair that with Shiro stance (or demon for condi) and you will be able to upkeep quickness there as well. So the gameplay is actually really simple - spam the skills out if you wish, spend remaining energy for facets/shiro stance to get quickness, auto attack, then rinse and repeat. Also, having weaponmaster, having shortbow + greatsword on a power herald is actually very strong, especially for champion mobs.
i like your class choices.
Imo its allways easyer if you put some defence stats in. Eg if your armor set is soldier that brings more tankyness while loosing close to no damage.
I say that keeping in mind that if you as a player might be not that good at smashing buttons fast in the right order. thats why reaper is so good or other classes that have build in defences.
Ofc as better you get as less defence are needed. They are just like extra wheels for your bicycle. As soon your experience enough you dont need them anymore :)
I am the king of spastic fingers....berserker, scrapper, weaver, scourge, renegade, daredevil, deadeye and before nerf confusion chrono i really enjoyed
FUN FACT : trying to find the most difficult builds is the most fun you will have in the game. Anyone mastered core theif healer yet? It’s wild , right 😂
Engi is the one toon i havent worked on after getting it to 80. Guess i need to dust it off n grind out the mech spec
Hi CDG. Happy I found your channel as a returning player! I have a weirdly specific question (or set of questions) that you might be able to guide me with:
I am REALLY about cosmetics in RPGs, and I know this game is all about that. I LOVE the aesthetic of big 2h greatswords and hammers--which profession do you think would be able to consistently use either/both of these weapons in most modes of play (pvp and pve)? I also really love heavy armor aesthetic--but, my next question might not allow for that part to be hit :(...
Secondly, I also typically love to heal in MMOs. I really like the idea of the Druid for an offspec for healing when a group might need it. Is there any way to have the best of both worlds here? Big flashy 2h weapons in most modes of play AND healing (even as an offspec)?
Based off of your thought and likes I'd say ranger or guardian would be your best bets. Both use hammer and greatsword to great affect and both can heal rather eith their elite specs or even their core. I'd say ranger (druid espec) would be great for the healing and hammer usage as both GS and Hammer deal a ton of damage for it. The guardian has the heavy armor look and the greatsword is tons of damage but the hammer is slightly weaker and more about crowd control
Ty! I appreciate this a ton. I do think Ranger might be best for me. It hits a lot of checkmarks.@@CaffeinatedDad
I’m probably biased because I’ve spent by far the most amount of time on it but power reaper feels super brain dead to me. You do super nice dps with just like 4 or 5 buttons and it only gets better from there and not much more complicated.
Plus it has essentially two health bars, or even three+ depending on how you look at it.
What gets me is that I can't find a profession where I like every spec.
Every single profession has a meh or terrible spec that I simply cannot play.
Mirage is awesome, my fave spec. But both virt and chrono just don't feel right.
I can understand that, the mirage is my favorite mesmer spec without a doubt!
But I have a tough time with the Chronomancer specifically
Now imagine virtuoso with a rifle in the new expansion 😅❤
I think it's gonna be wild, illusionary sniper
Do you have a Build guide for the Virtuoso Build that you refer to in this video or know where I can find it?
As someone who just started playing Soulbeast:
Yeah. It's pretty braindead, lol. Condi just needs to Meld and pop F3 to wipe core Tyria fights.
even tho It's supposed to be pretty weak atm "pls buff pistols a bit qq?"~
i like to play with a p/p daredevil on both weapon slots~
Nice job
Fully agreeing with this list. 👍
My list before watching in order
Mechanist
Specter
Scourge
Virtuosa
These builds have strong low intens condi RANGE dps builds and somen of them also have good easy boon options and amazing low intensity options.
For examples both power and condi mech can just take barrier signet for 100% Alac no geat swap needed 😂 yes it is low damage but better than nothing. Specter requires full ritualist and scourge I do not know.
Yeah, no. That is a hard disagreement. Specter is THE easiest theif class ranking second easiest from all elite specs, what shrooms were you taking 😂 Deadeye is one of the hardest builda to pick up and learn requiring you to master Revel Stealth and Assassin's Signet on Rifle which while kneeling slows you down and D/D having superd weird and hard rotation depentablenon boss's hp? Mean while Specter is basically Reaper 2.0 if it was easier with better utility 😂
Also I still think Scourge is easier than Reaper but if you claim Power damae is so much better than condi damage then Reaper would be better. But Specter is still better and easier than Deadeye even if Power dps are better
Seriously. Spam 3 while out of shroud and spm 24 in shroud while having secondnhealt bar and being 90% range beside shroud 4 is sooo easy and sooo simple.
Also Alac is way easier on Specter than quick on Deadeye which is even wrose than dps.
AND even Li Deadeye is harder than just Specter because how brain dead range condi dps it is. Spam 3 and f1 and use f2 off cooldown. Raid shroud 242 exit and open world spam 2 from range 😂 4 and 5 if enemies are close. 3 if you need to fear.
deadeye... i guess if you just ignore rifle which is currently the play yeah, but no specter is WAY easier, ranged and big shield.
I think the clone AI is debatable. Yeah you have to think about shatter, but your open world survivability is insane. If you pick Virtuoso you suddenly are a glass cannon.
Hmm in group pve format, Vindicator is by far the easiest, than herald, and than renegade :p In general for solo open world all rev classes are the same because energy uptime doesn't matter as much there, but I would agree that renegade has little edge for new players due to shortbow range
There was a lot of debate - _with myself_
Loool same
Hey dad. So i currently am at lvl 54. I have assigned 2 core specs, corruption and devastation. Am i using both of those specs?
as a mostly solo player (open world + spvp) i'd say:
spellbreaker (main before revenant existed, played always condi core, than berserker, but full counter broke everything for me, haha) / spvp same
firebrand (braindead immortality not even stopped by nerfs over and over again :D) / spvp dragon hunter (so much dmg...)
vindicator (as a revenant main, i'd say it depends extremly on the patchversion :P) / spvp same (i was there, on october the 4th 2022, damn, vindi broke pvp lol)
druid (even before it became "real", now its even better) / spvp - (only ever played core here, haha)
daredevil (sadly got hit very hard at some point in time, was a superb LI spec with staff before though) / spvp deadeye (the range :O)
mech (no debate possible here lol :_D even after so many nerfs, it doesnt get any easier) / spvp same (subjectively, nothing else worked for me)
scourge (my, at the time, 7 yo daughter could play this and she never played anything on a pc before that :o) / spvp srsly, everything works here, even core
virtuoso i'd agree, but i'd say any mesmer is more or less hard to play, specialy for beginners (kinda looking through the eyes of my daughter here^^) / spvp virtuoso (range)
catalyst for pve / tempest spvp
edit:some space for readability
For thief, I was SURE you were going to say daredevil actually. I started on thief and it was by far the easiest for open world. Extra dodge with inbuilt aoe, power damage which clears out enemies fast. You don't do the "spend all your dodges for extra damage" thing you do in raids or strikes, you just have an extra dodge to work with and bursty damaged attached.
Specter is easiest for raid/strike content and similar; or taking down a single big foe. The slow ramp-upcondi damage and lack of great aoe hurts specter a lot when just doing most open world nonsense.
Wow, I have the complete opposite opinion about Revenant, I think Herald is the easiest of the 3 specs because you don't have to manage energy. Renegade's Kalla has the highest energy costs and all the profession skills (F2, F3, F4) has very high costs, Vindicator's champions has a medium amount of cost on every skill so you can often cast a skill after 2 or 3 seconds, while Herald's Glint does not have an energy cost on any of the consume skills so you are only worried about the upkeep cost of the facets themselves.
About Thief, I find Daredevil to be the easiest mostly coming down to cleave and a 3rd dodge button, I know Deadeye has that single target long range damage but it can't cleave at all, and Specter is full condi damage so its hard to burst down groups and also scepter's auto attack can't cleave either just like the rifle.
About Elementalist in my opinion Tempest is the easiest coming down to no energy management (like seriously Catalyst need energy renegeration while outside combat) and a lot of damage coming from overload.
About Engineer, its hard to argue about Mech+signets, but I can shout out Scrapper with its cleave, superspeed and passive survivability from self generated barrier and Rapid Regeneration trait.
MFW youre a scrapper main and you're sure you're not on this list.
Legendsmith here
Looool wasn't gonna happen here!
Dad i have a question... are you in the [CUTE] Guild? the Cruel Unending Tyrannic Entity?
I am! I was invited into cute a very long time ago!
Actually do that on deadeye and wait how long it takes for your party/squad to scream at you to stack. Long range doesn't feel like an advantage in the game.
i dont agree with warrior, while is easy to pick up is hard to master, like every other class i know, but it takes a bit more of finesse since the combat of this game is movement oriented, so it takes more time.
Hey CD thanks for the guides man, I would like to know if theres any source you would recommend to learn the lore. I didnt play GW1 and while in game is great, my Norn perspective feels bias.
Highly recommend Wooden Potatoes for lore. Also he did a complete playthrough of the GW1 story if you don't have space to play it yourself :)
I play a reaper and i freaking love wvw i FRIGGING WRECK people in there,, my only complaint is i feel like a wow paladin ,,,im always dead last in the pack running like a fat kid half a pace behind the pack , but get a ball of enemies and i drop 3 wells on them pop shroud and spin for the win i can drop multiple opponants at a time,,,, i have trouble with rangers tho... gawdamn they hit hard at range.
Elementalist is definitely the hardest as a whole. Virtuoso saves the Mesmer from being the hardest. Mirage and Chrono take a ton of patience and timing. I like a challenge, but Mesmer/Mirage/Chrono at max level is just torture.
I just came back to GW2 like a week ago and I wanted to change from my Firebrand main. I’m playing Mesmer Chrono and Mirage now. Chrono is so fun and bursty. I can’t get the hang of Mirage yet but a mesmer with a staff looks so cool aha.
Soulbeast loses too much damage from cancelling whirling axe. Untamed has much more defensives and consistent damage
Hey I'm newbie in gw2. Actually I want play mecha/untamed and it must be bought end of dragon dlc right. But some people recommend me to buy path of fire & heart of thorn. Did you have any recommendation and a reason what must I choose and what kind feedback that help a newbie like me
Probably because those are the 2expansions and HoT gives you gliding and PoF gets you mounts
Yea, as the commenter above said, it's because HoT and PoF give you access to gliding and mounts. But if you want to play Untamed/Mech then you'll need EoD :)
I have played both elite specs untamed and mechanist i synched my mouse to the unleash and put both pet and mech on autos cast only needing to mess with when pets unleashed. Its really a underappreciated spec. Course as mentioned you will need EOD for them specs.
@@chiaroscuroh True mounts and gliding are a nice QOL and required for some raids and what not.
for thief it's hard to say 😭 I'd say daredevil but at the same time deadeye is easy too
I must be gifted then or cursed lol i took on Soul Beast and i couldnt make it work where as the untamed. I have aspergers as well and just find something satisfying in ambush LB or axe. I use a axe axe/hammer or LB/hammer build mostly using the axes or longbow at range and hammer at melee. On golem i get about 26k dps which i know isnt top dps nor what people prefer with ranger but untamed is so close to core ranger. Ranger was the first class i played that i took to being a longbow ranger so much so my first leggie was Pharus. Now my ranger is near fully geared in leggies except the four under water sigils and the weapons for under water. I raid on my untamed a lot and hammer is just great for cc break bars as well as exploding spores and if not enough click on unleashed pets skills.
I want to make a new pj for SOTO but i don´t know which, what is the best class en elite spec for solo content PVE?
lord hizen on here has some amazing solo builds for every class. The easiest is the Reaper Necro.
Hard disagree on deadeye. Without proper kneel and malice management, both your damage and survivability dip hard. This is particularly apparent in instances. I would've gone with specter, for its survivability, mobility and low skill floor. Has A LOT of cancellable skill casts, though.
You don't play deadeye with rifle in open world.
Sure you do, highest dps on single targets plus the ability to kite bosses effectively. Just 'cos you don't/can't doesn't mean it doesn't work effectively. @@missk1697
I'm really scratching my head at how you think deadeye is the easiest thief specialization, I suppose in open world if you're killing enemies within one stealth attack I suppose it isn't that difficult but but when you're doing any amount of sustained damage you now have to press rifle 3 until you get 7 malice in which them maleficent seven will refund you inattentive and them do a sneak attack and them do rifle 3 again and use mercy when appropriate it's significantly more you have to manage and keep track of when compared to daredevil where you press one weapon skill and dodge and use utilities of cool down and using them in the wrong order won't particularly mess up how it feels to play or specter where press one weapon skill run out of initiative and spam some shroud skills go back to spamming weapon skills use unities off cool down, like deadeye counter intuitively becomes easier if you disable auto attack on one skill since it becomes easier to que stealth attacks, deadeye has a sort of build malice spend malice rotation and if you do not manage it correctly it will just feel horrible to play and you do less damage
Elementalist specs shouldn't have even been on the list. Too much effort, not enough reward.
This was the easiest elite spec for each of the 9 classes, so despite being difficult overall there still Is an easy version of the elementalist lol
The true Mechanist must be an Asura. If anything "engineery" comes to mind a Charr must play a turret build or maybe bombs or so - because only Asura realy know how to build high tech stuff like Golems. Everyone is using Asura technology for fast travel because they are not smart enough to invent a fast travel system like that.^^ Sorry for my bad english i do not talk a lot to lesser IQs and as a Asura i am to weak to show you how serious i am.^^
I played elementalist cause watching you play hammer, but i chose tempest and cant wield hammer due missunderstanding that tempest can wield hammer. I dont have SotO dlc sad🗿
Tempest cant wield hammer
Was good until ele… Catalyst dunno….
Bladesworn Auto attack until big sword.
Willbender Traits will carry. Much tanky-er and more mobile than Downstatehunter.
Rev, idk. It always either has DPS like a water gun filled with sand or armor made from 'hit me' signs. The peak of 'avoiding damage by killing faster'.
Untamed can be crazy but it doesn't need to be. It can sustain like mfer while bursting more DPS than moms slipper! Soulbeast can be decent but really shines when you stack heals. Just bath in the glow and laugh at everything trying to shake you off.
Daredevil, not even close. Deadeye gets bullied by like 40% of the mobs in the game let alone bosses. You'd have to target farm baby seals to think Deadeye's range makes up for it's potato fighting style. If you are fighting a slow moving melee target, have at it. Otherwise, enjoy the CTS.
Mech. Yep. Hell, core engi flamethrower does half the work for you. Mech just makes it better.
Necro can really do anything and the literally bots prove it. XD Reaper/Harbi both clown on almost anything though. Slap a meatgolem in for an edge and it's all golden.
Virt is Soulbeast for Mesmer.
Downstate. ... okay, Catalyst. Yeah, it makes the class playable for none four armed humanoids.
In my experience hammer tempest is easier than hammer catalyst
lol Welp I just learned something new about myself. I do every single super easy thing I can find. I have a soulbeast main and a reaper and a renegade. ROFLOL. Damn. I am just lazy af.
New player here and the fact so many of the highest dps/ builds revolve around being ranged is a big turn off to me. A ranged spec for a holy knight trope... seriously?
This is kinda outdated tbh
daredevil is definitly easier especially the condi version the king of dodge
Acho melhor ir de mirage se for PVE, agora pvp realmente virtuoso
True, I suppose I look at the mirage and say it could be a better option when you want closer ranged conbat
calatyst is ripoff weaver tempest slows down the gameplay and makes it easier to juggle your profession mechanic last one is definitely more of a personal bias hectic spam is not good and can lead to poor rotations gw2 is easy but not WoW hunter easy we can't face roll our keyboards for the most part
You keep saying cooking when you could be saying "You're Caffinated." Missed opportunity.
watching this video made me realize i really dont know how to play lol. I have a 80 soulbeast ranger and for me at least it does not have strong solo capabilities. Im getting rekt by everthing since i stepped into path of fire expansion
Careful with which armor sets you are using for open world. While berserker has big numbers, Celestial or Maraders will get you through the fight.
mechanist because i am casual (my brain start thinking 1 1 1 1) *laugh*
Vindicator braindead with spear
I disagree about elementalist elite spec. Tempest is mile easier than catalyst. I tried catalyst, and I have to play like im playing piano at speed, while tempest i just chill in Fire and earth atunements. This is my perspective as a 1 week playing elementalist.
I mean is there anything more braindead than deadeye? I played thief from the day it was relessed and the deadeye made all the risk vs reward of thief into all reward. It was the stupidest addition ever made in gw2 and whoever made it should have been fired. Its mind numbingly stupid, just press 3 over and over sgain. Sometimes id just leave 3 on auto. Dont even need to worry about positioning much, or setting up stealth. Literally all the combos of thief nearly gone.
True the deadeye does wayyy to much damage with little need for anything else.
spellbreaker is easier than berserker
basically ranged = easy i disagree
Not all ranged, but having that capability does make it easier in many situations
I was going to scream out necro. Your basically a tank of stds that destroys players who dont know that necros weakness is cc.
Seems to me like you haven't played the meta builds/rotations that are being used in endgame group content. Berserker easier than Spellbreaker, getting memed on if you drop Berserk for half a second? Renegade easier than Herald, having to manually fill single autos between casts and having to weaponswap + legend swap at precisely below 10 energy? Deadeye being close to impossible to play competitively on most encounters too. This list feels like casual open world playing and pushing random buttons - yea sure, then every espec can be easy.
Seems to me that you didnt watched the video cuz every single clip is open world
@@fernaxv Yea everythings easy in open world, so this video doesn't make much sense. Open world isn't difficult to begin with, you can play whatever, even core specs. I think this misleads new players into thinking Berserker is super easy, bring it to a raid and do absolutely zero damage because you can't keep berserk up and really should be playing Spellbreaker.
@@dfg12382exactly how i felt, he must be thinking of some bs 0 iq builds for these classes like who would put tempest more diffivult than catalyst? Proper catalyst hammer is by far one of the hardest specs in the game
@@dfg12382hate the raid elitist attitude
Arguably the people looking for this video are probably also not looking at the end game builds.
In summary, if it's range it's easy. Really not an informed review, but fair enough. Arguably the deadeye has more nuance than just gun go brr. Will Bender is definitely a lot easier to pick up than dragon hunter, but if you want to just point and click sure. As for renegade. Lmao no. No no not at all. The amount of energy management you need to learn playing that class. Just because it's range, doesn't make it easier to play. If you want to turn off your brain and hit things, herald is much better. Just watch your health and how many active channels you have.
" I dont know anything about this class but I recommend it! ". Amateur and unfollowed.
Hmm, which class did I recommend? At the beginning of the video I stated that this was my opinion.
Regardless I wish you well!
Honestly the dumbest video I've seen for GW2 for a long time. Berserker is crazy to play if you want to do it competently, you have to time your Berserk's well or you end up losing basically all your damage. Which requires extensive game knowledge as well as skills because once berserk is on, it's a hectic class. Meanwhile, you have Spellbreaker where the only mechanic you have to worry about is "Press F1 when it's ready".
What do you mean by easiest ? Garbage Waste 2 shouldn't have existed, even outside the multiverse, for you to lose in this thing.
Also, how many videos a day every day you Garbage Waste 2 percent of the perches from your affiliate link influencers are you going to make assuring people they didn't burn their money with Garbage Waste 2?
Really? Run your mouth without examples or offering a different game. Crawl back under your bridge troll
what are you 12?
@@davids2cents594 are you 12?