Apparently, we are getting some
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- Опубликовано: 7 сен 2024
- Are getting buffs? Is it true?! I dunno, I used Google Translator
Info taken from:
/ 1785642013851082838
/ 1785516332953502020
/ hifightth
I don't know any Japanese, so please teach me at twitch.tv/siberianlab
I literally forgot that stomps exist
i only ever use them to attempt throw loop 😅
Translation
Hey, Zangi's stomping now has a cancel effect on the second hit.
This technique was so atmospheric that I forgot that the second hit had no cancel effect.
Ahaha, the translations to Japanese tweets are very funny.
I just wanna say,
You always look so cozy in your room, makes me miss the winter n coffee hah.
Ahaha, it's a very cozy room. I wish I had a coffee machine over here.
It would be a joke if wake up drive reversal is also 20f start up.
You know, you have a very good point.
-6
Yeah, they are "safer"
Zangief is cooked
I want to cooook
I highly doubt they made stomp 1-2 not combo and I have a reason for it;
Capcom when they put on trials or a description of a move (like the command list) they only ever change the input, but not how the move actually functions.
In this case, stomps can be read underneath zangiefs tutorial about the first two hits connecting and the third hit is for people mashing. Even has his own mannerisms involved in the text. So I doubt it will change.
But if it does!!!
Who cares lmfao no one uses stomps anyways except for frame kills
If it's real, it's a very confusing change to a move.
BGM is some touhou medley or playlist, song at 0:24 is ruclips.net/video/cp-yuFXYNg4/видео.html
Hey, you have to tell me what's your favorite Touhou.
@@SiberianLab my first was Perfect Cherry Blossom so a soft spot there, but favorite would probably be subterranean animism
@@RFandomization I have a soft spot for Shoot the Bullet.
wake up DR is pretty cool. aside from our own utility, we punish it harder than the rest of the cast
Didn’t see the announcement!!! Was it a twitter post ?!?
There was an event in Japan to play test Akuma and season 2 changes
Akuma is being playable at a very far, apparently, event.
No oki on back throw? What the hell?
Not actually a nerf once people realize 2 throw was always better.
@@A2ZOMG Back throw in the corner left you in perfect range for either a meaty strike like headbutt or M or OD SPD if they didn't jump.
@@ProjectH1980 Yeah but the issue is you put yourself in a position where the opponent hard reverses the corner if they guess right. Meaty strike can be answered by reversal Perfect Parry, any throw loses the corner to forwards jump, and you also can't shimmy against any lows without hard committing to a still very punishable backdash. Crouch blocking means their crossover jumps also probably own you unless you have extremely fast reactions for air to air.
That's why you 2 throw. You're still plus enough to walk up SPD them out of pokes or pressure with a DR normal after the corner sideswitch. Jumps actually can be AAed without being in range of yolo lows. This is way better pressure than 4 throw because you're a grappler in a position where it's hard for the opponent to escape corner by just gambling. This is made possible because you're actually using the absurd range of SPD properly to create an infinitely variable and unreactable checkmate situation.
Gief players autopiloting 4 throw is the biggest mistake everyone had ever made. Literally so many top Giefs have thrown away games just because of PP/forwards jump gambles costing them the corner then they die to being cornered.
Down throw time to shine!
@@SiberianLab If only standing heavy PUNCH were DRC right? LOL!
zangief will always be bad, no matter the buffs
This is the dumbest take ive seen, hes decent If his stuff worked properly
He needs a few tweaks and he'll be fine.
There literally have been games where Zangief was good. Just Capcom usually caves to people whining about the grappler getting anything they actually need.
He was top tier in Alpha 3 and arguably 2 versions of SF4
@@EXFrost don't forget Pocket Fighters.