Hope you guys enjoyed this video! I have a few quick notes I'd like to add: I talked to the creator of these mods, Reika, after uploading this video. It turns out I was mistaken and there have not been any plans to actually model and put the "Abyssal Terror" leviathan (the one in the Void that grabs the player with its tentacle) in the game so that it actually attacks the player after grabbing them and dragging them down deeper into the Void. However, I may or may not have convinced them to do so, which would be absolutely amazing to see. Additionally, the wreck I showed at 18:51 was actually not added by this mod and exists in vanilla Subnautica. I mistook a simple ease of access command for a command leading to a new wreck lol. Not that game changing, but thought I should let y'all know :)
What's the name of the mod. I know it's made up of multiple mods but it would be easier to find if it had a name as a whole. Also I think it would be cool if the void Leviathan caused the players vision to go all blurry and have a heartbeat sound effect play in the background. This is meant to represent the player going insane and is a nice homage to H.P Lovecraft and Lovecraftian horror which often had showed how some things are so alien that the knowledge of its existence is enough to drive a person insane.
I just wish you didn't have to play legacy to use them. I started in 2.0, and I feel like I'd lose so much. Plus, I can't even find some of the mods like Return of the Ancients. I wish 2.0 hadn't broken the whole modding scene
I always thought that it looked like a mouth, and I would scream so hard I would poop my pants if I got attacked by a blood kelp because since I was a child, I had a big fear of plants!
I really love these mods, not only does it fit the game, but I love the new creatures. I feel like they fit the ecosystem and landscape of the biomes very well.
i love how the mods added cut content like the single cell biome's mechanic of dragging subs down, and plants that react to the player by shrinking and attacking. the devs originally wanted to add this but decided not to, but then the modders come and do it anyways lol
That was part of the inspiration for it. The other, arguably bigger part, was an experience I had in another game back in December: i.imgur.com/gwRq7mD.jpg
Just wanna say thank you for uploading this video, for uploading all your other videos, for making a channel and just existing. Thank you SpeedyMouse. You’ve helped me and a lot of other people with your videos. You are easy to understand, funny, straight to the point and professional. Thank you
@@ReikasMinecraft i only saw it on tiktok but it seemed like a cool concept, basically its texture is completely dark and you cant see it unless its in front of the kelp, and it would only make very quiet but aggressive sounds and attack randomly. idk if it was ever a real concept or not but it seems cool
@@neon_wolf3057 I have never seen such a thing, which makes me wonder what you meant by associating it with the Glass Forest (which in all likelihood is newer than this concept art, as I first designed it last September).
anthomnia or igp made a video about this leviathan. it basically doesnt really exist yet, but it can kill you already, your screen turns static (like in old broken TV's), you hear an eerie noise and just die lol
The blood kelp mouth thing is honestly galaxy brain. It makes so much sense!!! After all, it produces BLOOD oil. To expand on this idea, it would be cool if you could feed the plant fish (or youself, I guess) to get it to produce blood oil faster. And I guess thar would mean you can use the oil in the bioreactor?
Chad modders: making mods that sometimes reach the size of a new game completely for free and with amazing quality Virgin game studios: adding 3 things, fixing 3 bugs and creating 15 new ones having billions in budget
I’m so glad u uploaded I doubt you’ll remember but ages back I asked on your discord if a new subnautica video was being worked on and you replied yes! Glad so see it out Amazing upload
I think this would work well if it could integrate creatures and assets from the De-Extinction mod (like the Gulper Leviathan instead of a Ghost leviathan)
With the alkali vines I imagine a precursor stash with a tunnel entrance in a similar vain to the huge coral tube in the safe shallows that’s absolutely lined with the stuff. There could be broken precursor structure parts and maybe a reaper skeleton, all revealed fully as the vines shrink away to add a more ominous/ mysterious atmosphere.
a good mod would be one where kharaa actually does kill you, if you don't cure it within a time limit. (for a human, the incubation period is about a fortnight), and the timer starts from the first self-scan that tells you you're infected. for experienced players only. fun fact: Kharaa means 'cursed' in mongolian.
People complain about the void being empty, when that's literally the point The Google definition of void is "a completely empty space." Sorry if you want changes, but then it wouldn't make sense for it to be called the void
Just had a random video of yours from 3 years back get recommended to me, the one about why life pod floatation devices didn't work. Cool to see you're still making vids and now your voice sounds so different. Good job kid, glad you're still putting effort into the channel.
Imagine you put down that plankton feeder thing while you are in the grassy plateaus and the next day there are ten Reefback leviathans near your base. 💀
it'd be nice to have a more in-depth look into what all the different base pieces do. that part of the video left me wanting. never just "presume" that something does something. test. maybe work on that next time. the rest of it was great, though! you've got a real eye for good mods :D
Yeah fair enough, I tried to run through everything quick so the video wasn't way too long. You can always download the mod and check for yourself (if you're on Steam) I suppose. And thank you, glad you enjoyed the rest :)
@@SpeedyMouse that's also true, but in all honesty, it feels hardly worth listing all the items off if you'll just skip by most of them. You are a very talented creator, and I'm just trying to give some advice from a viewer :D
Props to the moders that make this stuff especially that item display It looks really nice that kyanite crystal. What if you can put the alien rifle in there or your scuba gear like a Minecraft armor stand?
Now, I've installed these mods and they are all incredibly great. However, the mods *Aqueous Engineering* and *Auroresource* have an optimization bug right now that caps the scanner room's camera drones at 15fps. I've tested removing both mods and the issue fixed. When having only *Aqueous Engineering* installed, the camera drone's fps doubled but was capped to 30fps, and SeaToSea-(the mod that adds progression changes biomes) will no longer load. This is a shame because the *Excsansion* mod makes scanner room camera drones extremely viable.
It's still being worked on. The 2.0 update messed up a lot of things, and only a couple people know how to update the mod to 2.0 essentially, which means it's taking time.
Just FYI, this was suggested to the UWE dev team back in 2018 when the game launched and mods started appearing in abundance that release year. UWE him-hawed around about how it would be time-consuming and difficult for them to administer an official mod database and just never did it. Every year after release people kept suggesting an official mod database to them, and every year they would respond with - "We'll see...maybe". This was their way of saying No, without telling players they just weren't really interested in having to manage it.
just saying about currents, they had currents in one of earliest versions of subnautica, tought i have no idea why would they remove it, currents were cool
AVOID AVOID AVOID this mod! It's still very much in alpha-stage development. The modder is literally changing things every 4-7 days that were previously stable. For example, NOW...to make Plasteel, you need something called Volcanic Traces, BUT...they are NOT IN THE GAME!! Reika is trying to change just about every recipe and it makes the game tedious and annoying. The lag is HORRENDOUS and this mod is NOT optimized AT ALL! The added graphics, assets, and elements will take your 100FPS and slash it to 40-50 FPS, if you're lucky. I ran into ALOT of spots that he modified where I'm dropping below 10 FPS, and this is on a 3080Ti graphics card. Trying to find the added new resources is near impossible. You want abyssoclase? Good luck...the clues that are given on a 3rd-party page are nebulous, and not even a mention in game of WHERE to look for such a thing. Oh, and this mod does NOT play well with other well-established mods. I'm running the Bloop & Blaza mod...one of my bloops has disappeared. When I remove this mod, the Bloop returns. Definitely not ready for primetime consumption by gamers.
Totally agree with you. This mod is NOT ready for fellow Subnauts. You are spot on - the lagginess is *atrocious*! When I hover above the volcanic geysers with the Seamoth in the Safe Shallows, I'm getting 105-115 FPS. Once you install the Geyser Particulate Filter, which seems to just float above the geyser opening, my framerate dropped to 25 FPS. An 80 FPS drop because of an added asset. This is proof positive that this mod has serious optimization problems. The stuttering and micro-stuttering is over-the-top noticeable, which basically is game-breaking for this game and makes it unplayable. Once I uninstalled all 7 of his mods in the mod pack, the stuttering went away. You were right to tell people to avoid this mod.
Hey everyone! So I've tried to install all the mods but for some reason SeatoSea, Ecocean and Auroresource don't work. When I launch the game a red panel pops up that reads "The following mod could not be loaded (list of mods)". Has anyone run into this issue? Can someone give me a fix? Also, the only other mods I have are all the FCS packs, the "Subnautica map" and "ECC library". (btw great vid)👍 SOLVED
@@SpeedyMouse So I've tried to uninstall FCS and all my other mods (except the ones in the video description), but it didn't help. I even tried deleting and reinstalling the Qmod manager. Still nothing. Thanks for the tip.
People *say* the mods work with Nitrox, but I am honestly shocked if it does; I reference *the* player all over the codebase, and wrote everything with the assumption of a single player (for example "despawn when far from player" logic).
Hope you guys enjoyed this video! I have a few quick notes I'd like to add:
I talked to the creator of these mods, Reika, after uploading this video. It turns out I was mistaken and there have not been any plans to actually model and put the "Abyssal Terror" leviathan (the one in the Void that grabs the player with its tentacle) in the game so that it actually attacks the player after grabbing them and dragging them down deeper into the Void. However, I may or may not have convinced them to do so, which would be absolutely amazing to see. Additionally, the wreck I showed at 18:51 was actually not added by this mod and exists in vanilla Subnautica. I mistook a simple ease of access command for a command leading to a new wreck lol. Not that game changing, but thought I should let y'all know :)
Will these mods eventually be ported to 2.0?
I do not believe so unfortunately.
@@SpeedyMousesad, any reason why?
Photogalvanic means not comparable so that would be really creepy
What's the name of the mod. I know it's made up of multiple mods but it would be easier to find if it had a name as a whole.
Also I think it would be cool if the void Leviathan caused the players vision to go all blurry and have a heartbeat sound effect play in the background. This is meant to represent the player going insane and is a nice homage to H.P Lovecraft and Lovecraftian horror which often had showed how some things are so alien that the knowledge of its existence is enough to drive a person insane.
I love how subnautica is still being loved by its community and still being modded
Me too! :)
the game is just different and original
It's just an incredible 11/10 game, of course that will happen
The creature add ons are what really make the mods stand out imo
I just wish you didn't have to play legacy to use them. I started in 2.0, and I feel like I'd lose so much. Plus, I can't even find some of the mods like Return of the Ancients. I wish 2.0 hadn't broken the whole modding scene
The blood kelp eating like Venus fly traps is really cool, as if the blood oils are made from the blood of animals they catch.
It makes sense that they would be carnivorous, given how little light there is for vegetation in that zone.
I always thought that it looked like a mouth, and I would scream so hard I would poop my pants if I got attacked by a blood kelp because since I was a child, I had a big fear of plants!
When we need him most, he returns
Omg I spelt it wrong lol
@@jmacku35just edit it
“I shall relish ending you…
HERE.
AND.
NOW!!”
-The reaper that saw me outside of my seamoth scanning cyclops fragments
Whenever I am out of my seamoth, they just grab my seamoth instead. 😭
I really love these mods, not only does it fit the game, but I love the new creatures. I feel like they fit the ecosystem and landscape of the biomes very well.
Yeah, I totally agree. It's not often you see mods where at least some components really seem like they would fit in vanilla.
What are the mods?
@@the_doctor9744 look in the description :)
Can’t wait to see what the new Leviathan will look like
i love how the mods added cut content like the single cell biome's mechanic of dragging subs down, and plants that react to the player by shrinking and attacking. the devs originally wanted to add this but decided not to, but then the modders come and do it anyways lol
That was part of the inspiration for it. The other, arguably bigger part, was an experience I had in another game back in December: i.imgur.com/gwRq7mD.jpg
The fact that the subnautica community is still not dead is mindblowing to me and im happy about it
Just wanna say thank you for uploading this video, for uploading all your other videos, for making a channel and just existing. Thank you SpeedyMouse. You’ve helped me and a lot of other people with your videos. You are easy to understand, funny, straight to the point and professional. Thank you
Thank you so much for this comment, it means a lot. I'm so glad you enjoy my videos and I'm especially glad I could help people out 💚
the glass forest has a fanmade leviathan that went with it called the silence, im hoping that its in development because it was a really cool concept
I have no idea what you are talking about.
@@ReikasMinecraft i only saw it on tiktok but it seemed like a cool concept, basically its texture is completely dark and you cant see it unless its in front of the kelp, and it would only make very quiet but aggressive sounds and attack randomly. idk if it was ever a real concept or not but it seems cool
@@neon_wolf3057 I have never seen such a thing, which makes me wonder what you meant by associating it with the Glass Forest (which in all likelihood is newer than this concept art, as I first designed it last September).
@@ReikasMinecraft hmm then someone on tiktok must have seen it and made a concept off of it.
anthomnia or igp made a video about this leviathan. it basically doesnt really exist yet, but it can kill you already, your screen turns static (like in old broken TV's), you hear an eerie noise and just die lol
The blood kelp mouth thing is honestly galaxy brain. It makes so much sense!!! After all, it produces BLOOD oil. To expand on this idea, it would be cool if you could feed the plant fish (or youself, I guess) to get it to produce blood oil faster. And I guess thar would mean you can use the oil in the bioreactor?
Facts lol, it's seriously such a good idea. It definitely should have been in vanilla.
I am going to add that.
I can’t believe that modders do this for basically free, meanwhile mojang barely adds new features for Minecraft.😂
there is no barley in minecraft
nuh uh they added a silly seed cow
@@handledav that’s actually pretty funny
Chad modders: making mods that sometimes reach the size of a new game completely for free and with amazing quality
Virgin game studios: adding 3 things, fixing 3 bugs and creating 15 new ones having billions in budget
Well, I think that's partly because subnautica's player base is a lot more enthusiastic about there game, than minecraft's player base.
Yo! Welcome back!!!!! Banger vid :)
Ayyy thank you!! :)
That what i'm TALKIN about the GMOAT (greatest mod of all time) THE GMOAT
man i CANT wait for these big mods to be updated to 2.0 so i can make a massive mod pack
Finally someome making a video about this mod that is actually about this mod and not 95% screaming at nothing and 5% interesting footage
I’m so glad u uploaded I doubt you’ll remember but ages back I asked on your discord if a new subnautica video was being worked on and you replied yes! Glad so see it out Amazing upload
17:18 perfectly cut screams
Pod 10 has a lot of that. :P
@@gregtheseatreaderleviathan4609 lol sea treader
I think this would work well if it could integrate creatures and assets from the De-Extinction mod (like the Gulper Leviathan instead of a Ghost leviathan)
With the alkali vines I imagine a precursor stash with a tunnel entrance in a similar vain to the huge coral tube in the safe shallows that’s absolutely lined with the stuff. There could be broken precursor structure parts and maybe a reaper skeleton, all revealed fully as the vines shrink away to add a more ominous/ mysterious atmosphere.
I swear when even the pda entry doesn’t know what massive creature it could be, that’s what gives me chills
8:04 This image is actually early concept art of Soma by Frictionalgames. Would be interesting seeing them implant it in Subnautica.
Subnautica modders be like "LETS ADD A BILLION LEVIATHANS AND MAKE IT SUPER DARK" like wow thats so fun
Bro just give him the love he works his self off so much to just make videos bro and that’s good cause there good actually
I wish subnautica actually had these stuff
I like it when mods add new biomes that aren’t just in the void. Even the void biome isn’t just a copy paste floating islands.
Photogalvanic fits the biome so well, would love to see another leviathan in game.
It sucks that the Void Spikes is dark because it ruins the view of such a beautiful biome
I would love to see the atlas submarine or another void exploration sub to go exploring in the void with.
a good mod would be one where kharaa actually does kill you, if you don't cure it within a time limit. (for a human, the incubation period is about a fortnight), and the timer starts from the first self-scan that tells you you're infected. for experienced players only. fun fact: Kharaa means 'cursed' in mongolian.
I've been subbed since your first stasis rifle vid. I'm glad to have seen you come this far
The fact that the blood kelp trees were inspired by bobbit worms, and now act more like them with this mod, makes them just, gross and horrifying
Finally someone that plays sea to sea i been following the mod since january
We almost at 100k! I've been following since 11k and I am proud to see how much he has grown. I also love how much his voice has changed.
We are so close! Thanks for sticking with me for so long :)
9:59 *puts the creature feeder maliciously right after placing the creature repellent
They affect entirely different creature classes.....except for one species.
Imagine how many incompatibilities would arise if this were combined with Return of the Ancients!
I love this mod series! Have it installed along with bloop and blaza and its soooo much more challenging and scary and fun!!
People complain about the void being empty, when that's literally the point
The Google definition of void is "a completely empty space." Sorry if you want changes, but then it wouldn't make sense for it to be called the void
That's fair enough, maybe "Crater Edge" would be a better name. Atm I just say void because that's what I've always called it.
Just had a random video of yours from 3 years back get recommended to me, the one about why life pod floatation devices didn't work. Cool to see you're still making vids and now your voice sounds so different. Good job kid, glad you're still putting effort into the channel.
Since I'm NOT downgrading to legacy, I can enjoy this video to the fullest.
Sad to see the good old days go by so fast, I still remember your high Pitch voice from back then😅
every time you go to 1k meters in the void there should be 2 or 3 leviathans with you to hype up the abyss monster a bit more
I would love to see a full playthrough of this mod to learn about all its features and to help with finding all the important items!!
AW NAWH BRUH IM GONNA HAVE TO GO INTO THE DUNES AND THE VOID TO PROGRESS GOD HELP ME 😭😭😭
makes me wanna go play subnautica again.
Do it! It's worth it ;)
Wow nearly 100k dude! Keep up the good work!
I hope we'll be able to deconstruct the prebuilt bases. This mod is awesome
Thank you so much ! I was tired of all my other games and I needed something new to play. I'm glad you showcased this mod! Thanks again !
Ayy no problem, glad I could help :)
Imagine you put down that plankton feeder thing while you are in the grassy plateaus and the next day there are ten Reefback leviathans near your base. 💀
Meanwhile the Garg just says thank you for the snacks dear player.
it'd be nice to have a more in-depth look into what all the different base pieces do. that part of the video left me wanting. never just "presume" that something does something. test. maybe work on that next time. the rest of it was great, though! you've got a real eye for good mods :D
Yeah fair enough, I tried to run through everything quick so the video wasn't way too long. You can always download the mod and check for yourself (if you're on Steam) I suppose. And thank you, glad you enjoyed the rest :)
@@SpeedyMouse that's also true, but in all honesty, it feels hardly worth listing all the items off if you'll just skip by most of them. You are a very talented creator, and I'm just trying to give some advice from a viewer :D
undersea currents were in the pre-release build. for some reason the devs removed them.
Bro thought we wouldn't notice the Titanic Sub... 4:00
This really gets your hyped for Subnautica 3 and keeps us occupied till then.
18:16 this could be the base built by Margharite from subnautica below zero as she is the second survivor of the aurora crash and has never left 4546B
Im still waiting for modders to add the single cell biome at the bottom of the void
All these makes the game even more beautiful, i hope they bring these things in Subnautica 3
THIS game is so fire but i cant buy it on my ps5 and i miss you uploading vids im glad you came back
i would love if the void tentacle creature is never going to be seen, only its tentacles. it would add to the fear of the unknown.
That is the plan.
I was wondering whether I should repurchase the game for mods, now I really want to
You should, it's worth it :)
Now magine playing this mod collection + deathrun mod on hardcore.
I installed the mods but how do i get them into Subnautica?
THE KING IS BACK
I've seen some great new wbiome mods
But it would be cool to get a mod of a brand new map entirely
I am pretty sure that those blue thing are eggs for the crab squids
Ayy i remember watching this dude its been awhile but im glad to be back i was there while your voice was more high pitched
Where do you find Iridium in the Sea 2 Sea mod?? You need it to build the PRAWN and I can't seem to locate it.
The return of the king
No way, the speediest mouse has returned
Holy shit this mod is awesome, I can't wait for the leviathans to get their models
Props to the moders that make this stuff especially that item display It looks really nice that kyanite crystal. What if you can put the alien rifle in there or your scuba gear like a Minecraft armor stand?
Now, I've installed these mods and they are all incredibly great. However, the mods *Aqueous Engineering* and *Auroresource* have an optimization bug right now that caps the scanner room's camera drones at 15fps. I've tested removing both mods and the issue fixed. When having only *Aqueous Engineering* installed, the camera drone's fps doubled but was capped to 30fps, and SeaToSea-(the mod that adds progression changes biomes) will no longer load. This is a shame because the *Excsansion* mod makes scanner room camera drones extremely viable.
I decided to play with the featured mods and i need a full mod showcase because I cant figure out how to craft the azurite battery
You need to unlock it.
@@ReikasMinecraft well i found azurite and i still dont have the recipe
@@secretman7605 That is not how you unlock it.
@@ReikasMinecraft where do i get it then?
@@secretman7605 search for a cave in the gun island, u will find a broken azurite battery
Dude i remember when your voice was high but not annoying, look at you now man, crazy stuff 💙💙
If i had a PC i would explode it with subnautica mods
4:03 this literally used to be my Gmail background XD
Man you had a really big glow up in two years 😂😂😂
Speedy is back!
i just wanna ask, what happened to return of the ancients?
It's still being worked on. The 2.0 update messed up a lot of things, and only a couple people know how to update the mod to 2.0 essentially, which means it's taking time.
Excellent video :D
Glad you liked it! :)
@@SpeedyMouse :D
You should try to beat the game with this mod on a stream/video at some point
Imagine being in the lifepod that fell in Crash Zone Mesas
Boy I would rather have died
Especially given what I did to that reaper's AI...
Space bobbit worm, oh lawd
Damn watching u after 2 years and damn u just aged cooler like wine
Next you should do sock's newest mod, its huge abd adds to the story, biomes and creature and even materials
Lol the video on it should come out later today 😉
I think I've seen this mod showcased on another channel awhile ago, but when was it released to the public?
It's been available to the public for a while, but the person who showcased it did not make that clear.
@SpeedyMouse dang that's frustrating. I try to keep up the latest mods but every now and then a few get by me
Where can u download the mod and where to install it?
Subnautica should just link an official mod database to steam at this point, like Don't Starve and Terraria.
Just FYI, this was suggested to the UWE dev team back in 2018 when the game launched and mods started appearing in abundance that release year. UWE him-hawed around about how it would be time-consuming and difficult for them to administer an official mod database and just never did it. Every year after release people kept suggesting an official mod database to them, and every year they would respond with - "We'll see...maybe". This was their way of saying No, without telling players they just weren't really interested in having to manage it.
just saying about currents, they had currents in one of earliest versions of subnautica, tought i have no idea why would they remove it, currents were cool
amazing vid, as always!
Glad you liked it :)
In this video we will do the exact same mod posted 4000 plus times which is just a nothing burger that uses other biomes to create a "new" one!
What? I spent months implementing custom assets.
Is there any full gameplay videos made with this mod
The mod is large and new, and not THAT popular. I doubt it, at least yet.
i thought the "photogalvanic" leviathan was supposed to be in the return of the ancients mod
AVOID AVOID AVOID this mod! It's still very much in alpha-stage development. The modder is literally changing things every 4-7 days that were previously stable. For example, NOW...to make Plasteel, you need something called Volcanic Traces, BUT...they are NOT IN THE GAME!! Reika is trying to change just about every recipe and it makes the game tedious and annoying. The lag is HORRENDOUS and this mod is NOT optimized AT ALL! The added graphics, assets, and elements will take your 100FPS and slash it to 40-50 FPS, if you're lucky. I ran into ALOT of spots that he modified where I'm dropping below 10 FPS, and this is on a 3080Ti graphics card. Trying to find the added new resources is near impossible. You want abyssoclase? Good luck...the clues that are given on a 3rd-party page are nebulous, and not even a mention in game of WHERE to look for such a thing. Oh, and this mod does NOT play well with other well-established mods. I'm running the Bloop & Blaza mod...one of my bloops has disappeared. When I remove this mod, the Bloop returns. Definitely not ready for primetime consumption by gamers.
dont care lol
Totally agree with you. This mod is NOT ready for fellow Subnauts. You are spot on - the lagginess is *atrocious*! When I hover above the volcanic geysers with the Seamoth in the Safe Shallows, I'm getting 105-115 FPS. Once you install the Geyser Particulate Filter, which seems to just float above the geyser opening, my framerate dropped to 25 FPS. An 80 FPS drop because of an added asset. This is proof positive that this mod has serious optimization problems. The stuttering and micro-stuttering is over-the-top noticeable, which basically is game-breaking for this game and makes it unplayable. Once I uninstalled all 7 of his mods in the mod pack, the stuttering went away. You were right to tell people to avoid this mod.
soooo whats the name of the main showcase of this mod? you list of the MODS IN THE vid but not the main mod itself
I created a world with these mods, I cant get playing back because it crashes/freezes in the loading screen helpp.
Man I just woke up and I get more nightmares😂
Hey everyone! So I've tried to install all the mods but for some reason SeatoSea, Ecocean and Auroresource don't work. When I launch the game a red panel pops up that reads "The following mod could not be loaded (list of mods)". Has anyone run into this issue? Can someone give me a fix? Also, the only other mods I have are all the FCS packs, the "Subnautica map" and "ECC library". (btw great vid)👍 SOLVED
Not sure, but my guess is that the FCS mods conflict with these mods, so you might not be able to install both at the same time.
@@SpeedyMouse So I've tried to uninstall FCS and all my other mods (except the ones in the video description), but it didn't help. I even tried deleting and reinstalling the Qmod manager. Still nothing. Thanks for the tip.
The problem was with my outdated SML helper and a missing Bepinex module
Bro just hit puberty since the last time I watched him so have I
Playing subnautica now this out RUclips, it like look horror movie in night in 3 am;-;
thanks for telling me this! me and my brother are going to play nitrox with this!
Ayy nice, np! Hope y'all have fun :)
People *say* the mods work with Nitrox, but I am honestly shocked if it does; I reference *the* player all over the codebase, and wrote everything with the assumption of a single player (for example "despawn when far from player" logic).