IF YOU HAVE ANY QUESTIONS POST THEM IN THE VRCHAT DISCORD AND PROVIDE SCREENSHOTS! I AM NOT ANSWERING QUESTIONS IN THE COMMENTS SECTION ANYMORE! I don't mean to sound rude but I get comments all the time asking questions that could be answered with a simple Google search. This is a big reason why I have stopped answering most of my comments (unless I think they would have an interesting answer); I don't want to spend my time just answering simple questions (also one of the biggest reasons I haven't made a Discord server). Helping people learn these topics is often thankless work, and constantly receiving comments like that (sometimes ones that are in a rude tone or have terrible spelling and grammar) gets annoying after a while. Everyone asks questions. Many of the smartest people have asked many, many questions. However no one is obligated to answer your questions. Research it first; the entirety of mankind's knowledge is at your fingertips - take advantage of it. The best advice I can give for asking questions is to ask them in the appropriate places (forums or respective Discord channels) and most importantly be considerate. Know that the person on the other end is taking time out of their day to answer your question, so please be respectful. Thanks, Icono
Incredible tutorial(s), I've been coming back to them as i was making my first ever vrchat world. They are short, understandable, straight to the point and simple! Thank you so much for putting them out there. You may feel like your work is going unappriciated, but i feel like people love and cherish these tutorials more than you might think! However, with that said, i do want to voice my concern. With these tutorial uploads and series, to many people you are their teacher. And understandably so. Your tutorials are easily accessable and understandable which is incredibly valuable if someone is picking up unity for the first time. When you don't know unity, the errors and issues you run into are often very confusing and you don't know how to even begin searching for the fix of them. So, people come here. They already see you as a teacher, and this is a very entry level tutorial, it's natural for them to ask their issues in your comments. I understand your frustrations about people's questions, and i am so sorry to hear that you've been so fed up with all of that. I just wanted to say when people ask questions in your comments section, it is not out of malicious intent (most of the time). And i do think you could have given this warning / announcement in a slightly better tone but with that said, thank you so much again for your work and videos. they are really valuable to a lot of people.
These tutorials are amazing, I actually made a decent world because of you, thanks a billion ❤. Can you maybe show how to make working video players in a world?
Just wanted to say this is a great video - simple, short, well-edited, informative.. it checks all the boxes. Thank you for taking the time to make it!
Thank you so much! this helped me out immensely! I like how you're straight to the point and explain each component and what they do. Quick question, are the physics materials built into unity now, if so, where are they? I ask because the link you put in the descript; that pack has been deprecated. I've worked with Unity before I know I've seen those martials in other assets I got from unity, so are they built in now or is there a new version?
Oh shoot, Unity removed the 2018 Standard Assets recently. They replaced it with 2 asset packs which include far less and are incompatible with the version of Unity that VRChat uses. While writing this comment I got so fed up and just made a Github repository myself. Here you go: github.com/Iconoclass/Standard-Assets-for-Unity-2018.4/releases I was writing the stuff below before I made the repo. I'm leaving it in the comment just in case. I found a link to an .exe that will "install" the old Unity package. It just puts a folder containing all the different folders of the old asset in separate Unity packages. Here is the forum thread: forum.unity.com/threads/where-to-download-the-standard-assets-for-unity-2018-2.543908/ And here is the direct link: download.unity3d.com/download_unity/d4d99f31acba/WindowsStandardAssetsInstaller/UnityStandardAssetsSetup-2018.1.0f2.exe There is also a Github repo hosting them: github.com/jamschutz/Unity-Standard-Assets/tree/master/Standard%20Assets
Thankyou! im a total noob making my first world for fun with zero trainning other then youtube vids. this vid helped alot in letting stuff get picked up and it was easy to follow.
omg thanks so much dude been trying make a world for years and just couldent fine someone who simple it down for a dum person xD your videos sure help me alot keep the amazing work up
Thank you this is actually very informative. I'm been curious how to remove the collision on objects for a little bit now. Also thinks of this I've learned a few new tricks to test. ^^
When I pick up my objects, the collider is separate from the object. I end up picking up an invisible object, while the real object doesn't move. Help?
Hey bro sorry to bother, love your tutorials btw use em all the time. But im having this issue where when my object is picked up it just breaks idk why this happens and ive searched and havent found a answer please help me -w-"
@@iconoclass dw, I've done more research and messed around and figured it out. It was as simple as pickup ables can't have a parent object. So if anyone has this issue again there's the answer for you :3
If you mean you want to have your world quest compatible, you can do that by clicking on the tab that says vrchat sdk>control panel>builder. Then click on the button mid way down that says "switch build target to Android." That should do it.
IF YOU HAVE ANY QUESTIONS POST THEM IN THE VRCHAT DISCORD AND PROVIDE SCREENSHOTS! I AM NOT ANSWERING QUESTIONS IN THE COMMENTS SECTION ANYMORE!
I don't mean to sound rude but I get comments all the time asking questions that could be answered with a simple Google search. This is a big reason why I have stopped answering most of my comments (unless I think they would have an interesting answer); I don't want to spend my time just answering simple questions (also one of the biggest reasons I haven't made a Discord server). Helping people learn these topics is often thankless work, and constantly receiving comments like that (sometimes ones that are in a rude tone or have terrible spelling and grammar) gets annoying after a while.
Everyone asks questions. Many of the smartest people have asked many, many questions. However no one is obligated to answer your questions. Research it first; the entirety of mankind's knowledge is at your fingertips - take advantage of it. The best advice I can give for asking questions is to ask them in the appropriate places (forums or respective Discord channels) and most importantly be considerate. Know that the person on the other end is taking time out of their day to answer your question, so please be respectful.
Thanks,
Icono
Incredible tutorial(s), I've been coming back to them as i was making my first ever vrchat world. They are short, understandable, straight to the point and simple! Thank you so much for putting them out there.
You may feel like your work is going unappriciated, but i feel like people love and cherish these tutorials more than you might think! However, with that said, i do want to voice my concern.
With these tutorial uploads and series, to many people you are their teacher. And understandably so. Your tutorials are easily accessable and understandable which is incredibly valuable if someone is picking up unity for the first time. When you don't know unity, the errors and issues you run into are often very confusing and you don't know how to even begin searching for the fix of them. So, people come here. They already see you as a teacher, and this is a very entry level tutorial, it's natural for them to ask their issues in your comments.
I understand your frustrations about people's questions, and i am so sorry to hear that you've been so fed up with all of that.
I just wanted to say when people ask questions in your comments section, it is not out of malicious intent (most of the time). And i do think you could have given this warning / announcement in a slightly better tone
but with that said, thank you so much again for your work and videos. they are really valuable to a lot of people.
Sheeesh. This is actually really beginner-friendly! You are making me wanna make worlds again :p
Your videos are fantastic! I love how easy they are to digest. Keep up the great work
These tutorials are amazing, I actually made a decent world because of you, thanks a billion ❤. Can you maybe show how to make working video players in a world?
That’s planned for the next video, you can read the written guide or just look up USharpVideo or ProTV they are both pretty much just drag and drop
great tutorial. don't forget: the object to be picked up must NOT be marked as Static.
Just wanted to say this is a great video - simple, short, well-edited, informative.. it checks all the boxes. Thank you for taking the time to make it!
Amazing video, its straight to the point and explains a lot in two minutes. Nice job!
thanks so much for taking the time to do this. such a good tutorial
I'm loving learning from you, I can't wait, thank you Iconoglass for the great content of good quality and didactics!
Thank you so much! this helped me out immensely! I like how you're straight to the point and explain each component and what they do.
Quick question, are the physics materials built into unity now, if so, where are they? I ask because the link you put in the descript; that pack has been deprecated. I've worked with Unity before I know I've seen those martials in other assets I got from unity, so are they built in now or is there a new version?
Oh shoot, Unity removed the 2018 Standard Assets recently. They replaced it with 2 asset packs which include far less and are incompatible with the version of Unity that VRChat uses.
While writing this comment I got so fed up and just made a Github repository myself. Here you go: github.com/Iconoclass/Standard-Assets-for-Unity-2018.4/releases
I was writing the stuff below before I made the repo. I'm leaving it in the comment just in case.
I found a link to an .exe that will "install" the old Unity package. It just puts a folder containing all the different folders of the old asset in separate Unity packages.
Here is the forum thread: forum.unity.com/threads/where-to-download-the-standard-assets-for-unity-2018-2.543908/
And here is the direct link: download.unity3d.com/download_unity/d4d99f31acba/WindowsStandardAssetsInstaller/UnityStandardAssetsSetup-2018.1.0f2.exe
There is also a Github repo hosting them: github.com/jamschutz/Unity-Standard-Assets/tree/master/Standard%20Assets
@@iconoclass Thanks a lot! you the man!
Thankyou! im a total noob making my first world for fun with zero trainning other then youtube vids. this vid helped alot in letting stuff get picked up and it was easy to follow.
Your tutorials are a godsend! Cant wait for the video player one next!
Thank you for always showing me a great tutorial✨
omg thanks so much dude been trying make a world for years and just couldent fine someone who simple it down for a dum person xD your videos sure help me alot keep the amazing work up
looks great as always Icon! -FrozenGears
Thanks! You make everything seem so easy! Really nice
so excited for the next video!
Thank you this is actually very informative. I'm been curious how to remove the collision on objects for a little bit now. Also thinks of this I've learned a few new tricks to test. ^^
great stuff looking forward to the rest
Thank you! This helped me so much!
Great tutorials 👍
how would you make it STICK to players
Any ETA on when the next episode is out? So excited for video players and pens!!!!
Please read the community post
is there a way to add this to an avatar?
Wow i have finaly complete all 8 series. Is there any tutorial about exporting the world?
Coming probably next month, although I'm sure you can find other ones
Thank you!
When I pick up my objects, the collider is separate from the object. I end up picking up an invisible object, while the real object doesn't move. Help?
Hey bro sorry to bother, love your tutorials btw use em all the time. But im having this issue where when my object is picked up it just breaks idk why this happens and ive searched and havent found a answer please help me -w-"
how am I supposed to know? ask in a forum with a detailed explanation and screenshots, not in a yt comments section
@@iconoclass dw, I've done more research and messed around and figured it out. It was as simple as pickup ables can't have a parent object. So if anyone has this issue again there's the answer for you :3
Could you do a tutorial on how to put Skybox 360 panoramic as a city?
wut
@@iconoclass I think he is talking about HDRIs.
Is there a way to apply this to players?
Look up "player pickup". I don't know how to do it
and... the Github repo is also 404 now
Replaced the link
@@iconoclass Wow, thanks for all these works!!
I just followed your tutorial playlist and successfully created my first world. It's beautiful!
Can you show how to import it for oculus as well not just pc?
If you mean you want to have your world quest compatible, you can do that by clicking on the tab that says vrchat sdk>control panel>builder. Then click on the button mid way down that says "switch build target to Android." That should do it.
@@okpk3897 thank you so much!!💕
@@gachastormy4872 no problem Gacha
I showed how to do this in episode 10
@@iconoclass oh I'm so sorry. I've been watching your videos while I'm doing a little hobby so I must have missed it at some point