they're extremely useful in PvP.. imagine going inside a gap generator full of mirage tanks/prism tanks/GGI BF's.. I've seen a lot of people lose because of that simple mistake... in RA2/YR/RA3 against AI it's totally useless cause they still know where your units and structures are
I always hated those Gap Generators in Red Alert 1. While my Allied buds could bombard my base with chrono'ed Cruisers, I can't even use my Missile Subs to counter attack their base because I can't see the targets. I had to remember what the base looked like after a Spy Plane reveal and then manually force fire attacks through the shroud. That's why I switched to Allies in Red Alert 2.
"DEAR GOD THE TREES ARE SPEAKING FRENCH!" -some Soviet soldier, encountering a Mirage Tank platoon 10:20 i think the tank was modified to resemble an apocalypse, thus the name "unassuming soviet tank"
@@mullerpotgieter No, the stealth tech WAS used for the Submarines and Dolphins. Fun fact you can do some ini-editing on buildings to act as stealth gens from tibsun. the funny thing is, the cloaking sound is the sound subs use when emerging and submerging.
10:30 Yeah, I don't think the Mirage Tank was using its Mirage abilities in that mission. They just glued on a pair of barrels and had it going about screaming "I am an Apocalypse Tank!"
i remember a glitch in RA 3 where when Mirage Tanks use the gap gen and have units inside it, the units wherent actually hidden, they werent targettable, so i could literally just see what was coming
Mental Omega Gap Generators had an EW effect that also jammed superweapons and commander abilities in a small radius. The EW effect was copied by the other factions, but the gap effect was exclusive to the Allies.
I love using gap generator back in RA2 to hide my phantom forward base, sometimes even baited the enemy to nuke a single base with only the gap tower and a single power generator lmao.
Fun fact actually about the Havana mission in RA3. If you look closely at the mirage tank you see its not actually a mirage field effect it does to look like a apocalypse tank, and they even say so during the mission. Its all just cardboard and glue XD So not modified just badly camouflage :P
Besides the Mirage aspect of the Mirage Tank is only active when it's in "Strike Mode", disguising as trees, rocks, picket fences, street lamps, street signs, cars, banners, even Torii Gates(basically any environmental object that can get run over by any vehicle).
Gap Generator in RA1 and RA2: They can be build to hide entire base or fools your opponent 💪😶🌫 (Didn't work against AI) Gap Generator in RA3: "Oi Oi, let's put this things on the moving baguettes (I mean trees). Nothing will go bad surely 😶🌫" Thank you for another video 💙
Gap Generators: Great against people, useless against AI players Also, so far we haven't seen anything Yuri specific... Sure his stuff was touched on in the MCV vid, but still
No, the Mirage Tank disguises itself when it ain't moving and its Gap Generator hides friendly units but it disables both its ability to disguise itself *AND* its weapon so it's a sitting duck.
All this time, I hardly made use of Gap Generators, thinking that this is only done to disrupt the field of an enemy player. I didn't know at the time that this would disrupt the aim of Soviet units. I do however made use of RA3 Mirage Tank's ability.
I don't. I don't use Mirage Tank's Gap Generator or the Guardian Tank's Targeting Laser. Besides, Allies are too forkin' OP already. (Stupid forkin' Cryocopters!)
@@louievelayo4100 I never quite understood why the Guardian Tank had to stop using its main gun to point a targeting laser at something. Bit of a design flaw there, lads :D (I know it's for balance reasons but really... come on...)
@@louievelayo4100 For me Soviet armor is OP enough. Did test the Guardian against Hammer and Tsunami. Hammer wins all the time. Their magnetic plug in also desirable as it can plug off potential AA and still sucked more.
And yet one of the more infuriating things to face when facing off against an Allied enemy. Thank god the Allies never really use it in Red Alert 2's campaigns.
They were marginally usefulll in RA2 if you played against an Allied player to screw with their Satelite uplink. But then again that late in the game they should have long done their scouting
In mental omega campaign it's much more useful than in RA2 since like they are more useful to trick the player. I do agree that the gap generator Is useless especially in mp
Wasn't there a bug or something in the Allied Gap Generator in RA2 if you had like 9999 power, you could "deploy" it? I'm guessing it either was supposed to be a range extender or maybe it was planned to be like a Stealth Generator in Tiberian Sun? I'd imagine that it couldn't be used as a Stealth Generator in RA2 because it would mess with how submarines were cloaked... but then again in Red Alert 1 you had submarines and their stealth and the Phase Transport which behaved like a Stealth Tank... and both were in the same mission and made different uncloaking sounds.
Can we please have a video on the tech of the C&C Game I shall not name for obvious reasons . You could classify the tech and vehicles as experimental for the possible next conflict. 😅 While the game cant be saved, surely some of the tech can.
@louievelayo4100 I'm not asking him to go over everything but maybe looks at some of the tech of the game we shall not name that can be salvaged and redeemed into R&D in his eyes to build for the next "REAL" WAR between NOD and GDI. I'm not trying to save the game we shall not name but I am only just giving ideas because I enjoy these videos. Also I'm not a cowardly Guardsman I'm a Happy Krieg with a shovel.
0:18 I assume you meant "manpower" rather than "man"? Presumably the original script used "man- and material power", but when you changed "power" to "might" you forgot to change "man" accordingly?
I don't use these. What's even the point of hiding your base from enemy radar anyway? Also Mobile Gap Generator suck eggs, and nobody uses the Mirage Tank's Gap Generator anyway. 3:09 Why would Westwood shorten Liechtenstein to just Liech? Got me thinking this mission is in Lech, Austria. Also I like to say it generates electromagnetic interference. I mean how else would you explain the literal "gap" in the enemy's radar? 5:46 Like I said... *IT SUCKS!* If it can't keep up with the units it's trying to hide, *WHAT'S THE POINT!?* 6:56 I would like to point out that in Allied Mirror matches, the SpySat will reveal the whole map except the area within the Gap Generator's electromagnetic interference. I don't know if it's the same with the GPS Satellite in Red Alert 1 since the AI just don't wanna further go up the Allied Tech Tree(PC original or PS1 port). I'm a forkin' casual, get off me! Also unlike in Red Alert 1, the Gap Generator in Red Alert 2 does not conceal Superweapons like the Chronosphere and the Weather Control Device. 10:42 Hang on a second... Is that a... Kirov?... It's coming out of the baseball stadium!? 😦
1 (hiding your base) - play the last few Soviet missions of Red Alert's campaign. Gap Generators are fucking pain for humans. (They have no impact whatsoever on the Red Alert bots, who do not have shroud effects.) 2 - yes. Anyone who has a proper defense line with a couple TCs or a V2 is going to laugh at the MGG. 3 - pretty sure it's called Liech in German and/or French. The Red Alert 1 Alliance is European, not American; its primary constituents are Germany, France, Greece, and the UK, maybe they were using a German map. 4 - probably, but then the Radar Jammer should do that too. Nanomachines, son. 5 - yes, the MGG is shit. At least in retail RA the Formation Move bug made it as fast as the fastest thing in its group, if you knew how to use it. 6 - it does indeed work the same way in RA. 7 - it does if they don't have the reveal map to all tag. Superweapons always show themselves through the shroud in RA2. 8 - yes, RA3 is dumb
@@youmukonpaku3168 RA3 has a lot of dumb things, yes. But I will not stand by you calling it dumb because someone mentioned a Kirov coming out of a baseball stadium! They also emerged from other sports facilities because where else would you hide a massive airship? I thought it was a neat idea that various large sports facilities were Kirov launch facilities in disguise. It's actually rather funny considering how in the first war the Allies used fake structures... why can't the Soviets use fake structures as well?
Gap generators might not be that useful in-game, but they're definitely fascinating from a technical perspective.
Agreed
Agreed
Aye, they certainly were a sign of both Ai limitations and focused for more Multiplayer gaming
Its good for pvp
they're extremely useful in PvP.. imagine going inside a gap generator full of mirage tanks/prism tanks/GGI BF's.. I've seen a lot of people lose because of that simple mistake... in RA2/YR/RA3 against AI it's totally useless cause they still know where your units and structures are
I always hated those Gap Generators in Red Alert 1. While my Allied buds could bombard my base with chrono'ed Cruisers, I can't even use my Missile Subs to counter attack their base because I can't see the targets. I had to remember what the base looked like after a Spy Plane reveal and then manually force fire attacks through the shroud.
That's why I switched to Allies in Red Alert 2.
Allies OP
@@ideallyyoursSince when are they not?
The freaking mobile gap generators too. Can they chill? Give me a second to click to attack before putting the shroud back.
"DEAR GOD THE TREES ARE SPEAKING FRENCH!"
-some Soviet soldier, encountering a Mirage Tank platoon
10:20 i think the tank was modified to resemble an apocalypse, thus the name "unassuming soviet tank"
awesome! another Jethild vid AND about CnC again :)
always happy to see and hear more!
I wish the Gap Generators would use stealth tech like in Tiberian Sun, then they would have some actual use
Probably engine limitations
Stealth is much better than the gap
@@mullerpotgieter No, the stealth tech WAS used for the Submarines and Dolphins. Fun fact you can do some ini-editing on buildings to act as stealth gens from tibsun. the funny thing is, the cloaking sound is the sound subs use when emerging and submerging.
@@TFD_Animations I mostly meant for Red Alert 1
@@TFD_AnimationsSubmerged underwater doesn't count as stealth.
Nobody here but us trees.
*Frenchman laugh*
Mean, green and unseen!
Hmmmmm, something seems off about these trees.
Perfect hideout!
Now you see me, soon you won't.
10:30
Yeah, I don't think the Mirage Tank was using its Mirage abilities in that mission. They just glued on a pair of barrels and had it going about screaming "I am an Apocalypse Tank!"
i remember a glitch in RA 3 where when Mirage Tanks use the gap gen and have units inside it, the units wherent actually hidden, they werent targettable, so i could literally just see what was coming
Mental Omega Gap Generators had an EW effect that also jammed superweapons and commander abilities in a small radius. The EW effect was copied by the other factions, but the gap effect was exclusive to the Allies.
I love using gap generator back in RA2 to hide my phantom forward base, sometimes even baited the enemy to nuke a single base with only the gap tower and a single power generator lmao.
Fun fact actually about the Havana mission in RA3. If you look closely at the mirage tank you see its not actually a mirage field effect it does to look like a apocalypse tank, and they even say so during the mission. Its all just cardboard and glue XD So not modified just badly camouflage :P
Hence "Unassuming".
Literally a mirage tank with slapped on parts to look vaguely like an Apocalypse. I love that detail
Besides the Mirage aspect of the Mirage Tank is only active when it's in "Strike Mode", disguising as trees, rocks, picket fences, street lamps, street signs, cars, banners, even Torii Gates(basically any environmental object that can get run over by any vehicle).
The best tecnology for distract and surprise the enemy.
I always think that gap generators basically a nerf version of stealth generators
I mean everything under it is there, just not on radar.
It's quite interesting that in Red Alert gap generators were used as early as mission 4 (in soviet campaign).
Gap Generator in RA1 and RA2: They can be build to hide entire base or fools your opponent 💪😶🌫 (Didn't work against AI)
Gap Generator in RA3: "Oi Oi, let's put this things on the moving baguettes (I mean trees). Nothing will go bad surely 😶🌫"
Thank you for another video 💙
Gap Generators: Great against people, useless against AI players
Also, so far we haven't seen anything Yuri specific... Sure his stuff was touched on in the MCV vid, but still
I just remembered my days in army, while doing row count before road marches it goes ”GAP GAP GAP GAP”….😂
I will tell you what the gap generator is bad but stealth generator (distruption tower?) Yes.
Kane approves it.
when I was a kid I always wondered what this useless tower even did =w=
It always brings a smile to my face whenever I see a new video, you do such a great job with doing lore stuff
He's back!!!!! Love this channel, keep up the great work. I have been binging it ever since I subscribed!
Best regards,
TGV
I guess i never realized that the mirage tank and the gap generator were essentially the same thing. Cool!
Actually not. Mirage tank can only able to camouflage themself. Beside deployed field in RA 3 actually waste the combat potential of it.
No, the Mirage Tank disguises itself when it ain't moving and its Gap Generator hides friendly units but it disables both its ability to disguise itself *AND* its weapon so it's a sitting duck.
AI seems to cheat by simply ignoring these.
AI does whatever it can to win that includes somtimes deliberatly cheating
Jethild are you going to do a video on the Allies Chronoshere technology
He,ll get to that eventually
babe wake up, new jethild video dropped
Shame they were basically useless against the CPU and very situational against a savvy human.
2:54 imagine if history leasons were like this
This is Westwood perception of real world electronic warfare and cyber warfare. In real life, it's called cybercounterintelligence, ECM and ECCM.
Wish they worked on the AI.
Even if asymmetrically.
Ayyyyy he's back!
Nice video to have on my birthday.
criminally underrated
Interesting.
*_"The hands can't hit what the eyes can't see."_*
- Muhammad Ali
Looks like he had a point.
Cool a new video
Welcome back Commander
Please do allied armor and allied air power.
Giv him time as he,s only one man
All this time, I hardly made use of Gap Generators, thinking that this is only done to disrupt the field of an enemy player. I didn't know at the time that this would disrupt the aim of Soviet units. I do however made use of RA3 Mirage Tank's ability.
I don't.
I don't use Mirage Tank's Gap Generator or the Guardian Tank's Targeting Laser.
Besides, Allies are too forkin' OP already. (Stupid forkin' Cryocopters!)
@@louievelayo4100
I never quite understood why the Guardian Tank had to stop using its main gun to point a targeting laser at something. Bit of a design flaw there, lads :D
(I know it's for balance reasons but really... come on...)
@@louievelayo4100 For me Soviet armor is OP enough. Did test the Guardian against Hammer and Tsunami. Hammer wins all the time. Their magnetic plug in also desirable as it can plug off potential AA and still sucked more.
Ah yes, Gap Generators..... Probably the most USELESS thing to exist in CNC since Nod's Limpet Drone....
And yet one of the more infuriating things to face when facing off against an Allied enemy. Thank god the Allies never really use it in Red Alert 2's campaigns.
They were marginally usefulll in RA2 if you played against an Allied player to screw with their Satelite uplink. But then again that late in the game they should have long done their scouting
@@Blutwind Which renders the Gap Generators useless
they do have 1 small use, base expansion
In mental omega campaign it's much more useful than in RA2 since like they are more useful to trick the player.
I do agree that the gap generator Is useless especially in mp
nice some red alert
Wasn't there a bug or something in the Allied Gap Generator in RA2 if you had like 9999 power, you could "deploy" it? I'm guessing it either was supposed to be a range extender or maybe it was planned to be like a Stealth Generator in Tiberian Sun?
I'd imagine that it couldn't be used as a Stealth Generator in RA2 because it would mess with how submarines were cloaked... but then again in Red Alert 1 you had submarines and their stealth and the Phase Transport which behaved like a Stealth Tank... and both were in the same mission and made different uncloaking sounds.
I did encounter something similar in RA2. Most likely enlarging their radius.
Can you also make videos about Mental Omega? :D
Gap generators didn't work on the AI, since it would ignore shroud.
What would you expect, AI is a cheating butthole.
Who came here for mental omega episode?
What do you mean?
What do you mean?
What do you mean?
Can we please have a video on the tech of the C&C Game I shall not name for obvious reasons . You could classify the tech and vehicles as experimental for the possible next conflict. 😅
While the game cant be saved, surely some of the tech can.
How about *NO!* and we go about our busy lives.
(executes random Guardsman for cowardice)
@louievelayo4100 I'm not asking him to go over everything but maybe looks at some of the tech of the game we shall not name that can be salvaged and redeemed into R&D in his eyes to build for the next "REAL" WAR between NOD and GDI. I'm not trying to save the game we shall not name but I am only just giving ideas because I enjoy these videos. Also I'm not a cowardly Guardsman I'm a Happy Krieg with a shovel.
Make a video abour Brotherhood of Nod stealth generator!!!
There already is a video on Nod's Stealth Tech, go there!
Comment for the algorithm.
I love Gap Generators in Ra1 & Ra2... but they are useless against Ai
Am i the only one who found the Gap Generator close to useless ?
Against computer opponent yes.
0:18 I assume you meant "manpower" rather than "man"? Presumably the original script used "man- and material power", but when you changed "power" to "might" you forgot to change "man" accordingly?
No.
Soviets made very intimidating shirtless men that stopped people from firing. Allies soldiers find the pecs distracting.
So that what gives anime girls their thigh gaps? 😂
So no peeking?. Genius.
I don't use these.
What's even the point of hiding your base from enemy radar anyway?
Also Mobile Gap Generator suck eggs, and nobody uses the Mirage Tank's Gap Generator anyway.
3:09 Why would Westwood shorten Liechtenstein to just Liech? Got me thinking this mission is in Lech, Austria.
Also I like to say it generates electromagnetic interference. I mean how else would you explain the literal "gap" in the enemy's radar?
5:46 Like I said... *IT SUCKS!* If it can't keep up with the units it's trying to hide, *WHAT'S THE POINT!?*
6:56 I would like to point out that in Allied Mirror matches, the SpySat will reveal the whole map except the area within the Gap Generator's electromagnetic interference. I don't know if it's the same with the GPS Satellite in Red Alert 1 since the AI just don't wanna further go up the Allied Tech Tree(PC original or PS1 port). I'm a forkin' casual, get off me!
Also unlike in Red Alert 1, the Gap Generator in Red Alert 2 does not conceal Superweapons like the Chronosphere and the Weather Control Device.
10:42 Hang on a second... Is that a... Kirov?... It's coming out of the baseball stadium!? 😦
1 (hiding your base) - play the last few Soviet missions of Red Alert's campaign. Gap Generators are fucking pain for humans. (They have no impact whatsoever on the Red Alert bots, who do not have shroud effects.)
2 - yes. Anyone who has a proper defense line with a couple TCs or a V2 is going to laugh at the MGG.
3 - pretty sure it's called Liech in German and/or French. The Red Alert 1 Alliance is European, not American; its primary constituents are Germany, France, Greece, and the UK, maybe they were using a German map.
4 - probably, but then the Radar Jammer should do that too. Nanomachines, son.
5 - yes, the MGG is shit. At least in retail RA the Formation Move bug made it as fast as the fastest thing in its group, if you knew how to use it.
6 - it does indeed work the same way in RA.
7 - it does if they don't have the reveal map to all tag. Superweapons always show themselves through the shroud in RA2.
8 - yes, RA3 is dumb
@@youmukonpaku3168
RA3 has a lot of dumb things, yes. But I will not stand by you calling it dumb because someone mentioned a Kirov coming out of a baseball stadium! They also emerged from other sports facilities because where else would you hide a massive airship? I thought it was a neat idea that various large sports facilities were Kirov launch facilities in disguise.
It's actually rather funny considering how in the first war the Allies used fake structures... why can't the Soviets use fake structures as well?
Waitaminute their,s aPS1 port of Red alert 2? 🤔🤷♂️
@@bedfordshiremodeller4491Yeah, both Red Alert 1 and Tiberian Dawn have PS1 ports.
@@louievelayo4100 I,m aware of the Red alert1 PS1 port but not Tibirium dawn
Don't drop the soap.
Or prison daddy will gape you generator.
Thank you buddy for all of that nostalgia❤🩹