Iconoclass
Iconoclass
  • Видео 100
  • Просмотров 919 997
10 Must-Play Indie Games
00:00 - Intro
00:35 - 1
01:19 - 2
02:04 - 3
02:32 - 4
03:03 - 5
03:27 - 6
04:14 - 7
05:19 - 8
06:20 - 9
06:53 - 10
07:44 - Freedom Planet
08:30 - Shantae & The Pirate's Curse
09:04 - Distance
09:42 - Clustertruck
10:08 - Night in the Woods
10:54 - Before Your Eyes
11:21 - Stray
11:56 - CBT
12:25 - Humanity
13:11 - Celeste
13:52 - Outro
Просмотров: 478

Видео

10 Must-Play Modern AAA Games
Просмотров 1,5 тыс.4 месяца назад
10 Must-Play Modern AAA Games
Relive After Death - Game Pitch
Просмотров 2414 месяца назад
Relive After Death - Game Pitch
10 Must-Play Retro Games
Просмотров 1,2 тыс.4 месяца назад
10 Must-Play Retro Games
Galactic Heist - Game Pitch
Просмотров 1555 месяцев назад
Galactic Heist - Game Pitch
Magic Light Probes Tutorial
Просмотров 1,9 тыс.5 месяцев назад
Magic Light Probes Tutorial
Intro to Blender for Game Developers Part 2
Просмотров 6096 месяцев назад
Intro to Blender for Game Developers Part 2
The Bigscreen Beyond Disappointed Me
Просмотров 33 тыс.6 месяцев назад
The Bigscreen Beyond Disappointed Me
Intro to Blender for Game Developers (Part 1)
Просмотров 1,5 тыс.7 месяцев назад
Intro to Blender for Game Developers (Part 1)
Valve Index Dust in Screens Fix
Просмотров 6498 месяцев назад
Valve Index Dust in Screens Fix
2Fast2Pong Gameplay Demonstration
Просмотров 1028 месяцев назад
2Fast2Pong Gameplay Demonstration
Unity Terrain Tips
Просмотров 14 тыс.10 месяцев назад
Unity Terrain Tips
How Unity Is Ruining Itself
Просмотров 442Год назад
How Unity Is Ruining Itself
Best PC for VR in 2023!
Просмотров 16 тыс.Год назад
Best PC for VR in 2023!
"Playability" and the Best PC for VR
Просмотров 338Год назад
"Playability" and the Best PC for VR
Baking Lighting for Large Unity Scenes
Просмотров 41 тыс.2 года назад
Baking Lighting for Large Unity Scenes
Avatar Pedestals and World Portals | VRChat Unity Tutorial
Просмотров 14 тыс.2 года назад
Avatar Pedestals and World Portals | VRChat Unity Tutorial
Bakery Lightmapper Part 2 Preview
Просмотров 10 тыс.2 года назад
Bakery Lightmapper Part 2 Preview
Uninstall VRChat Tutorial (EASY 2022)
Просмотров 3,7 тыс.2 года назад
Uninstall VRChat Tutorial (EASY 2022)
Reduce Build Size of Large Unity Scenes! (and VRC Worlds!)
Просмотров 42 тыс.2 года назад
Reduce Build Size of Large Unity Scenes! (and VRC Worlds!)
Bakery Lightmapper for Unity (and VRChat): Introduction and Overview (Part 1/2)
Просмотров 22 тыс.2 года назад
Bakery Lightmapper for Unity (and VRChat): Introduction and Overview (Part 1/2)
Day Night Cycle Prefab and Realtime GI Tutorial
Просмотров 9 тыс.2 года назад
Day Night Cycle Prefab and Realtime GI Tutorial
Unity 2019 Enlighten Realtime GI Demonstration (VRChat)
Просмотров 1,9 тыс.2 года назад
Unity 2019 Enlighten Realtime GI Demonstration (VRChat)
Day/Night Cycle and Realtime GI Tutorial Teaser
Просмотров 1,6 тыс.2 года назад
Day/Night Cycle and Realtime GI Tutorial Teaser
10) Uploading to PC & Quest - Create Your First VRChat World
Просмотров 31 тыс.2 года назад
10) Uploading to PC & Quest - Create Your First VRChat World
Fix Unity Particles Rolling in VR
Просмотров 4,3 тыс.2 года назад
Fix Unity Particles Rolling in VR
9) VRC Prefabs (Video Player, Pens, Water...) - Create Your First VRChat World
Просмотров 57 тыс.2 года назад
9) VRC Prefabs (Video Player, Pens, Water...) - Create Your First VRChat World
Snowy Valley Forest VRChat Demo
Просмотров 1,3 тыс.2 года назад
Snowy Valley Forest VRChat Demo
8) Pickupables and Physics - Create Your First VRChat World
Просмотров 35 тыс.2 года назад
8) Pickupables and Physics - Create Your First VRChat World
7) Udon - Create Your First VRChat World
Просмотров 17 тыс.2 года назад
7) Udon - Create Your First VRChat World

Комментарии

  • @RageAye
    @RageAye 15 часов назад

    Id argue its awful tbh lol nostalgia is blinding to people with low intelligence

  • @WhiteSkyMage
    @WhiteSkyMage 3 дня назад

    Wait for the Shiftall MeganeX. This one seems promising, coming out Q1 2025 in US and around Q2 in Europe.

  • @nobodytonobodysbusiness
    @nobodytonobodysbusiness 4 дня назад

    Coming from X, this was too insane for me upon release. I came back to it ten years later and my mind is still blown, but I'm warm to it.

  • @mahanthkanaparthi6087
    @mahanthkanaparthi6087 5 дней назад

    can we apply same texture compression technique for the baked light maps?

  • @pepper3448
    @pepper3448 6 дней назад

    I dont know what you mean by the udonsharp unity package on the github....there is no unity package tf

  • @Gibbersworkshop
    @Gibbersworkshop 11 дней назад

    If you're part of the discord, there are a lot of people that are in the same boat. People who just don't like it. I had to go through 3 headsets to get one that worked. And even then, the fan doesn't see to work. It fogs up all the time, and my eyes feel wet after playing for a little. The sweet spot is so small that moving my eyebrows up (something I now know I do all the time) will move the headset out of the sweet spot It's not comfortable even though that was the selling point even after I got the new audio strap. And speaking about the strap, it is a pain to put on and take off (I put the headset into its original box to keep it safe after play). The headphones pop off all the time.

  • @doctorarielchaos2694
    @doctorarielchaos2694 11 дней назад

    great stuff!

  • @plautus-jc8be
    @plautus-jc8be 11 дней назад

    i had to uncheck disable pixel lights, otherwise my mirror looks very dark

  • @plautus-jc8be
    @plautus-jc8be 12 дней назад

    no 2018 standard assets available, how do I get physic?

  • @plautus-jc8be
    @plautus-jc8be 12 дней назад

    is there a pickupable package I can downlooad:? with all vrchat pcikupbles in it?

  • @elvismorellidigitalvisuala6211
    @elvismorellidigitalvisuala6211 14 дней назад

    Added to cart… find your video, removed from the cart.

  • @Noone_1111
    @Noone_1111 15 дней назад

    Wait 1000 USD only for the headset? So you need to pay another money for controllers? b r u h

  • @piggythepimp
    @piggythepimp 15 дней назад

    Excellent video. I was sooo hyped for this headset and was so close to getting it but lack of eye tracking, foveated rendering, and small fov were too many compromises to make for a $1,000 price point. And then one of my friends that got one hated it and returned it for much the same reasons, I was surprised after all the good press I had heard about it. My only disagreement is with TAA upscaling. Every game I've used with TAA is a blurry undetailed mess because of it and that is amplified by VR. But that's just my take, thanks for sharing your experiences, I think I had already well and truly decided against it but was still interesting hearing about the other issues I wasn't aware of.

  • @justfeeldbyrne2791
    @justfeeldbyrne2791 18 дней назад

    So it seems like an upgrade from a vive.

  • @DumpsterBug
    @DumpsterBug 22 дня назад

    guess i am going to keep using my index intill it explodes.

  • @morphine-1228
    @morphine-1228 27 дней назад

    do you have a video on how to give a pickup physbones

  • @aedrien
    @aedrien 28 дней назад

    my world is fully ready to upload as quest compatible but when i try to test it says i need to plug in an android device with adb debugging enabled. how do i build and test when its saying that Note: I did not use EasyQuestSwitch as newer unity seems to just do all that for you now anyways

  • @namegoeshere197
    @namegoeshere197 29 дней назад

    5:25 yea this is ahuge problem with the defult strap... The audio strap or atleas a hard strap, should be included from the begining

    • @replacesoundboard
      @replacesoundboard 27 дней назад

      I've added some 3D printed soft strap mode to mine, and the back strap alone felt infinitely more comfortable. Then I added the top strap in halo mode and now I can choose how much pressure I want from the face gasket (whether or not I want a relatively tight fit depends on if I'm playing a VR game that requires moving a lot). Default straps are still bad, but I'm glad some people came up with tweaks that work. Problem is to either have a 3D printer or know someone who does.

  • @STOP-SAYING-FR-YOU-R
    @STOP-SAYING-FR-YOU-R Месяц назад

    Tech youtubers Disappointed Me

  • @replacesoundboard
    @replacesoundboard Месяц назад

    So, I ended up making a purchase after having my far and close IPD measured at the optician. Interestingly, one eye is 0.5 mm closer than the other, but at least I could follow Bigscreen's recommendation and go with far IPD minus 1. And I must say, this is definitely NOT a headset for everyone. I'm satisfied, but I can certainly see why many people would not. If you're more used to wireless inside out with insanely huge field of view, this is not for you. I went from the OG Vive (with its thick foam cushion) to the Vive Pro (with the official thin leather cushion which greatly increased my field of view) to the Beyond. Field of view wise, I feel like I'm back to the OG Vive binocular vision. The moment I turn my eyes, it quickly gets blurry and if I go further I even get out of the field of view entirely. I can move my eyes about 30° up/down/left/right before it gets blurry, but I have to get used to moving my head even more than on the Vive Pro. Even if the Vive Pro had Fresnel lenses, I still got used to moving my eyes around a bit, because I could still see. There's a bit of glare (it appears as tiny white spots on the opposite side of the lenses when I'm checking something bright on a mostly dark screen). I feel like it's almost non-existent but many people seem to say it's horrible. I guess I'm just more tolerant to it because there was much more glare in the Vive Pro, which I also found acceptable. Brightness wise, I'm no longer burning my eyes like on the Vive Pro. I've set the Beyond's brightness to 50% and I feel like it's more than bright enough for my liking. The one thing I dislike is how the ventilation sounds like a constant humming sound when I'm wearing my IEMs. I had to reduce its speed down to 50-60% to make it more bearable whilst preventing the headset from overheating (although at first I set it to 40% which is the minimum and it still worked fine, but my eyes got dry if I forgot to drink water and blink more frequently).

  • @askhento
    @askhento Месяц назад

    your point on GPU instancing is wrong for 3 reasons 1) it should be same mesh and material 2) shader need to support this feature 3) srp batcher will be prefered by unity and should be disabled if you want GPU instancing. Advice is to open frame debugger and see what actually sent to gpu

  • @tatoforever
    @tatoforever Месяц назад

    Not totally correct. Unity will batch together meshes before sending them to the GPU for rendering using the same material (for BIRP) or same shader variants (for SRPs) whether GPU instancing is enabled or not. GPU Instancing will just instance the same mesh on the GPU. Worth mention that GPU instancing will disable SRP Batching and GPU instancing is not always good. If you are instancing couple of meshes, the cost of preparing and changing GPU state is higher than the actual instancing itself, bringing little no benefits at all. Use GPU instancing when rendering the same mesh more than 50 times. Otherwise sharing materials or shader variants is the best way to reduce drawcalls.

    • @iconoclass
      @iconoclass 29 дней назад

      Thanks for the corrections. This kind of nuanced info is difficult to find.

  • @subjektivegaming
    @subjektivegaming Месяц назад

    It's absolutely satisfying when things start to work in my world as I test it. Thanks for the inspiration and useful information!

  • @Merubuss
    @Merubuss Месяц назад

    CTRL + K Didn't work for me but whatever found a work around it

  • @SonicronMusic
    @SonicronMusic Месяц назад

    Hehe, idk why but when i use the edge loop and want make a window, for some reason it won't choose the face for the window but it will take the rest of the wall xD Is there an solution ?

  • @emilmackay1181
    @emilmackay1181 Месяц назад

    They removed ProGrid in 2021.3 Still not added in 2022.3 Can we make Unity add it back?

    • @iconoclass
      @iconoclass 29 дней назад

      you can add it by package name but honestly the built in grid snapping has improved so just use that. you can make adjustments to it in settings to get it to function more like progrids, so you can quickly change the snapping scale.

  • @AnubisRexAnubtec
    @AnubisRexAnubtec Месяц назад

    I am happy to say that I have not had any of the issues with my Beyond that you have I will say however that I absolutely hated the way it felt with the elastic head strap Now that I have finally received the audio strap, my experience useing the headset is like night and day I feel that the headset should have shipped with the audio strap as it makes that big of a difference in comfort I can only hope that Bigscreen has learned from the release of this headset and makes the next one larger and more focused on the gaming segment of VR users

  • @capuclol
    @capuclol Месяц назад

    pirateing it rn

  • @WhomstActual
    @WhomstActual Месяц назад

    I've had my index for 2 or so years now... maybe 3? And its so frustrating wanting to upgrade but every headset feels like im trading off. Like i have to choose between better resolution and shit audio solutions, or ok audio and bad lenses, and then I just sit here with my index scared to "upgrade" bc nothing seems like an actual upgrade

  • @aqualane1
    @aqualane1 Месяц назад

    I care more about comfort than visuals. I have the oculus and it hurts my face after 15-30 minutes.

  • @Limestarz
    @Limestarz Месяц назад

    My number 1 complaint about VR in general is the white lens glare/god rays or whatever you want to call them ( or whatever the screen door). Trying to watch a movie in VR just makes it feel really low quality. For context I have the valve index since 2019. The image quality when watching a movie is actually quite crisp and clear, however, and this is a big however and that is the white lens glare will constantly hit you when the movie changes scenes and when you are watching an hour and half movie the scenes change all the time and just kills the immersion and quality of graphics. Every time I start watching a movie in VR I'm like this looks amazing! And I'm like this is really clean and high quality graphics and I tell myself why don't I do this more often its not as bad as I remember. And then after 30 minutes more or less I'll take the headset off and I'll watch the movie on my computer monitor and its easily 2-3x better looking then in vr and I get mad. Most games and most environments if you move your head too much the white lens glare will hit also. Certain games the white lens glare is not an issue but I have found its kind of rare. I have found that certain games have amazing graphics like in half life and a free game like time capsule arcade. And this is kind of my second complaint about VR is the game quality. A lot of games you buy are low graphic games but then you play a free game that was built in unreal engine 5 like the time capsule arcade and it looks insanely amazing and it becomes hard to go back to the other vr games.

  • @my3dviews
    @my3dviews Месяц назад

    The quality of the lenses and comfort are just as important as the resolution. Maybe in the near future we will get something that is good at all of those at a reasonable price ($1000 or less).

  • @deliriousvrc5252
    @deliriousvrc5252 Месяц назад

    The CEO of Bigscreen is also a total scum bag, yet these gamers worship him like a god and he can do no wrong. He purposely and consistently lies about production progress and shipping estimates in order to sell preorders. Calls it “Transparency” and the sheep praise him for it.

  • @deliriousvrc5252
    @deliriousvrc5252 Месяц назад

    About time someone told the truth. I hated this headset too. Huge disappointment.

  • @expe808
    @expe808 Месяц назад

    paid

  • @clipso9061
    @clipso9061 Месяц назад

    as for your Beyond mic useage, this difference is because thrill is an audio expert as he was a DJ part time before he started his channel. mic quality is all user error and i belive you were being factitious in your presentation of that point as a beyond owner myself i get much much better performance out of the mic. I think you really need to brush up on your audio post processing skills.

    • @iconoclass
      @iconoclass Месяц назад

      That was entirely my point, I wanted to present the mic without any audio post processing. Obviously I could have made the mic sound more professional but for the video I wanted to showcase what it sounds like out of the box, which is frankly how most people will use it.

    • @clipso9061
      @clipso9061 Месяц назад

      @@iconoclass the skills can be implemented directly to the microphone it's still superb quality the fact you don't know how to use the settings on your computer is your own fault. It takes 30 minutes to learn.

  • @Samevi
    @Samevi Месяц назад

    If it had a custom fit and an adjustable IPD (even just a few inches of adjustment for a range of error) I think the headset would be a lot better. A larger sweetspot would also help but understandably that'd hurt the small form factor somewhat. Other than that, it's decent for what it is... Just not something I'd want to spend $1000 on.

  • @DerekIwasiuk
    @DerekIwasiuk Месяц назад

    Same thoughts here, have had mine for half a year. Sent in for an IPD replacement (the app was just horribly off for measuring) While it's better, I still think I need to go down 1 mm as I have to push my left side of the headset to make it 100% like the right side is. The fan is loud, the unit is super hot always. I much prefer wearing my hp reverb 2 which cost me $500. I do sim racing, so the lighthouses don't reach that well so when i put the headset down I have to reset my position. The straps feel like crap even with the top one, the gasket doesn't breathe at all. The glare is the worst I've ever seen on a headset. I'll echo the support team is top notch. I'm past the return window so kinda stuck with it, family or friends can't really use it at all. Maybe I can get the slim gasket and it'll be better not sure. I keep thinking the lens is dirty but it's not, it's just the sweat spot is impossible to stay in. Why can't they make the IPD adjustable by like 3 mill, that would be amazing. Or make it so you can swap parts. Is it a completely different unit when I sent in?

  • @Lesbean_Burrito
    @Lesbean_Burrito Месяц назад

    Great video. Thanks for sharing your perspective! I don't have the money to drop on the headset, but it was something I was interested in. It would've easily swapped out my HTC Vive. I still love my Vive though, so I'll stick with that.

    • @iconoclass
      @iconoclass Месяц назад

      The most affordable headset is the one you already have. I personally don't like the Vive or Vive Pro but if it works for you then keep it, anything else will run you at least a few hundred.

  • @SomeGuyFromUtah
    @SomeGuyFromUtah Месяц назад

    I really appreciate this video. I hope it continues to get views as people look into VR headsets to make an educated decision. Personally, I still think this headset is likely the one I will get for 2 reasons - 1 - I was a swimmer, and I got very used to wearing tight fitting swimming goggles for hours, so if I have to keep it tight, I don't anticipate a problem. 2 - I primarily want a headset for active/Beat Saber type games. I have an Oculus Rift S, and my neck gets sore if I use it too long, especially when I have to duck down under things... that's my major issue, so I still think this headset is still the best for my particular needs.

    • @iconoclass
      @iconoclass Месяц назад

      I think the interesting thing about headset hardware is that it's nearly impossible to know how it actually is by looking at a spec sheet; you won't really know until you've tried it out for yourself. There are always so many nuances with HMDs that can really make or break them for different people. If you have the money, feel free to try/buy it, but I wouldn't recommend it personally.

  • @ahmedyousry2077
    @ahmedyousry2077 Месяц назад

    Thank you for the honest review👍🏻

  • @damiengvideos4337
    @damiengvideos4337 Месяц назад

    Returned mine because the glare was AWFUL but it is also super dark..I had to crank mine up to 140% screen brightness which then causes the glare to get even worse.

    • @iconoclass
      @iconoclass Месяц назад

      It was a pretty dim headset, I think I forgot to mention that. In dark environments it would be great if not for the glare, in bright environments it feels off.

  • @mr.armadillo6374
    @mr.armadillo6374 Месяц назад

    2:15 “I’m not gonna re-record it because I know that not many people will watch this video” Proceeds to have 24K views on said video.

    • @iconoclass
      @iconoclass Месяц назад

      I expected this video to get like maybe 500 views lol

  • @benkraus3
    @benkraus3 Месяц назад

    Spot on review - you articulated all the issues I’ve found with the headset as well and can’t justify moving off Quest 3 with WiFi 6E dedicated connection.

  • @b.s.7693
    @b.s.7693 Месяц назад

    Shidd, BigScreen's gonna hate this video.

  • @CanaDan
    @CanaDan 2 месяца назад

    yeah. i really wanted to get this headset, but the lack of clarity with those lenses was a really big downside in my eyes. basically negated the high resolution, and made the overall cost seem not really acceptable, even tho i know thats not really true. My other gripe, and something you didnt cover in your video, is a lack of display port 2.1 support. the reason you have to chose between 72hz (with high resolution) and 90 hz (with low resolution) is because its hitting the data rate limit of display port 1.4. im not sure if this was a cost cutting measure, or if this was because the on board chip just cant handle that data rate, but regardless, its very annoying. if im spending 1000 dollars on a headset alone. i expect the headest to atleast run an appreciable amount over 60 hz at the resolution advertised. Eye tracking would have also been nice as you said, tho thats more for non fixed foveated rendering, which could allow the headset to run on middling hardware, instead of needing a top end GPU to run well. idk. im hopeful that the company will come out with a big screen beyond 2. one which supports DP 2.1, and has larger lenses that deal with the awful color distortion around the edges. id even be willing to pay 20% to 30% more, as long as the headset looked amazing. afterall, you only need to buy once, cry once if the hardware you are getting is good enough.

  • @Woobieeee
    @Woobieeee 2 месяца назад

    microphone is a odd hangup tbh. As a lifetime gamer i dunno why i would ever need a microphone in a VR headset.

  • @RazKat_2023
    @RazKat_2023 2 месяца назад

    dude i love these tutorials so much. has been super helpful. thank you.

  • @PrincessXylaGalanis
    @PrincessXylaGalanis 2 месяца назад

    I'm so glad NOBODY here said anything about how to attatch the damn cube to the object you wanna pick up... "just do a quick google search" yeah right. as if that results in ANY help what so ever

  • @Fantasy2k
    @Fantasy2k 2 месяца назад

    u suck and ur list does too