Forbidden Techniques that DESTROY Downtown traffic!

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  • Опубликовано: 21 июл 2024
  • Forbidden techniques that DESTROY Downtown traffic!
    ➤"Vanilla Overpass" strikes again! Traffic doesn't stand a chance against these powerful, space efficient intersections. One signal based, one yield only, both are Yumbl Certified Solutions!
    Vanilla Overpass Project Six-Lane (2-2-2):
    steamcommunity.com/workshop/f...
    Vanilla Overpass Project Two-Lane
    steamcommunity.com/workshop/f...
    Bypass Roundabout: steamcommunity.com/sharedfile...
    Download from Steam:
    Diverging Weaveabout: steamcommunity.com/sharedfile...
    Bypass Intersection: steamcommunity.com/sharedfile...
    ➤Mods Used:
    Traffic Manager: steamcommunity.com/sharedfile...
    Node Controller: steamcommunity.com/sharedfile...
    Intersection Marking Tool: steamcommunity.com/sharedfile...
    Move It: steamcommunity.com/sharedfile...
    ➤Mods Collection: steamcommunity.com/workshop/f...
    0:00 An Intersection
    0:48 Vanilla Overpass
    5:15 Vanilla Underpass
    9:36 Traffic Manager Setup
    12:54 Mark and Widen
    14:24 Bypass Roundabout
    17:10 "If it's stupid and it works..."
    ➤Patreon: / yumbltv
    ➤Discord Server: / discord
    ➤Watch Yumbl Live: / yumbltv
    ➤Instagram: / yumbltv
    ➤Twitter: / yumbltv
    ➤Steam Workshop Collections: tinyurl.com/y4u7lcnn
    #citiesskylines #traffic #yumbltv
  • ИгрыИгры

Комментарии • 1,7 тыс.

  • @TheCoconutness
    @TheCoconutness 2 года назад +1766

    I would love to see more cursed but efficient intersections. This is peak cities skylines content.

    • @deephorizon1365
      @deephorizon1365 2 года назад +13

      I agree.

    • @ayoub4180
      @ayoub4180 2 года назад +3

      same

    • @govcorpwatch
      @govcorpwatch 2 года назад +5

      the turns could leverage height deltas (bridges) to avoid crossing. Only half the height would go down into the ground, and half the height could be a bridge.

    • @Blox117
      @Blox117 2 года назад +1

      the most efficient one is to ban 4 wheelers

    • @PureMatteo
      @PureMatteo 2 года назад

      how do you print as markings the results of the lane connection toolrs ? widening an intersection so the turns don't meet each other wase eye opener for me. and i'd love to create beautiful markings too :)

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines 2 года назад +285

    That last one was just ❤

    • @YUMBL
      @YUMBL  2 года назад +96

      My favorite name so far is “Divergeabout” 🤪

    • @MarkFitzgibbon
      @MarkFitzgibbon 2 года назад +12

      I was patiently waiting for Biffa's response to that divergabout. Marvelous.

    • @cm24624
      @cm24624 2 года назад +18

      @@YUMBL Diverging Donut? lol

    • @rileywhetstone1755
      @rileywhetstone1755 2 года назад +2

      @@cm24624 hhhmmm Donut! lol

    • @carstenzimmermann4435
      @carstenzimmermann4435 2 года назад +4

      @@YUMBL since 'diverging diamond' sounds precious I'd call this gem 'diverging pearl' for it's circular shape

  • @KidWiz3
    @KidWiz3 2 года назад +182

    I'm gonna go with a divergeabout. Sorta reminds me of the concept of diverging diamond intersections, where the left happens separate from the straight through traffic, but that's the best I got. Love the idea, I can see myself using it, especially for the cool aesthetic it provides

    • @dduncane
      @dduncane 2 года назад +11

      yeah, it looks a lot like a diverging diamond, in spirit if not in shape :)

    • @CarsandChris
      @CarsandChris 2 года назад +3

      Divergeabout is the best name for this

    • @rtpedroplus
      @rtpedroplus 10 месяцев назад

      Couldn't agree more!

  • @stuchly1
    @stuchly1 2 года назад +257

    I would love to see more "cursed but functional" constructions! Even if they were only feasible in-game and not in real life.
    Unnecessarily overbuilt things even, just because you can. This was great fun to watch!

    • @ChaoticNeutralMatt
      @ChaoticNeutralMatt 2 года назад +1

      Agreed!

    • @dinamosflams
      @dinamosflams Год назад

      I think this construction could even work in real life and be safer than a lot of intersections!

    • @xKiLLzZx1
      @xKiLLzZx1 Год назад

      @@dinamosflams It could work but I think it wouldn't be the most cost efficient.

    • @dinamosflams
      @dinamosflams Год назад +5

      @@xKiLLzZx1 neither is the existence of houston or florida

    • @Sebastian-oz1lj
      @Sebastian-oz1lj 26 дней назад

      @@dinamosflams this thing exist in real life

  • @rikschaaf
    @rikschaaf 2 года назад +677

    Your "Roundabout" solution is basically just your intersection solution, but with the lane crossing points spaced out more. If you didn't have the traffic lights in your intersection version, the roundabout solution would definitely make it safer in real life, because you don't have to look both ways when crossing. You look one way when crossing the first, drive 20m and then look the other way at the second crossing.
    To prevent congestion on the "Roundabout" itself, I'd say give right of way for cars that exit the roundabout and make the ones entering the roundabout yield. That also nicely follows the rules of yielding to cars from your right.

    • @alleycatlordoflunes9689
      @alleycatlordoflunes9689 2 года назад +37

      Agreed, Can really imagine quite a few real life downtown locations that would've had traffic travel a lot more effeciently with a solution like this. Thanks Yumbl, and Rik for the extra right of way suggestions.

    • @YUMBL
      @YUMBL  2 года назад +71

      The entering traffic is meant to yield, yes. Then they make their left and leave.

    • @YUMBL
      @YUMBL  2 года назад +60

      You don’t need to bash the US about it though. Not really called for. The rest was nice though :)

    • @DarthPoyner
      @DarthPoyner 2 года назад +36

      @@gi0nbecell Show us on the monitor where the highway system touched you. I am sure your Road building company is the greatest of all time and you have figured out all of life's intersection issues.
      Take some time to chill and realize that nobody cares what you think.

    • @jcc5018
      @jcc5018 2 года назад +23

      @@gi0nbecell Sounds like you need a therapist man, you appear to have some issues you need to get out.
      And our war for independence has nothing to do with roads. We didn't fight to get rid of our traffic woes. (man , that would be a stupid thing to have a war over)

  • @fossar_
    @fossar_ 2 года назад +113

    Omg literally last night I was trying to think of compact, 3-level intersections for some city-centre motorway junctions in the new city plan I shared in your discord. These designs are near exactly what I came up with. I didn't work out the last iteration you came too though, really nice to have confirmation that what I was picturing has a chance of working when I get to building it in-game!

    • @YUMBL
      @YUMBL  2 года назад +8

      Use it’s power!

  • @luizfelipefranco5381
    @luizfelipefranco5381 2 года назад +258

    Well, as simple as the name is, I think I would probably call it a “Contraflow turbo-roundabout”. It’s simple enough to sell and explains quite well the usability of it.
    Nice design bow. Never tried using VOP with tunnels before. Might give it a shot someday

    • @YUMBL
      @YUMBL  2 года назад +23

      The tunnels are much harder to work with, but an extra bypass is beautiful :)

    • @stamptest3957
      @stamptest3957 2 года назад +3

      It kinda looks like a braided roundabout

    • @AkhierDragonheart
      @AkhierDragonheart 2 года назад +8

      @@stamptest3957 Since the intersecting roads meet perpendicular it can be referred to as being woven together. That means you could call this a weaveabout which I just think is delightful. So yeah, Contraflow turbo-weaveabout

    • @karlrovey
      @karlrovey 2 года назад +1

      It's more a hybrid roundabout/diverging diamond than anything.

    • @muziqbox
      @muziqbox 2 года назад

      I like Karl Rovey's idea. It's a diverging roundabout.

  • @popquizzz
    @popquizzz Год назад +4

    Your last item is called a directed access half-round about, because in all instances the maximum procedural completion of a trip through this intersection is at a maximum one-half the circle of the round-about, be that clockwise or counter clockwise

  • @slippydouglas
    @slippydouglas 2 года назад +114

    The “monstrosity” not-roundabout intersection bears some resemblance to a diverging diamond intersection, which works pretty well IRL (there’s a few in Minnesota, especially near the MSP airport / Mall of America area in the Twin Cities). So maybe you could call it a “straight-bypassed diverging diamond roundabout”?

    • @mr.boomguy
      @mr.boomguy 2 года назад +3

      Long name, but describes the intercection 😁

    • @nomadMik
      @nomadMik 2 года назад

      I saw a diverging diamond in this solution, too, but with an extra underpass. (DDs are actually quite common in Utah as well. I don't remember seeing one in Minnesota, but I just took the I-90 across it, with a detour for the twine ball.)

    • @michaelchamberlain9649
      @michaelchamberlain9649 2 года назад +13

      Diverging Donut?

    • @johnwheeler5354
      @johnwheeler5354 2 года назад +2

      @@michaelchamberlain9649 Diverging donut decribes it perfectly.

  • @connoryoung4589
    @connoryoung4589 2 года назад +30

    The classic "bypassed-turbo-magic roundabout"! It's not entirely unlike the magic roundabout of Swindon, except it is 4-way and bypassed, so ingress and outgress is reduced from a roundabout at each corner to a single yielded crossing with dedicated purpose lanes in the roundabout structure itself

    • @poruatokin
      @poruatokin 2 года назад +3

      Swindon was the first thing that came to my mind when I saw this.

    • @jayayerson8819
      @jayayerson8819 2 года назад +1

      Swindon has more points of conflict, takes up far more space, and being substantially less vertical, probably cost a lot less to build. It also solves for a more difficult set, being 5 roads, for which 'throw bridges at it' doesn't work, and doesn't have to deal with the same volume of traffic. So while I say it has more points of conflict, it's not proportionally *much* more, and I guess I can see where you got the comparison, but it wasn't obvious..
      For future reference, you may wish to consider the word 'egress', as although it's irregular, it is still the formal word in English for 'outgress'.
      'When you ingress into congress, if you transgress you will egress.' Consider that sentence *pun*ishment.

  • @RARDingo
    @RARDingo 2 года назад +1

    Dude! Best tutorial for VOP I've seen! Thank you so much. Now I understand why I was having so much trouble with the nodes with the VOP pieces & can get them looking good.

  • @marthoqzy7397
    @marthoqzy7397 2 года назад +2

    these intersection roundabout basically all your vidoes referring to trafficsolutions and interfering are all just so satisfying to watch 👍

  • @ahmedkaif5063
    @ahmedkaif5063 2 года назад +36

    I LOVE this Monstrosity..... for a long time I've looking for ways to make roundabouts work in areas with heavy traffic (such as traffic from industrial area exiting into an arterial), and generally the solution was to make a number of bypasses and a complete mess (or timed traffic lights which work great but maybe out of place on a free flowing arterial). This MONSTROSITY is just what we needed!!! I will suggest names such as "Monster-about" "Bi-Directionabout" "Utter-Mayhem about" "Carnage-about".. Okay I got carried...

    • @YUMBL
      @YUMBL  2 года назад +10

      Love it 😂

    • @anthonystahl8996
      @anthonystahl8996 2 года назад +6

      Bro ,I was working on a spot today, running buses galore, island city, and fun road networks work, try em, I'm on islands, so every place is different with different interchanges and junction's it's so cool

    • @jayayerson8819
      @jayayerson8819 2 года назад

      How about, 'doubly diverging compact circle interchange' or DDCCI?

    • @inyobill
      @inyobill 2 года назад +1

      Monstrosity in terminology only, elegant in design and function.

  • @johncoup8054
    @johncoup8054 2 года назад +42

    The roundabout at the end of the video is gonna be a "DRI" Diverging Roundabout Interchange

    • @courageouschronicler8657
      @courageouschronicler8657 2 года назад +7

      Exactly like a roundabout, but completely different!

    • @YUMBL
      @YUMBL  2 года назад +12

      The “roundness” is incidental and decorative at this point.

    • @jefffinkbonner9551
      @jefffinkbonner9551 2 года назад +1

      It's a 'DRIVE" Diverging Roundabout Interchange: Very Exotic edition

  • @XavierBetoN
    @XavierBetoN 2 года назад

    I haven't played the game, but coming from SC4, I've never seen SC4 traffic and transit management better than myself but here I have a similiar spirit in other game, keep up the good work, comrade!

  • @DrBIeed
    @DrBIeed 2 года назад +14

    I had always imagined an intersection where cars drove over or under the intersecting traffic maintaining its general dimensions but I could never envision how that would work. Thanks for sharing!

  • @knoodle6848
    @knoodle6848 2 года назад +97

    Only 4 possible contact points for that last intersection? I dont think I have ever seen one like that. I wonder if its already implemented irl. Seems to work great.

    • @davidroddini1512
      @davidroddini1512 2 года назад +8

      I don’t know if it is used irl; but if it isn’t, it needs to be!

    • @YUMBL
      @YUMBL  2 года назад +20

      It works better than it deserves to.

    • @armadillito
      @armadillito 2 года назад +7

      @@davidroddini1512 it may have slightly fewer conflict points than a roundabout but, at least as shown, they’re perpendicular rather than merging. That makes visibility poorer and collisions much more dangerous.

    • @YUMBL
      @YUMBL  2 года назад +4

      Visibility is better.

    • @armadillito
      @armadillito 2 года назад +2

      @@YUMBL maybe it's a marginal thing. As I visualise it, the point you cross the yield line you need to look almost over your shoulder to be sure it's clear of fast moving cars, whereas a roundabout can be joined looking forward. And I think the potential for perpendicular collisions is more concerning! It's a clever idea, either way, I'm just not sure it's a roundabout-killer.

  • @MrCLaPlant
    @MrCLaPlant 2 года назад +11

    The "Roundsection" is beautiful! It appears to massively cut down the yield delay and speed change of vehicles. And I'm always interested in seeing a signaless interchange. It makes me think of a interchange stack but concentrated and flattened.

  • @gnexjeff
    @gnexjeff 2 года назад +1

    Beyond all the normal levels of inspiration generated by these videos, I'm all too grateful for the tips (or reminders) about the shortcuts, such as the "home button to surface level" shortcut. I either never really look into them or always forget their usefulness.

    • @YUMBL
      @YUMBL  2 года назад

      Glad to help :)

  • @mr.boomguy
    @mr.boomguy 2 года назад +1

    I do like how everyone are talking about the tecknical stuff, and even tries to come up with names you asked.
    But can I just say how calming the video background music is, and just calming and well ecplained in general!

    • @mr.boomguy
      @mr.boomguy 2 года назад +1

      Ecsplaine = explained*
      My comment has recieved a heart (wich I apreciate), so I'm not editing it!

  • @Warren_L.
    @Warren_L. 2 года назад +7

    Wow! That's a lot of very specific, very detailed work, but the end result is amazing! Kudos to the Vanilla Overpass Project, and thank you for the very helpful tutorial.
    How about a "split roundabout"?

  • @OnTheNerdySide
    @OnTheNerdySide 2 года назад +3

    That Diverging Traffic Circle is the major league pro version of the spaghetti interchanges we all made when we first started playing the game. Bravo!

  • @jameshg1900
    @jameshg1900 11 месяцев назад +2

    I use your bypass roundabout and bypass intersection so much in my cities - great work.

  • @gmtm2162
    @gmtm2162 2 года назад +1

    Well done Yumbl. The Yumbl Notabout was a nice surprise. Keep up the great content. All of your intersection tutorials are brilliant.

  • @davidmcarthur2776
    @davidmcarthur2776 2 года назад +26

    i want that circular network asset in my city now lol.... that looks awesome and works very well it seems

    • @KB-ke3fi
      @KB-ke3fi 2 года назад

      no money in it....been done before.

  • @roevskagg
    @roevskagg 2 года назад +23

    I'd say your last creation has a lot from the "diverging diamond" intersection structure, which appears to be - and in fact are - very safe.
    How about "DCTS" for Diverging Circulatory Traffic System?

  • @ihatearial
    @ihatearial 2 года назад +1

    Loved the "Anti-Roundabout". The Idea is in almost the same approach that I've already took on a diamond interchange without signals.

  • @tristanjohnson822
    @tristanjohnson822 2 года назад +1

    This is cool to see. Where I live, in Ethiopia, we have many intersections like this in my city, sadly we still have bad traffic here. But I'm glad to see this tutorial, now I can make my builds feel a little more like home

  • @V1489Cygni
    @V1489Cygni 2 года назад +8

    My pitch: a roundabout where each over/underpass connects not to the road directly in front but to the road imeadiately to it's left, since in a roundabout, turning left means staying in it the longest. Basically, you put the middle segment, split the roads into two one way roads, one goes into a bridge, the other into a tunnel, tweak it with node controller and network multitool and connect to the other bypasses. That way you'd remove the longest routes of the intersection. A dedicated lane would remove right turning traffic from the roundabout so you'd have even less conflict

    • @YUMBL
      @YUMBL  2 года назад +3

      Nailed it.

    • @John-gv9iz
      @John-gv9iz 2 года назад

      @@YUMBL How about a round about where each lane is dedicated to its "on lane" and spiroles inward to one center lane connected to separate off-ramps (tunnels) to their respective destinations. This might be called the "Flush-About." Every turn would be a left-hand turn.

  • @JimEstep12071
    @JimEstep12071 2 года назад +5

    The overpass, every time I see this, I am taken back to FT Myers Fla, where I was amazed at the complexity and yet the simplicity of the design. Of course, this was Florida, so traffic did what they wanted, and was always a mess. There was no sunken roads either ( I wonder why). You solve the problems with your ideas. Thank you. Thankfully, I no longer live in Fla

    • @ScottMStolz
      @ScottMStolz 2 года назад +5

      Most of Florida is swamp or near the coast. They probably avoid sunken underpasses as a general rule to avoid flooding.

    • @JimEstep12071
      @JimEstep12071 2 года назад +2

      @@ScottMStolz you missed my sarcasm, lived there for 25 years

    • @ScottMStolz
      @ScottMStolz 2 года назад +1

      @@JimEstep12071 LOL. Yeah I did. :D Sorry. :)
      I wish they wouldn't build so many sunken underpasses in Houston though. They flood every time there is a hurricane or major storm.

  • @brianstark1527
    @brianstark1527 2 года назад +2

    This is fantastic!! You’re quickly becoming one of the leading C:S channels on RUclips. Keep up the great work!!

  • @StefanInOz
    @StefanInOz 2 года назад +8

    My jaw literally dropped to the floor when i saw your ring or circular interchange. Your creativity and ability to think outside the box is amazing! You've outdone yourself with this one! Excellent work, Yumbl, and thanks for sharing this asset on the workshop 👍

  • @Palidin7
    @Palidin7 2 года назад +3

    That last interchange is what I was wanting someone to do when I started watching these videos. As someone said a diverging roundabout would be the best name for it.

  • @austinquigley1992
    @austinquigley1992 2 года назад +8

    Wow that Urban Turbo Roundabout Exchange at the end seems chaotic yet useful.

  • @Magickyaaron1987
    @Magickyaaron1987 2 года назад +1

    As a British person, seeing that 'roundabout', I had to spit out my tea and crank up 'God Save The Queen' to max for a good half hour
    Great vid

  • @WolfyLuna
    @WolfyLuna 2 года назад +1

    Thank you so much for this tutorial. Even the simple home key thing was totally new for me despite playing the game for a long long time now :)

  • @Poptartsicles
    @Poptartsicles 2 года назад +3

    I've been using this mod ever since you showed it in your last video, and wow, it's SO good! It's as efficient as a timed traffic light, but it does in 2 phases what a typical timed traffic light does in 4! It's a life saver! :D

  • @Algoody421
    @Algoody421 2 года назад +8

    That last intersection is absolutely INCREDIBLE. Imagine THAT as a CENTERPIECE for a major downtown leisure/commerce area... You could make it a "4 square" concept, boxing it off with a highway around the whole thing. One section is the metropolitan zoo, ones central park, ones casinos, and ones tourist attractions like maybe the amusement park. Or even without anything special like that, you just layer in the office buildings and the dense commercial, with a couple premium dense residential strategically peppered in(so mixed zoning overall).
    Like I could see that in a Los Angeles, Phoenix, or even Chicago New York, definitely in Toronto or Europe somewhere. No matter how ridiculous it seems functionally, its just a great design... Like I would want that to be in my town, its visually stunning and it just works...

    • @birdrocket
      @birdrocket 2 года назад +1

      It would absolutely destroy a city’s downtown. Major traffic like this should be diverted away from city center, putting it in the middle of the city would just cut the city off from itself. Not to mention all the pollution everyone would be breathing in and the constant droning noise and you’d have nobody wanting to go anywhere near there.

    • @YUMBL
      @YUMBL  2 года назад

      You heard it here first: a roundabout would destroy downtown. Oh the urbanity.

  • @LudicrousxArts
    @LudicrousxArts 2 года назад +1

    I feel like the last iteration is the equivalent of a double diamond interchange. It looks stupid but once you see how it works, it just works. Well done. I'll have to download those mods when I get a chance. Didn't know they existed

  • @approachingcalamity9403
    @approachingcalamity9403 2 года назад +1

    Ah yes, you did my over-under idea! I love it! So exciting!

  • @charlesyin
    @charlesyin 2 года назад +6

    That last junction is pretty much a "magic roundabout" but without being able to go straight. It's probably easier for drivers in the real world, but you cannot have an odd number of roads hooked up to the junction.
    Also 16:45 "a roundabout of only left turns is never going to be the ideal scenario" - tell that to British motorway engineers, who love putting roundabouts in inappropriate places, then adding traffic lights when junctions inevitably get overloaded with traffic.

  • @ImperadorLucius
    @ImperadorLucius 2 года назад +18

    imagine RL with this well design intersections, and all marked like that, would be gorgeous.

    • @JdeBP
      @JdeBP 2 года назад +7

      Real life would, in stark contrast, take into account the truly terrible (highly unsafe, badly positioned) pedestrian crossings, totally ignored here; cycle paths; existing utility infrastructure; minor road access for businesses/residences at the intersection (presumably the reason that it cannot be expanded in size, after all); drainage and sewer problems, highly impacted by the big concrete walls and the tunnel; and the higher visibility provided by using a bridge, that was here called "ugly". And in real life any lane closure caused by an accident or a utility company needing to do work would totally disable traffic flow in one or more directions with this intersection, because there would be no way to adjust to a temporary alternative layout. Do not confuse this game with how real life works. The game is a vast oversimplification here that _ignores everything_ except motor vehicles, and doesn't yield "well designed" real life stuff.

    • @agsystems8220
      @agsystems8220 2 года назад

      @@JdeBP To be fair, one of the best 'traffic fixes' available is better pedestrian access, except in industrial areas. Everything else is spot on though.

    • @Anonymous-sb9rr
      @Anonymous-sb9rr 2 года назад

      @@JdeBP I think this looks pretty good for pedestrians, cross 2 lanes, stand on a large island and cross another 2 lanes. If you wanted the same traffic flow on a regulair intersection you would probably need 10 or 12 lanes.

    • @user-mb4xy2cz3t
      @user-mb4xy2cz3t 2 года назад

      IRL it would be a real nightmare to navigate.

  • @Chris_Cross
    @Chris_Cross 2 года назад

    Yumbl: **makes this cursed roundabout**
    Biffa: *"Whomst has awakened the almighty one?"*

  • @aarontrupiano9328
    @aarontrupiano9328 2 года назад

    the diverging weaveabout is absolutely perfect for the kinds of cities i tend to make. without it everything turns into a log jam within a couple of minutes if vehicle despawning is turned off.

  • @johnterpack3940
    @johnterpack3940 2 года назад +29

    Looks like a "double helix" interchange to me. The lane markings give it a kind of DNA vibe. And since each road does essentially cross itself in two spots you could consider each road to be a helical path. Hence, "double helix". Maybe not the most compact or aesthetic option, but it has its appeal.
    As for the main topic, I really like that kit. That's a brilliant solution that creates a very authentic intersection. I just wish they had a version with American markings. I have come to prefer proper American markings on my maps.
    I also wonder if you couldn't duplicate the effect with regular roads and node controller. Just like you used node controller to blow out the center node on the SPUI, blow out the outer nodes on this so you could have the center bypass parallel between a pair of 1-way roads all connected to the 6-lane road. It probably wouldn't look as tidy. But it would allow you to use whatever roads you wanted rather than being locked into the vanilla look. The actual intersection might be horrifically complicated with eight streets connected to one node though.

    • @YUMBL
      @YUMBL  2 года назад +4

      Interesting idea! I’ll try to wrap my head around it

    • @bena8121
      @bena8121 Год назад

      The rest of the world doesn't need yellow American road markings, because Europeans and Japanese etc understand context and don't need information spoon fed to them like Americans.

    • @YUMBL
      @YUMBL  Год назад +1

      Really thoughtful stuff Ben…

  • @sloppypancake6656
    @sloppypancake6656 2 года назад +3

    Love listening to these videos when designing my cities. Interesting and informative, and great narration

  • @LeonCoretz
    @LeonCoretz Год назад

    I was born and lived in Seattle until age five, and I remember day dreaming of someone very close to your stacked intersection. Now I wish I had drawn it! Totally forget about it until now.l; I'm so glad someone rendered it so beautifully 😍
    Building from other ideas, I'd call your final creation a "hi-flow triple-stack contraflow (or diverging) roundachange".

  • @jasonjtg21
    @jasonjtg21 2 года назад +1

    I actually wanted the round about version to work. I will own this, the times traffic lights are still intimidating to me. However I think it looks. Leaner to do that version. Thank you for showing this and I am going to implement it this weekend. Thank you for the play by play to make set up easy.

  • @hanzheng8247
    @hanzheng8247 2 года назад +3

    Very cool idea! It could be called "Displaced Left-turn Roundabout" because the idea of displacing left-turn movement to left-hand side of opposite direction of flow is similar to Displace Left-turn intersection, which is an official name given by FHWA.
    Completely unrelated, but from professional aspect, this configuration is not actually safer than a normal roundabout in real world. The idea of roundabout is to reduce speed (which this configuration does as well) and mitigate head-on or angle crashes because theoretically these two types of crashes lead to the worst crash severity. In traditional roundabout, as long as drivers don't run into the center island (which is unlikely if roundabout is properly signed), most of the crashes are sideswipe, which usually leads to property damage only. This configuration still has a lot of high-angled conflicts, so it doesn't really mitigate angle crash, but it does provide a better guideway of left-turn compared with traditional intersection.
    But again, game is game, please disregard the above paragraph...

  • @astromec6303
    @astromec6303 2 года назад +3

    This is actually a great idea! I’m pretty sure it’s also pretty easy and cheap to implement this in real life when converting a junction. As for safety, I think it’s alright as the left turning traffic has a 45° view on each other.

    • @tch1005
      @tch1005 2 года назад +1

      Yeah, there are only like, 8 conflict points, 2 per left, but, the lines of sight make for high visibility, along with reduced speeds, should make it very safe for cars.N̶e̶e̶d̶ t̶o̶ l̶o̶o̶k̶ a̶t̶ i̶t̶ a̶g̶a̶i̶n̶ f̶o̶r̶ f̶o̶r̶ p̶e̶d̶e̶s̶t̶r̶i̶a̶n̶s̶ single lanes, and a lot of islands. Antastic for pedestrians

    • @YUMBL
      @YUMBL  2 года назад

      Agreed!

    • @RobiBue
      @RobiBue 2 года назад +1

      These “right of way” crossings on the “Divergeabout” are brilliant as I only see those 4 crossings as the only points of conflict which, as already mentioned elsewhere, have a high visibility safety point.
      Building this irl would be, although very efficient for traffic flow, very expensive due to the nature of the “tunnel and overpass” costs even though they could be built as a big dig and then covered as the construction advances.
      Having said that, if the “big dig” is taken into consideration, then adding pedestrian underpasses (with ramps and stairs) into the center would open the whole center area as a possible green zone. Of course safety measures would have to be implemented for “runaway cars” or cars falling off the side of the overpass - one never knows why, but it happens.
      Also, by adding pedestrian underpasses, exit routes for eventual accidents in the tunnel could be implemented, and also could be used for maintenance access.
      The only thing is, some form of drainage would have to be developed if a torrent (be it downpours or other flooding) occurs, but since lighting for the tunnel and underpasses would be essential, power for pumps and air ventilation should be available.
      Heck, it could open a whole business area for pedestrians… thinking about the way exits from some train stations in Europe are built where you can exit the station under ground and have shops and other facilities down there…
      I think I got somewhat carried away 🤪

  • @TheCrappyCompletionist
    @TheCrappyCompletionist Год назад +1

    absolutely incredible. Looks great and quite realistic imo. Vanilla overpass project really has helped me quite a bit

  • @CharliMorganMusic
    @CharliMorganMusic 2 года назад +1

    I had conceived of such a design many years ago, but no mod existed which made it both beautiful and practical. Now, I have unlimited power [to increase traffic flow in downtown areas].

  • @danielartok3886
    @danielartok3886 Год назад +6

    The harderst thing I ever tried in the game, those nodless roads can be trouble when you are not used to them. Anyway great forbidden technique for hardcore planners.

  • @hamstap85
    @hamstap85 2 года назад +5

    The last one, which I personally name the "split diamond" or "diamond express", feels to me like it could be the safest for pedestrians IRL. Have each side of each leg off the circle cross the circle parallel-ish to the diameter, with a pedestrian plus in the middle, as well as walking on the inside and outside of the circle. You'd be crossing one lane at a time, maximum of 4 lanes crossed. Vehicles at the crossing points would be slowed due to turning and yielding to each other anyway.

  • @Theigor747
    @Theigor747 2 года назад +1

    Man, i found your channel today, and I loved it! Keep going, i'm gonna watch all of them lol

  • @Blade-hf9po
    @Blade-hf9po 2 года назад +1

    Thank you for that last roundabout. It works great. Mind you i dont have your skills with node controller, but it works anyway.

  • @Dinkfod_Q_Oglethorpe
    @Dinkfod_Q_Oglethorpe 2 года назад +5

    Double diverging diamond with a straight bypass. So sweet to see.

    • @booksteer7057
      @booksteer7057 2 года назад

      We could call it the triple-D 😃

  • @buckrodgers1162
    @buckrodgers1162 2 года назад +5

    I'd call that last one an 'Efficient mess'. It looks "stupid" yes, and it's a mess again yes, but one can't help but to notice how efficiently it moves high density traffic through.

    • @YUMBL
      @YUMBL  2 года назад +2

      That much is undeniable.

  • @_ch1pset
    @_ch1pset 2 года назад +2

    omg that monstrosity is amazing. It's like a normal intersection, but all turning paths are separated into a quadrant of the circle

  • @natep6729
    @natep6729 Месяц назад

    I live in Southern Malaysia and this intersection is very common in my city, especially around the city centre. Very efficient and easy to navigate.

  • @unleet-e1r
    @unleet-e1r 2 года назад +3

    Bypassed contraflow roundabout with dedicated right-turn lanes.
    Doesn't exactly roll off the tongue, but I think it's accurate

  • @Admiral45-10
    @Admiral45-10 2 года назад +5

    18:46
    Formal name for this is _turbine crossing_ - the situation in which every direction has one specific lane on crossing.

  • @carstenzimmermann4435
    @carstenzimmermann4435 2 года назад +1

    So many hours Info the game, yet still frequently builds nobody has built before. What a Game - thanks for making the community great

  • @player1537
    @player1537 2 года назад +2

    I don't play Cities: Skyline but I watch all of your videos about traffic management because I find it fascinating. May I suggest "Criss-cross Roundabout Sauce"?

    • @YUMBL
      @YUMBL  2 года назад +1

      Love it! Thanks a lot :)

  • @anson1269
    @anson1269 2 года назад +4

    Once again accomplished the unimaginable!
    This series is becoming more and more like Mr. Incredible canny meme LMAO

  • @TheLaughingDove
    @TheLaughingDove 2 года назад +3

    As a huge biology nerd, I commend you city skylines people for making me finally understand that some folks actually do find roads beautiful and even being able to see it myself. (I'm still hoping for ways to make a fantastically well funded, wildlife-movement-focused city that privileges migration and dispersal routes and lets pockets of reserve be connected into continuous habitat....we all dream of different highly specific things 😂)

    • @YUMBL
      @YUMBL  2 года назад

      I’m glad to hear it :)

    • @PLATONU
      @PLATONU 2 года назад

      as a biology nerd.. you could see it like an theorical exercise... you know, streets as veins and cars as cells... then you can figurate that the heart is a roundabout with 4 lights for 2 different circuits

  • @diamdante
    @diamdante 2 года назад +2

    this has gotta be one of my favourite intersection experiments so far. I'll be using the first in my own city for sure, and the second one too just for the "tourist" factor lmao

    • @YUMBL
      @YUMBL  2 года назад +1

      It would be quite a sight! 😂

  • @Voxination
    @Voxination 2 года назад +2

    For new "round"about name I would go for "Over/Under splitabout", that said, I've tried to pull off a 3 way intersection version of this in one of my cities but that venture failed horribly every single time, this time it'll probably work out because you've shown me the step by step of it, for that, I thank you.

    • @YUMBL
      @YUMBL  2 года назад +1

      Good luck!

    • @Voxination
      @Voxination 2 года назад +1

      It was a bit of a hassle to build but it worked wonderfully, replaced two of my main problem crossings twice, you brilliant man, you've saved my city a considerable restructuring of the road network!

    • @YUMBL
      @YUMBL  2 года назад

      Glad to help :)

  • @ColinTheMC
    @ColinTheMC 2 года назад +3

    That’s an interesting take on a “roundabout”. But hey, it works. Didn’t know about the home button trick until now. My page up key appreciates it.

    • @YUMBL
      @YUMBL  2 года назад +1

      Saves your page keys a few clicks ;)

  • @DJarr216
    @DJarr216 2 года назад +22

    the "cursed" roundabout is just a streched crossroad without lights. and instead of 1 smooth turn you're basically snaking around the corner.
    So i will call it circular danger noodle.
    The 1st roundabout basically only had 1 lane because the outer lanes you had set up as right turn slip lanes.
    I'm guessing the backing up occured because all left turn traffic had to share the inner ring of the roundabout. The "fix" there is to increase traffic AI so they better know how to merge i think. and maybe an extra roundabout lane for left turn traffic.

    • @YUMBL
      @YUMBL  2 года назад +2

      The yields in the circle worked excellently though

    • @sewi2go
      @sewi2go 2 года назад +4

      I think the issue is cars going straight are also using the roundeabout. maybe increasing speed in the tunnel-bridge and managing roundabout better would help

    • @YUMBL
      @YUMBL  2 года назад +2

      The tunnel and bridge are already 40, which is the speed pf the main road. Reducing the roundabout is the sensible solution, but it becomes too slow to keep up regardless.

    • @sewi2go
      @sewi2go 2 года назад +2

      @@YUMBL I meant to do that to make them prefer the overpass rathern than choosing roundabout to go straght. Redusing speed on the roundabout is probably not a Good idea you're right there

  • @lukasmax6984
    @lukasmax6984 2 года назад +1

    That's a lot of cool stuff. I'm still amazed and have been watching this several times in the last 12 days.

  • @s6boystu
    @s6boystu 2 года назад +1

    I like this. Thinking outside the box and very efficient. Well done, Sir.

  • @BurnedBaconGaming
    @BurnedBaconGaming 2 года назад +14

    Looks like a single point magic roundabout or something similar.
    Maybe bidirectional traffic circle.
    Either way it is indeed cursed.
    Edit: Forced flow magic roundabout?

  • @martylawson1638
    @martylawson1638 2 года назад +3

    Liking the "roundabout" interchange more and more. Add a pedestrian plaza in the center and some lights to allow pedestrians into and out of the center safely and you may have found a way to pack a high capacity interchange into a city that will also be pleasant to walk across.

  • @JanPBtest
    @JanPBtest 2 года назад

    17:51 Maybe I didn't think this through (I did not) but would it make sense to make the intersecting (crossing) single lanes inside the pseudo-roundabout (aka. circular network) at _different levels_ so they don't intersect?

  • @e2mastermind
    @e2mastermind 2 года назад +1

    Imagine driving in a new city you have never been too and then all of the sudden come to this twistabout that you have never seen before. OMG would be crazy and so much fun at the same time !!

    • @YUMBL
      @YUMBL  2 года назад +1

      You would only see a yield if you wanted to go left. Its like an interchange, you don’t see it from above while you’re driving it.

  • @cheat200
    @cheat200 2 года назад +4

    If you look closely at the first roundabout, you can actually see that a lot of the cars weren't using the over/underpasses. They for some reason decided that the roundabout was faster to go through. Giving some encouragement to the over/underpasses might actually fix the traffic quite a bit. While it might not be the best solution, one solution I usually employ is slightly bumping up the speed limit on the over/underpasses.

  • @d1p
    @d1p 2 года назад +8

    The basket weave roundabout. In my fantasy world where the lefts could be grade separated instead of the straights (leaving the straight and right to work through a turbo roundabout,) I think the title would still work. But I don't know how you could have grade separated lefts in this footprint, even with this mod. They would need individual one lane ramps. You could do it in real life, if you had the money and will, but I think it would fry City Skyline's brains.

    • @Pystro
      @Pystro 2 года назад +1

      Well, it's just 4 more meshes to make if the asset pack's creator wants to allow that:
      single-lane tunnel entrance (right half of road only) - going down;
      single-lane tunnel exit (right half of road only) - going up;
      single-lane elevated road-on-wall (right half of road only) - for ramping up and down;
      single-lane bridge (on pillars) (right half of road only) - for curving over the intersection.
      Would be super tight though, with the additional concrete barrier between the up and down rams needing to fit into the width between the flat outer lanes.

    • @StarHorder
      @StarHorder 2 года назад

      thats what i was thinking, yeah.

    • @banlammarpnas9555
      @banlammarpnas9555 2 года назад

      Has anyone done this?

  • @randomsandwichian
    @randomsandwichian 2 года назад +1

    I came up with the same pattern for the roundabout design on a whim, without the flyover. Funny seeing this pop up again unexpectedly.

  • @OrangeC7
    @OrangeC7 2 года назад +2

    Anyone who casually quotes "Livin' on a Prayer" everytime they say "We're halfway there" deserves a win in my book

    • @YUMBL
      @YUMBL  2 года назад +1

      It’s got me where I am today!

  • @mikeh6286
    @mikeh6286 2 года назад +2

    Fantastic video Yumbl!!! So many thoughts I had were addressed in this video. SUBBED! Hey I think you might have touched on the ultimate idea. Make a TINY left only (clockwise) roundabout, and add slip lanes (outside of the roundabout) for right hand turns. PERFECT! I guess the challenge is to do all of this while keeping the whole thing nice and tight with a small footprint. (Over and underpass for pedestrians) Edit: I just realized that it's basically the same idea as yours, except smaller footprint.

  • @DoomieGruntVentures
    @DoomieGruntVentures 2 года назад +1

    I also believe the word you're looking for for that over/underpass diverging roundabout is "Blursed". Its cursed because it breaks a lot of rules IRL, but it also soaks traffic like a sponge & disperses effectively. Its oddly satisfying while also looking terrifying. Hence the term Blursed.

  • @nomade00
    @nomade00 2 года назад +1

    Very cool, I'll have to try this when I come back to C:S. I had tried making something like that without this VOP mod, and it was hideous. Great find!

  • @reverendbrown
    @reverendbrown 2 года назад +1

    You madlad. Saw you post this to reddit and I had to see it in action.

  • @Britany406
    @Britany406 2 года назад +1

    @3:25 😂😂😂 I do enjoy your subtle humor

  • @DoomieGruntVentures
    @DoomieGruntVentures 2 года назад +1

    Reminds me of how Charlottesville VA managed to unscrew US-29. One of the busy intersections got overhauled into a compact SPUI. It was actually pretty effective despite naysayers panning the construction as more destructive to surrounding businesses.

  • @CrabbyGameGuy
    @CrabbyGameGuy 2 года назад +1

    Man, this is just brilliant. I have to try this. Thank you!

  • @mgover77
    @mgover77 2 года назад

    Much respect for the roundabout experimentation. The “cursed” alternative is basically a Diverging Diamond only round. And I think you’d definitely need traffic lights in real life. Left turning traffic has two conflict points and drivers entering the circle need to yield to traffic coming from the right side which is unconventional and likely confusing for humans familiar with traditional traffic circles. But DAMN it looks fun.

    • @YUMBL
      @YUMBL  2 года назад

      I think left turns generally yield to traffic coming from the right, no?

    • @mgover77
      @mgover77 2 года назад

      Yes. Sorry, I meant that traffic coming from the right is unconventional for a traffic circle, not the concept of yielding to traffic on the right.

    • @YUMBL
      @YUMBL  2 года назад +1

      Oddly enough the circle is incidental. This could be done in a single node (essentially the first example), or as a little diamond. Its not really related to the roundabout.

  • @theslenderfox
    @theslenderfox 2 года назад +2

    Immediately made me think of the diverging diamond, love it!

  • @MB-ww5ej
    @MB-ww5ej 2 года назад +1

    Love this intersection solution and enjoy your videos explaining your experiments and solutions - I’ll definitely be trying to put them in my cities. I suppose you could call it a ‘Y-about’?

  • @christianmartin8751
    @christianmartin8751 2 года назад

    This kind of solution was developped in the 70s in France and all variants are now all over the place in France and Europe. In fact in the simple variant you just need a ramp and an underground for through traffic and a simple intersection with lights in the center for turning traffic. An other variant is one underground and one flat under-bridge for through traffic and the turning traffic on top of a roundabout bridge.

  • @janheikel7751
    @janheikel7751 2 года назад

    For the first one, I think you could you add a second layer of tunnels and overpasses for the left turns. This would make it a smidge bigger, but I think it would be the most compact free flowing intersection possible.

  • @Minerguy341
    @Minerguy341 2 года назад +1

    Honestly, that roundabout correction looks beautiful, would love to see this in reality.

  • @A_Lesser_Man
    @A_Lesser_Man 2 года назад +2

    i found the last under/overpass exchange thingy most satisfying.

  • @Tommo_
    @Tommo_ 2 года назад +1

    The second version is very similar to how most motorway junctions are like in the UK. It's usually a large roundabout either crossing over or under the motorway, with the slipways connected to it, and of course the roads leading elsewhere connected to the roundabout too. Sometimes it's a sort of turbo traffic light roundabout with 3 lanes.

  • @SamSayaz
    @SamSayaz 2 года назад

    I'm going to flip the road side for this explaination. But in the UK at this type of roundabout, we would put a sliproad for any right turns then you could have 2 lanes of traffic flow through the roundabout for the left turn

  • @siosilvar
    @siosilvar 2 года назад +1

    That first one reminds me of Spring Valley and Highway 75 (frontage roads) in Richardson, Texas. Except it's less cursed than the real thing, since you're allowed to go straight through on Spring Valley even if you don't take the underpass, and you have to in order to get to some businesses.

  • @DiesIrae3434
    @DiesIrae3434 2 года назад +1

    There's an intersection in Tri-Cities, WA sort of like what you made in the not-a-roundabout. It's probably not unsafe, but it's the most confusing thing I've ever driven.

  • @princekamoro3869
    @princekamoro3869 2 года назад +1

    You're not the only one to come up with that last design. On reddit there's a post called "A three-level roundabout interchange... but with a twist!" and the person who made that says they got the idea from a planned junction in Kyiv.

    • @YUMBL
      @YUMBL  2 года назад

      Very cool! It was certainly new to me when I did it. I though the roundabout version could do it initially.

  • @damionmarino7798
    @damionmarino7798 2 года назад

    Great content! Great design for an intersection... I'm having a problem recreating this intersection though. I'm using all the same mods you do but when I try to mark up the lanes I'm ending up with an extra lane node( like at the intersection in showing 3 nodes at each direction but you show 2 and when going into the tunnel or the over pass I'm showing 7 nodes)??? Any ideas why this would be? Also when I save and reload, one of the tunnels get reversed (the opening faces the intersection instead of away...) I've redone this multiple times but can't seem to find why this is happening. Any help would be appreciated.

    • @YUMBL
      @YUMBL  2 года назад

      Did you get the roads that I linked in the description?

    • @damionmarino7798
      @damionmarino7798 2 года назад

      I did... vanilla overpass. It's so weird what is doing. I'm sorry for reaching out to you but I don't know what else to do. Like I said I've deleted everything and started again following every step. Still getting the weird lane nodes and when I loaded the saved asset it looks like sink holes open under some of the parts. I wish I could and pics through here to show you what I'm talking about.