Thanks Lukas for this video. Just to add to all the guidance you give, Dustin from maxon training team also suggests to scale your lights to real world sizes to create realistic results ie something you may use in the studio or theatre. I also found placing a target tag on the light helped me focus and gave me control in lighting the objects, then you can use the null of the lit object to direct and move the light which is really helpful. great stuff though!
Sorry to write this but you forgot to talk about why (!) we light this way; and that is to give depth to a object represented on a flat surface. By lighting with a 45* angle it's easier to understand the object shape. Fill light help removing some shadow so it's not to dark, and rim light separate the objects form the its background.
Nicely spotted. I usually use SSS on things that in the real work have transmission properties. So if you shine a bright light onto the jacket in real life, you can see the light is slightly coming through. So I just exaggerated it in 3D.
@@lukasthorup thanks for the insight. Yes it makes total sense to take a close look at the real world in order to catch all the details. I just did not expect that material to have such properties :)
hi, i want to to the same thing but with octane and i can"t because the light is always spread but i really want like this line of light on my object, any advices ? thank you
Thanks Lukas for this video.
Just to add to all the guidance you give, Dustin from maxon training team also suggests to scale your lights to real world sizes to create realistic results ie something you may use in the studio or theatre.
I also found placing a target tag on the light helped me focus and gave me control in lighting the objects, then you can use the null of the lit object to direct and move the light which is really helpful.
great stuff though!
Thank you so much for this cool video !! I love your tutorials, they are so pleasant to watch and easy to follow even for a french person :)
Sorry to write this but you forgot to talk about why (!) we light this way; and that is to give depth to a object represented on a flat surface. By lighting with a 45* angle it's easier to understand the object shape. Fill light help removing some shadow so it's not to dark, and rim light separate the objects form the its background.
Just great video!!!👌
Awesome tutorial. Thank you
Great video brother!
Thanks a lot for a cool technique, I feel, I've improved my lighting workflow, at past it was like a mess with a lot of lights and not so good results
Great video. Thank you.
26:18 did you use SSS or translucency for the material?!
If so do you use it a lot aside of typical applications like fluids and foliage?
Nicely spotted. I usually use SSS on things that in the real work have transmission properties. So if you shine a bright light onto the jacket in real life, you can see the light is slightly coming through. So I just exaggerated it in 3D.
@@lukasthorup thanks for the insight. Yes it makes total sense to take a close look at the real world in order to catch all the details. I just did not expect that material to have such properties :)
very useful and well explained !! thank you ! 🌱
Much needed tutorial thanks again 👍
great video !!!
the best
Love it! Thanks
you are an amazing teacher! I would like more videos about the light and its setting for products in the form of boxes and bottles👍👍👍
Uhh det bliver min godnat 'læsning' det her. Glæder mig til at se den!
Top class!
king!
Hey Lukas,
Quick question for you. Do you model this garment using marvelous designer? Or did you find it online?
I bought the garment online
@@lukasthorup Awesome! Where’s the best place to grab garments like this?
hi, i want to to the same thing but with octane and i can"t because the light is always spread but i really want like this line of light on my object, any advices ? thank you
In octane you need to use the distribution texture slot. But it can be a little difficult to control
@@lukasthorup thank you very much i will try it !