Was DPS Doom Better Than Tank Doom? | Overwatch 2
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- Опубликовано: 19 июн 2024
- #funny
Please be nice and respectful to everyone in the comments, and report spam. Hope you enjoyed this goofy vid :)
Intro - 0:00
DPS Doom's History - 0:33
Tank Doom's History - 3:50
Was the Rework Successful? - 5:32
My Suggested Changes - 6:38
Outro - 7:48
Videos/Sources Used
1. Introducing Doomfist (PlayOverwatch) - • [NEW HERO NOW PLAYABLE...
2. Overwatch Cinematic Trailer (PlayOverwatch) - • Overwatch Cinematic Tr...
3. Doomfist Origin Story (PlayOverwatch) - • Doomfist Origin Story ...
4. A Complete Overwatch Competitive Meta History (u/Willawonka) - / a_complete_overwatch_c...
5. The Issues With Doomfist's Techs & Movement (Get Quaked On) - • The Issues With Doomfi...
6. The Ultimate Doomfist Bug List - • The Ultimate Doomfist ...
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and dey say
and dey say
and dey say
and dey say
And dey say
And dey say
I loved og doom
Miss him every day
Not a day goes by when I'm playing Overwatch where I don't think about him. Tank Doom is still kinda fun but nothing will ever compare to DPS Doom.
Of course a character in the wrong genre of game is gonna be fun as hell, especially if they're movement based. But unfortunately ability combos don't exist anymore as you just have block and a non-chargable slam which is lame as fuck.
Same, I think he would be amazing in this new overwatch
I hope marvel rivals gets a doomfist alike character
He was a doomfist then now he is doomedfist
"Venture is DPS doom"
Nah man, Venture is a legally distinct Chomper.
No freaking wonder I don't like Venture!
she’s doom if he was balanced
@@duel2803definitely NOT. His immortality button is ult, her is a cooldown. Not equal already
They should add a perfect block mechanic, so if u time the block with a cc you have a chance to deny it. Imagine catching a sleep dart the way doom catches tracer in the short
Would certainly fit with his schtick of being a fighting game hero.
But that doesn't really work in OW where they use 'favor the shooter' latency mechanics. You can't make abilities so pinpoint like that in this game.
@@Klyttorius yeah you're probably not wrong tbf. I think theres just more they can do with the character other than just making him a punch bot
PARRY
Or make it so that if you block, your next ability within like 10 seconds is immune to CC
@@Klyttorius I mean theres probably work arounds for that, I imagine they could just apply those compensations less to certain abilities.
The easy fix would be to make it work like the literal perfect block from smash bros for example. Start block and instantly unblock, damage taken (or cc in this example) is negated. You could put in the 'block flash' startup animation if this is done normally, and if it makes contact with cc or even damage it transitions to 'perfect block'. This widens our window for the perfect block to occur cross latency, since you would have the existence of the 'block flash' animation period, which could act as player-server-player override in the same way things like cc do for movement etc.
It doesn't need to be super consistent (I mean its doom come on have we ever needed him to be consistent) but at lower ping you could deffs be able to pull off a perfect block on lots of abilities. Hell, if you needed to help with the latency issue, increase the startup hitbox of block so our perfect block can catch things easier.
And finally, if nothing else, it would just be sick. I need doom montages of them swatting away sleep darts mid-air.
you... do know that dooms punch is literally his thing? due to the fact they made the lore around the fist so powerful... they kinda locked themselves into making his punching his core work around.
this issue here is that blizzard tries to work around the lore of the hero making their abilities centred around it, when they made the animated short they kinda played themselves by heavily focing on the damage that punch can do, thus locking themselves into the idea of punch being powerful and them having to work around that ability as a core mechanic.
tbf this idea was solely placed on the idea of doom being a dps, so now their stuck because if they nerf the punch.... they are gonna piss off alot of doom players especially the pros
The animation didn't really seal the deal, the whole DOOM fist and DOOM gauntlet and being the biggest antagonist in the game has more to do with it
Could just give him a quick ult and thats his powerful punch. From a design POV you can tell the team is either afraid to mix it up or CANT mix it up. There are so many ways to improve the game (bap immort-is his ult, ALL snipers have 175 health, Aoe healing is made into linear heals etc etc...) but its like they want the game to have these uncanny mechanics. Why do we not have a single hero who has a "weak" ult but they get it 50-75% quicker and thats built into their kit? Why haven't we toned down tanks and have an "off" tank already? At this pont everytime i get back to the game something has fundamentally changed and i cant help but feel like the balance team has zero clue on how to fix OW2 and they just continue changing the core game to fix various issues that refused to be addressed.
I feel like most doom players would be happy as long as those slam techs return, and it's not like punch is going to be completely garbo with my suggested changes. It would still have its charged multiple target hitting, speed, knockback, and damage. Could even buff some of those aspects slightly if it feels bad.
The punch in it's current state is still seen as fairly annoying to play against by many from what I've heard. My goals whenever I suggest changes is to just make sure both sides can have a good time with the character, but not completely lose their identity.
He's doomprimaryfire now fr, basically jumping reaper, most valuable doom skill is shooting at heads point blank
@haron521 ur trash if u think that
The thing is, DPS doom would have been completely broken at ow2's launch, when they actually did what they said and took out most cc and one shots from the game, but now, when they've added tons of immortality, tons of cc back, and have one shot combos like Venture's, DPS doom may have been just as bad as he was before ow2's launch... just a thought.
he would be worse now. He cant bully tanks like he used to. He can oneshot 250 heroes. Bigger hitboxes means its easier to kill doom. CCs like hinder destroy him. Immo abilities like suzu,grip,lamp also make him worse. Sombra deletes him because of 0.65 cast time hack.
You'd have to nerf his CC and remove his one punch for him to work in 5v5, IMO. If left as is, then yes, he'd probably be too strong.
A lot of people are forgetting that a fully charged doom punch into a wall did exactly 250 damage. With the buffed health pools for every character and a slower charge time (started off at 1 second, got changed to 1.4, my suggestion would be 1.8 for a full charge) doom could only reliably 1 shot the very squishy characters. For everyone else even the slightest bit of heals or a punch at like 90% charge would save them from a 1 shot.
With immortality abilities like suzu and lamp, the huge hitboxes now, CC like Cass Nade OW1 DPS doom would most definitely not be broken in 5v5, but would absolutely be way more fun to play
The hit boxes are the same tho. Only the bullets got bigger....for some reason. True Blizzard moment
Speaking from experience as someone who played dps doom during the final years of OW1, I can definitely say that the rework was a MASSIVE minus for me. Tank Doom felt more like winston to me and the new slam punch launch was so powerful that it COMPLETELY muted the viability of Doom's movement tech. While you can still do edgeflings, why would you when you have a button to go in?
While I do find Venture incredibly similar, the lack of that skill ceiling stemming from completely rethinking the way you see maps really hurts my enjoyment. I do appreciate the different projectile though - being able to apply pressure during downtime on dives is welcome, but man its just not the same without edgeflings. If only Moira was actually good for more than just healbotting and they didnt change moira's fade jump, I probably would've been playing Moira in OW2 for the sole reason that she's the only other hero in the game that has edgeflings.
Definitely have sorta felt this too. It's why I hope slam sorts gets it height mechanic returned so movement techs like this become more viable again.
this is makinge miss old overwatch, it had better detail and some better graphics
It really did imo funnily enough. Ow2 kinda feels more cartoony.
@@RockSkull Ow2 Is more of a downgrade than an upgrade
Ngl the graphics were worse in ow1, but everything else was better
dudes will lie just cus they nostalgic
@@user-vc1mz4ij2p lol i know right they just need to get over ow1 and move on
As a doom one trick when I first played OW2 doom i genuinely felt he was ruined. Like absolutely trashed on never the same again. The more I’ve played and gotten used to his new kit I have to say I like him a lot more now. I miss the uppercut and the slam damage but throughly enjoy his slam range and block now. I have a lot of fun with his new kit regardless if his punch isn’t as good. I find his shotgun way more useful now while the charged punch is a really great strat when done right
did you play beta of ow2 tankfist? im curious
The Alpha-Beta test Doom Slam is the best Slam out of all the Slam iterations. Sure your DPS Doom Slam has a unique slam meter, and the current tank Doom Slam is basically if canceled you get more reach Winton leap. But with Alpha Beta test Doom Slam, you literally turn KANSEI DORIFTO
You become a Toyota AE86 drifting like an anime madlad with that version of Seismic Slam it was so good.
As for Block, making it a parry sort of ability that can 'parry' CCs is a better way to go. Also with block having what is it 10% slow? Take that out, Tank experience is already miserable enough adding a slow effect on a sustain ability that isn't even that good at protecting the player using it is just dog turd.
Maybe the block is like Brig Shield where you're given an option to either put the block on or right click and the block parries. What if if you don't parry you get empowered punch but if you do, you get uppercut.
rip beta doom
I miss the old Slam he had.
It was interesting to see Doom as a tank, and it can be fun to now have multiple enemies (if not the whole enemy team) being smacked around with rocket punch.
Though I still miss his DPS kit, I was more used to it than his tank kit.
I think he should still be a tank to keep his power block, but still have his uppercut and seismic slam, just simply have his ability 1 as his uppercut, and his slam activated in the mid-air, or at least use it as the crouch button (Like with Wreaking Ball) as a different option.
Better as a support character
Healfist would go crazy
Imagine punching your Ana in the face and healing her back
On God, a melee support that uses chiropractic adjustment to heal and make DPS players back off would be crazy
With this sacred treasure, I summon: mental support millionaire
would be cool if they added a parry to the block to deal with certain cc like you have to time a left click while blocking to backhand a sleep dart away and maybe giving you a powered punch for timing the parry or a one attack defect but it cancels your block
i can’t in good conscience bring back doom bodying my back line for free and walking out
As someone who plays against doom, I think the rework was relatively successful in a few important matters. Mainly that the instakills are mainly a product of poor decisions as opposed to feeling random. Yeah it can suck to die to a doom your team charged up but depending on the situation you can try and adjust and reposition.
In the case of stuns, it pretty much is reversed now. Doom went from being dead as soon as he got stunned to having the most reliable form of stun left in the game in his punch.
The other issues you bring up I can see being very valid and concerning in some ways. I think this doom in 6v6 would be incredible since he could commit more. He would also be less susceptible to counterswapping in 6v6 as well.
His main problem is that his abilities can land so quickly that it's hard to make them balanced through proper cooldown cycling. Old doom could literally kill you in a blink if you didn't see him come from Narnia because he can hit two massive abilities in slam and uppercut while mixing in primary fires as well very quickly.
Doom has been so buggy it's actually insane. I'm pretty sure if doom had all his bugs patched in ow1 as dps doom, then he would easily have been the best hero on the roster. This is simply due to how many times the punch doesn't land to a bug, or the enemy slid off the wall and didn't take damage, or staircases interacting strangely with any of his abilities anyway. I feel like the sheer amount of reliability doom players would have with him would have broken him if he was actually working properly.
GOATED OUTRO
Also, you should get a cool-down reduction when you cancel abbilities into eachother.
It shouldnt be anything insane maybe even just like 1 second. Just something to insentevies you to continue cancel ing and being the fighting game character in an fps
I admit that what would have to be given back a Skill to Doomfist would be "the higher you fall, the more damage you do" and something to add to it would be that when he covers himself he could generate Overheal if he is not killed and only if the duration runs out of the Blockade, like the Doomfist of "Mirrorwatch", it would be a more than efficient Champ, although the current Doomfist is very good, at least he is not like Winston or Reinhardt who needs a Rework to at least be used more (and I say this as Main Reinhardt, Mauga and Venture are SHREDERS)
Love the outro
Love that Fat Juicy 125 slam and uppercut combo!
I hope in future they add uppercut on double jump and charged seismic slam (uppercut too if added)
I think his uppercut in the form of hanzo double jump might be good, mainly for movement and not to do too much damage
OG DoomFist DPS with Two tanks in front of him. Was tough.
All those hours of practicing rollouts and doom tech and now, I don’t even need most of them to get to high ground anymore for a juicy slam. A shame
They remove tech cuz they want to keep the skill floor relatively low. That’s also why they reduced healing and increased projectile size and hitscan size across the bored. You don’t have to worry as much about killing healers first or about even being able to hit your shots. All about making the game more braindead
I had no idea until today that Doomfists slam used to deal more damage the higher up he slammed from. ...Wow.
I love him as he is. The joy I feel when I succeed with him as the tank with the most movement and speed. There’s no other hero like him
I don’t play overwatch anymore since it was rebranded to OW2 and Blizzard canceled the PvE, but when I did tried Doomfist out the change from DPS to Tank was more of a struggle to play, especially since you can only have 1 Tank on a team. In my opinion he didn’t feel like a tank compared to the others, it’s like he’s in limbo between the two classes with his kit change
if i can, i usually go for the enemy backline, prioritising snipers and healers. I harass the team at the safe distance from behind them, until i can see a good chance. Its really satisfying flying across the map, and flattening the widow in her little sniper spot with a charged fist.'
The biggest issue is how easy it is to hard counter doom (mainly sombra from my experience). I can live with other counters, but sombra just ruins my enjoyment when they only single me out for hacks all the time.
I always saw Doomfist as a great DPS for bursting enemy DPS or Supports while providing control for Tanks he couldn't burst.
I still wish though that they made him a Melee Core Character where his Primary was a 3-Hit melee combo with slightly ramping damage (40, 60, 80 - Or a minor mix up of 60, 40, 80) where the final hit would deal minor knock up. Of course with the minor knock up, the 3 swings would be slow (Taking maybe 1 second for each swing and thus being 3 seconds before the full knock up for 0.75 seconds)
I figured having a mini shotgun felt out of place when the guy already had a massive armor capable of destroying anything
I feel like they should shift some power from the empowerd punch to normal rocket punch.
wish he was a grappler like a 3d Diablo from heroes of the storm, also he should just fight with only melee like rein
I miss old Doom Damage hated the lack of health cause he was big and, Love New Doom Health and sturdiness but hate the lack of damage empowers and unpowered
I have more problems with his whole "Tank Role" thing. Like apart from very strange block he doesn't have any tank abilities that can possibly help/protect his team.
So I suggest the Mirrorwatch updates. (Not that cracked up of course) Reinhardt-like shield Block and also make small percent of Doom's overheal apply on the closest teammates. Not very big changes, but they will give this "tankiness" to Doom, which he clearly doesn't have at the moment.
Hello, I haven't played for a few years. Who is cassdee? I don't see him on the roster?
Mccree was renamed to Cassidy after the real life worker at blizzard that mccree was originally named after was found out to be sexually assulting co workers, so they renamed the character to distance themselves from the real life person
I was at my peek with him during his dps era I made to top 100 and felt like a monster making it over 4300
remove block and emp punch, bring back uppercut, bring back beta slam techs
idk if uppercut would work well for tankfist or not but i would love to test it and agreed with the rest
Honestly, I think it'd be cool if he got reworked into a "Tempo Tank" like Ram, where his normal state is about blocking and displacing and have shift to enter an aggressive mode where he has his upper cut, slam, and punch like OG Doom.
Sadly the issue with reworking, changing, buffing, or doing anything with doom is all the sweaty players who are good at doom will only become even sweatier.
i wish they would make dooms punch like maugas charge, you could have some real power as a tank by pushing ANYTHING away from ur team
keep this shit up bro i already know you finna make it big one day trust
thank you
ive played both, im a tank doom enjoyer, the amount of mobility and juking you can do is insane. what I would want from tank doom is the beta techs back and the ability to shoot during slam, would increase his skill ceiling a lot. also i would much rather his ult be more lethal rather than the devs forcing it to be used as a second life to reset cds. if you needed to nerf him i would say you can reduce how far the empowered punch knocks back
I never played Ow1 but I have 400 plus hours on doom and tbh he’s my fav character. I’m a big fan of what he is now. I hope they keep him the way he is and just make small changes.
Yeah I've definitely seen more Doom's modern day compared to DPS Doom's. His skill floor got lowered a ton so more people enjoy him now is my guess, I don't think he should be changed that massively either. Still hope those techs return at least for higher skill ceiling.
@@RockSkull that’s wild they lowered it because his skill floor is way higher than basically anyone on the roster.
@@RockSkull its sad to think such a siginficant thing for doom players like techs isn't likely going to be changed or wont be for ages. I imagine theres similar things for other heroes too that they really need but just won't get because they're slightly too niche for it to be a priority.
OG doom takes the cake every time. I miss his combo
Remove empowered punch, slightly buff base punch, make the block a two part ability- block part 1, if fully charge he can uppercut on recast.
MY fix for tank doom:
Block: 5 second cooldown, it heals you 100 HP, 25 per sec passively, if you get partially charged its 1.5x and full charge is 100 HP instantly, knock back received is reduced 25%
Punch: increased maximum damage(210), increased maximum cooldown(7s), if you punch earlier than max charge, damage and cooldown are proportionate.
Stun duration max punch on tanks: 0.8s
Stun duration max punch on dps & supp:
1.3s
(this might be controversial if the last two werent)
Leap: 8 second cooldown, if used directly on another enemy or teammate, they get pinned and come with you, if they are landed on or hit into a wall, they lose 25hp (its OP enough he can pin you with him)
Meteor Strike: increased ultimate cost, no CC when landed on, no immunity frames, 3 second in-air time(also not immune to fire/poison/lingering damage), direct hit dps is 1000, splash damage is 75, everyone hit is sent into the air 1 meter, teammates are also sent.
When casted directly on a teammate or enemy, you take them with you into the sky.
Tanks: cancels the ultimate, are brought to the sky barrier with Doom.
DPS / Supp: Ultimate continues as normal, when you land with them, they take 50 damage and are stunned for 0.5s. all received lingering healing and passive healing continues whilst grabbed.
I hope this makes doom a much more fun hero to play as, though i guarantee this much CC would certainly piss people off, thats why there is a lot of necessary timing changes needed done to see what feels right, but i think if blizzard takes only one thing from this, its the ultimate. its his worst ability and only used for a get-out-of-jail-free card.
i felt that brig in my soul
*shield bashes your soul*
I remember the day doomfist first came out, I was in a call with like 5 friends and my brother, and the servers were so fucked no one (atleast none of us) could even open the game.
For a lot of us Doom users. He was never my main. But I have a lot of time on him. People loved to complain about how he had a 1-shot even though, lets face the facts here. Yeah it was a 1-shot by proxy. But he required a WALL to get that value; and we all know that 60% of the time, that was denied because people slid off walls, was just far enough to not connect, no regged or he would just flat out clip through due to his various bugs. So most of the time, his punch was rarely used in a fight because it became too high risk for the lack of reward. Block is stupid. We all know it. Uppercut now would be more welcomed that anything because it was one of those things that really made him unique as a hero. Bringing back 125 slams would be nice. But not required for him to get value. I am sure the lot of users miss his combos. Slam, uppercut, punch to get out. Punch in, upper cut, slam to get out. With CC's becoming more and more a problem in the game, I would rather him go back to DPS Doom because as a tank he takes SOOO much effort to get 0 value most of the time because he's being stunned so much in each fight.
I can’t lie dps doom was the most fun I’ve ever had playing Overwatch I tried to get into tank Doom but I can’t get into it so I just play Genji now
The fact that meteor strike struggles to one shot ppl makes no fucking sense.
I think they should make his slam like 70-75 damage and keep his black the same cause it wouldn’t be a one second block that makes no sense they’re better off adding another ability and I think they should make his shotgun fist like 70-75 damage
F*** the block I want the upper cut back and I want more versatility in his play styles. I I would be able to deal with aerial enemy's better better combos
The only reason I would like dps doom is for the old playstyle. If they do bring him back, they should mainly:
•Buff slam damage from 125 to 175
•Tighter hand cannon spread
•Lower duration ability cast after using uppercut
•Nerf full charge punch damage on wall impact from 250 to 215
They probably won’t put back the height thing with slam because you could just look up and slam to get max damage, and if empowered punch didn’t secure kills, it would make Doom secondary to other tanks like Winston. That’s my biggest problem, he’s too tanks to be a dps, but does too much damage to be an effective tank. That would be fine in ow1 cause of the second tank, but now picking Doom is like picking a third dps. Unless you play chokes very defensively, which makes him even more map dependent and annoying than dps Doom while being way less fun.
slam should give allies overhealth in aoe and his meteor strike ult should cause anti-heal aoe if successfully land an enemy kill. block ability should make his hitbox become bigger the more dmg he absorbs.
I wouldnt even say his current playstyle is farming empowered punch. Even when you get it, there usually isn't much you can do with it that will be impactful. I'd say his playstyle is farming your ult asap if you aren't able to get into their backline. If you can then farm your punch and/or bully the supports. Against most comps this isn't very sustainable. So you just farm your ult so you can actually use your punch without getting hard punished.
I mean ur not wrong. But tbh, i miss uppercut, paired with new slam and he'd make a better dps. But tbh, I don't miss old doom as much as others
I just wanted old slam and upper cut back
The biggest issue with Tank doom is a lot of what they removed would have worked better for Tank
What is more of a tank ability:
Small bit of vertical mobility that works as a finisher
Jump that launches you halfway across the map
AoE damage dealing ult that charges up
A few seconds of healing that encourages THE TANK to abandon their team for 4 seconds
I wish they made like an actual overwatch 1 where nothing was changed. Because god do i miss old doom
I just don’t understand why his regular melee punch isn’t the doom gauntlet, maybe it could do like a mini knock back like zen lol “oh yea gotta punch the enemy since he’s so low, let me just use my regular fist instead of the way cooler doom fist in my right hand.”
A quick punch is a better idea in most cases than swing your entire metal gaunlet
I mean his normal arms are actually powerful lol
I’d like to see them maybe buff his primary fire and slightly nerf his punch.
Doomshotgunhand
If I could block hogs hook or orisa’s spear it would have made him Tanky. But it’s worse than ramattra’s. Literally every has a counter to doomfist hack, grenade , wall climb etc..
I loved DPS doom n he wasnt even close to being my main, he felt very unique but as a tank hes kinda boring to play against/ play as
Dps doom was my most played hero, I maybe have 2 hours on tank doom. There's just something about tank doom that I don't like, it just doesn't feel fluid to me like dps doom did.
Dps doom was high risk high reward, he was an absolute assassin, but if you made one mistake you would get immediately cooked by 6 players.
He also had pretty nice duels with the majority of the heroes, because of his massive hitbox, you would just get beamed if you took a duel wrong, but if you saw anyone throw out a careless cooldown or step too far from their team then you could jump on them so quickly and take advantage of that mistake.
I played in GM as support, dps doom was a pain. He would be surfing on roofs until one person could be singled out and be killed in .5 seconds.. mostly me or my other support. Nothing I could do about it
He’s better for the game as a tank and is legit super fun as a tank, I need to see him in 6v6 before a definitive answer is made, but I miss being able to play my main for more than 20% of a match, now it’s counter watch, and you cannot hard run a tank anymore or you are throwing
This right here, though, ever since the orisa nerf, it's always funny to me when they counter swap to her and still get their butt kicked. Basically just saying "yeah you were the better tank"
Oh man... dey say he could level a skyscraper 🥺
I think for next April Fools, the devs should announce that they've reassigned Doomfist to Healer. With a bit of modification I think Mirrorwatch Doom would be a healer, so get on it Blizzard!
In overwatch 1, low elo''s would complain about Doom, cus his 1 shot was braindead, and many would lack the skill to combat that. At higher levels (Which is my area being a former grandmaster doom trick), Doom was busted when you got a good Doom in the lobby. I remember loading into games, and I knew that I would kill the supports every single time, or I knew I would always get 2 kills from some rollout. This made players who were amazing at Doom super dangerous. However, despite this, Doom was rarely viable in high elo's, as no matter how good you were, a Mcree stun, Brig bash, or roadog hook, and you were dead 90% of the time. Doom was not super healthy for the game, sure, but I always felt that changing Doom was for the wrong reasons. Mcree, Brig, etc, were the characters who were always super good and OP, not Doom. I miss the uppercut and the "go in, kill, get out" aspect, because it was high paced and rewarding, and they took that play-style away pretty much completely in reworked Doom
They fucked up making him the character he was in the game he’s in. Doom in a non shooter would be the greatest character ever. Go in kill and get out is like cheating if there was no cc. But currently doom has the most consistent form of cc. Dude can stun anyone out of anything.
Also, most doom players were not just doom players, they were dps players that mained him
1:17 skin walker doom when he’s slamming
lol yeah I was scared when I saw that shot too
@@RockSkull 😭🙌🏼
I was sad when they decided to change doom to a tank, in ow1 when I solo queue I would always pick doom as a dps and I always have found doom so easy to play, I literally turned off half of my brain cells and I was just focusing in enjoying the game, I don't feel that with the current doom and that's a shame
Overwatch is the drake of vide games
Do bastion. I main him and i miss the old ult
I think doom shouuld have his slam like tank but have the dmg up to 125 like dps😊
I’m just wondering why they couldn’t rework him as a dps.
They basically removed all dps hard cc. Doom would have none of that and technically be weaker. So he wouldn’t be a huge threat to balance just like before. And look at Venture no CC except a small push.
Doomfist never needed to be a tank, but if they wanted him tank he should of been a tank Day 1.
СС less prevalent? I get countered all the time as a doom. Ana, Mcree,Sombra, Kiri, Brig ult(at least only ult), Hog, Mauga, Sig, Rein and the list goes on. And the worst part of it is not the counters, but the endless bugs you get. And his tiny hitbox for the punches...The amount of time i miss emp punches on guys who i should have hit is insane
I don't hate tank doom, but they deleted my main which I one tricked for years, feelsbadman.
Yes
hot cocoa
Miss how unique he was, by far my most played. It sucks cus they said no cc on dps then add venture. Slap in the face, f tank doom
dont think punch is that strong but the buff to slam would be nice
I don't miss DPS Doomfist
It was one of those heroes that if played skillfully enough had almost no risk, and could demolish the entire team solo, coming out of nowhere, and never to be seen again, until jumping from the fucking moon again
Doomfist was literally a high risk based hero, given that he had to be within close ranges and was loud asf.
He couldn't solo the enemy team on his own unless they were low on resources and HP (and he was being hard enabled).
@@SpiritedFalconyes he could but he still can’t still the team by himself
no risk is wild, if played perfectly then of course you can potentially dominant the entire team, but if you're not perfect there's few heroes with so much risk as dps doom dives.
@@jimmyjab8744 you were punished even if you played perfectly, assuming your opponents knew what to do.
Yes
Next question
we all know why old doom couldnt last. the 1 shot
in terms of fun, dps doom is better, in terms of being a good and viable hero its easily tank doom by 500 miles
I agree.
Calling Overwatch 1 Ovewatch 2 Beta makes me feel some sort of way.
i miss the old doomfist. but i prefer the tank doomfist
my idea to "fix"doomfist would be to make his hand cannon shoot one projectile, and nerf punch. by making dooms follow up shots more skill based/ rewarding headshotting punched targets, it would be a lot less frustrating to play against than punch being super powerful. not to mention doom currently does not have an ultimate on par with any other tank, its clunky, slow to use, predictable and easily countered. especially after the afk heal change it got, forcing you to afk for some time to heal up, giving time for enemies to get counters-abilities ready.
I miss dps doom more than anything
Honestly? I just want uppercut back. Not replacing anything, just another skill.
Bro I just want rising uppercut back literally combos were his thing and his block is so bad
No leave my dooms punch alone in fact I think it can be stronger … to many times I leave opponents with one bar health
I don’t agree with taking power out of his punch. His name it literally doomfist. His core identity is punching things
imagine complaining about brig's 8 second cooldown shortrange shieldbash while talking about dooms 5 second long range punch cooldown that could oneshot
brig toats didn't define the meta for like 5 whole seasons when she was introduced lol
fully honest the suggestions were super dumb, like fym 1 second doom can barley protect himself already
Dps Doom was Love, Tank Doom just belongs in the garbage
Short answer, ye