UE5 Blending Animation Sequences in Sequencer for Cinematics.

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  • Опубликовано: 1 янв 2025

Комментарии • 168

  • @ryanjdev87
    @ryanjdev87 Год назад +14

    I just spent 20 minutes trying to figure out how to join two animation sequences lmfao then I realized u just drag them both into a animation montage timeline ... maybe this is more for games but was what I needed lmfao great watch anyways Love this stuff

  • @ThomasGamble-bn4bb
    @ThomasGamble-bn4bb Год назад +9

    This was exactly what I was looking for, on top of that he didn’t skip or brush past anything.
    THANK YOU, really helped me

    • @3dJC
      @3dJC  Год назад

      Glad it helped!

  • @AgentKain
    @AgentKain Год назад +31

    This is literally the best tutorial I've seen on animating in Unreal. Thank you! 🙏🏾

    • @3dJC
      @3dJC  Год назад +1

      You’re welcome!!

  • @SonyJackson
    @SonyJackson Год назад +1

    U saved my life Brother.. Thank You So much 🙏

    • @3dJC
      @3dJC  Год назад

      Ha that’s good to hear!!

  • @RodpartRu
    @RodpartRu Год назад +2

    Thank you. It turns out it's so simple. I searched for several hours...

  • @charles3dart683
    @charles3dart683 Год назад +10

    You should have alot more views and likes.

    • @3dJC
      @3dJC  Год назад +1

      Lil by lil 😀

  • @ORTyOW
    @ORTyOW Год назад +1

    Your son must be lucky to have such a cool dad! Thank you for the tutorial, it is very useful and comfortable

    • @3dJC
      @3dJC  Год назад +1

      Awww thanks! He’s a good chap 😀 Happy Easter!

    • @ORTyOW
      @ORTyOW Год назад

      @@3dJC thanks, you too!

  • @RV-bc9yi
    @RV-bc9yi 2 месяца назад +1

    Hey, Thank you so much for your sequencer videos, you've just saved my life!

    • @3dJC
      @3dJC  2 месяца назад

      Good to hear!

  • @_jeffrey_williams
    @_jeffrey_williams Год назад +3

    This is incredible and I cannot believe it's taken me so long to realize you can use sequencer to make such smooth animation sequences.

  • @Lime_1729
    @Lime_1729 9 месяцев назад +1

    Thanks bro Josh Toonen just said u have to put two animations next to each other and it’ll work 😅

  • @FinalMotion
    @FinalMotion 2 месяца назад +1

    LETS GO!!!! i never knew about the bone matching with the feet or hips, thank you so much!

    • @3dJC
      @3dJC  2 месяца назад +1

      Happy to help!

    • @FinalMotion
      @FinalMotion 2 месяца назад

      @@3dJC thanks for replying!
      I’ve been trying it, but for whatever reason dragging the clip over to blend them, it does like, a weird loop before settling in…
      I have the poses matched based off the last poses (left foot to left foot) and still loops around…
      Any idea? (Hope I explained this… also, I have tried using other bone offsets, I don’t think that’s the issue)

    • @3dJC
      @3dJC  2 месяца назад

      ⁠ i’m not sure if you can do bone matching and do overlapping animations… That may be what the issue is, I haven’t tried to combine those two before actually

    • @FinalMotion
      @FinalMotion 2 месяца назад

      @@3dJC hmmm i just tried it with some mixamo animations and it works, so the issue might be that im using custom mocap?
      or that the mocap rotates 180 degrees multiple times. so im not sure if that is breaking it?
      Ill have to test more tomorrow, but so far mixamo seems fine, just the custom mocap (which BTW works fine on its own, its just the blending seeming to break...)
      Thanks for replying again!

  • @99SBX
    @99SBX 7 месяцев назад +1

    Excellent tutorial. I appreciate the recap at the end.

    • @3dJC
      @3dJC  7 месяцев назад

      Glad you enjoyed it!

  • @OliverHollingdale
    @OliverHollingdale 9 месяцев назад +1

    OMG thank you thank you! Do you know how hard it has been to find out this amazing information! You sir are a life saver! Thank you

    • @3dJC
      @3dJC  9 месяцев назад

      You're very welcome!

    • @OliverHollingdale
      @OliverHollingdale 9 месяцев назад

      I used mixamo just as you had for the walking cycle but the animation for me he is walking but stuck to the same space and not walking forward along the plane, any ideas how I could fix this? Thank you@@3dJC

    • @3dJC
      @3dJC  9 месяцев назад

      Ah yes, sounds correct. If using “in place” animation, you also need to keyframe the transform track of the character to time the walk along the ground.

  • @musashidanmcgrath
    @musashidanmcgrath Месяц назад

    Instead of adding and setting the extra anim clips, you can set the first match for 'next clip' and just Alt+drag to duplicate. It's saves a few extra steps.

  • @thilinarupasinghe7968
    @thilinarupasinghe7968 Год назад +3

    Great Tutorial everything to the point.

    • @3dJC
      @3dJC  Год назад

      Thanks!

  • @johnnyrem
    @johnnyrem Год назад +2

    A fabulous tutorial. Thank you! This is so well structured, superb pacing and delivery. As others mention you explain why we do things and anticipate things going wrong, plus repeat and vary essential steps - the mark of a true teacher!

    • @3dJC
      @3dJC  Год назад +1

      Thanks for the kind words! Glad it was helpful!

  • @gitaecookiemonster2892
    @gitaecookiemonster2892 Год назад

    I;m making a short film using UE5, and this is exactly what I was finding for last 3 days. Than you so much!!!!!!!!

  • @watchandproduce
    @watchandproduce Год назад +1

    Very well explained thank you. Time to watch all your other Unreal videos.

    • @3dJC
      @3dJC  Год назад

      Thanks!

  • @lazarus8453
    @lazarus8453 Год назад +9

    Your explanations are very clear and simple . I hope you will get more views soon.

    • @3dJC
      @3dJC  Год назад +1

      Thanks!

  • @ThePaperWarrior
    @ThePaperWarrior Год назад +3

    Great Content thank you for sharing!!!

    • @3dJC
      @3dJC  Год назад

      My pleasure!

  • @RezaRahmaninasab
    @RezaRahmaninasab Год назад +1

    Great Tutorial ....
    Thanks

  • @digitalnapalm
    @digitalnapalm Год назад +1

    Exactly what I needed. Thank you!!!

  • @buennyo
    @buennyo 4 месяца назад

    The best video for animating in sequencer! Thank you so much!

    • @3dJC
      @3dJC  4 месяца назад +1

      You're very welcome!

  • @FPChris
    @FPChris Год назад +1

    Man thanks SO much for this I was able to take a mocap of an idle animation add it in 3 times, overlap the start and end over the middle clip, set the in/out and create a seamless looping idle animation. Baked it to a new stand alone anim.

    • @3dJC
      @3dJC  Год назад +1

      That's great!!!

  • @OPERATORS-Game
    @OPERATORS-Game Год назад +2

    How did I miss this one, JC? Again, you are cranking out the best tutorials for people like me (aka n00bs) :)

    • @3dJC
      @3dJC  Год назад +1

      Thanks!

  • @jacobroebuck5648
    @jacobroebuck5648 Год назад

    Thanks!

    • @3dJC
      @3dJC  Год назад

      Super thanks for the Super Thanks!!!

  • @nicolobacialli1303
    @nicolobacialli1303 Год назад +1

    Great tutorial, really looking forward to the root motion one as well

  • @LawsOnJoystick
    @LawsOnJoystick Год назад

    wanted to do this for years, im learning unreal. thank you so much

    • @3dJC
      @3dJC  Год назад

      You're very welcome!

  • @tcraiford
    @tcraiford Год назад

    Really helpful and comprehensive tutorial. Thank you.

  • @bobeditbay22
    @bobeditbay22 Год назад +2

    Awesome!! So needed this!!

    • @3dJC
      @3dJC  Год назад +1

      great!!

  • @vllinicius
    @vllinicius Год назад

    Amazing support! Thanks a lot, bro. I appreciate that.

  • @mara3172
    @mara3172 Год назад

    This tutorial is awesome. I have been waiting for this tutorial for a long time. Thank you very much. Hope you will provide such good tutorials😊

  • @escanor8798
    @escanor8798 4 месяца назад

    bro deserves a follow and a like thx mate for the animation character website

  • @gercektaskala2275
    @gercektaskala2275 Год назад +1

    Very great explanation. Thank you.

    • @3dJC
      @3dJC  Год назад

      Glad it was helpful!

  • @WoFDarkNewton
    @WoFDarkNewton Год назад +2

    Thank you so much for posting this! Works even in 4.26. SO EXCITED that I can now create custom blends, and bake them into sequences. Will help SO MUCH.

    • @3dJC
      @3dJC  Год назад

      That’s great!

  • @familyteam2020
    @familyteam2020 9 месяцев назад +1

    Thanks a lot. this is what I needed.

    • @3dJC
      @3dJC  9 месяцев назад

      Glad it helped!

  • @ohheyvoid
    @ohheyvoid Год назад

    So helpful!!! Thanks again JC

  • @davidholmes9460
    @davidholmes9460 Год назад

    the tutorial absolutely amazing, dam, i should have watched this stuff more early, i had been importing my animation fbx one by one with character models and don't know how to mix them into a whole clip.

  • @behrampatel4872
    @behrampatel4872 Год назад

    Pure GOLD ! Thank you

  • @natxmctavish5639
    @natxmctavish5639 Год назад

    Awesome, improve my workflow in sequencer cinematic. Thanks ! 😎🎬

  • @chelo111
    @chelo111 Год назад

    dope video broddy ----- god bless you

  • @aurustarsia5244
    @aurustarsia5244 Год назад +1

    Exactly what I was searching for! Thank you! Sub left

    • @3dJC
      @3dJC  Год назад

      Great!!

  • @JagadeeshCreative123
    @JagadeeshCreative123 5 месяцев назад

    Thank best Tutorial in RUclips bro thanks of lot 🙏 thank you

    • @3dJC
      @3dJC  5 месяцев назад

      You are welcome!

  • @UrielHK
    @UrielHK Год назад

    Awesome!

  • @AmjoodBasha
    @AmjoodBasha Год назад +2

    Best tutorial on youtube about animation blending! I have a question and a request. Question is what is the difference between shoving the two animations inside each other for blending and between using the weight attribute for the animation (which requires each of them to be on it separate line in the sequencer I guess?)?
    The request is could you please do the matinee fight that Epic used in their free project a few years back, using this super easy and super understandable method? Thanks :)

  • @dougmaisner
    @dougmaisner Год назад

    great stuff

  • @dazwraps8213
    @dazwraps8213 5 месяцев назад

    Amazing tutorial! It's simple and focuses on animations in the sequencer. Not everyone wants to make a video game, LOL. How about a tutorial to accomplish a straight run, then run up an incline, and finally continue running at the new height where the platform leaves the character? That would make a great, simple tutorial and help me keep my sanity, LOL.

  • @shadowgames50
    @shadowgames50 7 месяцев назад +1

    For those having issues: If your displacement is on the pelvis instead of the root you need to check "Blend first child of root" in the animation settings

  • @coffemanfilms9699
    @coffemanfilms9699 11 месяцев назад +1

    Thank you🙏🏽🙏🏽

    • @3dJC
      @3dJC  11 месяцев назад

      No problem 😊

  • @ComboDamageTV
    @ComboDamageTV 2 месяца назад

    "I'm not an animator." Proceeds to demonstrate the most studio-level, AAA quality animation sequence as a demo. lol. Thank you so much for this!

    • @3dJC
      @3dJC  2 месяца назад

      Ha ha, thanks!

  • @valverdefighter24
    @valverdefighter24 4 месяца назад

    love it
    thanks

  • @MrNosounder
    @MrNosounder 6 месяцев назад +1

    Nice tutorial bro :-)

    • @3dJC
      @3dJC  6 месяцев назад

      Thanks 😃

  • @alinanazmeeva5991
    @alinanazmeeva5991 9 месяцев назад

    Thank you so much for the tutorial! I am struggling to understand how to make capsule component to follow the character using sequencer. Do you have any tips for that?

  • @madghost999
    @madghost999 Год назад

    Match with "Previous bone" works much much better in UE5.x than 4.x I use 4.27 and it is always ultra daunting to blend animation, 90% of times I have to discard blend by previous matched bone lol.its so better in 5, thanks god

  • @juanjotresde
    @juanjotresde 10 месяцев назад

    Great. What if there is no helmet and I want to add some blend shapes for facial animation? It seems I can only add some inside an specific motion, not to the whole character trough the sequence. Thanks

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay Год назад

    ty for the tutorial it's very useful (:

  • @yearight1205
    @yearight1205 Год назад +4

    Thanks for this brother, interestingly enough you can also use the control rig to keyframe your own animation, then save them the exact same way. As opposed to making modifications to pre-existing animations. Can I ask a favor of you? This will help people who need to make cinematic cutscenes for their games I'm sure (I just create short films not games). I've come across a problem several times now. Where there will be an effect that is designed to be used in a game but not in sequencer. Take Paragon Sareth's wings. In the animation blueprint when attached to the video game where, her wings will appear. But if you were to add her wing animation to the sequencer, there's no way to get them to appear that I'm aware of. Do you think you could consider doing a video on how to make things like that visible for sequencer? I've run into this with a lot of assets, so it's not all too uncommon.

    • @3dJC
      @3dJC  Год назад +5

      Ok, I’ll grab that character and take a look… yeah control rig works as well, I just don’t like to animate :-) but I should probably make a video for those who want to hand animate one of these days.

    • @yearight1205
      @yearight1205 Год назад +4

      @@3dJC I really appreciate you taking the time to take a stab at this for me. Yea, control rig and creating animations can be frustrating. Since you're taking a stab at this for me, I'll share with you a trick that makes creating animations in Unreal with Control Rig a thousand times more enjoyable and easier. When you have your control rig selected while the character is in sequencer, in the top right on the "Anim Outliner" type "IK" and then scroll down to the very bottom 6 and make sure the switch is enabled on all of them. Now no more mesh stretching and you can create animations much faster in Unreal. If you want to match it to something, you can download a video, place it on a material's base color, put it on a box and stretch it out. Then place it to the side or back of the character and line it up. Not the perfect system, but it does work.

    • @3Diana
      @3Diana Год назад

      @@3dJC please do! :D

  • @ztipster
    @ztipster 7 месяцев назад

    In 6:50 when I press on + to add animation I find that small dialog empty . How I can fix that ?

  • @MLSK_UPRT
    @MLSK_UPRT 5 месяцев назад

    Thank you!

    • @3dJC
      @3dJC  5 месяцев назад

      You’re very welcome!

  • @PhoenixGamer13
    @PhoenixGamer13 Год назад

    Can you help me with info on adding animation with face animation to separate the Upper and lower body simultaneously? I have an animation separate Upper, lower, and Faceanim.

  • @HYPERGIRLAI
    @HYPERGIRLAI Год назад

    Very nice!!! How can I attach a camera to an actor in sequencer so that it follows it...???

  • @YaBoyThrill
    @YaBoyThrill 27 дней назад

    Hello. Is there a way to make the run animation last longer without it returning to the original start point? Say for instance, I wanted my character to run all the way down a street.

  • @Mahmoudsalahxyz
    @Mahmoudsalahxyz Год назад +1

    thank you!

    • @3dJC
      @3dJC  Год назад

      You're welcome!

  • @tonidorotic2726
    @tonidorotic2726 Год назад

    Thank you for the middle mouse fix.. it was soooo anoying :D

  • @d_Howard
    @d_Howard Год назад

    This is very helpful, but I still haven't found what I'm looking for. ( no...not U2! )
    This is great for use in Sequencer when making cinematics. When I'm trying to do is add NPC's doing interesting background activities in a game when you hit "play", beside just wandering aimlessly or randomly around .
    Any idea how that would be accomplished?
    There are a lot of interesting animations on Mixamo. For example, try looking up "farming" under animations. Or "carry". There are a couple for administering CPR and receiving CPR, too. I'm sure these could be blended with other animations to tell a story with no dialog whatsoever. Like, 2 guys are doing farming activities. One guy gets hurt or shot. The other guy runs over and checks him out, starts CPR. When it works (or not), he picks him up and carries him off somewhere.
    There are a ton of fighting animations. 2 guys in a saloon or bar could get in an argument that turns into a knock down, drag out fight scene!
    Try looking up "climb" or dance! (2 pages of dance animations!)
    I hope you have some ideas to pull something like this off for a GAME setting! Not a cinematic sequence.
    Thanks!
    😇

    • @3dJC
      @3dJC  Год назад

      Ah for games… I’m less savvy on the really complicated logic blueprint creation, but for starters you can set your characters to use an animation sequence during game mode. In details tab for the NPC, under animation->animation mode, switch to “use animation asset”, then pick the animation sequence you want the character to use. Hit play and that’s what they’ll do… over and over 😀 if you learn blue print, you can probably add some logic into that and switch between different animations, I’m just not sure how to do that… Yet :-)

    • @d_Howard
      @d_Howard Год назад

      @@3dJC Thanks for the reply!
      I'll have to look into animat6ion assets. I wonder if I can make them out of free Mixamo assets...

  • @Lime_1729
    @Lime_1729 9 месяцев назад +1

    its not working. nothing happens after i match the bone

  • @CsokaErno
    @CsokaErno 3 месяца назад

    This is very good, thank you. Still, I am pretty sad, because in Viewport it looks perfect but when I play it continously or render, there are glitches between sequences. The "pelvis" doesn"t work for me and I don't know which is the good choce, head, leg, foot...etc? :/

  • @JoshLange3D
    @JoshLange3D 2 месяца назад

    Matching the bones isn't working for me and I'm sure it's because of something simple somehow. I have Mixamo anims, trying to match on hips (no root available). No matter what I try, the character keeps snapping back to where they started from in the next clip. So frustrating.

  • @Maciej.01
    @Maciej.01 Год назад +1

    thanx!

    • @3dJC
      @3dJC  Год назад

      You're welcome!

  • @mmshohan99
    @mmshohan99 Месяц назад

    Thanks.

  • @TheRealBossMoss
    @TheRealBossMoss Год назад +2

    Happy to watch this video so my basic ass animations are better than anything EA cobbled together with Jedi Survivor.

    • @3dJC
      @3dJC  Год назад +2

      Ha!

  • @magonei_4649
    @magonei_4649 9 месяцев назад

    What's the box you say we should check in order for the character to move without keyframes?

    • @3dJC
      @3dJC  9 месяцев назад

      In mixamo, there’s the “in place” checkbox, if that’s what you mean?

    • @magonei_4649
      @magonei_4649 9 месяцев назад

      @@3dJC Yep, I found it later that day. Btw, I'm having problems with importing mixamo animations to a metahuman

  • @WardForger
    @WardForger Год назад

    why do my animation track that I transitioned in overlap have flickered so much even though I blended correctly and made sure I match the bone from previous or next clip?

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay Год назад

    How can I use a character Blueprint and assign animation sequences in UE5_2 sequencer?

  • @Drakmour666
    @Drakmour666 Год назад +1

    Can you upload this animation to Cascadeur so that it will smooth and make it more realistic and then put it back to Unreal? :-)

    • @3dJC
      @3dJC  Год назад +1

      Ha, just downloaded that and will learn it soon... and post a new video if it looks good!

    • @Drakmour666
      @Drakmour666 Год назад

      @@3dJC Cool! Look forward to the video! Please make a video even if it would work badly so that we would know it too! Thanks! And also to compare if it's better and more effective to blend all those 3 animations in the Cascadeur from start. :-)

  • @OnyxLee
    @OnyxLee Год назад +2

    This matching bone with previous clip function is broken in the latest 5.1.1. I have multiple clips aligned in sequencer, with this option turned on to all the clips. Some of them work, some don't. Some people suspect it might be the skeleton issues. But my issue is, sometimes a clip that works at some point stops working a few minutes later. Very unpredictable. Any help?

    • @3dJC
      @3dJC  Год назад +2

      I agree, it can be unpredictable and I don't know why... I saw it on previous versions as well...

    • @OnyxLee
      @OnyxLee Год назад

      ​@@3dJCThank you for your reply. I also noticed that, when it's set to match to a certain bone to the previous clip, the setting for "match to the next bone" is also affected. These two seemingly always synced to each other.

    • @TheChrisNong
      @TheChrisNong Год назад +2

      @@OnyxLee I have the same situation. The animations simply don’t match with the direction, no matter which bone I choose. I’m working in 5.1 with UE4 skeleton assets.

    • @OnyxLee
      @OnyxLee Год назад

      @@TheChrisNong seems that we have to wait for them to re fix this issue

    • @Neos-g6c
      @Neos-g6c Год назад +2

      I think the best option until they fix it is to use "InPlace" animations and manually translate them.

  • @PEDBRA
    @PEDBRA 4 месяца назад

    Hey, thanks to your video I learned how to do this.
    Now I'm back a couple of days later because, for some reason, my Animation layer (containing the Weight and all different animation blocks) disappeared.
    Do you have any idea what could've happened? My animation still plays like normal but now I can't edit anything and I haven't found how to reactivate the layer.
    I think my Sequencer broke or something because trying to add a new animation doesn't work, nor adding a new SM. Like it's now stuck in caché mode or something.

  • @24yrukdesigner
    @24yrukdesigner Год назад

    How would you have separate animations using root motion which are all moving in the same straight forwards direction, but then you want to rotate one of them, when the pivot for the entire animation line is at the starting frame???

  • @1tymepolo548
    @1tymepolo548 11 дней назад

    Do you know why when i click the "plus" button to add an animation nothing pops up?

  • @vekien
    @vekien 10 месяцев назад

    What if you're using root motion (in place) animations? This only seems to work if you're not using that, right?

  • @zipperdragongaming
    @zipperdragongaming 2 месяца назад

    Thanks I had so many animations no working together -- then tadahhh

  • @brunoe5663
    @brunoe5663 2 месяца назад

    "matching to previous animation bones" does absolutely nothing in my sequencer. Or.. i found this: If I show the skeletons (in both animations) , I see that matching is working on the skeleton. But the mesh appear always in the previous position (far from the skeleton)

  • @RonasDiasEXT
    @RonasDiasEXT Год назад

    TKS!

  • @rayne9323
    @rayne9323 Год назад

    I wish my animations would do this. Sadly after following every step, the matching doesn't seem to know here any of the previous clips' bones actually are. Thus I don't get any kind of accurate blend. Edit v. 5.2 Using metahuman and mixamo & marketplace anims.

  • @FPChris
    @FPChris Год назад

    I add actor UE5 Quinn Simple to sequence and add the animation and it just stands there in an APose

    • @FPChris
      @FPChris Год назад

      I resolved this for anybody having this issue. Delete the control rig under the animation.

  • @JoeRussellProductions
    @JoeRussellProductions 11 месяцев назад

    How easily can you put animated characters like this into live action footage?

  • @p.m3204
    @p.m3204 Год назад

    How do we create custom animations interacting with objects in unreal?

    • @3dJC
      @3dJC  Год назад

      Kinda depends on your needs, most folks still just use Maya (or blender, whatever) for very specific animations and then send via fbx to UE. If you need to use a mixamo but wanna interact with say a banana you can use attach tracks - I have a video on the channel for that… if for game interaction, I’m less savvy in that world…

    • @p.m3204
      @p.m3204 Год назад

      @@3dJC oh damn, is there a faster way to animate from blender to unreal without exporting and importing fbx?

    • @3dJC
      @3dJC  Год назад

      @@p.m3204 You COULD animated using the fk rig, or build a control rig for the character too - if a metahuman it already has the control rig, so that is a possibility...

  • @naiyraelkady8204
    @naiyraelkady8204 Год назад

    how can I render that after I am done ?

  • @yvenerantoine3609
    @yvenerantoine3609 Год назад

    is it possible to link a camera to follow the character.. Since The top bone is not really moving?

    • @3dJC
      @3dJC  Год назад +1

      Yeah, you could attach the camera to say the hips, depends which part matched the view you want, and also offsetting the position as needed.

    • @yvenerantoine3609
      @yvenerantoine3609 Год назад

      @@3dJC Thank you - That works

  • @spartys
    @spartys 2 месяца назад

    wait so after all of that how do u play with the character and animation ? like when u press play

    • @3dJC
      @3dJC  2 месяца назад

      This process was focused more on making animation cinematics, not really for game use - tho you could include it in animation blueprints for gameplay, but that’s a different topic really

    • @spartys
      @spartys 2 месяца назад

      @@3dJC i learned how to use them , but struggling to make objects where the player can interact with like climb on and stuff , do u have vids explainning how to do it?

  • @amanitamuscaria5863
    @amanitamuscaria5863 Год назад

    What if I want to use this for gameplay movement?

  • @MarvelMaster
    @MarvelMaster Год назад

    This works only for anim assets right? When using a character bp and try use root motion it does not work :(

  • @GT_ech
    @GT_ech Год назад +3

    are you voice actor from poppy playtime? i mean you sound literly the same

    • @3dJC
      @3dJC  Год назад +2

      Ha! No… I don’t think so…

    • @GT_ech
      @GT_ech Год назад +1

      @@3dJC sad sou sound like him /:

  • @CoreGamingProject
    @CoreGamingProject Год назад

    Hi ! Do you know how to fixe a merge bug betwenn two animatons ?
    -One animation is Mocap, with real movement.
    -The second is without axes movement.
    When I try to merge both for smooth animation, the caraters try to move in an other location.
    ruclips.net/video/eqQYT6hAVm8/видео.html
    Link of asset in description of the video.. in case someone had an idea or want to try.

  • @AHEVENZ
    @AHEVENZ Год назад

    its not working at all, when I try to import the animations in fbx without skin AN ERROR SHOWS UP SAYING THAT THERE IS NO GEOMETRY INFORMATION IN MESH AND THAT IMPORT DATA HAS FAILED

  • @iggorr25
    @iggorr25 4 месяца назад +1

    EPIC!!! :) THX!!! See what I did there? :)

    • @3dJC
      @3dJC  4 месяца назад +1

      Ha!

  • @soggysockman
    @soggysockman Год назад +1

    Thank you so much! This really helped for what I was trying to do!

    • @3dJC
      @3dJC  Год назад

      Glad it helped!

  • @NHILOtunes
    @NHILOtunes Год назад

    This FIXAMO adon makes combining mixamo anims with like 0 skill in seconds

  • @theoddpog
    @theoddpog Год назад

    Is there not a way to get the pivot point to follow the character's position as the animation proceeds?

    • @theoddpog
      @theoddpog Год назад +1

      ...other than downloading the 'in-place' version and setting your own transition frame keys