Elden Ring and those types of games not having a pause button. It's the most simple feature that has been used since Nintendo almost 40 years ago. I can't tell you how many times I've had to just put the controller down even just for 15 seconds, get killed and start over the route over again. Those are single player games, they don't need to be like that. 🤣
I love video games with every fiber of my existence but here are some of my biggest pet peeves in video games. (These are in random order) 1. Racing against the clock 2. Puzzles in non-puzzle games 3. limited save points 4. Penalties for dying 5. unskippable cutscenes 6. limited checkpoints 7. games that are glitchy/buggy 8. Enemies that deals more damage on harder difficulty modes 9. Games that doesn't allow me to jump 10. slow load times. 11 Random Battles in RPG games like classic Final Fantasy games 12. QTEs (Quick Time Events) 13. Pit Falls 14.Stamina Bars (i hate that they exist more in modern gaming) 15.Swimming (especially underwater) 16. Losing/when i lose 17. crappy camera functions 18. No Custom Button Configurations 19. Games that force me to repair weapons/Gear 20. Fall damage 21. Playing as Human characters that doesn’t have Powers. 22. Games that forces me to be stealthy. 23. Escort missions 24. Fighting any large enemy in a confined space. (For example, fighting Mr X on an elevator in Resident Evil 2 Remake was frustrating. 25. Games that are heavily based on Luck. In other words' games that have RNG (Random Number Generator) 26. Whenever the cost of upgrading abilities and gear increases with each purchase 27 Defense missions where i have to defend something or defend a certain character from enemies that tries to get something or tries to deplete the character's health bar down to zero. For example, defending Ashley in Resident Evil 4 is so annoying. 28 Loot Boxes (the ones that have RNG) 29. When something that can be crafted requires multiple kinds of materials/multiple kinds of resources to grind for to craft. 30. Online multiplayer paywalls.
@@direhit3042 True! And speaking of boss related pet peeves in Persona games. How about when status effects aren't worth inflicting on normal enemy encounters because they're too easy, but also EVERY BOSS IN THE GAME IS IMMUNE TO ALL STATUS EFFECTS?! Like bro, who came up with that?
Yes to all of this! My most recent pet peeve is when im forced into the pov of another character. I'm talking specifically about the Witcher 3 and switching between Geralt and Ciri. I know it's not a big deal and it's part of how you learn her story but really bugs me when I have to play as a charater that dosent have my stats/items/equipment/abilities.
I really hate when games throw in a bunch of things that side track your characters from progressing. For example, when you are about to approach something and the floor gives out and you fall a few floors down and you have to spend another 30 minutes to make it back up to the top.
Gotcha. That’s there game breaking us down only to build us up again. Makes us stronger, right? 🤣 That can definitely get annoying especially if it happens often enough.
Escort quests in RPGs. I think that falls pretty firmly under games not respecting my time, which is the biggest of your points for me. I hate it when games expect me to take notes.
The inventory limits hit me hard. I too am a hoarding girlie and want to pick up everything I come across! (I'm playing Dragon's Dogma: Dark Arisen right now and the inventory weight limits are making me CRAZY.) The rest of your list is 100% relatable too!
Gravity! The amount of deaths I have due to falling, missing jumps by a hair, or being knocked off is beyond what I can count anymore (especially in Soulslike games). Stellar Blade has been amazing. Looking forward to Wu Kong next.
That can be a deal breaker for me. I was experiencing that recently when I started playing Super Mario Land for the Game Boy. Instantly put it down because I wanted to throw my Analogue Pocket across the room. Lol
OMG! Could not agree more on the time restraints, video games not respecting your time and YES, water levels are super annoying. I don't really know who actually likes them!!!
I absolutely feel the lack of respect for our time. I love grinding in JRPGs for instance, but it's when I choose to. If it forces grinding, or things like repetitive fetch quests, no thanks! I'm too damn old. My time is short lol Great video, Steph! ❤️
12:17 Actually, the only one that had a hard cap is pikmin 1, pikmin 2 has no cap to the amount of time you can spend on the planet and Pikmin 3 has a soft cap with the fruits where if you dont collect enough, you run out of juice and eventually starve Also, Pikmin 1 has 30 ship parts with 5 which are not required, the main tip for the first playthrough is to try and get one part per day as there is thirty days and thirty parts
One pet peeve I got about games is dying and having to start back at the beginning of the level. Especially if.yoire just about done with said level. You having to start over over one little mistake is torture
My biggest pet peeve from the top of my head is one that Stellar Blade is very guilty off, non being able to skip and/or not having control of cutscenes. I feel that goes along with respecting our time, but it can stand on its own too. I love Stellar Blade so much that I am in my third play-through (going for all the endings), but not being able to skip the cutscenes leaves a bad taste in my mouth, specially in new game plus, you are able to skip some of them, but a lot of them are still mandatory. Come on, I already saw them, let me skip them. And also, talking about cutscenes, I don't like when you can't pause them (Stellar Blade, again). I can go around this by pressing the "share" button on PS5, because it pauses the whole game, but pausing cutscenes should be built in. I love when games do it right and have a pause and skip options in a corner.
You should definitely be able to skip cutscenes ESPECIALLY after you beat the game and running through it again. I like Stellar Blade a lot. Just finished up the desert area.
I use to be a loot goblin in games and I use to hate dealing with storage limits but I actually started to like item management. It forced me to look at the items and determine if they have value. Is the item value worth the inventory space. As long as there is a way to increase inventory space or create storage like a chest, I am still getting that hoarder fix but at a more manageable level
Facts. I want to love the Souls games so much (or really any game with those elements). No matter how hard I try, I’m never successful at getting far in them.
In majoras mask you can rewind time as much as you want, and while you may have to recomplete some side quests, after you get to each area and unlock the fast travel statues, you can quickly go back if you wanted to look at something but didnt have the time. I can understand your stress in dungeons though because you lose all of your progress, but you should probably just rewind time before doing a dungeon so you can have as much time as you need, also for when you are playing if you are playing the N64 version go to west clock down when you have rupees and deposit them so you dont lose them, in the 3ds version its in south clock town.
@@StephsTooDef you can slow down time in the game too as soon as you get your first song, just play it backwards and it will slow down time. Also if you are playing on emulator or a modded 3ds consider checking out project restoration which restores some N64 mechanics which the 3ds changed for the worse
i really like underwater levels like in spyro and other 3d platformers. i like it when there isn't a timer for air and it feels sorta like you're flying. i think it's funny a dragon can't fly in normal levels unless he's swimming underwater lol. i really hate inverted controls though like the old ps2 007 games will invert because they think it's intuitive like a throttle or like an airplane. i fucking hate it. inverted controls are my biggest pet peeve but it doesn't really happen anymore. new games tend to keep the controls the same.
i don't look at maps a lot.. i do look sometimes but i think i look at them less than other people.. i noticed this when seeing people playing things like gta5
I agree with on water levels. I wonder what your opinion is on Donkey Kong Country's water levels. They are different but they were a little more relaxing than stressful. I appreciate games that respect my time, but I also think of games as art, and there may be a narrative reason as to why someone is being wordy lmao. Not just for exposition purposes but to make the player feel a specific way after hearing someone drone on for a few lmao. But I don't think I agree with you on time limits. You can absolutely come to games as a means to relax. But time limits in games are usually set in different genres of games. Just like you wouldn't expect a sad movie to help you relax, or a thriller movie to unwind, you wouldn't come to a time limit game to relax either.
The DKC water levels can kick rocks too. They aren’t terrible but I still don’t prefer them over any other terrain (I guess) in a game. I totally see where you are coming from with your explanation regarding time restrictions. Makes sense.
Hi, what was that game you were showing @6:27 time mark when you were talking about under water games ? Here are mine annoying : 1) Keep failing the tutorial because you need to do exactly as they say. 2) After dying in a super hard section , needing to re hear the same cut scene. 3) Using a 2d mini-map in Assassin's Creed 2. 4) Games today are too epic long, they are no longer called levels anymore.
That games is Pronty. It’s an underwater metroidvania. Failing tutorials are an issue for me too. Half the time it’s my fault though because I’m not fully paying attention. Love these pet peeves.
I think it was Fallout 1 (the original isometric game) that had a hidden timer that could end the whole game if you didn't reach the last boss in time. Big oof...
For the maps not mapping part, the Zelda Breath of The Wild 3D dungeon maps were definitely guilty of it. On my first playthrough I was so puzzled looking at the maps, they just couldnt convey anything useful quickly. Also a blatant example of it is in Ark Survival Evolved, or any survival game honestly, the maps are pretty damn barebones and if youve got bad orientation you might very well get lost. And for a personal pet peeve of mine, I really hate microtransactions. I usually dont play games that include them, or if they do have microtransactions they're purely cosmetic, but whenever a game is pay to win or content is paywall locked, I get annoyed
BotW is a great example. That map was a little tricky for in the beginning as well. Microtransactions are the absolute worst. I’m so glad they, for the most part, got rid of them.
I'm not a fan of "random encounters" in JRPGs. I mean I get it...those random fights help you get stronger. But it definitely makes me want to explore the map less and just stick to the main objective.
I'm iffy on random encounters since I've been playing JRPGs ever since Pokemon Crystal. I know it's a contentious issue, but personally, as long as the battles are run and I can easily run away, I don't mind them at all.
Over encumbrance. One of the reasons I couldn’t get into fallout or outer worlds games. I don’t feel like doing math to make sure I have room for every item. I much prefer inventory slots. Much easier.
I completely agree with respecting players time! You hit the nail on the head with that one. One of mine would be when text is too small and enlarging it isnt an option. I tried playing Witcher 3 recently but the text was so tiny.
i remember one time i remembered a passcode after like 15 years.. it was a passcode in the ps1 game overblood.. it was numeric but somehow i remembered it
I hate when writers keep throwing up "road blocks" in the story. We need to enter this dungeon, oh wait we need this special key, oh the key is missing, maybe its in this village, oh you must help the village elder first, oh no he's gone.... its just lazy writing imo, im not saying I want a game to be an hour long but cmom find an organic way to progress the plot
This could go under lack of respect for time but honestly it’s meaningless fluff. At least that’s what I call it. Yup…this is something that can easily be one of my pet peeves.
i was obsessed with final fantasy 13 as a teen. i loved lightning farron because she was one of the first female lead characters i really connected to. she wasn't over sexualized like lara croft or a side character like princess peach or the female version of a male character etc. whatever. then final fantasy lightning returns came out and i got it for my birthday. i tried so hard to play it. i still own my xbox and that game and it's been over a decade at this point and i still have never beaten it. why? time restriction. for the whole game. they did a majora's mask but even worse. it stressed me out so badly lol. i also own majora's mask and i want to play that too but the moon falling on everyone also stresses me out. i can't seem to enioy a game if i know there's a time limit. i'm the type of player that likes to take my time to really appreciate everything around me. i feel like you are too since you're always stopping to grab items and talk to characters. i also do that. i'm playing final fantasy 12 right now and i really enjoy talking to each and every npc in the game even more than once because their dialog changes based off of what's happening in the story! there's this one hunt where a moogle is at the top of the city and drops a sweet its eating into the sewer and someone in the lower part of the city will comment on the moogle. you can tell they're kind of pissed off that this moogle is eating this sweet treat where all the poor starving people can see it but then they're also sorry for the moogle that they dropped their food. it's such an interesting little interaction where you can see the conflict of class and human empathy and it's one npc one time that you can easily walk right by and miss. and it's so interconnected with the world and the mechanics of the game because later for that hunt you have to go retrieve the moogle's key that it dropped along with that treat and the monster looks like the treat. it's so good.
I can relate to this so much. Time restrictions just stress me out. I didn’t realize that this was the case in Lightning Returns. Bummer. You’re reminding me that I need to play FF12. Never got around to it.
Speaking of games with time constraints, I highly recommend the game Unsighted. It has a timer, but you can disable it, which I did with a quickness (like you, I get stressed just thinking about it). If you like Metroidvanias even a little bit, you'll love it. My pet peeve is games that are overly hand-holdy; something that is common in triple A games that have to appeal to the widest audience spectrum possible. For example, in Horizon Forbidden West (a game I enjoyed) Aloy would start giving you hints on how to solve puzzle literally seconds after you encountered them. And she would not stop until you had solved the puzzle. And there was no way to turn this off. Horrible.
I literally snagged Unsighted on the eshop not too long ago when it was super cheap. Heard it was an interesting metroidvania. Had no clue that time restrictions were in there. Hopefully it doesn’t bother me too much or else I might have to turn them off. I’ll have to check it out sooner rather than later. Forbidden West is a perfect example of hand holding. There are even parts of that game that I would say don’t respect your time because of it. Loved the first game to pieces but didn’t feel the same about the sequel because of this.
OMG yes the MAP I just started FF14 and I cant understand the map I'm going crazy trying to figure out how to ready it. I think about respecting your time thats the problem with metrovainas. Great video love this Idea.
You hit the nail on those Steph. Yes I can't stand timed game mechanics and I also can't understand games that give you very little inventory space. Diablo 2 (Resurrection) for example, the inventory management on that game is just ridiculous to me even after playing it since 24 years ago. The map layout on Superepic looks painful to play through. I just started on Stellar Blade as well and I am enjoying it greatly so far. Again, you hit the nail on all those painful game mechanics.
I played through Paper Mario: The Origami King. It actually was the best game in the series that I have played in years. Yes, it’s super chatty and I didn’t necessarily enjoy the puzzle mechanics in the combat (thought it went on for too long), but it is solid!
Maps not mapping is one of the worst things in a game nowadays! Sometimes, I'm like, "Why did you even PUT a map!?" I'm with you on the time limits. I started Majora's Mask, and shut it down when I saw the time limit and felt like the passage of time wasn't enough for me to beat it. I would eat up the majority of the time just exploring, and I had this defeated feeling before even really getting into the game. I played Pikmin 1 back in the day, but don't remember the time limit getting on my nerves then. I got it for Switch, so I'll see if it was just nostalgia playing with my emotions 🤣
I did the same thing with Majora’s Mask. I’m gonna have to give it another shot though. People say that it apparently isn’t that bad with the time restrictions since you can rewind. I don’t know.
Water levels mention made me think of ice/snow levels in platformers, horrible to deal with and nearly never fun. Cheap bosses that read your input... Stand up Mortal Combat! Rubber banding in racing games can be an abominable annoyance. Games that send you back waaay back or even needing to restart a game due to no continues. This may not fall in this video, but my biggest peeve is games being released when they're running poor/broken and waiting/needing a sizeable patch to make them playable. I think when this happens you should be able to rerurn your game and get a refund ... Developers should be held accountable when they do this, it's boggling they can get away with this to the point of it now being pretty common.
That slide in ice levels is always going to get the best of me. Rubber banding in racing games is the worst. That would have made this list if I still played a bunch of racing games like I use to.
oooooooo weee!!! Underwater levels and snow/ice levels get on my dag nerves frfr. The game Pronty you were showing is a good game that I enjoy playing, but only because it's underwater the whole time. I totally felt you on that pet peeve. 🤣😂
Yup, these ice and snow levels are frustrating. As weird as it sounds, it totally makes a difference if the entire game is underwater. I can get down with that. I want to revisit Pronty. Never finished it but remember having fun with it.
Random encounters....Like character stats are maxed out....got all the items & $ I could ever need and I still got to watch an animation that takes longer than the encounter itself with the same 5 'hooligans' that I been fighting every 10 steps for the last 40 hours I already spent in this game. I guess this falls under respecting time. I've tapped out on more than one Yakuza game over it.
Healing bosses. Like truly what is the point. Just give it more HP. My favorite series Trails is PLAGUED with this especially cold steel 3. Honestly also a pet peeve of mine is all of this "fast forward" and "skip animations". It makes me constantly think, why am i even playing a game if im just skipping everything and playing on 2x speed. I dont want to think about how im wasting time. Just make the animations shorter and faster. Even the option bogs me down because if i use it my characters look like theyre on meth. But if i dont i feel dumb Changing difficulty- another one. Why even bother playing the game if u just can put it on very easy mode when u get stuck. U chose hard mode for a reason. Sewer levels in survival horror game. enough said lmao
You are absolutely right about cold steel 3. Trust me…that’s one of the reasons I put it down a couple of years ago. I plan on going back but it was extremely frustrating…Ugh.
For me I've really grown tired of the "silent protagonist". I've played games with tons of production value that for some reason went with the silent protagonist (looking at you Persona 5). I think it just makes the MC boring and emotionless. Totally agree with pet peeve #2 as well. I've played a couple of games lately that were way too long for no reason.
i...... like that games have options and I want games to have the option to allow me to use a minimap...... i get that the whole compass at the top is suppose to allow for more immersion but..... i like my maps :| I agree with underwater sequences but not for the same reason, they spike my anxiety of being underwater and basically suffocating if i cant get to the top for air.... i do agree with the time respect as well, i cant remember what game i was playing but you needed codes to get through the game and it was in documents you pick up on the way....but it didn't just bring up the document or anything so i had to search through random files i picked up to find what i was. I think my number 1 petpeeve is ladders or scenes that ......are unnecessary. Some games will make you climb a ladder and your just stuck sitting there holding the up button..... its a ladder, if im interacting with it, just have the character autoclimb it or moments where theres a cut scene and after the scene, the game wants you to move the character forward 3 steps to start ANOTHER cut scene :|. Just make your cutscene and be done with it, dont make me walk an inch for no reason🤦♀.
My (No 1)is probably also your No 1 Absolute time limits! Luckily they aren’t that common. Probably a close (2nd) are games that allow you to break quests by selling key inventory items. Or killing key NPCs etc. Some old games you could break the entire game by not picking up some item! (3rd) games that give you the illusion of freedom but are only realistically played one way. For example RPGs that allow you to flexibly a sign skill points but most ways you can lead to unplayable characters, if only 2 or 3 skill point layouts are playable then make those presets, not a skill point system, I don’t want to find the game brokenly difficult just because I had to know that the robot class NEEDS points in dexterity or else it’s unplayable etc. (4th) insane difficulty spikes. I’m ok with hard games, or games that require challenge, but at least telegraph it or make that the whole point of the game. Don’t make world 5 specifically suddenly require 20 hours of grinding when none of the ones before it did.
OMG…selling important items or killing quest givers is the worse. I’m glad that games got smart (for the most part) so this isn’t necessarily something that happens often anymore. Definitely a pet peeve.
I agreed with all of yours! My current one is games that have too many gimmicks. I dropped GOW Ragnarok because they just introduced too many new attacks/moves/combos that only work on certain enemies. Same with Doom Eternal, I just want to hack and slash not be forced to use a certain weapon, wait for timed move, or whatever to kill a certain type of enemy. In GOW there were certain keys to unlock certain special areas, the map was confusing, it was just too much to remember. I have 2 jobs and sometimes I only get time to game once a week, sometimes I forget these gimmicks! What do I do with this again? What weapon works on this enemy? Ughhhhhh! I beat Doom Eternal but I didn’t have as much fun as the first. Definitely could NOT beat the DLC. I left Ragnarok half way through and just played Rise of the Tomb Raider! It just felt so nice to play something more linear, allows me to take my time to explore, and had clear objectives and side missions.
Sorry I don't agree with your GOW comment. It was a sequel... of course they had to introduce new mechanics on top of the existing ones. They couldn't get rid of the old because they were fantastic and they needed something fresh to justify a sequel. You can absolutely hack and slash the entire game, I did with the spear and rarely used the other two weapons in that entire playthrough. Sorry to hear you didn't enjoy it, story was ok but gameplay held it together.
@@luckyowl6432 I completely understand that games usually add stuff to refresh the series, but as I get older and have less time to game, sometimes less is more imo
What are some of your pet peeves in video games?
Pikmin 2 doesn't require you to beat the game within a time limit, unless you want to not face nastier creatures on the overworld.
Elden Ring and those types of games not having a pause button. It's the most simple feature that has been used since Nintendo almost 40 years ago. I can't tell you how many times I've had to just put the controller down even just for 15 seconds, get killed and start over the route over again. Those are single player games, they don't need to be like that. 🤣
I agree. I'd think that Stinkoman 20X6 should've considered a pause button.
I love video games with every fiber of my existence but here are some of my biggest pet peeves in video games. (These are in random order)
1. Racing against the clock
2. Puzzles in non-puzzle games
3. limited save points
4. Penalties for dying
5. unskippable cutscenes
6. limited checkpoints
7. games that are glitchy/buggy
8. Enemies that deals more damage on harder difficulty modes
9. Games that doesn't allow me to jump
10. slow load times.
11 Random Battles in RPG games like classic Final Fantasy games
12. QTEs (Quick Time Events)
13. Pit Falls
14.Stamina Bars (i hate that they exist more in modern gaming)
15.Swimming (especially underwater)
16. Losing/when i lose
17. crappy camera functions
18. No Custom Button Configurations
19. Games that force me to repair weapons/Gear
20. Fall damage
21. Playing as Human characters that doesn’t have Powers.
22. Games that forces me to be stealthy.
23. Escort missions
24. Fighting any large enemy in a confined space. (For example, fighting Mr X on an elevator in Resident Evil 2 Remake was frustrating.
25. Games that are heavily based on Luck. In other words' games that have RNG (Random Number Generator)
26. Whenever the cost of upgrading abilities and gear increases with each purchase
27 Defense missions where i have to defend something or defend a certain character from enemies that tries to get something or tries to deplete the character's health bar down to zero. For example, defending Ashley in Resident Evil 4 is so annoying.
28 Loot Boxes (the ones that have RNG)
29. When something that can be crafted requires multiple kinds of materials/multiple kinds of resources to grind for to craft.
30. Online multiplayer paywalls.
Bosses that heal themselves and bosses that respawn their minions after you pick them all off in an RPG.
The okumura boss in persona 5 is imo the worst example of this
@@direhit3042 True! And speaking of boss related pet peeves in Persona games. How about when status effects aren't worth inflicting on normal enemy encounters because they're too easy, but also EVERY BOSS IN THE GAME IS IMMUNE TO ALL STATUS EFFECTS?! Like bro, who came up with that?
@@direhit3042 its so badly designed that its easier to play on the hardest difficulty.
atlus did not cook with that one..
Ohhhh….that’s a good one. Why is that even a thing?
Yes to all of this!
My most recent pet peeve is when im forced into the pov of another character.
I'm talking specifically about the Witcher 3 and switching between Geralt and Ciri.
I know it's not a big deal and it's part of how you learn her story but really bugs me when I have to play as a charater that dosent have my stats/items/equipment/abilities.
I hear ya! Enjoy the Witcher 3!!!
I really hate when games throw in a bunch of things that side track your characters from progressing. For example, when you are about to approach something and the floor gives out and you fall a few floors down and you have to spend another 30 minutes to make it back up to the top.
Gotcha. That’s there game breaking us down only to build us up again. Makes us stronger, right? 🤣
That can definitely get annoying especially if it happens often enough.
I agree with Tony
..bosses that heal themselves when you beat them. I also agree with you with the "maps not mapping"...
The map has got to map 🤣.
Escort quests in RPGs. I think that falls pretty firmly under games not respecting my time, which is the biggest of your points for me. I hate it when games expect me to take notes.
Escort quests sure do fall under that category. Stresses me all the way out.
The inventory limits hit me hard. I too am a hoarding girlie and want to pick up everything I come across! (I'm playing Dragon's Dogma: Dark Arisen right now and the inventory weight limits are making me CRAZY.)
The rest of your list is 100% relatable too!
Isn’t encumbrance the worst. Omg. Drives me crazy.
when Im playing minecraft and have collected to many things I want to make a chest to store my stuff, and then I realize I dont have wood.
Gravity! The amount of deaths I have due to falling, missing jumps by a hair, or being knocked off is beyond what I can count anymore (especially in Soulslike games). Stellar Blade has been amazing. Looking forward to Wu Kong next.
That can be a deal breaker for me. I was experiencing that recently when I started playing Super Mario Land for the Game Boy. Instantly put it down because I wanted to throw my Analogue Pocket across the room. Lol
OMG! Could not agree more on the time restraints, video games not respecting your time and YES, water levels are super annoying. I don't really know who actually likes them!!!
I’m dying to know who out there enjoys those damn water levels. Crazy 🤪.
It is so refreshing to see a grown black woman with a video game RUclips channel. Salute to you in your channel may God bless
I appreciate this comment so much! Thank you for that!
I absolutely feel the lack of respect for our time. I love grinding in JRPGs for instance, but it's when I choose to. If it forces grinding, or things like repetitive fetch quests, no thanks! I'm too damn old. My time is short lol Great video, Steph! ❤️
Right!!! I feel like I’m too old to be lolly gagging around in games. If I choose to that’s one thing…but I don’t want the game to force it.
I second this. Life is too short on padding.
12:17 Actually, the only one that had a hard cap is pikmin 1, pikmin 2 has no cap to the amount of time you can spend on the planet and Pikmin 3 has a soft cap with the fruits where if you dont collect enough, you run out of juice and eventually starve
Also, Pikmin 1 has 30 ship parts with 5 which are not required, the main tip for the first playthrough is to try and get one part per day as there is thirty days and thirty parts
Thanks so much for letting me know this. Doesn’t sound too bad.
One pet peeve I got about games is dying and having to start back at the beginning of the level. Especially if.yoire just about done with said level. You having to start over over one little mistake is torture
Yo! You started off with a banger. MAP. Bro, if I’m looking at the map, then be precise where I need to be. That touched my soul. Real talk. lol.
Right?!? The map has got to be right. 🤣🤣🤣
My biggest pet peeve from the top of my head is one that Stellar Blade is very guilty off, non being able to skip and/or not having control of cutscenes. I feel that goes along with respecting our time, but it can stand on its own too. I love Stellar Blade so much that I am in my third play-through (going for all the endings), but not being able to skip the cutscenes leaves a bad taste in my mouth, specially in new game plus, you are able to skip some of them, but a lot of them are still mandatory. Come on, I already saw them, let me skip them. And also, talking about cutscenes, I don't like when you can't pause them (Stellar Blade, again). I can go around this by pressing the "share" button on PS5, because it pauses the whole game, but pausing cutscenes should be built in. I love when games do it right and have a pause and skip options in a corner.
You should definitely be able to skip cutscenes ESPECIALLY after you beat the game and running through it again.
I like Stellar Blade a lot. Just finished up the desert area.
I use to be a loot goblin in games and I use to hate dealing with storage limits but I actually started to like item management. It forced me to look at the items and determine if they have value. Is the item value worth the inventory space. As long as there is a way to increase inventory space or create storage like a chest, I am still getting that hoarder fix but at a more manageable level
I absolutely love the term loot goblin 🤣.
I hate souls-like mechanics. I can’t take it when a mistake loses you all your stuff. I’m trying to relax, not have an aneurism.
Facts. I want to love the Souls games so much (or really any game with those elements). No matter how hard I try, I’m never successful at getting far in them.
Great list
Thank you!
In majoras mask you can rewind time as much as you want, and while you may have to recomplete some side quests, after you get to each area and unlock the fast travel statues, you can quickly go back if you wanted to look at something but didnt have the time. I can understand your stress in dungeons though because you lose all of your progress, but you should probably just rewind time before doing a dungeon so you can have as much time as you need, also for when you are playing if you are playing the N64 version go to west clock down when you have rupees and deposit them so you dont lose them, in the 3ds version its in south clock town.
Thanks so much for the tip. When I get around to Majora’s Mask, it will be the 3DS version.
@@StephsTooDef you can slow down time in the game too as soon as you get your first song, just play it backwards and it will slow down time. Also if you are playing on emulator or a modded 3ds consider checking out project restoration which restores some N64 mechanics which the 3ds changed for the worse
i really like underwater levels like in spyro and other 3d platformers. i like it when there isn't a timer for air and it feels sorta like you're flying. i think it's funny a dragon can't fly in normal levels unless he's swimming underwater lol. i really hate inverted controls though like the old ps2 007 games will invert because they think it's intuitive like a throttle or like an airplane. i fucking hate it. inverted controls are my biggest pet peeve but it doesn't really happen anymore. new games tend to keep the controls the same.
Inverted controls can kick rocks!!! Can’t stand them.
i don't look at maps a lot.. i do look sometimes but i think i look at them less than other people.. i noticed this when seeing people playing things like gta5
You must have the gift of navigation. I’m terrible at remember directions and street names. Always have been.
I agree with limited item inventory. I hoard all the items. I might need it!😂
You never know, right?!?
I agree with on water levels. I wonder what your opinion is on Donkey Kong Country's water levels. They are different but they were a little more relaxing than stressful.
I appreciate games that respect my time, but I also think of games as art, and there may be a narrative reason as to why someone is being wordy lmao. Not just for exposition purposes but to make the player feel a specific way after hearing someone drone on for a few lmao.
But I don't think I agree with you on time limits. You can absolutely come to games as a means to relax. But time limits in games are usually set in different genres of games. Just like you wouldn't expect a sad movie to help you relax, or a thriller movie to unwind, you wouldn't come to a time limit game to relax either.
The DKC water levels can kick rocks too. They aren’t terrible but I still don’t prefer them over any other terrain (I guess) in a game.
I totally see where you are coming from with your explanation regarding time restrictions. Makes sense.
Hi, what was that game you were showing @6:27 time mark when you were talking about under water games ?
Here are mine annoying :
1) Keep failing the tutorial because you need to do exactly as they say.
2) After dying in a super hard section , needing to re hear the same cut scene.
3) Using a 2d mini-map in Assassin's Creed 2.
4) Games today are too epic long, they are no longer called levels anymore.
That games is Pronty. It’s an underwater metroidvania.
Failing tutorials are an issue for me too. Half the time it’s my fault though because I’m not fully paying attention. Love these pet peeves.
I think it was Fallout 1 (the original isometric game) that had a hidden timer that could end the whole game if you didn't reach the last boss in time. Big oof...
That timer is actually very lenient
Oh hell no. That’s too much for me.
For the maps not mapping part, the Zelda Breath of The Wild 3D dungeon maps were definitely guilty of it. On my first playthrough I was so puzzled looking at the maps, they just couldnt convey anything useful quickly.
Also a blatant example of it is in Ark Survival Evolved, or any survival game honestly, the maps are pretty damn barebones and if youve got bad orientation you might very well get lost.
And for a personal pet peeve of mine, I really hate microtransactions. I usually dont play games that include them, or if they do have microtransactions they're purely cosmetic, but whenever a game is pay to win or content is paywall locked, I get annoyed
BotW is a great example. That map was a little tricky for in the beginning as well.
Microtransactions are the absolute worst. I’m so glad they, for the most part, got rid of them.
Underwater and snow levels. I hate em, sliding around every where on the snow levels
Ice is up there with water levels. All that sliding is for the birds.
Spot on with all of these. Oh, but for majoras mask, the time limit becomes less of an issue as the game goes on. and pikmin 2 doesnt have time limits
I'm grateful to you for make this videos you always been nice honest person 😌 ✨️
Awww…thank you so much. I appreciate that.
I'm not a fan of "random encounters" in JRPGs. I mean I get it...those random fights help you get stronger. But it definitely makes me want to explore the map less and just stick to the main objective.
Random encounters have a purpose, like you mentioned, but when those random encounters are frequent. I have a problem. I feel you on that.
I'm iffy on random encounters since I've been playing JRPGs ever since Pokemon Crystal. I know it's a contentious issue, but personally, as long as the battles are run and I can easily run away, I don't mind them at all.
Over encumbrance. One of the reasons I couldn’t get into fallout or outer worlds games. I don’t feel like doing math to make sure I have room for every item. I much prefer inventory slots. Much easier.
OMG! Ain’t that the truth!
I completely agree with respecting players time! You hit the nail on the head with that one.
One of mine would be when text is too small and enlarging it isnt an option. I tried playing Witcher 3 recently but the text was so tiny.
I love this pet peeve. Tiny text is a challenge. Makes me want to pull out a magnifying glass. Geesh.
i remember one time i remembered a passcode after like 15 years.. it was a passcode in the ps1 game overblood.. it was numeric but somehow i remembered it
That’s amazing!! The only code I remember is the Contra code 🤣.
Put some respect on my girls time!
PERIOD!!
🤣🤣
I hate when writers keep throwing up "road blocks" in the story. We need to enter this dungeon, oh wait we need this special key, oh the key is missing, maybe its in this village, oh you must help the village elder first, oh no he's gone.... its just lazy writing imo, im not saying I want a game to be an hour long but cmom find an organic way to progress the plot
I’m imagining a whole game that’s one long fetch quest lol. Especially if there is backtracking involved.
God of war did this
This could go under lack of respect for time but honestly it’s meaningless fluff. At least that’s what I call it. Yup…this is something that can easily be one of my pet peeves.
I really hate RPGs with random battles!
If the random battles are far too constant…count me out.
i was obsessed with final fantasy 13 as a teen. i loved lightning farron because she was one of the first female lead characters i really connected to. she wasn't over sexualized like lara croft or a side character like princess peach or the female version of a male character etc. whatever. then final fantasy lightning returns came out and i got it for my birthday. i tried so hard to play it. i still own my xbox and that game and it's been over a decade at this point and i still have never beaten it. why? time restriction. for the whole game. they did a majora's mask but even worse. it stressed me out so badly lol. i also own majora's mask and i want to play that too but the moon falling on everyone also stresses me out. i can't seem to enioy a game if i know there's a time limit. i'm the type of player that likes to take my time to really appreciate everything around me. i feel like you are too since you're always stopping to grab items and talk to characters. i also do that. i'm playing final fantasy 12 right now and i really enjoy talking to each and every npc in the game even more than once because their dialog changes based off of what's happening in the story! there's this one hunt where a moogle is at the top of the city and drops a sweet its eating into the sewer and someone in the lower part of the city will comment on the moogle. you can tell they're kind of pissed off that this moogle is eating this sweet treat where all the poor starving people can see it but then they're also sorry for the moogle that they dropped their food. it's such an interesting little interaction where you can see the conflict of class and human empathy and it's one npc one time that you can easily walk right by and miss. and it's so interconnected with the world and the mechanics of the game because later for that hunt you have to go retrieve the moogle's key that it dropped along with that treat and the monster looks like the treat. it's so good.
I can relate to this so much. Time restrictions just stress me out. I didn’t realize that this was the case in Lightning Returns. Bummer.
You’re reminding me that I need to play FF12. Never got around to it.
@@StephsTooDef you should play it! it's a huge time investment but it's got many interesting story elements
Speaking of games with time constraints, I highly recommend the game Unsighted. It has a timer, but you can disable it, which I did with a quickness (like you, I get stressed just thinking about it). If you like Metroidvanias even a little bit, you'll love it.
My pet peeve is games that are overly hand-holdy; something that is common in triple A games that have to appeal to the widest audience spectrum possible. For example, in Horizon Forbidden West (a game I enjoyed) Aloy would start giving you hints on how to solve puzzle literally seconds after you encountered them. And she would not stop until you had solved the puzzle. And there was no way to turn this off. Horrible.
I literally snagged Unsighted on the eshop not too long ago when it was super cheap. Heard it was an interesting metroidvania. Had no clue that time restrictions were in there. Hopefully it doesn’t bother me too much or else I might have to turn them off. I’ll have to check it out sooner rather than later.
Forbidden West is a perfect example of hand holding. There are even parts of that game that I would say don’t respect your time because of it. Loved the first game to pieces but didn’t feel the same about the sequel because of this.
OMG yes the MAP I just started FF14 and I cant understand the map I'm going crazy trying to figure out how to ready it. I think about respecting your time thats the problem with metrovainas.
Great video love this Idea.
It's definitely annoying at first. Just try to locate your MSQ icon.
@@CC_Reads MSQ icon?
Bummer. Maps can definitely make or break a game for sure. Good luck with trying to figure it out in FF14.
You hit the nail on those Steph. Yes I can't stand timed game mechanics and I also can't understand games that give you very little inventory space. Diablo 2 (Resurrection) for example, the inventory management on that game is just ridiculous to me even after playing it since 24 years ago. The map layout on Superepic looks painful to play through. I just started on Stellar Blade as well and I am enjoying it greatly so far. Again, you hit the nail on all those painful game mechanics.
I never played Diablo 2 but that sounds painful. Thankfully inventory space isn’t as bad in 4.
Have fun with Stellar Blade!
I agree with all 5 (especially water levels). I would also include day/night cycles in games and rain in TOTK and BOTW.
Day and night cycles are alright by me but I totally feel you with rain.
Aye, we do have our own pet peeves with video games from time to time
Facts!!!
Based on your pet peeves, I don't think you would like Paper Mario: Origami King.
Why not? I thought it was pretty good actually
I mostly dont like it because the story is terrible with almost no original characters
I played through Paper Mario: The Origami King. It actually was the best game in the series that I have played in years. Yes, it’s super chatty and I didn’t necessarily enjoy the puzzle mechanics in the combat (thought it went on for too long), but it is solid!
Maps not mapping is one of the worst things in a game nowadays! Sometimes, I'm like, "Why did you even PUT a map!?" I'm with you on the time limits. I started Majora's Mask, and shut it down when I saw the time limit and felt like the passage of time wasn't enough for me to beat it. I would eat up the majority of the time just exploring, and I had this defeated feeling before even really getting into the game. I played Pikmin 1 back in the day, but don't remember the time limit getting on my nerves then. I got it for Switch, so I'll see if it was just nostalgia playing with my emotions 🤣
And as always.....awesome video!!
I did the same thing with Majora’s Mask. I’m gonna have to give it another shot though. People say that it apparently isn’t that bad with the time restrictions since you can rewind. I don’t know.
Water levels mention made me think of ice/snow levels in platformers, horrible to deal with and nearly never fun.
Cheap bosses that read your input...
Stand up Mortal Combat!
Rubber banding in racing games can be an abominable annoyance.
Games that send you back waaay back or even needing to restart a game due to no continues.
This may not fall in this video, but my biggest peeve is games being released when they're running poor/broken and waiting/needing a sizeable patch to make them playable.
I think when this happens you should be able to rerurn your game and get a refund ...
Developers should be held accountable when they do this, it's boggling they can get away with this to the point of it now being pretty common.
That slide in ice levels is always going to get the best of me. Rubber banding in racing games is the worst. That would have made this list if I still played a bunch of racing games like I use to.
oooooooo weee!!! Underwater levels and snow/ice levels get on my dag nerves frfr. The game Pronty you were showing is a good game that I enjoy playing, but only because it's underwater the whole time. I totally felt you on that pet peeve. 🤣😂
Yup, these ice and snow levels are frustrating. As weird as it sounds, it totally makes a difference if the entire game is underwater. I can get down with that.
I want to revisit Pronty. Never finished it but remember having fun with it.
Random encounters....Like character stats are maxed out....got all the items & $ I could ever need and I still got to watch an animation that takes longer than the encounter itself with the same 5 'hooligans' that I been fighting every 10 steps for the last 40 hours I already spent in this game. I guess this falls under respecting time. I've tapped out on more than one Yakuza game over it.
That’s crazy…but totally valid. That is definitely something I’ve experienced on the Yakuza games.
I have a problem with Pokemon scarlet and violet map
A lot of people seem to have a problem with that game. That wasn’t something they fixed with the patches?
Not being able to buy items in bulk!!!!!
Oooooohhh. That’s a good one!
Healing bosses. Like truly what is the point. Just give it more HP. My favorite series Trails is PLAGUED with this especially cold steel 3.
Honestly also a pet peeve of mine is all of this "fast forward" and "skip animations". It makes me constantly think, why am i even playing a game if im just skipping everything and playing on 2x speed. I dont want to think about how im wasting time. Just make the animations shorter and faster. Even the option bogs me down because if i use it my characters look like theyre on meth. But if i dont i feel dumb
Changing difficulty- another one. Why even bother playing the game if u just can put it on very easy mode when u get stuck. U chose hard mode for a reason.
Sewer levels in survival horror game. enough said lmao
You are absolutely right about cold steel 3. Trust me…that’s one of the reasons I put it down a couple of years ago. I plan on going back but it was extremely frustrating…Ugh.
@@StephsTooDef it is 100% worth finisbing but definitely annoying.
For me I've really grown tired of the "silent protagonist". I've played games with tons of production value that for some reason went with the silent protagonist (looking at you Persona 5). I think it just makes the MC boring and emotionless.
Totally agree with pet peeve #2 as well. I've played a couple of games lately that were way too long for no reason.
i...... like that games have options and I want games to have the option to allow me to use a minimap...... i get that the whole compass at the top is suppose to allow for more immersion but..... i like my maps :|
I agree with underwater sequences but not for the same reason, they spike my anxiety of being underwater and basically suffocating if i cant get to the top for air....
i do agree with the time respect as well, i cant remember what game i was playing but you needed codes to get through the game and it was in documents you pick up on the way....but it didn't just bring up the document or anything so i had to search through random files i picked up to find what i was.
I think my number 1 petpeeve is ladders or scenes that ......are unnecessary. Some games will make you climb a ladder and your just stuck sitting there holding the up button..... its a ladder, if im interacting with it, just have the character autoclimb it or moments where theres a cut scene and after the scene, the game wants you to move the character forward 3 steps to start ANOTHER cut scene :|. Just make your cutscene and be done with it, dont make me walk an inch for no reason🤦♀.
I totally get the underwater pet peeve for you. I’m sure other people feel the same way.
I love your ladder pet peeve. Oooohhhh…I feel that.
I’m surprised that required side quest is not a pet peeve.
lol. That doesn’t bother me too much. As long as there aren’t too many and they side quests are enjoyable I’m all for it.
My (No 1)is probably also your No 1 Absolute time limits! Luckily they aren’t that common. Probably a close (2nd) are games that allow you to break quests by selling key inventory items. Or killing key NPCs etc. Some old games you could break the entire game by not picking up some item! (3rd) games that give you the illusion of freedom but are only realistically played one way. For example RPGs that allow you to flexibly a sign skill points but most ways you can lead to unplayable characters, if only 2 or 3 skill point layouts are playable then make those presets, not a skill point system, I don’t want to find the game brokenly difficult just because I had to know that the robot class NEEDS points in dexterity or else it’s unplayable etc. (4th) insane difficulty spikes. I’m ok with hard games, or games that require challenge, but at least telegraph it or make that the whole point of the game. Don’t make world 5 specifically suddenly require 20 hours of grinding when none of the ones before it did.
OMG…selling important items or killing quest givers is the worse. I’m glad that games got smart (for the most part) so this isn’t necessarily something that happens often anymore. Definitely a pet peeve.
I agreed with all of yours! My current one is games that have too many gimmicks. I dropped GOW Ragnarok because they just introduced too many new attacks/moves/combos that only work on certain enemies. Same with Doom Eternal, I just want to hack and slash not be forced to use a certain weapon, wait for timed move, or whatever to kill a certain type of enemy. In GOW there were certain keys to unlock certain special areas, the map was confusing, it was just too much to remember. I have 2 jobs and sometimes I only get time to game once a week, sometimes I forget these gimmicks! What do I do with this again? What weapon works on this enemy? Ughhhhhh! I beat Doom Eternal but I didn’t have as much fun as the first. Definitely could NOT beat the DLC. I left Ragnarok half way through and just played Rise of the Tomb Raider! It just felt so nice to play something more linear, allows me to take my time to explore, and had clear objectives and side missions.
Sorry I don't agree with your GOW comment.
It was a sequel... of course they had to introduce new mechanics on top of the existing ones. They couldn't get rid of the old because they were fantastic and they needed something fresh to justify a sequel.
You can absolutely hack and slash the entire game, I did with the spear and rarely used the other two weapons in that entire playthrough.
Sorry to hear you didn't enjoy it, story was ok but gameplay held it together.
There is definitely a lot to grasp in GoW compared to the older games.
@@luckyowl6432 I completely understand that games usually add stuff to refresh the series, but as I get older and have less time to game, sometimes less is more imo