Great video! Can you do a tutorial on Math. Random? Basically, I want to an event to trigger 1 of 2 or 3 events. For example, one refills ammo and the other gives you temporary increased weapon damage. I want it to be random, with an equal chance of each occurring. No idea how to go about this though. I can’t find any tutorials on this. Been enjoying your videos, so if you’re thinking of making another I think random/probability might be a good choice!
Hey, glad you like the videos. Ill see what I can do. Haven't been recording anything lately. Off the top of my head you could use 2 branches with a random boolean node for each. change the weight of those nodes to 33 percent true then chain them. So it will run the first branch and have 1/3 change to be true and run your first event. If false, the next branch runs with 1/3 chance to be true. If true, it runs your second event if false it runs the 3rd event. Hopefully that works for you.
Quick question: I'm wanting to make a mode where there are 2 teams--A and B. On game start, im wanting team A to see everyone on team b revealed no matter where they go on the map (similar to the threat sensor capabilities in Infinite, or Halo 4's Promethiun vision) but the difference is that the game will reveal all the enemy players for the *entire* round b/c I'm wanting team A to hunt down team B via elimination game mode, so how would I go about doing that? Is it even possible? Thanks
Good question, I haven't really messed around with having players revealed. Not sure if it's possible or how to do it. Might be a good question for the forge subreddit. Someone there might point you 8n the right direction.
Heyy.Did someone figured out how don’t do loop stuff?Exactly I have 18 object in the list and I really want to move those at the same time.Unfortunately by the loop 1st obj moves up and down after that the 2nd one.
If you're using the translate object or transform object nodes they will move one after the other. To move at the same time you will need to set position. If you know the direction or exact location it's pretty easy. For example, for each object on the list run custom event. In custom event take set the object to the new position or move it relatively by x units.
I stopped building my Hogwarts map because I wanna figure out how to make objects move for example of made out objects a dementor from Harry Potter using some objects how can make it move and fly around and then really wanna figure out out how to make objects move back and forth for example stair cases and then clock if you can share make video on it I appreciate it
@@AUTISTICBLESSINGSFMTRIS I made an elevator tutorial that would be a starting point to moving stairways. Just have them move side to side instead of up and down. You could trigger it with an every n seconds event
Ur channel is pretty helpfull for beginners like me
Great video! Can you do a tutorial on Math. Random? Basically, I want to an event to trigger 1 of 2 or 3 events. For example, one refills ammo and the other gives you temporary increased weapon damage. I want it to be random, with an equal chance of each occurring. No idea how to go about this though. I can’t find any tutorials on this. Been enjoying your videos, so if you’re thinking of making another I think random/probability might be a good choice!
Hey, glad you like the videos. Ill see what I can do. Haven't been recording anything lately. Off the top of my head you could use 2 branches with a random boolean node for each. change the weight of those nodes to 33 percent true then chain them. So it will run the first branch and have 1/3 change to be true and run your first event. If false, the next branch runs with 1/3 chance to be true. If true, it runs your second event if false it runs the 3rd event. Hopefully that works for you.
@@VidGamesPete it worked like a charm thank you!!
Quick question: I'm wanting to make a mode where there are 2 teams--A and B. On game start, im wanting team A to see everyone on team b revealed no matter where they go on the map (similar to the threat sensor capabilities in Infinite, or Halo 4's Promethiun vision) but the difference is that the game will reveal all the enemy players for the *entire* round b/c I'm wanting team A to hunt down team B via elimination game mode, so how would I go about doing that? Is it even possible? Thanks
Good question, I haven't really messed around with having players revealed. Not sure if it's possible or how to do it. Might be a good question for the forge subreddit. Someone there might point you 8n the right direction.
@@VidGamesPete alright thx alot.
Heyy.Did someone figured out how don’t do loop stuff?Exactly I have 18 object in the list and I really want to move those at the same time.Unfortunately by the loop 1st obj moves up and down after that the 2nd one.
If you're using the translate object or transform object nodes they will move one after the other. To move at the same time you will need to set position. If you know the direction or exact location it's pretty easy. For example, for each object on the list run custom event. In custom event take set the object to the new position or move it relatively by x units.
@@VidGamesPete Thank you so much. You saved my life!
I stopped building my Hogwarts map because I wanna figure out how to make objects move for example of made out objects a dementor from Harry Potter using some objects how can make it move and fly around and then really wanna figure out out how to make objects move back and forth for example stair cases and then clock if you can share make video on it I appreciate it
@@AUTISTICBLESSINGSFMTRIS I made an elevator tutorial that would be a starting point to moving stairways. Just have them move side to side instead of up and down. You could trigger it with an every n seconds event