3 Cinematic Camera Tools in Unreal Engine 5 - Rail, Crane, and Shake.

Поделиться
HTML-код
  • Опубликовано: 22 июл 2022
  • Learn 3 ways to add cool cinematic camera moves easily in UE5.
    Here's the link to the camera shake docs as noted in the video:
    docs.unrealengine.com/5.0/en-...

Комментарии • 112

  • @Juno006
    @Juno006 Год назад +7

    this was ten months ago but I just wanna say thank you for making such a comprehensive video covering the rail and crane< we just got em in UEFN yesterday and this video was so on point , also enjoyed the stop motion thing at the end by your son, great stuff...cheers

    • @3dJC
      @3dJC  Год назад +1

      Glad it helped! I need to get into the UEFN fun as well soon!

  • @slimyelow
    @slimyelow Год назад +3

    I love this tutorial. Finally some very useful material revealed. Thanks for that!

    • @3dJC
      @3dJC  Год назад

      Glad it was helpful!

  • @Popviz
    @Popviz 10 месяцев назад +1

    Fantastic tutorial, just what I was looking for, thanks!

  • @samcha9508
    @samcha9508 Год назад +7

    Excellent~! This is exactly what I wanted to know from UE camera works.

    • @3dJC
      @3dJC  Год назад

      Great to hear!

  • @breezusofnazareth
    @breezusofnazareth 6 месяцев назад

    Solid toot, my dude. Equal parts informative and enjoyable. It makes a huge difference when RUclipsrs are knowledgeable but laid back, and that's what I's appreciates about yous.

    • @3dJC
      @3dJC  6 месяцев назад

      Awww, thanks!!!

  • @Acevern
    @Acevern Год назад +4

    Was learning cinematics in Unreal and your video got suggested on my home page. You earned a subscriber, and i pray you get the recognition here. You’re doing an amazing job.

    • @3dJC
      @3dJC  Год назад +2

      Awww thanks!!

  • @bhavinmachhi1999
    @bhavinmachhi1999 Год назад +1

    Super helpful, Thanks for explaining this in detail.

    • @3dJC
      @3dJC  Год назад

      You're welcome!

  • @PrintThatThing
    @PrintThatThing Год назад

    awesome video! Very well explained. Thanks again!

    • @3dJC
      @3dJC  Год назад

      Thanks for watching!

  • @daniilborisov4154
    @daniilborisov4154 Год назад

    Thank you for a such useful video. You explained everything I needed to know!

    • @3dJC
      @3dJC  Год назад

      great!!!

  • @alan112223
    @alan112223 Год назад +1

    Thanks mate! This helped a lot. Happy new year!

    • @3dJC
      @3dJC  Год назад

      Glad it helped

  • @precociouscurmudgeon937
    @precociouscurmudgeon937 Год назад

    I like your teaching style. Easy to follow. Thanks.

    • @3dJC
      @3dJC  Год назад

      Glad you like them!

  • @PhoenixAnthem
    @PhoenixAnthem Год назад +1

    Your videos are the best. Super easy to follow. subbed!

    • @3dJC
      @3dJC  Год назад +1

      Awesome, thank you!

  • @thilinarupasinghe7968
    @thilinarupasinghe7968 Год назад +1

    Great Tutorial about Cameras, Thanks

    • @3dJC
      @3dJC  Год назад

      You're welcome!

  • @brendancarroll5036
    @brendancarroll5036 Год назад +5

    Hey JC! For this issue at 04:50 you can also open two outliner windows (Window > Outliner > Outliner 1-4) and drag/drop parent/child between each outliner window.

    • @3dJC
      @3dJC  Год назад +3

      Ah, Brendan Carroll comes through with another great tip, y'all!!! Funny, I have never tried to open another outliner!! Thanks, yo!

  • @hotsauce7124
    @hotsauce7124 Год назад

    Awesome, Thank you!!!

  • @DavidLevinson
    @DavidLevinson Год назад

    Very good explanations. Thank you.

    • @3dJC
      @3dJC  Год назад

      Sure thing!

  • @studio500
    @studio500 Год назад

    I cannot thank you enough for this video!!!!! So helpful!!!! Thank you thank you thank you!!!

    • @3dJC
      @3dJC  Год назад +1

      You’re welcome!!

  • @DigitalStaff
    @DigitalStaff Год назад +1

    Great vid! Thanks.

    • @3dJC
      @3dJC  Год назад

      You bet!

  • @selenahuf9747
    @selenahuf9747 Год назад +1

    Clear explanation, thank you

    • @3dJC
      @3dJC  Год назад

      You are welcome!

  • @KikinProductions
    @KikinProductions Год назад +1

    Thank you so much for this!

    • @3dJC
      @3dJC  Год назад

      Glad it was helpful!

  • @Dogwatter
    @Dogwatter Год назад +1

    Dexter making the good stuff

    • @3dJC
      @3dJC  Год назад

      ah yes, thanks!! He's hoping to make more soon!

  • @tommygunn2782
    @tommygunn2782 Год назад

    Excellent! Awesome! Stupendous!

    • @3dJC
      @3dJC  Год назад

      Ha thanks for that!!

  • @emo10001
    @emo10001 Год назад +1

    "Will no longer be a child of..." although I kind of like "unchilded" lol
    Great information!

    • @3dJC
      @3dJC  Год назад

      Thanks! Neologisms are the best 😀

  • @beka4193
    @beka4193 Год назад +1

    Thank you bro good gob. Its amaizing.
    You helped me a lot😏

    • @3dJC
      @3dJC  Год назад

      Glad to hear that!

  • @illiapotapov9939
    @illiapotapov9939 Год назад

    Thank you!

  • @chelo111
    @chelo111 Год назад +1

    dope woo woo 👍👍

  • @laudy1k
    @laudy1k 11 месяцев назад

    quality information for FREE ooh bABY. thanks

  • @fastboot2549
    @fastboot2549 Год назад +1

    Well done, U R Genius boy

    • @3dJC
      @3dJC  Год назад

      Ha thanks!

  • @RAYS1911
    @RAYS1911 Год назад

    thanks man :)

  • @ahmedyehia4846
    @ahmedyehia4846 Год назад +1

    amaaazing

    • @3dJC
      @3dJC  Год назад

      😀

  • @SuperMjJang
    @SuperMjJang 7 месяцев назад

    Thanks!

    • @3dJC
      @3dJC  7 месяцев назад

      Ah and thank you!

  • @ORTyOW
    @ORTyOW Год назад

    Your son is very talented :)

    • @3dJC
      @3dJC  Год назад

      Thanks!!!

  • @user-uw2gx8rq2h
    @user-uw2gx8rq2h Год назад

    Thank you for the tutorial. Now i wonder how to make my camera follow the actor

    • @user-uw2gx8rq2h
      @user-uw2gx8rq2h Год назад +1

      Never mind I figured it out. You explained it well at 8:30😂

    • @3dJC
      @3dJC  Год назад

      haha thanks!

  • @babenshin7841
    @babenshin7841 4 месяца назад

    thanks so much for this! Really clear and concise.
    I have a question: if I want to make my camera rig rail follow the curvature of my spline, how can I achieve this? Preferably without going into blueprints / code (unless necessary)

    • @3dJC
      @3dJC  4 месяца назад

      Yes you easily can! Just check the box for “lock orientation to rail” in details tab for the rail. (If that’s what you mean?)

  • @Instant_Nerf
    @Instant_Nerf Год назад +1

    Blender has an empty circle and you just follow that. That’s really what I want to do in unreal but it’s adding extra work we really don’t need.

    • @3dJC
      @3dJC  Год назад +1

      yeah it's a lil different

  • @StudioPhoenixMedia
    @StudioPhoenixMedia Год назад

    Very good video thank you, quick question: How do you make the crane visible while playing? Thank you!

    • @3dJC
      @3dJC  Год назад

      Good Q - I'm not sure how to do that, or if it is possible in its current state...

  • @rifat.ahammed
    @rifat.ahammed Год назад

    Great

  • @arkemal
    @arkemal Год назад

    Very clear, excellent tutorial, thanks!
    I've got a blueprint actor with an animation (interpToMovement and changing color of a Point Light)
    Is there a way to trigger the Event begin play of that Blueprint (that's already present on the scene) in the same time as when the sequencer starts playing?

    • @arkemal
      @arkemal Год назад

      found my answer with Event Tracker

    • @3dJC
      @3dJC  Год назад +1

      I’ve got another video here that goes over adding events to trigger blueprint - lil later in the video (but may wanna start at beginning for full context): ruclips.net/video/ok9F_-PzgsM/видео.html

    • @arkemal
      @arkemal Год назад

      @@3dJC Awesome thank you, will have a look!

  • @hotsauce7124
    @hotsauce7124 Год назад

    Hello, is there a UE5 cheat sheet for camera Film Back settings to achieve the many different aspect ratios? For example, what would the film back settings be for 2.35,or 2.39.1

  • @kevinbillington9773
    @kevinbillington9773 8 месяцев назад +1

    Dexter did good

    • @3dJC
      @3dJC  8 месяцев назад

      Thx I’ll pass the message along!

  • @3RDEYELOVE
    @3RDEYELOVE Год назад

    So basically to set up the shot automatically you can use keyframing presets?

  • @curvingorbit8262
    @curvingorbit8262 Год назад

    Thanks, this is really helpful. But I have a problem I hope you man be able to help with. When my character walks down the street he seems to slide along, rather than each step being firml on the ground.

    • @3dJC
      @3dJC  Год назад

      Hi! I suspect you just need to adjust the character transform track a bit, making sure they position of the character matches the timing of the walk cycle. Also make sure your keyframe interpolation is set to linear, so the begin and and point are the same velocity as the middle.

  • @aspect2792
    @aspect2792 Год назад +1

    Question, will I see the actual rail tracks when zooming in on someone, say at like a slow ascend? If so, all I would need to do is hide everything correct?

    • @3dJC
      @3dJC  Год назад +2

      The rigs will hide themselves at render time, no need to do anything :)

  • @Sky-hl8iw
    @Sky-hl8iw 11 месяцев назад

    tq4this & how to snap all the rig rail onto the ground?

    • @3dJC
      @3dJC  11 месяцев назад

      If you select a curve point and press “end” key on keyboard, it should snap to the surface… (works for other geo too!)

  • @graceinformmotion8886
    @graceinformmotion8886 Год назад

    Thanks for another useful tutorial! So I have this two animation where I get the dummy to run and a second animation where he does a baseball slide. So i notice when I do the lookat tracking, the camera will track the first animation perfectly but then once the second animation kicks in it stops. so I turned on the "debug look at tracking position" and I notice the point of tracking stops at the end point of the first animation. How do i get the camera to continue to track the 2nd animation?

    • @3dJC
      @3dJC  Год назад +1

      if you check in the sequencer, the "actor to track" field is actually keyable, so you can switch actors you wanna have the camera track there - however, you'll possible get a pop between frames, so you can try and fix that with the camera tracking's relative offset values, which are also keyable... so you kinda have to hand animate any blend unless the handoff is perfect position for the two characters... make sense?

    • @graceinformmotion8886
      @graceinformmotion8886 Год назад

      @@3dJC Thank you, I didn't know that. this was super helpful to know its an option, I will look into it.

  • @fleewortep6288
    @fleewortep6288 7 месяцев назад +1

    how did you make handles (cubes) so big? mine are about 2 pixel size

    • @3dJC
      @3dJC  6 месяцев назад +2

      Ah, yes - go to Edit-> Editor Preferences, then search for "widget size" and then increase the Transform Widget Size Adjustment...

  • @IamNeighborlee
    @IamNeighborlee Год назад

    also I dont have right click > animation > sequence,is that ok, I assume c9inesmatics > new sequence is the same ? Im having trouble,tho camera is a child of raid, toget camera to move along rail, when Imove sequencer 'red' target. I have rail selected, and moving that , camera doesn't move, I wonder if 5.1.1 made a change ? So I just use current postion on rail field, tho its cumsbersome major.

    • @3dJC
      @3dJC  Год назад

      Yes! In 5.1+ it moved to “cinematics” menu, same thing. Also… Make sure camera is made by dragging in cine camera actor from the place actors tab, NOT pressing the camera button in sequencer - that way breaks the parenting.

  • @user-ub8du2rs3r
    @user-ub8du2rs3r Год назад

    Curious to know the pros and cons of this vs just using a floating camera that can move the same ways? :)

    • @3dJC
      @3dJC  Год назад

      I think a simple camera move like a pan would be just as easy to just key the camera directly. once you start anything more complex than that, these tools are going to make the moves much smoother - I’ve tried to hand key camera moves, it was so nauseating haha 😀.

    • @user-ub8du2rs3r
      @user-ub8du2rs3r Год назад

      @@3dJC Thank you! I thought that was the case, and it seems the keyframes have their own lives at times so I guess using these tools lock the camera to something "physical". Thank you for a great video!

    • @kenhew4641
      @kenhew4641 Год назад

      @@user-ub8du2rs3r using these tools will create more a real movie look rather than looking fake and CGish. But my use case for this is not so much to create the camera movement, but to show a director or a DOP how they can plan and test their shots matching real world location and equipment with their actual physical constrains

  • @streamingdev1163
    @streamingdev1163 Год назад

    How do you render the Camera Rig rail in sequencer, I tried from this demo and it gave me just a static shot

    • @3dJC
      @3dJC  Год назад

      Did you add the rail to the sequencer, and key the value from 1 to 0? and camera is attached? Does it work when playing back in sequencer? Also double check the camera cuts track to make sure it is the right camera....

  • @arkemal
    @arkemal Год назад

    Is anyone having issues when exporting the video from the sequence?
    My camera is not moving, whereas when I play it in the sequencer, everything works fine

    • @3dJC
      @3dJC  Год назад +1

      Double check that a) you have a Camera Cuts track in your level sequence and b) the camera you want to use is in the camera cuts track and c) that you view from the Camera Cuts track when you play it in the sequencer... that should guarantee that the render should be the same.

    • @arkemal
      @arkemal Год назад

      @@3dJC Indeed, the camera cut tracks was missing, now it's all working well. Thanks very much!

  • @rathore3991
    @rathore3991 Год назад +1

    🐎💥

  • @poochyboi
    @poochyboi Год назад

    how did u move your trnasform tool without moving the character?

    • @3dJC
      @3dJC  Год назад

      Hmmm where in the video? What timecode?

  • @IamNeighborlee
    @IamNeighborlee Год назад

    in 5.1.1k, when I click on rail with camera childed, and move slider as you did which is current position on rail, the camera goes very fast and very far forward, is that a bug in 5.1.1, must be.I can't find any other setting that would affect that.

    • @3dJC
      @3dJC  Год назад +1

      hmmm, I have 5.1.1 open right now and tested, working ok for me... check that there aren't any keys on the camera position? try with a new camera as well?

    • @IamNeighborlee
      @IamNeighborlee Год назад

      @@3dJC I got a 'test' rail working but its very very small. The one I want to get working is HUGE,very long with many curves dips and heights. is it possible 5 doesn't like really LONG and curvy rails :?? I just don't want to have to redo it all, it was a lot of work. No keys anywhere but on rail.

  • @olusegunkolade9029
    @olusegunkolade9029 Год назад

    I tried to render the shot out in movie render queue and it wasn't working u need to drag both the camera rig and the camera into the level sequence or it won't render out

    • @masoomesalimi6212
      @masoomesalimi6212 Год назад

      I have same problem, but both the rig rail and cinecamera had been added to my sequencer, but I still can't render it. I mean when I try to render, it render the same scene that at first camera had been added to enviroment at that point

    • @olusegunkolade9029
      @olusegunkolade9029 Год назад

      @@masoomesalimi6212 when you are setting the time stamps, make sure u drag the camera rig to the last point which is 1 then you time stamp it, the camera has to move on the rail to the end point before u can time stamp it. I spent so long on it I hope it helps

    • @mario-off-topic
      @mario-off-topic Год назад

      @@olusegunkolade9029 When I put the rigged camera in the timeline of the camera cuts, I only get one still image.
      In its own timeline the animation works. What do you mean with 'time stamp'?

    • @olusegunkolade9029
      @olusegunkolade9029 Год назад

      @@mario-off-topic did you check if you set ur rendered frames to be more than 1

    • @mario-off-topic
      @mario-off-topic Год назад

      @@olusegunkolade9029 I was stupid! I imported the animations without setting the check, so they didn't show up.
      Plus, I was confused with the whole concept of the timeline, since it is slightly different from a NLE.
      I'm all good for now.
      Thank you very much for your reaction though!

  • @muizmahmood371
    @muizmahmood371 Год назад

    10000000 likes..