How do you get that mod working correctly? When i download the mod and start the game It has the docking port in the fabricator menu and i can build it and the cyclops docks but it’s all auto and i can’t seem to get it to pop up in the in game mod settings so i can’t turn off auto docking
You really need to be careful about pushing and shilling for mods that have gone UNATTENDED and NOT updated. The Decorations Mod by OSubMarin is nearly TWO YEARS without an update to address bugs and conflicts. He's "promised" an update for 2.0 compatibility 6 months ago but he has been silent and MIA now (works perfectly in Legacy though). Also, any of the mods from Shaanig03 (Turret and Vanilla) will NO LONGER be updated, per his announcement that he has moved onto other games to mod - so no bug fixes or updates will be forthcoming.
@@muaddib7356 I understand your concern! But I promise you I test all the mods I show and am as careful as I can be in that regard before I actually show them to make sure there aren’t any major issues, primarily with mods that have been left unattended so long as they still work as they should, like for this video the #2 spot was actually supposed to be the habitat platform mod but when testing it before recording there was a bug with the platforms that wasn’t letting me build so I didn’t show that mod since it wasn’t working properly and was too buggy to be functional (like there’s a small section on nexus to report bugs for mods and such that I check each time I look at a mod to make sure it’s not broken or anything) there’s many mods I’ve had to avoid going over as they either are too buggy for 2.0 or are for legacy only, I know the vanilla expanded and turret mod creator Shaanig03 isn’t nodding Subnautica anymore however his mods from what I know still work fully so they can still be covered as they still work if you get what I’m saying? Like bugs could pop up in the future for any of those mods on the list but if I tried to narrow down mods only to creator’s who were still active then there would be a very slim amount of mods I could show because subnautica’s modding community, while active, is not as active as a game like Skyrim so there’s hundreds of mods that are kinda just abandoned by the creator but still function enough to be used in games! I appreciate you letting me know about what mod’s have practically been abandoned and I’ll take extra care when testing and covering older mods that haven’t been updated! Thank you! :)
@@muaddib7356 In fact, you letting me know about that inadvertently gives me an area where I can improve as far as these videos go! From now on I I’ll show not only the mod name and creator but also the date the mod was last updated and whether or not it’s an older mod or newer one to help with overall clarification regarding the mods! Double thank you :D
@ B4wan - Having been a member at Nexus for a long time, I can tell you that when a modder puts out a statement publicly of "I'm moving on to other games/mods", they RARELY come back to previous mods. You can word salad it all you want, but it's the same difference and translates into them never updating it again.
@@jaroessa294 You know it. The class of modders that are making mods now for Subnautica are sub-par, in my opinion, as they just throw things together and then leave to not support it or update it, as needed. The "Golden Age" of Subnautica mods was 2018 to 2022. Those were the years to get some of the best mods. But once the Living Large/2.0 update came, all the good modders left. Many of the mods I play now are stuck in Legacy and will NEVER get updated, and it's been 2 years already.
WHY do you have Thermal Plants sitting on Foundations? Put on your Reinforced Dive Suit and install 2 or 3 down in a Thermal Vent. I believe you featured a map mod, one of the features of that mod is to highlight "heat spots". Wait for the burst, when it recedes, slap a Thermal Plant to the inside wall of the vent and retreat. I have 2 of them in a vent and they're providing me 1899 power, and they were HASTILY slapped down (could be better). Crimxsen, buddy, I expect better from you!!! J/K Another great video, thank!
@@Crimxsen Can't seem do get the light switch. I downloaded it manually and copied the whole BaseLightSwitchFolder into the Plugins folder of BepInEx. Am i missing something? I dont use the SML Helper since i also use Nautilus and the don't seem to go together
W, will deffo use these in my next playthrough! (also update on the mod im making: its delayed because im focusing more on my game engine, but by the end of september i will release it!)
@@Crimxsen Im in a game jam that ends on sunday, (a game dev tournament basically), after that i might setup all the SDKs i need, then the actual coding should only take an hour or 2 since everything else is done!
@@oberonpanopticon I feel like seeing simple mods always make us feel like that like the base light switch (which they ended up sorta implementing already for base game below zero) and the base clock mod are two mods that seem like they’d be in the base game given how straightforward and simple they are
How did you get the Base Decorations Mod working? It requires SMLHelper while (I think, I might have missed something) some of the other mods you showed require Nautilus, and SMLHelper and Nautilus are incompatible with each other. Did you use the Base Decorations unofficial Nautilus port?
How do we get the Resource Monitor to work in the non-legacy version of the game? As it requires Qmodmanager and SMLHelper which both dont work when using Nautilus :(
Bruh,i literaly wached a youtuber play subnatica,and he got the leg removel mod without even having IT,and he'd alway's complain like "thoose mf of aliens stole my legs again!"
Tiny criticism of your video production that will hopefully be taken as constructive. Constantly jerking the game camera around when we're trying to view what it is you're talking about is a bit...disorienting. I take it you're recording video at the same time as audio and perhaps without a script? Nodding along with the cadence of your voice as though you were speaking across a kitchen table? Possibly scripting and panning the game camera over the items you wish to feature as opposed to jerking it around would be my suggestion for improvement.
@@lrinfi Gotcha gotcha thank you! I had someone tell me about that as well! I try not to do that although it is sort of a thing of habit I think I’ll try pre recording certain parts where that’s happening and replace it so that the sort of jerky parts get replaced with smoother parts that we need more of! Thanks for the critiques! :D (I do record without a script and such as I think it’s a bit more fun for me than if I happened to read from a script, I may try it one day though who knows!)
How do you mod your game? I use the Vortex program from Nexus but after downloading a BUNCH of mods I realized a few of them don't actually work and I can't figure out why. (might be that I have too many lol) My vortex is in user/owner/roaming while I also have another BepInEx in the usual subnautica folder in steam/steamapps/common Actually i could just remove one to see what it does...but I've made so much progress in my game already....... (that realistic blueprint has me grinding for soooo many resources) I'll do that tomorrow though, too late now. I could also google it now that I think about it but I already spent this much time typing, might as well.
I've never used vortex in modding subnautica unfortunately so I do not know how to go about that, I do know and have a video on how to mod subnautica manually like through nexus if that would help?
im late but you are an actual SAINT i was fighting tooth and nail against actual demons to figure out what was doing this to my cyclops jesus christ thank you
@@VHS_Serenity Nono, the sleek bases mod actually goes with that mod in a way? It’s made by the same creator and the sleek bases mod is actually one of the requirements it says to download when you download the true base colorizer from nexus! Which parts are ugly in your opinion? It may have been my bad color scheme lol
@@Crimxsen oooh, huh, I dont think it's your choice of colours, but rather the floor of the base, the bad grey and blue clash to much, as well as the grey ring around the top of the large multipurpose room just looks bad
hay Crimxsen can you make a video on my little mod the name of the mod is "subnautica cove tree abandoned mod" use update 1.0.1 beta for the version the mod released yesterday I am working on 1.0.1 already because yes
@@trickykylegaming6991 I’ll definitely take a look! I may incorporate it into a video where I’m showing multiple mods! Like a top structures mod video or something! Thank you :)
@@Crimxsen I will tell you when the full 1.0.1 update releases and when more updates release also the supply crates in the beta ye they are duping themselves just found out when messing around with the propulsion cannon LOL
@@trickykylegaming6991 Gotcha gotcha, would you rather me wait till the stable version is out to look at it then? Just so I don’t run into any crazy bugs or anything
@@Crimxsen there was crazy bugs now i fixed it with 1.0.1 full release and it was flagged by vortex for having only 3 or 4 files bruh but it is released so try and download it and check the back of the crash zone first and then the lost river cove tree EDIT: the virus scan is being nice to me finally after 2 days of fighting with it to upload it and then the virus scan problem but it is fixed new version 1.0.2 published....
The Cyclops docking station is a real game-changer. Wish it docked the Beluga as well but I am sure that will come soon. Keep up the great work, Crim.
@@Pr4mer and wasn't it supposed to be base game as well?
How do you get that mod working correctly? When i download the mod and start the game It has the docking port in the fabricator menu and i can build it and the cyclops docks but it’s all auto and i can’t seem to get it to pop up in the in game mod settings so i can’t turn off auto docking
9:33 That “lamp” uses the nuclear fuel model. Thats one scary lamp.
I like you making this list, I wanted more excitement to my next playthrough. Very helpful. 😊
I’m glad it was useful to you! :)
Awesome QoL mods. LOVE IT :D
You really need to be careful about pushing and shilling for mods that have gone UNATTENDED and NOT updated. The Decorations Mod by OSubMarin is nearly TWO YEARS without an update to address bugs and conflicts. He's "promised" an update for 2.0 compatibility 6 months ago but he has been silent and MIA now (works perfectly in Legacy though). Also, any of the mods from Shaanig03 (Turret and Vanilla) will NO LONGER be updated, per his announcement that he has moved onto other games to mod - so no bug fixes or updates will be forthcoming.
@@muaddib7356 I understand your concern! But I promise you I test all the mods I show and am as careful as I can be in that regard before I actually show them to make sure there aren’t any major issues, primarily with mods that have been left unattended so long as they still work as they should, like for this video the #2 spot was actually supposed to be the habitat platform mod but when testing it before recording there was a bug with the platforms that wasn’t letting me build so I didn’t show that mod since it wasn’t working properly and was too buggy to be functional (like there’s a small section on nexus to report bugs for mods and such that I check each time I look at a mod to make sure it’s not broken or anything) there’s many mods I’ve had to avoid going over as they either are too buggy for 2.0 or are for legacy only, I know the vanilla expanded and turret mod creator Shaanig03 isn’t nodding Subnautica anymore however his mods from what I know still work fully so they can still be covered as they still work if you get what I’m saying? Like bugs could pop up in the future for any of those mods on the list but if I tried to narrow down mods only to creator’s who were still active then there would be a very slim amount of mods I could show because subnautica’s modding community, while active, is not as active as a game like Skyrim so there’s hundreds of mods that are kinda just abandoned by the creator but still function enough to be used in games! I appreciate you letting me know about what mod’s have practically been abandoned and I’ll take extra care when testing and covering older mods that haven’t been updated! Thank you! :)
@@muaddib7356 In fact, you letting me know about that inadvertently gives me an area where I can improve as far as these videos go! From now on I I’ll show not only the mod name and creator but also the date the mod was last updated and whether or not it’s an older mod or newer one to help with overall clarification regarding the mods! Double thank you :D
He didn't say that his mod would no longer be updated only that he was halting work in favor of another project
@ B4wan - Having been a member at Nexus for a long time, I can tell you that when a modder puts out a statement publicly of "I'm moving on to other games/mods", they RARELY come back to previous mods. You can word salad it all you want, but it's the same difference and translates into them never updating it again.
@@jaroessa294 You know it. The class of modders that are making mods now for Subnautica are sub-par, in my opinion, as they just throw things together and then leave to not support it or update it, as needed. The "Golden Age" of Subnautica mods was 2018 to 2022. Those were the years to get some of the best mods. But once the Living Large/2.0 update came, all the good modders left. Many of the mods I play now are stuck in Legacy and will NEVER get updated, and it's been 2 years already.
WHY do you have Thermal Plants sitting on Foundations? Put on your Reinforced Dive Suit and install 2 or 3 down in a Thermal Vent. I believe you featured a map mod, one of the features of that mod is to highlight "heat spots". Wait for the burst, when it recedes, slap a Thermal Plant to the inside wall of the vent and retreat. I have 2 of them in a vent and they're providing me 1899 power, and they were HASTILY slapped down (could be better).
Crimxsen, buddy, I expect better from you!!! J/K
Another great video, thank!
last time i looked the switch was broken, poggers that they fixed it
@@supernerdygamer2981 That’s good!, it woulda been awkward if I tried showcasing it and it ended up not working lol
@@Crimxsen Can't seem do get the light switch. I downloaded it manually and copied the whole BaseLightSwitchFolder into the Plugins folder of BepInEx. Am i missing something? I dont use the SML Helper since i also use Nautilus and the don't seem to go together
W, will deffo use these in my next playthrough! (also update on the mod im making: its delayed because im focusing more on my game engine, but by the end of september i will release it!)
@@echo_the_developer What is your mod about ? :)
@@echo_the_developer Take as long as you need! I’m sure it’ll be great when you get everything figured out and working as it should!
@@Crimxsen Im in a game jam that ends on sunday, (a game dev tournament basically), after that i might setup all the SDKs i need, then the actual coding should only take an hour or 2 since everything else is done!
@@faresm.383 I believe it’s a new vehicle mod they’re in the process of developing that’ll be on nexus when it comes out!
@@echo_the_developer Ohh Okok gotcha, the game jam sounds interesting too! I wish you the best of luck in your tournament! :)
Some of these things really should’ve been in the game by default. It’s a shame we had to wait for modders to add them.
@@oberonpanopticon I feel like seeing simple mods always make us feel like that like the base light switch (which they ended up sorta implementing already for base game below zero) and the base clock mod are two mods that seem like they’d be in the base game given how straightforward and simple they are
How did you get the Base Decorations Mod working? It requires SMLHelper while (I think, I might have missed something) some of the other mods you showed require Nautilus, and SMLHelper and Nautilus are incompatible with each other. Did you use the Base Decorations unofficial Nautilus port?
Same problem here, i'll keep you updated if i solve it
So there is an unofficial patch by FirEmerals that you install over this mod so that it overwrites its DLL :)
1:36 had a glitch on my xbox it just opened without the opening animasion but still had door animasions
`7:45 Does this mod work in tandem with the Cyclops Repair Drone mod?
It should yes!
The Base Leg Removal mod may also help with frame rates.
@@NegativeROG Double plus!
How do we get the Resource Monitor to work in the non-legacy version of the game? As it requires Qmodmanager and SMLHelper which both dont work when using Nautilus :(
There’s a patch for the resource monitor you need to download that makes it work on Subnautica 2.0!
@@Crimxsen Ohhhh derp derp, thank you so much! This was the last mod in my list of mods that i still wanted to make work.
Bruh,i literaly wached a youtuber play subnatica,and he got the leg removel mod without even having IT,and he'd alway's complain like "thoose mf of aliens stole my legs again!"
I don't need the instant bulkhead door. All i need to do is lag it
@@Christopher-u6r Lmaooo
Or just leave it open
so all these mods work with bepinex and notilus
??
Yes! But not for Legacy Subnautica
Tiny criticism of your video production that will hopefully be taken as constructive. Constantly jerking the game camera around when we're trying to view what it is you're talking about is a bit...disorienting. I take it you're recording video at the same time as audio and perhaps without a script? Nodding along with the cadence of your voice as though you were speaking across a kitchen table? Possibly scripting and panning the game camera over the items you wish to feature as opposed to jerking it around would be my suggestion for improvement.
@@lrinfi Gotcha gotcha thank you! I had someone tell me about that as well! I try not to do that although it is sort of a thing of habit I think I’ll try pre recording certain parts where that’s happening and replace it so that the sort of jerky parts get replaced with smoother parts that we need more of! Thanks for the critiques! :D (I do record without a script and such as I think it’s a bit more fun for me than if I happened to read from a script, I may try it one day though who knows!)
How do you mod your game?
I use the Vortex program from Nexus but after downloading a BUNCH of mods I realized a few of them don't actually work and I can't figure out why. (might be that I have too many lol)
My vortex is in user/owner/roaming while I also have another BepInEx in the usual subnautica folder in steam/steamapps/common
Actually i could just remove one to see what it does...but I've made so much progress in my game already....... (that realistic blueprint has me grinding for soooo many resources)
I'll do that tomorrow though, too late now.
I could also google it now that I think about it but I already spent this much time typing, might as well.
I've never used vortex in modding subnautica unfortunately so I do not know how to go about that, I do know and have a video on how to mod subnautica manually like through nexus if that would help?
@@Crimxsen Yes, I might just do that from now on, shouldn't be too hard.
Don't build the clocks in the Cyclops. It has some weird collision glitch and messes up movement.
Thanks for the Tip! When I put the clock in the Cyclops It didn't do anything as far as bugs go so I wasn't aware of that till you told me!
@@Crimxsen It takes a while for it to start screwing with it. Reloading the game is a temporary fix.
im late but you are an actual SAINT i was fighting tooth and nail against actual demons to figure out what was doing this to my cyclops jesus christ thank you
@@skellie1898 YW
8:06 millenium falcon moment (i think thats the name?)
@@VHS_Serenity It iss! You are absolutely right!
@@Crimxsen :D
You think that's the name?
19:02 if im not mistaken, i believe the sleek base mod is infereing with this mod, making some of the parts look quite ugly
@@VHS_Serenity Nono, the sleek bases mod actually goes with that mod in a way? It’s made by the same creator and the sleek bases mod is actually one of the requirements it says to download when you download the true base colorizer from nexus! Which parts are ugly in your opinion? It may have been my bad color scheme lol
@@Crimxsen oooh, huh, I dont think it's your choice of colours, but rather the floor of the base, the bad grey and blue clash to much, as well as the grey ring around the top of the large multipurpose room just looks bad
@@VHS_Serenity Ah okok that’s fair! We all have our tastes and such, honestly I never noticed till you pointed it out just now!
@@Crimxsen certainly!
hay Crimxsen can you make a video on my little mod the name of the mod is "subnautica cove tree abandoned mod" use update 1.0.1 beta for the version the mod released yesterday I am working on 1.0.1 already because yes
@@trickykylegaming6991 I’ll definitely take a look! I may incorporate it into a video where I’m showing multiple mods! Like a top structures mod video or something! Thank you :)
@@Crimxsen I will tell you when the full 1.0.1 update releases and when more updates release also the supply crates in the beta ye they are duping themselves just found out when messing around with the propulsion cannon LOL
@@Crimxsen btw the entire mod is broken sparks and duping objects so I am releasing a unfinished BUT STABLE version that fixes the problems
@@trickykylegaming6991 Gotcha gotcha, would you rather me wait till the stable version is out to look at it then? Just so I don’t run into any crazy bugs or anything
@@Crimxsen there was crazy bugs now i fixed it with 1.0.1 full release and it was flagged by vortex for having only 3 or 4 files bruh but it is released so try and download it and check the back of the crash zone first and then the lost river cove tree EDIT: the virus scan is being nice to me finally after 2 days of fighting with it to upload it and then the virus scan problem but it is fixed new version 1.0.2 published....
Do you have a discord server?
@@echo_the_developer Not yet! However I have been wanting to make one for quite a while! I’ve just never gotten around to actually doing it
@@Crimxsen You should make one, a place to engange and grow your community!
w
@@dogedog_gaming Thank you! You’re a W as well :)