C4D Tutorial: How to Loop Cloth Simulations Using the Point Cache Tag in Cinema 4D

Поделиться
HTML-код
  • Опубликовано: 7 окт 2024

Комментарии • 15

  • @AlmostDailyRender
    @AlmostDailyRender  2 года назад +1

    Time Stamps:
    00:00 Intro
    01:05 Scene Set-up
    05:46 Baking the Simulation into Keyframes after Caching
    07:00 Applying the Point Cache Tag
    09:18 Point Cache Tag Attributes Tab
    11:34 Using the Loop and Blend Fields to Loop the Simulation
    13:24 Tips to Achieve a Perfect Loop
    14:24 Message from my Avatar

  • @ronaldmonahan
    @ronaldmonahan 2 года назад +1

    Thank you so much. Very easy to follow alone. You also speak like the guy from HeadSpace

    • @AlmostDailyRender
      @AlmostDailyRender  2 года назад

      I'll have to check that out 🙂 Thanks for watching!

  • @achrafbarkouch3713
    @achrafbarkouch3713 Год назад +1

    Thank you so much ! very helpful

  • @nasyazed7655
    @nasyazed7655 3 месяца назад

    Thano you !

  • @guranonler
    @guranonler Год назад

    Thanks a lot

  • @empire.66
    @empire.66 Год назад

    Thank yoiu so much man, amazing tutorial, was working on a very complex project and this tutorial saved me!

  • @guymross
    @guymross 11 месяцев назад

    Thank you very much!

  • @GARROTECINE
    @GARROTECINE Год назад

    AMAZING!!! THANKS!

  • @Relatosdelsaber
    @Relatosdelsaber Год назад

    Thanks a lot! so usefull tutorial

  • @vid828
    @vid828 Год назад

    Good stuff

  • @NickShaheen
    @NickShaheen Год назад +1

    Thanks for the tut! How were you able to drop an object into the dope sheet without it (the object) having any keyframes?

    • @AlmostDailyRender
      @AlmostDailyRender  Год назад

      Hi, thanks for the question. You can drop anything into the dope sheet. Which is handy if you want to bake simulation objects down to keyframes, or even add a special track like 'sound' to a Null Object. If you have 'Automatic' checked in the 'View' drop down menu you will see all the items in the object manager displayed in the dope sheet. Dope sheet functionality has changed over the years but we have always been able to bake simulation and mograph objects down into keyframes using this method.

  • @Willopo100
    @Willopo100 7 месяцев назад

    does not loop for me. weird.