Starting a New City! - Building Benton Episode 1 - A Cities Skylines Series
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- Опубликовано: 21 июл 2024
- Starting a New City! - Building Benton Episode 1 - A Cities Skylines Series
➤Starting a new city from scratch is always a challenge. Welcome to Benton. A river city surrounded by highway. Many typical mods are tuned off in favor of a vanilla progression and milestones. Vanilla money, pipes, and powerlines are all active. It's time for a good old fashioned zoned city.
➤Map: steamcommunity.com/sharedfile...
➤Complete Mods Collection: steamcommunity.com/sharedfile...
(Though many of these are deactivated)
0:00 Welcome to Benton
1:32 Starting Area
11:36 The First Residents
20:07 Worthy Village
34:49 Boom Town
51:43 Busy Town
1:02:32 University Campus
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➤Discord Server: / discord
➤Watch Yumbl Live: / yumbltv
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➤Twitter: / yumbltv
➤Steam Workshop Collections: tinyurl.com/y4u7lcnn
#citiesskylines #benton #yumbltv Игры
I love that you name the little house, then kill it within minutes through road upgrades
Oopsie
I love seeing how you balance between "perfect" & "organic" road layout. My roads usually look like they were either drawn by a 4 year old or laser cut with a computer, and nothing in-between.
i need my grids to be PERFECT! NOTHING ELSE WILL SUFFICE!
Same!
Agreed! The layout really looks natural and not too 'stiff' like a perfect grid would, if that makes any sense. More interesting to look at!
I'm always striving for clean, efficient order where it's needed, and natural, organic areas where it isn't. But I am no good at knowing where it isn't needed!
@@manboy4720
Fax. Efficiency is key.
Pipes not under roads, residential on arterials.. Somewhere City Planner Plays has a headache and doesn't know why. Despite this I do quite like how it's panning out, not every city is perfect.
i tend to place Pipes in a 22 grid. though not all lines are connected to make squares the straight lines is of 22 spaces appart is just wide enough that it still fills the entire thing.. +22 is a number that runs alot in my family. he has it slightly wider where the double lines show and ive had times were a building claimed to be in between that.
I have to become more comfortable with things not feeling “perfect”.
@@YUMBL CPP's "Don't let perfect be the enemy of good" is a phrase I've taken to using quite a bit
Because I can’t see them, and they don’t actually affect anything.
Yeah when the roads intersect esch other at a 20 degree angle I physically cringe lmao
Ah a new city! Looking forward to following my first Yumbl series :)
I've seen Yumbl tutorials but never a series.
Yeah it is going to be good, even if I have fallen into a pretty big Foundation hole myself, and not started Cities up for a few weeks, I am looking forward to keeping up with this series ( along with the others ) and of course your stuff as well Egg 🥰🤩
Hartford, CT has a landfill right outside the city along side I-91 North. In the summer, if you have the windows open on the highway (some do), you can actually smell it. It used to be a lot worse.
32:38 -- Best description of the vanilla trees I've ever heard!
I like this build more than your past builds. It feels like you are really using the game mechanics, rather than placing individual buildings.
Enjoying this quite a bit
56:25 watching this whole video has been real freeing, as someone who has very little experience in city skylines but always wanting to make a "perfectly-planned" grid. i think this is my favourite city of yours yet
Thank you :)
I wish that if you place down roads, it should automatically have pipes under them. And if houses are built, I wish you can see smaller pipes branching out of the main pipe and connect to the house.
After all, the mayor’s job isn’t to manage the pipes.
I also wish if there was a tool to create a outline of your city without having to actually place down roads. There was a game called “prison architect” and it has that tool. You’ll understand.
About the industries, hell yes! This is awesome watching you play "almost" vanilla.
Absolutely amazing. Had me hooked from the very first second. I am excited to see how this city will be going on in the future.
Really enjoying the chill building series, can't wait to see where you take it from here!
Loving to see a city build by you. You have just a unique way to set up a city. Love to see what's coming up. Keep up the good work!
The new trees *are* good, though the purple jacarandas can be a bit overwhelming. They're eye-catching trees - there are a lot of them around my neighbourhood - but I think they work best in little patches... e.g. a single park, or a short avenue lined with them.
22 units is the perfect length for doing pipe grids across your city
My impression was always that money is scaled (roads are also stupidly cheap) so 1 unit of currency = one thousand dollars or something to that effect. Thus $24m for a high school is highly more realistic.
Maybe someone should make a realistic currency mod? As you said, money *x* 1000 = realistic money
Yeah unless your local schoolboard built somewhere they probably shouldn't have because the land was wetter and might drop about a foot or so if it were to heavily rain, though IF this were to occur the school won't be open quite yet!
@@haywire4686 i'm pretty sure the game does the same scaling with the population. probably just to keep the numbers smaller and cleaner looking also with the benefit of not having to render a million pedestrians
Hmm, my cims willingly pay a $40,000 entrance fee to my park then...
@@earth9651 That’d be your weekly upkeep for the park, not the ticket price.
Take a look at tolls- the highest they will go is 4C for a big truck.
$4000 is ridiculously expensive, but within the realm of possibility. In Rhode Island for example, 18 wheelers would have to pay $1000-$2000 for a toll.
im excited to see you posting the start of a series, ive been following your tutorials for a bit and really like the chill atmosphere of your videos. happy to follow along!
As much as I love the highly detailed cities of the best RUclipsrs, I really love playing vanilla, or rather, the traffic simulator. So this episode was just a tiny beginning, onto great things in the future (interchanges! industries! bridges! transit!)
The way you talk and the words you use is extremely relaxing and I love that. Keep going bro your videos are inspiring and relaxing. Love to see more episodes like this one
For the Triangle Park, if you removed a couple of the paths and trees your residents would have a nice place to play ultimate frisbee or kickball. Currently it serves adults pretty well, but the kid in me wants to see a larger open space to run around and play in.
I am loving this city already. I hope you're having fun with it, very keen to see how this develops :)
Excellent, finally another map to go with my Noveria download. Thank you for that, always up for a nice new map to play. Looking forward to watching this series. Do ALL of the industries, they look more realistic and can be condensed nicely or spread out over the map as it makes sense.
This is amazing. I've been waiting for you to post a video so I could comment and ask if you were planning on making a new city, as I thoroughly enjoyed watching Resfaber and binging most of your videos past month.
And here you go, promptly starting a new build! I'm eager to see how it'll turn out!
Love the thought process which is producing an attractive and functional design.
This is awesome, feels a very real monologue stream of consciousness and learning along the way - extremely watchable
Thank you :)
I enjoy the hybrid approach of vanilla assets and progression with quality of play mods.
Wonderful video as always! Thank you Yumbl!
Wonderful to see a more organic city, I love your planning and such, but seeing a city grow as it grows is always fun
Thank you :)
looking forward to watching this city grow!
Wonderful vanilla gameplay!!
Heh, "Deliver the goods". I dunno why but that phrase tickles me :)
I love your building style. Awesome, keep it up!
I liked this video a lot. I've been curious how you would tackle vanilla these days. Really cool to see!
I already love this serie. Please keep it up. Its so relaxing...
Had me at "garbometer" lol 👍
Ahhh a Yumbl series, this is going to be good.
Lets see how many of your own different interchanges you will put into the build 😋
I'm beyond hyped for this one!
Nice, a series from you I can watch from the start!
Which he will abandon like the other xD
@@HolgerLovesMusic Tis the way 😭 forgotten in 4 weeks lol
34:30 $24k for a High School is an amazing deal. The middle school I went to back in the late 90's burned down 2 years ago. They got an insurance check for $5 Million.
Very nice start!
ah hell yeah i been waiting to see you back in my feed
My fatal flaw with starting a city is locking myself in with car-centric designs, but I remember having a successful city sometime ago with a downtown area and a sprawling suburban development despite that car-centricity
Now, I've been more willing to branch out & utilize transit options and ped walkways to de-emphasize car usage. Maybe someday I'll attempt to play the game in a more vanilla way with the new knowledge. Watching this does kinda get that itch going.
I love to plan for transit, but since the vanilla milestones lock you out of them it's certainly a problem for me to envision it before I can actually build a network.
@@drangusbadger1976 one suggestion I have is to try and leave some space in certain parts of your districts. This can provide room to place metro platforms or ped paths if you're one that doesn't like to demolish homes & businesses. It may look funky in the short term, but it can be seen as future-proofing in the long run.
I just wanted to say, I actually laughed out loud when you said bad hair cut.
He is back. Love the city building series
I would enjoy seeing DLC farms and DLC forrest Industries.
Having park DLC would be also nice 😊
Both of those are great (oarks too). I rather enjoy making a rural city.
All of your off the cuff movie references gave me a chuckle.
I can’t help it!
I appreciate all the videos you do. I just starting playing C:S again after watching your content. Very enjoyable
Thanks for watching :)
I like the odd curved road to break up the monotony of a gridded city layout. I live in a neighborhood that is a dream to live, drive in for it has a lot of curves and çuldisacs.
love it - you really inspire me 🤩
Love this video! i would like to see DLC industries as I always struggle to set them up and maintain them properly so that they gain a profit so it'd be nice for instruction more than anything else.
And I thought I couldn't stick to projects 😂, you and I, sir, are on the same team.
City Planner Plays sees the pipes:
"AAARGGH! MY EYES!!!!"
Love this series. Just listening to you talking soothes me hahaha
I find it amazing how you just take basic vanilla stuff and make it look that awesome.
I love your videos, you're inspiring me a lot :)
Vanilla trees: "look like a sad haircut" LOL. Relaxing to watch your build. Thanks
I think you should use industry DLC. Doesn't matter which one(s), whatever makes sense I guess. Great video by the way. I enjoyed it
Exactly the kind of content I was looking for ! +1 sub :)
A great start, thank you. I would love it if you checked traffic numbers occasionally.
Thanks. Its at 90 currently.
Weird coincidence my name is Benton and I just got this recommended in my feed. Gonna be watching this lol
Enjoy! 😂
Kinda excited to see a city painter play how I play with progression and money!
Funny how you build the industry on the other side than I usually do. But still I can really use some of the tips.
Love seeing new cities! Just a tip for the trees at the start. Tree Anarchy mod is enabled by default. You need to disable it down by the RICO meter. That'll stop the trees from persisting through everything!
Thanks! I want to delete the trees though. They’re still in the save otherwise.
Was that a sneaky Underoath reference 😁
It's dangerous business walking out your front door
Its actually from Lord of the Rings, but I heard it first from underoath ;)
Can't wait to see the city evolve! Maybe do forestry industry somewhere? 🤔
"Magnetized to the Stroad"
Good album name
Track 1: The Garbonator
The road power would get me too lol I need that Elektra road mod :)
From my understanding
Landfill only fills up it's plot size, it won't do anything else but filling up, once full it needs to be processed in one of the process buildings.
Incinerator (out of my head i do not recall if it delivers power for garbage incinerated) It takes garbage from RCI or emptying landfills, all it does is process them for a set amount per week.
Recycling center (out of my head i do not recall if it delivers power for garbage incinerated) It takes garbage from RCI or emptying landfills and recycles part of the garbage into resources and incinerates the rest (you will every now and then obtain resources like metal, glass, coal etc.).
I do not recall if the incinerator is better than the recycling center, all i know is i made a shift to recycling centers (i believe cheaper upkeep and build price making it more efficient, it's also green)
There is also a garbage sorting center i believe? haven't p[ayed with it couldn't tell you anything about it, it's one in one of the DLC's?
Zarosian Ice, you're mostly correct. Landfill is for garbage storage. The incinerator takes garbage and turns it into electricity. And the Recycling center takes garbage and turns it into resources that industry needs to make commercial goods.
The Incinerator and the Recycling center are the only ones at this stage that "process garbage". Because the Landfill is only storage.
@@elimartin4984 Riiight! it was the incinerator that made electricity, thanks for correcting me :)
Re your question at 54 minutes. My understanding is that the recycling centre turns rubbish into resources and doesn’t store the rubbish as it all disappears. The incinerator burns rubbish and can process the excess stored in a landfill. You just have to be careful to avoid overwhelming the incinerator when you empty the landfill.
Yumbl, loving the series idea and goals, hopefully you'll be using node controller to improve the vanilla connections. I'm not sure how much time you want to spend improving the vanilla assets since you're mainly using them, but with BOB you could proactively change the tree models on the assets to the young linden and other content creator packs. Plus with theme manager you could control the spawning of vanilla assets for specific areas.
edit: got further into the video, read my mind.
Benton Way happens to be the exit I would take to get to my apartment when my family first moved to Los Angeles in the 1980s.
"Yumblewoods". No humility HERE... 😆
Humble yumbl
I'm currently doing this one with you. I had to put in a roundabout, at the first intersection from the highway, quite early in the game. I play without traffic despawning, so traffic backs up quite fast.
31:30 RIP Little House. You were not long for this world.
Playing Vanilla is so hard lol. After playing with mods and having free reign to do practically whatever you want, it’s really hard to go back to the basics.
Agreed, I cant go back to vanilla after using mods.
@@robertserrano8992 Only time I do that is when a new DLC comes out. Even then I just try to curb my C:S addiction for a couple weeks.
31:28
NO! LITTLE HOUSE. HOW COULD YOU, YOU MONSTER?
RIP Little House at 31:25. You will be missed
i like to build a regular grid, but cut off non thru-streets to make cul-de-sacs for a little bit of variety. then i take the interrupted streets and connect them with walkways in order to favor pedestrians over cars.
I'm really looking forward to following along with this build, vanilla YUMBL is going to be interesting :D I would definitely love to see some Industries DLC action, it'd be fun to see all 4 different industries and then maybe a factory district by a harbor/airport. Thanks for doing this new series YUMBL! Super stoked :D
Superb! Benton has grown very quickly from its Yumbl beginnings! ;-)
I love your videos, I bought Cities Skyline, a while back. Never installing it. I am coming from C3, SC3000 and other old games. After getting on it after all, I was disappointed, reaching Megalopolis lacking essential features like paid content in DLCs, I dropped it. Now watching your videos, I want to play it again.
The building that you deleted, was a rock.
Yumbl: the deal has been altered.
Me: pray I don't alter it any further.
Yumbl:
😆💙
The underoath reference tho👌👌👌💯
If this was in reference to “walking out your front door” its actually Tolkein that wrote it in lord of the rings. Underoath was referencing him as well.
Thank you
Hell yeah a new series
mate, you should definitely in future make a district just outside of the city called Bentoff
YESSSSS Love this
The Bob Ross of Cities Skylines.
Perhaps some fishing industry along the shore with the fish market...? Jobs within walking distance to the residential + goods to the commercial...
Although I'm a German native speaker, I really enjoy watching you and have already learned a lot thanks to your content. You have a very pleasant way of describing what you are doing. I stumbled upon this Let's Play by accident and immediately had to subscribe to your mod list and the map. Nice starting area with good motorway connections. Subscription and Like is a matter of honor! Btw you have far too few subscriptions for the quality of your videos!
Thank you :)
I believe the difference between the two types of school are the community school has a larger range for happiness. You would be able to verify by looking at the green range the school gives off in the education menu. It should go farther for the community school
I looked to see if anyone else commented on this but didn’t see it so I thought I’d add it
holy shit thiis guy griids inside his parks... crazy stuff
Garbage hierarchy as I understand it (only 6 months game experience) recycling center is a collector preparation Type, it essentially a warehouse for sorted garbage. It must later be moved to a landfill for longer time storage, it a garbage cemetery and do get full. I am nit sure what happens if it’s set to empty with no incinerator facility in the city - is it exported then ? Idk. Incineration is a incineration, but advanced plant will generate energy for it and it should also generate heat, buts that’s properly specific to DLC Snow.
Thanks for all the great vids 👍, pls consider to do a special on exchanging all trees on a map 🤟✌️
Landfills will actually empty into other landfills. 😂
I was under the impression that recycling centers and incinerators both process garbage while landfill just collects/stores it.
I would love to see you do some farming/Industries DLC.
U should put some commercial zone in the residential. There would be less densed trafic
Nice video! I think people don’t like putting buildings on the avenue roads because spawned cars can only turn one way because of the median, and it causes the AI to make a lot of unnecessary u-turns at some other junction if they want to go the other way. Not a huge deal, but if you have big block sizes, it can cause problematic traffic on high density zones.
Agreed, but i think its fine for schools. Not so much for fire, medical, and police
@@YUMBL true. It’s funny because I was just watching your episodes on Newmarket where this happened in your high density down-town. You put in a little city-services road behind some of the ploppables and all of the cars on the avenue started using it for u-turns. The traffic entering couldn’t turn left into the buildings from the avenue, and the block sizes were so huge that there wasn’t a short way to go around... until that little dead end road was built 😅. I remember you being confused as to why that was happening in the video.
The alarm sound was horrifying. Reminded me of some bad memories.
gives me CPP vibes, i like it!
Love CPP :)
Really excited for the new series! :)
Ogden UT's landfill is between the freeway and the city. I would assume that the landfill existed first. Regardless, people don't want to live by the freeway but landfills don't mind.