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And you think they were the first, really you never heard of half-life?, They were the first to show you a narrative without breaking immersion, that includes a mute and cut scenes that let you interact with or without your consent, also bioshock was meant to be system shock 2 hence why everyone thought it would be in space also how can you be a writer and not like reading
Takeo Masaki Its story and environment was pretty weak and it lacked the twists and turns of BioShock 1. The only thing it really has going for it is its gameplay and even then, there were several times where I literally just wanted to turn the game off out of boredom, something that never happened during BS1 and Infinite.
"The original Bioshock, Bioshock Infinite, and... the other one." I--- Bioshock 2 was the game that got me into the series and will always be my favorite. I don't understand all the hate it gets lol
CrazyBailee from everything I’ve gathered based on what I’ve read and talked about, most people don’t actually hate it, but think it’s the weakest of the trilogy because it didn’t live up to their expectations and/or felt that it was too similar to Bioshock1 in terms of gameplay.
It's story was way too slow and boring that it just ending up being a shittier Bioshock game which is why it got so much hate the 1st was good no need for a replica
"Here is an element secretly hidden beneath the surface that many players miss." *Describes the twist of the game which is all but explicitly stated through the game's narrative*
Jack funnily enough isn't a completely silent protagonist, he gets a small monologue at the beginning of the game when he is sitting on the plane EDIT: wow, thanks for all the likes guys
*+agbrenv* The reason that works to the game & character's benefit, however, without taking away from us immersing ourselves into the role, is because of what Jack specifically says: "They told me, 'Son, you're special, you were born to do great things.' You know what? They were right." At first glance, that line is as vague and milquetoast-generic as dialogue gets. It's such a common thing more than a few parents have told their children throughout history. It's the kind of motivational dialogue movies & books have made a cliche of using. And yet, upon deeper analysis, you see that this not only doesn't detract at all from the player projecting on Jack like a blank canvas. It also makes sense in context of story. Jack WAS special, from Fontaine's pov. He WAS born to do "great" things, relating to Fontaine's goals for his role in dethroning Ryan. Most of us fantasize about being that important. We imagine ourselves outside the mundane everyday as key players in some grand plot with a larger purpose or destiny. Bioshock turns that fantasy on its head to a disturbing level. The power fantasy of guns & plasmids is juxtaposed by the revelation that Jack (and you) were a pawn in someone else's game all along. And the scariest part: He didn't even know it. With all this in mind, Jack's concept as a vessel for the player is not infringed upon by him not technically being 100% silent (not saying you argued otherwise, just making a point).
@@thatonehumanoid7756 Holy sh*t, I never thought of that! 🤯 To be fair though, he is silent in the beginning before entering Rapture too, after his one line on the plane. Maybe you could partially chalk it up to fear too, as Jack is quickly introduced to and thoroughly educated in the horrors of the fallen city? It may also be survival instinct. He wasn't trained to fight and then suffered amnesia, but retained his muscle memory skills like Jason Bourne. He has to learn & adapt to survive against the splicers. Lastly, it may be a product of Fontaine's mental conditioning, to help Jack blend in on the surface and make for a better sleeper agent without attracting unwanted attention. After all, much like Andrew Ryan, Fontaine was paranoid about not wanting surface authorities (FBI, CIA, KGB, etc) to learn what was happening at the time in Rapture.
Honestly what made bioshock such a memorable game for me, wasn’t the twist...it was great but it was the.”good ending” where you save the girls and they save you
My boyfriend came out of the bedroom. I had just ended the game and was all wet eyes and sniffles. “Was it a sad ending???” Sniff sniff... “No... it was beautiful” as I proceeded to explain it in a way that did it no justice. I’ve never chosen anything but the happy ending. I’m just sappy I guess. 😊
To summarize the major point of this video (also this video has spoilers and so does this comment so if you have not yet done so, PLEASE PLAY BIOSHOCK FIRST): -Bioshock is a first-person narrative with a silent protagonist, making the player project themselves into the role of Jack. -the major twist of Bioshock is that Jack was only following orders because he was being mind-controlled and was tricked. -the player in Bishock follows commands because it is a video-game, and therefore they follow orders because the game tells them to. -Because the player projected themselves onto Jack, and because Jack was being mind-controlled, _the player_ was therefore being mind-controlled, which aligns with the fact that they blindly followed major objectives given to them. Essentially, the archetypal structure of how a video game functions was turned into a plot point.
I don’t need to explain my love for the Bioshock series, it’s self evident. The first is a masterpiece, and Infinite is a mind trip (unfortunately, the DLC really messed with the established canon outlined in the Bioshock: Rapture book, which really irritated me). Bioshock 2 is genuinely not as bad as people dunk on it for. Sure, it’s story is not as good as the first but it’s still fairly good and fleshes out the ideological conflicts at the heart of Rapture’s tragic downfall. The gameplay is also much improved and seeing Rapture rendered in higher fidelity and more detail than the first game was a real treat. Good analysis on the meta theme of Bioshocks twist, I’d like to see you tackle Infinite in a similar fashion with it’s themes.
I thought the story of 2 was amazing. It definitely has better endings. Getting the ending where I make bad decisions but deny Elenor taking me into her, showing her that she needs to be better, was pretty powerful. I miss my little Elenor =,]
Knights of the Nine That’s another great aspect of Bioshock 2, the Little Sisters are genuinely adorable and I want to protect them. It feels awful harvesting them. The Bioshock 1 versions are ugly gremlins that elicit no sympathy whatsoever. They don’t even react to harvesting, just have a pouty face and are motionless. Bioshock 2 did them much, much better.
Rage Inducer There was an active vita-chamber just outside my office. You think if my son can revive at a chamber across an entire fishery, I can’t revive at the one just down the hall? The disabled chamber in my office was merely my final grand distraction. It worked perfectly
Bioshock 2 is dope. I dont know why people give it such a hard time. It delivered everything it had to, and told a part of the story that needed to be told, and it gave you all the things that youd expect to come with that, given the time of its release. I played it about 3 months ago for the first time and I really REALLY enjoyed it
it was a much more personal story and didn't have a ridiculous 'twist' so people tend to bash it. the story was tight and focused, while 1's whole hook is a goofy twist that's more than a little contrived.
I think 2 just doesn't stand out as much. It's all very cut and shut whereas the original is just more interesting. Infinite is fucky with it's parallel universe and complicated ending. In the end, 2 just feels kinda plain jane.
Bioshock 2 is a pretty good game which I enjoyed from beginning till the end, but imagine if they made game so awesome and immersive that every other game from the same serie feels like cheap ripoff? I don't know, just one man's opinion.
2 was my favorite, sorry but I love the big old school FPS elements it had and enjoyed seeing my character grow stronger and more fearsome. Also 2 had a better hacking system so theres that
@@t.o.p.4175 I haven't actually played the game myself, I've only seen let's plays of it, but the hacking system seems straight up ripped from BioShock 2.
I love bioshock 1 I find 2 ok and infinite is still decent but it does not feel like bioshock and I feel it could have gotten a better success under a different name
@@bevanmcnicholl2525 Thats false fanboy, infinite tries everything the first and the second do except unlike the first two games it failed time and again.
Bioshock 2 is just less significant version of Bioshock 1. At least Infinite stands on its own two feet and offers a thought provoking story. Infinite is better than Bioshock 2.
That's funny I don't even remember the ending it was such a forgettable story for me. 1 and Infinites story though? Some of my favorites of all media forms, including the books, movies and TV's shows I've consumed. To each their own though.
@@lucifersatanwater9188 Nah I disagree, I believe BioShock 2 is the "worst BioShock". However that isnt an insult, it's still like a 9/10. Every game in this series is a gem.
You know, they almost made this into a movie. They got really damn close, actually. You can find concept art and storyboards online. Ken Levine, who was writing and producing, pulled the plug after he couldn't find a director once Gore Verbinski dropped out, and Universal wasn't ready to shell out $200 million for a hard-R-rated film based on a video game. It probably would've sucked, but I can't help but think it might've worked, especially with the original writer on board.
They might have a leg to stand on now that R-rated horror films have been box office successes (IT Chapters 1&2, Hereditary). I'm hopeful the studios will see the audience draw of this franchise, it's such a great story
Uwe Boll wouldn't do it? His BloodRyane movies and Blubberella were Fantastic. The Genius of Uwe Boll is that while he was making the 3rd BloodRyane film, he would direct the cast of Blubberella right after the BloodRyane actors shot. This way, he didn't have to pay for resources for a second movie. He shot 2 films at once on the BloodRyane films budget. All are a Blast to watch.
Some things are meant to be video games not movies. I really don’t see how things like ADAM would work in a movie since its meant for game mechanics but also pretty big part of the story.
@@BlakeAlecMiranda Exactly. Due to recent examples where R-rated movies are raking in the audiences and movies based on video games don't carry an inherent stink to them (thanks Sonic), this could actually get off the ground.
Have you heard of "Edge of Tomorrow" and "Predestination"? It's like both of those put together but in the futures. And yes, I meant to pluralize "futures".
Out of all of the games I have ever played, I never saw atlas being the main villain twist coming, near when I got to Ryan, I had my suspicions but when I realised it was mind-control (like cod Cold War) shook me, the quote: “a man chooses, a slave obeys” will stay with me forever
I love this series so much. I got tattoos of it even. "Would you kindly?" And "a man chooses a slave obeys" around the chains Jack has. Makes them difficult to explain to people who haven't played it though
Notice how in fort Frolic when Atlas isn’t telling you what to do there’s no arrow and you can to the objectives in any order ? No mind control and he’s free to do what he wants as he choses
"The Twist You Missed" I don't think anyone missed it, that's why it's such a loved game. Good video still. And yeah I loved BS1, BS2, and the DLC for Infinite.
"There are many examples of stories in a medium that simply don't fit, for example look at, all videogame movies." The Sonic Movie: "Am I a joke to you?"
Sonic was definitely the exception to the rule. It's still really hard to take something that's 90% gameplay mechanics and 10% story, and translate it to a medium that's almost entirely story driven.
@@normang3668 Well that's the thing. Games like BioShock are 50% gameplay mechanics and 50% storyline while Sonic is 90% gameplay and 10% story. So translating that sonic game with almost a blank slate for story writing doesn't sound so difficult while BioShock is much more complex, and therefor requires such a unwritten rule. If anything, it's best to divide games into this subdivision of games that can be retold over and over without loss of quality and games that have a specific story and thoughtfully chosen gameplay and there's nothing else that can imaginably do better to explain the story.
Remember how the mechanical bird drowned in Rapture in Bioshock Infinite? Well, you can hear its screams in the first Bioshock. When I first found that out, I got goosebumps bigger than my moobs, and I got them on my moobs. So I had moobs that were more than double their regular size in that moment.
You make some really great points about how the perspective plays a big part if the impact of this game. Because letting you be Jack, and not seeing it from a outside perspective, made everything so much more personal when you learn the twist. It is rare a video game invokes such strong emotions from me. I remember feeling sincerely confused, betrayed, angry, and questioning soooo many things I had decided throughout the game, and then was determined to fight him, to stop him, even when it just seemed impossible to do anything. It was the first game that ever made me feel things so strongly, and I still looove the game. Of course, this game is also why I question the intentions of video game characters in other games who seem to be helpful. And I swear hearing anyone saying the words "Would you kindly" gives me flashbacks.
Strongly agree with both of you, played all BioShock and HM games on my PS3 and to this day find myself thinking about how great they were and how sad it is that no sequels for both of them will ever get released. Might be a good thing though, as the stories told us everything they had offered, continuations could potentially ruin it all.
In regards to whether or not a story like this could work in any other medium, I think the best approach in that regard would be to focus more on things like the Rapture Civil War and elements that don't involve jack so much. I actually imagine the backstory in Rapture would make for a great Netflix series.
The first-person, completely intractable "cutscenes" also make the entire experience feel so much more real, especially when they threw that Bouncer through a window.
This is why I loved BioShock so much. Some people doesn't like the many fetch quests in the main story, but I think it fits perfectly because of the twist at the end, but also because of the immersive environments, and the many things you do to get the items you're told to get. It isn't simply "Go to X location and grab this item" but instead, you'll encounter challenges on the way, and get to fully explore the environments without being forced to go to the next area by the main story.
Wait, a mute person can internally dialogue, that would still count as a mute character because they aren’t actively speaking. Does he actually SPEAK one line of dialogue in the game?
@@GirlypopShotgun I like Infinite too, but it's my 3rd favorite in the series (so far). I just hate it when people hate on Bioshock 2 (my favorite in the series). I have only 2 real complaints about 2: It was too short. And They removed some of the cool features from the first one.
Jack isn't a completely silent protagonist. He does speak one time. In the opening, in the plane, looking at the gift, he has a couple lines. He IS silent after that.
Ken Levine has already discussed, in detail, all of these concepts and more in the Bioshock Director’s Commentary so you haven’t discovered anything new, you’re just repeating the same thing the creator of Bioshock has already discussed at length over 3 years ago
The point you make about objectives actually applied to my playthrough, when Tenenbaum wipes all of Franks triggers from you and you have your own goals I loudly said that there was no marker and I didnt know what to do now that people werent directing me. Truly a masterpiece
And THIS is one of the many many MANY reasons Bioshock is my favorite game of all time! Also, it's really pleasant to hear someone analyse another media through the eyes of a writer. As an occasional writer myself, it helps to see things with an all new perspective
The overarching themes of KOTOR 1 and 2 combined basically did the same things you described but with a great many more layers, and they came out 3 and 4 years before bioshock respectively. I would be interested in hearing your thoughts on those games.
Oh gosh I love KOTOR! I was what, 13 when I first played it? Still love it a decade later and come back every now and then. So happy they released the first one for android
@@W.Isarnorix.D yeah I know that feel 😭 I dropped SWTOR after my Sith Warrior became the Wrath of the Emperor and still haven't continued after all these years (4, maybe?). It's just... all the farming... ehhhh
Where Bioshock surpassed System Shock was its story that was based on actual real philosophies and history as an alternate reality. Andrew Ryan was a play of Ayn Rand who wrote Atlas Shrugged where Rapture is the setting. Bioshock Infinite's setting was an alternative post civil war world.
I'd argue that System Shock's story was on par or better than Bioshock's. . . I know, not a popular opinion (way more people also played Bioshock so there's probably so favouritism there.) Playing both games, Bioshock really feels like a resurrection, or a do-over; it feels like they were disappointed with System Shock's comparably disappointing sales and knew they had a good game on their hands. Bioshock borrows so much from those earlier games.
I think the first person “silent protagonist” view lends itself even more to the story than you stated. We don’t see Jack, hear them or feel what they’re feeling and the silent trope is so popular we don’t even realize that it’s being used to show Jack has no control over what they’re doing. We may “think” it’s a linear game, but it’s just the forceful guiding hand of Fontaine’s command (least till jack gets free then it’s jacks revenge). He’s silent the whole time cause he’s a mindless soldier. Maybe he even knows and feels the control but we the audience don’t.
The game opens with a monologue from Jack, and we get to hear his voice in an audiolog at a certain point. He's not completely silent, he's just silent when YOU'RE controlling him.
It’s interesting that you bring up the point about, are we pawns? Just doing what we’re told? Do we really have a choice? This is actually a point they brought up for bioshock infinite. Leaving many “choices” with only one option, which made the player feel helpless. I think the creators of bioshock are just brilliant, every detail is so carefully considered.
Infinite does a variation of this, basically poking fun at the fact that no matter what you do the game is linear, with false choices always having the same outcome.
when you add 3 of the best twists ("would you kindly", Jack is Ryan's son, and Atlas is Fontaine) ever to an already good story it shows you how brilliant the writing is. adding the amazing visuals, and the cool gameplay (plasmids and weapons) makes this game a true masterpiece. BEST GAME EVER!!!!
My brother got the bioshock collection for PlayStation plus, and I remembered watching my older cousin play the first game whenever I slept over at his house, and I just had to play the game, and I do not regret it, it’s one of my favorite games of all time
You know the funny thing about bioshock is it got my brother and I to kindly ask each other to do things, instead of relentlessly berate each other to twist each other into doing things
@@Klausinator451 it hilarious. What's even better is the crap about video games making people violent. A violent video game literally had the opposite affect on us. Its just funny to think about
@@eazye857 yeah, on top of that playing bioshock 2 just basically activated my paternal instincts and really made me wanna adopt or have a kid. "You wanna hear the story about how you were born?" "Would I ever!" "Ok. So a long time ago your dad was playing bioshock..."
Bioshock Infinite should be regarded as “the other one” as opposed to BioShock 2. Infinite removed the RPG elements of the first two games, removed the strategy of choosing when to fight Big Daddies, and just became more of a shooting gallery rather than having some exploration. Good game, but I would say it is less BioShock than BioShock 2 is.
You don’t feel like you watched the protagonist get betrayed, you feel like you’ve been betrayed. Instead of watching a betrayal you are experiencing it.
Wasn't all that rare at the time actually. You had stuff like Deus Ex and System Shock already, and Fallout 3 was the following year. You'd be surprised just how many similar titles were out there when Bioshock came out that tried to do all of the same things at once. Bioshock just did it all really, really well.
i played bioshock in 2009, when i was 23, my previous pc wasnt able to run it. it was like 20fps on low details. anyway, i still remember vividly, how my jaw dropped after the "would you kindly" explanation and it was SO good, because it took into account and solved the problem of player action vs dev intent. you as the player, didnt even try not obey your "orders" because youre focus on doing, what a quest text says in a game. that had such a big impact, that almost no other game ever reached. i felt played by the devs but in a good way. and the hints were there all the time, from the beginning but i didnt see them as such.
Issac had EXTREME emotion at the end when he watched the whole video. His body language sold it so well. (That being said, Gunner Wright is awesome. And every time I play 1 I wish I could hear him once in a while)
well there IS a story that's narrated in second person. it's called Homestuck... also technically Undertale, with the "YOU are filled with determination". most of the narration and the story works like that in undertale
This is exactly why I tell younger gamers who haven't played it yet, "DO NOT just go watch a 'Let's Play' of the game; it won't have the same impact as playing it yourself, and you'll wonder what all the fuss is about. Also, once the twist is spoiled, you can never undo that, and you've robbed yourself of one of the greatest gaming experiences of all time."
What did they give you "bad grades" or did you write about screwed up stuff and get kicked out for that? I wrote about some screwed up stuff, my teacher was an angel, so she allowed for most of it and usually just politely told me no when it'd be too much. (I mean my senior project was a horror comedy called "Grave Plot" where I was visited by a demon in my sleep that told me I had to fill a grave plot with 3 bodies to save the world. I killed 2 people and then when I got to the third person I was wrought with guilt and shot myself falling into the pit fatally wounding myself, the other guy was a good guy, so despite my attempts at fulfilling the prophecy he pulls me out and realized I was going to die no matter what. He drops me on the ground next to the grave and left. If i had time I would've had dark clouds go overhead as he walked away. Yeah she was fine with all that lol
Bioshock 2 is objectively the best in the series. It's an improvement on the original in literally every way, without changing the formula too much and jumping the shark like Infinite did. People just hate on it because it was made by a different studio.
Don't worry, the stuff mentioned in the video is actually lame. People are singing overblown praises to it which may lead to disappointment if you have higher standards.
I gotta say a 12 minute video explaining why Bioshock used the medium perfectly is absolutely no realization whatsoever. I was saying this game was probably the first example of video games as art when it came out, and I was a high schooler who knew nothing.
Last week I finished bioshock for the third time in my life and it is still, to this day, an absolute masterpiece. The way it makes you feel is unmatched.
That "other one" AKA bioshock 2 is the best one though imo. Bioshock Infinite totally fall flat on some story aspects (the rebel parts) & failed to realized the supposed semi open world levels with a lot more expansive multiple dimensions.
Good video mate! But you haven't said anything new. One of the main reasons Bioshock's twist is still considered the best in gaming history since day 1 is because of the commentary on gamers blindly following directions... still though, nice vid
I loved the the twist of bioshock, it plays with the idea of the player doing stuff without questioning it, get the idea of choice in gaming to the plot
Well.. i did enjoy the video but you jebaited me and got me to click on the video. Unless someone was 6yrs old at the time, the added layer you mentioned is something no one missed. Its why people liked the twist and still talk about it to this day. Its not because this person was this person and those words were used here. It was because of the perspective and the medium and how we interact with it here and in others. Its also the reason why no one cares about what happens after that moment and the rest of the game is rarely talked about.
I just started playing the original bioshock again. And I realized I never actually beat it. I just stopped after you find out who fontaine is. So now I got a whole tiny extra bit of bioshock to look forward to.
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Jack being a mute entity also reminds me of Doom 2016. The Doom marine never speaks but his actions ''say'' it all :P
You sure act deep....but your jokes completely diminish your point. Your whole point isnt all that new. Others have pointed it out.
And you think they were the first, really you never heard of half-life?, They were the first to show you a narrative without breaking immersion, that includes a mute and cut scenes that let you interact with or without your consent, also bioshock was meant to be system shock 2 hence why everyone thought it would be in space also how can you be a writer and not like reading
Yeah I was lucky enough to pick it up for free and play it for the first time on PS4.
Curious how you got kicked out of college? But, I loved the video and am subscribed now
When the Atlas picture switched to Fontaine that was my first true act of being betrayed in my life.
same
I knew something was up with him
Oh I guess you had a dad
Sadly - that was my first tought after the first few minutes in Rapture. So... It was not a surprise.
@@pearlexquisite935 ye he was clearly fishy.
I’ll literally NEVER get the bioshock 2 hate, plus no one ever has valid reasons...
Takeo Masaki Incidentally BS2 is my favourite, because of its DLC.
Takeo Masaki it’s the weakest of the trilogy, and not made by 1 and infinite’s parent company.
imnot aginger infinite is the weakest, the best part of infinite is the dlc.
Totally agree.. On a personal note it was my favorite..
Takeo Masaki Its story and environment was pretty weak and it lacked the twists and turns of BioShock 1. The only thing it really has going for it is its gameplay and even then, there were several times where I literally just wanted to turn the game off out of boredom, something that never happened during BS1 and Infinite.
"The original Bioshock, Bioshock Infinite, and... the other one." I---
Bioshock 2 was the game that got me into the series and will always be my favorite. I don't understand all the hate it gets lol
CrazyBailee from everything I’ve gathered based on what I’ve read and talked about, most people don’t actually hate it, but think it’s the weakest of the trilogy because it didn’t live up to their expectations and/or felt that it was too similar to Bioshock1 in terms of gameplay.
@@nerdythespian1212 It had a much weaker plot, but the gameplay was much better than BioShock 1's.
lol bioshock 2 got me into the series too
It's story was way too slow and boring that it just ending up being a shittier Bioshock game which is why it got so much hate the 1st was good no need for a replica
Frank Sinatra but it wasn’t a replica, it expanded on what was already there, made the world of rapture bigger and darker.
"Here is an element secretly hidden beneath the surface that many players miss."
*Describes the twist of the game which is all but explicitly stated through the game's narrative*
Yes
This is what we call a pro clickbaiter move.
Yea this Timbo guy is a pseudo intellectual.
@@thegreatashby9076 I believe he was more or less shedding light on an uncommon writing technique, taking advantage of your story's medium.
Dominic Humlie Funny isn’t it? how the title of a video and its actual subject matter differ nowadays.
Jack funnily enough isn't a completely silent protagonist, he gets a small monologue at the beginning of the game when he is sitting on the plane
EDIT: wow, thanks for all the likes guys
I feel like that's more like exposition or trying to get the player to relate to Jack immediately, to start the connection right then and there.
Plus all the painful screams
*+agbrenv* The reason that works to the game & character's benefit, however, without taking away from us immersing ourselves into the role, is because of what Jack specifically says:
"They told me, 'Son, you're special, you were born to do great things.' You know what? They were right." At first glance, that line is as vague and milquetoast-generic as dialogue gets.
It's such a common thing more than a few parents have told their children throughout history. It's the kind of motivational dialogue movies & books have made a cliche of using.
And yet, upon deeper analysis, you see that this not only doesn't detract at all from the player projecting on Jack like a blank canvas. It also makes sense in context of story.
Jack WAS special, from Fontaine's pov. He WAS born to do "great" things, relating to Fontaine's goals for his role in dethroning Ryan. Most of us fantasize about being that important.
We imagine ourselves outside the mundane everyday as key players in some grand plot with a larger purpose or destiny. Bioshock turns that fantasy on its head to a disturbing level.
The power fantasy of guns & plasmids is juxtaposed by the revelation that Jack (and you) were a pawn in someone else's game all along. And the scariest part: He didn't even know it.
With all this in mind, Jack's concept as a vessel for the player is not infringed upon by him not technically being 100% silent (not saying you argued otherwise, just making a point).
Isn’t it such a funny coincidence that he becomes a silent protagonist right as the Would You Kindly stuff starts?
@@thatonehumanoid7756 Holy sh*t, I never thought of that! 🤯 To be fair though, he is silent in the beginning before entering Rapture too, after his one line on the plane.
Maybe you could partially chalk it up to fear too, as Jack is quickly introduced to and thoroughly educated in the horrors of the fallen city? It may also be survival instinct.
He wasn't trained to fight and then suffered amnesia, but retained his muscle memory skills like Jason Bourne. He has to learn & adapt to survive against the splicers.
Lastly, it may be a product of Fontaine's mental conditioning, to help Jack blend in on the surface and make for a better sleeper agent without attracting unwanted attention.
After all, much like Andrew Ryan, Fontaine was paranoid about not wanting surface authorities (FBI, CIA, KGB, etc) to learn what was happening at the time in Rapture.
Honestly what made bioshock such a memorable game for me, wasn’t the twist...it was great but it was the.”good ending” where you save the girls and they save you
literally tears of joy at that moment there's no happier ending 💜
goth gamer boy same
Thought it was beautiful. I already thought it was pretty fun but the ending took it all to a whole other level
My boyfriend came out of the bedroom. I had just ended the game and was all wet eyes and sniffles.
“Was it a sad ending???”
Sniff sniff... “No... it was beautiful” as I proceeded to explain it in a way that did it no justice.
I’ve never chosen anything but the happy ending. I’m just sappy I guess. 😊
I still cry over it l😢
To summarize the major point of this video (also this video has spoilers and so does this comment so if you have not yet done so, PLEASE PLAY BIOSHOCK FIRST):
-Bioshock is a first-person narrative with a silent protagonist, making the player project themselves into the role of Jack.
-the major twist of Bioshock is that Jack was only following orders because he was being mind-controlled and was tricked.
-the player in Bishock follows commands because it is a video-game, and therefore they follow orders because the game tells them to.
-Because the player projected themselves onto Jack, and because Jack was being mind-controlled, _the player_ was therefore being mind-controlled, which aligns with the fact that they blindly followed major objectives given to them. Essentially, the archetypal structure of how a video game functions was turned into a plot point.
Pretty much, very smartly done as well.
MGS2 did it first and better. Though I absolutely love both of these games.
So basically the video is rehashing everything the player figured out after Andrew Ryan died.
"Wow you did thing in game just like game character!"
No.
Thanks. And remember kids!.....A man chooses, a slave obeys.
Man people have been writing about this literally since the game came out.
Yeah, I was expecting something new from the video, this has been talked about since release.
@Tyler Ramos Exactly, it's a mix of "what's hot now" and clickbait.
Right?
I don’t need to explain my love for the Bioshock series, it’s self evident. The first is a masterpiece, and Infinite is a mind trip (unfortunately, the DLC really messed with the established canon outlined in the Bioshock: Rapture book, which really irritated me).
Bioshock 2 is genuinely not as bad as people dunk on it for. Sure, it’s story is not as good as the first but it’s still fairly good and fleshes out the ideological conflicts at the heart of Rapture’s tragic downfall.
The gameplay is also much improved and seeing Rapture rendered in higher fidelity and more detail than the first game was a real treat.
Good analysis on the meta theme of Bioshocks twist, I’d like to see you tackle Infinite in a similar fashion with it’s themes.
I thought the story of 2 was amazing. It definitely has better endings.
Getting the ending where I make bad decisions but deny Elenor taking me into her, showing her that she needs to be better, was pretty powerful. I miss my little Elenor =,]
Knights of the Nine That’s another great aspect of Bioshock 2, the Little Sisters are genuinely adorable and I want to protect them. It feels awful harvesting them. The Bioshock 1 versions are ugly gremlins that elicit no sympathy whatsoever. They don’t even react to harvesting, just have a pouty face and are motionless.
Bioshock 2 did them much, much better.
Would you kindly elaborate on how you can type letters after getting your head turned to grape juice.
Rage Inducer There was an active vita-chamber just outside my office. You think if my son can revive at a chamber across an entire fishery, I can’t revive at the one just down the hall? The disabled chamber in my office was merely my final grand distraction. It worked perfectly
Andrew Ryan i loved the dlc
Bioshock 2 is dope. I dont know why people give it such a hard time. It delivered everything it had to, and told a part of the story that needed to be told, and it gave you all the things that youd expect to come with that, given the time of its release. I played it about 3 months ago for the first time and I really REALLY enjoyed it
it was a much more personal story and didn't have a ridiculous 'twist' so people tend to bash it. the story was tight and focused, while 1's whole hook is a goofy twist that's more than a little contrived.
I think 2 just doesn't stand out as much. It's all very cut and shut whereas the original is just more interesting. Infinite is fucky with it's parallel universe and complicated ending. In the end, 2 just feels kinda plain jane.
GuitarQueero1 plus bioshock 1 was alot scarier
Bioshock 2 is a pretty good game which I enjoyed from beginning till the end, but imagine if they made game so awesome and immersive that every other game from the same serie feels like cheap ripoff? I don't know, just one man's opinion.
Tater C
I mean I count Sinclair being turned into an Alpha Series a twist but that’s about it
2 was my favorite, sorry but I love the big old school FPS elements it had and enjoyed seeing my character grow stronger and more fearsome. Also 2 had a better hacking system so theres that
The story dlc on number 2 is my favorite bioshock experience
GTFO has pretty much the same hacking system as BioShock 2.
@@pskeifk ummm no...
@@t.o.p.4175 I haven't actually played the game myself, I've only seen let's plays of it, but the hacking system seems straight up ripped from BioShock 2.
Ye, the gooey pipes sucked
This is one of the few games that I played knowing nothing about it playing it, which made “atlas’” betrayal so much more gut wrenching
I clicked this video the moment I saw Bioshock in the title.
Fontaine’s evil laugh during the big reveal sends shivers down my spine, even when I know the twist
A pretty solid breakdown on why Bioshock 1's twist is so effective, good stuff.
...but also Bioshock 2 is under appreciated and better than Infinite.
I like BioShock infinite but I agree that two is definitely underrated
Why compare 1 or 2 to Infinite? Waste of time, different type of games ..... Proves nothing.
I love bioshock 1 I find 2 ok and infinite is still decent but it does not feel like bioshock and I feel it could have gotten a better success under a different name
@@bevanmcnicholl2525 Thats false fanboy, infinite tries everything the first and the second do except unlike the first two games it failed time and again.
Bioshock 2 is just less significant version of Bioshock 1. At least Infinite stands on its own two feet and offers a thought provoking story. Infinite is better than Bioshock 2.
The twist is that Andrew Ryan was actually Joel getting beaten up to death with a golf club
At least Bioshock did it right.
@@GingerBeard24 true
BioShock 2's ending is one that made me more emotional than any other game endings.
Best ending in a story based game
That's funny I don't even remember the ending it was such a forgettable story for me. 1 and Infinites story though? Some of my favorites of all media forms, including the books, movies and TV's shows I've consumed. To each their own though.
"And the other one"
This kid needs to learn some respect.
"The other one" is amazing.
@@sandrorocha790 exactly. Sure it was weak at time with environment and story, but it was still a good game
if anything, infinite should be "the other one" 😂
@@lucifersatanwater9188 yeah. That was a good game too, but it didn't feel like a Bioshock game at all. Too fast paced and shoot-em-up
@@lucifersatanwater9188 Nah I disagree, I believe BioShock 2 is the "worst BioShock". However that isnt an insult, it's still like a 9/10. Every game in this series is a gem.
You know, they almost made this into a movie. They got really damn close, actually. You can find concept art and storyboards online. Ken Levine, who was writing and producing, pulled the plug after he couldn't find a director once Gore Verbinski dropped out, and Universal wasn't ready to shell out $200 million for a hard-R-rated film based on a video game. It probably would've sucked, but I can't help but think it might've worked, especially with the original writer on board.
They might have a leg to stand on now that R-rated horror films have been box office successes (IT Chapters 1&2, Hereditary). I'm hopeful the studios will see the audience draw of this franchise, it's such a great story
Uwe Boll wouldn't do it? His BloodRyane movies and Blubberella were Fantastic. The Genius of Uwe Boll is that while he was making the 3rd BloodRyane film, he would direct the cast of Blubberella right after the BloodRyane actors shot. This way, he didn't have to pay for resources for a second movie. He shot 2 films at once on the BloodRyane films budget. All are a Blast to watch.
Some things are meant to be video games not movies. I really don’t see how things like ADAM would work in a movie since its meant for game mechanics but also pretty big part of the story.
@@BlakeAlecMiranda Exactly. Due to recent examples where R-rated movies are raking in the audiences and movies based on video games don't carry an inherent stink to them (thanks Sonic), this could actually get off the ground.
Have you heard of "Edge of Tomorrow" and "Predestination"? It's like both of those put together but in the futures. And yes, I meant to pluralize "futures".
Out of all of the games I have ever played, I never saw atlas being the main villain twist coming, near when I got to Ryan, I had my suspicions but when I realised it was mind-control (like cod Cold War) shook me, the quote: “a man chooses, a slave obeys” will stay with me forever
I love this series so much. I got tattoos of it even.
"Would you kindly?" And "a man chooses a slave obeys" around the chains Jack has.
Makes them difficult to explain to people who haven't played it though
Wow. You are trully a fan.
If I ever get a videogame tattoo, it's definitely gonna be Bioshock. No idea what it would be exactly though.
@@Slipknot4769 I also want a tattoo from Bioshock Infinite and God of War
Notice how in fort Frolic when Atlas isn’t telling you what to do there’s no arrow and you can to the objectives in any order ? No mind control and he’s free to do what he wants as he choses
"The Twist You Missed" I don't think anyone missed it, that's why it's such a loved game. Good video still. And yeah I loved BS1, BS2, and the DLC for Infinite.
Jack being mute is absolutely intentional
His voice is also the first voice you hear in the game
"There are many examples of stories in a medium that simply don't fit, for example look at, all videogame movies."
The Sonic Movie: "Am I a joke to you?"
This came out the day of the sonic movie so at the time he was creating this video, it didn't exist.
Sonic was definitely the exception to the rule. It's still really hard to take something that's 90% gameplay mechanics and 10% story, and translate it to a medium that's almost entirely story driven.
@@normang3668 Well that's the thing. Games like BioShock are 50% gameplay mechanics and 50% storyline while Sonic is 90% gameplay and 10% story. So translating that sonic game with almost a blank slate for story writing doesn't sound so difficult while BioShock is much more complex, and therefor requires such a unwritten rule. If anything, it's best to divide games into this subdivision of games that can be retold over and over without loss of quality and games that have a specific story and thoughtfully chosen gameplay and there's nothing else that can imaginably do better to explain the story.
Remember how the mechanical bird drowned in Rapture in Bioshock Infinite? Well, you can hear its screams in the first Bioshock. When I first found that out, I got goosebumps bigger than my moobs, and I got them on my moobs. So I had moobs that were more than double their regular size in that moment.
I was 21 in 2007. Those were the days
You make some really great points about how the perspective plays a big part if the impact of this game. Because letting you be Jack, and not seeing it from a outside perspective, made everything so much more personal when you learn the twist. It is rare a video game invokes such strong emotions from me. I remember feeling sincerely confused, betrayed, angry, and questioning soooo many things I had decided throughout the game, and then was determined to fight him, to stop him, even when it just seemed impossible to do anything. It was the first game that ever made me feel things so strongly, and I still looove the game.
Of course, this game is also why I question the intentions of video game characters in other games who seem to be helpful. And I swear hearing anyone saying the words "Would you kindly" gives me flashbacks.
Hotline Miami's 'Do you like hurting other people?' quote does kind of the same thing, that game messed me up for a while...
Hotline Miami and BioShock are my favorite games of all time. Both have an amazing story if you look deeper
Strongly agree with both of you, played all BioShock and HM games on my PS3 and to this day find myself thinking about how great they were and how sad it is that no sequels for both of them will ever get released.
Might be a good thing though, as the stories told us everything they had offered, continuations could potentially ruin it all.
Yes I do. But that’s illegal and leaves a bad aftertaste
In regards to whether or not a story like this could work in any other medium, I think the best approach in that regard would be to focus more on things like the Rapture Civil War and elements that don't involve jack so much. I actually imagine the backstory in Rapture would make for a great Netflix series.
The first-person, completely intractable "cutscenes" also make the entire experience feel so much more real, especially when they threw that Bouncer through a window.
This is why I loved BioShock so much. Some people doesn't like the many fetch quests in the main story, but I think it fits perfectly because of the twist at the end, but also because of the immersive environments, and the many things you do to get the items you're told to get. It isn't simply "Go to X location and grab this item" but instead, you'll encounter challenges on the way, and get to fully explore the environments without being forced to go to the next area by the main story.
MOSTLY mute. Jack actually says a few lines in the opening of the first game. 8:21
Internal thoughts.
epicman10185 Yeah but we hear Jack though.
Wait, a mute person can internally dialogue, that would still count as a mute character because they aren’t actively speaking.
Does he actually SPEAK one line of dialogue in the game?
Doesn't he yell really loud when he first injects a plasmid
Jack does actually talk in the opening sequence though.
"bioshock"
*glances at subscribe button with malicious intent*
Hates on Bioshock 2
*Backs away from subscribe button to watch full video first*
Draconic Duelist
Call me a casual but I enjoy Infinite, like, a lot
but that might just be me
@@GirlypopShotgun I like Infinite too, but it's my 3rd favorite in the series (so far). I just hate it when people hate on Bioshock 2 (my favorite in the series). I have only 2 real complaints about 2: It was too short. And They removed some of the cool features from the first one.
Jack isn't a completely silent protagonist. He does speak one time. In the opening, in the plane, looking at the gift, he has a couple lines. He IS silent after that.
0:03 aaaaand I’m gone.
Same.
8:37 OBJECTION! Jack talks at the very beginning of the game, when he's on the plane.
Bioshock was ahead of its TIME
Ken Levine has already discussed, in detail, all of these concepts and more in the Bioshock Director’s Commentary so you haven’t discovered anything new, you’re just repeating the same thing the creator of Bioshock has already discussed at length over 3 years ago
Was hoping they'd discuss the universe more instead of 13 minutes of why jack doesn't talk ...like link from the 64.
Imagine if you combined all the best parts of all 3 bioshocks. The story and eeriness of 1, the combat of 2, and the ambition of infinite.
The point you make about objectives actually applied to my playthrough, when Tenenbaum wipes all of Franks triggers from you and you have your own goals I loudly said that there was no marker and I didnt know what to do now that people werent directing me. Truly a masterpiece
00:03 don't ever disrespect my mans like this ever again 😤
Same, I became big sad when I saw that
And THIS is one of the many many MANY reasons Bioshock is my favorite game of all time!
Also, it's really pleasant to hear someone analyse another media through the eyes of a writer. As an occasional writer myself, it helps to see things with an all new perspective
The overarching themes of KOTOR 1 and 2 combined basically did the same things you described but with a great many more layers, and they came out 3 and 4 years before bioshock respectively. I would be interested in hearing your thoughts on those games.
Oh gosh I love KOTOR! I was what, 13 when I first played it? Still love it a decade later and come back every now and then. So happy they released the first one for android
And MGS2 did it before everyone.
@@storyteller4473 I keep wanting to replay KOTOR but I hate Taris with a passion. I loathe going there in SWTOR.
@@W.Isarnorix.D yeah I know that feel 😭 I dropped SWTOR after my Sith Warrior became the Wrath of the Emperor and still haven't continued after all these years (4, maybe?). It's just... all the farming... ehhhh
Where Bioshock surpassed System Shock was its story that was based on actual real philosophies and history as an alternate reality. Andrew Ryan was a play of Ayn Rand who wrote Atlas Shrugged where Rapture is the setting. Bioshock Infinite's setting was an alternative post civil war world.
Atlas Shrugged second half takes place in a hidden valley, on land.
I'd argue that System Shock's story was on par or better than Bioshock's. . . I know, not a popular opinion (way more people also played Bioshock so there's probably so favouritism there.) Playing both games, Bioshock really feels like a resurrection, or a do-over; it feels like they were disappointed with System Shock's comparably disappointing sales and knew they had a good game on their hands. Bioshock borrows so much from those earlier games.
I think they got some inspiration from the book "The Devil in the white city" for BS Infinite
I think the first person “silent protagonist” view lends itself even more to the story than you stated. We don’t see Jack, hear them or feel what they’re feeling and the silent trope is so popular we don’t even realize that it’s being used to show Jack has no control over what they’re doing. We may “think” it’s a linear game, but it’s just the forceful guiding hand of Fontaine’s command (least till jack gets free then it’s jacks revenge). He’s silent the whole time cause he’s a mindless soldier. Maybe he even knows and feels the control but we the audience don’t.
The game opens with a monologue from Jack, and we get to hear his voice in an audiolog at a certain point. He's not completely silent, he's just silent when YOU'RE controlling him.
Jack being mute and Booker not was 100% deliberate. Constants and variables.
It’s interesting that you bring up the point about, are we pawns? Just doing what we’re told? Do we really have a choice? This is actually a point they brought up for bioshock infinite. Leaving many “choices” with only one option, which made the player feel helpless. I think the creators of bioshock are just brilliant, every detail is so carefully considered.
Infinite does a variation of this, basically poking fun at the fact that no matter what you do the game is linear, with false choices always having the same outcome.
I'm recently getting invested into Bioshock, so I'm happy to see recent videos of it.
ColorHeartCarlie 42 was it ps plus?
Thanks for pointing out the filming method for the film 1917, made me curios enough to want to watch it.
You should play mgs2, it also has similar overall themes but also questions the role between the player and a player character in regard to free will
>"I don't read books"
>"I don't think Bioshock would work as a book"
The shadow of the torturer series(Book of the new sun) proves you wrong
Bruh bio shock 2 was so underrated :(
It's my favorite one in the series
@@TheUglyBuckling I still enjoy 1 just a bit more, but 2 had the best Collector's Edition :D
when you add 3 of the best twists ("would you kindly", Jack is Ryan's son, and Atlas is Fontaine) ever to an already good story it shows you how brilliant the writing is.
adding the amazing visuals, and the cool gameplay (plasmids and weapons) makes this game a true masterpiece.
BEST GAME EVER!!!!
Wow, made me realize something....
If BioShock was a movie the best candidate for Andrew Ryan would be Johnny Depp
I’ve played through this game how many times and I still don’t know what the harvesting little sister animation looks like
My brother got the bioshock collection for PlayStation plus, and I remembered watching my older cousin play the first game whenever I slept over at his house, and I just had to play the game, and I do not regret it, it’s one of my favorite games of all time
I must say: Andrew Ryan always struck me as a mixture of Walt Disney and Howard Hughes. Though that may be a generational thing...
Love the video!!
And Mr. House
He's Ayn Rand
You know the funny thing about bioshock is it got my brother and I to kindly ask each other to do things, instead of relentlessly berate each other to twist each other into doing things
Ah. Same with me. "Would you koindly get me a glass a water?"
@@Klausinator451 it hilarious. What's even better is the crap about video games making people violent. A violent video game literally had the opposite affect on us. Its just funny to think about
@@eazye857 yeah, on top of that playing bioshock 2 just basically activated my paternal instincts and really made me wanna adopt or have a kid.
"You wanna hear the story about how you were born?" "Would I ever!" "Ok. So a long time ago your dad was playing bioshock..."
Bioshock Infinite should be regarded as “the other one” as opposed to BioShock 2. Infinite removed the RPG elements of the first two games, removed the strategy of choosing when to fight Big Daddies, and just became more of a shooting gallery rather than having some exploration. Good game, but I would say it is less BioShock than BioShock 2 is.
infinite is different, which is why it's highlighted more than bioshock 2, which expands on the first game
You don’t feel like you watched the protagonist get betrayed, you feel like you’ve been betrayed. Instead of watching a betrayal you are experiencing it.
Wasn't all that rare at the time actually.
You had stuff like Deus Ex and System Shock already, and Fallout 3 was the following year. You'd be surprised just how many similar titles were out there when Bioshock came out that tried to do all of the same things at once.
Bioshock just did it all really, really well.
Not a surprise that Fallout 3/NV Deus ex and Bioshock are all in my top 5 favourite games.
i played bioshock in 2009, when i was 23, my previous pc wasnt able to run it. it was like 20fps on low details. anyway, i still remember vividly, how my jaw dropped after the "would you kindly" explanation and it was SO good, because it took into account and solved the problem of player action vs dev intent. you as the player, didnt even try not obey your "orders" because youre focus on doing, what a quest text says in a game. that had such a big impact, that almost no other game ever reached. i felt played by the devs but in a good way. and the hints were there all the time, from the beginning but i didnt see them as such.
I think that dead space 1 did this really well too
Issac had EXTREME emotion at the end when he watched the whole video. His body language sold it so well. (That being said, Gunner Wright is awesome. And every time I play 1 I wish I could hear him once in a while)
Anyone else run back up the stairs the first time they meet the big daddy smashing that splicer into the window by you?
No, because you aren't able to. Lol
well there IS a story that's narrated in second person. it's called Homestuck... also technically Undertale, with the "YOU are filled with determination". most of the narration and the story works like that in undertale
Undertale isn't 2nd person, specifically because of the "twist" that frisk and Chara aren't the character you named in the beginning.
@@harrylane4 I would argue that's more reason for it being in second person, as it uses the second person to trick the player into the narrative
Kitt Betelgeuse Well it’s first person when the monsters are talking to you but it’s 2nd person when nobody is talking to you.
The twist "we missed" in question : the most well-known thing about the game
This is exactly why I tell younger gamers who haven't played it yet, "DO NOT just go watch a 'Let's Play' of the game; it won't have the same impact as playing it yourself, and you'll wonder what all the fuss is about. Also, once the twist is spoiled, you can never undo that, and you've robbed yourself of one of the greatest gaming experiences of all time."
Goattacular Okay boomer.
Josh Shrum Gay
I got kicked out of creative writing, English, and literature in college and high school. You're not the only one
What did they give you "bad grades" or did you write about screwed up stuff and get kicked out for that?
I wrote about some screwed up stuff, my teacher was an angel, so she allowed for most of it and usually just politely told me no when it'd be too much. (I mean my senior project was a horror comedy called "Grave Plot" where I was visited by a demon in my sleep that told me I had to fill a grave plot with 3 bodies to save the world. I killed 2 people and then when I got to the third person I was wrought with guilt and shot myself falling into the pit fatally wounding myself, the other guy was a good guy, so despite my attempts at fulfilling the prophecy he pulls me out and realized I was going to die no matter what. He drops me on the ground next to the grave and left. If i had time I would've had dark clouds go overhead as he walked away.
Yeah she was fine with all that lol
"The other one" bro dont diss bioshock 2
8:44 "But it's also done to act as a vessel the players can see themselves through."
Me: Stares at my brown hands.
The Bioshock series is awesome.
No game triology ever had all 9.5/10 and up games. Only thing I’d rate badly is Burial at sea because it felt confined and cut togheter way to much.
@@antonhallergren588 burial at sea was better than the entire story of infinite.
Bioshock 2 is objectively the best in the series.
It's an improvement on the original in literally every way, without changing the formula too much and jumping the shark like Infinite did. People just hate on it because it was made by a different studio.
0:27 that made my pug go insane she ran around barking the house down
all I have to say is this is what your channel needs. you do this style of video super well!
This was a fun video to watch, since its my first time playing the Bioshock series.
"No one had explored survival horror as well before"
System shock 2 would like to know your location
I am 14 years old.
I never played BioShock.
Last sunday i downloaded the collection.
I regret not playng BioShock first
Don't worry, the stuff mentioned in the video is actually lame. People are singing overblown praises to it which may lead to disappointment if you have higher standards.
Ha jokes on them I spent all my time on Bioshock spinning in circles with the right stick without ever progressing through the plot.
"And the other one..."
Them sounds like fightin' words boy.
you taught me more about creative writing and point of view in one video than my English teacher could in 3 weeks
Feels good to see that there are others who still love Bioshock as much as I do 🥰 They are and will always be my favorite stories!!
I love Bioshock too, I even convinced several youtubers into playing it years after it came out, like Watermelonz.
W8 girls play this too?!! You're a mad lad. I couldn't finish the game because of the scary atmosphere lol.
You're not alone Sydney. We got a whole community and we're all hesitantly awaiting bioshock 4.
I gotta say a 12 minute video explaining why Bioshock used the medium perfectly is absolutely no realization whatsoever. I was saying this game was probably the first example of video games as art when it came out, and I was a high schooler who knew nothing.
1:03 system shock’s comin for your knees
I always say "would you kindly" to my coworkers whenever I need something. Never failed me yet
I like bioshock 2 more than infinite
I relived my childhood when the collection came out 😅😊 I was so happy I finished all three games in the span of 6 and a half days
Last week I finished bioshock for the third time in my life and it is still, to this day, an absolute masterpiece. The way it makes you feel is unmatched.
Good watch! One of my all thime favorite games!
At 3:05 I felt personally attacked for a moment
That "other one" AKA bioshock 2 is the best one though imo. Bioshock Infinite totally fall flat on some story aspects (the rebel parts) & failed to realized the supposed semi open world levels with a lot more expansive multiple dimensions.
The fun thing about bioshock, is that it's the first game to really solidify video games as fine arts. Did a thesis paper on it!
Good video mate! But you haven't said anything new. One of the main reasons Bioshock's twist is still considered the best in gaming history since day 1 is because of the commentary on gamers blindly following directions... still though, nice vid
I loved the the twist of bioshock, it plays with the idea of the player doing stuff without questioning it, get the idea of choice in gaming to the plot
Well.. i did enjoy the video but you jebaited me and got me to click on the video. Unless someone was 6yrs old at the time, the added layer you mentioned is something no one missed. Its why people liked the twist and still talk about it to this day. Its not because this person was this person and those words were used here. It was because of the perspective and the medium and how we interact with it here and in others. Its also the reason why no one cares about what happens after that moment and the rest of the game is rarely talked about.
I just started playing the original bioshock again. And I realized I never actually beat it. I just stopped after you find out who fontaine is. So now I got a whole tiny extra bit of bioshock to look forward to.
“He can be essentially anyone”
Well I mean not anyONE... any man