I think the shock of the bill will kill them insted of the 2000volts... Besides 2000volts whont kill you without amp... So to make sure we make it 6000000volts that way we get more money in and such! yay!!!!
Meanwhile, on the flip side Soviets: NOOO! YOU CAN'T USE WEATHER CONTROL TO TURN OUR LIGHTNING ON US! IT'S STAINING TESLA'S LEGACY!!!! Allies: Haha, lightning cloud go bzzzzz!
Interestingly, the Paris Tower (as it's called in that mission) is actually not the Eiffel Tower. If you compare the two, their designs are different. Particularly with the Paris Tower having 3 legs as opposed to the Eiffel Towers 4.
@@Jethild Huh, I thought it was all because Red Alert 2 was released pre-9/11(October 2000) and when 9/11 happened, Westwood and EA were like "Oh *F🐬K!* We gotta change the landmark designs and their names!" Well that's what happened with the World Trade Center anyway... The name changing, I mean...
I love how the origins of the stingray wasnt a weapons projects or stuff like that, it was one dude who wanted to cook fish really quickly. One thing about the tesla troopers that wasnt mentioned that they are immune to attack dog and war bear attacks. The Shogun executioner, the gigantic mech, somehow healed itself with Tesla energy
In RA2 I think it would have been better if instead of troopers charging coils it worked the other way around. That tesla troopers standing close to a tesla coil get a powerboost to about the power of the coil itself. Tesla troopers cost about half as much as tesla coils and they are mobile so you could use them to reinforce a vulnerable position at a cheaper cost. Of course they would keep their shorter range so they would be picked off but it would be a niche but occasionally useful thing to do.
Nanotechnology is strangely compatible With Tesla Technology, possibly an intentional feature made by the empire to counter their continental rivals the soviets.
You forgot to mention that in RA2/YR, if you can manage to put a Soviet Tesla Trooper into an Allied IFV, it turns into an impromptu tesla tank. Yuri also utilised this combination in the final Soviet mission against his Transylvanian fortress base.
I grew up on c&c red alert 2. I just saw the complete collection on steam and immediately bought it. Have been living the best kind of nostalgia ever all day!
Considering how Tesla was ahead of his time, it's a little surprising how Kane/Nod didn't try and improve the basic technology. It's also a bit surprising the Soviets never made a Tesla battleship.
Salt water is a better conductor than fresh water. It’s possible that a Tesla coil at sea was just not practical, that it would be diffused too much by sea spray and difficult to aim due to electrical properties of sea water.
@@JamesRankin-uv8nu But was it ever said that it came from Tesla tech? Because I played that game a lot of times and I heard no connection. Besides, I think it was supposed to be based on alien (Scrin?) tech.
Two Tesla Tanks appear during the final Imperial mission, after Zelinsky blows up the entire city as part of his last-ditch defense of the FutureTech headquarters. It's also worth mentioning that the Tesla Tanks in Red Alert 3 gain experience far faster than the usual unit, only requiring a few kills to reach Heroic rank.
@@louievelayo4100 This is exactly why. Veterancy experience is calculated from the cost of the units both doing the killing and being killed. Tesla Tank cost is zero, as it was never intended to be constructed.
In principle, not bad, but three things were missed: 1) If you put a Tesla Trooper in an IFV, then this vehicle will work like a slightly cheaper and more mobile version of the Tesla Tank. It seems like Yuri used this strategy in the last mission of the USSR campaign in the Yuri's Revenge add-on. 2) In Red Alert 2, Kirov Airships, being promoted to Elite, could drop Tesla bombs on enemies.
Your story was really insightful. Thank you I didn't know these things about red alert three's tesla stories and mashups with Future-Tech. I really appreciate movies like this.
*_"Commander Nikolai Moskvin liked this video... but the mention of his defeat, not so much (😄)."_* Tesla tech is one of the main reasons I love C&C franchise til this day: it's so iconic, energetic, flashy and "BZZZZZ!" 😬⚡⚡⚡😃
9:18 Correction: There's no difference in additional damage with extra Tesla Troopers. One: Boosted damage with power. Two: Regular damage and functions during low power. Four: Boosted damage and functions during low power.
@@phucletran2860 Oh for FU--- I want to believe that when he was making that video, he was copy-pasting the text box and either forgot to edit the actual text or the project file got screwed up at some point.
one thing you didnt mention about the Shock Trooper in RA1 is that much like their evolution in RA2, they cannot be crushed by vehicles, which also gave any other infantry standing nearby them crush immunity by proxy as well due to game mechanic reasons :D
I loved that, as it made me feel like the AI was upset when trying to chase down infantry; you could make a tank wiggle from one side to the other trying to get an angle only to have the infantry wander back into the crowd. RA1 was fun.
Iron Curtian is also Tesla Technology. They also had Submarine, Jet and Nuclear Technology, although it is odd they replace Migs with Airships in the 3rd war. The Allies in contrast, had satellite Technology and Chrono technology. Most of their advanced technology didn't appear until the 3rd Great War with prism and stealth. The 3rd Great War is the source of most of the exotic tech such as weather control and mond control. However that is split as there is the Einstine Time line (RA2) Cherdinko Time Line (RA3) and Fohen timeline (Mental Omega).
I think Mental Omega did its best to aknowledge missing technology like the Migs. Allieds occupied Soviet Russia and emposed drastic cuts. Russia lost its air force, for example. In one MO mission you actually raid an US air force base, get the blue prints of their fighter jets and later Soviet Russia actually gets Migs back.
I know the Iron Curtain is also related to Tesla technology and I originally was going to include it in this video, but decided it would be better as it's own separate topic.
9:25 eh no. The tesla coil has 2 modes, overcharged and normal. One trooper added will switch to the overcharge mode which will add damage and range to the coil further troopers dont turn a tesla tower into the eiffel tower. 2 troopers will turn it on when its offline, I cant remember if they need a third to switch to overcharge once offline though. I think they do.
5:17 I always assumed the stalhelms were used by the Soviets because the timeline merge. Whatever tech that wasn’t produce for the Wehrmacht/Reich was snatched up by the Soviets like the Mammoth tank (the Ratte), the V2 rocket project, U-boats, and any nuclear resources that the Red Army would have sought after following the fall of Berlin (uranium supplies that the Allieds manage to snatch up before the Reds could during the split between West/East Germany). The flamethrowers/towers even being what would have originally been part of the Panzer II (f) project.
I played this game so long ago I've forgotten pretty much everything about the lore and background, and it's really nice to see videos covering it all these years later
I think you missed Terror Drone from Red Alert 3, they seem to have some sort of lightning-based stun weapon, possibly off-shoot of Tesla technology used for Tesla Troopers (it's their stun effect, but ranged and for single target)
Yes, Shock Troopers are also immune to getting run over... At least the Tesla Trooper has a viable reason(heavy rubber and steel suit in 2, bulky (insulated)metal suit in 3), there is no explanation why the Shock Trooper can't get run over.
When I first saw the Tesla Trooper, I thought his armour would be impenetrable to dog attacks. Technically that should be the case since dogs can't really bite through steel and making contact with the suit would surely electrocute the dog, essentially making the Tesla Trooper anti-dog.
regarding the stalhelm, it could be the ssh36 which vaguely resemble the stalhelm. these were quickly decommisioned since it brought confusion and some cases of friendly fire due to the similiarities.
@@lorenzamccoy7512 Nope. Considering that Vietnam is a socialist country identical to the Soviet in this game on some aspects, I wouldn't call getting hit by massive tesla based weapons as being invaded though :v More like...under new management :))) Joke aside, it was a natural phenomenon.
The remastered Shock trooper image gives WW1 vibes, but WW2 was in the 50s, iirc. They should be wearing soviet-era uniforms like the original pic. I don't mind the weapon redesign though, you know immediately at a glance what it is. One thing that always bothered me about the technology was its use on Tanks, you know, big faraday cages on tracks. It should have been anti-infantry only and used turrets again vehicles.
When shock troops came out with aftermath they were very pricey but could not be run over and squashed by vehicles. Playing the legacy of tesla counterstrike mission it enabled you to build and use the radar jammer tesla tanks.
What a misleading. Time machine from Red Alert 3 uses 4 tesla coils to power themselves and create a unipolar magnetic field. It would be a fun trivia for that material about tesla coils
The Tesla Tank from Red Alert 3 is an interesting case, being a campaign-only unit when it was a unique unit in Red Alert 2. My guess is the Tesla Tank was something Cherdenko personally commissioned, since he was one of the three who came from the original RA2 continuity. The Tesla Tank can only be built by the player if the player captured one of Cherdenko's War Factories during the 8th Soviet mission, "The Stone Faced Witnesses". The Tesla Tank replaces the Hammer Tank in the selection menu, and costs double the cost of the unit it replaced. The Tesla Tanks in the final Soviet mission, "Blight on the Big Apple" play a major role, but are not replaceable. As for why the Tesla Tank itself did not appear in multiplayer, I guess the Stingray more or less took over its role as a vehicle-based Tesla weapon platform, especially since the Stingray was amphibious, which made the Tesla Tank redundant.
I do think the Leech beam and magnetic harppon used by Hammer tank and Apocalyptic tank are Perhaps derive from Tesla Technology as well as Soviet's magneto satellite ability, since they are all based on magnetic force, Yuri seems also refrence that power on creating his magnetron tank ...
The tesla coil power in RA2 only benefits from one tesla soldier, more soldiers dont make the coil stronger. Only prism tower benefits from multiple nearby prism tower, but remember, only 9 prism tower can be added to one, anymore wont connect.
@@CoolGobyFish yup.thats the reason why some prefers the prism tower over the tesla, since multiple towers can chain together for more powerful attack. But remember, only 9 Prism tower can chain together, anymore wont be added to the chain.
Would you cover some of the popular and in depth command and conquer mods after finishing the canon lore? Such as rise of the reds, mental omega and more?
The Commander's Challenge missions are only available in the Uprising expansion for RA3. On the main menu it says "Challenge" right below the Campaign tab.
@@JethildThere's also the PS3 version of Uprising which is just the Conmander's Challenge mode but why would you want to touch the PS3(or XBOX 360) version of both Tiberium Wars or Red Alert 3!? Stupid pop cap! Westwood didn't put it in when they ported Tiberian Dawn, Red Alert, and Dune 2000 to the PS1(and N64 for Tiberian Dawn), how did EA fork that up!?
This to me could be what represents and may be an icon of the Red Alert universe. It also let me know of the name Tesla. Back then, I had thought that this is the name of it, not knowing it was the name of the famed Serbian inventor.
Also I would like a little correction... In Red Alert 2, we know it's the Soviets, but what the Allies are battling with is the World Socialist Alliance, Romanov's socialist version of the UN consisting of its prominent members: Russia(Tesla Tanks)(Funnily enough, despite its flag being the Scarlet Banner, it's *JUST* Russia. The other member states of the Union already split. They still colored red in the RA2 campaign loading map though.), Libya(Demolition Trucks), Iraq(Desolators), and Cuba(Terrorists)...
How would the towers differentiate between friend or foe? Maybe some kind of wearable, early-RFID modulator? But then, that tech would be captured IMMEDIATELY by the Allies...
"Need a jump?"
"Positively"
"2000 Volts coming up!"
"Here's your electric bill!"
I think the shock of the bill will kill them insted of the 2000volts... Besides 2000volts whont kill you without amp...
So to make sure we make it 6000000volts that way we get more money in and such! yay!!!!
Allies: Stop! You cant turn Eiffel Tower into a giant Tesla Coil!!
Tesla Trooper: Lol Eiffel tower go bzzzz!!!
Meanwhile, on the flip side
Soviets: NOOO! YOU CAN'T USE WEATHER CONTROL TO TURN OUR LIGHTNING ON US! IT'S STAINING TESLA'S LEGACY!!!!
Allies: Haha, lightning cloud go bzzzzz!
@@mercenarygundam1487 xD
Interestingly, the Paris Tower (as it's called in that mission) is actually not the Eiffel Tower. If you compare the two, their designs are different. Particularly with the Paris Tower having 3 legs as opposed to the Eiffel Towers 4.
@@Jethild Huh, I thought it was all because Red Alert 2 was released pre-9/11(October 2000) and when 9/11 happened, Westwood and EA were like "Oh *F🐬K!* We gotta change the landmark designs and their names!"
Well that's what happened with the World Trade Center anyway... The name changing, I mean...
@Jethild The Eiffel Tower's design is protected, you can't really take pictures of it.
"Reading meters"
"Capacitors at full charge"
"Rubber shoes in motion."
"Charging up."
"Let the juice flow!"
"He's fried."
"electrodes, ready!"
"yes, comrade."
"commencing shock therapy."
I love how the origins of the stingray wasnt a weapons projects or stuff like that, it was one dude who wanted to cook fish really quickly.
One thing about the tesla troopers that wasnt mentioned that they are immune to attack dog and war bear attacks. The Shogun executioner, the gigantic mech, somehow healed itself with Tesla energy
Remember the Thor vs Iron Man scene on the Avengers movie?
Yeah, basically that
Who knew nanotechnology would be compatible with Tesla weaponry
Only the RA3 Tesla Troopers were immune to animals, the RA2 Tesla Troopers were just as vulnerable to dogs as most other infantry.
In RA2 I think it would have been better if instead of troopers charging coils it worked the other way around. That tesla troopers standing close to a tesla coil get a powerboost to about the power of the coil itself. Tesla troopers cost about half as much as tesla coils and they are mobile so you could use them to reinforce a vulnerable position at a cheaper cost. Of course they would keep their shorter range so they would be picked off but it would be a niche but occasionally useful thing to do.
How Tesla weapons heal the Shogun Executioner?
"Nanomachines, son"
You forgot how the Empire's Shogun Executioner could heal itself via Tesla Coil blasts.
Probably going to talk about that when he talks about Japanese mechs.
@@Cyber_kumoprobably but it seems very much more relevant here
Nanotechnology is strangely compatible With Tesla Technology, possibly an intentional feature made by the empire to counter their continental rivals the soviets.
@@fyreborneblu6706 and its strangely combustible by Proton Collider.
Shocking revelation
You forgot to mention that in RA2/YR, if you can manage to put a Soviet Tesla Trooper into an Allied IFV, it turns into an impromptu tesla tank. Yuri also utilised this combination in the final Soviet mission against his Transylvanian fortress base.
I wish they'd do a lot more crossovers like that. On a similar note, I like how StarCraft queens can take over a damaged command center
"Time will tell... Sooner or later... Time will tell." *cue the Hell march intro theme... Mannnnnn the nostagia
I grew up on c&c red alert 2. I just saw the complete collection on steam and immediately bought it. Have been living the best kind of nostalgia ever all day!
Rubber Shoes in motion.
No charge for extra power.
Also anyone want to see Jethild cover Mental Omega's units?
free hook ups
@@sovietdominion Wired for destruction.
"Congratulations, you have been discharged." -Unused quote
@@ardantop132na6 That quote was reintegrated in Mental Omega
"I'm wired"
"Comrade general, we must get closer to the tower. If we secure a good charge." - Tesla Trooper.
Thank you for helping keep the C&C community alive Jethild! Amazing video as always!!!
Considering how Tesla was ahead of his time, it's a little surprising how Kane/Nod didn't try and improve the basic technology. It's also a bit surprising the Soviets never made a Tesla battleship.
Salt water is a better conductor than fresh water. It’s possible that a Tesla coil at sea was just not practical, that it would be diffused too much by sea spray and difficult to aim due to electrical properties of sea water.
@@Cobra1597 Also, I think a ship that fires electricity in water is probably not the best mix
YOU MEAN LIKE THE STINGREY FROM RA3.
Nod did try a prototype eletric rifle. You can get it in renegade.
@@JamesRankin-uv8nu But was it ever said that it came from Tesla tech? Because I played that game a lot of times and I heard no connection. Besides, I think it was supposed to be based on alien (Scrin?) tech.
Its Red Alerts time to shine on this channel and I'm all for it.
Ongoing, thank God for real nerds!!
"Rubber shoes in motion"
Tesla Trooper-RA2
Two thousand volts coming up!
@@LordEmperorHyperion He's fried
"Charging up!"
"Rubber shoes in motion!"
The best part of RA brought first hand by Jethild. Great choice man.
Two Tesla Tanks appear during the final Imperial mission, after Zelinsky blows up the entire city as part of his last-ditch defense of the FutureTech headquarters. It's also worth mentioning that the Tesla Tanks in Red Alert 3 gain experience far faster than the usual unit, only requiring a few kills to reach Heroic rank.
Considering they're campaign exclusive units, yeah they gain veterancy faster.
@@louievelayo4100 This is exactly why. Veterancy experience is calculated from the cost of the units both doing the killing and being killed. Tesla Tank cost is zero, as it was never intended to be constructed.
I never get tired of your videos. NEVER. I just miss this universe!
This sparks my curiosity.
Quite the electrifying subject, isn't it?
@@vee-bee-a It's also efficient and clean.
As Mr. Burns: "And destructive too. HEHEHEHHEHEHEHEHEHEHEHEEHEH....."
👈🏻👈🏻😏
Get out.
In principle, not bad, but three things were missed:
1) If you put a Tesla Trooper in an IFV, then this vehicle will work like a slightly cheaper and more mobile version of the Tesla Tank. It seems like Yuri used this strategy in the last mission of the USSR campaign in the Yuri's Revenge add-on.
2) In Red Alert 2, Kirov Airships, being promoted to Elite, could drop Tesla bombs on enemies.
Your story was really insightful. Thank you I didn't know these things about red alert three's tesla stories and mashups with Future-Tech. I really appreciate movies like this.
The "rebreather" reference made me smile in 40K
Obligatory *happy gasmask noises*
I always enjoy how you weave the missions to be integrated into the lore of the different units and technology
Nice.
*_"Commander Nikolai Moskvin liked this video... but the mention of his defeat, not so much (😄)."_*
Tesla tech is one of the main reasons I love C&C franchise til this day: it's so iconic, energetic, flashy and "BZZZZZ!" 😬⚡⚡⚡😃
9:18
Correction: There's no difference in additional damage with extra Tesla Troopers.
One: Boosted damage with power.
Two: Regular damage and functions during low power.
Four: Boosted damage and functions during low power.
I remember that you need only three.
@@phucletran2860 Was it? I watched TG Sacred testing it quite recently so I could be mistaken.
@@racer927 i think it is. But do you remember how many prism tower can be chained?😁😁
@@phucletran2860 Oh for FU---
I want to believe that when he was making that video, he was copy-pasting the text box and either forgot to edit the actual text or the project file got screwed up at some point.
@@racer927 i was joking 😄😄. And yeah, if i remember right, he said the textbox was screwy at some point during render which become such joke.
one thing you didnt mention about the Shock Trooper in RA1 is that much like their evolution in RA2, they cannot be crushed by vehicles, which also gave any other infantry standing nearby them crush immunity by proxy as well due to game mechanic reasons :D
I loved that, as it made me feel like the AI was upset when trying to chase down infantry; you could make a tank wiggle from one side to the other trying to get an angle only to have the infantry wander back into the crowd. RA1 was fun.
Iron Curtian is also Tesla Technology. They also had Submarine, Jet and Nuclear Technology, although it is odd they replace Migs with Airships in the 3rd war.
The Allies in contrast, had satellite Technology and Chrono technology. Most of their advanced technology didn't appear until the 3rd Great War with prism and stealth.
The 3rd Great War is the source of most of the exotic tech such as weather control and mond control. However that is split as there is the Einstine Time line (RA2) Cherdinko Time Line (RA3) and Fohen timeline (Mental Omega).
I think Mental Omega did its best to aknowledge missing technology like the Migs. Allieds occupied Soviet Russia and emposed drastic cuts. Russia lost its air force, for example.
In one MO mission you actually raid an US air force base, get the blue prints of their fighter jets and later Soviet Russia actually gets Migs back.
I know the Iron Curtain is also related to Tesla technology and I originally was going to include it in this video, but decided it would be better as it's own separate topic.
9:25 eh no. The tesla coil has 2 modes, overcharged and normal. One trooper added will switch to the overcharge mode which will add damage and range to the coil further troopers dont turn a tesla tower into the eiffel tower. 2 troopers will turn it on when its offline, I cant remember if they need a third to switch to overcharge once offline though. I think they do.
Yes. That is correct.
Allies - Change their primary technology for defenses and weapons with each iteration of the wars.
Soviets - "If it ain't broke, don't fix it!"
Maybe more metal dis time 😂
RA1 Tesla weapons have greater range though.
I've been waiting for this, great work man!
5:17 I always assumed the stalhelms were used by the Soviets because the timeline merge. Whatever tech that wasn’t produce for the Wehrmacht/Reich was snatched up by the Soviets like the Mammoth tank (the Ratte), the V2 rocket project, U-boats, and any nuclear resources that the Red Army would have sought after following the fall of Berlin (uranium supplies that the Allieds manage to snatch up before the Reds could during the split between West/East Germany). The flamethrowers/towers even being what would have originally been part of the Panzer II (f) project.
TBF to the Remaster, the Soviets did use helmets that look like Stahlhelms namely the SSh family of Helmets
Imitation is the highest form of flattery
Shocking good
Noice😌
Tesla trooper level pun
I played this game so long ago I've forgotten pretty much everything about the lore and background, and it's really nice to see videos covering it all these years later
Nikola Tesla. Much underappreciated genius
fav ground unit. great vid
The Shock Troopers in SA1 have my favorite voice lines in the series.
I think you missed Terror Drone from Red Alert 3, they seem to have some sort of lightning-based stun weapon, possibly off-shoot of Tesla technology used for Tesla Troopers (it's their stun effect, but ranged and for single target)
as the man with his dog says
"Nikola would be proud."
If I remember correctly, Shock Troopers were also immune to being crushed by vehicles.
Yes, Shock Troopers are also immune to getting run over...
At least the Tesla Trooper has a viable reason(heavy rubber and steel suit in 2, bulky (insulated)metal suit in 3), there is no explanation why the Shock Trooper can't get run over.
@@louievelayo4100 the muscles it takes to carry that generator, obviously. RA Shockies are just too swole to overrun.
Watching this got me "all charged up" to play some cnc
I think it worth to note that Shock Troopers (RA) cannot be crushed by vehicles. Very useful to know.
When I first saw the Tesla Trooper, I thought his armour would be impenetrable to dog attacks. Technically that should be the case since dogs can't really bite through steel and making contact with the suit would surely electrocute the dog, essentially making the Tesla Trooper anti-dog.
Chitzkoi says *woof* !
Tesla Trooper should make hot dogs!
regarding the stalhelm, it could be the ssh36 which vaguely resemble the stalhelm. these were quickly decommisioned since it brought confusion and some cases of friendly fire due to the similiarities.
Great.... now I have to play red alert again for the 50th time. Thanks
Time for a little shock therapy!
😆
If you are wondering, the writing on RA3 tesla trooper armor says "bitch" in cyrilic
Lets gooo another red alert video!
21:47 the tesla tank is also in the last mission of the empire, tho few, it was still there.
Finally making red alert videos
Next evolution of the Tesla Trooper- a fully armored exoskeleton with jump jets, Elemental style
Trading off armor for mobility while keeping some extra weight for more power. Perfect combination of RA2 and RA3 Troopers going commando.
Nice a New Video about Tesla Technology
Funny...
There are over 10,000 lightning bolts hit my country capital city today.
Such conincidence...
Are you being invaded?
@@lorenzamccoy7512
Nope. Considering that Vietnam is a socialist country identical to the Soviet in this game on some aspects, I wouldn't call getting hit by massive tesla based weapons as being invaded though :v
More like...under new management :)))
Joke aside, it was a natural phenomenon.
"Rubber shoes in motion!" Me a dumbass 6 year old at the time, "Who's Robert? And what emotion is he showing?'
I find this video schocking ! I'm getting a buzz of it.
16:29 dang the trooper really writes B I T CH (in cyrilic) on his armor lmao😂
New Jethild?! Pause my morning.
This is wonderful nostalgia. Thank you!
The remastered Shock trooper image gives WW1 vibes, but WW2 was in the 50s, iirc. They should be wearing soviet-era uniforms like the original pic. I don't mind the weapon redesign though, you know immediately at a glance what it is. One thing that always bothered me about the technology was its use on Tanks, you know, big faraday cages on tracks. It should have been anti-infantry only and used turrets again vehicles.
Funny enough, If you are persistent enough the plasma will breach the hull eventually. Its not the most effective weapon, but its what we got.
Always Love your C&C Vids Always watch till the end too! ⚡
Sweet Jesus the memories
Just sent to my older bro of 36, many yrs playing ra1 and ra2
Great episode as always, for me I prefer the tesla coil from RA2 over the rest of the others.
16:30, it says "bitch" on the suit lol
In Russian???
@@LINJ638Russian transcription of English word.
Need a jump? Fully charged! lol
Soviets' tesla tech were "shockingly" far of their time
7:14 Sadly in the Red Alert 1 timeline most of the Soviets forces already surrendered and collapse.
Then the dark EA gods came and none could withstand their dark power. The whole world was annihilated
It’s also important to point out that the kirovs, once they reached veteran status, were equipped with Tesla bombs instead of their normal payload
Whoah Whoah Whoah Max is 3 Tesla Troopers at Tesla Coil
The rest TT's don't give any bonuses
Electrician in the field!
When shock troops came out with aftermath they were very pricey but could not be run over and squashed by vehicles. Playing the legacy of tesla counterstrike mission it enabled you to build and use the radar jammer tesla tanks.
Please make a Future Tech industry and Nod connection I really love those conspiracy
What a misleading. Time machine from Red Alert 3 uses 4 tesla coils to power themselves and create a unipolar magnetic field. It would be a fun trivia for that material about tesla coils
I used the Tesla troopers whenever I could in Red Alert 3
What a pleasant surprise.
The Tesla Tank from Red Alert 3 is an interesting case, being a campaign-only unit when it was a unique unit in Red Alert 2. My guess is the Tesla Tank was something Cherdenko personally commissioned, since he was one of the three who came from the original RA2 continuity.
The Tesla Tank can only be built by the player if the player captured one of Cherdenko's War Factories during the 8th Soviet mission, "The Stone Faced Witnesses". The Tesla Tank replaces the Hammer Tank in the selection menu, and costs double the cost of the unit it replaced. The Tesla Tanks in the final Soviet mission, "Blight on the Big Apple" play a major role, but are not replaceable.
As for why the Tesla Tank itself did not appear in multiplayer, I guess the Stingray more or less took over its role as a vehicle-based Tesla weapon platform, especially since the Stingray was amphibious, which made the Tesla Tank redundant.
Here's my easy take on why Tesla Tanks are campaign only:
They're experimental prototypes.
What a shocking development!
I know I’m shocked. ⚡️
I do think the Leech beam and magnetic harppon used by Hammer tank and Apocalyptic tank are Perhaps derive from Tesla Technology as well as Soviet's magneto satellite ability, since they are all based on magnetic force, Yuri seems also refrence that power on creating his magnetron tank ...
i really hate for red alert 3 that they dont let you build tesla tanks i mean they are in the game you can use them, why not?
You can build them, but only if you capture Cherdenko's war factories in the Easter Island mission.
@@rhedosaurus2251 that dosent count like wow playble on 3 missions including the expansion.
The lore says it's still in the experimental phase, but still yeah, why not build Tesla Tanks outside the campaign?...
Stingrays can't even do much...
@@louievelayo4100 yes end even if the lore says so they write the lore they could have done it differently so why?
Amazing as usual!
...wait, was there a futuretech campaign in Uprising?
Oh right, there was a collectable side story mode. I forgot that even existed.
The tesla coil power in RA2 only benefits from one tesla soldier, more soldiers dont make the coil stronger. Only prism tower benefits from multiple nearby prism tower, but remember, only 9 prism tower can be added to one, anymore wont connect.
2 tesla troopers can extend range, and a 3rd one can power it when power plants are sabotaged
@@CoolGobyFish yup.thats the reason why some prefers the prism tower over the tesla, since multiple towers can chain together for more powerful attack. But remember, only 9 Prism tower can chain together, anymore wont be added to the chain.
"Rubber shoes in motion"
"Tesla suit ready"
"Surging forward"
"Going to source"
"Commence shock therapy"
"2000 volts coming up!"
"He's Fried!"
"Yes Comerade"
Would you cover some of the popular and in depth command and conquer mods after finishing the canon lore? Such as rise of the reds, mental omega and more?
Red alert 3's biggest flaw was a population cap and small battlefields
Rig the algorithm!
City of Lights Indeed comrade
23:56 For commanders challenge, where are those missions?
Is it in the uprising? or download content?
The Commander's Challenge missions are only available in the Uprising expansion for RA3. On the main menu it says "Challenge" right below the Campaign tab.
@@JethildThere's also the PS3 version of Uprising which is just the Conmander's Challenge mode but why would you want to touch the PS3(or XBOX 360) version of both Tiberium Wars or Red Alert 3!?
Stupid pop cap! Westwood didn't put it in when they ported Tiberian Dawn, Red Alert, and Dune 2000 to the PS1(and N64 for Tiberian Dawn), how did EA fork that up!?
i remember playing red alert when we were kids we called the tesla towers " christmas trees"
I'd like to think in Tiberian universe Tesla technology was developed in to Ion canon - basically same concept, really
Tesla coils in RA1 would've been a lot less OP if it weren't for the fact that the Allied Artillery is useless because its got such a short range
i love this trivia 🥳🥳🎉🎉🥰🥰
Don’t forget a video about allied tanks, allied navy and allied aircraft.
Calling the Tesla-Trooper a Shock-Trooper...truly shocking! :D (SCNR - I see myself out now!)
it is funny though that of all the superweapons the allies made use of for ww3 it was a lightning storm generator.
This to me could be what represents and may be an icon of the Red Alert universe. It also let me know of the name Tesla. Back then, I had thought that this is the name of it, not knowing it was the name of the famed Serbian inventor.
12:04 EPIC!
Also I would like a little correction...
In Red Alert 2, we know it's the Soviets, but what the Allies are battling with is the World Socialist Alliance, Romanov's socialist version of the UN consisting of its prominent members: Russia(Tesla Tanks)(Funnily enough, despite its flag being the Scarlet Banner, it's *JUST* Russia. The other member states of the Union already split. They still colored red in the RA2 campaign loading map though.), Libya(Demolition Trucks), Iraq(Desolators), and Cuba(Terrorists)...
2000 Volts comin up! 🤯
Elon Musk must approve of this
How would the towers differentiate between friend or foe? Maybe some kind of wearable, early-RFID modulator? But then, that tech would be captured IMMEDIATELY by the Allies...
I assume it's actually manned, someone is sitting in the underground part (or the foundation bit in RA3) and aiming and firing manually