Hey y'all! I have a great idea for a 100K subscriber special, which I will (hopefully) be posting soon. In that video, I will also talk about some important updates concerning the future of the channel. Anyways, I hope you enjoy this video!! :)
I would kinda like to see a place in the next Subnautica game which would be called a Blood reef, in which there is many plants and fauna that of which is generally red given the name, everything would look jagged and dangerous to mess with but then you eventually learn that all of the creatures are actually just scavengers and are just docile in nature. Also would like to see more prawnsuit tools like a prawnsuit scanner arm, repair arm, and vacuum arm. Those arms would serve as a more efficient way to use the prawnsuit while deep in hot water or dense water, or even acidic water. Then there is the next ideal biome for a Subnautica 3, an acidic pool biome. It would be a place only accessible with a prawnsuit that of which has an acid resistant coating to allow it to traverse through potentially dangerous acid if you don’t have the coating. This pool will contain little to no fauna and plants besides a couple small scavengers that rely on the acid to shelter them from predators that can’t touch the acid. The resources around these parts would consist of sulfur and lead which is what’s causing the water to be acidic. Those are just a few ideas that might serve well if implemented. I’m hoping that Subnautica 3 will be just as good as the original Subnautica, but much bigger than Subnautica below Zero, to me Below Zero was just too small and lacked all of the proper design to make it pop out.
Below Zero’s Lilypads are peak honestly, they really nailed those. It’s a beautiful and unique biome that’s backed by a real life phenomenon and on top of that it has one of the best music tracks in the whole game. My favorite of your conceptual biomes are the Magnetic Fields and Emerald Grove because they too are grounded in real world phenomena and then taken to the next level. Earth is covered in magnetic anomalies that geologists suspect are caused either by unusually high concentrations of magnetic minerals in the crust or by clumps of magnetic material deep in the core. Sometimes in those places aurora can be seen, which I think would be really cool to have above the Magnetic Fields. I also think it could be a much more pretty biome, with banded blue, black, and red stone thanks to the high concentration of iron and cobalt minerals in the area. It would reference how we label magnet poles and also an Earth phenomenon, the banded iron formations, in which the entire ocean essentially rusted (several times) and then was deposited onto the seafloor which eventually made its way into the geological record. Maybe something similar happened on 4546B in its distant geological past, hence the uniquely high concentration of these metal oxides. This formation would be either exposed by erosion or uplifted by geological activity. The flora and fauna in the area would also reflect the high levels of metal in the area, incorporating it into their biology for hard shells and vibrant colors that are otherwise extremely rare in nature. I think vehicles and navigation systems being disabled by this area is a very cool idea that would force the player to think differently, but disabling all their tools entirely might be going a bit far. At least making an upgrade or module to their tools rather than requiring a whole new set would be nice The Emerald Isle is a representation of breathable sea caves, which are a real phenomenon that are seldom seen because of how extremely dangerous cave diving is. If included deep within what is essentially the cave diver simulator biome, this could be a fantastic treasure of a biome for the player to find. It should be so deep within the caves in fact, and blocked by caves just thin enough to prevent vehicles besides the Seaglide from going through, that you will either need multiple air tanks or the best air tank and the knowledge to follow the crystals in order to reach it. It could have multiple entrances too rather than just one due to the air pressure keeping the water out. A unique oasis that can only be found by the brave, witty, and prepared.
I started reading because I agree that it is so beautiful. I made it my wallpaper for some time. Learned some interesting stuff. Great comment, this should be pinned!
@@NadikiA bit late but would be amusing if the magnetic biome was home to an aurora leviathan that appears as a aurora till its close enough to attack/aggro and then reveal itself(Honestly it'd be that situation for a new player of being curious and wanting to approach the aurora only to get jumped by the leviathan)
What I was about to say. Maybe the Rotnest could be the final boss in a way for Subnautica 3. Perhaps as the game progresses the Rotnest spreads outward and corrupts the other biomes. Perhaps there could be a Frankenstein leviathan at it’s center made up of the amalgamated corpses of other leviathans and that could be the central brain of the gestalt consciousness. Sort of like a grave mind. Killing such a leviathan will eventually result in the complete destruction of the Rotnest.
it could start in a cave slowly going up to the surface extremely hostile and always trying to kill you, different from other creatures that are territorial, those want specifically to kill you, so instead of being capable of ignoring like most creatures, just seeing the player makes it target them until they die
I get why people were disappointed with how barren parts of the below zero landscape were, but I also feel like the devs did a pretty good job of working with the likely limitations of an Arctic landscape - yes there are large spots of barren water, but the eye jelly blooms are truly stunning. I feel like it really did capture the idea of being super close to a planets magnetic pole, yknow? Less colourful and full of life, but still interesting. Your ideas for potential biomes for 3 are absolutely stunning, though! I'd love to play in any of these, and I hope the devs take note.
Idea for the rotness: When you interact with it the signal travels trough the nerves so that it takes some time to respond, this could make for mechanics like the rotness surrounding a mineral deposit and you have to grab the mineral and escape before the signal reaches the "brain" and back.
Maybe also like a nerve system that you can attack with like a knife to restrict the access to movements and this could even be incorporated into puzzles
Hopefully the devs at UnknownWorlds will listen to their fan base and make a good game Edit: im not at all saying they made bad games. I liked both games
@@SpeedyMouse Unknownworlds loves to work with their fans and take inspiration and concepts provided to them. The Sea Truck and Twisty Bridges were originally a fan-made concept. So the possibility of the Subnautica Devs seeing this and possibly using this for inspiration is very high. Side Note: If The Emerald Isles were to get added in, I am immediately speedrunning over to that area.
Here’s an idea for the catacombs, if there is an inaccessible cave that’s too small, you could craft a drone/robot kind of thing to explore the smaller areas of the catacombs!
I quite like the first two concepts, but I gotta say I am IN LOVE with the concept of the Magnetic fields, what a unique enviroment! disabling your vehicles and tools could be such an insanely diffrent challenge, not to mention the very appearence of the biome being so diffrent to any other existing biome. Absolutely need this one in Subnautica 3!!!
id love like an elephants graveyard type biome for leviathans similar to ancient river with the skeletons but with significantly more skeletons of a wide range of types of leviathans and the unique creatures would be adapted for camouflage there amongst the bones
@@SpeedyMouse i just love the idea of a leviathan crab or squid like thing that wears other creatures' bones as a sort of armour as a perfectly adapted animal to an otherwise inhospitable boneyard full of scavengers
I like the idea of some kind of gulf stream like biome spanning throughout the world like how the kelp forests snd sea treaders path did in the original game
Yeah, having a massive current spanning throughout a large chunk of the world would be really cool, I'd also imagine it would help to some extent with transportation around the map.
Suggestion to Emerald Isle: Sunlight being transferred through the crystals. Maybe there is a giant crystal on land and the light can get through lighting up the emerald isle. That could explain why the plants use photosynthesis like the plants you showed. And because of the extreme isolation the plants and possibly animals living there could be unique to the emerald isle!
The Rottnest would be so cool if it worked terraria’s evil biome and at the end of the game you have the option to make something that can kill the Rottnest and after you restore the old biome you get a endgame reward like a upgraded prawn suit. It would make the biome so much better if the biome grew bigger the longer you play the game adding this mechanic to the game would encourage the players that are scared of the leviathans to progress farther into the game to stop the Rottnest from taking over the entire map. There is a few more things that would make this even better. Letting the biome grow to your base will cause your base to be destroyed until you push back the Rottnest. The rottnest could be the mutated bacteria from the first game and if it was the mutated bacteria it could be apart of the story.
@@Wardendaniels It could be milestone dependent (Either once you complete a milestone and it will start expanding, or every time you beat a milestone it expands a set amount)
Damn speedy, haven’t seen your account in a good few years. I remember you once gave me advice on how to get over my fear of the Aurora in the first game. Nice to see you’re still at it with Subnautica. Especially with the third game coming out soon
“supernautica” on a different alien planet with a combination of low gravity and higher density so that the player swims in the air as if it were water yet can still breathe it and instead of fighting pressure the player fights extreme depressurization and/or going out of orbit; the player explores upward to lower densities and higher altitudes to find materials higher in the atmosphere to craft them into gear to delve into the ocean the player has otherwise been unable to enter due to density, like an extreme version of the dead sea
Ooh yeah that would actually work so well. You'd just have to have a special set of batteries and power cells that would allow tools/vehicles to function in the Magnetic Fields...
I feel like another good reason to why the rot nest biome’d be so deep, is because maybe the rot nest can’t have much sunlight otherwise it starts killing it. But recently it’s been evolving to not deal with that issue
Rotnest having a corrupted spider web theme would be extremely suitable for a species idea. Under water spiders for me personally would be an absolute nightmare so having a side quest to stop the rotnest would be one hell of an adventure. And I think having under water spiders as the main entries of rotnest that infect other creatures and give them semi similar traits while also keeping some specialist traits. As for the underwater cavern idea I’d say having the caverns echo would be even more terrifying and maybe give a chance for reaper leviathans to be introduced. Granted I think they would have to be a bigger areas giving the smaller hideaways a 50/50 chance on if it’s a safe spot to hide or not. Magnetic Fields would be perfect for not only electric based creatures but could be connected to lava based areas nearby. Having rubber suits would be a nice combat against the electrical shock, and I think maybe just maybe rotnest would have a special use if it becomes not just a cure but also a utility. Much like how webs can be spun into threads and string let alone cotton I think giving rotnest a rubber-ish concept would be perfect and would add on importances to the rotnest side quest. That being said the magnetic fields would be perfect for more crab, lobster, eel, and slugs. Oh maybe even having an abandoned ancient mine from the aliens before the Kara Virus got out. The Emerald Isle would also be perfect for introducing bird, lizard, and even some cat or dog based creatures maybe even dinosaur-ish creatures if the caves were to be big enough. Maybe wild pig-ish creatures too. I hope these help expand the ideas you have and honestly I agree with these concepts could be deemed very very useful
An idea for the catacombs is to have something like the spy penguin from subnautica BZ so you can go through the small tunnels and see what is behind but has high energy usage and like 16 storage slots. And if you loose all power in it you have to pick it up again. It would also be kind of hard to get alswell so maybe 3 fragments to unlock it and something like advanced cable kit (idk what it is called) a titanum ingot, magnetite x2, lead x2, nickel x4, kyanite x2 and a powercell. But i am very unsure of this idea, it may be to overpowered because you dont have to go into the caves but to balance it out maybe let it have a like 150 meter range until you loose connection and have to get closer but if you cant you have to go pick it up. And make it have like a maximum 50 temprature before it starts to break. And crush depth maybe like 400 meters and only has 1 slot for upgrades, 2 depth modules and its max with upgrades is 1000 meters, maybe a speed upgrade and a sonar or something Maybe a bit overpowered but would be fun to have in game Love your content, dont stop!
The Rotnest as you describe it is an insanely good idea. Sounds like it would have the typical amazing atmospheric qualities of any other Subnautica biome but with the added tension, and gameplay variety of forcing the player to traverse stealthily and avoid detection. It’s almost like the biome itself is one big leviathan that you can’t simply run from like the rest, so you need to hide from it. Love it
Bro you have changed so much. I remember your old Subnautica vid helping alot. You were just a kid but already made good quality informative vids even then. Keep it up bro, hope you become a bigger youtuber.
I don't know how they ran out of ideas. They still have tons from the first game. My personal favorite being the single cellular landscape ❤ it would've been so interesting, but it would also be hard to design development wise
Hey man, its been about 30 years, glad your alive and haven't forgot about this channel, i started watching you years ago, when you were still in high school. Glad your back
I actually have some ideas for the bioms... The Bony fields (the title can be changed) is a biom where there are many bones of different creatures left by a creepy predator that lives there. There is one peculiarity and a serious drawback in his digestive system: the bones of the creatures he ate remain intact for a very long time, which is why there are so many bones here. No fish can be found there because of these bones around (they just turn around when they see it). Because of this fact they didn't have enough food and began to become extinct. Some died of starvation, others... found food from their friends... That's why there is only one predator left, the strongest one. In this biom can also be found the remains of other representatives of this predator species died by _some_ causes that can be scanned and the information can be uploaded to PDA. The predator is starving and he's very aggressive to any living thing swimming into his territory. This predator may have many wound on its body left by his _friends_ he ate. The other one is The Impassable Treecaves (the title can be changed), a cave system made by many lines of vegetation (I just thought: it can be surface biom with the same mechanics as I mentioned above and below). The main feature of the biom is in countless number of plant lines making it imposible to move around in any vehicle and nearly impassable to move by yourself. Its countless number also makes impossible to navigate there (it's like roots in the mangrove forest: almost inpenetratable for an eye). The colour palette of this place can be from green to red (as you wish by the way, I don't know the exact colour: just as uncomfortable as you can imagine of this place). In these caves there are many forks with narrow tunnels. It can be mini biom for The Rotnest or just an independent biom leading to somewhere (or something). If it's a Rotnest biom it can have some paths that can close and open in an unknown sequence. And also the tunnels can become more narrow and even hang down some deadly plants (like hanging stingers from Subnautica 1 but something else). If it's just a biom, separate from Rotnest it can also have some features but I didn't think about it, you can think about it. Tell me if you liked my ideas or if you have something to add. I would like to listen)
Rotnest could be a strain of kharaa that adapted to gain resistance to the enzyme, sort of like IRL antibiotic-resistant bacteria. In this adaptation it also evolved all of the features you described, similar to kharaa but noticeably distinct.
@@SpeedyMouse I feel like a sentient species advanced enough to do that would either be the precursors, who probably wouldn't want to do that, or something off-world. my interpretation was that the adaptation would happen on 4546B as a result of the mass release of the enzyme, rather than the meteorite idea.
I honestly saw this video and immediately wanted to have my own ideas, and I have 4 new biomes to present to you: 🌿Coral Forest- It consist on a forest of red coral growing from the ground like trees and have translucid white kelp going up to make as leafs. This would happen by a simbiotic relation of the kelp and coral. If you were to cut the kelp leafs and use it on a fabricator you could get water which would be just a nice feature, but maybe nerfed so you won't have the water that easy. This biome could have lots of little fishes like peppers and maybe a predator not to big. This would be a shallow biome with easy access. / 🕸Sea-trap Caves: This would consist on a cave that has on the ceiling big round flat carnivorous plants that have glowing strings, in the borders of itself, going down to attract prey and then sucking them to their center where the prey would be digested. Then in the ground there would be a kind of sea snail that is carnivorous and would also have thermal vents with the colors of the biome. Also there could be a leviathan that has tentacles and a vertical mouth with his eyes on each side of his mouth. The biome colors would be a blueish- purple and would be a late game biome like the lost river. /🟥 Red Sand Valleys: This would be a biome similar to the dunes, but with red sand and taller dunes. Also it would have many leviathans of the same kind. The leviathan could be like a long leech but with 2 vertical members near it mouth (like the reaper leviathan). Also there could be some small stone spikes and massive bones of other creatures (like the lost river one's). The lore could be that this would function like a cemetery for the big leviathans and the leech leviathan would eat their remains and other organism alive or not. /🐍 Trench Arche's: This is inspired on real life where the rock is carved on arch because of the vapors of thermal vents bellow, so this arch would have toxic pockets of air. This biome would have a community of sea snakes that laid their eggs on the arches. This biome is a lil' empty so please help fill it up with flora (maybe something on the top side of the arches)---- So that's it, thank you for reading!
I've always loved coming up with biome/creature concepts for future Subnautica games, and so here's a few of my own. 1. Night Garden Grove This biome is very much inspired by the Lilypads biome in SubBZ as it would be completely covered in plant life. The seabed would be covered in tall seagrass with patches of bioluminescent flowers. The biome would contain structures/ships from either Alterra, the Architects, or some other unknown race that would have collapsed to the seafloor and be overtaken by the surrounding flora. Some of the creatures I thought of for this biome were something like an underwater firefly that glows a bright orange light and wisps around the open sea above the ground. The other one was the Ruin Walker Leviathan, a giant leviathan around the size of the Reefback with a similar design to the Sea Treaders, it would be completely passive and wander around the ruins feeding off of the seagrass. 2. Crimson Reef I really like the idea of a biome themed after crimson and carmine, and so this biome would be filled with strikingly red coral, plants, fungi, and creatures. The biome would be covered in vein-like roots that make their way down into some kind of drop-off or trench within it leading down to the Deep Crimson Reef, where the roots would connect to a much larger crimson hivemind-like plant. The biome could contain fauna like the Carmine Crawler, a Rock Puncher inspired creature with a scorpion-esque design that would feed off the coral and roots, giving it its color. Another creature for the Deep Crimson Reef could be the Octobrooder, a large octopus-like creature inspired by the Crabsquid with eight curling tentacles, piercing red eyes, and a hostile attitude to those who venture down into the crimson depths below. 3. Mangrove Aisle We haven't really had any mangrove-like biomes yet, and it would be cool to see one in game. I like the idea of a tropical biome with towering mangrove trees that sprout up above the water and shoot down all the way to the seafloor, spreading their roots out at the bottom. I don't have as many ideas for this one but maybe some piranha-like creatures or even anaconda ones, anything that fits the tropical rainforest/amazon vibe.
And that small story element would be: the player should have to steal the orb from the alpha sand worm to get special enhanced tools essential for destroying the rotnest’s main hive-mind
@@ChickenBreast55 honestly it wasn't but after playing Terraria recently for the first time after coming up with these I can totally see it lol very similar style to what I was thinking
I like the expansion of the original rotnest concept to a complete biome/story challenge in its own right. Perhaps the colony was spawned from the surviving crew or living cargo of an alien vessel, neither human nor Architect, that was shot down by the Enforcement Platform centuries ago? Think John Carpenter's The Thing crossed with a cordyceps fungus. The colony's core might encase the vessel's weird wreckage, which the player needs to scavenge to achieve some larger plot-essential goal. A discovery like that would be a nice chance to build up the diversity of sentient life in the wider Subnautica universe, beyond the glimpses we got from datapads and the Architects' museum exhibits.
I like the idea of a tropical biome. Something like a far larger version of the islands in the original Subnautica. Perhaps these islands could also have Chinese potatoes that simply took root when the Aurora fell.
I hope they add some rain world mechanics like procedural animation or extremely unique behaviors like blindness, solely targeting the player, telekinesis which could result in cornering the player, deaf, or two species organically working together. Even with the unique attack patterns and behaviors of creatures in Subnautica one their detections and reactions are still pretty simple. Creatures with different viewing distance, or biomes with more or less visibility affecting AI. Or even different types of light, some biomes are more opaque in certain wave lengths, possible predator like creature that sees in IR translucent water
Something I'd love to see is something based off the Sargasso Sea in the Atlantic, a spot that has an ocean gyre that causes for a lot of surface plants. You could even dive into the more fantastic ideas of it and have patches of this seaweed (IRL actually a form of algae) being actual walkable terrain. This would likely result in a biome that has strong surface and depths, with stuff like stranded equipment or usable plants being on the heavy walkable patches, and the depths possibly having tangles of kelp in areas not shadowed by large Sargassum tangles and clear rock where there is not. Or it could be over a particularly deep area, such that the depths more closely resemble some of the stranger low light plant and coral life we see in deeper parts of Subnautica. This could even be a possible starting point for the player, having had an ocean going vessel become too damaged to be used as anything more than basic shelter, stranded in one of the tangles of Sargassum. Some shallow just below the surface areas are nearby, giving those needed early resources... but the deep depths nearby are potentially dangerous, possibly with leviathans that do not approach the surface, but are always ready for a meal that comes down to them.
10:30 Additionally, the Rotnest might have been dormant to withstand the Kharaa, and with Enzyme 42 spreading across 4546B, it has now reawoken and poses a threat once more. Perhaps even repurposing the Architect ruins.
12:05 I have an idea about the 3rd option: it can be like a bleeder from Subnautica 1 but causing blindness effect or something like that. There can also be a device that can remove them faster than just a hand. Is it a good idea or FFFFUUUUU?
I really like the idea of the Rotlands. It reminds me a lot of the Flood from Halo. Perhaps the Rotlands could be like the final boss biome in a way. Where it has the best loot and the most dangerous mobs. Perhaps there could be a Frankenstein leviathan at it’s center that acts like the central brain of the entire collective consciousness sort of like a grave mind. Perhaps the player will have to kill this central brain to destroy the Rotlands once and for all and in it’s place a permanent scar is left on the world; a biome of decay and death that although inert is still very dangerous and should be avoided at all costs as all the great loot would be gone with the Rotlands.
I love the catacombs Idea, I mean imagine a massive snake like leviathan that makes the deep and winding tunnels its home. I can just imagine the horror factors they could do with that. You can see glimpses of its bright eyes through a tiny hole just watching you, or its snake body slithering away when you shine a light at it down winding deep tunnels. The Rotnest it a cool idea aswell, could make like a grotesque organic rainforest and cavern systems, with the 'plant' life actively trying to infect you the deeper you travel into the massive organism, like those mushrooms that grow for miles under the ground
I think the rotnest would even better if it was like the Rotten Vale from monster hunter world, a natural predator sink that is appealing to predators for the high amount of carrion but very dangerous
The Rotnest could communicate with parts of it that aren't in contact with the main body with creepy sounds, that the player hears during game. The Rotnest is such a good idea!
For the magnetic fields, i agree that there should be an upgrade that allows you to traverse the fields, but only scannable within the magnetic fields, and needing a resource mostly from there aswell. That way it'd make the player have to explore without a vehicle for the first couple times.
These are very cool concepts :) For the rotnest, once it's defeated, a part of its core could wither and reveal an access to another set of caverns, or maybe just one cavern with infos and alien data...
Yoo i haven't seen this channel in ages, congrats on 100k I used to watch so much of these videos during lock down but this channel just hit this subnautica spot😭😭
I forget that Unity 5 exists and this video has awakened some kind of concern, as a person that is scared VERY easily..., seems like I'll have my sister play the game again while I just coach (as best as I can) in the backseat lol
I randomly remembered this channel and holy shit I still remember when you sounded so young, it's kinda surreal to see you sounding so much more grown up now
All of these ideas are fantastic, especially the Emerald Isle and the Rotnest. I actually have a couple ideas for the latter: Maybe the origin of the rotnest parasite could be a species of microscopic organism native to the planet that had been somehow mutated by the Kharaa bacterium, and the reward for destroying the rotnest organism could be that some of the dead rotnest matter ends up crystalizing, and, after an amount of time, turning into valuable minerals for the player to collect (this would be a reference to one of the concept art pieces for it that were originally made for Below Zero)
I’ve wondered where you’ve been! I’ve been waiting for the next video ever since the last one, and it was a surprise when I saw you in my notifications
Possibly unpopular opinion: They need to include at least one Biome that is a small part of the deep void, with the only light sources being bioluminescent life forms, and wherein any attempt to venture beyond it simply ends in a large pair of unreal jaws engulfing you followed by a death screen.
i have an idea for a creature in the magnetic fields. though it isn't named yet, is has an spherical membrane around a soft body, with what look ball-shaped eyes at the end of stalks, which are in fact magnets. it would use the magnets to attract itself to a from the various creatures and magnetic areas, using unique mono pole magnetic fields. it would simply switch which pole the magnets acted as. it also has short tentacles around the occasions opening in its membrane, allowing food in. its main body would also be mostly spherical, which supports that connect to its outer membrane. it only eats the small creatures, being about the size of the crabsquid, but would use its abilities to push away predators with extreme force. also, its blind, so it uses magnetic field like a sort of sonar, and detect electrical transfers nearby, similar to a platypus.
I really hope they implement the magnetic fields concept. Forcing the player to free-dive is a super cool concept that would remove a lot of safety nets people take advantage of. This biome should definitely be mandatory to pass through to beat the game. I think the biome should definitely air on the side of "unique tools/vehicles to explore" rather than vehicle upgrades. I would much rather players experience the magnetic fields with a seaglide than a prawn suit
"Many devout Subnautica fans wish they could wipe Subnautica's biomes from their memory, just so they could experience exploring them for the first time all over again to capture that feeling of sublime wonder." This, this is the reason Subnautica is one of the greatest games of all time.
I think that the rotnest has more to offer than a zone. If you’ve ever played Hollow Knight, that game has an Orange infection that, halfway through the game, overhauls the first area into an extremely dangerous one. If you’ve played Sekiro, that game remixes its early areas after an invasion force arrives, making it more difficult. If you’ve played Metroid Dread, releasing the X parasite affects the entire map. A rot infection that comes out in the endgame could make an incredible conclusion. For instance, you may go all the way to the bottom of the map, but have to make it back to the top, but this time the world is infected. It could be a serious innovation that sets the third game apart from Subnautica 1.
I see 3 possibility’s for subnautica 3. it being set in an eruption or opened volcano type area, being in the void, and being something I didn’t think of
16:13 I love the idea of their being a decent of the gargantuan leviathan that still lives, it’s not as big as it’s ancestor, but would still be the biggest leviathan in all the games
The concept of the catacombs is so interesting, it seems like a perfect biome to explore, at first when I heard the name I thought about elephants that, when they feel their end arriving, go to a certain place where other member of their species have died. This makes a cemetery of elephants as time goes by and it would be so cool if that could be the case for the catacombs as it, in real life, is used to store corpses. Imagine other creatures from other biomes coming to this specific one in order to live their last days, they would end up dying and sinking, making the floor of this biome infested with skeletons of various species, adding an original touch that would really make this biome stand out !
i like the idea of the rotnest, though it seems like it could easily become tedious and frustrating if not implemented correctly. that aside, you mentioned both a potential poison for the heart of the hivemind, and also a cure for the player. i think the idea of a cure is definitely important, because that'd curb a lot of the rage a biome like that would bring, but i feel like its also important to think about what a cure for a parasitic infection does. i believe that, generally, an antidote like this would kill and flush the parasite from your system, which would make it kinda like a poison in its own right, no? an idea for this is that you could make weapons out of the cure to sort of stun the creatures that are deeply infected, or the flora thats grown from the hivemind? that way you can have an easily accessible cure that isnt just op and lets you kill the biome immediately, and you could combine it to be able to do small amounts of damage or to at least stall infected critters. and maybe towards the endgame you could use that mini-cure as a part of the main-cure? either that or the mini-cure could be made with a less potent antivenom (for lack of a better term lmao) and you need to get a stronger antivenom that can only be found deeper within the biome
the idea of having torpedoes full of cure vials and waging absolute war on the rotnest would be so funny, especially when you're forced to make a hasty retreat when you run out and theres a million infected creatures after you lmao
I do really like the heightened sense of danger in these ideas. Then facilitate the player to feeling more like a scientist by finding a way to counter the effects of the biomes. Maybe the PDA is damaged by the electric field around early/mid game, for some fun "puzzle" objectives! Neat ideas
I feel like a biome that is inside on of the mobs’ body would be super cool. Like an unknowingly beautiful oasis inside a semi-dangerous leviathan that can only be accessed if it opens its mouth.
One thing I really really loved in subnautica that just wasn't part of below zero was the depth of it. I loved how far down some of the biomes went from the surface. I wasn't a huge fan of the caves, but I loved something like the sea treader path because from the surface to the ocean floor, it took almost a full minute of descending in the cyclops, and I loved the feeling of watching the sunlight disappear as you went down. It just had a sort of calmness to it that I loved.
maybe with the rotnest there would be vocal cords that would alert the infected creatures to link to tendrils at the top of the cave for further and more complex info.
Absolutely amazing creativity, I would love to see rotnest or catacombs, because as a person would loved subnautica because it’s just one of those games you wouldn’t think would scare someone. Some extra horror themed biomes are a must
Subnautica is my favorite survival game, playing it for the very first time was amazing and I cannot wait to experience that again with Unknown World's next game in the series
For the magnetic fields, I think a cool feature would be rocks that float in arcs along magnetic field lines, like when you put iron filings near a magnet. These rocks could be disrupted by creatures or changing magnetic fields, but then reform. If the intent of the area is to be more chaotic, then perhaps as a one-off landmark, there could be one massive magnet with huge rocks forming rings around it. The upgrades for your tools and vehicles could also make the area beneficial to explore by allowing you to charge them by traversing the changing magnetic fields. That, or have a base piece that can provide power based on the local magnetic flux.
When I saw the concept art for the catacombs I was immediately reminded of the pit or cavern from 2005 skull island, the pit filled with massive bugs and arthropods adapted to the life in the ravine.
All I would like is for the devs to learn from the feedback toward 2! Lots of people just disillusioned with smaller spaces, map and scope. Give us more of that feeling of "what the heck could be down there" when looking out over a drop-off or into a chasm. Revive that eerie feeling of things lurking out of sight paired with a memorable score and stunning wide vistas.
I've thought of how Subnautica has so much potential in introducing marine MECHA-Fauna. The warper being the first specimen yet. Although cliche and too much similar to Avataar, a story oriented towards a biological warfare between natural fauna and the machines and us helping either one might be interesting
Yeah, that definitely would be really cool. I think a lot of people discount how impactful the Warper was to Subnautica. To me at least, it made the game way more terrifying and made me feel a lot less safe in my vehicles, which I think is an extremely important feature.
Your explanation on why Subnautica below zero isn’t as captivating as the original is spot on. I love the original and was extremely excited to play below zero once it hit full release and frankly couldn’t get through it. I enjoyed the new vehicles and the new scenery but there were something about it I couldn’t put my finger on until now that made me not want to finish it. I’m playing through the OG Subnautica now and plan to give below zero another try soon
Hey y'all! I have a great idea for a 100K subscriber special, which I will (hopefully) be posting soon. In that video, I will also talk about some important updates concerning the future of the channel. Anyways, I hope you enjoy this video!! :)
Can't wait
My dude you ideas are so awesome
i think unknown worlds should add all of this
I would kinda like to see a place in the next Subnautica game which would be called a Blood reef, in which there is many plants and fauna that of which is generally red given the name, everything would look jagged and dangerous to mess with but then you eventually learn that all of the creatures are actually just scavengers and are just docile in nature.
Also would like to see more prawnsuit tools like a prawnsuit scanner arm, repair arm, and vacuum arm. Those arms would serve as a more efficient way to use the prawnsuit while deep in hot water or dense water, or even acidic water.
Then there is the next ideal biome for a Subnautica 3, an acidic pool biome. It would be a place only accessible with a prawnsuit that of which has an acid resistant coating to allow it to traverse through potentially dangerous acid if you don’t have the coating. This pool will contain little to no fauna and plants besides a couple small scavengers that rely on the acid to shelter them from predators that can’t touch the acid. The resources around these parts would consist of sulfur and lead which is what’s causing the water to be acidic.
Those are just a few ideas that might serve well if implemented. I’m hoping that Subnautica 3 will be just as good as the original Subnautica, but much bigger than Subnautica below Zero, to me Below Zero was just too small and lacked all of the proper design to make it pop out.
@@threehades9967 I ain’t reading all that💀
Below Zero’s Lilypads are peak honestly, they really nailed those. It’s a beautiful and unique biome that’s backed by a real life phenomenon and on top of that it has one of the best music tracks in the whole game. My favorite of your conceptual biomes are the Magnetic Fields and Emerald Grove because they too are grounded in real world phenomena and then taken to the next level.
Earth is covered in magnetic anomalies that geologists suspect are caused either by unusually high concentrations of magnetic minerals in the crust or by clumps of magnetic material deep in the core. Sometimes in those places aurora can be seen, which I think would be really cool to have above the Magnetic Fields. I also think it could be a much more pretty biome, with banded blue, black, and red stone thanks to the high concentration of iron and cobalt minerals in the area. It would reference how we label magnet poles and also an Earth phenomenon, the banded iron formations, in which the entire ocean essentially rusted (several times) and then was deposited onto the seafloor which eventually made its way into the geological record. Maybe something similar happened on 4546B in its distant geological past, hence the uniquely high concentration of these metal oxides. This formation would be either exposed by erosion or uplifted by geological activity. The flora and fauna in the area would also reflect the high levels of metal in the area, incorporating it into their biology for hard shells and vibrant colors that are otherwise extremely rare in nature. I think vehicles and navigation systems being disabled by this area is a very cool idea that would force the player to think differently, but disabling all their tools entirely might be going a bit far. At least making an upgrade or module to their tools rather than requiring a whole new set would be nice
The Emerald Isle is a representation of breathable sea caves, which are a real phenomenon that are seldom seen because of how extremely dangerous cave diving is. If included deep within what is essentially the cave diver simulator biome, this could be a fantastic treasure of a biome for the player to find. It should be so deep within the caves in fact, and blocked by caves just thin enough to prevent vehicles besides the Seaglide from going through, that you will either need multiple air tanks or the best air tank and the knowledge to follow the crystals in order to reach it. It could have multiple entrances too rather than just one due to the air pressure keeping the water out. A unique oasis that can only be found by the brave, witty, and prepared.
I started reading because I agree that it is so beautiful. I made it my wallpaper for some time. Learned some interesting stuff. Great comment, this should be pinned!
@@ThommyofThenn thanks! I kinda nerded out about geology stuff there lol
@@NadikiA bit late but would be amusing if the magnetic biome was home to an aurora leviathan that appears as a aurora till its close enough to attack/aggro and then reveal itself(Honestly it'd be that situation for a new player of being curious and wanting to approach the aurora only to get jumped by the leviathan)
@@jakobusswart1376 that sounds awesome! Like an advanced form of countershading
I hope what Unknown worlds will make a beautiful masterpiece, which will remain in our hearts
I really like the concept of the “rotnest”. It reminds me of the flood from Halo, very good
I feel like its just an aquatic bargain bin necromorph from deadspace. feels very off theme for the games imo.
Better idea rotliothan ( rot leviathan)
That's what I was thinking
What I was about to say. Maybe the Rotnest could be the final boss in a way for Subnautica 3. Perhaps as the game progresses the Rotnest spreads outward and corrupts the other biomes. Perhaps there could be a Frankenstein leviathan at it’s center made up of the amalgamated corpses of other leviathans and that could be the central brain of the gestalt consciousness. Sort of like a grave mind. Killing such a leviathan will eventually result in the complete destruction of the Rotnest.
Makes me want an underwater halo mission
i feel like the rotnest have potential to be the first actually hard zone in subnautica.
There could be a gel field you could craft maybe late game. Something like a clown fish defence
it could start in a cave slowly going up to the surface
extremely hostile and always trying to kill you, different from other creatures that are territorial, those want specifically to kill you, so instead of being capable of ignoring like most creatures, just seeing the player makes it target them until they die
Let’s hope it stays in its area though because I’d hate to have to deal with and underwater version of a a Flood Keymind
Bro it is literally the corrupt or crimson biome from Terraria
@@Koolerthanu1 i havent played terraria lol
I get why people were disappointed with how barren parts of the below zero landscape were, but I also feel like the devs did a pretty good job of working with the likely limitations of an Arctic landscape - yes there are large spots of barren water, but the eye jelly blooms are truly stunning. I feel like it really did capture the idea of being super close to a planets magnetic pole, yknow? Less colourful and full of life, but still interesting.
Your ideas for potential biomes for 3 are absolutely stunning, though! I'd love to play in any of these, and I hope the devs take note.
I actually loved Below Zero, I think in part because I took people’s advice and waited a while after the first game to play it.
The game never felt barren to me. Even in the emptier areas there were holes to explore and creatures to see.
The exact thought came to mind the fact that there’s the amount of diversity there is in the game is very good considering it’s an arctic setting
Yo always great to see a new Speedy vid! :)
first
W comment
BACON
I don’t think you will see this but Rottnest is a place in wa Australia (also I like your vids) 👍
5:13 : "making it easy to become lost and disoriented"
path finder tool:
👁👄👁
first time i would actually use it lol
nobody uses that
Would be a great way to give it use
@@DamageMaximoand it would give it some use
I've actually thought of using it to explore wrecks.@@AHandleWasAlreadyTaken
Idea for the rotness: When you interact with it the signal travels trough the nerves so that it takes some time to respond, this could make for mechanics like the rotness surrounding a mineral deposit and you have to grab the mineral and escape before the signal reaches the "brain" and back.
Maybe also like a nerve system that you can attack with like a knife to restrict the access to movements and this could even be incorporated into puzzles
Hopefully the devs at UnknownWorlds will listen to their fan base and make a good game
Edit: im not at all saying they made bad games. I liked both games
Yeah, I hope so too!
@@SpeedyMouse Unknownworlds loves to work with their fans and take inspiration and concepts provided to them. The Sea Truck and Twisty Bridges were originally a fan-made concept. So the possibility of the Subnautica Devs seeing this and possibly using this for inspiration is very high. Side Note: If The Emerald Isles were to get added in, I am immediately speedrunning over to that area.
Yeah that's always something I've loved about the devs. And I literally would be so happy if they were even inspired by one of my ideas.
@@SpeedyMouse yeah
smaller less money focused devs are amazing
I trust that they will, since they have done so before
Here’s an idea for the catacombs, if there is an inaccessible cave that’s too small, you could craft a drone/robot kind of thing to explore the smaller areas of the catacombs!
Kinda like the robot from below zero
@@TV6365 yeah exactly!
Or the scanner room drones
Yoooo
I quite like the first two concepts, but I gotta say I am IN LOVE with the concept of the Magnetic fields, what a unique enviroment! disabling your vehicles and tools could be such an insanely diffrent challenge, not to mention the very appearence of the biome being so diffrent to any other existing biome. Absolutely need this one in Subnautica 3!!!
Really glad you like it!! :)
id love like an elephants graveyard type biome for leviathans similar to ancient river with the skeletons but with significantly more skeletons of a wide range of types of leviathans and the unique creatures would be adapted for camouflage there amongst the bones
That would definitely be really cool to see, yeah. Maybe after the Rotnest was killed, its biome would turn into that kind of thing.
@@SpeedyMouse i just love the idea of a leviathan crab or squid like thing that wears other creatures' bones as a sort of armour as a perfectly adapted animal to an otherwise inhospitable boneyard full of scavengers
thats really cool actually, maybe if there's ever a sequel to this video we can build on that@@skittleman5630
I like the idea of some kind of gulf stream like biome spanning throughout the world like how the kelp forests snd sea treaders path did in the original game
Yeah, having a massive current spanning throughout a large chunk of the world would be really cool, I'd also imagine it would help to some extent with transportation around the map.
Suggestion to Emerald Isle: Sunlight being transferred through the crystals. Maybe there is a giant crystal on land and the light can get through lighting up the emerald isle. That could explain why the plants use photosynthesis like the plants you showed. And because of the extreme isolation the plants and possibly animals living there could be unique to the emerald isle!
The Rottnest would be so cool if it worked terraria’s evil biome and at the end of the game you have the option to make something that can kill the Rottnest and after you restore the old biome you get a endgame reward like a upgraded prawn suit. It would make the biome so much better if the biome grew bigger the longer you play the game adding this mechanic to the game would encourage the players that are scared of the leviathans to progress farther into the game to stop the Rottnest from taking over the entire map. There is a few more things that would make this even better. Letting the biome grow to your base will cause your base to be destroyed until you push back the Rottnest. The rottnest could be the mutated bacteria from the first game and if it was the mutated bacteria it could be apart of the story.
Yeah, that's actually a phenomenal idea, I love Terraria so having a similar mechanic to the Crimson/Corruption would be amazing!
I'd quit if it destroyed my base
its basically just the crimson
That kinda takes from subnautica’s whole thing of not having to progress if you don’t want too
@@Wardendaniels It could be milestone dependent (Either once you complete a milestone and it will start expanding, or every time you beat a milestone it expands a set amount)
You know it’s a good day when speedymouse uploads
Damn speedy, haven’t seen your account in a good few years. I remember you once gave me advice on how to get over my fear of the Aurora in the first game. Nice to see you’re still at it with Subnautica. Especially with the third game coming out soon
“supernautica” on a different alien planet with a combination of low gravity and higher density so that the player swims in the air as if it were water yet can still breathe it and instead of fighting pressure the player fights extreme depressurization and/or going out of orbit; the player explores upward to lower densities and higher altitudes to find materials higher in the atmosphere to craft them into gear to delve into the ocean the player has otherwise been unable to enter due to density, like an extreme version of the dead sea
THAT'S SO COOL
For the magnetic resistent tools, i was thinking a special kind of battery as alternative to the ion batterys
Ooh yeah that would actually work so well. You'd just have to have a special set of batteries and power cells that would allow tools/vehicles to function in the Magnetic Fields...
I feel like another good reason to why the rot nest biome’d be so deep, is because maybe the rot nest can’t have much sunlight otherwise it starts killing it. But recently it’s been evolving to not deal with that issue
Love these more speculative or idea videos. It's really cool seeing these ideas :)
Glad you like them :)
Very cool ideas, and I'm so glad you commissoned artists to draw the ideas instead of using AI
OMG YOU HIT 100K?! WHEN?! CONGRATS!!! i know i havent watched you in like 3 years but still congrats!!!
Ayy thanks appreciate it :)
last i saw your videos you sounded like a child lmao@@SpeedyMouse
Rotnest having a corrupted spider web theme would be extremely suitable for a species idea. Under water spiders for me personally would be an absolute nightmare so having a side quest to stop the rotnest would be one hell of an adventure. And I think having under water spiders as the main entries of rotnest that infect other creatures and give them semi similar traits while also keeping some specialist traits. As for the underwater cavern idea I’d say having the caverns echo would be even more terrifying and maybe give a chance for reaper leviathans to be introduced. Granted I think they would have to be a bigger areas giving the smaller hideaways a 50/50 chance on if it’s a safe spot to hide or not. Magnetic Fields would be perfect for not only electric based creatures but could be connected to lava based areas nearby. Having rubber suits would be a nice combat against the electrical shock, and I think maybe just maybe rotnest would have a special use if it becomes not just a cure but also a utility. Much like how webs can be spun into threads and string let alone cotton I think giving rotnest a rubber-ish concept would be perfect and would add on importances to the rotnest side quest. That being said the magnetic fields would be perfect for more crab, lobster, eel, and slugs. Oh maybe even having an abandoned ancient mine from the aliens before the Kara Virus got out. The Emerald Isle would also be perfect for introducing bird, lizard, and even some cat or dog based creatures maybe even dinosaur-ish creatures if the caves were to be big enough. Maybe wild pig-ish creatures too. I hope these help expand the ideas you have and honestly I agree with these concepts could be deemed very very useful
An idea for the catacombs is to have something like the spy penguin from subnautica BZ so you can go through the small tunnels and see what is behind but
has high energy usage and like 16 storage slots. And if you loose all power in it you have to pick it up again. It would also be kind of hard to get alswell so maybe 3 fragments to unlock it and something like advanced cable kit (idk what it is called) a titanum ingot, magnetite x2, lead x2, nickel x4, kyanite x2 and a powercell.
But i am very unsure of this idea, it may be to overpowered because you dont have to go into the caves but to balance it out maybe let it have a like 150 meter range until you loose connection and have to get closer but if you cant you have to go pick it up. And make it have like a maximum 50 temprature before it starts to break. And crush depth maybe like 400 meters and only has 1 slot for upgrades, 2 depth modules and its max with upgrades is 1000 meters, maybe a speed upgrade and a sonar or something
Maybe a bit overpowered but would be fun to have in game
Love your content, dont stop!
Yeah, I really like that idea, having some sort of miniature submersible/probe type thing would be really cool!
The Rotnest as you describe it is an insanely good idea. Sounds like it would have the typical amazing atmospheric qualities of any other Subnautica biome but with the added tension, and gameplay variety of forcing the player to traverse stealthily and avoid detection. It’s almost like the biome itself is one big leviathan that you can’t simply run from like the rest, so you need to hide from it. Love it
Bro why haven’t unknown worlds hired you as a concept artist all of this is absolutely amazing!
fr
These weren’t made by him, the concepts yes, but not the art
Bro you have changed so much. I remember your old Subnautica vid helping alot. You were just a kid but already made good quality informative vids even then. Keep it up bro, hope you become a bigger youtuber.
I don't know how they ran out of ideas. They still have tons from the first game. My personal favorite being the single cellular landscape ❤ it would've been so interesting, but it would also be hard to design development wise
Hey man, its been about 30 years, glad your alive and haven't forgot about this channel, i started watching you years ago, when you were still in high school. Glad your back
Thanks for sticking with me man :)
These are the best ideas i have ever heard for subnautica 3
glad you like them :)
I actually have some ideas for the bioms...
The Bony fields (the title can be changed) is a biom where there are many bones of different creatures left by a creepy predator that lives there. There is one peculiarity and a serious drawback in his digestive system: the bones of the creatures he ate remain intact for a very long time, which is why there are so many bones here. No fish can be found there because of these bones around (they just turn around when they see it). Because of this fact they didn't have enough food and began to become extinct. Some died of starvation, others... found food from their friends... That's why there is only one predator left, the strongest one. In this biom can also be found the remains of other representatives of this predator species died by _some_ causes that can be scanned and the information can be uploaded to PDA. The predator is starving and he's very aggressive to any living thing swimming into his territory. This predator may have many wound on its body left by his _friends_ he ate.
The other one is The Impassable Treecaves (the title can be changed), a cave system made by many lines of vegetation (I just thought: it can be surface biom with the same mechanics as I mentioned above and below). The main feature of the biom is in countless number of plant lines making it imposible to move around in any vehicle and nearly impassable to move by yourself. Its countless number also makes impossible to navigate there (it's like roots in the mangrove forest: almost inpenetratable for an eye). The colour palette of this place can be from green to red (as you wish by the way, I don't know the exact colour: just as uncomfortable as you can imagine of this place). In these caves there are many forks with narrow tunnels. It can be mini biom for The Rotnest or just an independent biom leading to somewhere (or something). If it's a Rotnest biom it can have some paths that can close and open in an unknown sequence. And also the tunnels can become more narrow and even hang down some deadly plants (like hanging stingers from Subnautica 1 but something else). If it's just a biom, separate from Rotnest it can also have some features but I didn't think about it, you can think about it.
Tell me if you liked my ideas or if you have something to add. I would like to listen)
Rotnest could be a strain of kharaa that adapted to gain resistance to the enzyme, sort of like IRL antibiotic-resistant bacteria. In this adaptation it also evolved all of the features you described, similar to kharaa but noticeably distinct.
Oooh yeah that would be cool. Or maybe it could be a genetically engineered version of the Kharaa made by some sentient species.
@@SpeedyMouse I feel like a sentient species advanced enough to do that would either be the precursors, who probably wouldn't want to do that, or something off-world. my interpretation was that the adaptation would happen on 4546B as a result of the mass release of the enzyme, rather than the meteorite idea.
Maybe it could be either a precursor to, or an adaptation of the Kharaa seen in Natural Selection 2
I honestly saw this video and immediately wanted to have my own ideas, and I have 4 new biomes to present to you: 🌿Coral Forest- It consist on a forest of red coral growing from the ground like trees and have translucid white kelp going up to make as leafs. This would happen by a simbiotic relation of the kelp and coral. If you were to cut the kelp leafs and use it on a fabricator you could get water which would be just a nice feature, but maybe nerfed so you won't have the water that easy. This biome could have lots of little fishes like peppers and maybe a predator not to big. This would be a shallow biome with easy access. / 🕸Sea-trap Caves: This would consist on a cave that has on the ceiling big round flat carnivorous plants that have glowing strings, in the borders of itself, going down to attract prey and then sucking them to their center where the prey would be digested. Then in the ground there would be a kind of sea snail that is carnivorous and would also have thermal vents with the colors of the biome. Also there could be a leviathan that has tentacles and a vertical mouth with his eyes on each side of his mouth. The biome colors would be a blueish- purple and would be a late game biome like the lost river. /🟥 Red Sand Valleys: This would be a biome similar to the dunes, but with red sand and taller dunes. Also it would have many leviathans of the same kind. The leviathan could be like a long leech but with 2 vertical members near it mouth (like the reaper leviathan). Also there could be some small stone spikes and massive bones of other creatures (like the lost river one's). The lore could be that this would function like a cemetery for the big leviathans and the leech leviathan would eat their remains and other organism alive or not. /🐍 Trench Arche's: This is inspired on real life where the rock is carved on arch because of the vapors of thermal vents bellow, so this arch would have toxic pockets of air. This biome would have a community of sea snakes that laid their eggs on the arches. This biome is a lil' empty so please help fill it up with flora (maybe something on the top side of the arches)---- So that's it, thank you for reading!
I've always loved coming up with biome/creature concepts for future Subnautica games, and so here's a few of my own.
1. Night Garden Grove
This biome is very much inspired by the Lilypads biome in SubBZ as it would be completely covered in plant life. The seabed would be covered in tall seagrass with patches of bioluminescent flowers. The biome would contain structures/ships from either Alterra, the Architects, or some other unknown race that would have collapsed to the seafloor and be overtaken by the surrounding flora. Some of the creatures I thought of for this biome were something like an underwater firefly that glows a bright orange light and wisps around the open sea above the ground. The other one was the Ruin Walker Leviathan, a giant leviathan around the size of the Reefback with a similar design to the Sea Treaders, it would be completely passive and wander around the ruins feeding off of the seagrass.
2. Crimson Reef
I really like the idea of a biome themed after crimson and carmine, and so this biome would be filled with strikingly red coral, plants, fungi, and creatures. The biome would be covered in vein-like roots that make their way down into some kind of drop-off or trench within it leading down to the Deep Crimson Reef, where the roots would connect to a much larger crimson hivemind-like plant. The biome could contain fauna like the Carmine Crawler, a Rock Puncher inspired creature with a scorpion-esque design that would feed off the coral and roots, giving it its color. Another creature for the Deep Crimson Reef could be the Octobrooder, a large octopus-like creature inspired by the Crabsquid with eight curling tentacles, piercing red eyes, and a hostile attitude to those who venture down into the crimson depths below.
3. Mangrove Aisle
We haven't really had any mangrove-like biomes yet, and it would be cool to see one in game. I like the idea of a tropical biome with towering mangrove trees that sprout up above the water and shoot down all the way to the seafloor, spreading their roots out at the bottom. I don't have as many ideas for this one but maybe some piranha-like creatures or even anaconda ones, anything that fits the tropical rainforest/amazon vibe.
Ayo nice, those are some great ideas :)
@@SpeedyMousethe Emerald Isle should make use of the sand worm leviathan as a distant relative of the arctic ice worms
And that small story element would be: the player should have to steal the orb from the alpha sand worm to get special enhanced tools essential for destroying the rotnest’s main hive-mind
Any chance the Crimson reef idea of your was inspired by Terraria or?
@@ChickenBreast55 honestly it wasn't but after playing Terraria recently for the first time after coming up with these I can totally see it lol very similar style to what I was thinking
I like the expansion of the original rotnest concept to a complete biome/story challenge in its own right. Perhaps the colony was spawned from the surviving crew or living cargo of an alien vessel, neither human nor Architect, that was shot down by the Enforcement Platform centuries ago? Think John Carpenter's The Thing crossed with a cordyceps fungus. The colony's core might encase the vessel's weird wreckage, which the player needs to scavenge to achieve some larger plot-essential goal. A discovery like that would be a nice chance to build up the diversity of sentient life in the wider Subnautica universe, beyond the glimpses we got from datapads and the Architects' museum exhibits.
Oh yeah that's actually a great idea, I really like that.
i dunno i found it wayyyy too deep and nerdy lmao
A swamp biome with murky water would be cool
I like the idea of a tropical biome. Something like a far larger version of the islands in the original Subnautica. Perhaps these islands could also have Chinese potatoes that simply took root when the Aurora fell.
An underwater Amazon forest.
every single area here is incredible, you truly have an eye for things like this, The Emerald Isle is my favorite, absolutely stunning beauty
thank you! I'm really glad you like them :)
I hope they add some rain world mechanics like procedural animation or extremely unique behaviors like blindness, solely targeting the player, telekinesis which could result in cornering the player, deaf, or two species organically working together. Even with the unique attack patterns and behaviors of creatures in Subnautica one their detections and reactions are still pretty simple. Creatures with different viewing distance, or biomes with more or less visibility affecting AI. Or even different types of light, some biomes are more opaque in certain wave lengths, possible predator like creature that sees in IR translucent water
I agree, those are some great ideas.
@@SpeedyMouse the telekinesis and biome visibility would work well in your Rotnest biome
Your creativity is exactly what we need. I'd love to see these ideas in any of the Subnautica games!
Perhaps the gems from the emerald isle could be turned into ion cubes at a certain precursor facility?
Something I'd love to see is something based off the Sargasso Sea in the Atlantic, a spot that has an ocean gyre that causes for a lot of surface plants. You could even dive into the more fantastic ideas of it and have patches of this seaweed (IRL actually a form of algae) being actual walkable terrain. This would likely result in a biome that has strong surface and depths, with stuff like stranded equipment or usable plants being on the heavy walkable patches, and the depths possibly having tangles of kelp in areas not shadowed by large Sargassum tangles and clear rock where there is not. Or it could be over a particularly deep area, such that the depths more closely resemble some of the stranger low light plant and coral life we see in deeper parts of Subnautica.
This could even be a possible starting point for the player, having had an ocean going vessel become too damaged to be used as anything more than basic shelter, stranded in one of the tangles of Sargassum. Some shallow just below the surface areas are nearby, giving those needed early resources... but the deep depths nearby are potentially dangerous, possibly with leviathans that do not approach the surface, but are always ready for a meal that comes down to them.
10:30 Additionally, the Rotnest might have been dormant to withstand the Kharaa, and with Enzyme 42 spreading across 4546B, it has now reawoken and poses a threat once more. Perhaps even repurposing the Architect ruins.
I’d love to see a swampy biom that would be quite cool and having croc like beasts.
man i just want that single cell biome
12:05 I have an idea about the 3rd option: it can be like a bleeder from Subnautica 1 but causing blindness effect or something like that. There can also be a device that can remove them faster than just a hand.
Is it a good idea or FFFFUUUUU?
It's Subnautica 2 by the way. The developers themselves confirmed it on reddit a little while ago.
Those we're the best ideas I've seen in a while lol, I hope unknown worlds actually listens.
I really like the idea of the Rotlands. It reminds me a lot of the Flood from Halo. Perhaps the Rotlands could be like the final boss biome in a way. Where it has the best loot and the most dangerous mobs. Perhaps there could be a Frankenstein leviathan at it’s center that acts like the central brain of the entire collective consciousness sort of like a grave mind. Perhaps the player will have to kill this central brain to destroy the Rotlands once and for all and in it’s place a permanent scar is left on the world; a biome of decay and death that although inert is still very dangerous and should be avoided at all costs as all the great loot would be gone with the Rotlands.
I love the catacombs Idea, I mean imagine a massive snake like leviathan that makes the deep and winding tunnels its home. I can just imagine the horror factors they could do with that. You can see glimpses of its bright eyes through a tiny hole just watching you, or its snake body slithering away when you shine a light at it down winding deep tunnels. The Rotnest it a cool idea aswell, could make like a grotesque organic rainforest and cavern systems, with the 'plant' life actively trying to infect you the deeper you travel into the massive organism, like those mushrooms that grow for miles under the ground
I think the rotnest would even better if it was like the Rotten Vale from monster hunter world, a natural predator sink that is appealing to predators for the high amount of carrion but very dangerous
Ok I swear I'm starting to see more and more monster hunter fans like me as of this year.
The Rotnest concept and the biome concept art at 4:18 reminds me a lot of the Flood from Halo.
Hear me out, chance of a rot nest leviathan and the chance is which one, picture a rot nest ghost leviathan or reaper or new one
The Rotnest could communicate with parts of it that aren't in contact with the main body with creepy sounds, that the player hears during game. The Rotnest is such a good idea!
Its Subnautica 2😂
Are you ed
I went from a video of yours 4 years ago, to this video and was like "who's this guy with the deep voice?"
Amazing content as always mate.
Bro i remember when you only had 30k time flys by so fast wish i could relive the good old days i used to stay up late every night wathing your vids
Watching his voice change over time is enough to make a grown man cry
For the magnetic fields, i agree that there should be an upgrade that allows you to traverse the fields, but only scannable within the magnetic fields, and needing a resource mostly from there aswell. That way it'd make the player have to explore without a vehicle for the first couple times.
Yeah, that sounds like a great way to do it
These are very cool concepts :) For the rotnest, once it's defeated, a part of its core could wither and reveal an access to another set of caverns, or maybe just one cavern with infos and alien data...
Yoo i haven't seen this channel in ages, congrats on 100k
I used to watch so much of these videos during lock down but this channel just hit this subnautica spot😭😭
I forget that Unity 5 exists and this video has awakened some kind of concern, as a person that is scared VERY easily..., seems like I'll have my sister play the game again while I just coach (as best as I can) in the backseat lol
These ideas are all incredible! I would love to see them all in game, they would be amazing to explore!
An idea, for the magnetic biome. You would need an item from the biome to get an upgrade for your tools and vehicles that is required for progression
I randomly remembered this channel and holy shit I still remember when you sounded so young, it's kinda surreal to see you sounding so much more grown up now
huge peepers or garyfish trying to eat you in the catacombs would be terrifying
25:18 could you just statist the slug before it gets you you could make it invincible to the statist rifle
All of these ideas are fantastic, especially the Emerald Isle and the Rotnest. I actually have a couple ideas for the latter:
Maybe the origin of the rotnest parasite could be a species of microscopic organism native to the planet that had been somehow mutated by the Kharaa bacterium, and the reward for destroying the rotnest organism could be that some of the dead rotnest matter ends up crystalizing, and, after an amount of time, turning into valuable minerals for the player to collect (this would be a reference to one of the concept art pieces for it that were originally made for Below Zero)
I really hope for the next Subnautica game we get to drive the bigger sub than the cyclops
I’ve wondered where you’ve been! I’ve been waiting for the next video ever since the last one, and it was a surprise when I saw you in my notifications
Possibly unpopular opinion:
They need to include at least one Biome that is a small part of the deep void, with the only light sources being bioluminescent life forms, and wherein any attempt to venture beyond it simply ends in a large pair of unreal jaws engulfing you followed by a death screen.
i have an idea for a creature in the magnetic fields. though it isn't named yet, is has an spherical membrane around a soft body, with what look ball-shaped eyes at the end of stalks, which are in fact magnets. it would use the magnets to attract itself to a from the various creatures and magnetic areas, using unique mono pole magnetic fields. it would simply switch which pole the magnets acted as. it also has short tentacles around the occasions opening in its membrane, allowing food in. its main body would also be mostly spherical, which supports that connect to its outer membrane. it only eats the small creatures, being about the size of the crabsquid, but would use its abilities to push away predators with extreme force. also, its blind, so it uses magnetic field like a sort of sonar, and detect electrical transfers nearby, similar to a platypus.
Yeah, that's actually a great idea, I really like it!
I really hope they implement the magnetic fields concept. Forcing the player to free-dive is a super cool concept that would remove a lot of safety nets people take advantage of. This biome should definitely be mandatory to pass through to beat the game. I think the biome should definitely air on the side of "unique tools/vehicles to explore" rather than vehicle upgrades. I would much rather players experience the magnetic fields with a seaglide than a prawn suit
10:42 STEALTH VEICHLE STEALTH VEICHLE STEALTH VEICHLE STEALTH VEICHLE
"Many devout Subnautica fans wish they could wipe Subnautica's biomes from their memory, just so they could experience exploring them for the first time all over again to capture that feeling of sublime wonder." This, this is the reason Subnautica is one of the greatest games of all time.
rotnest looks super cool, lets hope it gets added to the game
holy shit i havent watch your videos for so long and i wasnt ready for that
should probably talk about what subnautica 2 will look like before we speculate on subnautica 3.
I think that the rotnest has more to offer than a zone.
If you’ve ever played Hollow Knight, that game has an Orange infection that, halfway through the game, overhauls the first area into an extremely dangerous one.
If you’ve played Sekiro, that game remixes its early areas after an invasion force arrives, making it more difficult.
If you’ve played Metroid Dread, releasing the X parasite affects the entire map.
A rot infection that comes out in the endgame could make an incredible conclusion. For instance, you may go all the way to the bottom of the map, but have to make it back to the top, but this time the world is infected. It could be a serious innovation that sets the third game apart from Subnautica 1.
I see 3 possibility’s for subnautica 3. it being set in an eruption or opened volcano type area, being in the void, and being something I didn’t think of
16:13 I love the idea of their being a decent of the gargantuan leviathan that still lives, it’s not as big as it’s ancestor, but would still be the biggest leviathan in all the games
The concept of the catacombs is so interesting, it seems like a perfect biome to explore, at first when I heard the name I thought about elephants that, when they feel their end arriving, go to a certain place where other member of their species have died. This makes a cemetery of elephants as time goes by and it would be so cool if that could be the case for the catacombs as it, in real life, is used to store corpses.
Imagine other creatures from other biomes coming to this specific one in order to live their last days, they would end up dying and sinking, making the floor of this biome infested with skeletons of various species, adding an original touch that would really make this biome stand out !
i like the idea of the rotnest, though it seems like it could easily become tedious and frustrating if not implemented correctly.
that aside, you mentioned both a potential poison for the heart of the hivemind, and also a cure for the player. i think the idea of a cure is definitely important, because that'd curb a lot of the rage a biome like that would bring, but i feel like its also important to think about what a cure for a parasitic infection does. i believe that, generally, an antidote like this would kill and flush the parasite from your system, which would make it kinda like a poison in its own right, no?
an idea for this is that you could make weapons out of the cure to sort of stun the creatures that are deeply infected, or the flora thats grown from the hivemind? that way you can have an easily accessible cure that isnt just op and lets you kill the biome immediately, and you could combine it to be able to do small amounts of damage or to at least stall infected critters. and maybe towards the endgame you could use that mini-cure as a part of the main-cure? either that or the mini-cure could be made with a less potent antivenom (for lack of a better term lmao) and you need to get a stronger antivenom that can only be found deeper within the biome
the idea of having torpedoes full of cure vials and waging absolute war on the rotnest would be so funny, especially when you're forced to make a hasty retreat when you run out and theres a million infected creatures after you lmao
I do really like the heightened sense of danger in these ideas. Then facilitate the player to feeling more like a scientist by finding a way to counter the effects of the biomes. Maybe the PDA is damaged by the electric field around early/mid game, for some fun "puzzle" objectives! Neat ideas
I feel like a biome that is inside on of the mobs’ body would be super cool. Like an unknowingly beautiful oasis inside a semi-dangerous leviathan that can only be accessed if it opens its mouth.
reminds me of the stellar basin from dredge
These are some really great ideas! They all feel like they could fit in the game
SO GLAF TO SEE YOU BACK! my fav subnautica streamer
One thing I really really loved in subnautica that just wasn't part of below zero was the depth of it. I loved how far down some of the biomes went from the surface. I wasn't a huge fan of the caves, but I loved something like the sea treader path because from the surface to the ocean floor, it took almost a full minute of descending in the cyclops, and I loved the feeling of watching the sunlight disappear as you went down. It just had a sort of calmness to it that I loved.
OH MY GOD HE FINALLY UPLOADED IM SHAKING AND CRYING RN
bro played halo 3 and was like "imma need to see that in subnautica"
maybe with the rotnest there would be vocal cords that would alert the infected creatures to link to tendrils at the top of the cave for further and more complex info.
Absolutely amazing creativity, I would love to see rotnest or catacombs, because as a person would loved subnautica because it’s just one of those games you wouldn’t think would scare someone. Some extra horror themed biomes are a must
Subnautica is my favorite survival game, playing it for the very first time was amazing and I cannot wait to experience that again with Unknown World's next game in the series
I always admire your creativity, Unknow Worlds need to hire you on their design team lol
For the magnetic fields, I think a cool feature would be rocks that float in arcs along magnetic field lines, like when you put iron filings near a magnet. These rocks could be disrupted by creatures or changing magnetic fields, but then reform. If the intent of the area is to be more chaotic, then perhaps as a one-off landmark, there could be one massive magnet with huge rocks forming rings around it.
The upgrades for your tools and vehicles could also make the area beneficial to explore by allowing you to charge them by traversing the changing magnetic fields. That, or have a base piece that can provide power based on the local magnetic flux.
When I saw the concept art for the catacombs I was immediately reminded of the pit or cavern from 2005 skull island, the pit filled with massive bugs and arthropods adapted to the life in the ravine.
All I would like is for the devs to learn from the feedback toward 2! Lots of people just disillusioned with smaller spaces, map and scope. Give us more of that feeling of "what the heck could be down there" when looking out over a drop-off or into a chasm. Revive that eerie feeling of things lurking out of sight paired with a memorable score and stunning wide vistas.
Bro, these ideas are insane, I would love to explore those bioms
I've thought of how Subnautica has so much potential in introducing marine MECHA-Fauna. The warper being the first specimen yet.
Although cliche and too much similar to Avataar, a story oriented towards a biological warfare between natural fauna and the machines and us helping either one might be interesting
Yeah, that definitely would be really cool. I think a lot of people discount how impactful the Warper was to Subnautica. To me at least, it made the game way more terrifying and made me feel a lot less safe in my vehicles, which I think is an extremely important feature.
Your explanation on why Subnautica below zero isn’t as captivating as the original is spot on.
I love the original and was extremely excited to play below zero once it hit full release and frankly couldn’t get through it. I enjoyed the new vehicles and the new scenery but there were something about it I couldn’t put my finger on until now that made me not want to finish it.
I’m playing through the OG Subnautica now and plan to give below zero another try soon