NEW Cine Camera Rig Rail - New Feature in Unreal Engine 5.3 Preview - Quick Tutorial

Поделиться
HTML-код
  • Опубликовано: 29 сен 2024

Комментарии • 44

  • @Sky-hl8iw
    @Sky-hl8iw 2 месяца назад

    so u can see the camera's view in the CamRigRail without opening Level sequemcer?

  • @EthanCasner
    @EthanCasner 3 месяца назад +1

    Third video ive wasted my time watching that claims to show how to use the rig rail and yet all these of these people never once actually explain how to rig it to the level sequencer. Can someone who actually makes a living using these tools actually make a video and not just hobbyists please?

    • @exit-simulation
      @exit-simulation  3 месяца назад

      Using the sequencer was not the focus of this video. In fact, it's very straightforward to use cine camera rig rail in a sequencer and the process should be pretty self-explanatory after watching any level sequencer tutorial. You just drag it in and add the "position on rail parameter" to your timeline as an animated property (with the plus Icon), then set key frames on it.

  • @PCvsPC
    @PCvsPC 7 месяцев назад

    to jest troche toporny system . do prostych ujec lepiej zastosowac samą kamere niz jakies dodatkowe elementy. widze wiecej pierdzielenia niz ustawiania kamery

  • @UE5n00b
    @UE5n00b Год назад +2

    I usually edited the axis on the movie editor...which i think is a pain in the arse... but i think this way better! (rig rail) because you get you edit the splints and you can literally see where you cam is going. Is this how you always do it?

    • @exit-simulation
      @exit-simulation  Год назад

      Rig rail is the way to go for sure, even before 5.3. This update just adds a few useful features!

  • @bernhardhelbling3412
    @bernhardhelbling3412 2 месяца назад +1

    Short Tutorial with all the essential explanations - Thank you!

  • @johnsmith-xv5gy
    @johnsmith-xv5gy 19 дней назад

    Did you use a specific software for your environment?

    • @exit-simulation
      @exit-simulation  15 дней назад

      I used M4 here (Magic Map Material & Maker)

  • @Sky-hl8iw
    @Sky-hl8iw 2 месяца назад

    can we hit playMode & using the camRigRail view?

    • @J4FThunder666
      @J4FThunder666 24 дня назад

      "can we hit playMode & using the camRigRail view?" please ! how it is possible ??

  • @decorix
    @decorix 9 месяцев назад

    Thanks so much for this great info. Can you perhaps do another RigRail tut project. I'm struggling that I have selected SplinePointData Point 10-13 and changed the Focal length, but it's not doing anything. What could this be? I just want to zoom out a bit ;-) Can you also keyframe the LookAt Acor... What would you use this for? Like the position movements? As the Cam is always look at (LookAt) actor? perhaps some examples would be nice. Cheers

  • @navidumardaraz7163
    @navidumardaraz7163 Год назад +1

    You explain content very well. Please make a tutorial on the new cloth panel. Thank you

  • @pixelninja666
    @pixelninja666 6 месяцев назад

    thanks for this nice video. I would like to add the camera rig to a level sequencer and have the drive mode as duration (rather than key framing) do you know how to address this ?

  • @sefragstian6163
    @sefragstian6163 10 месяцев назад

    when i join the camera to the rig it changes my focal length to 35, whys that happening?

  • @Naugad777
    @Naugad777 Месяц назад

    I didin`t understand - how do you copy points?

  • @lonewolf_studio
    @lonewolf_studio Год назад +1

    how did you add this to the sequencer

    • @IqesReal
      @IqesReal Год назад +1

      i think you need to make new a sequencer then you need to add new track, after add actor to sequencer and find your cinecamera rally :) ( i might be wrong, but you can check )

  • @J4FThunder666
    @J4FThunder666 24 дня назад

    It is only for Render Mode or i can use it in PLAY Mode ?

    • @exit-simulation
      @exit-simulation  22 дня назад

      You can absolutely use it during runtime also for all kinds of stuff. Directing cameras, playing cutscenes etc

    • @J4FThunder666
      @J4FThunder666 12 дней назад +1

      @@exit-simulation thanks, but how ? if i press play nothing happen :(.

    • @exit-simulation
      @exit-simulation  12 дней назад

      @@J4FThunder666 It's a bit more complex than that. You need to automate it from a blueprint script that runs on scene start or any trigger that you define. It goes beyond the scope of this tutorial. Some useful search queries would be "camera rig rail in blueprints" or something along these lines.

  • @MrMcnamex
    @MrMcnamex 11 месяцев назад

    how bout importing spline from other packages...?

    • @exit-simulation
      @exit-simulation  11 месяцев назад

      That's no issue, granted they use UE splines under the hook

  • @Youngchj
    @Youngchj Год назад

    Is that plug -in work in UE5.3?

  • @funnyfox07
    @funnyfox07 9 месяцев назад

    Thank you for your work!

  • @CaScho1975
    @CaScho1975 Год назад

    Well done!
    Greets from Carsten (AVP)

  • @MasekFilip
    @MasekFilip Год назад

    nice, do you know if there is any way to control the speed in sequencer? The camera just goes in loops, I would need to control it directly from sequencer, so when the sequence is not playing the camera is also not animating if that makes sense :)

    • @exit-simulation
      @exit-simulation  Год назад

      In that case I would suggest keeping the drive mode set to manual and just animating the "Absolute position on rail" property in the sequencer!

    • @nomastor2602
      @nomastor2602 6 месяцев назад

      @@exit-simulation "Absolute position on rail" speed is not keep the same even I use linear key

  • @LOL1423derp92
    @LOL1423derp92 Год назад

    what landscape material is that?

  • @eduardvandijk3431
    @eduardvandijk3431 Год назад

    How do I add spline or path points to that rail?!

    • @exit-simulation
      @exit-simulation  Год назад

      It's in the video. Basically you need to select the spline component under the CineCameraRail actor, then select a point and Alt+Drag it, or create a new point directly on the rail spline component

    • @eduardvandijk3431
      @eduardvandijk3431 Год назад

      @@exit-simulationApologies, I missed that part. Thanks for clarifying.

  • @Alex-fb7kr
    @Alex-fb7kr Год назад

    Awesome! Thanks!

  • @bernard2735
    @bernard2735 Год назад

    Great demo - liked, subscribed and looking forward to seeing more.