Third video ive wasted my time watching that claims to show how to use the rig rail and yet all these of these people never once actually explain how to rig it to the level sequencer. Can someone who actually makes a living using these tools actually make a video and not just hobbyists please?
Using the sequencer was not the focus of this video. In fact, it's very straightforward to use cine camera rig rail in a sequencer and the process should be pretty self-explanatory after watching any level sequencer tutorial. You just drag it in and add the "position on rail parameter" to your timeline as an animated property (with the plus Icon), then set key frames on it.
to jest troche toporny system . do prostych ujec lepiej zastosowac samą kamere niz jakies dodatkowe elementy. widze wiecej pierdzielenia niz ustawiania kamery
I usually edited the axis on the movie editor...which i think is a pain in the arse... but i think this way better! (rig rail) because you get you edit the splints and you can literally see where you cam is going. Is this how you always do it?
Thanks so much for this great info. Can you perhaps do another RigRail tut project. I'm struggling that I have selected SplinePointData Point 10-13 and changed the Focal length, but it's not doing anything. What could this be? I just want to zoom out a bit ;-) Can you also keyframe the LookAt Acor... What would you use this for? Like the position movements? As the Cam is always look at (LookAt) actor? perhaps some examples would be nice. Cheers
thanks for this nice video. I would like to add the camera rig to a level sequencer and have the drive mode as duration (rather than key framing) do you know how to address this ?
i think you need to make new a sequencer then you need to add new track, after add actor to sequencer and find your cinecamera rally :) ( i might be wrong, but you can check )
@@J4FThunder666 It's a bit more complex than that. You need to automate it from a blueprint script that runs on scene start or any trigger that you define. It goes beyond the scope of this tutorial. Some useful search queries would be "camera rig rail in blueprints" or something along these lines.
nice, do you know if there is any way to control the speed in sequencer? The camera just goes in loops, I would need to control it directly from sequencer, so when the sequence is not playing the camera is also not animating if that makes sense :)
It's in the video. Basically you need to select the spline component under the CineCameraRail actor, then select a point and Alt+Drag it, or create a new point directly on the rail spline component
so u can see the camera's view in the CamRigRail without opening Level sequemcer?
Third video ive wasted my time watching that claims to show how to use the rig rail and yet all these of these people never once actually explain how to rig it to the level sequencer. Can someone who actually makes a living using these tools actually make a video and not just hobbyists please?
Using the sequencer was not the focus of this video. In fact, it's very straightforward to use cine camera rig rail in a sequencer and the process should be pretty self-explanatory after watching any level sequencer tutorial. You just drag it in and add the "position on rail parameter" to your timeline as an animated property (with the plus Icon), then set key frames on it.
to jest troche toporny system . do prostych ujec lepiej zastosowac samą kamere niz jakies dodatkowe elementy. widze wiecej pierdzielenia niz ustawiania kamery
I usually edited the axis on the movie editor...which i think is a pain in the arse... but i think this way better! (rig rail) because you get you edit the splints and you can literally see where you cam is going. Is this how you always do it?
Rig rail is the way to go for sure, even before 5.3. This update just adds a few useful features!
Short Tutorial with all the essential explanations - Thank you!
Did you use a specific software for your environment?
I used M4 here (Magic Map Material & Maker)
can we hit playMode & using the camRigRail view?
"can we hit playMode & using the camRigRail view?" please ! how it is possible ??
Thanks so much for this great info. Can you perhaps do another RigRail tut project. I'm struggling that I have selected SplinePointData Point 10-13 and changed the Focal length, but it's not doing anything. What could this be? I just want to zoom out a bit ;-) Can you also keyframe the LookAt Acor... What would you use this for? Like the position movements? As the Cam is always look at (LookAt) actor? perhaps some examples would be nice. Cheers
You explain content very well. Please make a tutorial on the new cloth panel. Thank you
Thanks, good suggestion! I will consider it
thanks for this nice video. I would like to add the camera rig to a level sequencer and have the drive mode as duration (rather than key framing) do you know how to address this ?
when i join the camera to the rig it changes my focal length to 35, whys that happening?
I didin`t understand - how do you copy points?
with ALT
@@caporacetuning6581 oh, thanks. I always heard "old" ))
how did you add this to the sequencer
i think you need to make new a sequencer then you need to add new track, after add actor to sequencer and find your cinecamera rally :) ( i might be wrong, but you can check )
It is only for Render Mode or i can use it in PLAY Mode ?
You can absolutely use it during runtime also for all kinds of stuff. Directing cameras, playing cutscenes etc
@@exit-simulation thanks, but how ? if i press play nothing happen :(.
@@J4FThunder666 It's a bit more complex than that. You need to automate it from a blueprint script that runs on scene start or any trigger that you define. It goes beyond the scope of this tutorial. Some useful search queries would be "camera rig rail in blueprints" or something along these lines.
how bout importing spline from other packages...?
That's no issue, granted they use UE splines under the hook
Is that plug -in work in UE5.3?
Yup it has been added in UE 5.3
Thank you for your work!
Well done!
Greets from Carsten (AVP)
Hi Carsten, nice surprise! Hope all is well
nice, do you know if there is any way to control the speed in sequencer? The camera just goes in loops, I would need to control it directly from sequencer, so when the sequence is not playing the camera is also not animating if that makes sense :)
In that case I would suggest keeping the drive mode set to manual and just animating the "Absolute position on rail" property in the sequencer!
@@exit-simulation "Absolute position on rail" speed is not keep the same even I use linear key
what landscape material is that?
M4
How do I add spline or path points to that rail?!
It's in the video. Basically you need to select the spline component under the CineCameraRail actor, then select a point and Alt+Drag it, or create a new point directly on the rail spline component
@@exit-simulationApologies, I missed that part. Thanks for clarifying.
Awesome! Thanks!
🖖
Great demo - liked, subscribed and looking forward to seeing more.