Looking Back to Look Forward | What Halo Infinite Could Be
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- Опубликовано: 20 авг 2024
- Today we take a look at the history of Halo and how that could translate into what Halo Infinite will ultimately offer.
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Halo, is the feeling the music gives and the basic gameplay combat loop
And it’s perfect
Add a little story with sauce (like halo 2) and voila
And an interesting premise (mysterious and badass enemy, cool story, etc...)
and its perfect atmosphere as halo 1 and mega voila
@@ugandanknuckle70 you said it
Imagine if Halo Infinite is just a code name for Microsoft's new flagship title, "Master Chief's PRO Skater: Half Pipe's Evolved". Then at the event after Phil Spencer announces 'Halo', Tony Hawk comes out on stage and everybody gets confused... LOL.
IAmShawn 98 I wouldn’t even be mad
ROFL
Oh yeah its skating time bois
Wtf
If it played like the Tony hawk games I'd be happy
We just not going to talk about how you drove off a cliff in Combat Evolved......
What'chu talkin about, I didn't see anything. *sweats nervously*
it’s tradition
@@Jerasunder
Master Chief: Ik how to drive!
Also Master Chief: Yeeeeeeeeeeeeeet
I was going to ask the same think lmao😂😂 Straigt yeeted himself into a river🙄
I legit thought he managed to get Kat to drive a CE warthog with that.
I just wanna have that "holy shit" moment where I can look up at the sky and see an entire world wrapping around me. Like an inside-out Earth. As a kid, landing on Halo was probably the coolest shit I'd ever seen.
More than anything, Halo needs to once again allow mystery. Not everything needs an answer.
Robert Newman the books are great, but, one reason I loved CE story on the same level as 2 and 3 is because it felt like you were w child entering a new world. The little things left unanswered made the world feel more expansive as there’s history you don’t know. Sometimes less is more. For the main conflict, it definitely should have depth, but the halo, the history shouldn’t be told , especially through like audio logs and all.
It’s funny, Destiny 2 lost the mystery that Destiny 1 had as well. Seems to be a weird habit with Bungies games.
This. Oh, and a murky, dark, foggy swamp area like 343 Guilty Spark?
The Forerunner Mystery was sorta ruined in the latter games unfortunately. Imo.
Pian-0 G i disagree with that notion of not knowing the lore makes the world seem bigger.Answers are always good if their written well
I disagree with saying that ODST failed in its semi-open world execution. Given that all the missions prior to Data Hive are told in flashbacks and given specific time stamps you don't need to do them in order to understand them.
The first time I played that game I ended up finding the mission triggers out of order and I actually didn't know there WAS an order and doing it like that actually made me want to see what happened even more.
Also ayo dis dude low key dissin Mortal Kombat.
I love MK. A lot actually!
I really hope they take the care and love they put into the Master Chief/Cortana relationship of Halo 4, with more of an aesthetic and gameplay philosophy of 1-3. And the Forge from Halo 5 lol. With some new additions like a larger sandbox, with more "stuff" going on in game world, that to me would be the perfect melding of all the games.
If they kill cortana again i'm going to be depressed
It needs more than the gameplay philosophy of 1-3. Otherwise it'd be a copy-paste.
@@HD_Simplicityy that's why I said "philosophy" instead of just "gameplay of 1-3". Some kind of evolution of 3, where the player is empowered by the sandbox, like Equipment, rather than having inherit spartan abilities that you can repeatedly use over and over.
@@shepherd2148 Just making sure. Too many wants the same thing we already had. We need bits of the old and new.
Perhaps even forgeable ai, jk, i know its not gonna happen
I want another ODST-like Halo game but with even more emphasis on stealth.
Like Ghost Recon
@@Frankie-xu6sr but with less stupid A.I
ODST got a bad rap but it's honestly brilliant. It stands alone & just as well with the other games, equally in my mind. Particularly the music, my favourite in the series. Not even including how good firefight is.
@@J0man1 Absolutely agree. The mood during the night in the main hub area is incredible.
I'm glad 343 made halo 5 so they can realize what fans DON'T want from a halo game. I'm really hoping they learn from all their past mistakes and make this halo game historical
That's a really nice take actually. Big lessons learned from that one.
Thats true. I still do like halo 5 base gameplay-wise over reach and 4 though. Peaks for halo were 5 and 3. I really like mlg reach too, since they fixed shields.
5 has good gameplay tho
@@TheOrange2341 yea true the gameplay is great
Halo then: HALO
Halo now: HALO but “different”
Halo infinite expectation: HALO BUT BETTER!
Keep an eye out. I was subscribed a few weeks ago and had to resubscribe today. RUclips un subbed me.
Its fixed now! :)
Halo 4: Halo but CALL OF DUTY
Halo 5: Halo but HAWKEN
For Halo Infinite I think it might be "What halo never was"
AGREED
@@lofiseeker1790 saying 4 is like call of duty is a load of crap, if 4 then why not reach, stop being biased
The perfect Halo Infinite would be the vibe of both awe and tension of CE, the storytelling prowess and multiplayer map design of 2, the epic scope of 3, the customization and challenges of Reach, the character building of 4, and the fluidity of map traversal of 5, plus Infinite’s own new secret sauce we don’t know about yet. All of that would be beyond legendary.
That thumbnail is heat
Halo is 4 pillars of fun: Weapons, Grenades, Melee, and Vehicles. To be most effective, those pillars of the sandbox all need to be effective, viable, and fun.
And campaign wise, master chief being a bad ass, Spartans should be rare, and npc's should be weaker than you but fun to have under you as allies.
What about the enemies ??
@@cursedseeker1273 not the halo 4-5 bullshit
They need to be built around making the different pillars effective, viable, and fun. :P
and the pillar of Autumn
It feels like 343i went “what would halo ce have been if bungie didn’t have to make the game in time for the xbox release.
That and "But with the power of 20 years of technological advancement."
Jerasunder and that would be why the slip space engine exists. Because they a full 20 years worth of advancement
Oliver Downing Hell, to the yes brother.
Halo was originally envisioned as a squad-based RTS like Myth to be released on Mac. Then some technical failures happened, the company was about to go under, and Microsoft bouyed them up to make the release title for the new console. That process moved it from RTS to 3rd person action game to FPS. The openness of the second mission is probably derived from the original game vision. I'd almost guess that it was originally the first level, and the tutorial level on the Autumn was prepended after it became an FPS to introduce the gameplay loop in a more confined and linear space.
These hints of open world throughout the series are derived from its conceptual roots as an RTS, in my opinion, and that's what gives it its unique feel. The dynamic and tactical behavior of the enemies comes from Bungie's experience with making tactical squad-based RTSes, where you have to get that behavior right to make the game feel good. If 343i is tapping into _those_ roots for infnite, I think they're going to succeed in what Destiny and Anthem promised but in the end failed to deliver.
Tim H. Early on, yes. But it was already an action game by the time Microsoft bought bungie as far as I understand, the warthog mechanics were already like they are today by Macworld quite a while before Microsoft had anything to do with bungie
lets say hypothetically that cave cortana found was natural.
Halo is using weapons, grenades, melee, vehicles and the sandbox to use to your advantage to take down your enemies. You as the player don’t have power over your environment, but with the right tools you can have power over it.
Or so we thought
The campaign is what makes halo, not the multiplayer.
The Big Yes 343 thought differently unfortunately. Hopefully halo infinite gets it right
xXRand0mDudeXx nah it’s a mix of both, the multiplayer custom games made by the community were/are second to non
To be honest. I do not understand why most every commentator talking about what makes Halo “Halo” focuses on the one example of an open layout level layout from the first game. You mention yourself that no other Halo embraces this concept, not even the rest of Halo CE. So if that is the case, then how can people constantly claim it is the true “Halo” experience? People did not stick around for the next 6 entries of the series because the second level of Halo CE was open. What you say about well balanced sandboxes and tight guided level design with set pieces is true. That is what Halo has always been about. The Warthog tunnel run on The Maw, Large Scarab battles on The Storm, Flying around the falling city of New Alexandrea. That is much more “Halo” than a map that let you choose in which order you want to navigate to waypoints.
TheDiymovies but, he’s not went either. Halo at the start was more of a story of discovery. You the player know little to nothing and bits of info are put in time to time. Like he said at the start, everyone has their own version of halo. To him, he believe that mystery and being in complete awe is part of it.
I love how enthusiastic you were at the end dude, talkin' to your audience like close friends coming over for a couch coop game of Halo. Warms my heart for some reason
Gonna try making a vid about the journey of Halo through 2001 to the present day and if I am able to make and finish it you bet your ass you'll be in it.
I'm rooting for ya! Sounds dope!
im subbing just to see this
“The drum of halo 5 is beat to the point where it hardly makes a sound”
That is such a raw line
HELP! I'm starting college right when halo infinite comes out. I'm not gonna get anything done...
You can complete your college or help Chief to end this war?
Bro this guy predicted it all that's insane -- open world Halo.
As Halo Infinite closes in, its always nice and even nostalgic feeling to see new Halo you tubers rising up to support the franchise, you have my sub!
Seeing a small channel, at work for years, finally take off with some fresh Halo content is so inspiring. Really does build hope for the community of Halo Infinite.
I have mixed feelings about open world gameplay. On one hand I love the open sandbox areas of Halo CE and the occasional bouts of vehicle gameplay in the later games. On the other though I am getting a bit turned off by the sheer number of games that have adopted RPG elements, leveling your character, purchasing upgrades, whatever. I also fear the experience won't have as many well crafted and unique areas. One of the best things about Halo has been the sheer uniqueness of each level. My hope is to get something akin to The Silent Cartographer or Halo from Halo CE perhaps with a slightly larger scale. Essentially that the player may be transported through a cutscene & story beat to some new open area with a unique draw and then after running around and completing the goal be transported to a more linear designed locale. A good example of this would be how in the Silent Cartographer the player runs around the island in whatever way they choose, even skipping that initial segment where they get tricked and the door is locked, and then begins the following mission where the player is brought to an underground tunnel system only to again open up to a large expansive snow area through Assault on the Control room. This loop I think is what made Halo CE's mission structure so interesting and each new zone so captivating.
I won't be too upset if the game is fully open world though as long as it is executed well, I just might feel like some element of uniqueness was lost. Halo CE revolutionized linear fps games in a way that hadn't happened since Half-Life. Excited to see what comes in the next few days!
CE was my first Halo and will always hold a special place in my heart. I just hope that Infinite captures that same emotion and experience as I had with CE.
Uffff great timing 😂😂 thats lunch hour for me !!
Bad timing for me, I’m sleeping at that time
Rn it’s 6 in the morning... and I have to wait till the 24th till the trailer.😪
For Feel IMO: Grand mystery, man vs nature, a vastly outnumbered loner in a hostile world, resonant music that mix heroic themes with nature-forward tribal drums, and a sense that you are (with the right skill) powerful in this expansive space.
I'm expecting wide-linear in true halo fashion; or semi-open world with large chunks of the ring separately accessed via pelican etc. Dude, well constructed, insightful & eloquent video. Your effort & passion shows.
“Little things could be everything”
What a great quote
No sprint gang
Prepare yourself to get dissapointed on July 23
@@apatheticnihilist860 We are disappointed since 10 years, we're used to it.
Fun fact: in the original trilogy the movement speed was almost 7 meters per second
Over 15 miles an hour.
Jesse Galloway exactly! Halo doesn’t even need sprint, people call halo 3 slow but if you just raise your fov like you can on pc then you can see just how fast you’re really going
@@noahateeter dunno if its true but klobrilles leak from today says "Sprint is in/somewhat changed"
Arena is completly without it tho
Man, this narration is so refreshing compared to hiddenxperia and halofollower commercialized crap. You sparked my hype for Infinite.
That means a lot to me, thanks so much!
Jerasunder thank you for the content, you earned another sub.
Found you because of my overwhelming excitement for Halo Infinite.
Open world sounds pretty rad but not sure if it can be integrated well with Halo.
But I’ve got a gut feeling that Halo Infinite will be done right regardless.
ONE MORE DAY!
Guarantee that Halo Infinite is gonna be a “make your own spartan” destiny esque game.
Great video. I'm just now trying to get back into halo again I been playing since combat evolved. No matter how long I go not playing it halo always pulls me back in. Best gaming time of my life was halo2 multiplayer I hope infinite can bring some of that feel back. Keep up the good work. I'll be tuned in
how the hell are there even dislikes?
They wanted the video to be released NOW
I don’t know
There’s always people disliking videos.
Matthew K Yeah, as far as I was able to see, dislikers usually don’t explain why they dislike, they just do it with the most anonymous discretion
@@miguelsalas4852 Yep, I dislike that they do that lol. But what can you do
This new halo gives me hope.
Damn i got tears in my eyes when the video was at the begin of the halo level. I was thinking about all my halo memories from all those years.
YOU DESERVE MORE THAN A MILLION SUBSCRIBERS. I am so glad I found your channel. Please, keep up the great work man. Love the quality of your videos.
Dude. These videos deserve so much more attention. Great content man seriously, you can tell by the like and dislike ratio that you have a solid ass community who loves your vids so keep it up‼️
Well... we’ve finally been given our first glimpse but I’m not sure how I really feel. The art direction is heading in the right way but I’m not sure the game has the same level of polish expected of a Halo title.
What about the Silent Cartographer? that mission also flirts with semi-open level design as the player explores & proceeds at their own pace in a non-linear fashion.
I also think its sense of mystery is even greater as you delve underground & see the massive chasms of the ring's structure as the world below ground opens up & seems almost larger than the world on the surface.
Great job with this video! I think you really struck a chord with me in the set up and breakdown of your points here. I really appreciate the well thought out script and great editing. Keep up the good work!
This channel has honestly been my favorite accidental find. I love your content and thoughts about the franchise, hopes for Infinite, etc.
Cheers, mate. Exciting times ahead.
I'm SO READY for this reveal! Glad you're enjoying the content!
God I love the old Halo 1 music. I even have a tattoo that means installation 04 in forerunner glyphs
Nearing on 5k subs, a well deserved milestone imo
man, you really been rockin with these videos, WORT WORT WORT my spartan brother
The moment I saw that trailer and the fact that they named it infinite instead of 6, my mind jumped to a couple possibilities, but thinking about the possibility of an open world experience with multiple environments... god, I hope this game is the best halo game ever.
Its so hard to live up to the previous games because what can we really do to bring something new to the table. It was easier to come up with something more unique back then but now the expectations for certain things are so high it's impossible to satisfy everyone. All I hope for is a great Halo game that looks beautiful, rekindles some of the nostalgia of those great moments I had from the old games...and is at least better than Halo 5..
Looking forward to looking back :)
I’m watching this 35 minutes before the release of the demo
You really took the words out of my mouth! Great explanation of what a HALO game is.
you seem like a really cool guy, and the content is pretty good man, i wish you the best of luck! :)
Halo fans: when halo infinite’s title plays the OG halo them
I hope that Infinite's gameplay is like H5 Mythic Arena but with H3 equipment and Reach's abilities. Oh and I would like to see more Arena style maps and return of classics such as "Blood Gulch" or "Zanzibar".
I’m really loving your content and enthusiasm, I wish you all the success in the Halo community, I can’t wait for all your videos since the first that I watched 💪🏻.
Literally found your channel today and I've been watching your videos back to back. Nice to see another halo youtube popping up, keep it up man! Also, I think throughout these next few months you could probably ride infinite's hype train to 10k subs by the end of the year.
lol i left this in the background and was playing a game. Already thought that the intro music were a soundtrack from the game I hadn't heard yet. lol
Another banger, excellent work! It would not surprise me if you become one of the bigger Halo channels this time next year!
You deserve the support 🐜
Damn this guy totally predicted it.
I feel like there's a difference between non-linear worlds, and open worlds. I don't want an open world Halo, I don't want to trudge through a bland plain, seeing the same assets over and over again. A non-linear game, however? Something like ODST for example, that I'm down for.
You've come closer than anyone in defining exactly what Halo is to me. It's not just the little things. It's the harmony of all those little things firing on all cylinders, while complimenting the backdrop of something larger happening beyond you.
Jerasunder you are correct on all you're points. my fellow gaming 👍👍
I completely agree with you, but it's a risk... I would be worried if they attempted a fully open-world people would just see it as a Destiny/Anthem clone. I personally enjoy them but their success rate is less than desirable. A lot of people will probably disagree it would be interesting to see Halo with a Skyrim wold feel/map, IDK lol.
Ahem.... witcher 3
I think Halo can succeed where Destiny and Anthem failed. I played a lot of Destiny, almost exclusively PVE. I still know most of the original patrol locations like the back of my hand. The problem is that the Destiny world is shared between players, so it has the same immersion break as MMOs, where what you do can't actually change the physical space all that much because everyone else needs to be able to do what you just did. Destiny's loot and combat system also causes problems because there's numbers that have to keep getting bigger over time, so there isn't any time to just appreciate the space you're in and wonder why it is the way it is. I haven't played Anthem, but the rumblings I hear give me similar notions.
Halo Infinite has two massive differences that could make it work: Single player story and fixed sandboxes. The examples given of good open world games (Skyrim and Witcher 3) are singleplayer. The world can change in massive ways when you accomplish some objective because it's just you playing the game. And the fixed sandbox is what can really shuffle things up, because the reason I haven't significantly played those other games is the weapon grind. There's numbers on all my gear, I want higher numbers. There are quests to complete that give me loot, I have to pick the right option that gives me the loot I want. A fixed sandbox and story solves that problem.
Lots of gamers will inadvertently do their best to optimize the fun out of a game. I do it on purpose, because optimizing is itself a fun thing for me. But optimizing numbers on a menu gets in the way of playing the game. When the only thing to optimize is your gameplay loop efficacy, and that loop is enjoyable, optimizing your gameplay is fun and makes the game more fun to play. _That_ is what gives a "shallow" fixed sandbox arena shooter as much replay value as a highly complex strategy game like Civ or an intricate RPG like some of the Final Fantasy series. If 343i have realized this and are leaning into it, we're going to see Infinite define how to do an open world game, just like CE defined how to do an FPS.
2 days 10 hours and we will know for sure! Good video dude really doing a spectacular job!
A lone spartan...an ambient atmosphere as you explore an open Halo ring, full of beautiful environments, enemy encampments and roaming enemies with great AI making for fun and memorable engagements (Brute packs, Chieftans with Hammers, Agile Elites, Elite generals with energy swords)
The world full of things to discover, wildlife roaming (both friendly and hostile) vehicles used to traverse, survivors to join up with each with their own objectives or scenarios or problems to help with....
It doesn’t have to be the entire campaign, but it could be a really great implementation nonetheless...I regret the story in a way the flows well and maybe several open “areas” of the ring, that you progress through as you progress through the game
For so long I've yearned for a consistent group of the Halo community to play custom games with, i will definitely join that discord to catch 'game nights' where im free.
Also good video man, the Infinite videos and news is gonna blow up but im gonna go to your channel first to see the what the go is. Subbed.
Your dislikers are subscribed, you generate passion in your viewers.
Keep it up
Oh snap. The Custom Games are happening straight after the stream now?! That's a grea idea. I HAVE to be there. I am no heretic.
Great video and some fantastic points. I have to say, you have been one of the biggest factors in me being more open to the open world Halo Infinite idea (no pun intended). Let's see what 343 have in store for us.
This was an excellent video, nice job!
That being said I do disagree with a few points. You talked about Halo stopping the use of open ended levels with less exploration and while to a degree I’d say that’s true there are still levels that rival the second mission of combat evolved.
New Alexandria gave players an entire city to explore with their own personal falcon.
ODST had the Mombasa streets you could explore and go almost wherever you pleased.
Silent Cartographer gave you the entire Island to explore, no limits to where you could go.
ONI Sword vase gave you a small area to explore by being able to tackle either of the two objectives.
Winter Contingency also has a section where you could just drive around and go to different areas.
So I’d say Halo has had its fair share of open ended levels with plenty of exploration.
Halo is...
Just a fat ring actually
Elia Caneschi if the game doesn’t have a halo in it, it ain’t halo (looking at reach and 5)
Pian-0 G 4, Halo Wars 1 and ODST don’t and they still are halo.
@@tokisugar who tf said halo wars 2 didnt have a halo?
off course it did lol
Pian-0 G to be fair you discover the halo at the end of reach and the forge world is on one
@@britbong1457 i think he is saying about in campaing halo rings, not forge or multiplayer maps.
I love your content, you explain things with such vivid detail
Halo for me was best captured by Combat Evolved. It was mysterious and eerie. It was open and beautiful. It was the wonderment that was so awe inspiring. The enemies were diverse and unforgiving and the music was emotional and captivating. The characters were so likeable. Captain Keyes, the level headed Officer who's ready for any challenge, against all odds. Cortana, the sarcastic, stubborn confident smart AI. Master chief, the gritty, reserved hero we all see a part of ourselves in. Of course we also have Sgt. Johnson, Echo 419, and the various factions of enemy that we face. These characters had chemistry that went beyond that of what we thought a video game could achieve. It made sense and it wasn't forced. The characters felt organic and well written. They felt real.
Over time, halo changed its approach from a sci-fi military shooter with a mysterious and eerie undertone, to a game that lacks direction and identity. The characters we've been given are wooden and unrealistic. The enemies are boring and worn out and the environments became less and less creative. The storytelling is all over the place. Halo 4 was a little bit of a let down. I still enjoyed this game and the direction it took. Halo 5 was the nail in the coffin and Im not very confident that 343 can redeem themselves with Infinite. I hope they prove me wrong but I will keep my hopes low.
Great stuff once again. Can't wait for the reveal! Altough I heard it will be focused on multiplayer, but I can't really believe that..
Even though you are small channel you have a pretty good production value 👍
i will be fine with an open world halo game IF it doesn't do a skill tree. halo is all about using what you find, not making yourself more powerful with skill points. anyway, looking forward to the game
If 343i does a skill tree or any kind of in-game upgrade system for Infinite, Halo is dead to me. If they want to make a spinoff with a different set of characters and have a craftable upgrade system from harvesting Forerunner tech, I'll give it a shot. Chief's story, however, is of the child soldier trained to be proficient in every method of combat, and you get to build your skills and reflexes to live up to the hype surrounding his legend. He's always been powerful, but it's through skill that those powers are unlocked, not points.
@@timh.6872 and his luck don't forget
i love how there are playstation adverts on a xbox game video
ODST is the best Firefly game we never got to have.
I feel like halo infinite to halo will be what doom 2016 was to doom. A return to form
Halo iz a pretty cul gai. Eh kills alans and doesn't afraid of anything.
Awesome video! Great content as always. I’m already waiting for your thoughts after Thursday’s event. 😉👍🏽
Just found your channel, and I gotta say, your Video’s really are top notch bro.
Awesome vid bud. Heartfelt and meaningful. New sub 🤟
fantastic video, hopefully more get to see this.
This is such a well done video
I'm so hyped but I don't want to be disappointed
Until i saw the thumbnail i didnt realize that was the control room in discover hope
i'd say the halo game i want would combine the gameplay of halo 3/odst with the theming and horror elements of metroid prime
This video made me feel good.
I can tell u 100% what Halo is because it was Bungies core design principle, an enjoyable repeatable 10 second gameplay loop.
Kinda reminds me of the DayZ custom games I used to play a lot on Halo 5. Halo's gameplay really lends itself to large, open battlefields. And honestly? I think Halo Infinite shouldn't have sprint to make vehicles feel more neccessary. A lack of sprint makes movement much more meaningful.
I joined right as my name was shouted out lol
THREE
DAYS
LEFT
OOHHHHHHHHHHHH
I believe the best thing infinite can do with level design would be an semi-open world much like what Metro Exodus did.
did this man say halo 2 was a balanced game
I really like the infinite mountainous terrain like CE, Which will be in the final game leaked by the mega construx sets
How do you only have 4k subs man. Love the vid. Keep up the work 💪
idk why this was in my recommended but I'm sure glad it was
Makes me hope for a Halo/STALKER love child.