How I Made $42,000 Per Month With Only 5 Families In Manor Lords

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  • Опубликовано: 4 май 2024
  • Full Campaign This Exploit Is From: • I Beat Manor Lords' HA...
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Комментарии • 382

  • @spencerino2760
    @spencerino2760 Месяц назад +279

    Strat just made the British East India company in the game.

    • @Strat-Guides
      @Strat-Guides  Месяц назад +13

      Lol!

    • @joeyRaven201
      @joeyRaven201 Месяц назад +5

      Or the voc the Verenigde Oost-Indische Compagnie from the netherlands

    • @Uzzgub
      @Uzzgub Месяц назад +8

      @@Strat-Guides A Interaction for the Interaction God, a Comment for the Comment Throne, for the Almighty Algorithm

    • @NurmaBP
      @NurmaBP Месяц назад +2

      ​@@joeyRaven201 VOC, black market spice traders, pirates, tribe wars, kingdoms falls, just another day in Indonesia's 17 th century

    • @joeyRaven201
      @joeyRaven201 Месяц назад

      @NurmaBP bro, I know i actually listen during class

  • @alcedob.5850
    @alcedob.5850 Месяц назад +324

    The Spiffing Brit must be getting nervous

    • @Strat-Guides
      @Strat-Guides  Месяц назад +41

      Lol or he's getting more ideas for new videos?

    • @silkmonkey
      @silkmonkey Месяц назад +3

      Who knows what @spiffingbrit is gonna do with this knowledge

    • @TheManofthecross
      @TheManofthecross Месяц назад

      @@Strat-Guides that to. :P

    • @McNab1986
      @McNab1986 Месяц назад

      @@silkmonkey Normally follow a guide written by someone

    • @SteefPip
      @SteefPip Месяц назад +1

      Spiffing Brit doesn't endanger his audience with lulling them into sleep.

  • @NathanS__
    @NathanS__ Месяц назад +297

    You think people would just do that? Manipulate the market and pricing for personal gain and not to fulfill the needs of the community?

    • @Strat-Guides
      @Strat-Guides  Месяц назад +99

      No, never! I've never heard of humans doing that before, especially not government officials who get insider information... ;)

    • @Patrick-zr8tv
      @Patrick-zr8tv Месяц назад +18

      Even suggesting such a thing is preposterous! No one would ever, for example, force tens of thousands of people into functional slavery in order to mine rare earth minerals at the expense of not only the health of their workers but the environment too! No one would ever do that!

    • @AurioDK
      @AurioDK Месяц назад +11

      @@Patrick-zr8tv So true, slavery was invented by the Americans and ended with the civil war. Such an uncivilized conduct as to exploit other humans never happened in history prior to the evil era of American colonization, along with Santa existing my mum also told me that diamonds hatch from quail eggs, she wouldn´t lie to me.

    • @serptimis1552
      @serptimis1552 Месяц назад +11

      @@AurioDK No one mentioned Americans, but you just assumed they were referring to them. Wonder why?

    • @byMyXzx1
      @byMyXzx1 Месяц назад

      @@AurioDK Why do you talk about the americunts?

  • @aeunexcore
    @aeunexcore Месяц назад +35

    "They get a text message" made me laugh. 🤣

  • @faultline3936
    @faultline3936 Месяц назад +69

    Dev: Puts market fluctuation to have a temporary fix to trading, but unintentionally made it more OP lmao

    • @HansWurst1569
      @HansWurst1569 Месяц назад +3

      Its not OP persee, as its very micro intensive and you could never do this with a bigger city since they actually require the granary and storehouse workers to fill up the markets, wich in turn means you need more people to fullfill all of the jobs suplying all those people. So its not OP. I see it more as playing VERY tall

    • @theodale1710
      @theodale1710 Месяц назад +2

      You need to click play on the video, maybe you'll change your mind.

  • @thegum89
    @thegum89 Месяц назад +27

    To make the game more realistic, when suppliers block each other at a trading point, they should start calling each other names and fighting.

  • @GrasslandsStudio
    @GrasslandsStudio 28 дней назад +9

    “They get a Text Message” 😅
    In game:
    “Hilbert, Screwed en route we were! The ol’ Next Door is in uproar! Dem apples only worth 5 pence this month. Turn this cart around!!”

  • @danmorgan3685
    @danmorgan3685 Месяц назад +30

    The Baron hates this one simple trick.

  • @hawktangerine405
    @hawktangerine405 Месяц назад +45

    Main issue is the tariff perk. 100% reduction makes this strategy broken. If the reduction was only 75%, this issue would be largely resolved while maintaining a strong perk

    • @Strat-Guides
      @Strat-Guides  Месяц назад +9

      Yeah for sure, the perk doesn't help. I think at 75% you can still do this, but your margins would be significantly smaller and maybe not worth the effort.

    • @geraltrivian9801
      @geraltrivian9801 Месяц назад +1

      I don't understand. What does the perk do?

    • @hawktangerine405
      @hawktangerine405 Месяц назад

      @@geraltrivian9801 when you buy an item from the trader, you're most likely purchasing it from the global marketplace. The global marketplace has a 10 silver tariff per purchased unit. The "Better Deals" perk removes the tariff.

    • @benjaminclement8437
      @benjaminclement8437 Месяц назад

      @@geraltrivian9801 It makes everything 10 less gold to import meaning you can import for the same cost as export when market is stable
      It's an op strat however you make so much gold normally anyway I no longer put any perks into trade and focus them on other perks like orchids and making armor which both you can sell and make heaps of gold anyways, the most op perk imo is deep mines as unlimited iron and clay = unlimited money, armor, weapons and resources which you can redistribute to your other provinces.

    • @Wonderwall627
      @Wonderwall627 Месяц назад +1

      @@geraltrivian9801 by default, there is a 10 gp increase in buy price vs sell price. So if it costs 3 gp to sell a berry it costs 13 to buy one. With the perk, the 10 gp goes away so it would be the same 3 gp to buy and to sell.

  • @AC-hj9tv
    @AC-hj9tv Месяц назад +10

    Thank you so much for your guides
    🥃😎👍

  • @runcoltrun
    @runcoltrun Месяц назад +8

    I'm just curious how you did this starting from 100 regional wealth? This video seems to show after you've made several successful trades and also after you've unlocked at least one perk as all your trade routes are only 25 gold.

    • @alexsandermc9794
      @alexsandermc9794 27 дней назад

      you can seel the 20x spears and 20 shild you gain in the begnning

  • @_lostclub
    @_lostclub Месяц назад +28

    How do you get up to that point though? What do you start out with to import/export with only 50g to start with?

    • @Strat-Guides
      @Strat-Guides  Месяц назад +38

      If you check the link, I've got the full campaign on my let's play channel. I started with clay mine, turned that into tiles. I saved up 100 tiles, then dumped them all in a single month. That caused the market to crash and I had 800g from the sales, so I bought as much as I could for 1g each, then sold it a month later for 16g and I basically expanded into more trade goods with the new money. You buy at neutral price to start (8g for good ones) and get 100 of the item in a single month, then stop. Next month, export whjat you bought for 8g for 12g or 16 (different for each item) and the market will flip again down to 1g the following month and repeat. You can do this for all items in the game, but it's better for more expensive items.

    • @johnnyd3387
      @johnnyd3387 Месяц назад +6

      Buy low sell high the art of the deal. Wonderful.

    • @_lostclub
      @_lostclub Месяц назад

      @@Strat-Guides Ah, woops. Didn't think to look there haha. Cheers!

    • @TheManofthecross
      @TheManofthecross Месяц назад

      @@Strat-Guides so that's how it's done but its more of which item to start this on to get the cash going to go further. though you will need the region wealth saved up to keep going.

    • @benjaminclement8437
      @benjaminclement8437 Месяц назад

      Using the starting 50 gold to get an extra ox and 2 vegie gardens is the best use case for it imo, than just sell firewood and planks till you get enough cash to set up proper trade routes. 1st perk I get is orchids as they take 3 years to grow however once you have 3 vegie and 3 orchid plots going you are set for food with no need to do farming ;) Happy gaming bro.

  • @Denek_23
    @Denek_23 Месяц назад +6

    Man… respect, mad respect. I miss only one achievement on steam, the merc one, but your skill is nothing but inspiring.

    • @Strat-Guides
      @Strat-Guides  Месяц назад +3

      You can definitely do the mercenary achievement if you use this method! Hurry before it's patched lol
      Thanks!!

    • @Denek_23
      @Denek_23 Месяц назад

      @@Strat-Guides cheers bro! All the best!

  • @FORSAKEN_SCIENTIST
    @FORSAKEN_SCIENTIST Месяц назад +1

    Man you are a god for doing this challenge no one stopping you

  • @Raptorsified
    @Raptorsified Месяц назад +2

    I was waiting for this video to come out. Everyone been complaining how hard it is but i never see anyone mention how key trading post is early game. You know those planks you need to build the church in the early game? Now you can leave the guy on it if you rush even just one burgage 2 to make warbows (5g) or large shields (6?7?g). Now you can afford all the chicken coops and vegetable farms you want in the early game.

  • @id513128
    @id513128 Месяц назад +5

    Interesting technique!
    For me, the best way to do for me at least, is focus on wood/iron stuff, upgrade the house to levels 2, convert them to do armour/shield stuff and do some switcheroo like you did. I called it Military Industrial Complex approach. Makes, literally, tons of wealth every single month!

    • @adama7752
      @adama7752 Месяц назад +2

      it's a proven strat

    • @TheManofthecross
      @TheManofthecross Месяц назад

      you still need to protect your town from the bandits etc.

    • @69george88
      @69george88 Месяц назад

      Does it work in challenging difficulty?

    • @id513128
      @id513128 Месяц назад

      @@69george88 I haven't a nerve to try in that scenario *yet*. Might do, might not, we'll see!

    • @id513128
      @id513128 Месяц назад

      @@TheManofthecross Well, that's what lands tax is for! Buy, buy, buy!
      TBH, I haven't use mercenaries much. Hiring citizen with locally-produced armour/shield is enough, as far as I play, to fend off the bandit or whatnot.

  • @ridleykeeling4059
    @ridleykeeling4059 Месяц назад +1

    great content Strat, I love it

  • @tiestofalljays
    @tiestofalljays Месяц назад +3

    Had a weird occurrence in my game where importing mail armor was going for 1 coin each. I bought 999 of them lol. No clue why that happened, bc I wasn’t trading mail or producing it….

  • @shawnduffy279
    @shawnduffy279 Месяц назад

    I love this so much.
    I watched the whole 2+ hour video and learned a crap ton. Using the camp money to buy mercs vs using your citizens is glorious.
    I have so much less stress. lol
    Not making a ton on the town I used, it was already 8 plots deep but, I tried it and I could sustain mercs and a 900 dollar monthly regional wealth. Into year 4 and AI has only claimed 1 additional territory but I am DEFINITELY not playing Ultimate mode. :D
    I had used too much clay before I saw your video to properly saturate however I'm using other items in a similar way.
    Again thanks and cheers.

  • @DoctorHrit
    @DoctorHrit Месяц назад +3

    I think the only way to balance is having the off-map traders have a resource pool of gold from which they can trade, so for example, each month lets say, the trader has 800G for trading, if he exhausts that, he won't trade

  • @juustokeitto1
    @juustokeitto1 Месяц назад +2

    Top tier content. Keep it up!

  • @Deadcontroll
    @Deadcontroll Месяц назад +1

    Great Video! any plans on making a video on your challenge run with not trade (max diff for everything bandits and AI)? (the one you talked about in the farming guide)

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      I'm working on that one this week actually! I was going to start today, but I had one new idea I wanted to test out before starting that would make it a little easier.

    • @Deadcontroll
      @Deadcontroll Месяц назад +1

      I am trying myself but having financial diffulties after defending a few times, eager to see your ideas!

    • @Deadcontroll
      @Deadcontroll Месяц назад

      And found an exploit, accept the barons deal for peace after winning the battle. You keep the claim but also get the cash offerd

  • @hotyumar23
    @hotyumar23 Месяц назад +2

    Dude keep up the Good Work

  • @phineasgage8252
    @phineasgage8252 Месяц назад +1

    I figured this out like 2 hours ago too, funny that you post this right now

  • @BillysFingers
    @BillysFingers Месяц назад

    Helpful video, thanks!

  • @nhopkin
    @nhopkin Месяц назад +2

    Did they patch this? I bought 999 plate armor and the price never went back up. It's stuck at 3 coin each and I am stuck with 999 plate armor.

  • @jef922002
    @jef922002 Месяц назад +4

    Had this exact same thought but didnt have enough wealth to try it lol
    this is so broken, i'd be surprised if this doesnt get fixed next patch 😂

    • @TheManofthecross
      @TheManofthecross Месяц назад

      or the dev will just leave it there as a ha ha thing but put in something else to make sure there is a 'price' to pay for such things.

  • @RARDingo
    @RARDingo Месяц назад +1

    The stats on any UI window remain static until it is reset, usually I just close & re-open.

  • @BNRmatt
    @BNRmatt 20 дней назад

    It's not that the UI is slow to update, it's when you have a good set to Import or Export, you only see that price. You only see both simultaneously on full trade or no trade. At least I suspect that's the issue.
    Your guides are super helpful.

  • @ewenchan1239
    @ewenchan1239 20 дней назад

    Two things:
    1) I think that I read somewhere that the character that you pick, when you create a new game, may have an influence of what you can and can't do.
    2) For the character that I've chosen (which is what I started the game with, so on the screen where you create a new game, and you pick your character and coat of arms, etc., it's the top row, leftmost character.
    With that character, this method does NOT work as the prices (as of version 0.7.960) does NOT fluctuate as a function of quantity.
    Just tested this out.
    It does NOT work as shown in the video.

  • @waka8433
    @waka8433 Месяц назад +1

    Dude is price fixing medieval market lmao

  • @mattheo7634
    @mattheo7634 Месяц назад +2

    Thank you for finding the most amazing bug of the middle ages🙏

  • @jademinamoto5413
    @jademinamoto5413 Месяц назад +1

    Bravo! You exactly respect the spirit of the game.

  • @200131240
    @200131240 Месяц назад +1

    Seems that updating prices live based on the volume you order should prevent the exploit. That’s how real life markets solve it. Unless it’s a computing limitation, updating prices once per month doesn’t do anything except giving the player something to exploit.
    They could also add external market shocks so it’s harder to predict the price changes. Maybe a simulated off-map village forgets to put their cobbler on pause and crashes the global shoe market right at the moment you thought you had cornered it!
    And they could fix the need to put markets at the edge of the map by just giving merchants a larger carrying capacity or allowing more of them. I didn’t realize there was a cap on the number of wagons that can be in the map. Explains why I have 2,000 shoes in a warehouse next to my export building!

  • @rbm-oi2rx
    @rbm-oi2rx Месяц назад

    i did try it once placing the trading post near the edge or near the tradepoint but the carts usually gets stuck/jam near the door of the trading post.
    medieval traffic jam! So i moved the trading post (still near the tradepoint) then created a new road to the trading post, design the road so the carts will not get stuck when they enter/exit
    the trading post.

  • @user-lv1vf2mb1x
    @user-lv1vf2mb1x Месяц назад

    I met a bug, meaby you know how to solve it: I buy barley to make malt->ale, and provided a storehouse specifically for barley and malt, but workers just waiting there, while barley is waiting them in the trading house. Malthouse workers are also waiting. Reloading the save didnt help. Working area is not limited in those buildings. Other goods are transported as they shoud.

  • @MAKAKEVICH
    @MAKAKEVICH Месяц назад +1

    I think the game told me that a dedicated merchant comes once a month. So I figured the road length wont matter much. You proved here, that its not the case, thx!

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      I think they probably averaged the usual distance people would build a market and put "a month" when in reality it's much shorter (or longer if you make a giant maze for them to go through lol)

  • @kennethstender5400
    @kennethstender5400 Месяц назад

    You Sir, are a scoundrel for abusing the poor merchants like that!
    I never seem to be able to sell anything at all when not trying to abuse the market like this. Whether i sell boots, weapons, shields or veggies the market pretty much instantly goes to overflooded and no one buys my stuff. Really frustrating.

  • @sanshineh2360
    @sanshineh2360 Месяц назад +1

    "They get a txt message" had me rolling! 😂

  • @crazyelf1
    @crazyelf1 Месяц назад +1

    Some regions have 2 of the Blue spawning points where traders spawn. Those are valuable because you with 2 trade posts either double the profit or use the other trading post for your food and other import / export needs, while reducing the traffic jams.

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      If I recall, there is only one region with 2 trade ports and when I tested it, they only came in from one side :(

    • @crazyelf1
      @crazyelf1 Месяц назад

      @@Strat-Guides I'll test later, but if that's the case, that is some feedback for Greg - some border regions should have advantages (ex: more trade opportunities due to geography).

  • @matsuyahiko
    @matsuyahiko Месяц назад

    I feel like I am missing something. I am having a hard time getting goods from the storehouse to the trading post when they get sucked from the trading post to the storehouse. What moves the goods in that instance?

  • @Leann-n
    @Leann-n Месяц назад +2

    This is an amazing find. But its nice more for showing the easy exploit than as a game advice. We noticed eggs were OP from start but trade is so broken lol

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      I forwarded this to the dev before I posted it, so he's aware and will be patching it. It was for the memes lol

  • @Ahkomaton
    @Ahkomaton Месяц назад +4

    So the import price always starts higher than the export price (usually double), and what you're doing is buying a ton to crash the import price so therefore you have all the goods and that raises the export price?

    • @Strat-Guides
      @Strat-Guides  Месяц назад +2

      So if you have the trade perks, you'll have import price = export price. Then I import a good QUICKLY (within the same month) to get the price to jump the next month. Next month, I switch to exporting, basically bought for 8 and now selling for 16. Again, this lasts for exactly 1 month. The following month, I switch back to importing and the price is now 1g each and repeat. You'll buy at 1g and sell for 16g, easy money.

    • @tonygarcia2591
      @tonygarcia2591 Месяц назад

      Yes cornering the market then manipulating it

  • @jayteaman
    @jayteaman Месяц назад +1

    This is great. Just got done spending a rainy morning playing around with exploiting the game, myself.

  • @keysncoffee7733
    @keysncoffee7733 Месяц назад

    You’ve literally come out with at least 5 videos since the last time I got to play this game 😂

  • @HansWurst1569
    @HansWurst1569 Месяц назад +1

    Do you have a full stream of this? Or longer form content?

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      Yeah If you check the description, I included a link to the full campaign! It's edited down - we usually cut between 40 - 60% of the recordings and keep only the interesting stuff so you don't have to sit through the boring parts lol

  • @SouthWestConvert
    @SouthWestConvert Месяц назад

    It seems like the upcoming update will 'tone down' the volatility of trading, meaning you will be able to trade a higher quantity before the prices alter. That will make this scheme harder to do, but by no means impossible.
    Greg didn't offer the best fix to this in his latest poll; the best fix is to have static unmoving sale prices and fluctuating buy prices. This would remove the pendulum of trade which is where it can be abused.

  • @mister-x2
    @mister-x2 Месяц назад +2

    Something is very wrong with the market at max speed. I had enough wealth so I bought 150 plate in hopes of driving the price up, to sell later.
    Not only did the price go DOWN, I barely lost any money and I had 150 plate in my inventory. Finally, a bug that actually helps, lol.
    I couldn't make it happen again exactly on my other settlement, but very odd thing.

    • @eliot7189
      @eliot7189 Месяц назад

      I think the same thing happened to me yesterday buying spears and shields

  • @yy-ol8gp
    @yy-ol8gp Месяц назад +1

    Spiffing Brit is taking notes

  • @francisr.bigras2605
    @francisr.bigras2605 Месяц назад +1

    For some reason when I place a 250 order to BUY, the following month "market is oversuplied"

  • @RyanGilbertlawyer
    @RyanGilbertlawyer 28 дней назад

    This trading method worked for a while, but then inexplicably stopped. Now I've got 600+ warbows, and they're not going anywhere, despite being set to export. I've tried switching to import more, no trade, etc. I'm successfully trading other items. Is there some kind of max cap?

  • @Grot3sque
    @Grot3sque Месяц назад

    After a while of doing this, I'm at 730 mail armors. Now the thing is that I try to sell these now. But every time it sells 50 pieces, Another cart buys 50 pieces, while it's on ''Export'' with a desired surplus of ''50''

  • @Cowellini
    @Cowellini Месяц назад +1

    I have a question pleaseeeee! So im new with the perks and this trading. So Im sure this will work with that perk for trade. If u spend 2 points. But in my current game, i spent 1 point on getting meat from my hunter thing. I mean is my game screwed? How many points do we get for our tech tree ? I have a feeling i wouldnt be able to complete this tech tree for trade since i misused my 1st point. Do i need to restart to a new game coz of this?

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      Hi there! You get 6 in total at a large town, so you just need to upgrade burgage plots to qualify for the large town and you'll be fine

  • @Sonnia-dh8mr
    @Sonnia-dh8mr Месяц назад

    Yes, I know exactly how I do it now, but the update rates for the market prices are really bad. You always have to save the game and reload it or go to the next month or sometimes it's random. The trick with selecting import/export doesn't work for me.

  • @SmallSloth
    @SmallSloth Месяц назад +1

    Hey strat, I remember you mentioning that you use a database to keep track of ideas. What database do you like to use? You mentioned that it has a little bit of a learning curve as well if I am recalling that correctly

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      It's called Notion and it's free to use! Tons of great RUclips tutorials on how use it too

  • @notificare.
    @notificare. Месяц назад +1

    This expoit can be extended to the barter also?! Trade goods between your own cities at the best rate?!😅

  • @minebe
    @minebe Месяц назад

    How do you start this? Ive never been able to get enough money to buy enough of a good to flip it

  • @ramentamago4094
    @ramentamago4094 Месяц назад +1

    indeed, truly a true merchant

  • @jamesreed4229
    @jamesreed4229 23 дня назад +1

    David Axelrod has entered the chat

  • @stewartmackay
    @stewartmackay Месяц назад +1

    I'm not sure. Methinks I smell the stench of skulduggery, or other vein of slitheryness. What say you, young squire?

  • @ob1983
    @ob1983 Месяц назад +1

    Hey strat..... on my first playthrough and have just claimed my third region however, unlike the first two I did not get an option to set up a new camp with a choice of monies and supplies. I definately own the region but all the values are at zero. Is this what happens or is there something I need to do or is it just a bug? Any steer here would be super useful. Cheers 🤔

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      Each time you claim a region, you have to pay 250g, 500g or 750g (depending on how many supplies you want the new town to have) to send villagers to that area. Claiming the region just gives you control over it, but it doesn't allow you to build there yet and you have to pay for the camp first (It's under the admin tab, same as the manor house). If you have enough money, go to that tab and place a work tent down and you should be good to go!

    • @ob1983
      @ob1983 Месяц назад

      @@Strat-Guides Thanks for this Strat!!

  • @anthonyfoote3178
    @anthonyfoote3178 27 дней назад

    Can you put multiple trade posts on the kings road to prevent traffic jams?

  • @bloodyto91
    @bloodyto91 Месяц назад +2

    Made a reddit post about "ManorLords Consumption & Production, Housing & Supply", where I've summarized numbers and mechanics about the above-mentioned topic, that I have looked for, struggled with, or had to test in a straightforward and clear way. Will appreciate feedback from more experienced players.

  • @nahidhssan6189
    @nahidhssan6189 Месяц назад +1

    Bro is gonna make another 2008 crisis

  • @AlenNugi
    @AlenNugi Месяц назад +1

    You said that it’s optimal to open 6-8 trade routes per region. I’ve already unlocked trading routes for all types of resources in my region and i have a traffic jam. Is there any way to stop some trading routes?

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      Restart or move to a new region :( There's no way to close them that I'm aware of, but they should add an option

  • @qatsi4897
    @qatsi4897 Месяц назад

    Seems like a simple fix for the dev. He just has to hide the trading post or mix them up so you don't know where the goods go or come from.

  • @Georgy_47
    @Georgy_47 Месяц назад

    so what's the point in assigning a family to a trade post if they can import export automatically?

  • @TheNagrin
    @TheNagrin Месяц назад +1

    I think I imported too much plate and now I'm stuck at 999 with the price always being at 3 gold. I've waited a full year and the price hasn't changed. Do I have to sell off a lot of it?

  • @andreidumi2960
    @andreidumi2960 Месяц назад +1

    You need a lot of money to start with? to start on one trade route to buy all goods, how can you do that or what amount you need to start?

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      You can trade anything in the beginning to get a couple hundred gold in the first few months. I mined 100 clay to turn into tiles and sold those off to crash the tile market and built up from there.

  • @crazyelf1
    @crazyelf1 27 дней назад

    Hey Strat, with the new beta patch, is there a different optimal strategy now that the dev has changed the way traders spawn?

  • @Riecheck
    @Riecheck Месяц назад

    This is awesome but how do you get setup to this point haha

  • @Lornext
    @Lornext 25 дней назад +2

    How are there so many traveling merchants visiting though? I only get like 2 of those guys with carts a month max....

    • @Strat-Guides
      @Strat-Guides  25 дней назад

      I had several trade routes setup and I did it at the edge of the map where they spawn in at. Also, it's being fixed for the next patch, so it will go back to normal soon lol

  • @CMe48282
    @CMe48282 Месяц назад +1

    Can you build multiple trading posts to avoid the traffic jam? Would the visiting carts split between them?

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      Sadly that won't work. They are programmed to go to the closest trading post and then go back home. Even if the post is empty and the others have goods, they will ignore them.

  • @dominicbennett14
    @dominicbennett14 Месяц назад +1

    I just tried this trade post at the end of the map. Dumped x100 Rooftiles into market until it became saturated but instead of then buying for 1g per piece the market wanted 11g even though it was inflated. I then changed to import and saw that it still wanted x4g more even while inflated which made no sense to me. I dumped one month and tried to buy the next but would make a loss?
    Can you tell me what im doing wrong or do a quick step 1 2 3 because im thoroughly confused! :)

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      It might have been your timing, not sure exactly. So the over supply is calculated starting at the beginning on the month and ends at the end of the month, so make sure you don't start buying it selling until a new month starts. Mine clay and turn it into 100 roof tiles, then get them in the warehouse right next to you trade post. At the start of the next month, out a worker or two in the trade house, export tiles down to 0 and then Wait until next month. Once the new month begins, switch times over to import and see what the price has done. If it's anything less than 8, you're in good shape and will make money. If not, then try to import as much as you can in one month and try to export that stock the following month at a higher price

    • @dominicbennett14
      @dominicbennett14 Месяц назад

      @@Strat-Guides Sorry I know you've got plenty of other people messaging you. So I got to the point where I had a storehouse and two workers with tiles and market was saturated with a buy/import of 4/14. Got it to oversupplied switched to import and it wanted 11g per tile not 1g. I started selling at the exact start of the month and it was oversupplied with no foreign exports by the end and still wanted 11g not 1g. Any suggestions for a poor soul?

  • @danielrziha6381
    @danielrziha6381 Месяц назад +1

    "How I Made $42,000 Per Month With Only 5 Families In 1747" would be a lot darker title

  • @quelquun8052
    @quelquun8052 Месяц назад +2

    Couldn't we just make another trade post to avoid traffic jam? Or is it only limited by 1 per region?

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      You can make as many trade posts as you want, but the problem is the trade route traders only go to the closest trade post on their route and then back to the edge of the map. They will ignore all other trade posts you have that are further back.

  • @kazen5907
    @kazen5907 Месяц назад

    Damn Wall Street Bets is playing Manor Lords now.

  • @bastiangeissler658
    @bastiangeissler658 Месяц назад +4

    The weird thing here is that items just 'magically appear' in your trade station. They need to be transported from and to production buildings, so that thought should exist here as well. If all items would have to be transported to and from the trading station and the trading station itself would have a limited storage space, this would be solved. That is how I would approach it anyway.

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      Yeah the off map trader brings 50 goods at a time that he pulls from thin air and then stores bought goods there as well

  • @BiglerSakura
    @BiglerSakura Месяц назад

    What is the difference for a minor trade Establishing Trade Route vs Not Establishing?
    Will merchants from beyond the map come more or less often? Basically, the question is if there is a difference in merchant visit frequency with and without a trade route. Or maybe without a route there is no regularity or a guarantee and they visit randomly?
    I guess, if the Trade Post is on a minor road (not the King's Road), without trade route merchants won't come at all?

  • @martiantexan7632
    @martiantexan7632 Месяц назад +4

    Saw that the dev was looking for a way to stop/punish this. Interested to see what the fix will be :)

    • @Strat-Guides
      @Strat-Guides  Месяц назад +6

      Yeah this was supposed to be the fix to the trading exploit, but he left a gap :) I send the video to him first, so this will for sure get patched.

    • @martiantexan7632
      @martiantexan7632 Месяц назад

      @@Strat-Guides Yea I don't condemn exploits or people using them. I do like this game though and very excited about it's potential, and chose to play it legit but for save game reverts in my first playthrough. After selling some small shields, I started selling my yarn and importing clay to sell roof tiles cause they have good profit margins. Still waiting to see if running sheep on the fallow fields to see if they can push fertility up past the original level. Think it's gonna be a great game!

    • @TheManofthecross
      @TheManofthecross Месяц назад

      @@Strat-Guides good it will be fun to see how this goes.

    • @TheManofthecross
      @TheManofthecross Месяц назад

      there are plenty of ways for it to work out just more of coming up with something that works. though using this to help jump start the region wealth helps.

  • @SNDWCH-yi8uy
    @SNDWCH-yi8uy Месяц назад +1

    if you start from scratch with the 5 fmailies what do you sell in bulk in the first place to be able to start the cycle?

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      100 clay to 100 tiles, sell them on in the same month and you should be able to get the ball rolling!

    • @minebe
      @minebe Месяц назад

      This is very key

  • @wwolverinee
    @wwolverinee Месяц назад +2

    Ah yes ye old buy low, sell high

  • @MLMariss
    @MLMariss 19 дней назад +2

    Pin this please: none of this works anymore since the patch and exploit fix. 1) traders now come from random map side, trader location now should be best case in the middle of the map 2) import prices now always will be higher than export (debuff of improvement point) 3) the prices will not change that drastically so non if this is achievable anymore.

  • @heinrichdulay6725
    @heinrichdulay6725 Месяц назад +2

    dosent work anymore just tried it

  • @keysncoffee7733
    @keysncoffee7733 Месяц назад +1

    Would it be necessary at any point to build a second trading post? Or is one per region all you need?

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      Trade routes only go to the closest post, so more than one doesn't help with that. It can help if you're trying to get wandering merchants, it can be good to build multiple, just make sure it's on the Kings road

  • @bocilepep3433
    @bocilepep3433 Месяц назад +1

    I think fixed price is the way to fix it. At least it less broken than this, since u have to produce it

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      I think fixed price with fluctuating volume would be a good fix. If you try to spam too much of it, the trader will only buy a small amount instead of the 50 items each trip guaranteed.

  • @mrsplosh999
    @mrsplosh999 Месяц назад +1

    Does this work for export too or do you need people working in the trading post for that?
    Whats the point in having an option for workers?

    • @Tristyn_Waterman
      @Tristyn_Waterman Месяц назад

      I could be wrong but I believe the workers move items in and out of the trade post to the rest of the village. In this case, the items never leave the trade post's storage until they are exported, and they're already where they need to be for that. At least as I understand it, someone please correct me if I'm wrong

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      If you're trading normally, you start with a worker in the post to bring goods to be sold. Here I imported goods to the post, which you don't need anyone for. Then I made sure my storehouse did not touch the post and pull goods out from it and just exported those same goods back to the trader after a month or so.

  • @asprodead9726
    @asprodead9726 Месяц назад +1

    i imported 1000 swords for low price and now my prices not changing for 3 years

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      The only thing I can think of is to delete your storage and let them die off in the rain so you can try again? I never had any issues when I did it so I'm not sure what's going in your game

  • @gavinkidulas8648
    @gavinkidulas8648 Месяц назад +1

    I think I broke my trader.. Been stuck on 1 coin for the clay tiles for months now. I’ve done the manual switch to refresh it each month and it stays at 1. I even just switched it to export for a month to see what would happen and it would take some tiles and not pay out

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      If it's stuck, just start importing and Wait till the next month. I've seen it happen a couple times, just pull the price back by buying at least 100-200 units and it should be fixed.

    • @gavinkidulas8648
      @gavinkidulas8648 Месяц назад

      @@Strat-Guides that’s the thing, I did that all the way to 999 and it didn’t adjust :(

  • @nikolailu
    @nikolailu Месяц назад

    Bro you are the Rain Man of Gaming!!! 🥇🥇🥇

  • @steve8610
    @steve8610 Месяц назад +1

    You mad lad! The joys of exploits! >:D

  • @nodollarcrew2527
    @nodollarcrew2527 28 дней назад

    did dev add diffrent Import Export prices? i does not seem to work for me

  • @chono8845
    @chono8845 Месяц назад

    do you need the "better Deals" perk under development for this to work?

  • @skeeter19892010
    @skeeter19892010 Месяц назад

    Make more than one trading post. That will make it to where they nvr bunch up

  • @sergioramsoedh3601
    @sergioramsoedh3601 Месяц назад

    Is this only on the hardest setting when I try it on the normal one I just loose money😂

  • @innieplays
    @innieplays 25 дней назад +1

    Is this still viable with the new changes to the trading and prices of the routes?

    • @Strat-Guides
      @Strat-Guides  25 дней назад +1

      No, this won't work in the experimental patch. The trade routes are more expensive, but more importantly the traders don't come very often so it's hard to tank the price of the market.

  • @NeoJE201
    @NeoJE201 Месяц назад +2

    Nice tutorial

  • @AmaZonia0607
    @AmaZonia0607 Месяц назад +1

    I bet Spiffing Brit is taking notes so he can exploit it with his "British tea"😅exports

  • @OffMetaProfessor
    @OffMetaProfessor Месяц назад +3

    Pretty sure Greg said he is going to be stopping this exploit.

    • @Strat-Guides
      @Strat-Guides  Месяц назад +3

      I sent him this video - I don't think they were aware of this specific one but he definitely is now and it won't last lol

    • @sheik9956
      @sheik9956 Месяц назад +1

      @@Strat-Guides why u snitch for m8

  • @AlkaloidMushrooms
    @AlkaloidMushrooms 17 дней назад

    omg!!! this is why i never see price change wtf!! GRAZIE !!