Not sure about Morrowind, but at least in Oblivion if you couldn't raise their perception of you high enough to complete the task, arm your weapon, it will artificially lower their perception of you then you can usually improve another 10pts.
In this game, one needs to care about sheating weapons when talking, having low fatigue when persuasioning, repairing equipment, alchemy, enchanting, spellcasting, bartering, fighting etc, and about the fact that guild supply chests respawn weekly as long as you take everything from them.
NPC: It's near the water. I'll Mark it on your map Jon: I don't know where that is NPC: I said I mar- Jon: Okay, so it's near the coast somewhere NPC: That's not wh- Jon: Okay it could be here, but that's a river, not a coast NPC: I DIDN'T SAY- Jon: OH SHE MARKED IT ON MY MAP NPC:... Jon: BUT THATS A LAKE, SAYING IT'S ON THE COAST IS DECEPTIVE NPC: [briefly considers becoming a skooma addict]
@@jimslickens Ah, but it IS near the coast! Cause it IS ocean water. Morrowind has no rivers, as I learned recently watching a related video after one of Jon's
@@FluffyDragon Brother, it's literally on Lake Amaya. It has no connection to the Ocean, so it's not seawater. Also, maybe the lack of running water in Morrowind's rivers has more to do with the state of water physics in the 2001 NetImmerse engine than it does with the nature of Vvardenfell's hydrological geography?
I just hope he can overcome his attribute deficiency because I feel they have some of the more interesting and varied quests in the game. I'm trying to remember how much of it is rank locked, because if any of the far-along ones have that, he'll be missing out. Grinding Personality from 25 to 70+ will be… tiresome.
@@TippisBRC none of the attribute requirements are all that high. The skill levels are the ones that you need to get that high to progress in a guild. I thought his bad luck was so funny, because it’s really hard to get a starting attribute that low in the first place.
@@edluthe1591 Right, that makes sense. I don't think I've ever managed to stumble over the actual attributes - they tootle along at their own pace and never seemed to be much of a hindrance (compared to the higher-rank skill demands) so that explains things.
A lot of Morrowind's charm is in the way it treats you like a character in its world. You have automated note-taking and map-marking for many things, but you still need to open a map or journal and reference them. You have to talk to people and ask questions, and you can actually ask random people about things they should know and usually get an answer. When they tell you to find mushrooms, they aren't marked with a quest arrow and a particle effect, you get a proper description of them. This is part of why people are so nostalgic for it: there's immersion in having to actually do the work. P. S. Jon, you really need to invest in pauldrons, they're about 10% of your armor each. Gauntlets are actually the least important at only 5%.
There a reason that book about Vivec gave you points with your spear Jon. It's about Vivec using his.....other spear. And being very effective with it with Molag Bal
Jon, restore 1-20 fatigue for 20 seconds means restoring that value every 20 seconds. So it's 20-400 fatigue over the course of 20 seconds. And don't forget, you can spellcraft to make crappier and easier to cast versions of your more advanced spells for training up skills like illusion. Loving the series so far!
and also with spell effects like levitate, making a 1 magicka variant that last 10 seconds is by far the most efficient way to use it, plus, to your point, skill levels are gained by successfully "using" the skill a set number of times, and isn't influenced by, say, the magicka cost of the spell or the amount of damage done
@@wheresmymuffins Yeah one of the biggest things for early magic training in Morrowind is just to use the spellcrafter in Morrowind to make a bunch of minimum strength minimum cost spells for whatever school of magic you need that you can just cast over and over again without even needing a target (so like, 1 point of fire damage on target for a basic destruction spell you can repeatedly cast, or a restore 1 pt of fatigue spell for 1 sec on self to train restoration, etc), I think you also can also gain small amounts of alchemy skill just by eating random alchemy ingredients though I'm not sure. Which of course means I would go around just eating whatever garbage I picked up inccluding glass and scrap metal.
He was there on Guild business right? So probably wanting to avoid getting in trouble for stealing anything. Still, I'd agree he could have picked up the one off of the poacher.
He seemed pretty concerned about his weight limit too and they're not worth much. Although he could've engaged in a little alchemy break before heading home (little does he know he can make a Paralyze potion with them)
@19:30 - And in Oblivion, your first Fighter's Guild mission out of Anvil is to SAVE the rats for Arvena Thelas. No indication that she and Drarayne Thelas are related beyond their names, though. :)
@@kiritotheabridgedgod4178By the way of snuggles! At least with rats that big! Or is everyone in the elder scrolls tiny? Cause seriously it's more of rat shaped Capybaras at this scale.
Yeah, Vivec could for sure teach you a few things on how to "handle" a "spear" Jon. I'd say that in this specific context he's more of a lover than a fighter lol
I'm amazed at how Jon has completely bypassed the traditional encounter with Kwama Foragers of getting stun-locked. Every time he encounters one, I say "this time will be the time" and every time he either dodges it or they just don't cast it.
It's the scribs that have it. Saw one try to hit but he back stepped the attack. Otherwise he effectively been just I've sitting then... But don't worry, there still a few skeleton archers walking around in a tomb with 60 para arrows,lol
@@Silverhawk100 i SPECIFICALLY made a spell called"stop draining my STR please" that's just 1 mana restore 10 strength. I remember losing 90% of my inventory as a kid because of my first run in with one. (And even my current, actual playthrough, it's just so annoying and restore str pots were getting heavy)
Your Father's Hand/Sanctuary spell is also an Illusion spell. A cheap and crappy one that doesn't need a target, meaning you can cast it over and over, rest and repeat, till you get your Illusion skill up a high as you want it.
The Almsivi and Divine Intervention scrolls are 2 of the 4 magic fast travel abilities. Almsivi takes you to the closest Dunmer Temple while Divine takes you to the nearest Imperial Cult Shrine. The other 2 are Mark and Recall which allows you to mark a spot anywhere, even indoors, and later recall yourself back there.
Definitely recommend that you read the sermons of Vivec. They have some of the weirdest lore in the franchise and it will help you understand the local faith.
Yesss. Also other books like the Decumus Scotti series. Hell, he can probably make a separate series reading through books and giving his two cents. I'd watch that :3
The Restore Fatigue spell you looked at was 1-10 points for 12 seconds. So overall 12-120 fatigue restored over the duration of the entire spell. Almsivi Intervention teleports you to the nearest Tribunal Temple. Divine Intervention teleports you to the nearest Imperial Cult shrine. Very useful to either carry the scrolls, or learn to cast the spells yourself. There's another person on the top floor you haven't met that buys/sells enchanted items and will help make your own enchanted items. Between the various teleport spells and the various forms of travel, I honestly never even miss having fast travel. The other form of travel beside silt striders and mages would be boats that sail around the various towns along the coast. The F1 key will allow you to hotkey items and spells, F5 is the quicksave hokey. Love Jon commenting that he needs the "facia" mushroom and then hovering right over it in his inventory without noticing... Scrib Jelly is pretty useful for making sandwiches that Cure Blight Diseases. You can still become "King of Everything" but it does take quite a bit of careful planning and some metagaming.
This kind of comments and the let's play make me want to give morrowind a try again... Couldn't get into it the first time cause the chance to hit system drove me mad, plus I had no clue that it even was a thing... But knowing it, seeing how level ups work (didn't know it in oblivion and it made my playthrough annoying as heck...) and that it more clear, getting a better understanding of the dialogue system (still think the way original fallout games handled it was a better system if done correctly... Looking at you later Bethesda games with limited responses that miss important questions... Like it flows better, you get more character to RP as when you can pick the tone of your questions/answers... But this system got some perks and be way less horrible compared to jumping in blind like my first attempt.) I think I might be able to enjoy this... With some cheat codes and planning ahead cause it's a single player game and bending it to match what one like is perfectly fine!
@@LillyP-xs5qe Note, everything, and I mean everything, even speech and battering success rate, is linked to how high or low your fatigue is. Literally do nothing in this game that you actually want to succeed when lower than half stamina if you have a choice.
@@kiritotheabridgedgod4178 I'm aware and I do think it kinda dumb, maybe for some actions, or when you hit 0, but everything? And it drains so fast... Can't wait to see him meet the cliff racers, I heard a lot about them
I hope at some point Jon takes the time to read through the books he finds. Some good lore, fiction and world building in them. Particularly just to name a few, A Dance In Fire, Argonian Account, Real Barenziah, Mystery of Talara, and Black Arrow ones.
Incidentally, Drarayne Thelas' storage containers are filled with pillows. And yes, you can take them and build a pillow fort anywhere you like. Bless the lack of object physics in this game 😂
You can also find a boat crash full of pillows. And an invoice addressed to Drarayne. If you being her invoice she's thank you and give you a super company pillow... I didn't think it does anything but when you test you get a pop up telling you how comfortable you slept with that pillow
I spent some very enjoyable time placing things in this game way back when. I used certain items as markers/pins. my mark point was a mandela of soul gems and flowers. I even made lit pathways.😊
I personally prefer the Morrowind "fast travel" over Daggerfall "fast travel", and obviously over the actual Bethesda tm fast travel system. In many cases, Morrowind is where Bethesda struck the peak of emersive open world. Nearly everything you do have both a gameplay and a role-playing reasons. Yes, Oblivion and Skyrim are generally do feel more alive, but here at Morrowind is where you as a character feel more part of the world than just another protagonist.
I do think it is fair game for Jon to use the map insert that came with the games back when they were released, it was very helpful for me to find certain things, even if it didn't just point everything out.
*FACESLAPS* I can't believe Jon didn't click on Kummu Shrine. Makes me wanna cry, it would have solved so much of his.... burdens I guess fits quite well. At least untill he needed to wait / rest, but he would taste freedomn for the first time in MW.
I mean... He was probably still flustered after his 5 min tangent of gaslighting the Pilgrim who never said "coast" when she mentioned you can see water from it
@@DibsAtraiyu It unfortunately says 'coast' in the journal entry though. It may have been moved at some point in development or the quest writer didn't know exactly where it was going to be.
@@theamazingbatboy ahh. I went back to double check too. Missed the journal on my phone, lol. And ya, lots of stuff changed, more reason for the puritan patch. Just waiting for jon to hit the "go west from here" when it means East
@@DibsAtraiyu For sure, not to mention Dubdilla! Good god. Although I think PfP might leave this quest alone. Makes sense it was originally elsewhere since Mucksponge isn't usually associated with the Ascadian Isles-more of an Azura's Coast, Vos sort of plant (I know there's some around Gnisis and maybe up north too).
Just so you know if a vendor refuses your payment offer while bartering you can keep making the same offer over and over they may eventually accept how ever every time they refuse your offer their disposition goes down a little.
Oh good, you found the faction requirements display. You'll want to reference that quite often to see what's keeping you from advancing in the various factions. As a general rule, the skills are more important to keep track of since the approved skills will help improve the required attributes as well. If you ever need to force-level to get anywhere, these are the skills you should focus on and the attributes will follow. As you've noticed, that Charisma stat is a bit of a hindrance right now so getting that up to 30 (which is usually the lowest requirement) will open up pretty much all options and you can improve from there. Since most of your charisma skills are… lacking, (and Illusion is a bit situation-dependent) the easiest way is probably to do constant small adjustments when you buy and sell things. Increase your sell price by a little; lower your buy price a little. Each try you get some mercantile xp that builds up towards that charisma increase. But also note the semi-hidden reputation requirement. Whenever you do quests for a faction, that reputation builds, and the faction reputation differs from your world reputation. The faction reputation *can go down*, if you fail quests or do some quests for opposing factions, but on the whole, it's pretty lenient in how much you can screw up and still be eligible for max rank. There are maybe a dozen of these opposing quests in total so don't sweat it too much, but realise that if you take on a quest that actively screws with a different faction, you need to be clever if you want to keep both parties happy. Another important benefit to note for being in a faction is that they offer free supplies - you will often find a supply chest just like the one in the fighters' guild, which restocks regularly that you can just take from freely. The contents may vary so check whenever you find one. You also generally get a place to sleep and to store your stuff without worrying about losing it. This lets you unload yourself of a bunch of junk you don't need out in the world - crafting materials, tools, extra weapons (remember, you rarely need to carry more than two and *maybe* a third ranged weapon) and general stuff you might need later. Don't run around near your encumbrance limit because 1) you can't loot as much, and 2) it drains extra fatigue, and fatigue is life.
Sound is similar to silence but instead of stopping a mage from casting spells it reduces their success chance. The benefit of this compared to silence is that enemies will lose their magic with every failed spell but overall it's still kind of useless. Also paralysis is a LOT more common in Morrowind so everyone gets some resistance to it based on willpower.
I don't know how Jon does it but this channel works miracles in helping me get to grips with games that I want to play but can't figure out. Add Morrowind to the list along side New Vegas and Rome Total War
You should give New Vegas a try, it's one of those games that you can get through with little knowledge and then get more from it with each replay as you learn more about it, the only important thing is don't go around killing and stealing, murder hobos find themselves locked out of a lot of content.
Jon you should absolutely take the time to find books, the lore on both history and the gods are absolutely great. The writing process for how this lore came to be is legendary, especially the story of Vivec and the creation of tamriel
Morrowind was the game where the lore really came to its own through a couple week psilocybin trip, it's worth reading the books trust me. When you go to Vivec, the library has a lot of great lore
If you feel like a quest might screw you from joining another faction you can just not do it. Most factions have an excess of quests so you don't need to complete all to get to the final quests. Faction reputation also effects other factions. Every faction has allies and enemies and usually more enemies than allies. Only the great houses are mutually exclusive. You can even join the temple and the imperial cult even though they hate each other.
Already shaping up to be one of my favorite series that Jon has ever done, and that's saying a lot considering I love most games he's played. Keep being awesome Jon!
Jon clearly hasn't understood the Temple yet. It refers to them being led by "god-kings" and he hasn't understood the implication. Also the only reason he's having problems getting recruited is because he keeps trying to be a priest with 25 Personality. Fighters, Mages, etc. don't care if you have facial defects.
This game has some of the best stories. i cant wait to see jons reaction when the nightmare descriptions start and the dreamers stop him in the middle of town. the 6th house shall rise again
Spells with a duration do that much damage/healing/whatever every second for that duration. So you can make slow healing or stamina regen, which might be cheaper or easier to cast than a fast spell.
I just love this game. Once you figure out how it wants you to do things, it all comes together. I'm glad you thought to read the manual. Good call. I know it helped me.
Eydis let you know that the Telvanni agents, while members of the Thieves Guild, are not on a Thieves Guild job, so killing them while on a Fighter's Guild contract is fair game. For the most part, the 'don't attack fellow guild members' rule largely only applies outside of quests, e.g. you walk up and just hit one of the trainers with a hammer.
You can offer the higher selling price/lower buying price multiple times. That's basically the only way you're gonna get your mercantile/personality up
Sad times you can't ask about the pillows, would be great to see where that dialogue would've gone. Some pillowy goodness levels of fun could've been had.
I am so enjoying Jon's playthrough, and the thinking out loud how best to level his character up it is so fun, the fact that his willpower was so low to start with instead of starting again just rolling with 😁 😎.
Silence makes it so the spell caster can't cast, deafen decreases the spell casters chance at casting which is better since they wind up wasting their magicka. It's also pretty easy to side step spells
The person who hoards pillows is a pretty common theme in first person Bethesda RPGs. However, Morrowind is the only one where you can get the Extra Comfy Pillow from an unmarked quest!
Feel like saying that when you barter with an NPC you might get the prompt: "offer refused" or something to that extent. It is easy to misunderstand and think you HAVE to change your offer, but it is actually another dice roll. So you should try a price a couple of times before changing your offer.
Tip: kill the 4 thieves by Caldera before you join the Thieves guild and you won't have any problems. By the way loving the series. It is awesome to see one of my favorite RUclipsrs play my all time favorite game. I am going to have to start a new playthrough, (my 10th+) because of this series.
Put your weapon away before talking to NPCs. It lowers their disposition towards you. Nobody wants to have a conversation with the person waving a weapon around!
Waiting for Jon to discover that leveling Illusion will provide the most benefit to his Personality. Master Illusionist Aria, here we come. Vivec's spear is named "Muatra," an anagram of "trauma." Find out about Vivec's spear; it's an interesting story. Magic in Morrowind is best when making custom spells, e.g.: Fortify Personality 100 points on Self for 1 second. Think of it as the Vvardenfell equivalent of makeup. 1 second will allow you to cast and then open dialogue, and barter like a champ. Fortify STR spells will give you more bang for your buck than Feather. Custom Illusion spells will allow you to literally move vendors and service providers to your house, where they will be permanent guests. Alchemy effects stack; alchemy ingredient vendors instantly restock. This is both broken and insanely fun. Custom Destruction spells are nice, but Custom Absorb Health is where it's at-and bypasses worrying about Reflect effects. When Jon gets around to making Custom Levitate spells, you're better off making a Custom 1 magnitude Levitate paired with a Fortify Speed effect in as high a magnitude as you can manage. E.g., Custom Levitate, 1 magnitude+Forify Speed 50 points for X seconds. Custom Jump Spells benefit from adding Feather, Fortify Strength and Fortify Speed effects to taste. Don't forget a 1 magnitude Slowfall effect to prevent going splat. Custom Summons can be bundled together: you can create custom summon spells that simultaneously summons a skeleton, a bone walker, a greater bonewalker, a bonelord, and an ancestral ghost, all at the same rime. (I call that one "March of the Dead." It's fun) Likewise, creating a custom Restore Attributes spell is a very good idea. Haven't even touched alchemy recipes, but alchemy is worth every bit of investment you sink it.
Honestly, my only complaint is when you want to play just a little, but then you realize it's somehow 4AM.... Hello, Drowsy my old friend, I'vecome to talk with you again...
Actually, Jon missed it but in MW, you can train with combat spells. There is no need to paralyze any target, any spell will award normal exp on success, even if cast at empty air. It's only the cost that makes one spell better training aid than any other.
@@varthaner4617 Nice. I only played MW once back in the day, so I always get it and Oblivion (and sometimes Skyrim) mixed up in my head. Still, a non-attack spell is safe to cast everywhere, without having to worry about aggroing everyone.
In this episode, MaTN discovers why people say the Elder Scroll games magic system has been dumbed down in later games. He hasn't even discovered half of it yet. Levitation, mark/recall. He doesn't even know what noise is. (It makes for hilarious magic "duels")
Jon wandering half bitter coast region in search of mushroom that he already has (which he confirm he already had 29:17) is just such a quintessentially Jon thing to do.
I was thinking the same thing, but from that view on the map it does *look* like it's fully separate from the ocean, so that's somewhat understandable. the real question is at what point he decided "near the water" meant "on the coast along the sea"
Currently £5.19 on GOG. I've been meaning to revisit it for years (tried it on the original Xbox). This series has convinced me to give it a spin. Wish me luck with keyboard and mouse...
Wicked, Jon! "Morrowind" is a tremendous game! Go haywire on the exploring! I did and I am now helpless, somewhere I'm not familiar with and got tons of quest left. Also got tons of potions stashed in Balmora, if I can get to it.
Glad Jon finally worked out that Morrowind is a schizophrenic game ✅. To level up your build you need to work on your lesser skills ie as a mage you run around leveling combat or stealth skills.
Gotta work on your misc skills get the important stuff to 10. Min max that early game (specially as a battle mage whete you need more than 2 major stats)
@@shuckern7wgas622 ya... Luck is an interesting stat...I think I slowly leveled mine to 45-50. Id say I wish there more to do to level it but it's a surprisingly decent start for everything.
Morrowind Fact #4: Factions are a great way to make friends, earn some money and have somewhere to sleep. Some Imperial factions have a local rival and members of rival factions tend to dislike each other.
Keep this in mind: every faction has certain skill requirements to join and to advance. If you "fortify skill" or "fortify attribute" whatever you add won't count towards advancement (unless you do it with console commands). So be careful when using spells to get better at skills and whatnot.
Hi Jon, if you want to get that last attribute pip from +4 to +5 before leveling-up you'll often need only one extra skill increase associated with that attribute (8-9 skill levels for +4 and 10 skill levels for +5). Use a miscellaneous skill for this as they're usually low, making them quick and easy to level. Miscellaneous skills are ideal to practice for attribute gains you specifically want as you've discovered.
Jon, you'll need to look up or keep some safety saves for a Fighter's Guild quest about a Thieves' Guild codex if you don't want to be locked out of either the fighters or thieves guild questlines. Seems important to mention given you've tried to do every major questline in previous elder scrolls games. Luckily only one of a few times the game does anything like this, but...
Morrowind was designed to NOT doing all factions by design. Go mix maxing and using bugs to force and shoehorned the game to do something is not designed in a blind playthrough is just going against the entire philosophy of the game. But yeah, you are right that is something he has to do if he wants brute force the game. But For that there ia mods that allows joining all those against each other factions
@@mara_jade021I agree with some of your points but to me the game is by its own nature to be open to do what you want to do. Be that joining as many factions and as such as possible by nefarious means or charming your way through etc. don’t get me wrong certain factions are totally against you joining other like minded ones like the houses (even though you can progress so far with two of them), or the various vampire families you can join etc.
Ya. The fighters/theifs guild arnt even exclusive. Out side the one quest which you can just not do (or get the codes THEN join guild) the "good" path of the fighters guild takes similar route to the theifs guild and honestly work hand in hand pretty easily. (Someone pointed out supposedly that person asking for you to help deal with corruption might also be a solution to the issue... But I never talked to her so I actually didn't know if that's true)
@@DibsAtraiyu That is basically mix maximizing and bugging the game on purpose. That maybe Jon wants to do and it is ok anyone can do whatever in their single game. But being his blind playthrough I consider necessary to warn that is the situation. I consider both guilds history wise incompatible due that mission. And I had a rocky situation in 2003 for that reason in my blind. Maybe I am so conservative on this. Because I had a great time and a shock when the issue happened for me that I don't want private of that experience to others. Sometimes not playing optimal is what makes our experiences so charming when playing Bethesda games for first time
@@mara_jade021 In the past I joined the theifs guild before getting to that quest, in which case she'll tell you what it is and why she can't give it up... Which just prevents you from finishing that quest regardless and maintains the "just don't do that quest" The fighters guild as a whole kinda prevents you from playing optionally anyways considering it has a massive schism.
Jon, remember to sheathe your weapon before talking to somebody. You're making it even harder for yourself in addition to the 25 personality 🤣
Not sure about Morrowind, but at least in Oblivion if you couldn't raise their perception of you high enough to complete the task, arm your weapon, it will artificially lower their perception of you then you can usually improve another 10pts.
And having an empty fatigue meter when talking to somebody is also not doing him a favor
In this game, one needs to care about sheating weapons when talking, having low fatigue when persuasioning, repairing equipment, alchemy, enchanting, spellcasting, bartering, fighting etc, and about the fact that guild supply chests respawn weekly as long as you take everything from them.
@@a7HKdAbmET and that's why we love it 😀
@@des3iny Yea. I'm a big TTRPG nerd, so that kind of game was always right up my alley.
NPC: It's near the water. I'll Mark it on your map
Jon: I don't know where that is
NPC: I said I mar-
Jon: Okay, so it's near the coast somewhere
NPC: That's not wh-
Jon: Okay it could be here, but that's a river, not a coast
NPC: I DIDN'T SAY-
Jon: OH SHE MARKED IT ON MY MAP
NPC:...
Jon: BUT THATS A LAKE, SAYING IT'S ON THE COAST IS DECEPTIVE
NPC: [briefly considers becoming a skooma addict]
Sounds about right of Mr. Negative Perception to not notice what's blatantly said.
The way his mind jumps through hoops to avoid understanding something laid out in plain terms will never fail to confuse me
To be fair, the journal entry does say that it's near the coast.
@@jimslickens Ah, but it IS near the coast! Cause it IS ocean water. Morrowind has no rivers, as I learned recently watching a related video after one of Jon's
@@FluffyDragon Brother, it's literally on Lake Amaya. It has no connection to the Ocean, so it's not seawater.
Also, maybe the lack of running water in Morrowind's rivers has more to do with the state of water physics in the 2001 NetImmerse engine than it does with the nature of Vvardenfell's hydrological geography?
I love how the first 2 factions Jon tries to join both have Personality 30 as a requirement. Pure gold.
I just hope he can overcome his attribute deficiency because I feel they have some of the more interesting and varied quests in the game. I'm trying to remember how much of it is rank locked, because if any of the far-along ones have that, he'll be missing out. Grinding Personality from 25 to 70+ will be… tiresome.
@@TippisBRC none of the attribute requirements are all that high. The skill levels are the ones that you need to get that high to progress in a guild. I thought his bad luck was so funny, because it’s really hard to get a starting attribute that low in the first place.
@@edluthe1591 Right, that makes sense. I don't think I've ever managed to stumble over the actual attributes - they tootle along at their own pace and never seemed to be much of a hindrance (compared to the higher-rank skill demands) so that explains things.
Don't forget that Female Orc is the ONLY way a character can have any starting attribute less than 30.
A lot of Morrowind's charm is in the way it treats you like a character in its world. You have automated note-taking and map-marking for many things, but you still need to open a map or journal and reference them. You have to talk to people and ask questions, and you can actually ask random people about things they should know and usually get an answer. When they tell you to find mushrooms, they aren't marked with a quest arrow and a particle effect, you get a proper description of them. This is part of why people are so nostalgic for it: there's immersion in having to actually do the work.
P. S. Jon, you really need to invest in pauldrons, they're about 10% of your armor each. Gauntlets are actually the least important at only 5%.
His whole loadout is terrible even for this low level, and he has 0 desire to fix it
@@derekskelton4187 well starting of with zero defense skills didn't help either.
Free as in freedom, not free as in 0 drakes. You are free to buy the knowledge.
"For only 100 gold, you get a free spell!"
Free to have the choice to buy
@@RikouHogashithere is no ethical consumption under fantasy-capitalism... hence the slaves
By Azura, the worldbuilding
Considering how there's religious censorship in the province, freedom to study is pretty important.
American logic.
I got such a huge chuckle out of *that* sermon being the first one Jon reads through LMAO
There a reason that book about Vivec gave you points with your spear Jon.
It's about Vivec using his.....other spear. And being very effective with it with Molag Bal
He is quite a character it must be said
I'll never understand the machinations of Michael Kirkbride's mind...
@@kc12311 same on plus side lots to talk about
DID HE USE HIS DICK?
@@kc12311neither will I, but I wish we still had him writing stuff instead of Emil
46:00 Sorry, Jon, have it on very good authority that there are no rivers in Morrowind.
S L O U G H S
Ayeee AnyAustin fanclub
I understood that reference.
Holy shit I did NOT expect to see a reference to AnyAustin here, lol!
@@Voidmaster05 i mean it is not a huge leap, given its morrowind.
Jon, restore 1-20 fatigue for 20 seconds means restoring that value every 20 seconds. So it's 20-400 fatigue over the course of 20 seconds.
And don't forget, you can spellcraft to make crappier and easier to cast versions of your more advanced spells for training up skills like illusion.
Loving the series so far!
and also with spell effects like levitate, making a 1 magicka variant that last 10 seconds is by far the most efficient way to use it, plus, to your point, skill levels are gained by successfully "using" the skill a set number of times, and isn't influenced by, say, the magicka cost of the spell or the amount of damage done
Yeah he really should be walking around spamming things that cost like 1 mana to increase things faster but we know hes not a meta gamer lol
@@wheresmymuffins Yeah one of the biggest things for early magic training in Morrowind is just to use the spellcrafter in Morrowind to make a bunch of minimum strength minimum cost spells for whatever school of magic you need that you can just cast over and over again without even needing a target (so like, 1 point of fire damage on target for a basic destruction spell you can repeatedly cast, or a restore 1 pt of fatigue spell for 1 sec on self to train restoration, etc), I think you also can also gain small amounts of alchemy skill just by eating random alchemy ingredients though I'm not sure.
Which of course means I would go around just eating whatever garbage I picked up inccluding glass and scrap metal.
@@QuantumButler Yes eating ingredients does increase your alchemy skill though it's really slow
@@QuantumButler That’s Lyle Shnub in his playthroughs: He will eat absolutely everything in sight.
I'm impressed at completely missing ever looking at a kwama egg on the ground, and skipping over the egg in the poacher's inventory.
He was there on Guild business right? So probably wanting to avoid getting in trouble for stealing anything. Still, I'd agree he could have picked up the one off of the poacher.
He seemed pretty concerned about his weight limit too and they're not worth much. Although he could've engaged in a little alchemy break before heading home (little does he know he can make a Paralyze potion with them)
@19:30 - And in Oblivion, your first Fighter's Guild mission out of Anvil is to SAVE the rats for Arvena Thelas. No indication that she and Drarayne Thelas are related beyond their names, though. :)
I always thought it was the same person just that she had fallen for the idea of having the rats as pets because of their cute little noses!
Those poor little mole ratties!
@@frostyharlequin3472they ate her pillows, so they shall become her pillows.
@@kiritotheabridgedgod4178By the way of snuggles! At least with rats that big! Or is everyone in the elder scrolls tiny? Cause seriously it's more of rat shaped Capybaras at this scale.
@@LillyP-xs5qe eh, more large rabbit sized, if it were capybara sized, it would be about knee to mid thigh height.
Yeah, Vivec could for sure teach you a few things on how to "handle" a "spear" Jon. I'd say that in this specific context he's more of a lover than a fighter lol
Technically both at the same time
I'm amazed at how Jon has completely bypassed the traditional encounter with Kwama Foragers of getting stun-locked. Every time he encounters one, I say "this time will be the time" and every time he either dodges it or they just don't cast it.
It's the scribs that have it.
Saw one try to hit but he back stepped the attack. Otherwise he effectively been just I've sitting then...
But don't worry, there still a few skeleton archers walking around in a tomb with 60 para arrows,lol
It's the Scribs that do paralysis
@@DibsAtraiyu Been replaying the game, just got to the archer in the tomb with the skull quest. Good fun, spent half my health potions.
@@DibsAtraiyu Can't wait until he meets a Greater Bonewalker.
@@Silverhawk100 i SPECIFICALLY made a spell called"stop draining my STR please" that's just 1 mana restore 10 strength.
I remember losing 90% of my inventory as a kid because of my first run in with one. (And even my current, actual playthrough, it's just so annoying and restore str pots were getting heavy)
Your Father's Hand/Sanctuary spell is also an Illusion spell. A cheap and crappy one that doesn't need a target, meaning you can cast it over and over, rest and repeat, till you get your Illusion skill up a high as you want it.
Hey Jon, fatigue affects mercantile, which affects prices. Don't shop when your fatigue is empty. You get worse prices.
Basically, don’t do ANYTHING in Morrowind with low/no fatigue.
The Almsivi and Divine Intervention scrolls are 2 of the 4 magic fast travel abilities. Almsivi takes you to the closest Dunmer Temple while Divine takes you to the nearest Imperial Cult Shrine. The other 2 are Mark and Recall which allows you to mark a spot anywhere, even indoors, and later recall yourself back there.
Scribs are love, scribs are life, scribs forever.
Their jelly tho....
Amazing lube....
I felt pain deep deep in my heart everytime Jon killed one.
I would like to formally apologise for my previous Scrib murder.
@@ManyATrueNerd Now get the "pet the damn scrib" mod at once and repent.
Definitely recommend that you read the sermons of Vivec. They have some of the weirdest lore in the franchise and it will help you understand the local faith.
Yesss. Also other books like the Decumus Scotti series. Hell, he can probably make a separate series reading through books and giving his two cents. I'd watch that :3
The Restore Fatigue spell you looked at was 1-10 points for 12 seconds. So overall 12-120 fatigue restored over the duration of the entire spell. Almsivi Intervention teleports you to the nearest Tribunal Temple. Divine Intervention teleports you to the nearest Imperial Cult shrine. Very useful to either carry the scrolls, or learn to cast the spells yourself. There's another person on the top floor you haven't met that buys/sells enchanted items and will help make your own enchanted items. Between the various teleport spells and the various forms of travel, I honestly never even miss having fast travel. The other form of travel beside silt striders and mages would be boats that sail around the various towns along the coast. The F1 key will allow you to hotkey items and spells, F5 is the quicksave hokey. Love Jon commenting that he needs the "facia" mushroom and then hovering right over it in his inventory without noticing... Scrib Jelly is pretty useful for making sandwiches that Cure Blight Diseases. You can still become "King of Everything" but it does take quite a bit of careful planning and some metagaming.
Thankfully becoming King of Everything isn't required, so it won't be a problem for him to avoid metagaming.
I mean, in this case it would be queen of everything, surely?
This kind of comments and the let's play make me want to give morrowind a try again... Couldn't get into it the first time cause the chance to hit system drove me mad, plus I had no clue that it even was a thing... But knowing it, seeing how level ups work (didn't know it in oblivion and it made my playthrough annoying as heck...) and that it more clear, getting a better understanding of the dialogue system (still think the way original fallout games handled it was a better system if done correctly... Looking at you later Bethesda games with limited responses that miss important questions... Like it flows better, you get more character to RP as when you can pick the tone of your questions/answers... But this system got some perks and be way less horrible compared to jumping in blind like my first attempt.) I think I might be able to enjoy this... With some cheat codes and planning ahead cause it's a single player game and bending it to match what one like is perfectly fine!
@@LillyP-xs5qe Note, everything, and I mean everything, even speech and battering success rate, is linked to how high or low your fatigue is. Literally do nothing in this game that you actually want to succeed when lower than half stamina if you have a choice.
@@kiritotheabridgedgod4178 I'm aware and I do think it kinda dumb, maybe for some actions, or when you hit 0, but everything? And it drains so fast... Can't wait to see him meet the cliff racers, I heard a lot about them
I hope at some point Jon takes the time to read through the books he finds. Some good lore, fiction and world building in them. Particularly just to name a few, A Dance In Fire, Argonian Account, Real Barenziah, Mystery of Talara, and Black Arrow ones.
Lord, he found the Vivec-Molag Bal fanfic book
Incidentally, Drarayne Thelas' storage containers are filled with pillows. And yes, you can take them and build a pillow fort anywhere you like. Bless the lack of object physics in this game 😂
You can also find a boat crash full of pillows. And an invoice addressed to Drarayne.
If you being her invoice she's thank you and give you a super company pillow...
I didn't think it does anything but when you test you get a pop up telling you how comfortable you slept with that pillow
I preferred to build a pillow stairway to nowhere.
@@DibsAtraiyuI love that detail. When I discovered it I was like 'wait, I know that name' and sure enough 😂
*cue DiCaprio pointing meme*
I spent some very enjoyable time placing things in this game way back when. I used certain items as markers/pins. my mark point was a mandela of soul gems and flowers. I even made lit pathways.😊
I personally prefer the Morrowind "fast travel" over Daggerfall "fast travel", and obviously over the actual Bethesda tm fast travel system. In many cases, Morrowind is where Bethesda struck the peak of emersive open world. Nearly everything you do have both a gameplay and a role-playing reasons. Yes, Oblivion and Skyrim are generally do feel more alive, but here at Morrowind is where you as a character feel more part of the world than just another protagonist.
I do think it is fair game for Jon to use the map insert that came with the games back when they were released, it was very helpful for me to find certain things, even if it didn't just point everything out.
Oh man I totally forgot about that map, I used it so much.
@@Aaron-xq6hv it was so well made
@@misssniperella I put mine up on my wall in my room like a poster back in the day
I cannot overstate how much I love this game, and this series. Watching Jon learn my favorite game of all time is peak MATN.
Vivec does love playing with his... well 'spear'
*FACESLAPS* I can't believe Jon didn't click on Kummu Shrine. Makes me wanna cry, it would have solved so much of his.... burdens I guess fits quite well. At least untill he needed to wait / rest, but he would taste freedomn for the first time in MW.
He probably did not have the required offering on him, and while there is some close, it's not obvious. (And this is Jon we are talking about)
I mean... He was probably still flustered after his 5 min tangent of gaslighting the Pilgrim who never said "coast" when she mentioned you can see water from it
@@DibsAtraiyu It unfortunately says 'coast' in the journal entry though. It may have been moved at some point in development or the quest writer didn't know exactly where it was going to be.
@@theamazingbatboy ahh. I went back to double check too. Missed the journal on my phone, lol.
And ya, lots of stuff changed, more reason for the puritan patch. Just waiting for jon to hit the "go west from here" when it means East
@@DibsAtraiyu For sure, not to mention Dubdilla! Good god. Although I think PfP might leave this quest alone. Makes sense it was originally elsewhere since Mucksponge isn't usually associated with the Ascadian Isles-more of an Azura's Coast, Vos sort of plant (I know there's some around Gnisis and maybe up north too).
Just so you know if a vendor refuses your payment offer while bartering you can keep making the same offer over and over they may eventually accept how ever every time they refuse your offer their disposition goes down a little.
After 30 minutes of trying to massively overcharge for a potion: "I'll pay you 100g to f*** off!"
Oh good, you found the faction requirements display. You'll want to reference that quite often to see what's keeping you from advancing in the various factions. As a general rule, the skills are more important to keep track of since the approved skills will help improve the required attributes as well. If you ever need to force-level to get anywhere, these are the skills you should focus on and the attributes will follow. As you've noticed, that Charisma stat is a bit of a hindrance right now so getting that up to 30 (which is usually the lowest requirement) will open up pretty much all options and you can improve from there. Since most of your charisma skills are… lacking, (and Illusion is a bit situation-dependent) the easiest way is probably to do constant small adjustments when you buy and sell things. Increase your sell price by a little; lower your buy price a little. Each try you get some mercantile xp that builds up towards that charisma increase.
But also note the semi-hidden reputation requirement. Whenever you do quests for a faction, that reputation builds, and the faction reputation differs from your world reputation. The faction reputation *can go down*, if you fail quests or do some quests for opposing factions, but on the whole, it's pretty lenient in how much you can screw up and still be eligible for max rank. There are maybe a dozen of these opposing quests in total so don't sweat it too much, but realise that if you take on a quest that actively screws with a different faction, you need to be clever if you want to keep both parties happy.
Another important benefit to note for being in a faction is that they offer free supplies - you will often find a supply chest just like the one in the fighters' guild, which restocks regularly that you can just take from freely. The contents may vary so check whenever you find one. You also generally get a place to sleep and to store your stuff without worrying about losing it. This lets you unload yourself of a bunch of junk you don't need out in the world - crafting materials, tools, extra weapons (remember, you rarely need to carry more than two and *maybe* a third ranged weapon) and general stuff you might need later. Don't run around near your encumbrance limit because 1) you can't loot as much, and 2) it drains extra fatigue, and fatigue is life.
Sound is similar to silence but instead of stopping a mage from casting spells it reduces their success chance. The benefit of this compared to silence is that enemies will lose their magic with every failed spell but overall it's still kind of useless.
Also paralysis is a LOT more common in Morrowind so everyone gets some resistance to it based on willpower.
Ofc being morrowind there is mod that makes sound projectile also attract enemies so you can sneak by.
I don't know how Jon does it but this channel works miracles in helping me get to grips with games that I want to play but can't figure out. Add Morrowind to the list along side New Vegas and Rome Total War
You should give New Vegas a try, it's one of those games that you can get through with little knowledge and then get more from it with each replay as you learn more about it, the only important thing is don't go around killing and stealing, murder hobos find themselves locked out of a lot of content.
Loving the series, I played oblivion before Morrowind but it still holds a special spot in my gaming history.
Jon you should absolutely take the time to find books, the lore on both history and the gods are absolutely great. The writing process for how this lore came to be is legendary, especially the story of Vivec and the creation of tamriel
Morrowind was the game where the lore really came to its own through a couple week psilocybin trip, it's worth reading the books trust me. When you go to Vivec, the library has a lot of great lore
If you feel like a quest might screw you from joining another faction you can just not do it. Most factions have an excess of quests so you don't need to complete all to get to the final quests.
Faction reputation also effects other factions. Every faction has allies and enemies and usually more enemies than allies.
Only the great houses are mutually exclusive. You can even join the temple and the imperial cult even though they hate each other.
How did Jon not buy the Levitate spell? I thought that was going to blow his mind!
Or water walking considering he was getting his cheeks clapped by slaughter fish one or two episodes ago 😂
Already shaping up to be one of my favorite series that Jon has ever done, and that's saying a lot considering I love most games he's played. Keep being awesome Jon!
Jon clearly hasn't understood the Temple yet. It refers to them being led by "god-kings" and he hasn't understood the implication. Also the only reason he's having problems getting recruited is because he keeps trying to be a priest with 25 Personality. Fighters, Mages, etc. don't care if you have facial defects.
My mom must be a fighter mage.
Jon really needs to study up on the Lessons of Vivec.
Wondering when Jon will remember to put his weapon away before conversations.
Never clicked so fast for a series before. I'm loving every second!
❤
This game has some of the best stories. i cant wait to see jons reaction when the nightmare descriptions start and the dreamers stop him in the middle of town.
the 6th house shall rise again
Spells with a duration do that much damage/healing/whatever every second for that duration. So you can make slow healing or stamina regen, which might be cheaper or easier to cast than a fast spell.
I just love this game. Once you figure out how it wants you to do things, it all comes together. I'm glad you thought to read the manual. Good call. I know it helped me.
When you find the lessons of vivec we need a reading of them!!
Half of the adventures of Vivec are a recipe for demonetisation. Google Molag Bal's nicknames.
Jon's hat looks like a big acorn, which is very seasonally appropriate.
27:10 heh heh heh.., egg poachers.
Oh my god how have I never gotten that joke before
Eydis let you know that the Telvanni agents, while members of the Thieves Guild, are not on a Thieves Guild job, so killing them while on a Fighter's Guild contract is fair game. For the most part, the 'don't attack fellow guild members' rule largely only applies outside of quests, e.g. you walk up and just hit one of the trainers with a hammer.
I never truly grasped the concept of jealousy until I saw a MaTN blind Morrowind cross my feed. Loving the playthrough!
You can offer the higher selling price/lower buying price multiple times. That's basically the only way you're gonna get your mercantile/personality up
Sad times you can't ask about the pillows, would be great to see where that dialogue would've gone. Some pillowy goodness levels of fun could've been had.
Honestly my favourite play through ever! The nostalgia 😊
I am so enjoying Jon's playthrough, and the thinking out loud how best to level his character up it is so fun, the fact that his willpower was so low to start with instead of starting again just rolling with 😁 😎.
I think the Sound magic effect like for Earwig is actually used to stop enemy spellcasters from successfully casting spells?
Silence makes it so the spell caster can't cast, deafen decreases the spell casters chance at casting which is better since they wind up wasting their magicka. It's also pretty easy to side step spells
Let's be honest, he was never going to use it anyway. :P
the temple has some of the most unique quests in the franchise
Ah yes, the Fighters Guild vs Thieves Guild trap. Good luck, Jon. Can't wait to see what happens eventually.
I'm hoping he accidentally fanagles the both option... We're you get the codebook and THEN join the guild before turning in the book
Jon is having a graduate developer job seeking experience with all these rejections.
The person who hoards pillows is a pretty common theme in first person Bethesda RPGs. However, Morrowind is the only one where you can get the Extra Comfy Pillow from an unmarked quest!
John, while i feel like it's a cheap cheaty way to train, you can cast spells on most interactable objects (beds, doors, crates and so on.)
Feel like saying that when you barter with an NPC you might get the prompt: "offer refused" or something to that extent. It is easy to misunderstand and think you HAVE to change your offer, but it is actually another dice roll. So you should try a price a couple of times before changing your offer.
Let's play "get a shot of vodka every time Jon misses a swing"
Ok guys, I'm already drunk at 30:12
You can store things in the crates outside in Balmora, it's safe storage.
Tip: kill the 4 thieves by Caldera before you join the Thieves guild and you won't have any problems. By the way loving the series. It is awesome to see one of my favorite RUclipsrs play my all time favorite game. I am going to have to start a new playthrough, (my 10th+) because of this series.
Jon bribing the lady whose job it is to recruit him is very funny. Lady was happy for the tip I'm sure, but she would have taken you either way
It seemed I got to "Go to the basement and the rats kill you" a lot quicker.
Every time i see a new upload my will to keep going is fueled
Put your weapon away before talking to NPCs. It lowers their disposition towards you. Nobody wants to have a conversation with the person waving a weapon around!
This is such a cozy series, and I'm really really enjoying it, thanks for doing the reading I couldnt be bothered to do Jon 😅
Sound does not, unfortunately, act as a lure. It decreases your target's chance of successfully casting spells. Very situational.
Waiting for Jon to discover that leveling Illusion will provide the most benefit to his Personality. Master Illusionist Aria, here we come.
Vivec's spear is named "Muatra," an anagram of "trauma." Find out about Vivec's spear; it's an interesting story.
Magic in Morrowind is best when making custom spells, e.g.: Fortify Personality 100 points on Self for 1 second. Think of it as the Vvardenfell equivalent of makeup. 1 second will allow you to cast and then open dialogue, and barter like a champ.
Fortify STR spells will give you more bang for your buck than Feather.
Custom Illusion spells will allow you to literally move vendors and service providers to your house, where they will be permanent guests.
Alchemy effects stack; alchemy ingredient vendors instantly restock. This is both broken and insanely fun.
Custom Destruction spells are nice, but Custom Absorb Health is where it's at-and bypasses worrying about Reflect effects.
When Jon gets around to making Custom Levitate spells, you're better off making a Custom 1 magnitude Levitate paired with a Fortify Speed effect in as high a magnitude as you can manage. E.g., Custom Levitate, 1 magnitude+Forify Speed 50 points for X seconds.
Custom Jump Spells benefit from adding Feather, Fortify Strength and Fortify Speed effects to taste. Don't forget a 1 magnitude Slowfall effect to prevent going splat.
Custom Summons can be bundled together: you can create custom summon spells that simultaneously summons a skeleton, a bone walker, a greater bonewalker, a bonelord, and an ancestral ghost, all at the same rime. (I call that one "March of the Dead." It's fun)
Likewise, creating a custom Restore Attributes spell is a very good idea.
Haven't even touched alchemy recipes, but alchemy is worth every bit of investment you sink it.
Morrowind is still the best.
Honestly, my only complaint is when you want to play just a little, but then you realize it's somehow 4AM.... Hello, Drowsy my old friend, I'vecome to talk with you again...
I love how long this series is likely to take lol
I remember "owning" a home in Balmora. Killed a random NPC by mistake, then took his house. The freedom You had in this game was bonkers :)
I always take the dead guy’s house. Massive space, lots of containers, and you even get a roommate in his grieving widow
So this is interesting I'm outside watching a fire I made listening to John and he could totally be a narrator of a TV show
This series is the highlight of my week. Absolute love it
Can't wait till Jon tries to poison his weapon
I swear there were bandits on that bridge before. You lucky, lucky barsteward!
You've inspired me to start a new playthrough Jon. The power of Morrowind
26:49 Aria is now the Apprentice Apprentice born under The Apprentice.
Friday, Saturday and Sunday feature the 3 best playthroughs.
These episodes just fly by!
Isn't that 5 second sanctuary spell in the illusion school? You could use it to level up without needing to pick fights.
Actually, Jon missed it but in MW, you can train with combat spells. There is no need to paralyze any target, any spell will award normal exp on success, even if cast at empty air. It's only the cost that makes one spell better training aid than any other.
@@varthaner4617 Nice. I only played MW once back in the day, so I always get it and Oblivion (and sometimes Skyrim) mixed up in my head. Still, a non-attack spell is safe to cast everywhere, without having to worry about aggroing everyone.
In this episode, MaTN discovers why people say the Elder Scroll games magic system has been dumbed down in later games.
He hasn't even discovered half of it yet.
Levitation, mark/recall. He doesn't even know what noise is. (It makes for hilarious magic "duels")
For maximum effect, chug some Skooma whenever Jon says "Mosey on down/up/over/through".
A joy as always, though there is a disturbing lack of Cliff Racers in this series so far.
They are level-locked I think ... I'm sure we'll see one or two reasonably soon.
Jon wandering half bitter coast region in search of mushroom that he already has (which he confirm he already had 29:17) is just such a quintessentially Jon thing to do.
Jon found the city of quest givers! Such progress
eta: is Jon not familiar with the concept of bays?
I was thinking the same thing, but from that view on the map it does *look* like it's fully separate from the ocean, so that's somewhat understandable. the real question is at what point he decided "near the water" meant "on the coast along the sea"
Currently £5.19 on GOG. I've been meaning to revisit it for years (tried it on the original Xbox). This series has convinced me to give it a spin. Wish me luck with keyboard and mouse...
Wicked, Jon! "Morrowind" is a tremendous game! Go haywire on the exploring! I did and I am now helpless, somewhere I'm not familiar with and got tons of quest left.
Also got tons of potions stashed in Balmora, if I can get to it.
Caius' spoon inconspicuously sitting in the corner of the screen...
Usually funny when Jon runs into a new distasteful creature. This was no different.
Glad Jon finally worked out that Morrowind is a schizophrenic game ✅. To level up your build you need to work on your lesser skills ie as a mage you run around leveling combat or stealth skills.
Gotta work on your misc skills get the important stuff to 10. Min max that early game (specially as a battle mage whete you need more than 2 major stats)
@@DibsAtraiyu also wish he's work leveling luck, it changes the game
@@shuckern7wgas622 ya... Luck is an interesting stat...I think I slowly leveled mine to 45-50. Id say I wish there more to do to level it but it's a surprisingly decent start for everything.
@@DibsAtraiyu true, I normally tried to boost it in creation then put a point into each level, or maybe I'm thinking of Oblivion
Morrowind Fact #4: Factions are a great way to make friends, earn some money and have somewhere to sleep. Some Imperial factions have a local rival and members of rival factions tend to dislike each other.
Morrowind is still my favorite game ever loving the content!
Started at Oblivion, and the whole RNG swing/miss mechanic would drive me crazy
On the outro "I didn't steal anything." All the criminal scum say that.
Keep this in mind: every faction has certain skill requirements to join and to advance. If you "fortify skill" or "fortify attribute" whatever you add won't count towards advancement (unless you do it with console commands). So be careful when using spells to get better at skills and whatnot.
29:18 Hypha Facia right there in your inventory. Perception -1 strikes again ;P
Hi Jon, if you want to get that last attribute pip from +4 to +5 before leveling-up you'll often need only one extra skill increase associated with that attribute (8-9 skill levels for +4 and 10 skill levels for +5). Use a miscellaneous skill for this as they're usually low, making them quick and easy to level. Miscellaneous skills are ideal to practice for attribute gains you specifically want as you've discovered.
I like how the torches in the mine look like the eye of sauron
Drarayne Thelas isn't the first time you've encountered rats with the fighter's guild...
Jon, you'll need to look up or keep some safety saves for a Fighter's Guild quest about a Thieves' Guild codex if you don't want to be locked out of either the fighters or thieves guild questlines. Seems important to mention given you've tried to do every major questline in previous elder scrolls games. Luckily only one of a few times the game does anything like this, but...
Morrowind was designed to NOT doing all factions by design. Go mix maxing and using bugs to force and shoehorned the game to do something is not designed in a blind playthrough is just going against the entire philosophy of the game.
But yeah, you are right that is something he has to do if he wants brute force the game. But For that there ia mods that allows joining all those against each other factions
@@mara_jade021I agree with some of your points but to me the game is by its own nature to be open to do what you want to do. Be that joining as many factions and as such as possible by nefarious means or charming your way through etc. don’t get me wrong certain factions are totally against you joining other like minded ones like the houses (even though you can progress so far with two of them), or the various vampire families you can join etc.
Ya. The fighters/theifs guild arnt even exclusive. Out side the one quest which you can just not do (or get the codes THEN join guild) the "good" path of the fighters guild takes similar route to the theifs guild and honestly work hand in hand pretty easily.
(Someone pointed out supposedly that person asking for you to help deal with corruption might also be a solution to the issue... But I never talked to her so I actually didn't know if that's true)
@@DibsAtraiyu That is basically mix maximizing and bugging the game on purpose.
That maybe Jon wants to do and it is ok anyone can do whatever in their single game. But being his blind playthrough I consider necessary to warn that is the situation.
I consider both guilds history wise incompatible due that mission. And I had a rocky situation in 2003 for that reason in my blind.
Maybe I am so conservative on this. Because I had a great time and a shock when the issue happened for me that I don't want private of that experience to others. Sometimes not playing optimal is what makes our experiences so charming when playing Bethesda games for first time
@@mara_jade021 In the past I joined the theifs guild before getting to that quest, in which case she'll tell you what it is and why she can't give it up... Which just prevents you from finishing that quest regardless and maintains the "just don't do that quest"
The fighters guild as a whole kinda prevents you from playing optionally anyways considering it has a massive schism.
Can’t even watch rn but gotta drop a like and comment for this series 🙏🏼 hopefully you can inspire many who haven’t played this masterpiece to try it