it is quiet the dream technology for someone like Einstein in the game setting who probably is very invested in human advancement. Iron curtain for aerospace use is very much a dream scenario since that would mitigate atmosphere re entry and shielding from asteroids and debris
I realize its pretty much a primitive version of the shielding technology usually seen in Sci-fi. Somehow transmitted for miles from a single structure to however many vehicles. For a near future military, that's incredible
@@xxnoxx-xp5bl How could Iron Curtain be useless? It's an end game weapon for the Soviet in online matches. It could save your important building from destruction or use it on a unit to fight back an attack.
@@xxnoxx-xp5bl until you meet a platoon full of apocalypse tank with Iron Curtain and you can't literally do anything until the Iron curtain is off from the platoon
@@xxnoxx-xp5bl Even in the classic RA, the Iron Curtain is not useless though I accept that it is less useful. Using it on the V2 launcher is not bad as it's allow this thing to launch up to 2-3 missiles before it's inevitable death. IC Mammoth Tank and use it to distract and tank damage while the rest of your troops mop up the enemy is also a viable strategy. But the best thing to use it on would be either a Tesla Tank or Missile Submarine if you enable the Aftermath units. Those are devastating move and could literally fry the enemy base in seconds, with additional support of course.
I like how Mental Omega takes these technologies and applies it to more than one weapon system. The Iron Guard is a defensive structure akin to the allies GAP generator that stops superweapon powers but instead of blocking vision it makes vehicles around it invulnerable. The structure itself was not invulnerable, quite the contrary it was very fragile, took up a lot of power, and a general could only build 2 of them in their AO. The Iron Dragon was an experimental artillery piece that if destroyed it would make nearby vehicles invulnerable as if they were affected by an iron curtain superweapon. The blueprints were thought lost when the mobile war factory Stalin's Fist was stolen, however fragments of the schematic were found in the possession of the splinter faction known as the Fohen Revolt.
There's a bit of inaccuracy in the RA2 section. Iron Curtain'd units cannot be Chronosphere'd either, if you wanted to pull off Chronosphering invincible demotrucks into the enemy base, you had to chrono them in first, then apply the Iron Curtain. Alternatively, iron curtain the demotrucks, then load them into an amphib transport then chrono them into a base. You have to do all of this within 10 seconds.
I played RA1 as kid and still love it. Von Esling with his fake german accent, but he can't be from Germany, because a german native would pronounce Einstein differently. Einstein talking about the iron curtain but holding a document showing the chronosphere is awesome too 🤣
Meanwhile Yuri does, what the hell... I get it, it's Udo Kier, an actual German portraying a Russian psychic with silly world domination ambitions with a similarly silly plan to do it...
Yes, you're absolutely right. I noticed that a few years ago after I downloaded the english version of the old C&C games. When the games came out I played the german version with german translation in the cutscenes missing that joke. The german version of the first 2 (3?) games and later generals had another uniqueness. They censored it that all soldiers where in fact androids/cyborgs fighting in special war areas...
I'm pretty sure that in the original Red Alert 1 you weren't able to use the iron curtain on structures and that using the Iron Curtain on transport would kill any infantry inside. One thing to note in Red Alert 2 is that if you use a Terror Drone on a vehicle before the Iron Curtain is activated, then that same vehicle is shrouded by the Iron Curtain, it will still take damage from the Terror Drone because of the internal damage being cause by said drone. I tried it myself in "Operation: Red Revolution" against Yuri's apocalypse tanks.
Also *NO!* In both RA2 and RA3, a vehicle infected with a Terror Drone once shrouded by the Iron Curtain *WILL NOT TAKE DAMAGE* and can still make it back to base for repairs.
As pointed out, using the iron curtain on a loaded troop transport does not kill the infantry inside (the chronosphere, however, will make them gooey puddles of man flesh). You can absolutely use the iron curtain on buildings in Red Alert 1. Why is the iron curtain structure a sphere and the chronosphere structure kind of like a curtain?
@@Sputnik-bc7vm There's an unused garrisonable monument that is literally a well and is called "Red Square"... Is there an actual fountain or well in Red Square IRL?...
@@louievelayo4100 lol, I don’t know but I wasn’t sure what you were referring to and I didn’t see anything in the video that said that either. I believe you but I just was confused what you were referencing.
6:30 These "supertanks" might help explain the bloodline of Mammoth tank. We know it's derivative of Apocalypse, but maybe those portable Iron Curtain devices became the basis of GDI portable repair tool? The ingame HP of vehicles we see in Renegade thus isn't structural condition, but rather a remaining charge?
There's some holes to that: A.) The Mammoth Tanks came before the Apocalypse Tanks, they're literally your other tank option if you play as Soviets in RA1. B.) The Mammoth Tanks always had the self-repair feature when under 50% ever since RA1.
@@TheArklyte your comment denotes that the Mammoth came from the Apocalypse and using Iron Curtain technology from the Super Tanks. None of that lines up. The Mammoth Tank existed before the Apocalypse Tank due to its appearance in RA1 in the Soviet Arsenal. The Apocalypse Tank is an offshoot of the Mammoth by the time RA2 comes about. The Iron Curtain also doesn't do repairs. The Mammoth Tank always had that repair feature and it's not because of the Iron Curtain. You are also extending the definition a bit too much with Renegade regarding HP. That's simply a gameplay mechanic, by extension, is everything coated in Iron Curtain technology because they have an HP bar? No, not necessarily.
20:11 *_"SPACE!"_* Iron Curtain is my fav support gizmo. Teleporting/chronosphering your units inside enemy base is fun, but nothing beats sending a death squad of units enshrouded in red & black of invulnerable force shield.
It always irked me that you could only use the Iron Curtain (and Chronosphere) on a single unit in Red Alert 1, and not even on a bomb truck, as that would just cause it to explode on the spot. Thankfully the sequels rectified this.
Well, it's obvious as to why the Demo Truck can't be used with the Chronosphere. Because it's essentially like having another A-Bomb silo. Same with the Iron Curtain. Westwood thought it would upset the balance way too much...
There are so much similarities between C&C and TF2/C, mostly mechanics and unique take on over-the-top technology Awesome videos as ever thanks for sharing!
I just watched a video about a certain Red Alert 2 unit before this one, and I learned that the vast protective energies channeled by the Iron Curtain are only equalled by ... a leaping Terror Drone.
First time hearing the story of Red Alert and there I was thinking nothing can be more bonkers and over the top than the Tiberium Wars games. Time travel, teleportation, and psychic powers and almost all of that in WW2.
We'll get to Nukes when we get there... Our man owes us for not mentioning the Dark Horseman missile base or a discussion about Nukes in the Tiberium timeline...
ngl Iron Curtain is pretty much underrated, though I like the chronosphere teleportion and other warping stuff capabilities. It has a lot of potentional.
Build Kirov airship -- sell building before airship goes into air --- apply a dose of iron curtain and use stolen chronosphere to get the kirov directly into enemy base :D
11:55 Wait, I thought the strategy for using both was to Chrono, then Curtain. Because if you use the Iron Curtain first, then they won't be teleported by the Chronosphere? Because I think in the past I have made that mistake of messing up the order of superweapons...
@@blackops9operation75Considering there isn't anything that gives them invulnerability, it isn't really outdated. It's possible that Kane never cared much for the technology for whatever reason so decided to leave it behind. Maybe he thought that a Tiberian based Iron Curtain would be so powerful as to not be a challenge. Kane figures he will win. He's a strategist who has been planning and contemplating for centuries. Why utilize something that makes your forces completely invincible when you "know" you are going to win anyway. Where's the fun in disposing of the challenge at the start?
I dont think the Curtain in 3 necessarily had new functions to fight against new capabilities. Just that it always had these functions but it never came up before. At least i dont remember RA2 having any EMP or vehicles that could be crushed and no cryo weapons. So its more likely the specific capabilities of 3 have just always been there.
Using the chronosphere to teleport enemies is not foolproof in RA3 because of the existence of amphibious units. If this is the case you could teleport them onto a cliff. Also in RA2 an Iron Curtained unit can also be destroyed by flipping them but takes a lot of force.
The Iron Curtain always struck as a low point in classic RA. It's never really effective enough to be a game-changer on the field and from a narritive perspective, having to destroy it repeatedly only for it to turn up as a minor annoyance in the final mission is just something of a let down. I really found the pacing of the end if the Allied campaign to be s little off and the Iron Curtain is certainly a part if that.
I forget this part, but maybe we can have a Red Alert 4, not that shit like CnC4, but a good Version in a fight between Soviets, Allies and Future Tech (idk if Rising Sun should be there too).
Just go all out, just call it Command and Conquer 5, have it set in the early 90s after Red Alert 3. Have the empire as a technologically advanced shell of its former self. The Soviets collapsing. The allies fighting off uprisings that future tech is starting to cause chaos. Future tech causing chaos as it tests new devices in secret. Tiberium arriving and Nod as it first reveals itself in this new more technologically advanced timeline. Nod having gathered even more technology thanks to the various red alert factors, quickly rising to become a powerful force. Nod has to fight future tech at first to acquire things like the tacitus that they managed to get their hands on. This allows the 3 other factions to get their uprisings and such under control long enough to discover it was future tech. The 3 factions gang up on future tech but then the 3 factions and future tech have to come together to fight against Nod. In the end the 4 factions and various countries come together to form the GDI to fight against Nod as Nod becomes an even more powerful global force than it originally was. Then future games in the series can be like variations of the original 3 Tiberian games but with red alert technology involved. Obviously shift the stories of them so they arnt 1:1 just with the timelines merged together. So 6 would be like Tiberian sun with gdi v nod in like the early 00s this time and so on.
Actually wouldn't that be something if those Ion Cannon Disruptors were actually just Iron Curtain Generators, which is why you can't fire the Ion Cannon onto it until they're disabled...
What's interesting as well is that Terror Drones can be Iron Curtained but Tesla Troopers cannot .Even in Red Alert 3 where the Tesla Trooper looks like it has more armour than the delicate Terror Drone. Same with the Desolator. I know it's for balance reasons but come on, it needs more consistency :D
Tbf, the trooper in 3 having more armor isn't anything to do with it. The terror drone is not an organic thing and as such has no problems being curtained. If you really wanna get confusing, you could presumably iron curtain and allied ranger in red alert 1. And that is just an open air vehicle with a trooper sitting in it. I presume in game the vehicle would still function as normal despite the fact that the driver should not.
@@Seth-Halo Oh yeah, I forgot about the Ranger essentially being open-air... But then again, most vehicles have squishy, organic pilots inside... so I figured that it has something to do with not having exposed flesh when the Iron Curtain hits. Maybe the Ranger puts up the roof before they get zapped and you just don't see it? Also, Tesla Troopers in Red Alert 3 can be pulled with the Magnetic Satellite...
it's so sad that EA killed off the cnc series before it could've had a proper ending. I always wonder if RA4 would've finally had the Nod uprising and the begin of the tiberium crisis and what would've been of the Future tech. That's why I hate cliffhangers, even if those sleazy scumbags whose job is to screw you over (reads: publishers) would've gave you the greenlight, a minute later they would cancel the project because it didn't instantly met the projected 9 gazillion copy sold.
There's already a idea where Nod prepare to sneak that in a cancelled C&C Renegade 2 a cancelled FPS which is a prequel BEFORE Tiberian Dawn and Renegade.
For the bribe, one can reason a few things. Having an iron curtain placed on you could make you feel a moral boost so to speak. My commander thinks I am important enough to give me invulnerability. Meaning preferably not taking the money. Alternatively, it could also just be because the cash can't enter the field around it. So the cash cannot be used to bribe the target. Bribery is such a weird thing though because some people would want more than others and some would be to much of a hardliner to consider changing sides. As a mechanic in itself it does not make much sense.
Chrono Tech, Prism / Spectral weapons, the Mirage Tank's everything, tamed Dolphins... Wave Force weapons, Nanomachines, Yuriko Ω and the Psionics program, the dual-mode units of the Empire... The Soviets' secret project that had born Yuri and the Psi-Corps, nuclear arsenal and the Iraqi Desolator units, robotics in general
Ironically Russian army is literally using this in their Old busted tanks making random iron and steel to curtain their tanks to avoid getting blown by a much more advanced and cheaper drones.
Are we living in the same dimension? In the real world the Russian army is using "turtle tanks" which units construct the "shed" for on their own (which is just a more robust full coverage version of something everyone is doing from Ukraine to Israel, even Challenger 2s and leopards which I'm sure you don't consider "busted old tanks" that got destroyed/disabled had these cages on) and these tanks are controlled using 2 cameras one in the front and one in the back. They're used like engineering vehicles to clear mines and spearhead while the other tanks with regular cages follow. They can take multiple FPV drone hits and keep going. Watch history legends or the armorer's video about it. Stop spreading disinformation
why is it misinformation? i only compare the fantasy to the reality and facts you spouted probably google searched! i never said anything beyond that! also don't make a fool out of yourself just to make yourself sound smart behind the internet! in short think before you reply on other people comment! your reading comprehension is so low. jeez!
@@muhammadnuralhafiz The only canon ending is the Allied ending in vanilla RA3, the Mini-Campaigns in Uprising are more like epilogues so which ending is canon is up to you... Yuriko and Commander's Challenge(FutureTech) don't count.
@@louievelayo4100why don't they count? What makes them not canon? How does the events of yuriko contradict the canon? How does future tech stealing tech contradict canon?
@@Seth-Halo Does a personal vendetta against someone who turned you into a monster cause any significant impact to the outcome of a war? And why do think the battlefields in the Commander's Challenge are the very Skirmish maps we play in over and over and over again when we're bored?
Also it's called CryoTech, the most disgusting thing FutureTech offered to the Allies. Remember kids: Wash your hands after going into battle using Cryocopters, Cryo Legionnaires, and the Cryogeddon protocol line... Don't wanna be spreading dat Cryonavirus all over the battlefield.
....It wouldn't be as bad if cryo weapons only lowered speed and defense of a unit/buildings. That's what Mental Omega did and cryo weapons did become a utility weapon.
Do you know what it's like to have indestructible tanks rolling through your base like a bull in a china shop? No? Well let me show you how the Iron Curtain works! 10:02 Eh, 5 minutes is enough... 11:02 Yeah, that's a little *TOO MUCH* pressure a human body can take! Multiple organs rupturing can lead to serious internal bleeding and *DEAD!* Remember the Cloaking Field Nod used in TW3?... Same idea. 15:47 So yeah, you're gonna have to get used to using the Iron Curtain on MiG Fighters... Or if you captured an Allied Airbase(highly recommended if playing as Allies, Allied Air Force is OP! Forking Cryocopters!), on Vindicators, Apollo Fighters and Century Bombers... Or on Tengus and Strikers still in Mecha Mode... 19:52 That Shuttle launch pad *IS* the Peter and Paul Fortress, Cherdenko had engineers gut it first which is disturbing but then again, President Ackerman gutted Mt Rushmore into a giant laser installation for a Bond level threat... I should note that the Allied Supreme Commander, Field Marshal Bingham is portrayed by Sir Jonathan Pryce aka Elliot Carver... Oh also... *SPACE!* 20:31 (fires Proton Collider) Yeah, *IMMENSE* alright! 22:41 Do not be too proud of yourself! I only went easy on you because you looked pathetic.
*That Shuttle launch pad IS the Peter and Paul Fortress, Cherdenko had engineers gut it first which is disturbing but then again, President Ackerman gutted Mt Rushmore into a giant laser installation for a Bond level threat* I always have to wonder about those sorts of doomsday devices, superweapons and evil lairs set inside monuments. Like it would have probably taken a lot of effort to gut the places out and replace them with transformation systems (as in turning into giant robots), power generators and hatches and doors, etc. At that point I don't think it can be "hidden" as it would be pretty noticeable that a lot of restoration effort would have been happening. At least with the Eiffel Tower in Red Alert 2 it was made into a giant Tesla Coil because the thing was originally designed to shoot electrical waves... Observatories might get a pass as well. I'm sure those sensitive telescopes can be moved out and replaced by cannons. Maybe not like in Red Alert 3 where the Griffith Observatory is an artillery platform by day... but I'm sure it could be done if you knew there was an invasion coming up in the next few days...
i realy dislike the whole ''time lines HADE to merge'' its so.. ''me so special for whole universe'' mindset hinting , particles dont care if they are in two places or more at the same 'time' after all :/
I do like how Einstein is so enthusiastic about the theorem behind the Iron Curtain rather than the implications in warfare. I'm kinda like that too.
Both are good.
You can see the dread on the two officer's faces while he was happily explaining what the device did. Good job on the actors!
@@clonezero_RR Also good job on Joseph Kucan for the casting direction.
it is quiet the dream technology for someone like Einstein in the game setting who probably is very invested in human advancement. Iron curtain for aerospace use is very much a dream scenario since that would mitigate atmosphere re entry and shielding from asteroids and debris
I realize its pretty much a primitive version of the shielding technology usually seen in Sci-fi. Somehow transmitted for miles from a single structure to however many vehicles. For a near future military, that's incredible
Iron Curtain: Indefinitely protects whole bases
Palpatine: "Ironic... It can protect others from harm... But not itself"
Palpatine don't storm the allied base no
This is certainly another icon of the Red Alert series. It is awesome as it is dreading to hear "Warning, Iron Curtain activated".
Respectfully disagree - totally useless building/weapon.
@@xxnoxx-xp5bl How could Iron Curtain be useless?
It's an end game weapon for the Soviet in online matches.
It could save your important building from destruction or use it on a unit to fight back an attack.
@@xxnoxx-xp5bl until you meet a platoon full of apocalypse tank with Iron Curtain and you can't literally do anything until the Iron curtain is off from the platoon
@@Heylanda-fb9xb I'm thinking more classic RA, RA2 is probably somewhat different.
@@xxnoxx-xp5bl Even in the classic RA, the Iron Curtain is not useless though I accept that it is less useful.
Using it on the V2 launcher is not bad as it's allow this thing to launch up to 2-3 missiles before it's inevitable death.
IC Mammoth Tank and use it to distract and tank damage while the rest of your troops mop up the enemy is also a viable strategy.
But the best thing to use it on would be either a Tesla Tank or Missile Submarine if you enable the Aftermath units.
Those are devastating move and could literally fry the enemy base in seconds, with additional support of course.
*Comrade, help! My Curtain isn't Ironing!*
I like how Mental Omega takes these technologies and applies it to more than one weapon system.
The Iron Guard is a defensive structure akin to the allies GAP generator that stops superweapon powers but instead of blocking vision it makes vehicles around it invulnerable. The structure itself was not invulnerable, quite the contrary it was very fragile, took up a lot of power, and a general could only build 2 of them in their AO.
The Iron Dragon was an experimental artillery piece that if destroyed it would make nearby vehicles invulnerable as if they were affected by an iron curtain superweapon. The blueprints were thought lost when the mobile war factory Stalin's Fist was stolen, however fragments of the schematic were found in the possession of the splinter faction known as the Fohen Revolt.
At yet it didn't stop Yuri from winning the war in that mod, so *WHAT'S THE POINT!?*
Interesting
@HungNguyen-vg1zq And that's why I *HATE* the mod!
I'm the guy who is supposed to win and you let the villain I'm supposed to beat win!? *BULLSHIT!*
@@louievelayo4100 then stop playing, it's easy as that. No need to cope harder.
Apocalypse Tanks under Iron Curtain > Nuke SIlo
Even better if Kirov's are included with ra3 ability
Yeah Nuclear silo vs Iron Curtain Nuke always wins
@@generalprincecodyhedgewolf2944 Nuke Silo can’t kill Con-Yard, a group of invincible Apocalypse Tanks can 🤷🏻
@@skyvipers true you gotta Wait till the Iron Curtain Expires
I'm so glad you decided to dive in the Red Alert timelines.
There's a bit of inaccuracy in the RA2 section.
Iron Curtain'd units cannot be Chronosphere'd either, if you wanted to pull off Chronosphering invincible demotrucks into the enemy base, you had to chrono them in first, then apply the Iron Curtain.
Alternatively, iron curtain the demotrucks, then load them into an amphib transport then chrono them into a base. You have to do all of this within 10 seconds.
so much more detail in 2000 game than newer games, is incredible.
I played RA1 as kid and still love it.
Von Esling with his fake german accent, but he can't be from Germany, because a german native would pronounce Einstein differently.
Einstein talking about the iron curtain but holding a document showing the chronosphere is awesome too 🤣
Meanwhile Yuri does, what the hell...
I get it, it's Udo Kier, an actual German portraying a Russian psychic with silly world domination ambitions with a similarly silly plan to do it...
Yes, you're absolutely right.
I noticed that a few years ago after I downloaded the english version of the old C&C games. When the games came out I played the german version with german translation in the cutscenes missing that joke.
The german version of the first 2 (3?) games and later generals had another uniqueness. They censored it that all soldiers where in fact androids/cyborgs fighting in special war areas...
@@louievelayo4100fun fact yuri has a moon base and in iron sky udo kier is a nazi in space with a moonbase
I'm pretty sure that in the original Red Alert 1 you weren't able to use the iron curtain on structures and that using the Iron Curtain on transport would kill any infantry inside. One thing to note in Red Alert 2 is that if you use a Terror Drone on a vehicle before the Iron Curtain is activated, then that same vehicle is shrouded by the Iron Curtain, it will still take damage from the Terror Drone because of the internal damage being cause by said drone. I tried it myself in "Operation: Red Revolution" against Yuri's apocalypse tanks.
No, the only thing in RA1 that can kill infantry in transports is the Chronosphere because they get fused into the transport... Which is gross...
I thought the Iron Curtain would destroy the Terror Drone inside the vehicle or was that RA3?
@@stylesrj No, but it can help the infected vehicle survive longer...
Also *NO!*
In both RA2 and RA3, a vehicle infected with a Terror Drone once shrouded by the Iron Curtain *WILL NOT TAKE DAMAGE* and can still make it back to base for repairs.
As pointed out, using the iron curtain on a loaded troop transport does not kill the infantry inside (the chronosphere, however, will make them gooey puddles of man flesh).
You can absolutely use the iron curtain on buildings in Red Alert 1.
Why is the iron curtain structure a sphere and the chronosphere structure kind of like a curtain?
every time i think of RA2
i think about how
the red square was like represented by a small round well :D
What did bro mean by this?
@@Sputnik-bc7vm There's an unused garrisonable monument that is literally a well and is called "Red Square"...
Is there an actual fountain or well in Red Square IRL?...
@@louievelayo4100 lol, I don’t know but I wasn’t sure what you were referring to and I didn’t see anything in the video that said that either. I believe you but I just was confused what you were referencing.
Always nice seeing a new Jethild video.
6:30
These "supertanks" might help explain the bloodline of Mammoth tank. We know it's derivative of Apocalypse, but maybe those portable Iron Curtain devices became the basis of GDI portable repair tool? The ingame HP of vehicles we see in Renegade thus isn't structural condition, but rather a remaining charge?
There's some holes to that:
A.) The Mammoth Tanks came before the Apocalypse Tanks, they're literally your other tank option if you play as Soviets in RA1.
B.) The Mammoth Tanks always had the self-repair feature when under 50% ever since RA1.
So yes and yes? Can you elaborate what you were trying to say? @@dracmeister
@@TheArklyte your comment denotes that the Mammoth came from the Apocalypse and using Iron Curtain technology from the Super Tanks.
None of that lines up.
The Mammoth Tank existed before the Apocalypse Tank due to its appearance in RA1 in the Soviet Arsenal.
The Apocalypse Tank is an offshoot of the Mammoth by the time RA2 comes about.
The Iron Curtain also doesn't do repairs.
The Mammoth Tank always had that repair feature and it's not because of the Iron Curtain.
You are also extending the definition a bit too much with Renegade regarding HP.
That's simply a gameplay mechanic, by extension, is everything coated in Iron Curtain technology because they have an HP bar? No, not necessarily.
Iron Curtain + Demotruck in RA2= LOL!
GLA... I Mean Soviet delivery service
20:11 *_"SPACE!"_*
Iron Curtain is my fav support gizmo. Teleporting/chronosphering your units inside enemy base is fun, but nothing beats sending a death squad of units enshrouded in red & black of invulnerable force shield.
Thank you for doing more Red Alert lore! Its my favorite part of the Command and Conquer series
Thanks for the new video man! Im bored the hell over here recovering in the hospital.
Hope you get better.
20:21 I am kind of disappointed you didn't use the Tanya cheese for the narration.
Nice choice of music. Ra2 - Fortification for the red alert 2 part of the video. Awesome.
yet another excellent briefing from Intelligence Officer Jetheld keep up the good work soldier 👍
Excellent video as alwaysm your lore videos are always so well made and fun to watch
It always irked me that you could only use the Iron Curtain (and Chronosphere) on a single unit in Red Alert 1, and not even on a bomb truck, as that would just cause it to explode on the spot. Thankfully the sequels rectified this.
Well, it's obvious as to why the Demo Truck can't be used with the Chronosphere. Because it's essentially like having another A-Bomb silo.
Same with the Iron Curtain. Westwood thought it would upset the balance way too much...
There are so much similarities between C&C and TF2/C, mostly mechanics and unique take on over-the-top technology
Awesome videos as ever thanks for sharing!
I love this content, these games were a cornerstone of my youth.
great video. now for the allies's chrono technologies
baby wake up, jethild just uploaded
🥱
"Iron Curtain?" - General Kukov.
@@blackops9operation75 You don't need to know about this, Comrade Kukov.
The fear of an iron curtailed terror drone coming at you and you can't kill it
Using the Iron Curtain on a squadron of Soviet tanks, including Apocalypse Tanks, is such an iconic sight in RA3.
I just watched a video about a certain Red Alert 2 unit before this one, and I learned that the vast protective energies channeled by the Iron Curtain are only equalled by ... a leaping Terror Drone.
Finnaly a new video, I ma so happy about this
😊
WIKI vs Jethild :P Great job comrade
The lore-teller returns!
First time hearing the story of Red Alert and there I was thinking nothing can be more bonkers and over the top than the Tiberium Wars games. Time travel, teleportation, and psychic powers and almost all of that in WW2.
Next vid about soviet super Weapon, can you talk about Nuclear Missile
We'll get to Nukes when we get there...
Our man owes us for not mentioning the Dark Horseman missile base or a discussion about Nukes in the Tiberium timeline...
It’s very interesting this tecnology. The iron curtain is super innovacion weapon
Jethild finally ventureing into Red alert territorry. Me like.
ngl Iron Curtain is pretty much underrated, though I like the chronosphere teleportion and other warping stuff capabilities.
It has a lot of potentional.
"were not immune to the chronosphere" yes they were
Commander's Challenge is effectively the FutureTech campaign
Can you do a video on which commander from the games is probably the most skilled canonically? Maybe based of of feats in the campaign missions.
Please do Allied chronosphere technology.
We getting Prism/Spectrum Tech next...
Is it done Yuti?
No comrade premiere. It has only begun.
C&C RA1 and 2... My favorites back in the days... Along with diablo 1 and 2 and Heros of Might and Magic
Build Kirov airship -- sell building before airship goes into air --- apply a dose of iron curtain and use stolen chronosphere to get the kirov directly into enemy base :D
Bunch of Apocalypse Tanks become unbreakable because Iron Curtain
Allies: No wait, thats illeagal!
I find alot of this red alert lore interesting some day i need to check the red alert series out
Valve has Stock Ubercharge, Westwood has Iron Curtain
It's quite awesome to see someone making RA series video these day. Although RA3 is non-cannon to me.
11:55
Wait, I thought the strategy for using both was to Chrono, then Curtain. Because if you use the Iron Curtain first, then they won't be teleported by the Chronosphere?
Because I think in the past I have made that mistake of messing up the order of superweapons...
yea cant wait to hear how you explain the Chronosphere in RA3
Ackhually... The top part of the Iron Cuirtan appears to be a round sphere, not egg-shaped
Aww I was curious to learn why Kane didn't acquire the plans for the Iron Curtain for the Brotherhood of Nod in the original timeline.
My thought it's already dissembled and outdated for them.
@@blackops9operation75Considering there isn't anything that gives them invulnerability, it isn't really outdated.
It's possible that Kane never cared much for the technology for whatever reason so decided to leave it behind. Maybe he thought that a Tiberian based Iron Curtain would be so powerful as to not be a challenge.
Kane figures he will win. He's a strategist who has been planning and contemplating for centuries. Why utilize something that makes your forces completely invincible when you "know" you are going to win anyway. Where's the fun in disposing of the challenge at the start?
@@Seth-Halo I don't think the Iron Curtain would work in the Tiberian future, and it would takes time to remodifying it.
I dont think the Curtain in 3 necessarily had new functions to fight against new capabilities.
Just that it always had these functions but it never came up before. At least i dont remember RA2 having any EMP or vehicles that could be crushed and no cryo weapons.
So its more likely the specific capabilities of 3 have just always been there.
Using the chronosphere to teleport enemies is not foolproof in RA3 because of the existence of amphibious units. If this is the case you could teleport them onto a cliff.
Also in RA2 an Iron Curtained unit can also be destroyed by flipping them but takes a lot of force.
In RA2 I think Iron Curtain does prevent the vehicles from being teleported by the Chrono Sphere
The Iron Curtain always struck as a low point in classic RA. It's never really effective enough to be a game-changer on the field and from a narritive perspective, having to destroy it repeatedly only for it to turn up as a minor annoyance in the final mission is just something of a let down.
I really found the pacing of the end if the Allied campaign to be s little off and the Iron Curtain is certainly a part if that.
If you could do a poll on if people would wanna see you play commanders challenge some of the missions are extremely difficult
nice one 🎉🎉🥳
When i saw Einstein i imm. heard "Incredible..." :D
I forget this part, but maybe we can have a Red Alert 4, not that shit like CnC4, but a good Version in a fight between Soviets, Allies and Future Tech (idk if Rising Sun should be there too).
Just go all out, just call it Command and Conquer 5, have it set in the early 90s after Red Alert 3. Have the empire as a technologically advanced shell of its former self. The Soviets collapsing. The allies fighting off uprisings that future tech is starting to cause chaos. Future tech causing chaos as it tests new devices in secret. Tiberium arriving and Nod as it first reveals itself in this new more technologically advanced timeline.
Nod having gathered even more technology thanks to the various red alert factors, quickly rising to become a powerful force.
Nod has to fight future tech at first to acquire things like the tacitus that they managed to get their hands on.
This allows the 3 other factions to get their uprisings and such under control long enough to discover it was future tech. The 3 factions gang up on future tech but then the 3 factions and future tech have to come together to fight against Nod. In the end the 4 factions and various countries come together to form the GDI to fight against Nod as Nod becomes an even more powerful global force than it originally was.
Then future games in the series can be like variations of the original 3 Tiberian games but with red alert technology involved. Obviously shift the stories of them so they arnt 1:1 just with the timelines merged together.
So 6 would be like Tiberian sun with gdi v nod in like the early 00s this time and so on.
MOOOOOOOOM NEW RED ALERT LORE
Will you do a Lore video on Tanya? I always found it strange how in Red Alert 1 they refer to her as a civilian
Nice!
I wish we had a Renegade version of Red Alert.
Renagade is truly underrated...
Actually they do, it's called Renegade 2 take place between Red Alert 2 and Tiberian Dawn. Although it was cancelled sadly.
@@blackops9operation75did
My head canon is that Kane also used one to defend temple prime in Serijavo during the 3rd tiberium war
Actually wouldn't that be something if those Ion Cannon Disruptors were actually just Iron Curtain Generators, which is why you can't fire the Ion Cannon onto it until they're disabled...
Sadly the Iron Curtain is outdated and scrapped by UNGDA.
What's interesting as well is that Terror Drones can be Iron Curtained but Tesla Troopers cannot .Even in Red Alert 3 where the Tesla Trooper looks like it has more armour than the delicate Terror Drone. Same with the Desolator.
I know it's for balance reasons but come on, it needs more consistency :D
Tbf, the trooper in 3 having more armor isn't anything to do with it. The terror drone is not an organic thing and as such has no problems being curtained.
If you really wanna get confusing, you could presumably iron curtain and allied ranger in red alert 1. And that is just an open air vehicle with a trooper sitting in it. I presume in game the vehicle would still function as normal despite the fact that the driver should not.
@@Seth-Halo
Oh yeah, I forgot about the Ranger essentially being open-air...
But then again, most vehicles have squishy, organic pilots inside... so I figured that it has something to do with not having exposed flesh when the Iron Curtain hits.
Maybe the Ranger puts up the roof before they get zapped and you just don't see it?
Also, Tesla Troopers in Red Alert 3 can be pulled with the Magnetic Satellite...
Woohoo! I logged in just in time!
Zelinsky constructing a time machine for the Russians to win a war. Ah the irony, love alt history stuff XD
Always amused me the fact in RA1 half of each campaign is about superwerapons, but in practice these toys are worthless.
Isn't that reflective of reality? Everyone worries over the wonder weapons but the real war effort was won by hitting ball bearing factories... :D
Are you sure that curtained units can be chronosphered in RA2?
Comment for the algorithm!
Leave it to the Soviets to make a literal Iron Curtain.
The more I watch your videos, the more I want to give C&C a try. Provided I can get a fuctional copy of the game.
Its all on Steam.
Some is even available as freeware with patches to work with modern machine.
Ok how about next you do on the allies chronosphere
hey, can you tell about rise of the red mod from zero hour?
Any chance of the ChronoSphere?~
it's so sad that EA killed off the cnc series before it could've had a proper ending. I always wonder if RA4 would've finally had the Nod uprising and the begin of the tiberium crisis and what would've been of the Future tech. That's why I hate cliffhangers, even if those sleazy scumbags whose job is to screw you over (reads: publishers) would've gave you the greenlight, a minute later they would cancel the project because it didn't instantly met the projected 9 gazillion copy sold.
There's already a idea where Nod prepare to sneak that in a cancelled C&C Renegade 2 a cancelled FPS which is a prequel BEFORE Tiberian Dawn and Renegade.
Soo how's IC can protect from Bribe in RedAlert 3
IC is deadly for infantry kinda wrong footage
For the bribe, one can reason a few things.
Having an iron curtain placed on you could make you feel a moral boost so to speak. My commander thinks I am important enough to give me invulnerability.
Meaning preferably not taking the money.
Alternatively, it could also just be because the cash can't enter the field around it. So the cash cannot be used to bribe the target.
Bribery is such a weird thing though because some people would want more than others and some would be to much of a hardliner to consider changing sides. As a mechanic in itself it does not make much sense.
what about the technology and weapons systems of the allies and the empire of the rising sun?
Chrono Tech, Prism / Spectral weapons, the Mirage Tank's everything, tamed Dolphins...
Wave Force weapons, Nanomachines, Yuriko Ω and the Psionics program, the dual-mode units of the Empire...
The Soviets' secret project that had born Yuri and the Psi-Corps, nuclear arsenal and the Iraqi Desolator units, robotics in general
I have the game but i cant find that uboat at all...
To think Nikola Tesla was more significant than Albert Einstein😂
Yes comrade! Iron curtan wery profitable tool.
Летс дринк водка енд целебрате брилиант совиет саинтистс
Not my ass thinking there's Yuri force in RA3
Ironically Russian army is literally using this in their Old busted tanks making random iron and steel to curtain their tanks to avoid getting blown by a much more advanced and cheaper drones.
Are we living in the same dimension? In the real world the Russian army is using "turtle tanks" which units construct the "shed" for on their own (which is just a more robust full coverage version of something everyone is doing from Ukraine to Israel, even Challenger 2s and leopards which I'm sure you don't consider "busted old tanks" that got destroyed/disabled had these cages on) and these tanks are controlled using 2 cameras one in the front and one in the back. They're used like engineering vehicles to clear mines and spearhead while the other tanks with regular cages follow. They can take multiple FPV drone hits and keep going. Watch history legends or the armorer's video about it. Stop spreading disinformation
why is it misinformation? i only compare the fantasy to the reality and facts you spouted probably google searched! i never said anything beyond that! also don't make a fool out of yourself just to make yourself sound smart behind the internet! in short think before you reply on other people comment! your reading comprehension is so low. jeez!
so everyone here think allies mission in uprising is the ending right?
@@muhammadnuralhafiz The only canon ending is the Allied ending in vanilla RA3, the Mini-Campaigns in Uprising are more like epilogues so which ending is canon is up to you...
Yuriko and Commander's Challenge(FutureTech) don't count.
@@louievelayo4100why don't they count? What makes them not canon? How does the events of yuriko contradict the canon?
How does future tech stealing tech contradict canon?
@@Seth-Halo Does a personal vendetta against someone who turned you into a monster cause any significant impact to the outcome of a war?
And why do think the battlefields in the Commander's Challenge are the very Skirmish maps we play in over and over and over again when we're bored?
Also it's called CryoTech, the most disgusting thing FutureTech offered to the Allies.
Remember kids: Wash your hands after going into battle using Cryocopters, Cryo Legionnaires, and the Cryogeddon protocol line... Don't wanna be spreading dat Cryonavirus all over the battlefield.
....It wouldn't be as bad if cryo weapons only lowered speed and defense of a unit/buildings. That's what Mental Omega did and cryo weapons did become a utility weapon.
Now do the tanks of the Soviets and the Air Force of the Allie’s.
Babe wake up, new Jethild cnc lore vid just dropped
Do you know what it's like to have indestructible tanks rolling through your base like a bull in a china shop?
No? Well let me show you how the Iron Curtain works!
10:02 Eh, 5 minutes is enough...
11:02 Yeah, that's a little *TOO MUCH* pressure a human body can take! Multiple organs rupturing can lead to serious internal bleeding and *DEAD!*
Remember the Cloaking Field Nod used in TW3?... Same idea.
15:47 So yeah, you're gonna have to get used to using the Iron Curtain on MiG Fighters... Or if you captured an Allied Airbase(highly recommended if playing as Allies, Allied Air Force is OP! Forking Cryocopters!), on Vindicators, Apollo Fighters and Century Bombers... Or on Tengus and Strikers still in Mecha Mode...
19:52 That Shuttle launch pad *IS* the Peter and Paul Fortress, Cherdenko had engineers gut it first which is disturbing but then again, President Ackerman gutted Mt Rushmore into a giant laser installation for a Bond level threat...
I should note that the Allied Supreme Commander, Field Marshal Bingham is portrayed by Sir Jonathan Pryce aka Elliot Carver...
Oh also... *SPACE!*
20:31 (fires Proton Collider) Yeah, *IMMENSE* alright!
22:41 Do not be too proud of yourself! I only went easy on you because you looked pathetic.
I thought the Cloaking Field damaged infantry for balance reasons or something? Why does it hurt infantry?
*That Shuttle launch pad IS the Peter and Paul Fortress, Cherdenko had engineers gut it first which is disturbing but then again, President Ackerman gutted Mt Rushmore into a giant laser installation for a Bond level threat*
I always have to wonder about those sorts of doomsday devices, superweapons and evil lairs set inside monuments. Like it would have probably taken a lot of effort to gut the places out and replace them with transformation systems (as in turning into giant robots), power generators and hatches and doors, etc.
At that point I don't think it can be "hidden" as it would be pretty noticeable that a lot of restoration effort would have been happening.
At least with the Eiffel Tower in Red Alert 2 it was made into a giant Tesla Coil because the thing was originally designed to shoot electrical waves...
Observatories might get a pass as well. I'm sure those sensitive telescopes can be moved out and replaced by cannons. Maybe not like in Red Alert 3 where the Griffith Observatory is an artillery platform by day... but I'm sure it could be done if you knew there was an invasion coming up in the next few days...
@@stylesrj I swear EA has *BEEF* with Griffith Observatory...
You see what they turned it into in Future Cop LAPD?
@@stylesrj It's just basic understanding...
Pretty much the same reason the Chronosphere can teleport vehicles and kill infantry...
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i realy dislike the whole ''time lines HADE to merge'' its so.. ''me so special for whole universe'' mindset hinting , particles dont care if they are in two places or more at the same 'time' after all :/
Imo third Iron Curtain has the ugliest design