Just a Little tip for anybody watching this tutorial, If you have more than one Sound for lets say walking in Grass or Undergrowth just make a sound Cue with all the sounds you need and put in a Randomizer this makes it sound more realistic and the sound changes randomly by every step.
Just a note that if you have a heightmap landscape with auto-layer materials, you won't be able to add your physics material directly like he does here, even if you go to the materials themselves. I found the easiest way is to open your landscape in landscape mode, scroll down the layers there, open the layers individually in the editor and then it will let you add the physics there.
love how random these vids are the majority of UE tutorials on youtube cover generic concepts having short vids like these fills the missing gaps the youtube side of unreal needs the most
This tutorial is very good, thanks! 👍😊👍 It helps me with a game I and a few fellow students develop for our computer games technology study. I gave you a thumb up, subscribed and am tense about what will come next on your channel. It looks auspicious! 👍
Can we add these sounds not when we step on objects, but also to the paints we cover objects with? If we can, can you make a video about it? I am using landscape and I have multiple paints
Hey man, I followed this to a T. When I put my BP_FootstepNotify in the animation track, it doesn't play any sound. It works when I use the 'Play Sound' notifier and have it call the metasound asset, but when it's 'BP_FootstepNotify' there's just nothing. Did I miss something?
That's great, thanks. But I have created a heightmap landscape with a layered composite material, so I can't see a way to assign a different physics material to each surface in the composite material. Anyone know a way?
@@dylansharkey1540 Yes but I kind of forgot. I think to do it, I switched to Landscape mode in the editor, then clicked on paint, then scrolled down the the different layers you might have. (assuming you had the problem I had which was that your landscape was created with auto-layers?) Then at those layers you can click on the folder icon and open them individually, and then add your physics material to them there. Or if your folders are like mine, then the layers might be under MAPS in your content browser. I found that opening the individual materials used in those layers didn't help because there was no way to add a physics material to them in that way, like he does here. You have to open the landscape *layers* themselves.
Hey Gorka, love your content! Can you make a tutorial on how to make a local fog that interacts with the spotlight on a flashlight properly? Congratz on the 50k!
i have some weird issue with this. if there is no roof above my character, sounds dont play. when i debug to see the lines, they shoot from way up in the sky.
Gorka, thanks for the tutorial! Would this work with Landscape layers, such as LayerInfo assets for painting textures on a Landscape? I followed your tutorial and set up the layerinfo as the Physical Materials in question as the option is in the Asset Details panel, but no go so far. Unless I missed something?
Love your contents but the background music is very annoying and distracting. Can you please Not add music for future videos. Thank you for all your work.
In UE5.2 I always get default as surface type hit result, even when setting "return material on move" for the static mesh my char is walking on. Any idea if the implementation shown here shall be different in 5.2 ?
Figured it out - As I was using my own character and not the template ones - The line trace was actually not hitting the ground, but my own character blueprint. Therefore after the get owner node I had to grab a make array node and connect it to the Ignore Actors array on the line trace node to ignore myself, and it works as a charm.
I slowed down my character walk speed and the footsteps are not playing until I sprint with the default walking value, how could I make sure the footsteps play for the walk speed I want with the animation?
thank you for the tutorial!! i have a question: what if i don't have a player model (only a camera+collision), can i still add footstep when player move?
Hey Gorka! Can you make a tutorial for making a inventory system? I know you have made one before but I want to implement one to where your inventory is a hot bar (like Minecraft) and you scroll through it as a way to select what’s in your hand.
As usual a great practical example. When it comes to footsteps on different surfaces, is there some way to use physics to create footprints or tracks in soft surfaces governed by surface texture and object weight?
I had the same issue and this worked for me. I placed a plane under my blood decal and set the plane to invisible , then I assigned the phys material override as per the tutorial and it worked like a charm. I am sure there is a right way to do it but I am happy with the easy way :)
Great video but if you are making a demo based on sounds, perhaps, 1) Stop talking when you are trying to play the sound. This lets us hear it, otherwise, your voice drowns it out. 2) Stop playing your background music for the same reason as 1).
One of the most reliable channels with exciting content. Glad I subscribed
Thank you!!
Just a Little tip for anybody watching this tutorial, If you have more than one Sound for lets say walking in Grass or Undergrowth just make a sound Cue with all the sounds you need and put in a Randomizer this makes it sound more realistic and the sound changes randomly by every step.
yep, thanks bro
Just a note that if you have a heightmap landscape with auto-layer materials, you won't be able to add your physics material directly like he does here, even if you go to the materials themselves. I found the easiest way is to open your landscape in landscape mode, scroll down the layers there, open the layers individually in the editor and then it will let you add the physics there.
Thank you for this!
I am an Unreal Engine noob, Your tutorials makes the learning progress easy and fun to follow. Thanks Brother. You are the best !!
love how random these vids are
the majority of UE tutorials on youtube cover generic concepts
having short vids like these fills the missing gaps the youtube side of unreal needs the most
hm...after I set the Physicls Material override it doesn't work for me.
This tutorial is very good, thanks! 👍😊👍 It helps me with a game I and a few fellow students develop for our computer games technology study.
I gave you a thumb up, subscribed and am tense about what will come next on your channel. It looks auspicious! 👍
at 4:18 if you can't add notify when clicking right mouse, the on the left create new notify track (Add Notify Track)
Can we add these sounds not when we step on objects, but also to the paints we cover objects with? If we can, can you make a video about it? I am using landscape and I have multiple paints
ur the goat bro i have to make a game on unreal for a class (ive never touched unreal) and ive learned sm from you thank you man
One of my favorite youtuber❤🎉 keep teaching us. Love from Sri Lanka❤
thank you so much!! ❤
When you are adding the "play sound at location" nodes at 7:00 , why do the sounds not need a "location" input? is it just played as a 2d sound?
Congrats on 50k you’re growing so fast already got 50.6k subs🎉🎉😁😁(how’s the game for the mega jam coming along?)
thank you man!! Veryyy good tomorrow i will show the updates
@@GorkaGames nice. Btw how is(i think his name is rodrigo)the guy who is ill now?
Hey man,
I followed this to a T. When I put my BP_FootstepNotify in the animation track, it doesn't play any sound. It works when I use the 'Play Sound' notifier and have it call the metasound asset, but when it's 'BP_FootstepNotify' there's just nothing. Did I miss something?
This one works ! good job gorka. i started on the other guys tutorial cause your other video went kinda haywire. but this one fixed his tutorial.
You know your action RPG slasher download tutorial went kind of scrambled.
Bro I was literally just looking up how to do this and you just made a video!
😀😀 I read peoples minds
Man you are a GEM!🥰
Thank you man!!
How are you in the middle of an intense game jam and producing content bro! You're the best!
haha good question
TY GORKA
THANKSSS! you saved my life
Haha 😁😁
do you need a new physical material bp for running vs walking?
That's great, thanks. But I have created a heightmap landscape with a layered composite material, so I can't see a way to assign a different physics material to each surface in the composite material. Anyone know a way?
did you figure it out?
@@dylansharkey1540
Yes but I kind of forgot. I think to do it, I switched to Landscape mode in the editor, then clicked on paint, then scrolled down the the different layers you might have. (assuming you had the problem I had which was that your landscape was created with auto-layers?)
Then at those layers you can click on the folder icon and open them individually, and then add your physics material to them there.
Or if your folders are like mine, then the layers might be under MAPS in your content browser.
I found that opening the individual materials used in those layers didn't help because there was no way to add a physics material to them in that way, like he does here. You have to open the landscape *layers* themselves.
@@studiobaxter1242 thanks!
thanks for this tutorial bro your're amazing
thank you man!!
Great tutorial :)
Hey Gorka, love your content! Can you make a tutorial on how to make a local fog that interacts with the spotlight on a flashlight properly? Congratz on the 50k!
Thanks! It just what I need
😀😀
i have some weird issue with this. if there is no roof above my character, sounds dont play. when i debug to see the lines, they shoot from way up in the sky.
Gorka, thanks for the tutorial! Would this work with Landscape layers, such as LayerInfo assets for painting textures on a Landscape? I followed your tutorial and set up the layerinfo as the Physical Materials in question as the option is in the Asset Details panel, but no go so far. Unless I missed something?
GREAT VIDEO!
Thank you so much!!
OMG this one is the only one that worked for me T.T took ALLL DAY to figure out a good system for this.
Great tutorial! Thanks!
Love your contents but the background music is very annoying and distracting. Can you please Not add music for future videos. Thank you for all your work.
Im having an issue, my "Anim notify" says something totally different - its say (Anim Notify, Notify colors RGBA) and (Advanced Should Fire in Editor)
In UE5.2 I always get default as surface type hit result, even when setting "return material on move" for the static mesh my char is walking on. Any idea if the implementation shown here shall be different in 5.2 ?
Figured it out - As I was using my own character and not the template ones - The line trace was actually not hitting the ground, but my own character blueprint. Therefore after the get owner node I had to grab a make array node and connect it to the Ignore Actors array on the line trace node to ignore myself, and it works as a charm.
@@MrOnsightfree you relieved my headache, thank you so much
I slowed down my character walk speed and the footsteps are not playing until I sprint with the default walking value, how could I make sure the footsteps play for the walk speed I want with the animation?
how can ı do this for first person charakter ?
same but with the fps animations
Thank you@@GorkaGames
Thanks so much!
What if I don't have the Physics Material Override option?
thank you for the tutorial!! i have a question: what if i don't have a player model (only a camera+collision), can i still add footstep when player move?
does this also work with Ue4?
Gorka hi , i really like your videos . I have a question for the footsteps , how can i add this to my landscape ?
How can i have more than 62 surfaces? just curious, i mean, if i wanted to have more than 62 surfaces I couldn't??
HELLO, LOOK I HAVE A PROBLEM IN MY CINEMATICS WHEN I DO THE RENDER THE FLOOR OR THE OBJECTS ARE NOT VISIBLE, THEY DO NOT SHOW UP IN THE RENDER, HELP
this does not play consistently. any idea why?
Quick question, can this be network replicated?
Awesome vid, learn a lot here, TYSM!
how can i do like the metasound ? with random float and all that.
pd: nice vid bru
Where do i find the sounds that he uses
Thanx man
Where do I find the sounds that he uses?
Hey Gorka! Can you make a tutorial for making a inventory system? I know you have made one before but I want to implement one to where your inventory is a hot bar (like Minecraft) and you scroll through it as a way to select what’s in your hand.
Thank you
hey man could you do a tutorial on quick time events?
ty :)
tnx for this tutorial
why switch
why not select
in end of video
7:22
As usual a great practical example.
When it comes to footsteps on different surfaces, is there some way to use physics to create footprints or tracks in soft surfaces governed by surface texture and object weight?
Can you please make a tutorial about how do i change meshes on the world and rumours after a mission 😊
what if I want to add dirt , how to add more ?
I'd appreciate a tutorial on creating AC:Odyssey start to finish :D
Hey Gorka, but how we can make a footsteps sounds on decals?
I had the same issue and this worked for me. I placed a plane under my blood decal and set the plane to invisible , then I assigned the phys material override as per the tutorial and it worked like a charm. I am sure there is a right way to do it but I am happy with the easy way :)
@@Jamilkhalilihi, thank you for your reply, did the same way😂
"you can hear the grass"
Talks over sound so you can't hear.
In all seriousness, great tutorial man
It didn't work out, although I did everything exactly right
👍👍👍👍👍👍
😀😀
@@GorkaGames are you working on epic mega jam?
Is this auto replicated?
Luckily i don't have to bother with that because my playable character is a ghost lol.
Good Video but this is not working check the blueprint and fix it
Drag get owner return value into: actors to ignore. you're welcome.
Lame, it doesn't work with landscape which is the most important part.
I want to request a section on how to make Engine 5 in Arabic
😊
Great video but if you are making a demo based on sounds, perhaps, 1) Stop talking when you are trying to play the sound. This lets us hear it, otherwise, your voice drowns it out. 2) Stop playing your background music for the same reason as 1).