I love how the arena's death pits filled in upon the boss's death so that if you're mid-jump when you defeat him you won't die during the victory animation. I know it's not the first Mega Man game to do this, but it's a very nice touch.
Oh man, the production value of this game is remarkable. Beautiful artwork, fluid animations, energetic music ... This game is just an audiovisual joy.
Yep ! It has a definitely more modern feel to it. Background with parallax scrolling, attention to detail such as collection marks, top notch facial expressions, and in the music department, very original composition quite far from the usual Mega Man style while still recognizable from its instrumentation !
For those interested, my channel has footage of the game when it was still in development. Missile Man's stage originally had an auto scroller section. Search with 'Rock N Roll Demo'. There are 3 public videos, and the evaluation of the finished product. Always refreshing to watch someone play this for the very first time. I'm extremely proud for getting the opportunity to be on the testing team.
My favourite thing about new Roahm Megaman content is going back and watching old Roahm Megaman content and tracking your accent change. It's a wild ride! Loving this new series ❤
One detail I like with Roll’s buster is that she’ll support her buster arm with her free arm when firing on the ground. Goes to show how she hasn’t quite adjusted to the recoil. 7:07 And now back to your daily net loss of lives in this stage. Unless you had an Escape Unit (if there is one in this game), odds are if your curiosity about that upper ledge got the better of you, you would’ve had the opportunity to find out more about those parachuting spikes. 9:10 Doesn’t help that Roll’s more squishy than Mega, and not just because she got crushed earlier.
Hmm... It occurs to me that, since Roll can't use charge shots, the enemies have to be balanced for normal shots, putting charge shots back in the role of a situational boost for Rock.. Here's hoping that concept means the combat will flow more smoothly than it does in a lot of official and fan games. I wonder if Missile Man impacting on the side plate does anything after a while?
@@mr.leeleeleee7153 it does 3 against enemies and 2 against bosses, +1 on enemies and bosses with the upgrade (and it charges pretty quickly, plus megaman takes less overall damage if im not mistaken)
Oh dear...it seems the dreaded "1-up curse" has reared its ugly head once more. Not gonna lie, that particular crusher's timer seems to be a little faster than the others.....either that, or it's timer is set to activate at a different time. Not sure which one though.
Uh...You do realize that the "1-up curse" is a thing in perfect runs, right? And, even then, it's just the Random Number Generator (RNG) that determines what items enemies will drop, and even if an enemy will drop anything at all.
@@tffan1029 Honestly, RNG can be quite the pain at times.....especially in how easy it is to fall into the gambler's fallacy, when farming for certain items. As far as the "1-up curse" goes, I was just mentioning it in fun, while also calling back to some of Roahm's earlier works.
Yeah, Roll is cute as a rule, basically. I also noticed that her design that was used before she got modified into a fighting robot is her MM11 design, which I personally think is her cutest look so far.
I like Dune woman and Ghost woman the most. They have very cool designs. A lot of effort went into this project for sure ! The music is catchy and pretty upbeat !
Wow, you got an extra life drop? I literally did not get a single life drop until a late fortress stage - and that was the ONLY one I got. For the longest time I thought extra lives just did not drop from enemies period. This game's bosses are kind of all over the place. There's a selection of bosses that is REALLY satisfying to fight because they're very learnable and reward understanding and improvement, and there's a selection of bosses that I have absolutely no idea how you're supposed to learn how to fight them. Missile Man, thankfully, is in the "good boss" category. Once you understand how all the elements work, it's a pretty straightforward reaction and positioning battle. The letter indicator is quite nice - and turned out to be pretty important for me, for a reason I'll get into when you get there.
I'm surprised you didn't start with tour brother dragon. But hey you were lucky this time because Missile Man is the correct starting point. Nice video btw!
@@EvilMariobot I believe that in all the classic series Mega Man games, the weapon didn't change depending on which character you are playing as. As far as I'm aware, they only did this sort of thing for the X series as a way to differentiate the 3 playable characters from one another.
Good to see multiple checkpoints per stage being used in this one. The real challenge here is the bosses though with the amount of damage they do, similar to the Doc Robot fights in MM3.
Man, that was quite a good start. Usually people try to get Missile Man first to get his weapon. Blast Missile is considered to be a good one in that game. That 1-up curse cracked me up. It striked again... About the damage in bossfight, sadly, damage from every boss hits like a truck. I'm pretty sure you don't even want to get hit later on. Some of them are pretty fast which will make you feel that you're fighting Quarantine Woman MK-2. Anyways, good luck on gaming!
6:08 -- Looks like the knockback from getting hit is a lot more merciful than it would usually be, at least that situation, since in a bunch of other _Megaman_ games you would rocket off into the abyss behind you to your doom. Other than that, it's slightly amusing the most problematic part of fighting the robot that's literally a living missile are the smaller missiles he fires. Those explosion radii look annoying to deal with.
Gotta keep #AlwaysTheBirds alive somehow. I wanna say I did get to find out for myself that the floating mines are death spikes, but maybe I'm misremembering. Also, I just noticed Roll's idle and jumping sprites are based off Mega Man's model from 11. Same way with Mega Man's charging particles, sound effect and the shot itself.
I have to guess that some stages are clearly designed for both Roll and Mega Man. Missile Man looks clearly for Roll with areas that are designed for a double jump, but not for mega man unless he gets a utility. The gameplay seems great so far! I’m curious if the weapons we get are shared between Mega Man and Roll.
Yeah, thats one thing this game loves to do is extremely precise piston presses. Usually in megaman games theres that 1 jump somewhere thats too precise for its own good...in this game its those dang presses. And i mean EXTREMELY precise lol
Huntail. I actually came to this one to see how to beat Missile Man... I farmed extra lives on Polar Woman's stage up to 9 and this stage still ate through all of them. Mostly the Footholders.
Also, Missile Man actually has a special attack specifically for if you try to stand on his right wall. He jumps off the bottom of the screen and loops around to hit you!
Missile Man does have another attack if you get on the Crusher in Right, He Fall Off-screen and does his Missile Attack himself, He will also knock you off the Crusher when you land get on it.
From having played the full game by now, Missile Man is weak to Desert Storm, Dune Woman's weapon. It has the added effect of blowing his missiles away.
Roll doesn't have a charge shot, but has a double jump. I just realized that because of this, playing as Roll makes platforming in stages themselves easier, while Mega Man can take out bosses faster.
@@NicoEvaluates Except bosses have I-frames and many of them jump around or do other special attacks during which you can't attack them? You can spend that time charging.
@@ShinoSarna iFrames vanish faster than the charge takes to charge up. Could argue that the fastest method would be normal shot, charged, normal, charged. Should test that out some day.
I never understood why classic Mega Man games don't reset your lifes (if they're below the default) if you beat the stage. It feels like an obvious quality of life improvement.
Hey. Roahm, I'm very curious about that thing on the right side of the boss screen. The boss was repeatedly ramming into it and it moved, so it seems like something would happen if you stalled the battle long enough. Maybe it would set up an insta-kill, or maybe it would open up an unlockable. I guess it could just be a means to stop the boss from going off screen, but then why not just make it a walled in area like basically every boss in the series?
Hmm, I wonder if the decision to give Roll (Mega Woman?) a double-jump instead of a charge shot is a call-back to how the Charge Shot was Dr. Cossack's invention [EDIT: this is wrong], not Dr. Light's (then again, Bass's double-jump was Dr. Wily's invention, so... hole in my theory)
Hate to be "that guy" but... uh, it wasn't. Would have made for a hilarious challenge message in Mega Man 4 though. "I'm going to take over the world with my robot masters. Stop me if you can, Mega Man. Dr Cossack PS. Here, have a better gun, on the house.
I think Dr. Cossack might have IMPROVED the Mega Buster in 5's story, but the charge shot itself was developed by Dr. Light in 4, where Cossack was still the "bad guy," as we have it there. Notably though, Dr. Cossack WAS the one to create Beat.
@@RoahmMythril Right on the money. It's where they, in fact, introduce the Mega Buster- considering it an upgrade from the Arm Cannon Mega had been starting with for the first three games, Light gave him the Mega Buster, which allowed him to charge up for stronger hits, in the opening movie for 4. As part of 5's story as printed in the manual, Rock has sought the help of Dr. Cossack after Light was kidnapped, and he was able to tweak another stage of power out of it, but couldn't do much more as it would otherwise have to be completely rebuilt.
Step 1: Roahm shows off a cool new Mega Man fangame Step 2: Find download page Step 3: Disappointment that it has no Linux version Wait.. it has a Linux version? It has a Linux version!!!
Yep, the Linux version was a recent addition by v1.2. We didn't have any other versions other than Windows available before then, so when the call for extra means to get the game came, the developer (with help from one of his friends that had Linux) went to work to at least have a Linux version available. So there's that part somewhat explained.
True, but it was just the time of moment. Prior to this point, we actually didn't think about expanding computer platforms and only focused on Windows. It took a little bit before it came to our attention, and Dennis began work on making a Linux version once that became apparent. That said, it's neither here nor here anymore since do now have our said Linux version.
I don't really care for Roll just being Forte/Bass without direction aiming and with sliding. She's always been portrayed as a the melee fighter of the classic group, it'd had been cool if they kept that.
Q: What are the system requirements? A: The game has been tested to run without problems on the following system: OS: Windows 7+ Memory: 2 GB RAM Processor: Dual Core, Intel Pentium G3258 / AMD FX 8350 Graphics: OpenGL 2.1+ compatible, 512MB VRAM Storage: 150 MB
Everything checks fine except the OS. The OS I use is older than Windows 7. I get a Win32 application error when I attempt to start the game. It has been said that it could run on older systems. That's why I asked.
I think past-Roahm was wondering the same as me: does this game do the Megamari thing where you only keep the weapons with who you unlock them with? So, in this instance, will Megaman/Rock have the missile weapon next stage?
Well, at least now you have a foothold in this game, but I really was hoping you'd go after Drake Man first. But, now it's a matter of time for when (saying this with the fact that the game was recorded before you started uploading in mind).
@@Lightgod87 Huh? What are you talking about? Oh, never mind. I get it. But, seriously, no. I did not intend to make a joke. Believe me, I didn't even think about the footholder enemies in this stage when saying that.
@@Lightgod87 Yeah. But, in all honesty, this unintentional pun actually cracked me up a bit. So, what do you think of this game? It's my new favorite Mega Man fan game, beating Rock Force.
Damn dude. I went through every single robot master's stage at least once before i was able to beat even one of them. i hear hydro and missile are the easy ones to start with, so... maybe you got lucky getting your first weapon so fast :p seriously, this game is _especially_ punishing when you're just starting out
the amount of enemies in this game that are designed to knock you into a pit, combined with the high boss damage, in addition to the fact that E-tanks are very rare in this game and theres not even a shop for 1-ups, made it very hard for me to learn the boss patterns because i was constantly getting sent back to the start of the stages.
@@Airhammer, okay. I just remembered playing it and thinking how often it felt like the only way to get E Tanks was with Roll. Now I've hit the fortress stages and all the tanks have disappeared. Not happy about that.
@@Airhammer Makes sense. Roll does have greater mobility with her double jump. Makes me wonder if her run speed is different, or any of her use of special weapons. Hmm... this gives me an idea
i know the creator just buff megaman to make his buster charge faster but i still think he should be buff a bit more like either: 1)buff his lv2 charge shot to deal 2.5 and his lv3 charge to 3.5 2)buff his slide distant and his ability to climb ladder 3)make more item only megaman can get like in the intro stage 4)make him have more shot on screen then her
1) decimal shots are not an option. 2) no, this would mess up the physics its taking off of. The canon games. 3) debatable 4) same as #2. Its always been 3 shots. Why change that now?
@@Megaman-2407 1 as in no half damage. When was the last time any mega man canon game did half damages? And just because fangames did it does NOT mean it should be done. The only times Mega Man got more than 5 shots was in Mega Man 8 and that game was pisspoor decision lane. And levels are designed around the base speed and shot limit. This game is meant to be hard, not something to power through with a shop.
@@MegaVile2004 then how should you buff megaman then if my idea seem op or not in the"main line title" because unless there a hoard of small enemies giving megaman 5 shots on screen is not so bad?(this is a fan game anything can happend dude if he want to make megaman stronger than X then it fine too because like i say why should every fan game HAVE follow the main series)
apparently there is A you tuber chaoticmeatball aka mr Sean who said that he know you i mention to him and mr johnstone and mr hoodlum callum who use to go by hoodlum scrafty that you wished that the everstone existed for your no evolution run of pokemon yellow if you want to check out the others two channel type up johnstone and hoodlum callum mr roahmmythril
apparently for the living pokedex you need one of each pokemon in storage in the pokedex order national pokedex number order or not with you pretty much need for pokemon home to get A special pokemon and since i had diggersby on my team before i decided to have A unevolved bunnelby on my team and i guess i need three bunnelby unfortunately if my my first bunnelby not have the pick up ability i would have to catch bunnelbys in till i have A bunnelby with the pick up ability and i was confused by the living pokedex just the part of how one does the living pokedex i got the information on A living pokedex from bulbapedia with is A use full sight mr roahmmythril
Magnet Man X The Magnetron they’re done a lot better than Quick Man’s stage and Rainbow Man’s stage. At least, you can wait to observe how they work without dying.
it is probably not A blind run if it is based on megaman two and i saw the legend of Zelda link's adventure on the game or games grumps channel and i fell asleep i guess i was bored by the video mr roahmmythril
This game is way too hard, i mean bosses don't ever give you a break i can barely see the next attack coming, there's death pits and spikes everywhere, a lot of cheap enemy placement and they do waaaay too much damage, all of this could easily be remedied with a shop for extra lifes and etanks, ugh did the people who made this game even play test it.
Everything is meant to reward you for learning it. You're going to die a lot until you learn, adapt, and execute. The mistake every fangame makes is giving you 9 etanks, 9 w tanks, and a shop. This just means a player can just stock up, ignore game design, and just blow right through. What challenge is there to be had in a game when you don't have to learn anything and not get punished for not learning? Rock n Roll is like Mega Man 1 and 2 in that case. You have to learn or figure things out. It doesn't make you a spoiled brat like in MM9 and 10
Roahm: "Well, I at least made up for getting the 'L'."
Big crushy piston: "Here, take this L too."
Lmaoo
Lol
Best comment. :P 🥇
I love how the arena's death pits filled in upon the boss's death so that if you're mid-jump when you defeat him you won't die during the victory animation. I know it's not the first Mega Man game to do this, but it's a very nice touch.
It's actually possible to get stuck in them upon defeating a boss, and the results are hilarious!
Oh man, the production value of this game is remarkable. Beautiful artwork, fluid animations, energetic music ... This game is just an audiovisual joy.
Yep ! It has a definitely more modern feel to it. Background with parallax scrolling, attention to detail such as collection marks, top notch facial expressions, and in the music department, very original composition quite far from the usual Mega Man style while still recognizable from its instrumentation !
For those interested, my channel has footage of the game when it was still in development. Missile Man's stage originally had an auto scroller section. Search with 'Rock N Roll Demo'. There are 3 public videos, and the evaluation of the finished product. Always refreshing to watch someone play this for the very first time. I'm extremely proud for getting the opportunity to be on the testing team.
Roahm: *grabs life* Well, I at least made up for getting the "L'. *gets squished*.
Me: You just had to open your mouth, huh?
The extra life curse: Am I a joke to you?
The curse still lives on xD
Lol
"I have the Trusty 1-8"
*_Remembers the shenanigans of it back in Unlimited_*
For the record it's 1d8, as in one eight sided _d_ie. It's a pen and paper RPG term
"7, already done Rainbow Man.
5, already done Yo-Yo Man.
2, already done Tank Man.
UGH! This dice is horrible!
FFFFFFFFFFFFFF-------!
My favourite thing about new Roahm Megaman content is going back and watching old Roahm Megaman content and tracking your accent change. It's a wild ride! Loving this new series ❤
One detail I like with Roll’s buster is that she’ll support her buster arm with her free arm when firing on the ground. Goes to show how she hasn’t quite adjusted to the recoil.
7:07 And now back to your daily net loss of lives in this stage.
Unless you had an Escape Unit (if there is one in this game), odds are if your curiosity about that upper ledge got the better of you, you would’ve had the opportunity to find out more about those parachuting spikes.
9:10 Doesn’t help that Roll’s more squishy than Mega, and not just because she got crushed earlier.
Hmm... It occurs to me that, since Roll can't use charge shots, the enemies have to be balanced for normal shots, putting charge shots back in the role of a situational boost for Rock.. Here's hoping that concept means the combat will flow more smoothly than it does in a lot of official and fan games.
I wonder if Missile Man impacting on the side plate does anything after a while?
seems like its the physical wall he bonks off of when he dashes right. I doubt it does anything other than that
That doesn't help Mega Man,his charge shot only does 2 damage.
yeah megaman suck unless you get his upgrade
@@mr.leeleeleee7153 it does 3 against enemies and 2 against bosses, +1 on enemies and bosses with the upgrade (and it charges pretty quickly, plus megaman takes less overall damage if im not mistaken)
Oh dear...it seems the dreaded "1-up curse" has reared its ugly head once more. Not gonna lie, that particular crusher's timer seems to be a little faster than the others.....either that, or it's timer is set to activate at a different time. Not sure which one though.
Uh...You do realize that the "1-up curse" is a thing in perfect runs, right? And, even then, it's just the Random Number Generator (RNG) that determines what items enemies will drop, and even if an enemy will drop anything at all.
@@tffan1029 Honestly, RNG can be quite the pain at times.....especially in how easy it is to fall into the gambler's fallacy, when farming for certain items. As far as the "1-up curse" goes, I was just mentioning it in fun, while also calling back to some of Roahm's earlier works.
I was unlucky enough to have the 1d8 send us to Reactor Man first. You can imagine how that went...
but in the end your playthrough was so good
@@Airhammer thanks! :)
I went to him first with Roll. TBH, his stage and himself weren't that bad. Now, if it was Polar or Ghost Woman...
@@Ethervil Polar isn't that bad for a first stage actually. Ghost however I would agree as she's the hardest of the 8.
@@Airhammer I have been playing the game, if you ask me Ghost woman’s stage is the hardest. Due to the yoku blocks and hidden spike platforms
1:19 . I was waiting for this point, and I can't believe you went here first.
Wait a minute... Those ally silhouettes look like the robot masters we saw back in the intro stage.
Coop: "Some missiles... more missiles... ALL the missiles!"
You heard the man, kids: Super Destructor Mode.
at 7:07 i dont think this game has a M IRL costume roahm :P
7:29 Yes, those _are_ Death Spikes raining from the sky, and you have no idea how much of a scare you gave me when that one grazed you
Roll is cute in general.
Yeah, Roll is cute as a rule, basically. I also noticed that her design that was used before she got modified into a fighting robot is her MM11 design, which I personally think is her cutest look so far.
I like Dune woman and Ghost woman the most.
They have very cool designs. A lot of effort went into this project for sure ! The music is catchy and pretty upbeat !
Glad to see you back on a Megaman project. Always glad to see a new video from ya.
Missile man was bit like Dive man but without water, also he was very spongy.
2:30 In the morning, good ol´ times.
always enjoy watching your videos! keep it up!
Wow, you got an extra life drop? I literally did not get a single life drop until a late fortress stage - and that was the ONLY one I got. For the longest time I thought extra lives just did not drop from enemies period.
This game's bosses are kind of all over the place. There's a selection of bosses that is REALLY satisfying to fight because they're very learnable and reward understanding and improvement, and there's a selection of bosses that I have absolutely no idea how you're supposed to learn how to fight them. Missile Man, thankfully, is in the "good boss" category. Once you understand how all the elements work, it's a pretty straightforward reaction and positioning battle.
The letter indicator is quite nice - and turned out to be pretty important for me, for a reason I'll get into when you get there.
Now this is one interesting stage :D
And that Boss fight was really well made :D
I'm surprised you didn't start with tour brother dragon. But hey you were lucky this time because Missile Man is the correct starting point. Nice video btw!
One has to wonder if Megaman and Roll get different weapons from boss kills, Megamari-style.
I think I heard that they get the same thing
Same weapons, different armor coloring.
@@kylestubbs8867 So, this is basically a more balanced Mega Man & Bass with a persistent character select.
@@EvilMariobot Sure, you could put it like that.
@@EvilMariobot I believe that in all the classic series Mega Man games, the weapon didn't change depending on which character you are playing as. As far as I'm aware, they only did this sort of thing for the X series as a way to differentiate the 3 playable characters from one another.
Good to see multiple checkpoints per stage being used in this one. The real challenge here is the bosses though with the amount of damage they do, similar to the Doc Robot fights in MM3.
I beat Missile Man first try! Love you're channel!
Man, that was quite a good start. Usually people try to get Missile Man first to get his weapon. Blast Missile is considered to be a good one in that game.
That 1-up curse cracked me up. It striked again...
About the damage in bossfight, sadly, damage from every boss hits like a truck. I'm pretty sure you don't even want to get hit later on. Some of them are pretty fast which will make you feel that you're fighting Quarantine Woman MK-2.
Anyways, good luck on gaming!
6:08 -- Looks like the knockback from getting hit is a lot more merciful than it would usually be, at least that situation, since in a bunch of other _Megaman_ games you would rocket off into the abyss behind you to your doom.
Other than that, it's slightly amusing the most problematic part of fighting the robot that's literally a living missile are the smaller missiles he fires. Those explosion radii look annoying to deal with.
Gotta keep #AlwaysTheBirds alive somehow.
I wanna say I did get to find out for myself that the floating mines are death spikes, but maybe I'm misremembering.
Also, I just noticed Roll's idle and jumping sprites are based off Mega Man's model from 11. Same way with Mega Man's charging particles, sound effect and the shot itself.
Dune woman and Drake man both look super cool. Can't wait until we do battle with them!
This boss looks like one that punishes you a lot for messing up but isn't that bad once you learn the pattern. I'm liking the boss music, too.
wow i was positive you would start with drake man
Is it just me or the music for this stage lags at certain moments? Either way, great design on the game! Love seeing you coming back to MegaMan Roahm!
I have to guess that some stages are clearly designed for both Roll and Mega Man. Missile Man looks clearly for Roll with areas that are designed for a double jump, but not for mega man unless he gets a utility.
The gameplay seems great so far! I’m curious if the weapons we get are shared between Mega Man and Roll.
One, weapons are shared between characters. And two, nah, it seems like Rock got the shaft here.
Yeah, thats one thing this game loves to do is extremely precise piston presses. Usually in megaman games theres that 1 jump somewhere thats too precise for its own good...in this game its those dang presses. And i mean EXTREMELY precise lol
I am shocked when I first saw the Foot Holders that the birds weren't included in that area.
1:21 - There's nothing like having instant death spikes parachute in.
The "mistake the lifebar for a wall opening" isn't mentioned on Roahm's Funny Moments page on TV Tropes. How did the people who edit it overlook that?
3:35 Whats funny is I thought the exact same too
Huntail.
I actually came to this one to see how to beat Missile Man... I farmed extra lives on Polar Woman's stage up to 9 and this stage still ate through all of them. Mostly the Footholders.
Also, Missile Man actually has a special attack specifically for if you try to stand on his right wall. He jumps off the bottom of the screen and loops around to hit you!
I wonder. is the design of Roll fighting robot form based off of Roll EXE?
I thought it was based off 11.
Missile Man does have another attack if you get on the Crusher in Right,
He Fall Off-screen and does his Missile Attack himself, He will also knock you off the Crusher when you land get on it.
out of curiosity what IS the weakness of missile man?
From having played the full game by now, Missile Man is weak to Desert Storm, Dune Woman's weapon. It has the added effect of blowing his missiles away.
Roll doesn't have a charge shot, but has a double jump. I just realized that because of this, playing as Roll makes platforming in stages themselves easier, while Mega Man can take out bosses faster.
Debatable. Charged shot does 2 damage to bosses.
@@NicoEvaluates that still cuts the fight in half compared to a buster no-charge fight.
@@ShinoSarna The time it takes you to charge would be equal to the time it takes you to fire 2 shots.
@@NicoEvaluates Except bosses have I-frames and many of them jump around or do other special attacks during which you can't attack them? You can spend that time charging.
@@ShinoSarna iFrames vanish faster than the charge takes to charge up. Could argue that the fastest method would be normal shot, charged, normal, charged. Should test that out some day.
Game seems great!
Birds of course
I never understood why classic Mega Man games don't reset your lifes (if they're below the default) if you beat the stage. It feels like an obvious quality of life improvement.
Probably because it would decrease the value of trying to do a no-continue run.
Hey. Roahm, I'm very curious about that thing on the right side of the boss screen. The boss was repeatedly ramming into it and it moved, so it seems like something would happen if you stalled the battle long enough. Maybe it would set up an insta-kill, or maybe it would open up an unlockable.
I guess it could just be a means to stop the boss from going off screen, but then why not just make it a walled in area like basically every boss in the series?
The fight was originally in a closed room, and after changing it to an open layout, it required a piece on the right. Nothing more to it.
Missile Man will be fun to fight for Robot master Weapon.
Thank you
Roahm First Level Is THE BIRDS!
Hmm, I wonder if the decision to give Roll (Mega Woman?) a double-jump instead of a charge shot is a call-back to how the Charge Shot was Dr. Cossack's invention [EDIT: this is wrong], not Dr. Light's
(then again, Bass's double-jump was Dr. Wily's invention, so... hole in my theory)
Hate to be "that guy" but... uh, it wasn't. Would have made for a hilarious challenge message in Mega Man 4 though.
"I'm going to take over the world with my robot masters. Stop me if you can, Mega Man.
Dr Cossack
PS. Here, have a better gun, on the house.
I think Dr. Cossack might have IMPROVED the Mega Buster in 5's story, but the charge shot itself was developed by Dr. Light in 4, where Cossack was still the "bad guy," as we have it there. Notably though, Dr. Cossack WAS the one to create Beat.
@@RoahmMythril Right on the money. It's where they, in fact, introduce the Mega Buster- considering it an upgrade from the Arm Cannon Mega had been starting with for the first three games, Light gave him the Mega Buster, which allowed him to charge up for stronger hits, in the opening movie for 4. As part of 5's story as printed in the manual, Rock has sought the help of Dr. Cossack after Light was kidnapped, and he was able to tweak another stage of power out of it, but couldn't do much more as it would otherwise have to be completely rebuilt.
@@RoahmMythril Oh thank you, Cossack was Beat, not Charge Shot
Step 1: Roahm shows off a cool new Mega Man fangame
Step 2: Find download page
Step 3: Disappointment that it has no Linux version
Wait.. it has a Linux version?
It has a Linux version!!!
Yep, the Linux version was a recent addition by v1.2. We didn't have any other versions other than Windows available before then, so when the call for extra means to get the game came, the developer (with help from one of his friends that had Linux) went to work to at least have a Linux version available. So there's that part somewhat explained.
@@LordVucious It's very much appreciated
@@LordVucious, the engine is actually multiplatform if I recall. Godot is nice like that.
True, but it was just the time of moment. Prior to this point, we actually didn't think about expanding computer platforms and only focused on Windows. It took a little bit before it came to our attention, and Dennis began work on making a Linux version once that became apparent. That said, it's neither here nor here anymore since do now have our said Linux version.
I don't really care for Roll just being Forte/Bass without direction aiming and with sliding. She's always been portrayed as a the melee fighter of the classic group, it'd had been cool if they kept that.
Can someone confirm to me if whether or not this game runs on Windows XP?
Q: What are the system requirements?
A: The game has been tested to run without problems on the following system:
OS: Windows 7+
Memory: 2 GB RAM
Processor: Dual Core, Intel Pentium G3258 / AMD FX 8350
Graphics: OpenGL 2.1+ compatible, 512MB VRAM
Storage: 150 MB
Everything checks fine except the OS. The OS I use is older than Windows 7. I get a Win32 application error when I attempt to start the game. It has been said that it could run on older systems. That's why I asked.
I think past-Roahm was wondering the same as me: does this game do the Megamari thing where you only keep the weapons with who you unlock them with? So, in this instance, will Megaman/Rock have the missile weapon next stage?
Yes, weapons/tanks/lives/equipment are shared between characters.
the bgm... masaka?!
oh eah contact damage in this game is insane
Maybe I'm mis-remembering, but I think I read somewhere that as a balance for Roll's double jump, she takes more damage?
@@Rainbow_Matrix just 1 more but because she is more agile she can avoid damage better
Silly durgon, the lifebar isn't an opening XD
go for 100%.
Well, at least now you have a foothold in this game, but I really was hoping you'd go after Drake Man first. But, now it's a matter of time for when (saying this with the fact that the game was recorded before you started uploading in mind).
"..a *foothold* in this game..."
*sigh* Did you say this because there's Footholders on the stage?
@@Lightgod87 Huh? What are you talking about? Oh, never mind. I get it. But, seriously, no. I did not intend to make a joke. Believe me, I didn't even think about the footholder enemies in this stage when saying that.
@@tffan1029 No problem. I believe you. It was more like an unintended pun.
@@Lightgod87 Yeah. But, in all honesty, this unintentional pun actually cracked me up a bit. So, what do you think of this game? It's my new favorite Mega Man fan game, beating Rock Force.
Damn dude. I went through every single robot master's stage at least once before i was able to beat even one of them. i hear hydro and missile are the easy ones to start with, so... maybe you got lucky getting your first weapon so fast :p
seriously, this game is _especially_ punishing when you're just starting out
I mean Roahm has perfect runs from MM 1 through 10 including Rock, & Forte
Honestly I believe this Game is not punishing at all. I started with Drake Man and after a few Game overs i beat It with no Major issues.
the amount of enemies in this game that are designed to knock you into a pit, combined with the high boss damage, in addition to the fact that E-tanks are very rare in this game and theres not even a shop for 1-ups, made it very hard for me to learn the boss patterns because i was constantly getting sent back to the start of the stages.
4:00 taking an L to get an L
Question: can Rock reach that E Tank?
Yes but he needs help.
@@Airhammer, okay. I just remembered playing it and thinking how often it felt like the only way to get E Tanks was with Roll. Now I've hit the fortress stages and all the tanks have disappeared. Not happy about that.
@@scrabblehandforaname That's odd... you don't lose tanks on a game over. It could be a bug. What version are you on?
@@Airhammer, no, no. Once I got to the fortress levels, all of the Tanks and extra lives lying around just up and disappeared.
@@scrabblehandforaname Oh I see. Once you complete a stage the 1-ups change to large health. The tanks should remain though...
Yay
Is it just me, or does Roll take more damage than Rock?
1 more point of damage, yes.
@@Airhammer Makes sense. Roll does have greater mobility with her double jump.
Makes me wonder if her run speed is different, or any of her use of special weapons. Hmm... this gives me an idea
i played this before and i went to reactor man
i recommed you pick megaman in the lady bug looking robot master because his charge shot make short work of her stage
Megaman 2407 This has all been pre-recorded. Only people you’re helping are those playing alongside Past Roahm.
Roll use leaf shield. Oops wrong Megaman game.
i know the creator just buff megaman to make his buster charge faster but i still think he should be buff a bit more like either:
1)buff his lv2 charge shot to deal 2.5 and his lv3 charge to 3.5
2)buff his slide distant and his ability to climb ladder
3)make more item only megaman can get like in the intro stage
4)make him have more shot on screen then her
1) decimal shots are not an option.
2) no, this would mess up the physics its taking off of. The canon games.
3) debatable
4) same as #2. Its always been 3 shots. Why change that now?
@@MegaVile2004 or just nerf roll because once you use roll right there no reason to go back to megamanother then the game force you
@@MegaVile2004 2 and 4 has been in other fan game so it can happen and about 1 wtf?
@@Megaman-2407 1 as in no half damage. When was the last time any mega man canon game did half damages?
And just because fangames did it does NOT mean it should be done. The only times Mega Man got more than 5 shots was in Mega Man 8 and that game was pisspoor decision lane. And levels are designed around the base speed and shot limit. This game is meant to be hard, not something to power through with a shop.
@@MegaVile2004 then how should you buff megaman then if my idea seem op or not in the"main line title" because unless there a hoard of small enemies giving megaman 5 shots on screen is not so bad?(this is a fan game anything can happend dude if he want to make megaman stronger than X then it fine too because like i say why should every fan game HAVE follow the main series)
apparently there is A you tuber chaoticmeatball aka mr Sean who said that he know you i mention to him and mr johnstone and mr hoodlum callum who use to go by hoodlum scrafty that you wished that the everstone existed for your no evolution run of pokemon yellow if you want to check out the others two channel type up johnstone and hoodlum callum mr roahmmythril
apparently for the living pokedex you need one of each pokemon in storage in the pokedex order national pokedex number order or not with you pretty much need for pokemon home to get A special pokemon and since i had diggersby on my team before i decided to have A unevolved bunnelby on my team and i guess i need three bunnelby unfortunately if my my first bunnelby not have the pick up ability i would have to catch bunnelbys in till i have A bunnelby with the pick up ability and i was confused by the living pokedex just the part of how one does the living pokedex i got the information on A living pokedex from bulbapedia with is A use full sight mr roahmmythril
you have to save your allie to get the true ending
:)
I Hate Reactor Man Stage You See Why
Why I Hate Reactor Man Stage Quick Man Force Beam Yep That's Right Quick Man Force Beam
Magnet Man X The Magnetron they’re done a lot better than Quick Man’s stage and Rainbow Man’s stage. At least, you can wait to observe how they work without dying.
@@oliverhurt3418 I Die Like 37 time on reactor man stage
Magnet Man X The Magnetron sorry to hear that.
@@oliverhurt3418 And Yes i observe how they work
it is probably not A blind run if it is based on megaman two and i saw the legend of Zelda link's adventure on the game or games grumps channel and i fell asleep i guess i was bored by the video mr roahmmythril
or based on any megaman video games for that matter mr roahmmythril
This game is way too hard, i mean bosses don't ever give you a break i can barely see the next attack coming, there's death pits and spikes everywhere, a lot of cheap enemy placement and they do waaaay too much damage, all of this could easily be remedied with a shop for extra lifes and etanks, ugh did the people who made this game even play test it.
Everything is meant to reward you for learning it. You're going to die a lot until you learn, adapt, and execute. The mistake every fangame makes is giving you 9 etanks, 9 w tanks, and a shop. This just means a player can just stock up, ignore game design, and just blow right through. What challenge is there to be had in a game when you don't have to learn anything and not get punished for not learning? Rock n Roll is like Mega Man 1 and 2 in that case. You have to learn or figure things out. It doesn't make you a spoiled brat like in MM9 and 10
Yes we did playtest it, a lot in fact. I can even show you all of my videos if required. MegaVile makes a good point.
More information available at www.MegaManRockNRoll.com