I've always wanted to randomly find him back in the day, but never did until about 3 weeks ago. Even though it's not the same I was happy to check that off my list.
Runescape is about setting goals to torture yourself with. Once the goal is reached, you take a small break and do something fun in the game. After that you set a new goal. Rinse and repeat.
I think runescape is about what you want it to be. I don't like bossing for example but so many players do. I just like to afk grind while I watch youtube videos (like this one), so skills that are very click intensive aren't my favourite because then I need to pay more attention to the game. Some really love questing aswell, I'm not the biggest fan but even I have to admit the newer quests are really cool.
The first sentence makes absolute sense and is what it's all about! But, if "afk grinding skills" is all you like, then I dare to ask myself; what for? 😅 Isn't playing a game in the first place pointless if you don't actually "play it" but have it running in the background for nothing? -> This is not ment as a judging comment, as a very casual player myself who weirdly only found RS after almost 20 years.. I am just curious.
@@Zebaaaaaaaaa is it an accomplishment, if it happens while you are not there/doing something else? 🤣🤣🤣 Oh well, that goes too much into the philosophical and theoretically trolling corner. Never mind, each their own. I did not mean to judge btw, I am just wondering/curious. ✌🏻
@@maxfrischdev It's similar to all the idle heroes games. They are still popular while they are all about waiting for stuff to happen while you do something also. Runescape is the master of these games to me
that is right, it is about what you want to be in game. i am not a fighter, i am a skiller, i was raised at Catherby, nowedays i live in Ardougne. Greetings from a Master Farmer.
For myself, RuneScape has always been about the journey as much as the destination. When I think back and reflect on the experience I had playing this game, the times I spent working towards a goal stand out in my mind every bit as much as the actual moment in which I achieved it. That’s what I really love about RuneScape: setting and accomplishing goals. It has never been a mechanically complex game to play, but it never needed to be, because the breadth of content you can engage with, and the freedom to do whatever you desired, is what makes it so fun. I’m sure that does make me sound like one of those “stuck in 2006” players that you described, and maybe in a certain way I am. But the main difference that sets me apart from many OSRS players is the fact that I’ve never personally cared about competition. To me, it has never mattered whether or not someone else was capable of doing something I did in the game with less work. The feeling of achievement didn’t stem from “being better” than other people, but instead from the idea that I, myself, got to where I was at through my own actions. And I don’t think that they necessarily have to choose one side or the other, either. I believe that Jagex has pursued the idea of allowing people to enjoy the game in the way they want to, with the introduction of options such as Ironman mode, Legacy combat/UI, and... from a purely objective standpoint, yes, technically buyable experience too. (Though I personally do not and never will agree with that last one.) And perhaps in the future, there could be some additions like those which could expand the sphere to account for the types of players that feel abandoned by what the game became.
You're me bro. I get on the game to just talk and stuff. People don't care to talk to strangers though. It's very rare you see people conversing about random BS on Osrs or rs3. I am maxed on both games. I would just go around chopping logs or doing Slayer tasks and in popular slayer areas. Even with like a solid 20 people in the same area. It's quiet. I joined some clans in both rs3 and osrs. People still don't talk in either the chat in game or the discord. It was very lonesome. I wanted to do random activities in game and also talk and make friends. But people only care about achievements and unlocks so they can make money. My conspiracy theory is that a lot of players who are normal like you and I don't exist in abundance. There may be one or two here and there. Most players are doing unlocks and achievements and reaching milestones on skills so they can either do bosses and make money in game or they are doing bossing to make money for rwt. The other alternative? I think they're selling accounts so they just bot it and let it go. They use random tick scripts to make it undetectable.
At this point I focus on pvm and getting better at bossing. Relatively speaking, you can't buy getting better at mechanics and mastering bosses. Only reason I skill is to re obtain comp cape and getting 120s (at least close to 120) can help with pvm in some way.
Been playing since 2002, been through all the highs and lows i was 7 when i started playing dragged in by my nephew. In my personal opinion runescape was never about the xp it was and still is about creating your own story in the world.
I'd say that's true once you've reached a certain point unless you're going for a specific 99 or 200m xp. Early game tho I feel is all about xp rates because anything worth doing that is slower xp but decent gp is locked behind mid to high lvls skill requirements at least the most common methods are.
Agreed, and to be honest I feel the "grind" in Runescape today is actually more rewarding. When I was a kid, I would focus on clicking the trees as they responded so that I could make sure I was increasing my wc level. The reality is though that is a game I stopped playing because I increasingly felt it took too long to get anywhere. Today, the grind is in the logs. Getting the ambassador title, solak's title, et al are all huge accomplishments that actually feel like accomplishments because it requires you to functionally interact with the game - that feels way better than just leveling a level like back in the day. (In my view, anyway.)
I played since I was 9. The open world interaction and the grind and ingenuity of the community still astounds me to this day. RuneScape has been one of the most intricate games I’ve ever played and xp is still fun despite being fast. With the introduction of 120’s it appeals to the best of both worlds as 120 has such high xp to get.
@@Scooterbeerrun im too old to be grinding that much. i enjoyed the grind when i was younger, but im a man who is eay too old to be playing Runescape these days so i appreciate a lighter workload from a video game.
it was never a "popular theory" that players with 1 defence could hit higher than players with defence. It's the combat level system. Low defence means low combat, where you are essentially glasscannon vs other players ur level that have averaged combat stats thus allowing you to do maximum damage.
Glad to see this video. I started back in 04/05 and I remember it took years to grind my way to 875 total level on f2p. Now I'm 30, I have two jobs and a family, and little time for games but I play on mobile and I noticed it seemed that I was leveling up ridiculously faster than I remembered before. It's still grindy of course. But I also have a better attention span. In middle school I couldn't chop the same oak tree in draynor for 7 hours straight.
i echo this. i was a junior in high school when RS first hit the scene hard. i played it off and on for a few years before giving it a rest. aside from life, one thing that took me so long to come back was how bad the grind was. as a pimply faced teen, i had a lot more free time than i do now lol. the new RS hits all the nostalgia with a modern twist that i VERY much appreciate. no "good ol days" bias here
the nostalgia will always be there, which is a wonderful gift off itself and i will forever cherish that gift. The afk methods that are being added is absolutely great for people who want to play but don't have all the time they would like to "play/grind". so for me it's wonderful. and the endgoal will always be "drops" for me. making money and getting drops is the best feeling i can get out of runescape. especially if u can manage to make friends online to farm bosses with.
I started April 2001 and quit mid 07. When I returned In December I was actually taken back by how much the game had changed. Given that I had quit way before EoC It really wasn't an Issue for me to jump In and play. I did however not participate In the first two dxps because for me It felt like "cheating" but ultimately I had to tell myself that It's the same game just a different era. Also I'm not a child anymore. I'm a 33 year old with a wife, with a son and bills. I don't have 12 hours to grind everyday. I actually prefer how less grindy RS Is now. For those who say Rs3 Is "easyscape" has never heard of 200m skills, comp or trimmed comp. Rs3 Is hard In It's on right. I still hate mtx though but at the same time I feel It's helps keep the game going by funds. I also understand that Jagex can't work free and everyone employeed at Jagex has bills and families of their own. I do wish they could turn It down a notch though. Great video RsWill!!!!
I hate MTX but you're forgetting the game has a subscription fee of 11$ per month to keep the game going. MTX was supposed to keep subs as they were but instead subscription prices keep on increasing and new MTX keep on appearing. That's too much and too greedy for a game thats not as impressive graphically and has an inferior and clunky combat system as other modern mmos that don't require a monthly subscription fee paywall to play the entire game like ESO, Guild Wars 2, Black Desert Online
Even though rs3 has like 4x the exp rates you stil need 8x the exp for 120 What they did do is front load how fast people can reach those 99 levels to access “mostly all” of the content but the goal isn’t 99 now it’s 120 or 200m
You already have like 20x exp. I obtained my first lvl 99 with about a 30k an hour in strength. IYou can get over 1m strength exp an hour now. It was considered one of the fastest skills to level at the time. Skills across the board have become MUCH faster than they used to be.
@@Deferionus are you daft? With an Abby whip back in 2005 you could get 200k strength exp in a hour , once the void outpost existed you got that even higher because you could just use the aoe spec of d2h near gate and get a huge amount of exp Pre eoc it was not hard to get 350k+ an hour in exp from tons of methods. So get out of here with your 30k an hour bs , I’ve played since the start I know how the grind was before , even rc was 65k exp an hour and it was “the worst”
@@omnizoom Sure, that was before the pest control nerf, which was already in place once OSRS released. And yes there are ways to get high XP rates but they're usually 1) very expensive or 2) extremely click intensive. That's the first difference, the second being, let's even say 250k combat xp/hr with the old pest control (which isn't in OSRS), that's nowhere NEAR 1M/hr kekW
@@arnekemps754 again , 1m exp per hour rates are not exactly common on rs3 either , your looking at with bxp , doing the most intensive method , which is generally not the cheapest either , at rates of around 500k , tag on a dxpw and every possible boost you can and you can get 750k per hour with the most intensive methods , when I was doing a fairly decent method last dxpw I was getting only 400k exp in strength during a 2x exp event + using the equivalent of a t97 weapon since , I’m sure if you guys had level 90 stat equivalent weapons and gear you could easily see 250k-300k exp an hour outside Pc still in the most intensive methods , if I had bonus exp I’d still only cap out at 600k exp an hour. From what I’ve read your nightmare zone methods with Dharok can net you up to 350k an hour anyways
I honestly love skilling even now. Its always been my favorite thing in the game by far. Afking a skill while watching shows or playing other games. That dopamine of getting levels overtime is great. Slowly running out of 120's to get so maybe then ill actually "play the game" lol
I skilled out of necessity skilling the first years back when I was F2P. I haven't felt the dopamine of leveling in a long ass time until invention(hit 99 and 120 within a week) last 2xp event before it was more of cathartic sigh of relief for each level than a dopamine rush. 😓 Now invention is done now back to the more cathartic relief sighing haha. 🥲
I remember in the early days of RS, must've been 05 or 06, I was with a friend in Varrock, and to our surprise, Zezima appeared and said in chat, "bow down to me, the king." Me and my friend hit the bow emote, and he traded us each 500k. We still talk about it today. Easily one of the greatest internet moments of my life.
Personally, I appreciate the higher xp rates from RS3 compared to osrs. Maybe in the past I cared about grinding out those levels to show off to my friends, but nowadays I'm an adult with responsibilities. I can't be playing 20-30 hours a week anymore like I did when I was a kid, and grinding content just isn't what I want to be doing with my precious few hours of free time I have. I think what people just need to accept is that while their overarching design and world is similar, osrs and RS3 are just different games. Side note: I don't feel any benefit in comparing the two. I'd rather have two games that feel completely different than cater to one or the other and end up with two homogenous games anyways. /rant
This, exactly this. We're adults now. I don't wanna spend 80hours on a lame skill just to do other interesting stuff in game . " I want this armour, to bad I need to sacrifice 6 months of my life for the skills req."
@@justinsider3916 that's called addiction. Y'all so addicted that you think you enjoy grinding the same thing over and over again. That's the definition of insanity
@@guitar0wnz yeah, but some things just take long ass time, just ifb or even fb, you are just expected to have a good gear, cant mtx you way to good deeps and shit
As someone that returned to the game from the early-mid 2000s, I think skilling is mostly in an alright spot as far as rates go, but I've had a lot of fun just chilling in social skilling spots like Motherlode, Seer's Village rooftop course, Wintertodt, Woodcutting Guild, or Ourania Altar where we all banter and have a nice time while suffering to get that next milestone. Sure it's not quite the same as the Karamja fishing spot or willows near Draynor but it is usually lively and never a dull conversation there from my experience.
I prefer the way runescape is in rn. The thing is that i don't value high exp as much as i did back in the day. Nobody cares about your 99 mining, or your 99rc. You just did the same thing over and over again. That doesn't make you better or worse player. I think that being able to boss with all this different mechanics makes the game feel like a game again, not a chore. Grinding while talking with your bros, or learning a new boss, overcomming obstacles by skill, not time spent, that is what makes runescape 3 better than osrs imo. I challenge any osrs player to do what elite rs3 pvmers are doing.
thats a bit of a biased "challenge" is it not? old school endgame combats more based on exact tile movments knowing boss patterns and attacks and thats ignoring prayer flicking something nearly irrlevent(rarely does anyone bother as far as i remember) in EoC which i might add when it was first added you could solo all the endgame bosses with zero food zero prayer and zero summons because of how busted it was if you abused specific "skills".... ...plus learning a boss and "overcomming by skill" is just a time investment with different words......i counter ur challlenge with one of my own lets see a non osrs pvmer do jad with no prayer potions or inferno past jads. (sounds bullshit right?.. because they dont know the late game so its an extreme disavantage and they are setup to fail....yeah....)
The part at 8:00, yes, exactly. I'm finishing so many quests I remember thinking I would literally never have the XP and gold for back then. Makes for a much better experience imo.
I was playing the game for 3 years starting from 2007 then in 2010 switched to world of warcraft for 11 years and came back in august this year. I was absolutely stunned by all the things that were added and all the faster xp gains. I love this game, its just a unique master piece of MMO and you can do your stuff even besides work, its so relaxing and chill. I loved it and still love it.
As a new player, I started with RS3 and was immediately lost, overwhelmed with systems I didn’t understand and given keys to chest that leveled me up before I know what I was doing with those skills. I switched to OSRS and figured out all the systems because I had to. Also, the staring area is much better. So if RS3 is the future they totally need to redo the start for new players.
Don't feel bad, I played like 15 years ago and came back last year to play here and there basically. All the new skills, new combat methods, and new features had me totally lost. They were barely explained, if they were at all. Idk how the hell they expect new players to figure out all this shit at the same time.
@@tedkaczynskiamericanhero3916 Hell I've played off and on since 2005, generally just going on a 3-6 month break every 3-6 months, and I still find myself lost and confused for a good week or two because there is just too much in RS3 (Even osrs is starting to get a bit too much with all the new stuff that's been added to that game)
Some people watch porn to get off. I watch videos in 360p that says "Unregistered Hypercam" in the top corner. People say Mia Khalifa and Puma Swede i say I Mahatma I and Volcanic Fox
I started playing in 2009, and while I do miss quite a bit of the older aspects of the game, I have learned to adapt to the changes. As far as making the game less grindy, I honestly think it was a good decision. Most people who play this game now don't have the patience for it to take months or years to max out a skill. We live in a very "instant gratification" society, and I think the game would lose a lot more new players if those changes hadn't been implemented. That being said, the one thing I do wish that Jagex would consider in the future is instead of just a holiday event centered around a cutesy little mini quest with only cosmetic overrides for a reward, followed by a limited skills included event for the duration, that they would bring back the actual holiday quests they used to have with (untradeable) items for a reward. It's a bit saddening to think that I haven't had anything to add to the toy box in my POH for at least 8 years, which kind of makes it dead content (along with the whole construction skill, but that's a topic for a later date). However, I have noticed that as the game has become less grindy, there's been a drastic drop in people chatting. I feel as if chatting with your fellow tree cutters or bank standers was a way to break up the monotony of whatever it was you were doing, while now with most skills being AFK-able, people just don't talk anymore, or if they do it's never pleasant. Any and all conversations that I have read/walked through/had happen around me have all been about how "rich" someone is, or how anyone who doesn't have (insert costly items of choice) is just a broke noob. It's sad really that true conversation is gone, only to be replaced by the prancing peacocks bragging about their wealth. (Note: this may just be an anomaly that occurs on my self proclaimed home world, I'm not attempting to insinuate that this happens everywhere.)
Iv been playing osrs and I can tell you no one talks.. I don't think it's about the grind being lessened I think people just aren't interested in chatting. I mean every mmo I have play in the last 5 years have all suffered from the same issue. People don't care to interact with each other unless it's to kill them.
For me it was exploration and discovery and powering up, maybe get Rich and OP. Now its mostly doing dailies, some money maker or PVM and once a year a quest maybe.
3:26 i remember dec 10th 2007 like yesterday. My 15th birthday waking up early to play rs and pk on my newly finished zerk account to see wilderness was ruined. Never been more sad in my life def my worst birthday ever
I love this game. I'll forever stop in and play a couple times a week. I started playing in Runescape Classic (when it was the only version) up until the time where you could transfer your account between rs2 and not (i couldn't make up my mind and they eventually forced it anyways) and i came back shortly after they reinstated free trade and have played since. Unfortunately in being a kid and not attaining those goals i could not help myself with the microtransations and spent well over 5k getting 120 in multiple skills through bxp lamps oddments/trader etc etc etc. At the end of it all what i thought would make me super happy left me feeling empty, with no feelings of accomplishments and disgust in ruining my decade old character. While it may have been my choices if it wasn't an option it'd still be a game i play for hours a day. Still might start an Ironman one day i hear the kids say their cool
I am so glad I started playing ironman at the beginning of 2021 when my main account had been hacked. I no longer am obsessed with money making methods and can instead enjoy the journey that I once did back in 2006-2013 when my account wasn't maxed, and explore all the content that has been released since that I may have missed. Highly encourage everyone to give it a go!
I disagree, I quit Rs after Eoc, but I did came back, and gave a second chance. I soon found out, that people only care about efficiency and xp, same as it is in osrs - just a big competition of getting pixel numbers as fast as you can. And trying to start a conversation, that would make someone lose game ticks was just impossible, so I was done with the community.
@@madmuggyofKhanBog I've had more good conversations at swarm fishing in the deep sea hub than I have had most anywhere else in the game. Skillers are mostly fine
I dont even play Runescape anymore, but watching videos always brings me joy. Especially all the great creators making amazing and adventurous content.
I feel like attitudes are finally shifting in this direction. I've felt for ages like the veteran community (2005 player here) has been standing in the way of progress out of what I now struggle to identify as anything but selfishness. I once understood the frustration of grinding for days only to see a more optimal method drop which could've saved me a ton of time, these days I ask myself why I wanted to "save" that time in the first place. I care more about the game I love growing and improving than denying to newer players that which I didn't get to enjoy myself. Jagex could drop a 500k xp/hr RC method (even on OSRS) and I'd just be happy that others don't have to go through the same zero-fun shit that I did.
I don't agree. I think they can create more fun and creative ways to earn XP for sure, but at similar rates like they do with Wintertodt or Tempoross. It's about adding engaging activities that distract from the menotonous grinds that also don't break the hard work those before put in. What's the point? You just want to rush to the end... For what?
@@TheCarpenterUnion Fair shout, I'm not about burning high-level players' sense of accomplishment. I guess I care more about the dopamine than the numbers these days. I feel like there's still some space at the top of the xp/hr table for higher-intensity methods though. Wintertodt made a super clicky and tedious skill pleasantly sociable and AFK, I reckon there's room for some methods that go in the other direction; better rates in exchange for sweat and RSI :p Sepulchre was my kinda update.
I still remember very fondly when bluerose13x made my first rune hatchet. This was much more then a game to me a kid, it was a lifestyle. I clocked 6500 hours on old-school, and sadly I do not play anymore because I have limited time...
2:10 Zarfot did not discover tick manipulation in 2006, he was efficient but that's a huge overstatement. The modern tick manipulation methods were developed in 2014 in OSRS, back in the day we had a general understanding of ticks and "prayer flashing" as it was known but nothing close to what we know today.
@@imjoshing7471 Clearly. Tick manipulating is when you do something that causes actions to happen more quickly than they should - ie, starting a 3 tick cycle before you click on the tree so you roll for the log one tick faster. Simply doing something inbetween actions is not manipulating anything.
"runescape was an exciting game back then" it still is. i started playing RS in the early 2000s as well. i was a typical teenager who enjoyed the game, but eventually i quit playing because life took over. but 20 years later, as a man in his mid 30s, i found the urge to pop back in and ive been playing OSRS and RS3 again. i dont dislike modern RS at all. i also think your comments about what jagex is "doing wrong" are misplaced. i believe jagex has done more positive things in the last 20 years than i could've imagined. its still around after all and it's still popular (relatively speaking). not many games can say that. not to say there haven't been ups and downs, but 20 years is a long time and the world is crazy and constantly changing so it's to be expected. from what ive been able to see, jagex has done well at listening to the players -- at least when it comes to OSRS. players get to vote on changes that are made. if you are the type of player who prefers the way it used to be then grind away on OSRS. otherwise, RS3 is a very pleasant way to experience Runescape in the modern era. To use your own words, "it's more inclusive". RS3 provides a modern take on the world I'm familiar with and love with a bit less grinding which i prefer these days. the fact is there are more ways to play RS than ever before: Old School if you want to go back to something reminiscent of the past. RS3 if you like a more modern take. and, of course, there are the events. maybe i dont fully understand the complaints yourself and others have, but to me it sounds a lot like "good ol days" bias. i come from the "good ol days" as well and those memories are in fact good. but things were almost never as good in the "old days" as they are today or will be in the future. the best time to be is the present and the best place to be is where you are now. if you can affect change then you should, but if not then you must embrace it. these are my own personal values and i realize not everyone will share them. to each their own but i figured id share them with you for the sake of "good old fashioned" discussion.
So this. I couldn't enjoy RuneScape anymore without the changes he's complaining about, except maybe the treasure hunter stuff but since the game isn't PvP anymore I see it as harmless. I like the more interesting skilling, I like not wondering why I don't just macro the game. I like the goofy quests and the player-owned X stuff. The game can both entertain me and integrate with my adult life. Especially with the mobile app
Runescape was an MMORPG, heavy emphasis on the RPG. Now it's an MMO game. RPG has very little to do wit hit, levels are just a barrier that everyone will eventually breach because it's so easy, not an impassable wall that many decided never to climb because it was too steep. Given that the only thing which separated players from each other was their skill levels, this is what gave it the RPG flavor. Now it's an easier grind with the grind having no significance and thus, could be removed entirely without any fundamental change to the game.
2:09 God, it still blows my mind when I see Zarfot mentioned. I met him in-game way back in the day. I don't remember for sure, but I think it was barbarian fishing. I thought he was just another high level player. We had a conversation about who knows what, and he added me. Never talked a lot, but just thought he was a cool dude. Friend of mine was shocked when I mentioned that I met Zarfot, as he was a far more efficient player than me and had seen his guides and whatnot online. Its a small world sometimes.
It was never about the most gold or xp it was about making friends with strangers and creating moments that u will never forget ,i still remember grinding KQ back in the day with 2 more friends sharing the loot ect
This is such a bizarre take to completely not address the changes in company ownership. MTX sales blow membership sales out of the water. Failing to address why they're being pushed so aggressively while basically blaming Jagex devs for "fuck the players here's free exp" is garbage. This video showed up in my autoplay while I was playing. This is not a channel that needs to show up in my feed again.
I've only ever played osrs and it definitely makes sense that speeding up skilling to make the rest of the content more accessible is a fair move. Perhaps they see it as you either keep with their updates or if you have the '07 mindset of xp being the goal then you have osrs to play.
As someone who started RuneScape in 2001, and took years and years to get the completionist cape, and quit multiple times over the years when the grind just got to repetitive and boring, I can confidently say, RuneScape is much better now than it’s ever been. Currently working on and Ironman.
One of the reasons I switched to runescape from osrs is because I found the extreme focus on grinding skills to be demoralising and boring. Runescape is much chiller.
Old School is also much more chill about skill requirements. The highest skill requirement you'll ever find for a quest is 75 and it rarely goes above 70, as opposed to needing 85 in Runescape 3. Skills also only go up to level 99 in Old School at 13mil xp, as opposed to Runescape 3 in which you can go to level 120 at 104mil xp. You don't need to have 200mil xp in all skills to enjoy the game.
Honestly I think people think OS RS is way more successful based on player counts alone but refuse to accept that most of those are bots not actual players, where rs3 is actual players and very very few bots.
Funny that. Prior to the wildy removal, my most fond memories of old RS were all PVP oriented. And I never actively tried to PVP, nor do I pvp much at all now. And this was all in f2p.
Thank you for making this video. I keep repeating this to several OSRS players: progress in RuneScape can't be so straightforwardly measured anymore, except maybe by quests (which you can't skip and hopefully never will be able to), but definitely no longer mainly by XP, as the content has become increasingly diversified and there are many more paths one can take. In fact no one cares about your XP, as the only thing it indicates is you're a tremendous time-waster. Personally I play RuneScape for the roleplay and the adventure, mostly through questing. Now, I always blame Jagex for alienating most of the community from the main game, due to the lack of communication and severely underestimating the content creators who, back then, were mostly jaded hardcore grinders who wanted to show off how much time they'd wasted grinding and felt cheated by the improved gameplay. They absolutely should have done every single update they've done (maybe except gambling MTX, come on Jagex) exactly as they did, especially my favourite update the EoC, but they should have put more effort in advertising and hyping the community. Anyway, now let's hope for the future.
The big issue has always been that Jagex seems to be taking a long time to decide things that really shouldn't be taking such a long time. It's already clear early-game is confusing for new players - yet it's taking forever to create a good enough tutorial or add some simple guides for the interface. We know where we want to be, and we'll get there... in a while.
@@JVDAWG1 You know what, you're right. I believe the biggest feature of RuneScape has always been its freedom, and we shouldn't undermine it for the sake of moving away from grindy mechanics. I'm edititng my comment to make that clearer.
@@rswillmissit Indeed, I've recently watched some creators try out RS for the first time in their lives and a 2-hour long tutorial which seems precariously stitched together confuses them too much. Probably the best argument in favour of a RuneScape 4 is that it would eliminate Jagex's excuse of having to deal with a Jurassic engine... but how long would that take as well? Not even the Elder Gods know.
For me, RS has been about discovering content and grinding to use the content. But I wouldn't typically grind one skill, I'd balance everything pretty evenly. My first achievement cape was the quest cape, and first skill cape was the 99 hp cape because I balanced my combat as much as I could. And gold. Getting rich was the motivator for a lot of it because money can buy xp, but also make everything easier.
I played this game since middle school, I was there when having full void would get you called a no lifer, I was there when rune-crafting was seen as masochistic, I was there when you had to hop worlds for rune ore. So I can agree that in a lot of the ways the grind for money and XP was way too much. The only solace was that you weren't the only one doing this. It was a struggle you could take pride in beating. Fast forward to the days of EOC I saw many of my friends leave after EOC crashed the GE HARD, I saw some stay because they assumed they would revert EOC after the backlash, I saw some people genuinely enjoyed the changes, and they have every to right enjoy it. EOC made a lot of things "simpler" and SOME things easier. I do agree with the idea of letting the player get to the main part of the game much faster to get proper enjoyment, however this is where Jagex lost it to me. To be clear I have No love for RS3 or Old School anymore, and I'm not trying to convince anyone to not enjoy the game because to me they are two sides of the same problem for me and its why I have not played this game in years. To make a loooong rant short, RS3 has been ignored in so many ways that any update that isn't quest related feels like another cash grab, and Oldschool Proves that Jagex overreacted when they changed the game to be more modern, but refuse to acknowledge it. Jagex may be on the verge of making runescape a new identity, but I'm not convinced there will be many players left when it finally happens because another fraction too me will just ruin everything.
Been playing since 2005, i like changes. I enjoy the boost in xp. Go e the days where you spent 2 months to get 99 cooking... I do think jagex needs to add some 120 goals/rewards for the main skills. Not side skills like fletching or hunter etc
before EoC only 4 skills took longer than 200hours and nolifers (which im not saying everyone should be just pointing out a fact) could max in less than a year not saying xp rates needed to stay low or that they needed to be increased im just saying most of the player base even now dont know how to efficently "grind" xp so they on average dont come anywhere near close to peak xp for any given skill. its not the games fault if you spend 80-99 cooking doing tunas nor is it your fault that the game expects you to use the matierals for higher xp rates
I like to believe it's about still giving the experiences, without taking as much time to get those experiences. For example, I have the experience of runecrafting by repeatedly running runes, I have the experience of going afk around a fishing spot responding to 'fishing lvl?', I have the experience of getting prepped to fight a monster for slayer only to realise I forgot an important item and have to go back to my bank to get the item and make it back to the monster, but all of those experiences took me less time, Lodestones and various teleports allow me to quickly get that item and get back, porters allow me to continuously fish without half the time being spent on running to a bank, runecrafting... okay runecrafting is still the same experience, but thanks to xp boosts it takes less time, I'd probably still be running runes in oldschool. Speaking of, Jagex as a company provide both services, RS3 for the players who want the quicker experience, or OSRS the slower experience, both have their own merit and are valued by different people, and regardless of which one you play, Jagex is still winning.
Excelent video Will It has been clear that Jagex's intention the past years has been to increase xp rates and afkness for us to be able to reach "the good stuff" much faster, and to be honest I have no problem with that, since OldSchool also exists, so you dont *need* to play RS3 if you dont like that focus on the game
@@KineticSymphony Osrs is fluid. You just haven't got the rhythm down, and that's why it feels clunky. Learn to manipulate game ticks and your character will flow.
The goal for me was always to get the skill levels required to complete quests. The Myreque, Goblin, Elven, Mahjarrat and Return of the Gods+ stories are the best part of the game imo. I started playing in 2007, when I was 8 years old, and skilling was always just the tiresome thing you had to put up with to reach a point where you could actually do the fun stuff. I dabble in 07Scape now when I feel like playing a game with survival mechanics but also want to feel a sense of progress, but by and large I came to Runescape for the storytelling, and it's why I play RS3 now.
Personally, I played a lot as a kid, but as I grew up I grew away because of how grindy it was. I don't dislike grindy games, but my priorities changed and I needed time to meet the new ones. Now I returned after complaining how much I missed it but couldn't stand the grind again, and my friends telling me that I'd probably like babymode on RS3, and while they said it mockingly/disparagingly, they were right. I get to enjoy the game again, skilling is still slow because I don't have much time each day to dedicate, but I never feel like I'm NOT making progress, plus I have more time to quest and have fun with the relatively funny and silly quests, and the epic ones. It's a nice feeling to enjoy something I liked as a kid!
Talking about Rs3 only. There is quite a simple explanation to why they make xp grind easier. It's simply due to many people being maxed out anyway and as they introduce new content, it kinda must be nearly or fully end-level, otherwise maxed out players won't have to do much about it. So kinda its a win/win scenario: players can faster achieve requirements for new or wanted content and devs can care less about low-level content. Rs3 is no longer about exp for sure, but I am all about the change. Can't wait wc/fletch (prob including firemaking) update to start IronMan account. Hope to get it in upcoming 5 years.
RuneScape is all about enjoying the game, not worrying about who has the most xp or gold or who can kill bosses the fastest, the content in rs3 is incredibly awesome especially bossing and the fun I have everyday is more than I would in any other mmo
working on my one at a time ironman, mining, smithing, crafting, and runecrafting are finished. on agility now...im very very happy to have daily agility challenges and dino island courses. having to do agility on just the barbarian course is pure crazy.
Look when I got back into Rs it was on OSRS, mainly nostalgia driven. I quickly realized the grind and time required to get somewhere and when I gave RS3 a fair shot I enjoyed the more active combat, afk skills and even the bonus xp to get myself to end game quicker. I’m glad both games exists so people who are willing to grind and put in the time on OSRS and even RS3 with ironmen can do that if they so please. Me however I don’t have time to mine or RC for hours anymore. So I’m glad I have options to speed up the process if I chose to do so. I would say it would be unfair to keep the game grindy because then people like me who don’t have the time to grind will just lag further behind.
Like what are you saying you don't have time for exactly? If the point of the game is to grind, then that's the game. You get the euphoria in proportion to your achievements, which is time grinding. If your only goal is to "finish the game" then why the hell are you playing runescape to begin with? Just seems foolish, out of touch, and un-self-aware
My absolute BIGGEST concern personally, is that i love the grinding & getting wild drops, but at the same time i have a sad feeling in the back of my head. "What if i spend all this time playing & it just dies and deletes". Thats my main concern.
This game is over 20 years old, meaning there is TWENTY years of content for people to experience and play. It makes more than enough sense to me to be able to make your own rune plate body now than back in 04, I mean back then it was best in slot. Now we have… custom trimmed fit masterwork?! Yeah I’m totally fine with having increased xp methods so new players can experience what I can without having to play to game for 15 years to get to where us veterans are. It’s HEALTHY for the game to have incentives, such as faster xp rates, DXP, MTX (IF THEY WANT TO, after all who cares what someone else does with their money). I understand the OG’s being… disappointed but to an extent you gotta let it go and be happy that new players are getting the chance to experience what we can. *love your content man, keep being awesome*
I have been playing osrs and rs3 on and off. Atm i play osrs but i can see that the time i can spend in the gane per week is very low because of work and my family. They way tou explained why re3 became this way hit me. It is included for the more marure audiance… and there is nothing wrong with it. Thanks for this nice video
i love your videos, and while i have been playing runescape since 2005, i am happy that runescape evolved into runescape3 and there is also runscape2 ( aka osrs ) available to play, i play both and think they are still fine. but thats just me. osrs is definately grindy like i remember lol and i would totally like to see keepsake keys so i can put my samurai armour into it and wear my rune armour aswell.
"U are new on this boss/raids? We don't take noobs, u gonna kill us all and we want to farm gold" "This kills took 3min and not 2:30, who's new here? "Elite" Players once said
Runescape is an almost endless puzzle. There’s always a puzzle you can find that will challenge you which raises noraepinephrin and the small milestones along the way release dopamine to buffer the quit response. And it has plenty of chill afks that allow you to stay involved if your NE levels get too high without dopamine hits. It’s basically just a how do you doing long arduous tasks simulator for real life. Andrew huberman talks about this and is a big portion of his research.
OSRS player here who played RS2 on and off from 2006-2012. I feel like the constant boosted XP rates just removes any sense of achievement in progression towards a goal. I mean, having it be a slog is no fun. But at the same time, you can at least make it enjoyable. OSRS did this right with content like Wintertodt, Mahogany Homes, Hallowed Sepulchre, Volcanic Mine, and Tempoross. While they can still certainly be grinds, they don't feel as mind numbing as they aren't as monotonous and require some degree of player interaction. While these methods may not be the best XP/hr, but a good middle ground that is lot less of a boring slog than max XP/hr grinds. Main reason why I also want to see something like this for Runecrafting. I mean, Runecrafting is still just the same tedious process it has always been with no alternatives. I personally don't want to be seeing something ridiculous like Runespan with stupidly high XP gains for no effort.
Psst...Mahagony Homes was adapted straight from RS3's Construction Contracts, and while Tempoross came out before Croesus, the Elder God Wars Dungeon had been in development for quite some time, so I wouldn't doubt the idea for Croesus coming first. The rest of the grinds you mentioned seem to be of the development ideology RS3 has had for several years at this point. You guys are slowly getting RS3, just in a way that plays off the nostalgia of OSRS so the playerbase doesn't get mad.
I'm glad there's 2 versions. RS3 for more AFK skilling options, and OSRS for more methodical, intentional play. Really lets it be flexible as either the primary or "second screen" experience depending on what I'm in the mood for
I enjoy the grinding aspect of Osrs, it’s unique compared to games like wow or other mmos. Osrs having to grind alll the different skills and how long it takes and especially as an ironman when playing that gameplay you realize how connected all the skills and content are it’s very rewarding. Compared to wow let’s say where everything is end game and you just get to end game as fast as you can and all of your gear and professions are basically temporary until the next patch or expac whatever and In wow nothing feels permanent except for the character/class and your achievements. Where osrs your skills are permanent and the quests are permanent and matter and have strong affects on the entire account.
I played the first time in 2011, and again now. There's quite a difference, but even more when compared to the early few years. I dunno, for me, I like it. I couldn't figure out how to give Jagex enough information to get me back into my old account, so started a new one, and that's been just fine. I enjoy quests now more than then, and I've done things I didn't even know about then. The gear is cool, and I love all the variety. The added graphical detail is kinda fun too. I don't remember the wizard's tower being this awesome. I really enjoyed those quests.
Zarfot may have invented tick manips but he far from perfected them. Watching autumn elegy doing 2.67 tick woodcutting or pure essence mining with an adamant pick on purpose makes me realize how little we know about the game still.
What I like about runescape is the great variety of content it has to offer us, train our skills, kill some bosses with my friends, go to warbands and have a wild combat like before or just stand on the bank talking. I can do what I like and what I enjoy the most :)
Think u missed the fact that this is indeed a game made 20years ago and has to adapt to survive. You all should feel so happy that your favorite game has a huge community and a huge development team that actually can care and can adapt to the times to stay relevant. Alot of smaller mmos have 1-5 developers and updates and feedback is almost non existent. When a small part of the OG community gets upset its definitely heard but maybe you the ones sticking to the old times and it's time to adapt or move on.
Just found out today that my only character has 19.3 years on RS. 2556hrs of actual play time. I enjoyed the game in the very beginning and still enjoy today. I feel like the game has grown with me. I was about 12 when I started and am now 32. I will go long stretches of playing then will take a year or so break. I have loved the entire journey. The only thing I wish the makers would do is dial down that economy tanking treasure hunter lol! Even with substantially faster XP rates it can still take a good amount of time to get 99s, which still makes it feel like a wonderful accomplishment getting to endgame content.
I've been playing on and off since around 2004, and I think the game is the most fun it's ever been currently. I get that a lot of people want to just grind, but personally I think the games gone in a really good direction, and there's still OSRS for those who don't feel that way.
I think a big thing in the convo is something you hinted at. Runescape was competing with all of these new games offering these new things and while invested players Enjoy the game the ones that should be coming in will prefer the shiny new thing. With the growing costs of running and developing content the choice was either appeal to a new market or raise prices in the current one. A similar thing is how there was a time where every other game was a CoD clone or an open world grind fest. Consumers were moths flying towards the brand new thing blinded by the newest dishonest manipulation tactics and jagex could either stay honest and be out competed or exploit harder as well. Luckily now a lot of us have been burned enough by triple Ass games to want to return to a more familiar small but competent experience
Honestly, RuneScape was always too grindy. It was a time sink created due to the difficulty of getting enough content out on a regular basis to not need such extreme grinds. And by taking away that absurd level of grinding, it makes the game accessible and approachable for a lot more people which is a good thing. We should WANT the community to grow after all. Not saying there should be no grind but this isn't 2002 you know.
I'm gonna second this one. I first maxxed an account in 2009. I play on a maxxed main now. I can now openly recommend it to friends from other games, or non-mmo players, now. I'm actively collecting friends who want to try a run at ironman, which wouldn't have been possible two years ago.
Good video! I think Jagex had the right concerns about the game but the wrong way to fix it. Maybe they should have made more cool contents for lower levels instead of ever adding new contents to top levels and creating new "meta" gear.
Just came across this video; Really well done! As a player that has maxed both in OSRS and RS3, I definitely prefer the way xp is more or less treated in RS3. I'm going to be 30 in less than a month, working a full time job, and I definitely no longer have the time to grind out XP like you're expected and, well, have to in OSRS. At this point in time, i'm looking to have fun with this game, and honestly RS3 offers that experience for me personally better than OSRS.
I had saved up 400k odoments this year prior to the limit on the odoment store and when I had enough I used it for over 40 million slayer xp to finish my slayer grind to 120 slayer. I didn't get 40million in 1 drop but within 10 minutes is still pretty damn good. About a month later they limited the lamps to 25 a day. Ive had my account for over 15 years now and I liked both versions of the current game growing up. But the grind is definitely easier than before. Getting 120 is = to getting 99 on most skills for rs3 compared to 07scape.
I'm definitely still in the "XP is the most important thing" camp. Even though I've done probably less than half of the quests in the game, there's still a lot of content that I haven't done like tasks, requirements for completionist cape, pking, bosses & other pvm activities, minigames etc, I still mostly log on to get daily xp, log on for double xp, for events that give xp etc.
I used to be one of those, "no exp waste" players, and took pride in my rare skill capes and max cape, but when the game got easier with constant double exp weekends and EOC I left for a long time. Coming back, I honestly just take my time and have fun. I don't care if I don't get the fastest time on bosses or skills. RS3 is fun at this time with the recent updates. The game is still Easyscape with the free amount of exp they give out to you and that's what kind of annoys me sometimes. You can literally get 120 in a day with double exp weekends, but part of me is ok with that because I sure as hell don't miss those fifteen hour days grinding 99's. Honestly, I do feel with the way the game is 99's are no longer special anymore.
Ironically, in modern times Exp gain is more important to player base than social interactions. Atleast in osrs. And all of the iron man modes also kill the social aspect of the mmo Group ironman is the funniest thing to me because You have chosen to play an mmorpg, and then wanted to play it alone without being able to interact with other players. JUST TO ASK to interact with 4 other players for the entirety of your accounts creation? What? Also people grind bosses alone, grind exp alone, and then have nothing to show for it because nobody cares about what the other has achieved and nobody even 'hangs out' or does mini games anymore unless they NEED something from it
Never was about XP for me. All thought I think achievement diarys and clue scrolls were awesome updates as it gives you more goals for skilling and making things more convinient and efficient in a long run. Now as I've had all of those done I'm not so sure what to do next other than bossing/slayer and upgrading gear. I have just trashed my bank a few times and started the grind for better gear all over again as its pretty satisfying when then incoming GP actually does something and doesn't just pile up in ur bank with no use.
Important to remember RuneScape was absolutely groundbreaking back then. There simply didn't exist a game like it, which just made RS' issues shine through with the release of WoW in 2006 that skyrocketed past RS in population.
I remember getting paid in Karamja for cooking people's Lobsters for them. I liked that money making was the effort I put into making items. My first successful pk was with an Adamant scimitar in multi, then I got swarmed by a clan and lost it. Logging on with my buddy after school at the library to try to pk rune items. Seeing my first trimmed strength ammy at Varrock Bank, with people selling resources through trade. People died from randoms, leave their inventory and items on the ground. The sprint back, in complete panic, to get your stuff before everyone stole it.
i miss randomly seeing zezima running around being followed by half the server
I've always wanted to randomly find him back in the day, but never did until about 3 weeks ago. Even though it's not the same I was happy to check that off my list.
Hes still around buddy lol.
@@drope1640 he somtimes plays the dead game. i wouldnt call that still around like the glory days
Actually w103 he plays a ton lmfao see him at wars retreat commonly
@@cccbbb990 same
For me, runescape has always been about discovering and putting effort into what you find fun.
How can you put effort into a clicking sim kek
And for Jageex, runescape has always been about ruining skilling for people that find it fun :)
@@codrs2662 its better than watching cable TV...
@@codrs2662 nice b8
Runescape is about setting goals to torture yourself with. Once the goal is reached, you take a small break and do something fun in the game. After that you set a new goal. Rinse and repeat.
It’s always been about the cheapest way to obtain a gf, personally my record is a mere 9,999 gp
If it isn't free you're doing it wrong.
@@XmgOsrs facts for irl also
I got laid for just wearing a wizard (g) trimmed set.
What a deal!
Now it's 100m for an catfish rs gf.
I think runescape is about what you want it to be. I don't like bossing for example but so many players do. I just like to afk grind while I watch youtube videos (like this one), so skills that are very click intensive aren't my favourite because then I need to pay more attention to the game. Some really love questing aswell, I'm not the biggest fan but even I have to admit the newer quests are really cool.
The first sentence makes absolute sense and is what it's all about!
But, if "afk grinding skills" is all you like, then I dare to ask myself; what for? 😅 Isn't playing a game in the first place pointless if you don't actually "play it" but have it running in the background for nothing?
-> This is not ment as a judging comment, as a very casual player myself who weirdly only found RS after almost 20 years.. I am just curious.
@@maxfrischdev he just looking for feeling of acomplishment i guess
@@Zebaaaaaaaaa is it an accomplishment, if it happens while you are not there/doing something else? 🤣🤣🤣 Oh well, that goes too much into the philosophical and theoretically trolling corner.
Never mind, each their own.
I did not mean to judge btw, I am just wondering/curious. ✌🏻
@@maxfrischdev It's similar to all the idle heroes games. They are still popular while they are all about waiting for stuff to happen while you do something also. Runescape is the master of these games to me
that is right, it is about what you want to be in game. i am not a fighter, i am a skiller, i was raised at Catherby, nowedays i live in Ardougne. Greetings from a Master Farmer.
For myself, RuneScape has always been about the journey as much as the destination. When I think back and reflect on the experience I had playing this game, the times I spent working towards a goal stand out in my mind every bit as much as the actual moment in which I achieved it. That’s what I really love about RuneScape: setting and accomplishing goals. It has never been a mechanically complex game to play, but it never needed to be, because the breadth of content you can engage with, and the freedom to do whatever you desired, is what makes it so fun.
I’m sure that does make me sound like one of those “stuck in 2006” players that you described, and maybe in a certain way I am. But the main difference that sets me apart from many OSRS players is the fact that I’ve never personally cared about competition. To me, it has never mattered whether or not someone else was capable of doing something I did in the game with less work. The feeling of achievement didn’t stem from “being better” than other people, but instead from the idea that I, myself, got to where I was at through my own actions.
And I don’t think that they necessarily have to choose one side or the other, either. I believe that Jagex has pursued the idea of allowing people to enjoy the game in the way they want to, with the introduction of options such as Ironman mode, Legacy combat/UI, and... from a purely objective standpoint, yes, technically buyable experience too. (Though I personally do not and never will agree with that last one.) And perhaps in the future, there could be some additions like those which could expand the sphere to account for the types of players that feel abandoned by what the game became.
You're me bro. I get on the game to just talk and stuff. People don't care to talk to strangers though. It's very rare you see people conversing about random BS on Osrs or rs3. I am maxed on both games.
I would just go around chopping logs or doing Slayer tasks and in popular slayer areas. Even with like a solid 20 people in the same area. It's quiet.
I joined some clans in both rs3 and osrs. People still don't talk in either the chat in game or the discord. It was very lonesome. I wanted to do random activities in game and also talk and make friends. But people only care about achievements and unlocks so they can make money.
My conspiracy theory is that a lot of players who are normal like you and I don't exist in abundance. There may be one or two here and there. Most players are doing unlocks and achievements and reaching milestones on skills so they can either do bosses and make money in game or they are doing bossing to make money for rwt. The other alternative? I think they're selling accounts so they just bot it and let it go. They use random tick scripts to make it undetectable.
"grinding for days just to complete a quest"
OSRS iron community: "them's rooky numbers son"
At this point I focus on pvm and getting better at bossing. Relatively speaking, you can't buy getting better at mechanics and mastering bosses. Only reason I skill is to re obtain comp cape and getting 120s (at least close to 120) can help with pvm in some way.
Been playing since 2002, been through all the highs and lows i was 7 when i started playing dragged in by my nephew. In my personal opinion runescape was never about the xp it was and still is about creating your own story in the world.
and playing with friends
I'd say that's true once you've reached a certain point unless you're going for a specific 99 or 200m xp. Early game tho I feel is all about xp rates because anything worth doing that is slower xp but decent gp is locked behind mid to high lvls skill requirements at least the most common methods are.
Agreed, and to be honest I feel the "grind" in Runescape today is actually more rewarding. When I was a kid, I would focus on clicking the trees as they responded so that I could make sure I was increasing my wc level. The reality is though that is a game I stopped playing because I increasingly felt it took too long to get anywhere.
Today, the grind is in the logs. Getting the ambassador title, solak's title, et al are all huge accomplishments that actually feel like accomplishments because it requires you to functionally interact with the game - that feels way better than just leveling a level like back in the day. (In my view, anyway.)
and my story.... is a 69 cb 10hp acc
exactly this.... only toxic neckbeards witohut jobs think it was about ''xp'' :D :D
I played since I was 9. The open world interaction and the grind and ingenuity of the community still astounds me to this day.
RuneScape has been one of the most intricate games I’ve ever played and xp is still fun despite being fast. With the introduction of 120’s it appeals to the best of both worlds as 120 has such high xp to get.
They shoulda made it so lamps from treasure hunter don't work past 99.
@@dylanalbert3693 That would have been a great idea.
except there aren't really any goals to 120 in a lot of skills which is why the grind was so fun
@@Scooterbeerrun im too old to be grinding that much. i enjoyed the grind when i was younger, but im a man who is eay too old to be playing Runescape these days so i appreciate a lighter workload from a video game.
Smh breaking the rules like that.
it was never a "popular theory" that players with 1 defence could hit higher than players with defence. It's the combat level system. Low defence means low combat, where you are essentially glasscannon vs other players ur level that have averaged combat stats thus allowing you to do maximum damage.
Except those balanced accounts would always win against the pures, who would then say "def noob" as they die to a normal account
@@beach2550 Until the pure schwoops out the ice burst and farcasts the fuck out of you.
- Then the normal account would throw around "fc noob" instead
That's what a 'theory' is: a rational explanation of how something is true.
Until you use protect from magic/range/melee and laugh at the pure sweatlord
Glad to see this video. I started back in 04/05 and I remember it took years to grind my way to 875 total level on f2p. Now I'm 30, I have two jobs and a family, and little time for games but I play on mobile and I noticed it seemed that I was leveling up ridiculously faster than I remembered before. It's still grindy of course. But I also have a better attention span. In middle school I couldn't chop the same oak tree in draynor for 7 hours straight.
i echo this. i was a junior in high school when RS first hit the scene hard. i played it off and on for a few years before giving it a rest. aside from life, one thing that took me so long to come back was how bad the grind was. as a pimply faced teen, i had a lot more free time than i do now lol. the new RS hits all the nostalgia with a modern twist that i VERY much appreciate. no "good ol days" bias here
the nostalgia will always be there, which is a wonderful gift off itself and i will forever cherish that gift. The afk methods that are being added is absolutely great for people who want to play but don't have all the time they would like to "play/grind". so for me it's wonderful. and the endgoal will always be "drops" for me. making money and getting drops is the best feeling i can get out of runescape. especially if u can manage to make friends online to farm bosses with.
Ya I would not have come back at all if not for the changes
well said
I started April 2001 and quit mid 07. When I returned In December I was actually taken back by how much the game had changed. Given that I had quit way before EoC It really wasn't an Issue for me to jump In and play. I did however not participate In the first two dxps because for me It felt like "cheating" but ultimately I had to tell myself that It's the same game just a different era. Also I'm not a child anymore. I'm a 33 year old with a wife, with a son and bills. I don't have 12 hours to grind everyday. I actually prefer how less grindy RS Is now. For those who say Rs3 Is "easyscape" has never heard of 200m skills, comp or trimmed comp. Rs3 Is hard In It's on right. I still hate mtx though but at the same time I feel It's helps keep the game going by funds. I also understand that Jagex can't work free and everyone employeed at Jagex has bills and families of their own. I do wish they could turn It down a notch though. Great video RsWill!!!!
Play oldschool RuneScape man it’s much better
@@Worstestvideos No thanks. I played enough of that back In the day when It was just RuneScape lol.
I hate MTX but you're forgetting the game has a subscription fee of 11$ per month to keep the game going. MTX was supposed to keep subs as they were but instead subscription prices keep on increasing and new MTX keep on appearing. That's too much and too greedy for a game thats not as impressive graphically and has an inferior and clunky combat system as other modern mmos that don't require a monthly subscription fee paywall to play the entire game like ESO, Guild Wars 2, Black Desert Online
Started aug 04 and left for yrs came back in 12 and loved all these updates for the most part
You said it best man.
Even though rs3 has like 4x the exp rates you stil need 8x the exp for 120
What they did do is front load how fast people can reach those 99 levels to access “mostly all” of the content but the goal isn’t 99 now it’s 120 or 200m
Sure but you also achieve these XP rates in a much more casual way, also something to take into account.
You already have like 20x exp. I obtained my first lvl 99 with about a 30k an hour in strength. IYou can get over 1m strength exp an hour now. It was considered one of the fastest skills to level at the time. Skills across the board have become MUCH faster than they used to be.
@@Deferionus are you daft? With an Abby whip back in 2005 you could get 200k strength exp in a hour , once the void outpost existed you got that even higher because you could just use the aoe spec of d2h near gate and get a huge amount of exp
Pre eoc it was not hard to get 350k+ an hour in exp from tons of methods. So get out of here with your 30k an hour bs , I’ve played since the start I know how the grind was before , even rc was 65k exp an hour and it was “the worst”
@@omnizoom Sure, that was before the pest control nerf, which was already in place once OSRS released. And yes there are ways to get high XP rates but they're usually 1) very expensive or 2) extremely click intensive. That's the first difference, the second being, let's even say 250k combat xp/hr with the old pest control (which isn't in OSRS), that's nowhere NEAR 1M/hr kekW
@@arnekemps754 again , 1m exp per hour rates are not exactly common on rs3 either , your looking at with bxp , doing the most intensive method , which is generally not the cheapest either , at rates of around 500k , tag on a dxpw and every possible boost you can and you can get 750k per hour with the most intensive methods , when I was doing a fairly decent method last dxpw I was getting only 400k exp in strength during a 2x exp event + using the equivalent of a t97 weapon since , I’m sure if you guys had level 90 stat equivalent weapons and gear you could easily see 250k-300k exp an hour outside Pc still in the most intensive methods , if I had bonus exp I’d still only cap out at 600k exp an hour. From what I’ve read your nightmare zone methods with Dharok can net you up to 350k an hour anyways
I honestly love skilling even now. Its always been my favorite thing in the game by far. Afking a skill while watching shows or playing other games. That dopamine of getting levels overtime is great. Slowly running out of 120's to get so maybe then ill actually "play the game" lol
200m all after 120's is the next step
I skilled out of necessity skilling the first years back when I was F2P. I haven't felt the dopamine of leveling in a long ass time until invention(hit 99 and 120 within a week) last 2xp event before it was more of cathartic sigh of relief for each level than a dopamine rush. 😓 Now invention is done now back to the more cathartic relief sighing haha. 🥲
haha same. maybe i actually wil play the game..
I was lucky enough to play RS when it first released for a few years. It was never better than it's first few years.
I remember in the early days of RS, must've been 05 or 06, I was with a friend in Varrock, and to our surprise, Zezima appeared and said in chat, "bow down to me, the king." Me and my friend hit the bow emote, and he traded us each 500k. We still talk about it today. Easily one of the greatest internet moments of my life.
Personally, I appreciate the higher xp rates from RS3 compared to osrs. Maybe in the past I cared about grinding out those levels to show off to my friends, but nowadays I'm an adult with responsibilities. I can't be playing 20-30 hours a week anymore like I did when I was a kid, and grinding content just isn't what I want to be doing with my precious few hours of free time I have. I think what people just need to accept is that while their overarching design and world is similar, osrs and RS3 are just different games.
Side note: I don't feel any benefit in comparing the two. I'd rather have two games that feel completely different than cater to one or the other and end up with two homogenous games anyways. /rant
This, exactly this. We're adults now. I don't wanna spend 80hours on a lame skill just to do other interesting stuff in game . " I want this armour, to bad I need to sacrifice 6 months of my life for the skills req."
And guess what? This game isn’t meant for you. Your life doesn’t ensure how this game is built.
@@justinsider3916 that's called addiction. Y'all so addicted that you think you enjoy grinding the same thing over and over again. That's the definition of insanity
Yea, I think todays achievement in terms of "xp" are titles and boss/slayer logs, basically things you cant mtx your way there
and thats why rs3 gets so much backlash.
ironman
@@guitar0wnz yeah, but some things just take long ass time, just ifb or even fb, you are just expected to have a good gear, cant mtx you way to good deeps and shit
As someone that returned to the game from the early-mid 2000s, I think skilling is mostly in an alright spot as far as rates go, but I've had a lot of fun just chilling in social skilling spots like Motherlode, Seer's Village rooftop course, Wintertodt, Woodcutting Guild, or Ourania Altar where we all banter and have a nice time while suffering to get that next milestone. Sure it's not quite the same as the Karamja fishing spot or willows near Draynor but it is usually lively and never a dull conversation there from my experience.
I just kinda hate that once these new things are released, all the old content is left for dead.
Zezima up there with people like John Cena. My mind just imagining "It's Zeeeeee Zima! *trumpets*".
U never saw John Cena and zezima at the same time, what if they're the same person?
I see him almost everyday and still get exited like that.
@@codycool3963 holy shit
When you get thru the grind and finally unlock that next tier, boss, quest, item, etc makes the dopamine flow hard! That's what keeps me going.
I prefer the way runescape is in rn. The thing is that i don't value high exp as much as i did back in the day. Nobody cares about your 99 mining, or your 99rc. You just did the same thing over and over again. That doesn't make you better or worse player. I think that being able to boss with all this different mechanics makes the game feel like a game again, not a chore. Grinding while talking with your bros, or learning a new boss, overcomming obstacles by skill, not time spent, that is what makes runescape 3 better than osrs imo. I challenge any osrs player to do what elite rs3 pvmers are doing.
I challenge any rs3 players to do what elite osrs pvmers are doing lol
thats a bit of a biased "challenge" is it not? old school endgame combats more based on exact tile movments knowing boss patterns and attacks and thats ignoring prayer flicking something nearly irrlevent(rarely does anyone bother as far as i remember) in EoC which i might add when it was first added you could solo all the endgame bosses with zero food zero prayer and zero summons because of how busted it was if you abused specific "skills"....
...plus learning a boss and "overcomming by skill" is just a time investment with different words......i counter ur challlenge with one of my own lets see a non osrs pvmer do jad with no prayer potions or inferno past jads. (sounds bullshit right?.. because they dont know the late game so its an extreme disavantage and they are setup to fail....yeah....)
@@bamasteus I challenge osrs pvmers to do what rs3 pvmers do on a daily basis lmao. Got fire cape first try in osrs. The game isn't hard, is not.
@@wuutnopepe613 fire cape isnt hard lol. Imagine basing pvm difficulty off of fight caves LOL. go do inferno kiddo
@@bamasteus inferno is as easy lmao
The part at 8:00, yes, exactly. I'm finishing so many quests I remember thinking I would literally never have the XP and gold for back then. Makes for a much better experience imo.
I was playing the game for 3 years starting from 2007 then in 2010 switched to world of warcraft for 11 years and came back in august this year. I was absolutely stunned by all the things that were added and all the faster xp gains. I love this game, its just a unique master piece of MMO and you can do your stuff even besides work, its so relaxing and chill. I loved it and still love it.
Welcome back home. For some you may be a WoW refugee, but for us you're a returned 'Scaper.
@@Thelaretus could you be more cringe?
As a new player, I started with RS3 and was immediately lost, overwhelmed with systems I didn’t understand and given keys to chest that leveled me up before I know what I was doing with those skills. I switched to OSRS and figured out all the systems because I had to. Also, the staring area is much better. So if RS3 is the future they totally need to redo the start for new players.
Don't feel bad, I played like 15 years ago and came back last year to play here and there basically.
All the new skills, new combat methods, and new features had me totally lost.
They were barely explained, if they were at all. Idk how the hell they expect new players to figure out all this shit at the same time.
@@tedkaczynskiamericanhero3916 Hell I've played off and on since 2005, generally just going on a 3-6 month break every 3-6 months, and I still find myself lost and confused for a good week or two because there is just too much in RS3 (Even osrs is starting to get a bit too much with all the new stuff that's been added to that game)
the game is still my go to for a little nostalgic feeling.
Lol it’s nowhere near what it was back in 2008. I wouldn’t even class it as the same game. OSRS is the best place for nostalgia kick.
@@AUUUUUUUUUUUUUUUUUUUUUUUGH I’m obviously talking about osrs, not rs3
Some people watch porn to get off. I watch videos in 360p that says "Unregistered Hypercam" in the top corner. People say Mia Khalifa
and Puma Swede i say I Mahatma I and Volcanic Fox
If it wasn't for having to literally start from nothing I would play osrs but nope I'll stay in rs3
@@urekmazino6800 yea back In 2013 I felt the same but osrs was apart of my childhood so I started over but I still would start another account
I started playing in 2009, and while I do miss quite a bit of the older aspects of the game, I have learned to adapt to the changes. As far as making the game less grindy, I honestly think it was a good decision. Most people who play this game now don't have the patience for it to take months or years to max out a skill. We live in a very "instant gratification" society, and I think the game would lose a lot more new players if those changes hadn't been implemented. That being said, the one thing I do wish that Jagex would consider in the future is instead of just a holiday event centered around a cutesy little mini quest with only cosmetic overrides for a reward, followed by a limited skills included event for the duration, that they would bring back the actual holiday quests they used to have with (untradeable) items for a reward. It's a bit saddening to think that I haven't had anything to add to the toy box in my POH for at least 8 years, which kind of makes it dead content (along with the whole construction skill, but that's a topic for a later date).
However, I have noticed that as the game has become less grindy, there's been a drastic drop in people chatting. I feel as if chatting with your fellow tree cutters or bank standers was a way to break up the monotony of whatever it was you were doing, while now with most skills being AFK-able, people just don't talk anymore, or if they do it's never pleasant. Any and all conversations that I have read/walked through/had happen around me have all been about how "rich" someone is, or how anyone who doesn't have (insert costly items of choice) is just a broke noob. It's sad really that true conversation is gone, only to be replaced by the prancing peacocks bragging about their wealth. (Note: this may just be an anomaly that occurs on my self proclaimed home world, I'm not attempting to insinuate that this happens everywhere.)
All the morons are using discord instead of the chat box.
Iv been playing osrs and I can tell you no one talks.. I don't think it's about the grind being lessened I think people just aren't interested in chatting. I mean every mmo I have play in the last 5 years have all suffered from the same issue. People don't care to interact with each other unless it's to kill them.
@@BattleR0x It's discord
For me it was exploration and discovery and powering up, maybe get Rich and OP. Now its mostly doing dailies, some money maker or PVM and once a year a quest maybe.
RuneScape is a journey than none of us will finish, we will have it forever
3:26 i remember dec 10th 2007 like yesterday. My 15th birthday waking up early to play rs and pk on my newly finished zerk account to see wilderness was ruined. Never been more sad in my life def my worst birthday ever
I love this game. I'll forever stop in and play a couple times a week. I started playing in Runescape Classic (when it was the only version) up until the time where you could transfer your account between rs2 and not (i couldn't make up my mind and they eventually forced it anyways) and i came back shortly after they reinstated free trade and have played since.
Unfortunately in being a kid and not attaining those goals i could not help myself with the microtransations and spent well over 5k getting 120 in multiple skills through bxp lamps oddments/trader etc etc etc. At the end of it all what i thought would make me super happy left me feeling empty, with no feelings of accomplishments and disgust in ruining my decade old character. While it may have been my choices if it wasn't an option it'd still be a game i play for hours a day.
Still might start an Ironman one day i hear the kids say their cool
Learning the hard way bro Sadge. I hope you can find enjoyment again; there's a little for everyone in RuneScape, and that includes skillers.
Hey man. I recommend playing ironman / hardcore ironman. Really enjoyable content without the pay to win aspect.
I am so glad I started playing ironman at the beginning of 2021 when my main account had been hacked. I no longer am obsessed with money making methods and can instead enjoy the journey that I once did back in 2006-2013 when my account wasn't maxed, and explore all the content that has been released since that I may have missed. Highly encourage everyone to give it a go!
You arr 30 yo playing rs lol lame
Thank you for sharing your story. A cautionary tale!
I disagree, I quit Rs after Eoc, but I did came back, and gave a second chance. I soon found out, that people only care about efficiency and xp, same as it is in osrs - just a big competition of getting pixel numbers as fast as you can. And trying to start a conversation, that would make someone lose game ticks was just impossible, so I was done with the community.
You and I have had vastly different experiences as returning players. The pvm community is fantastic in RS3. Skillers are always gross people.
@@madmuggyofKhanBog I've had more good conversations at swarm fishing in the deep sea hub than I have had most anywhere else in the game. Skillers are mostly fine
I dont even play Runescape anymore, but watching videos always brings me joy. Especially all the great creators making amazing and adventurous content.
I feel like attitudes are finally shifting in this direction. I've felt for ages like the veteran community (2005 player here) has been standing in the way of progress out of what I now struggle to identify as anything but selfishness. I once understood the frustration of grinding for days only to see a more optimal method drop which could've saved me a ton of time, these days I ask myself why I wanted to "save" that time in the first place. I care more about the game I love growing and improving than denying to newer players that which I didn't get to enjoy myself. Jagex could drop a 500k xp/hr RC method (even on OSRS) and I'd just be happy that others don't have to go through the same zero-fun shit that I did.
I don't agree. I think they can create more fun and creative ways to earn XP for sure, but at similar rates like they do with Wintertodt or Tempoross. It's about adding engaging activities that distract from the menotonous grinds that also don't break the hard work those before put in.
What's the point? You just want to rush to the end... For what?
@@TheCarpenterUnion Fair shout, I'm not about burning high-level players' sense of accomplishment. I guess I care more about the dopamine than the numbers these days. I feel like there's still some space at the top of the xp/hr table for higher-intensity methods though. Wintertodt made a super clicky and tedious skill pleasantly sociable and AFK, I reckon there's room for some methods that go in the other direction; better rates in exchange for sweat and RSI :p Sepulchre was my kinda update.
I still remember very fondly when bluerose13x made my first rune hatchet. This was much more then a game to me a kid, it was a lifestyle. I clocked 6500 hours on old-school, and sadly I do not play anymore because I have limited time...
2:10 Zarfot did not discover tick manipulation in 2006, he was efficient but that's a huge overstatement. The modern tick manipulation methods were developed in 2014 in OSRS, back in the day we had a general understanding of ticks and "prayer flashing" as it was known but nothing close to what we know today.
While he never called it tick manipulation. The way he is cutting those teaks is 100% tick manipulation. We just didnt know it at the time.
@@imjoshing7471 It was efficient use of his time and making the most of the ticks he had available, but he wasn't manipulating anything there.
@@sinai2070 It may have not been Zarfot to discover it, but tick manipulation has been around way before OSRS was even an idea
@@sinai2070 We clearly just have different definitions of what tick manipulation is.
@@imjoshing7471 Clearly. Tick manipulating is when you do something that causes actions to happen more quickly than they should - ie, starting a 3 tick cycle before you click on the tree so you roll for the log one tick faster. Simply doing something inbetween actions is not manipulating anything.
Back in 04 I didn’t even know how RuneScape worked hardly but I still put in hundreds of hours
"Doesn't want to keep players waiting a long time" Feels bad thats what made runescape unique..
"runescape was an exciting game back then"
it still is.
i started playing RS in the early 2000s as well. i was a typical teenager who enjoyed the game, but eventually i quit playing because life took over. but 20 years later, as a man in his mid 30s, i found the urge to pop back in and ive been playing OSRS and RS3 again.
i dont dislike modern RS at all. i also think your comments about what jagex is "doing wrong" are misplaced. i believe jagex has done more positive things in the last 20 years than i could've imagined. its still around after all and it's still popular (relatively speaking). not many games can say that. not to say there haven't been ups and downs, but 20 years is a long time and the world is crazy and constantly changing so it's to be expected.
from what ive been able to see, jagex has done well at listening to the players -- at least when it comes to OSRS. players get to vote on changes that are made. if you are the type of player who prefers the way it used to be then grind away on OSRS. otherwise, RS3 is a very pleasant way to experience Runescape in the modern era. To use your own words, "it's more inclusive". RS3 provides a modern take on the world I'm familiar with and love with a bit less grinding which i prefer these days. the fact is there are more ways to play RS than ever before: Old School if you want to go back to something reminiscent of the past. RS3 if you like a more modern take. and, of course, there are the events.
maybe i dont fully understand the complaints yourself and others have, but to me it sounds a lot like "good ol days" bias. i come from the "good ol days" as well and those memories are in fact good. but things were almost never as good in the "old days" as they are today or will be in the future. the best time to be is the present and the best place to be is where you are now. if you can affect change then you should, but if not then you must embrace it. these are my own personal values and i realize not everyone will share them. to each their own but i figured id share them with you for the sake of "good old fashioned" discussion.
So this. I couldn't enjoy RuneScape anymore without the changes he's complaining about, except maybe the treasure hunter stuff but since the game isn't PvP anymore I see it as harmless. I like the more interesting skilling, I like not wondering why I don't just macro the game. I like the goofy quests and the player-owned X stuff. The game can both entertain me and integrate with my adult life. Especially with the mobile app
I every so often tell someone who has triggered the returning player message, or even just logged in for the day "welcome back to reality"
Such a sweet feelong seeing the message. "Welcome to the world of tomorrow!"
Runescape was an MMORPG, heavy emphasis on the RPG.
Now it's an MMO game. RPG has very little to do wit hit, levels are just a barrier that everyone will eventually breach because it's so easy, not an impassable wall that many decided never to climb because it was too steep. Given that the only thing which separated players from each other was their skill levels, this is what gave it the RPG flavor.
Now it's an easier grind with the grind having no significance and thus, could be removed entirely without any fundamental change to the game.
That's very short sighted and simply not true. Try to grow up
@@OmegaRick Huh?
6:41 I heard it as 'Something USA player' instead of 'you as a player' the first time had to go back and rehear it.
2:09 God, it still blows my mind when I see Zarfot mentioned. I met him in-game way back in the day. I don't remember for sure, but I think it was barbarian fishing. I thought he was just another high level player. We had a conversation about who knows what, and he added me. Never talked a lot, but just thought he was a cool dude. Friend of mine was shocked when I mentioned that I met Zarfot, as he was a far more efficient player than me and had seen his guides and whatnot online. Its a small world sometimes.
It was never about the most gold or xp it was about making friends with strangers and creating moments that u will never forget ,i still remember grinding KQ back in the day with 2 more friends sharing the loot ect
Every video you make is a delight to watch. Thank you for uploading today.
This is such a bizarre take to completely not address the changes in company ownership. MTX sales blow membership sales out of the water. Failing to address why they're being pushed so aggressively while basically blaming Jagex devs for "fuck the players here's free exp" is garbage.
This video showed up in my autoplay while I was playing. This is not a channel that needs to show up in my feed again.
Rs, like life, is self defined. You get what you earn and you see how you want to see.
I've only ever played osrs and it definitely makes sense that speeding up skilling to make the rest of the content more accessible is a fair move. Perhaps they see it as you either keep with their updates or if you have the '07 mindset of xp being the goal then you have osrs to play.
As someone who started RuneScape in 2001, and took years and years to get the completionist cape, and quit multiple times over the years when the grind just got to repetitive and boring, I can confidently say, RuneScape is much better now than it’s ever been. Currently working on and Ironman.
One of the reasons I switched to runescape from osrs is because I found the extreme focus on grinding skills to be demoralising and boring. Runescape is much chiller.
Old School is also much more chill about skill requirements. The highest skill requirement you'll ever find for a quest is 75 and it rarely goes above 70, as opposed to needing 85 in Runescape 3. Skills also only go up to level 99 in Old School at 13mil xp, as opposed to Runescape 3 in which you can go to level 120 at 104mil xp. You don't need to have 200mil xp in all skills to enjoy the game.
Honestly I think people think OS RS is way more successful based on player counts alone but refuse to accept that most of those are bots not actual players, where rs3 is actual players and very very few bots.
True...
Funny that. Prior to the wildy removal, my most fond memories of old RS were all PVP oriented. And I never actively tried to PVP, nor do I pvp much at all now. And this was all in f2p.
Thank you for making this video. I keep repeating this to several OSRS players: progress in RuneScape can't be so straightforwardly measured anymore, except maybe by quests (which you can't skip and hopefully never will be able to), but definitely no longer mainly by XP, as the content has become increasingly diversified and there are many more paths one can take. In fact no one cares about your XP, as the only thing it indicates is you're a tremendous time-waster. Personally I play RuneScape for the roleplay and the adventure, mostly through questing.
Now, I always blame Jagex for alienating most of the community from the main game, due to the lack of communication and severely underestimating the content creators who, back then, were mostly jaded hardcore grinders who wanted to show off how much time they'd wasted grinding and felt cheated by the improved gameplay. They absolutely should have done every single update they've done (maybe except gambling MTX, come on Jagex) exactly as they did, especially my favourite update the EoC, but they should have put more effort in advertising and hyping the community. Anyway, now let's hope for the future.
I completly agree
The big issue has always been that Jagex seems to be taking a long time to decide things that really shouldn't be taking such a long time. It's already clear early-game is confusing for new players - yet it's taking forever to create a good enough tutorial or add some simple guides for the interface. We know where we want to be, and we'll get there... in a while.
"progress in RuneScape is measured by quests" Its measured by whatever an individual player wants to measure it by.
@@JVDAWG1 You know what, you're right. I believe the biggest feature of RuneScape has always been its freedom, and we shouldn't undermine it for the sake of moving away from grindy mechanics. I'm edititng my comment to make that clearer.
@@rswillmissit Indeed, I've recently watched some creators try out RS for the first time in their lives and a 2-hour long tutorial which seems precariously stitched together confuses them too much. Probably the best argument in favour of a RuneScape 4 is that it would eliminate Jagex's excuse of having to deal with a Jurassic engine... but how long would that take as well? Not even the Elder Gods know.
For me, RS has been about discovering content and grinding to use the content. But I wouldn't typically grind one skill, I'd balance everything pretty evenly. My first achievement cape was the quest cape, and first skill cape was the 99 hp cape because I balanced my combat as much as I could.
And gold. Getting rich was the motivator for a lot of it because money can buy xp, but also make everything easier.
Jagex : Social skilling - Allows for players to communicate more with each other whilst skilling
Players: Afk skilling - tabbed out 95% of time.
There can be so much brain rot in the chat sometimes, the only way to maintain any sanity is too tab out.
I played this game since middle school, I was there when having full void would get you called a no lifer, I was there when rune-crafting was seen as masochistic, I was there when you had to hop worlds for rune ore. So I can agree that in a lot of the ways the grind for money and XP was way too much. The only solace was that you weren't the only one doing this. It was a struggle you could take pride in beating. Fast forward to the days of EOC I saw many of my friends leave after EOC crashed the GE HARD, I saw some stay because they assumed they would revert EOC after the backlash, I saw some people genuinely enjoyed the changes, and they have every to right enjoy it. EOC made a lot of things "simpler" and SOME things easier. I do agree with the idea of letting the player get to the main part of the game much faster to get proper enjoyment, however this is where Jagex lost it to me. To be clear I have No love for RS3 or Old School anymore, and I'm not trying to convince anyone to not enjoy the game because to me they are two sides of the same problem for me and its why I have not played this game in years. To make a loooong rant short, RS3 has been ignored in so many ways that any update that isn't quest related feels like another cash grab, and Oldschool Proves that Jagex overreacted when they changed the game to be more modern, but refuse to acknowledge it. Jagex may be on the verge of making runescape a new identity, but I'm not convinced there will be many players left when it finally happens because another fraction too me will just ruin everything.
Been playing since 2005, i like changes. I enjoy the boost in xp. Go e the days where you spent 2 months to get 99 cooking...
I do think jagex needs to add some 120 goals/rewards for the main skills. Not side skills like fletching or hunter etc
before EoC only 4 skills took longer than 200hours and nolifers (which im not saying everyone should be just pointing out a fact) could max in less than a year not saying xp rates needed to stay low or that they needed to be increased im just saying most of the player base even now dont know how to efficently "grind" xp so they on average dont come anywhere near close to peak xp for any given skill.
its not the games fault if you spend 80-99 cooking doing tunas nor is it your fault that the game expects you to use the matierals for higher xp rates
Did I hear correct at 8:05; Rob Zezima? I always knew him as Peter.
Haha sorry, "namedropped Zezima" is what it's supposed to be
Now it's all about dps and boy do I suck at that
I like to believe it's about still giving the experiences, without taking as much time to get those experiences. For example, I have the experience of runecrafting by repeatedly running runes, I have the experience of going afk around a fishing spot responding to 'fishing lvl?', I have the experience of getting prepped to fight a monster for slayer only to realise I forgot an important item and have to go back to my bank to get the item and make it back to the monster, but all of those experiences took me less time, Lodestones and various teleports allow me to quickly get that item and get back, porters allow me to continuously fish without half the time being spent on running to a bank, runecrafting... okay runecrafting is still the same experience, but thanks to xp boosts it takes less time, I'd probably still be running runes in oldschool. Speaking of, Jagex as a company provide both services, RS3 for the players who want the quicker experience, or OSRS the slower experience, both have their own merit and are valued by different people, and regardless of which one you play, Jagex is still winning.
Excelent video Will
It has been clear that Jagex's intention the past years has been to increase xp rates and afkness for us to be able to reach "the good stuff" much faster, and to be honest I have no problem with that, since OldSchool also exists, so you dont *need* to play RS3 if you dont like that focus on the game
Osrs for true og's.
@@bradley1995
I miss 2004 world 23 falador.
OSRS feels too clunky.
I want RS3 animations, graphics, quests with OSRS massive grinds.
But, it seems, I am in a small minority.
@@KineticSymphony
Osrs is fluid.
You just haven't got the rhythm down, and that's why it feels clunky.
Learn to manipulate game ticks and your character will flow.
@@KineticSymphony I bet you picked up guitar hero, failed your first song, and said "man this game so clunky"
The goal for me was always to get the skill levels required to complete quests. The Myreque, Goblin, Elven, Mahjarrat and Return of the Gods+ stories are the best part of the game imo. I started playing in 2007, when I was 8 years old, and skilling was always just the tiresome thing you had to put up with to reach a point where you could actually do the fun stuff.
I dabble in 07Scape now when I feel like playing a game with survival mechanics but also want to feel a sense of progress, but by and large I came to Runescape for the storytelling, and it's why I play RS3 now.
Personally, I played a lot as a kid, but as I grew up I grew away because of how grindy it was. I don't dislike grindy games, but my priorities changed and I needed time to meet the new ones. Now I returned after complaining how much I missed it but couldn't stand the grind again, and my friends telling me that I'd probably like babymode on RS3, and while they said it mockingly/disparagingly, they were right. I get to enjoy the game again, skilling is still slow because I don't have much time each day to dedicate, but I never feel like I'm NOT making progress, plus I have more time to quest and have fun with the relatively funny and silly quests, and the epic ones. It's a nice feeling to enjoy something I liked as a kid!
Talking about Rs3 only. There is quite a simple explanation to why they make xp grind easier. It's simply due to many people being maxed out anyway and as they introduce new content, it kinda must be nearly or fully end-level, otherwise maxed out players won't have to do much about it. So kinda its a win/win scenario: players can faster achieve requirements for new or wanted content and devs can care less about low-level content.
Rs3 is no longer about exp for sure, but I am all about the change. Can't wait wc/fletch (prob including firemaking) update to start IronMan account. Hope to get it in upcoming 5 years.
RuneScape is all about enjoying the game, not worrying about who has the most xp or gold or who can kill bosses the fastest, the content in rs3 is incredibly awesome especially bossing and the fun I have everyday is more than I would in any other mmo
working on my one at a time ironman, mining, smithing, crafting, and runecrafting are finished. on agility now...im very very happy to have daily agility challenges and dino island courses. having to do agility on just the barbarian course is pure crazy.
Look when I got back into Rs it was on OSRS, mainly nostalgia driven. I quickly realized the grind and time required to get somewhere and when I gave RS3 a fair shot I enjoyed the more active combat, afk skills and even the bonus xp to get myself to end game quicker. I’m glad both games exists so people who are willing to grind and put in the time on OSRS and even RS3 with ironmen can do that if they so please. Me however I don’t have time to mine or RC for hours anymore. So I’m glad I have options to speed up the process if I chose to do so. I would say it would be unfair to keep the game grindy because then people like me who don’t have the time to grind will just lag further behind.
Like what are you saying you don't have time for exactly? If the point of the game is to grind, then that's the game. You get the euphoria in proportion to your achievements, which is time grinding. If your only goal is to "finish the game" then why the hell are you playing runescape to begin with? Just seems foolish, out of touch, and un-self-aware
The irony of this comment
My absolute BIGGEST concern personally, is that i love the grinding & getting wild drops, but at the same time i have a sad feeling in the back of my head. "What if i spend all this time playing & it just dies and deletes". Thats my main concern.
That's ALWAYS been my concern, even as a kid. And guess what?? They actually did delete everything! By making it impossible to go back to 07 scape!
runescape is about forging your own journey
This game is over 20 years old, meaning there is TWENTY years of content for people to experience and play. It makes more than enough sense to me to be able to make your own rune plate body now than back in 04, I mean back then it was best in slot. Now we have… custom trimmed fit masterwork?! Yeah I’m totally fine with having increased xp methods so new players can experience what I can without having to play to game for 15 years to get to where us veterans are. It’s HEALTHY for the game to have incentives, such as faster xp rates, DXP, MTX (IF THEY WANT TO, after all who cares what someone else does with their money). I understand the OG’s being… disappointed but to an extent you gotta let it go and be happy that new players are getting the chance to experience what we can.
*love your content man, keep being awesome*
I have been playing osrs and rs3 on and off. Atm i play osrs but i can see that the time i can spend in the gane per week is very low because of work and my family. They way tou explained why re3 became this way hit me. It is included for the more marure audiance… and there is nothing wrong with it. Thanks for this nice video
so really, evolution of combat was required all along
i love your videos, and while i have been playing runescape since 2005, i am happy that runescape evolved into runescape3 and there is also runscape2 ( aka osrs ) available to play, i play both and think they are still fine. but thats just me. osrs is definately grindy like i remember lol and i would totally like to see keepsake keys so i can put my samurai armour into it and wear my rune armour aswell.
"U are new on this boss/raids? We don't take noobs, u gonna kill us all and we want to farm gold"
"This kills took 3min and not 2:30, who's new here?
"Elite" Players once said
Runescape is an almost endless puzzle. There’s always a puzzle you can find that will challenge you which raises noraepinephrin and the small milestones along the way release dopamine to buffer the quit response. And it has plenty of chill afks that allow you to stay involved if your NE levels get too high without dopamine hits. It’s basically just a how do you doing long arduous tasks simulator for real life.
Andrew huberman talks about this and is a big portion of his research.
Always excited to see you upload! :)
OSRS player here who played RS2 on and off from 2006-2012.
I feel like the constant boosted XP rates just removes any sense of achievement in progression towards a goal. I mean, having it be a slog is no fun. But at the same time, you can at least make it enjoyable.
OSRS did this right with content like Wintertodt, Mahogany Homes, Hallowed Sepulchre, Volcanic Mine, and Tempoross. While they can still certainly be grinds, they don't feel as mind numbing as they aren't as monotonous and require some degree of player interaction. While these methods may not be the best XP/hr, but a good middle ground that is lot less of a boring slog than max XP/hr grinds.
Main reason why I also want to see something like this for Runecrafting. I mean, Runecrafting is still just the same tedious process it has always been with no alternatives. I personally don't want to be seeing something ridiculous like Runespan with stupidly high XP gains for no effort.
Psst...Mahagony Homes was adapted straight from RS3's Construction Contracts, and while Tempoross came out before Croesus, the Elder God Wars Dungeon had been in development for quite some time, so I wouldn't doubt the idea for Croesus coming first. The rest of the grinds you mentioned seem to be of the development ideology RS3 has had for several years at this point. You guys are slowly getting RS3, just in a way that plays off the nostalgia of OSRS so the playerbase doesn't get mad.
I'm glad there's 2 versions. RS3 for more AFK skilling options, and OSRS for more methodical, intentional play. Really lets it be flexible as either the primary or "second screen" experience depending on what I'm in the mood for
I enjoy the grinding aspect of Osrs, it’s unique compared to games like wow or other mmos. Osrs having to grind alll the different skills and how long it takes and especially as an ironman when playing that gameplay you realize how connected all the skills and content are it’s very rewarding. Compared to wow let’s say where everything is end game and you just get to end game as fast as you can and all of your gear and professions are basically temporary until the next patch or expac whatever and In wow nothing feels permanent except for the character/class and your achievements. Where osrs your skills are permanent and the quests are permanent and matter and have strong affects on the entire account.
I played the first time in 2011, and again now. There's quite a difference, but even more when compared to the early few years. I dunno, for me, I like it. I couldn't figure out how to give Jagex enough information to get me back into my old account, so started a new one, and that's been just fine. I enjoy quests now more than then, and I've done things I didn't even know about then. The gear is cool, and I love all the variety. The added graphical detail is kinda fun too. I don't remember the wizard's tower being this awesome. I really enjoyed those quests.
Zarfot may have invented tick manips but he far from perfected them. Watching autumn elegy doing 2.67 tick woodcutting or pure essence mining with an adamant pick on purpose makes me realize how little we know about the game still.
What I like about runescape is the great variety of content it has to offer us, train our skills, kill some bosses with my friends, go to warbands and have a wild combat like before or just stand on the bank talking. I can do what I like and what I enjoy the most :)
Think u missed the fact that this is indeed a game made 20years ago and has to adapt to survive. You all should feel so happy that your favorite game has a huge community and a huge development team that actually can care and can adapt to the times to stay relevant. Alot of smaller mmos have 1-5 developers and updates and feedback is almost non existent.
When a small part of the OG community gets upset its definitely heard but maybe you the ones sticking to the old times and it's time to adapt or move on.
Just found out today that my only character has 19.3 years on RS. 2556hrs of actual play time. I enjoyed the game in the very beginning and still enjoy today. I feel like the game has grown with me. I was about 12 when I started and am now 32. I will go long stretches of playing then will take a year or so break. I have loved the entire journey. The only thing I wish the makers would do is dial down that economy tanking treasure hunter lol! Even with substantially faster XP rates it can still take a good amount of time to get 99s, which still makes it feel like a wonderful accomplishment getting to endgame content.
I've been playing on and off since around 2004, and I think the game is the most fun it's ever been currently. I get that a lot of people want to just grind, but personally I think the games gone in a really good direction, and there's still OSRS for those who don't feel that way.
6:38 That's a nice golden outfit ;)
I think a big thing in the convo is something you hinted at. Runescape was competing with all of these new games offering these new things and while invested players Enjoy the game the ones that should be coming in will prefer the shiny new thing. With the growing costs of running and developing content the choice was either appeal to a new market or raise prices in the current one. A similar thing is how there was a time where every other game was a CoD clone or an open world grind fest. Consumers were moths flying towards the brand new thing blinded by the newest dishonest manipulation tactics and jagex could either stay honest and be out competed or exploit harder as well. Luckily now a lot of us have been burned enough by triple Ass games to want to return to a more familiar small but competent experience
Honestly, RuneScape was always too grindy. It was a time sink created due to the difficulty of getting enough content out on a regular basis to not need such extreme grinds. And by taking away that absurd level of grinding, it makes the game accessible and approachable for a lot more people which is a good thing. We should WANT the community to grow after all. Not saying there should be no grind but this isn't 2002 you know.
I'm gonna second this one.
I first maxxed an account in 2009. I play on a maxxed main now. I can now openly recommend it to friends from other games, or non-mmo players, now. I'm actively collecting friends who want to try a run at ironman, which wouldn't have been possible two years ago.
Good video! I think Jagex had the right concerns about the game but the wrong way to fix it. Maybe they should have made more cool contents for lower levels instead of ever adding new contents to top levels and creating new "meta" gear.
Capes of Accomplishment were a suggestion from a player on the forums. It was not native to skill mastery.
Just came across this video; Really well done! As a player that has maxed both in OSRS and RS3, I definitely prefer the way xp is more or less treated in RS3. I'm going to be 30 in less than a month, working a full time job, and I definitely no longer have the time to grind out XP like you're expected and, well, have to in OSRS. At this point in time, i'm looking to have fun with this game, and honestly RS3 offers that experience for me personally better than OSRS.
Well said... true.
I had saved up 400k odoments this year prior to the limit on the odoment store and when I had enough I used it for over 40 million slayer xp to finish my slayer grind to 120 slayer. I didn't get 40million in 1 drop but within 10 minutes is still pretty damn good. About a month later they limited the lamps to 25 a day. Ive had my account for over 15 years now and I liked both versions of the current game growing up. But the grind is definitely easier than before. Getting 120 is = to getting 99 on most skills for rs3 compared to 07scape.
As an ironman I love where the game is at the moment.
I'm definitely still in the "XP is the most important thing" camp. Even though I've done probably less than half of the quests in the game, there's still a lot of content that I haven't done like tasks, requirements for completionist cape, pking, bosses & other pvm activities, minigames etc, I still mostly log on to get daily xp, log on for double xp, for events that give xp etc.
I used to be one of those, "no exp waste" players, and took pride in my rare skill capes and max cape, but when the game got easier with constant double exp weekends and EOC I left for a long time. Coming back, I honestly just take my time and have fun. I don't care if I don't get the fastest time on bosses or skills. RS3 is fun at this time with the recent updates.
The game is still Easyscape with the free amount of exp they give out to you and that's what kind of annoys me sometimes. You can literally get 120 in a day with double exp weekends, but part of me is ok with that because I sure as hell don't miss those fifteen hour days grinding 99's.
Honestly, I do feel with the way the game is 99's are no longer special anymore.
Ironically, in modern times
Exp gain is more important to player base than social interactions. Atleast in osrs. And all of the iron man modes also kill the social aspect of the mmo
Group ironman is the funniest thing to me because
You have chosen to play an mmorpg, and then wanted to play it alone without being able to interact with other players. JUST TO ASK to interact with 4 other players for the entirety of your accounts creation? What?
Also people grind bosses alone, grind exp alone, and then have nothing to show for it because nobody cares about what the other has achieved and nobody even 'hangs out' or does mini games anymore unless they NEED something from it
Never was about XP for me. All thought I think achievement diarys and clue scrolls were awesome updates as it gives you more goals for skilling and making things more convinient and efficient in a long run. Now as I've had all of those done I'm not so sure what to do next other than bossing/slayer and upgrading gear. I have just trashed my bank a few times and started the grind for better gear all over again as its pretty satisfying when then incoming GP actually does something and doesn't just pile up in ur bank with no use.
3:03 that honestly is SO FREAKING MANY people for a new new game
In 2001 no less when internet in average homes wasn’t common.
Important to remember RuneScape was absolutely groundbreaking back then. There simply didn't exist a game like it, which just made RS' issues shine through with the release of WoW in 2006 that skyrocketed past RS in population.
I remember getting paid in Karamja for cooking people's Lobsters for them. I liked that money making was the effort I put into making items. My first successful pk was with an Adamant scimitar in multi, then I got swarmed by a clan and lost it. Logging on with my buddy after school at the library to try to pk rune items. Seeing my first trimmed strength ammy at Varrock Bank, with people selling resources through trade. People died from randoms, leave their inventory and items on the ground. The sprint back, in complete panic, to get your stuff before everyone stole it.