Make Characters and Objects Disappear with a Simple Material Tweak in Unreal Engine 5

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  • Опубликовано: 1 июл 2024
  • Need a character to dissolve away in your animation? Here's how you can make it happen....

Комментарии • 36

  • @Andropex
    @Andropex 9 месяцев назад +2

    Simple and easy. Thanks dude

  • @dungeonborn
    @dungeonborn 8 месяцев назад

    This was of great help, thanks!

  • @ApolloMikes
    @ApolloMikes Год назад +3

    Dude thank you I been looking for a straight forward way to do this

    • @3dJC
      @3dJC  Год назад +1

      Great!!

  • @DrZotac
    @DrZotac Год назад

    that was helpful! thank you

  • @streamgame02
    @streamgame02 11 месяцев назад

    It is great, thank for helpful video!🎉

  • @ksunnywazowski
    @ksunnywazowski Год назад

    thank you so much! it helps a lot! Maybe do you know how to fade BP with metahuman into sequence?

  • @leioart
    @leioart Год назад

    Thanks!

  • @lisarevelli3015
    @lisarevelli3015 2 года назад +1

    JC Cornwell's Channel is a MUST to Subscribe to!

    • @3dJC
      @3dJC  2 года назад

      Ha, Thanks Lisa :)

  • @matthewperry3366
    @matthewperry3366 Год назад +1

    You'd think a translucency track could be added to any object in a sequence, much like Premiere. But maybe I'm just trying to avoid BPs.

  • @RenatodRobertis
    @RenatodRobertis 9 месяцев назад

    Love you brooooooooo

  • @yoshilikescandy4020
    @yoshilikescandy4020 Год назад +1

    thanks!

    • @3dJC
      @3dJC  Год назад

      You bet!

  • @LemurV
    @LemurV Год назад +1

    Great video! But during the render there a lot of noise in the material((((

  • @BarryLester
    @BarryLester 10 месяцев назад

    is it possible to use a ramp/gradient node to control the opacity of the material and key the location of the white?

  • @VinceJG
    @VinceJG 6 месяцев назад

    When I set this up to render in the sequencer my materials are invisible after it finishes rendering but in the timeline the materials are there. I am starting with the materials invisible and then fading them in at the end of the scene.

  • @FPChris
    @FPChris Год назад

    How would you call Fade from Blueprint? I'm trying to fade a pot once it's smashed into pieces.

  • @whovisionsCGI
    @whovisionsCGI Год назад +1

    Do you have any other ways of fading an object? The dither node causes lines and sparkly noise on my object as it fades. Is there a smoother way of fading an object? Maybe another tut on an alternative to this?

    • @iciervasotomayor
      @iciervasotomayor Год назад +1

      I use a translucent material instead of masked, and a flipbook on which first frame is white, then each frame a little bit darker until the last frame is black. As resolution is not important, you can make the flipbook pretty small (lets say 16x16 pixels per frame) so it can have a lot of frames. 64 frames (8x8 flipbook) would use a 128x128 texture. Cheap!
      If you need to make loooong fades, make the flipbook smaller 8x8 pixels per frame (again, resolution does not matter as each frame is just plain color) and a 16x16 flipbook would provide you a nice 256 frames transition still cheap, with a flipbook texture if 128x128

  • @raptorzx442
    @raptorzx442 Месяц назад

    If I was trying to make a material that faded away when a character walked near to it, how would I do that?

  • @whovisionsCGI
    @whovisionsCGI Год назад

    Great tip. How do I do the same thing but with a glass object. I need it translucent so a bulb can shine through, but if I turn on mask map the object appears but the bulb can't shine through as its solid. Any ideas?

    • @3dJC
      @3dJC  Год назад +1

      Doing a quick test with the starter content and the glass vase on the table: if you add a "fade" parameter into a mult node for the opacity, default of 1 and fade to 0 - and also send that same fade into a Lerp node to get the refraction to 1. (Lerp A input set to 1 so any refraction goes to 1 as fade input into the Alpha goes to 0). your specific material may have different needs/issues, but that worked for me (not super tested, so i may have missed something minor, but seems to work fine in theory)

    • @3dJC
      @3dJC  Год назад

      Were you able to try this one?

    • @whovisionsCGI
      @whovisionsCGI Год назад

      @@3dJC I've not tried it yet due to some problems I'm having with 5.1.1 upgrade.

  • @hgahsiea
    @hgahsiea 5 месяцев назад

    anyone know how to do this with a substrate material?

    • @hgahsiea
      @hgahsiea 5 месяцев назад

      Answering my own question for anyone wondering. It does work.

  • @Guidjuuh
    @Guidjuuh Год назад

    quick question, can you use this method for multiple objects too?
    Thanks!

    • @3dJC
      @3dJC  Год назад

      yes, but you may wanna use Material Parameter Collections for that, depends exactly what you are trying to do... are you familiar with that? If not, I should make a video :)

    • @griffin6400
      @griffin6400 Год назад

      @@3dJC Could you please make a video on that as well? I am also wondering the same thing and not familiar with that.

    • @3dJC
      @3dJC  Год назад +1

      @@griffin6400 OK, Will do!! Coming within a week likely... it'll be short and sweet :)

    • @griffin6400
      @griffin6400 Год назад

      @@3dJC Thank you so much!

    • @3dJC
      @3dJC  Год назад +1

      Here you go! How to set up and use Material Parameter Collections: ruclips.net/video/RxAeySwzusU/видео.html

  • @motion_brady
    @motion_brady 11 месяцев назад

    The thumbnail is my dad😎😎