Easy Sea Creatures with Blender Hair Particle System

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  • Опубликовано: 7 фев 2025
  • Easy method for making sea anemone/sea creatures in blender (can use for jelly fish or others)
    Free Project file : www.dropbox.co...
    using the hair particle system, particle instance and some force fields, if you want to know how to have them react with an object check out this video
    • Blender 3.4 Simplistic...
    Intro Music by MetzMusic
    keywords: Blender tutorials
    animation
    modeling
    3D
    rendering
    texturing
    Blender motion graphics

Комментарии • 67

  • @graphguy
    @graphguy 10 месяцев назад +3

    haven't started walking through your blend file yet, but some of these are so real ...and cool!

  • @gbcreativework
    @gbcreativework Год назад +2

    Thanks

    • @gbcreativework
      @gbcreativework Год назад +1

      Thank you for these great tuts! - much appreciated:)

    • @cheuqs
      @cheuqs  Год назад +1

      @@gbcreativework Thank you! Glad you are enjoying them

  • @alexmiller3453
    @alexmiller3453 Год назад +7

    This is such a helpful tutorial! I would really enjoy seeing a tutorial on the materials you created for the blue sea creature. I tried to recreate them without much success :) Looking forward to your future tutorials.

  • @benjaminaustin3722
    @benjaminaustin3722 Год назад +3

    Haha your tutorials are just absolutely informative and clear just amazing. Thanks a lot for sharing this for free, definetly deserved more attention. Just so well presented and planed out!

  • @KHeleka
    @KHeleka Месяц назад

    how much I know and learn blender, but somehow I did not think of such a use!🥰

  • @DJJLani
    @DJJLani Год назад

    thank you so much for this tutorial. I haven't figured out how to adjust the size of the hairs, but I'll start over and keep trying

  • @thekid317
    @thekid317 8 месяцев назад

    that's crazy good I'll teach it to my students and then send them to ur channel to learn more of these tricks

  • @rjwh67220
    @rjwh67220 Год назад +1

    Yippee, finally a way to render the Flying Spaghetti Monster’s noodley appendages. Oh boy, I’m happy now!

  • @strawberryfields15
    @strawberryfields15 Год назад +2

    Simply stunning, please more tuts like this one!

  • @lbenn43
    @lbenn43 Год назад +2

    Thanks so much for that tut! Love the results, really easy to follow!

  • @richardturner6576
    @richardturner6576 Год назад +3

    Beautiful tutorial. Thanks a lot ,very professional and useful. Well done.

  • @mauravelte6127
    @mauravelte6127 Год назад +2

    Awesome ! Greate Tutorial you just got another suscriber! Your chanel has very good tutorials !

  • @FilmSpook
    @FilmSpook Год назад +2

    Brilliant Work, thank You!

  • @Whitespider02
    @Whitespider02 Год назад

    You just Made my day
    Happier
    I was founding this type tutorial like avatar flowers
    But i didn't get Anyvideo, But i got you
    New Sub
    Thanks Sir

  • @doraromantini
    @doraromantini Год назад

    Loved this!!! Very professional video too!!

  • @keshar-w
    @keshar-w Год назад +1

    Awesome! thanks Cheuqs 🎉

  • @davidblanquel7226
    @davidblanquel7226 Год назад +3

    Excelente video ❤

  • @bsbr-s5r
    @bsbr-s5r Год назад

    Thank you very much for the tutorial

  • @schirleyamaral
    @schirleyamaral Год назад

    Thank you, it is beautiful and the tutorial is perfect, easy to follow!

  • @infinitemixtape8264
    @infinitemixtape8264 Год назад +1

    Thank you very much

  • @peterallen544
    @peterallen544 Год назад +2

    trying to convert to mesh to write out an ABC for another renderer. When I convert to curve and bevel there is no taper ... trying to get the nice shape we generated in the hair shape sets. Any ideas? Thanks great Tut

    • @cheuqs
      @cheuqs  Год назад

      I'm honestly not too sure if you can export the thickness, I tried but just got the curves themself I think its because the thickness comes from cycles. Your best bet would be to export the curves ABC then add a geometry nodes to add thickness (set curve radius-spline parameter)

    • @peterallen544
      @peterallen544 Год назад

      thanks for reply I just got curves too. I'll give it a shot. Will let you know how it goes

  • @RTKdarling
    @RTKdarling Год назад

    So awesome! Thanks for the save file!!

  • @nadjabajc3371
    @nadjabajc3371 11 месяцев назад

    I wonder if you managed to freeze the tranformaton to make the particles into an object? I only found one way worked and it was to turn to mes- then only the thin line appears and have to change it to curves to make it thick again. Then you would have to do materials with uv and manual editing of the shape. So for anyone who is looking to make this particle animation into a still object, I do not reccoment. Hair particles are different from other animations like cloth where you can apply (freeze) the transformation.

  • @blacksmoketv2024
    @blacksmoketv2024 Год назад +1

    Amazing tutorial! I found it while trying to create hair goosebumps effect. How do you suggest to get a similar effect? (first the hair are mostly flat on the skin and they arise getting more rigid) Thanks!

    • @cheuqs
      @cheuqs  Год назад

      You could try turning off gravity so they fall then turning it to a positive value so they raise, if you know a bit of geometry nodes too you could instance them and rotate them that way also

  • @filipdovicovic4104
    @filipdovicovic4104 9 месяцев назад

    Amazing bruh

  • @AndyRedwood
    @AndyRedwood Год назад

    Amazing!

  • @michaelwilliams809
    @michaelwilliams809 Год назад +1

    thanks a lot!!

  • @kaihongngai3620
    @kaihongngai3620 Год назад +1

    Great video❤

  • @lebazardestendances6546
    @lebazardestendances6546 Год назад

    "Very good project!"

  • @suraj.1889
    @suraj.1889 7 месяцев назад

    Crazy!

  • @ВинниДжонс-г7ъ
    @ВинниДжонс-г7ъ Год назад +1

    Hello! How you create a leaves flower?

  • @marvinheberger7916
    @marvinheberger7916 Год назад +2

    how did you make the bigger floppy wings or feet of the anemone?^^

  • @casuffacommeci
    @casuffacommeci Год назад

    Great, simple and efficient.
    I've tried to animate the length of the hairs but it doesn't work. Is it a bug or me? ....
    If you know how i'd be glad to know. Thanks

  • @anastasiaangelovskaya4157
    @anastasiaangelovskaya4157 Год назад +3

    in a moment 1:37 you explain how to switch viewing hair particles to 3d mode. However, in a new version of Blender (4.0) this option seem to be absent. Do you know how to resolve this?

    • @cheuqs
      @cheuqs  Год назад

      I'm honestly not too sure, I haven't used 4.0 yet but if I find anything ill put it here

    • @olhik19
      @olhik19 Год назад +1

      @@cheuqs my hair particles weren't changing the size and turned out I needed to turn the render preview mode on to see them change

    • @olhik19
      @olhik19 Год назад +3

      and it must be in Cycles

  • @raghukotranja3543
    @raghukotranja3543 6 месяцев назад

    Force Field is not working and they are not wiggling, what settings should I adjust

  • @tefiram3812
    @tefiram3812 10 месяцев назад

    Super!!! Thanks a lot. How can I put the render settings so the viewport in shading mode displays as fast as yours?

    • @oregano2771
      @oregano2771 6 месяцев назад

      having the same issue rn. Idk if his PC is insane or im missing something for rendering cycles in viewport

  • @liuyizhi-x1x
    @liuyizhi-x1x Месяц назад

    Hair cannot be exported to GLTF files. Have any method? Please, I really need it

  • @sapbucry
    @sapbucry Год назад +1

    Thanks a lot, do you know how to get them to loop nicely ? So given the last example, once they fall down nicely, how to get some loop after that point so it loops without noticing loop points ?

    • @cheuqs
      @cheuqs  Год назад +1

      sadly I don't think its possible with a physics simulation, if you don't need collisions you could make them move with geometry nodes and be able to loop them that way (set position x noise)

    • @sapbucry
      @sapbucry Год назад +1

      @@cheuqs gotcha, thanks for the tip, I will give this a go. Thanks for replying

  • @harrypotter6505
    @harrypotter6505 Год назад +2

    cannot find the rounded ribbons properties in in the "Render Properties" under "Curves", I have blender 3.5.1

    • @IzDavies
      @IzDavies Год назад

      Did you ensure you're using cycles as a render engine? These settings differ between Eevee / Cycles

  • @EvenEEvenII
    @EvenEEvenII 11 месяцев назад +1

    Do you have any tips for making the rest of the anemone (like what you showed at the start of the video)

    • @cheuqs
      @cheuqs  10 месяцев назад

      For most of them I just took a cube, subdivided it and then sculpted a base shape. Textures are just noise and color ramps with displacement

    • @EvenEEvenII
      @EvenEEvenII 10 месяцев назад

      @@cheuqsis the transmission weight also high for the anemone body textures?

    • @cheuqs
      @cheuqs  10 месяцев назад

      @@EvenEEvenII For the first one yeah, the rest I think I used subsurface

    • @EvenEEvenII
      @EvenEEvenII 10 месяцев назад

      @@cheuqs when you say the first one do you mean the orange anemone with orange tentacles?

    • @cheuqs
      @cheuqs  10 месяцев назад

      @@EvenEEvenII The blue and orange one, the all orange one only has a little bit of subsurface

  • @mac_n_cheese93
    @mac_n_cheese93 Год назад +1

    could this be applied to, let's say, realtime hair?? To simulate underwater hair

    • @cheuqs
      @cheuqs  Год назад +1

      It might be able to, I had trouble with the hairs actually colliding but might look further into it soon

  • @Whitespider02
    @Whitespider02 Год назад +2

    I can't increase the Thickness of hair
    Can you tell me how to fix that
    It doesn't work the hair size increase

    • @aura__3D
      @aura__3D 2 месяца назад

      because you are in the solid view , go into viewport shading tab and you can see the adjustments

  • @alinabystranovska2277
    @alinabystranovska2277 9 месяцев назад

    ❤❤❤

  • @neeo9949
    @neeo9949 Год назад +1

    Great tutorial!
    Just tried a more complex model I made, I switched 'render as' to 'object' in Particle Settings but didn't get soft tentacle deformation, they do not have any deformation just a rigid sway, any ideas?

    • @cheuqs
      @cheuqs  Год назад +2

      yeah I tried that too with some custom modeled tentacle but couldn't find anyway to get them to react the same as the default hair strand, you could try doing it in geometry nodes with a set position node and noise but just wouldn't be able to have a collision

    • @neeo9949
      @neeo9949 Год назад +1

      @@cheuqs Thanks man! GN is on the way.

  • @uRick101
    @uRick101 Год назад +1

    - wow - thx!! :^]

  • @thomasj.s.6613
    @thomasj.s.6613 Год назад

    For some reason the diameter hasn't changed!