very challenging. I strongly recommend using a more modern engine to achieve most 3D games like FPS or mech games. Overall dev timeline of battleMETAL was 4 years of constant coding and level editing. 7 years total from project start to the 5.0 release in 2023 that fixed / completed most of the experience. Networking almost didn't make it in specifically because I was using Darkplaces. the HUD took months to put together, AI pathing was a frantic month of implementing my own poor-man's A* algorithm and nav-mesh-esque hack. Even if your target is a regular FPS, modern engines just have less friction with tooling and feature-implementation.
@@Mortarion12 also one more question if I still decide to try darkplaces for a game. Are any of these mechanics or systems possible? Like Inventory like classic resident evil, lite crafting, maybe third person, weapon modding and reloading and larger enemies roster? Sorry for all the dumb questions, I’m curious on quake/darkplaces lol
So for a newbie how hard is it to make a game using Darkplaces and what do I need to do and download?
very challenging. I strongly recommend using a more modern engine to achieve most 3D games like FPS or mech games. Overall dev timeline of battleMETAL was 4 years of constant coding and level editing. 7 years total from project start to the 5.0 release in 2023 that fixed / completed most of the experience. Networking almost didn't make it in specifically because I was using Darkplaces. the HUD took months to put together, AI pathing was a frantic month of implementing my own poor-man's A* algorithm and nav-mesh-esque hack.
Even if your target is a regular FPS, modern engines just have less friction with tooling and feature-implementation.
@@Mortarion12 ok, cause I see your game and Wraith and I want to make a retro fps with low poly graphics. I been checking darkplaces and gzdoom lol
@@orca1361 gzdoom isn't as bad as Darkplaces, but for a person just staring out I still recommend a modern engine first.
@@Mortarion12 alright can do, I’ll give defold or unreal a shot
@@Mortarion12 also one more question if I still decide to try darkplaces for a game. Are any of these mechanics or systems possible? Like Inventory like classic resident evil, lite crafting, maybe third person, weapon modding and reloading and larger enemies roster? Sorry for all the dumb questions, I’m curious on quake/darkplaces lol