How to Play Footsteps Depending on the Surface in Unreal Engine 5

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  • Опубликовано: 27 дек 2024

Комментарии • 96

  • @sgriffin3248
    @sgriffin3248 Год назад +27

    One of the most reliable channels with exciting content. Glad I subscribed

  • @Gh0sTOnRust
    @Gh0sTOnRust 9 месяцев назад +14

    Just a Little tip for anybody watching this tutorial, If you have more than one Sound for lets say walking in Grass or Undergrowth just make a sound Cue with all the sounds you need and put in a Randomizer this makes it sound more realistic and the sound changes randomly by every step.

    • @AlexTLOU
      @AlexTLOU 4 месяца назад +1

      yep, thanks bro

  • @studiobaxter1242
    @studiobaxter1242 9 месяцев назад +16

    Just a note that if you have a heightmap landscape with auto-layer materials, you won't be able to add your physics material directly like he does here, even if you go to the materials themselves. I found the easiest way is to open your landscape in landscape mode, scroll down the layers there, open the layers individually in the editor and then it will let you add the physics there.

    • @MankindFilm
      @MankindFilm 2 месяца назад +1

      Thank you for this!

  • @Jamilkhalili
    @Jamilkhalili Год назад +6

    I am an Unreal Engine noob, Your tutorials makes the learning progress easy and fun to follow. Thanks Brother. You are the best !!

  • @Denomote
    @Denomote Год назад +10

    love how random these vids are
    the majority of UE tutorials on youtube cover generic concepts
    having short vids like these fills the missing gaps the youtube side of unreal needs the most

  • @beyondcinema
    @beyondcinema Год назад +7

    hm...after I set the Physicls Material override it doesn't work for me.

  • @e.m.p.i.r.e-experte1014
    @e.m.p.i.r.e-experte1014 9 месяцев назад +1

    This tutorial is very good, thanks! 👍😊👍 It helps me with a game I and a few fellow students develop for our computer games technology study.
    I gave you a thumb up, subscribed and am tense about what will come next on your channel. It looks auspicious! 👍

  • @Colosseum2149-xi4tc
    @Colosseum2149-xi4tc 6 месяцев назад +1

    at 4:18 if you can't add notify when clicking right mouse, the on the left create new notify track (Add Notify Track)

  • @onward-ks5kn
    @onward-ks5kn 9 месяцев назад +3

    Can we add these sounds not when we step on objects, but also to the paints we cover objects with? If we can, can you make a video about it? I am using landscape and I have multiple paints

  • @spirit_of_rae5373
    @spirit_of_rae5373 Год назад +1

    ur the goat bro i have to make a game on unreal for a class (ive never touched unreal) and ive learned sm from you thank you man

  • @magro2358
    @magro2358 Год назад +3

    One of my favorite youtuber❤🎉 keep teaching us. Love from Sri Lanka❤

  • @bill.i.am1_293
    @bill.i.am1_293 Год назад +2

    When you are adding the "play sound at location" nodes at 7:00 , why do the sounds not need a "location" input? is it just played as a 2d sound?

  • @L3gend_G5
    @L3gend_G5 Год назад +4

    Congrats on 50k you’re growing so fast already got 50.6k subs🎉🎉😁😁(how’s the game for the mega jam coming along?)

    • @GorkaGames
      @GorkaGames  Год назад

      thank you man!! Veryyy good tomorrow i will show the updates

    • @L3gend_G5
      @L3gend_G5 Год назад

      @@GorkaGames nice. Btw how is(i think his name is rodrigo)the guy who is ill now?

  • @sirrebelpaulc3439
    @sirrebelpaulc3439 Год назад +3

    Hey man,
    I followed this to a T. When I put my BP_FootstepNotify in the animation track, it doesn't play any sound. It works when I use the 'Play Sound' notifier and have it call the metasound asset, but when it's 'BP_FootstepNotify' there's just nothing. Did I miss something?

  • @OmegaOutlaw2024
    @OmegaOutlaw2024 7 месяцев назад

    This one works ! good job gorka. i started on the other guys tutorial cause your other video went kinda haywire. but this one fixed his tutorial.

    • @OmegaOutlaw2024
      @OmegaOutlaw2024 7 месяцев назад

      You know your action RPG slasher download tutorial went kind of scrambled.

  • @life4trinity
    @life4trinity Год назад +2

    Bro I was literally just looking up how to do this and you just made a video!

    • @GorkaGames
      @GorkaGames  Год назад +1

      😀😀 I read peoples minds

  • @Reality-Editz
    @Reality-Editz Год назад +3

    Man you are a GEM!🥰

  • @srisair
    @srisair Год назад +1

    How are you in the middle of an intense game jam and producing content bro! You're the best!

  • @controIIa
    @controIIa 13 дней назад

    TY GORKA

  • @luccamota
    @luccamota Год назад +3

    THANKSSS! you saved my life

  • @MatthewRumble
    @MatthewRumble 11 месяцев назад

    do you need a new physical material bp for running vs walking?

  • @studiobaxter1242
    @studiobaxter1242 10 месяцев назад +1

    That's great, thanks. But I have created a heightmap landscape with a layered composite material, so I can't see a way to assign a different physics material to each surface in the composite material. Anyone know a way?

    • @dylansharkey1540
      @dylansharkey1540 9 месяцев назад +1

      did you figure it out?

    • @studiobaxter1242
      @studiobaxter1242 9 месяцев назад +1

      @@dylansharkey1540
      Yes but I kind of forgot. I think to do it, I switched to Landscape mode in the editor, then clicked on paint, then scrolled down the the different layers you might have. (assuming you had the problem I had which was that your landscape was created with auto-layers?)
      Then at those layers you can click on the folder icon and open them individually, and then add your physics material to them there.
      Or if your folders are like mine, then the layers might be under MAPS in your content browser.
      I found that opening the individual materials used in those layers didn't help because there was no way to add a physics material to them in that way, like he does here. You have to open the landscape *layers* themselves.

    • @dylansharkey1540
      @dylansharkey1540 9 месяцев назад +1

      @@studiobaxter1242 thanks!

  • @KaijuGameplayTv6592
    @KaijuGameplayTv6592 Год назад +3

    thanks for this tutorial bro your're amazing

  • @emberwulfz6948
    @emberwulfz6948 5 месяцев назад

    Great tutorial :)

  • @alicequincy8080
    @alicequincy8080 Год назад +1

    Hey Gorka, love your content! Can you make a tutorial on how to make a local fog that interacts with the spotlight on a flashlight properly? Congratz on the 50k!

  • @nacho4889
    @nacho4889 Год назад +2

    Thanks! It just what I need

  • @apterous420
    @apterous420 5 месяцев назад +1

    i have some weird issue with this. if there is no roof above my character, sounds dont play. when i debug to see the lines, they shoot from way up in the sky.

  • @osirianlegacy4030
    @osirianlegacy4030 Год назад +1

    Gorka, thanks for the tutorial! Would this work with Landscape layers, such as LayerInfo assets for painting textures on a Landscape? I followed your tutorial and set up the layerinfo as the Physical Materials in question as the option is in the Asset Details panel, but no go so far. Unless I missed something?

  • @Vino.S.C
    @Vino.S.C Год назад +2

    GREAT VIDEO!

  • @xiaobai7060
    @xiaobai7060 Год назад

    OMG this one is the only one that worked for me T.T took ALLL DAY to figure out a good system for this.

  • @arthurdupuis9408
    @arthurdupuis9408 10 месяцев назад

    Great tutorial! Thanks!

  • @Pesh_X
    @Pesh_X Год назад +19

    Love your contents but the background music is very annoying and distracting. Can you please Not add music for future videos. Thank you for all your work.

  • @youtub9138
    @youtub9138 7 месяцев назад

    Im having an issue, my "Anim notify" says something totally different - its say (Anim Notify, Notify colors RGBA) and (Advanced Should Fire in Editor)

  • @MrOnsightfree
    @MrOnsightfree 7 месяцев назад

    In UE5.2 I always get default as surface type hit result, even when setting "return material on move" for the static mesh my char is walking on. Any idea if the implementation shown here shall be different in 5.2 ?

    • @MrOnsightfree
      @MrOnsightfree 7 месяцев назад +3

      Figured it out - As I was using my own character and not the template ones - The line trace was actually not hitting the ground, but my own character blueprint. Therefore after the get owner node I had to grab a make array node and connect it to the Ignore Actors array on the line trace node to ignore myself, and it works as a charm.

    • @drowex
      @drowex 6 месяцев назад

      @@MrOnsightfree you relieved my headache, thank you so much

  • @sayhelloethan
    @sayhelloethan 9 месяцев назад

    I slowed down my character walk speed and the footsteps are not playing until I sprint with the default walking value, how could I make sure the footsteps play for the walk speed I want with the animation?

  • @Burak-vz6bf
    @Burak-vz6bf Год назад +2

    how can ı do this for first person charakter ?

  • @jacobmcinnes8370
    @jacobmcinnes8370 10 месяцев назад

    Thanks so much!

  • @smajin28
    @smajin28 Год назад

    What if I don't have the Physics Material Override option?

  • @rexin_z5966
    @rexin_z5966 Год назад

    thank you for the tutorial!! i have a question: what if i don't have a player model (only a camera+collision), can i still add footstep when player move?

  • @gasby_V
    @gasby_V 7 дней назад

    does this also work with Ue4?

  • @ilkerkeles3495
    @ilkerkeles3495 11 месяцев назад

    Gorka hi , i really like your videos . I have a question for the footsteps , how can i add this to my landscape ?

  • @AlexTLOU
    @AlexTLOU 4 месяца назад

    How can i have more than 62 surfaces? just curious, i mean, if i wanted to have more than 62 surfaces I couldn't??

  • @TILK3D
    @TILK3D Год назад

    HELLO, LOOK I HAVE A PROBLEM IN MY CINEMATICS WHEN I DO THE RENDER THE FLOOR OR THE OBJECTS ARE NOT VISIBLE, THEY DO NOT SHOW UP IN THE RENDER, HELP

  • @ThePrapanch123
    @ThePrapanch123 Год назад +1

    this does not play consistently. any idea why?

  • @N3DArtworks
    @N3DArtworks 6 месяцев назад

    Quick question, can this be network replicated?
    Awesome vid, learn a lot here, TYSM!

  • @lopez7797
    @lopez7797 4 месяца назад

    how can i do like the metasound ? with random float and all that.
    pd: nice vid bru

  • @reapther
    @reapther 11 месяцев назад

    Where do i find the sounds that he uses

  • @konstantinpyshnoy1502
    @konstantinpyshnoy1502 5 месяцев назад

    Thanx man

  • @Reapther2
    @Reapther2 11 месяцев назад

    Where do I find the sounds that he uses?

  • @noahmalechowski7289
    @noahmalechowski7289 Год назад

    Hey Gorka! Can you make a tutorial for making a inventory system? I know you have made one before but I want to implement one to where your inventory is a hot bar (like Minecraft) and you scroll through it as a way to select what’s in your hand.

  • @HDbacon
    @HDbacon Год назад

    Thank you

  • @bedirhanakin1986
    @bedirhanakin1986 Год назад

    hey man could you do a tutorial on quick time events?

  • @vbz1311
    @vbz1311 2 месяца назад

    ty :)

  • @mikelkram
    @mikelkram Год назад

    tnx for this tutorial

  • @Max91267
    @Max91267 9 месяцев назад

    why switch
    why not select
    in end of video
    7:22

  • @KevOXO
    @KevOXO Год назад

    As usual a great practical example.
    When it comes to footsteps on different surfaces, is there some way to use physics to create footprints or tracks in soft surfaces governed by surface texture and object weight?

  • @mithux7535
    @mithux7535 Год назад

    Can you please make a tutorial about how do i change meshes on the world and rumours after a mission 😊

  • @kresus10
    @kresus10 Год назад

    what if I want to add dirt , how to add more ?

  • @FPChris
    @FPChris Год назад

    I'd appreciate a tutorial on creating AC:Odyssey start to finish :D

  • @BigbearDev
    @BigbearDev Год назад

    Hey Gorka, but how we can make a footsteps sounds on decals?

    • @Jamilkhalili
      @Jamilkhalili Год назад

      I had the same issue and this worked for me. I placed a plane under my blood decal and set the plane to invisible , then I assigned the phys material override as per the tutorial and it worked like a charm. I am sure there is a right way to do it but I am happy with the easy way :)

    • @BigbearDev
      @BigbearDev Год назад

      @@Jamilkhalilihi, thank you for your reply, did the same way😂

  • @patrickwilliamson29
    @patrickwilliamson29 9 месяцев назад

    "you can hear the grass"
    Talks over sound so you can't hear.
    In all seriousness, great tutorial man

  • @TrekerAromatov
    @TrekerAromatov 9 месяцев назад +1

    It didn't work out, although I did everything exactly right

  • @GameSparks-1027
    @GameSparks-1027 Год назад +3

    👍👍👍👍👍👍

  • @notreallyacultist
    @notreallyacultist Год назад

    Is this auto replicated?

  • @blackshards3415
    @blackshards3415 2 месяца назад

    Luckily i don't have to bother with that because my playable character is a ghost lol.

  • @davidschutza4442
    @davidschutza4442 9 месяцев назад

    Good Video but this is not working check the blueprint and fix it

    • @dylansharkey1540
      @dylansharkey1540 9 месяцев назад +1

      Drag get owner return value into: actors to ignore. you're welcome.

  • @root3922
    @root3922 10 месяцев назад

    Lame, it doesn't work with landscape which is the most important part.

  • @غوكو-غ8ح
    @غوكو-غ8ح Год назад

    I want to request a section on how to make Engine 5 in Arabic
    😊

  • @TheJMBon
    @TheJMBon 2 месяца назад

    Great video but if you are making a demo based on sounds, perhaps, 1) Stop talking when you are trying to play the sound. This lets us hear it, otherwise, your voice drowns it out. 2) Stop playing your background music for the same reason as 1).