Neutral Forces - Command and Conquer - Tiberium Lore

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  • Опубликовано: 12 сен 2024
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Комментарии • 284

  • @Jethild
    @Jethild  Год назад +152

    In order to have an engineer capture the Civilian Armory and Hospital in Tiberian Sun, you will first have to go into the game's rules.ini file and change a few parameters. I recommend watching this short video by Sven van der Plank on exactly how to edit the file and make those tech structures capturable ruclips.net/video/jusASZiVWX4/видео.html

    • @kobra6660
      @kobra6660 Год назад +7

      One thing I like about command and conquer 3 and kanes wrath is the mutants are more dangerous than people think if you use them right

    • @nickygames8245
      @nickygames8245 Год назад

      really useful!

    • @canon07
      @canon07 Год назад

      There is one book where they have a tiberum war I don't know whether that a good story and also they have a pre post tiberum war c&c series.

    • @TricksterPoi
      @TricksterPoi Год назад +1

      @@kobra6660 It's sad their role is completely reduced. Then again they lost 2 great representatives but still it's a good excuse to make them... Forgotten.

    • @RadicalEdward2
      @RadicalEdward2 Год назад

      If there’s ever a remaster, they need to just enable the features by default.

  • @MrFirecam
    @MrFirecam Год назад +102

    Seeing mutans using an old GDI base and producing mammoth tank was an awesome moment for me when i played Tiberian sun.

    • @trueredpanda1538
      @trueredpanda1538 Год назад +10

      Ooh yeah! I wish devs did get enough time to finish tiberium wars to exactly what they wanted, we would have the forgotten as a faction even. I feel like they did get forgotten by the devs, their prime time is tiberium sun indeed. Shame one can't play them.

    • @strix501
      @strix501 9 дней назад

      Well done they grow some brain from tiberian tumor 😂

  • @kobra6660
    @kobra6660 Год назад +250

    Everyone underestimate the mutant faction if you combine them with an apc or hammerhead of a group of 6 they can do serious damage to anything

    • @TrensGemini
      @TrensGemini Год назад +22

      It's a point of "Command & Conquer: Tiberium Alliances" you need at least 6 players to defeat one mutant base and gain control of The Forgotten Fortress/Tacitus.

    • @DeadManSinging1
      @DeadManSinging1 Год назад +42

      @@TrensGemini Tiberium Alliances can go to hell - But the Forgotten mod is awesome

    • @elcek6384
      @elcek6384 Год назад +8

      It’s a legit stray in skirmishes. Similar to the infamous zone raider / hammerhead rush

    • @firen777
      @firen777 Год назад +2

      Masterleaf be like

    • @notarealfirstnamenotareall746
      @notarealfirstnamenotareall746 Год назад +1

      ​@@firen777Did you see the last tournament he was in? Dude played wacky every single game. The engineer/emp combo he went for on the first MCV move had me so excited to see if it would work.

  • @SeventeenGhost
    @SeventeenGhost Год назад +39

    "Ok, the Tacitus is hidden in one of these three temples. We will search them as it goes: Temple of Time, Temple of Thunder, and finally, Temple of the Tacitus. Any questions?"

    • @DementedDaedric
      @DementedDaedric Год назад +11

      "Uhhh sir how about we just go to the temple that has tacitus in the name?"

    • @louievelayo4100
      @louievelayo4100 Год назад

      @@DementedDaedric "Are you nuts, soldier!? There's a cult of Tiberium worshipping nutjobs there!"
      "But they're not even Nod level nuts, sir..."
      "Who cares, we're taking the scenic route!"

    • @Truerussiantigershark
      @Truerussiantigershark 2 месяца назад +2

      @@DementedDaedric "you’re speaking crazy talk here"

    • @Brite-um2tq
      @Brite-um2tq 2 месяца назад

      "I say we go to the temple of time. I heard there was a powerful artifact there."

    • @highlordlaughterofcanada8685
      @highlordlaughterofcanada8685 11 дней назад

      ​@@DementedDaedricWhere'd you study tactics boy? That'd never work! To the Temple of Time men!

  • @MrLense
    @MrLense Год назад +164

    Damn I never knew I wanted a full deep dive into the tech buildings in game.

    • @channel_lurker
      @channel_lurker Год назад +3

      i always knew ^^ ever since i saw the tech structures in c&c3 ive wanted too see a gaint fortress made compleetly out of them :D maybe armed by mutants aswell

    • @LINJ638
      @LINJ638 Год назад

      Me too.

    • @MrDibara
      @MrDibara Год назад +1

      ​@@channel_lurker I wanted to see a few "hostile Mutant Hovels" spread out around Red Zone maps, with only a couple of Marauders guarding it, but they have a trigger that they begin training new Marauders as soon as they see a single player unit, and then they start sending them to attack said player.

    • @channel_lurker
      @channel_lurker Год назад

      @@MrDibara i second that. mutants are awsome ^^ wasnt there a mod for kanes wrath that added them as a full faction?

    • @MrDibara
      @MrDibara Год назад

      @@channel_lurker I remember a mod for vanilla Tiberium Wars, "The Forgotten".
      But there's also the Tiberian Essence mod, which adds a different variation of the Forgotten faction.
      Don't know any other mods aside from these two, I would have to look it up more.

  • @marltonmanks9891
    @marltonmanks9891 Год назад +137

    I'm running a post apocalyptic tabletop that takes place 10 years after the second tiberium war. The party is based in yellow zone around the houston area. A couple of the players are ex-GDI but have no real affiliation with the major factions. Instead they are just trying to survive while dealing with local warlords, cannibal gangs, scavengers and wild animals (both normal and mutated)

    • @chaosschimaer
      @chaosschimaer Год назад +6

      Wich tabletop System are you using?
      Sounds pretty awesome!

    • @marltonmanks9891
      @marltonmanks9891 Год назад +17

      @@chaosschimaer modified d20 modern rules mixed with gaslands for vehicle combat. My players seem to enjoy it

    • @SgtCandy
      @SgtCandy Год назад +10

      @@chaosschimaer the Twilight 2000 rules (both old and reboot) would also work really well with some modifications since it's a very similar semi-apocalyptic setting to C&C

    • @marltonmanks9891
      @marltonmanks9891 Год назад +5

      @@SgtCandy I like what I'm seeing of it so far. I think after i end the first chapter i might swap over to this. Depends on how difficult it is to create setting specific stuff that doesnt exist in the core rules. Which edition would you recommend?

    • @SgtCandy
      @SgtCandy Год назад +4

      @marltonmanks9891 the reboot is the one I actually have, with a fan-made module for the PNW that uses the older rules. Unfortunately that's all I can give since I've yet to find a group to play wargames over D&D so I can do more than read the content/rules

  • @BoisegangGaming
    @BoisegangGaming Год назад +18

    25:45 the mental image of a bunch of nod troopers running down and then just standing in a subway car while trying to figure out which station to get off at is hilarious and someone needs to make an animation of that.

  • @Dr.LightMarker5613
    @Dr.LightMarker5613 Год назад +12

    "The Marauders were stealthy while standing in the Tiberium Field"
    _waves gun around madly while shouting ×12_

  • @Emberheart_
    @Emberheart_ Год назад +40

    I remember the joy of finding C&C1 units in Tiberian Sun crates.

    • @kbotno1789
      @kbotno1789 Год назад +1

      Was that a mod?

    • @louievelayo4100
      @louievelayo4100 Год назад

      Yeah, I think that's a mod...

    • @MeowMeowMeowMeowMeowMeowMeowww
      @MeowMeowMeowMeowMeowMeowMeowww Год назад +4

      Unless its the X66 Mammoth Tank. That one was in Tiberium Sun aswell.

    • @jimineedles
      @jimineedles Год назад +4

      @@louievelayo4100there was a small chance of getting a Mammoth Mk1

    • @starwind8577
      @starwind8577 Год назад +2

      @@kbotno1789 In Tiberian Sun, there's a very rare chance of you getting the X-66 Mammoth Tank from the first war in a crate.

  • @somehowstillhere8766
    @somehowstillhere8766 Год назад +16

    "All I know is my gut says, maybe." - The Neutral Motto

    • @FortressLordJP193
      @FortressLordJP193 Год назад +8

      Tell my wife I said... "Hello"

    • @Digimon575
      @Digimon575 Год назад +5

      @@FortressLordJP193 "I have no strong feelings one way or the other"

  • @frostburn3736
    @frostburn3736 Год назад +13

    Ok, I didn't expect this topic which just proves it's importance:
    _"In the middle of the war those who get caught in the crossfire or are just standing on the sidelines might as well not exists at all... becuase nobody notices them if not necessary."_

    • @louievelayo4100
      @louievelayo4100 Год назад +5

      Sad truth about being considered collateral...

  • @TheArklyte
    @TheArklyte Год назад +79

    I really want to see the game designers of Tiberium Dawn and Tiberium Wars try to explain how they're supposed to stack such containers... and how goods inside are packed😅

    • @commandoepsilon4664
      @commandoepsilon4664 Год назад +18

      Considering they can contain entire tanks, I think it may be a TARDIS situation.

    • @Nirual86
      @Nirual86 Год назад +14

      The TW ones can probably be stacked reasonably well tbh but yeah its more rule of cool / easy to spot than practical.

    • @HippieInHeart
      @HippieInHeart Год назад +4

      True, lol. Maybe the companies in the c&c universe created them for some sort of joke-competition-thing, like "make the most impractical container you can think of within a week" lmao

    • @montypython5521
      @montypython5521 Год назад +1

      you put one upside-down in-between 2 other ones

  • @Trencher1375
    @Trencher1375 Год назад +25

    While it might be difficult to find new things to talk about in the command and conquer tiberium universe, the details you bring and things you focus on are some of the most interesting Command and Conquer videos out there.

  • @trevynlane8094
    @trevynlane8094 Год назад +17

    Reinforcement bays and Neutral Tiberium Silos have build radius around them, so they can be useful even after the initial use.

  • @ArchCone
    @ArchCone Год назад +68

    Amazing work as always Jethild keeping Command and conquer alive.

    • @WolfeSaber9933
      @WolfeSaber9933 Год назад +2

      Feels like Jethild is the reason C&C lore is still alive.

  • @Kaiju-Driver
    @Kaiju-Driver Год назад +4

    I'm always impressed by the quality of these videos. The breaking down of things from the first war to the present is always cool. And tis video had much more content then expected.

  • @mateuszslawinski1990
    @mateuszslawinski1990 Год назад +17

    Oddly enough in one of the last Nod missions in TD ("Steal the Codes" I believe) village in the north is hostile to both factions as GDI starts "deconstruction" as soon as you discover the area.

  • @csbr75
    @csbr75 Год назад +201

    Ah yes, Switzerland Forces

    • @The_whales
      @The_whales Год назад +17

      The neutral forces benefit from all that fighting going on with those gold reserves

    • @leeboy26
      @leeboy26 Год назад +10

      Useful to have in close quarters fighting with their knives of much utility.

    • @canon07
      @canon07 Год назад +5

      Lol the south America be like:

    • @DementedDaedric
      @DementedDaedric Год назад +6

      ​@@leeboy26"I have 3000 different ways of ending your bodily functions with my utility knife, start choosing"

    • @adelbertschulz8049
      @adelbertschulz8049 Год назад +1

      "Switzerland has no army, Switzerland is an army!" ⛑

  • @brothers_of_nod
    @brothers_of_nod Год назад +6

    The everyday citizens and unaligned are often untold stories, thank you for telling those of the Tib wars.

  • @MrDibara
    @MrDibara Год назад +7

    Bruh, absolutelly LOVED this topic!
    And you're right! There WAS missing a "hostile-to-all" neutral faction in C&C 3! Which is crazy, considering it could've been fixed by the Kane's Wrath expansion!
    Y'know the initial model and sprite for the Nod Militia? With the urban getup and small SMG machine gun?
    Well, it got replaced by the iconic and traditional Nod soldier model in Kane's Wrath.
    _Why not then reuse the Militia's old model, rename it as "Insurgent" or something and have it be present around many Yellow Zone maps, attacking all factions that came near it?_
    Hell, even have EMP Control Centers initially under the control of these "Insurgents"! Blasting any player's buildings and vehicles within the structure's radius, while also guarded by a couple of their troops. This would've added another layer of challenge for all players looking to acquire these structures, or expanding their base or simply scouting around with their vehicles.
    Also, since the Tiberium Spikes and Neutral Silos were controlled by private corporations, why not design a "reskin" for the GDI Infantryman and Missile Squad to represent "Mercenaries", then place a sizeable group of them around these structures?
    If *private corporations* own these buildings, it stands to reason they would hire well trained mercenaries to *protect* these facilities from being captured or destroyed by anyone. (GDI, Nod or _especially_ aliens)
    Then there's the Red Zone maps.
    Needless to say, the Mutants *should have* been incredibly numerous in these areas. Not to mention, hostile to everybody.
    Hovels located on the border of the maps aside, there should've been hostile Hovels in the more central parts of these Red Zone maps, with a couple Marauders around it that attack any player.
    Maybe also add a mechanic where the hostile Hovels begin training more Marauders from time to time, starting as soon as they spot a player unit, again adding to the challenge.
    Whether you are expanding your base or just scouting around, there's a risk you can trigger a "Mutant assembly" as they try to defend their territory, not ending until you either capture or (more easily) destroy these hostile Hovels.
    _But I'm sure I'm not alone when I say the one thing we missed the most as a "neutral enemy" was the Tiberium fauna._ :/
    Tib Fiends, Floaters, Veinhole Monsters and specially Viceroids, which I did not like being turned into crab-like creatures in C&C 3, that should've been a new addition to the Tiberium fauna instead of a replacement!
    You could have Viceroids and maybe a couple of Tib Fiends appear in Yellow Zone maps, just scouting around, spawning occasionally and attacking everything, then have the FULL fauna in the Red Zone maps, increasing even further the challenge and selling home to the player just how trully inospitable to human life these areas really are.
    Man, I know a lot of mods out there bring back a lot of the old Westwood/Tiberian Sun flair to C&C 3, but I wonder if any of them thought to implement just _these_ kinds of additions.
    They would already be a huge complement to the base games of Tiberium Wars and Kane's Wrath and I think a lot of us would've actually enjoyed it!

    • @mateuszslawinski1990
      @mateuszslawinski1990 Год назад

      Reminds me one option from Tib Sun skirmish mode: Tiberian fauna. Can be dangerous enough to not only slow down player's advancments, but also steamroll (usually enemy AI).

    • @Dafuqinator7
      @Dafuqinator7 19 дней назад

      The sad thing is, they probably would have added such cool details, but Tib Wars had a painfully short development cycle (thanks, EA) so we might never know what was all removed or planned. It's a tragedy.

  • @joeyoung9596
    @joeyoung9596 Год назад +4

    I wished there was a C&C 3 Remake in the vein of Westwood or Petroglyph Games. There's so much things I still questioned to this day, like the lack of The Forgotten's story, Red Zone during the 3rd Tiberium War before the Scin's arrival on Earth, the lack of CGI cutscenes that we used to see in Tiberian Dawn and TIberian Sun, Firestorm wheatear and more, including seeing naval units and other aircraft transport units like the Kodiak.

    • @Darthmessiah66
      @Darthmessiah66 Год назад

      could theoredically happen with Petroglyth at the helm since alot of devs from westwood work at petroglyth today i'm pretty sure.
      if they remastere tiberian sun and red alert 2 along with their sperate expansions and release them in one package, like they did the first games, a redoing of C&C 3 could happen after, if EA greenlights it since they still own the IP of C&C.

    • @joeyoung9596
      @joeyoung9596 Год назад +2

      @@Darthmessiah66 i totally agree. I guess we have to wait a bit longer before it happens. :)

  • @FluffySylveonBoi
    @FluffySylveonBoi 11 месяцев назад +2

    I love the Forgotten from Tiberian Sun, who use cars, vans and buses as war machines and stolen tech as well as Tiberium lifeforms. That is quite powerful, especially if they use guerrilla tactics.

  • @sirajkhalid1865
    @sirajkhalid1865 Год назад +30

    Amazing as always.Would love to see Jethild expand to Red Alert Universe Lore.

    • @LINJ638
      @LINJ638 Год назад +1

      He is not there yet, but he will eventually.

    • @MeowMeowMeowMeowMeowMeowMeowww
      @MeowMeowMeowMeowMeowMeowMeowww Год назад +1

      @@LINJ638 He my continioue until everything is told and explained. What would be a dauntingly huge task, but i can imagen him having the passion for it.

  • @mmcion1
    @mmcion1 Год назад +3

    If there is ever another -good- C&C game they need to bring you in as a consultant.

    • @LINJ638
      @LINJ638 Год назад +1

      That won’t happen as EA is more interested in cost cutting projects.

  • @Millzee117
    @Millzee117 Год назад +8

    Jethild continuing to prove why he’s the Goat 🐐
    Half an hour of content based on neutral buildings 💪😎👍

  • @Codoloco1
    @Codoloco1 Год назад +3

    its crazy you havent even touched red alert, I love these videos. So much lore to explore

  • @joshuablade6974
    @joshuablade6974 Год назад +13

    Kickass video mate! Love the inclusion of Tib 3's tech buildings! And the overall military-like aesthetic if not briefings is awesome! Looking forward to when you brief us commanders on the badass Infantry of GDI!

    • @LINJ638
      @LINJ638 Год назад +2

      How about the MCV? I imagine it is going to be shorter like the Red Alert Construction Yard video that he made way back and be more focused on the evolution behind these huge lumbering Vehicle. And GDI’s space capable aircraft such as Drop Pods and their control plugs upgrades, Space Station Philadelphia, space command uplink, the Kodiak, etc….. like do an in-depth schematic by breaking down into the vehicle and telling the viewers watching this in what this section and parts do, etc……

    • @joshuablade6974
      @joshuablade6974 Год назад

      @@LINJ638 We'll see. ^^

    • @LINJ638
      @LINJ638 Год назад +1

      @@joshuablade6974 He said in the GDI Armor that he will do a video on MCV and in the GDI Air Force, that he will do a separate video on space capable vehicles.

    • @joshuablade6974
      @joshuablade6974 Год назад

      @@LINJ638 Indeed. But we'll see if he does so truly. It's up to him.

    • @LINJ638
      @LINJ638 Год назад +1

      He will get there when time tells. It takes quite a bit of work to do so. And look, he is not the one that breaks promises to his viewers in the past and it shows time after time.

  • @TekkaSage
    @TekkaSage Год назад +6

    So happy you are still posting videos. Love the lore.

  • @Cheapstall
    @Cheapstall Год назад +3

    Love this channel

  • @aarongerard7277
    @aarongerard7277 Год назад +21

    Pretty sure the Grassy Knoll map and the neutral assassin is meant as a reference to the JFK assassination.

    • @SportyMabamba
      @SportyMabamba Год назад +2

      Tiberium can’t melt steel beams

    • @louievelayo4100
      @louievelayo4100 Год назад +1

      Yeah...
      Magic bullet, my a🐬...

    • @praeamble
      @praeamble 8 месяцев назад

      I never got this reference as a kid :P

  • @DonPandemoniac
    @DonPandemoniac Год назад +4

    Great video. These structures absolutely add another layer of strategy to the game. Cool to see their reason for existence explained in your detailed fashion.
    Seeing a convoy of APC's loaded with mutant marauders going to town or a surprise EMP blast taking down a group of aircraft are sights to behold.

  • @zachseabass7414
    @zachseabass7414 Год назад +9

    As always - great job, man!
    Always loved those neutral factions on skirmish maps of TS

  • @Megalotron
    @Megalotron Год назад +5

    As always, you provide excellent C&C content when it is sorely lacking. I know you can't keep doing it, but I'll be here for anything else you do in the future.

  • @wardasz
    @wardasz Год назад +7

    Two villages fighting over the half of a country? That sound... well, it sound like a old computer game :D

    • @royasturias1784
      @royasturias1784 Год назад +7

      Writing in video games back then wasn't as deep and detailed as writing in video games now. Assume that those villages belonged to archrival political parties.

  • @LillianAredhel
    @LillianAredhel Год назад +4

    Perfect timing, hah. Just finished your last video on GDI Armour!

  • @channel_lurker
    @channel_lurker Год назад +2

    YEEEAAAA BABY THATS WHAT IVE BEEN WAITING FOR, WHOOOOOOOO!!!

  • @DiocletianLarius
    @DiocletianLarius Год назад +2

    35:47 I love when you speculate about future events, it gets me hyped up to play a new C&C game. I would never understand why they didn't make a sequel for C&C:3, this series have so much potential :S

  • @Vandelberger
    @Vandelberger Год назад +2

    Hey, just want to say your videos are fantastic. I know it’s a niche topic, but you fill in the C@C gap well.

  • @alephalon7849
    @alephalon7849 Год назад +6

    Always a pleasure to watch your deep dives into C&C lore.

  • @blagojpejov4155
    @blagojpejov4155 Год назад +3

    Nice work on the neutral forces man

  • @generalzapp548
    @generalzapp548 Год назад +1

    Babe wake up!! New Jethild video just dropped!

  • @flakbait5771
    @flakbait5771 Год назад +4

    Great breakdown. I love these; well done!

  • @servit0r
    @servit0r Год назад +5

    Hey I somewhat recently stumbled upon your channel and C&C lore and your content is a joy to watch thank you!

  • @tarazzzs
    @tarazzzs Год назад +2

    I was waiting the day you make video about the Forgotten. Thank you!

    • @Jethild
      @Jethild  Год назад +3

      I wouldn't say that this video is really about the Forgotten since I feel they established themselves as a unique major faction, at least during the Second Tiberium War. This one was more focused on the minor factions and neutral tech buildings. There was definitely a lot of detail I skipped over for the Forgotten in this video, such as their units, buildings and missions. So I'll probably end up doing a more detailed video dedicated to them in the future.

    • @tarazzzs
      @tarazzzs Год назад +2

      @@Jethild Still, I glad that the memory of that faction is still there) And hope you will make video just about the mutants, even if it will be 5 min video.

    • @LINJ638
      @LINJ638 Год назад

      @@Jethild It feels like the civilians who are part of the neutral forces are a bunch of extras on Mad Max.

  • @alexandermenschmaschine5361
    @alexandermenschmaschine5361 Год назад +4

    Amazing video! It one more time reminds such an atmospheric world was created by C&C developers. And the true thing was mentioning: c&c 3 maps are lifeless in comparison with previous games. Sad that this feature was misssed

  • @DarkRaptor86
    @DarkRaptor86 Год назад +4

    Thanks for you work, i really enjoy your lore videos.

  • @thesweetone
    @thesweetone Год назад +2

    Just when I thought I wouldn't be able to get through the day you drop a video. Thank you :)

  • @ice111110
    @ice111110 Год назад +2

    I’m always really excited when you release a video

  • @danilonakazone386
    @danilonakazone386 Год назад +2

    I love C&C TW, it is in my top 5 favorite games, I feel sad becasue we never got a sequel to C&C TW:KW... I wish there story could continue, with NOD being almost "abandoned", GDI becoming really powerful due to the captured new tech and new leasdership with general Granger. Only for a new proper invasion to begin and NOD to make a glorious comeback as powerful as they were during TW2.

  • @LINJ638
    @LINJ638 Год назад +4

    Did not expect something different from the usual norm of GDI and NOD factions lore. Very impressive and interesting commentary indeed.

  • @ServantOfOdin
    @ServantOfOdin Год назад +2

    I never knew I needed that info.
    Lovely-dovely, great work.

  • @gsthomas187
    @gsthomas187 Год назад +1

    New 30+ minute Jethild video.
    We're so back.

    • @LINJ638
      @LINJ638 Год назад +1

      The longer the better!!!!

  • @ionutmaricuta958
    @ionutmaricuta958 Год назад +4

    Amazing work jethild 👍

  • @baldmanevil
    @baldmanevil Год назад +3

    there is also the only cutscene appearance of a crate, which Kane (for some reason) used inside the warhead of his World-Altering Missile. It appears briefly before exploding and spreading concentrated Tiberium across the entire planet

    • @louievelayo4100
      @louievelayo4100 Год назад +2

      That ain't no crate, that was the Tiberium filled core of the warhead...

    • @baldmanevil
      @baldmanevil Год назад

      @@louievelayo4100 the crates were used to store extremely sensitive materials like the Tacitus, Scrin technology, sonic crystals and the like, so it would not be ridiculous if it was a crate in the missile. It is also exactly the same shape and approximate size as the crates of the game, so it's either a crate or something exactly like a crate and with exactly the same dimensions and features

    • @louievelayo4100
      @louievelayo4100 Год назад

      What kind of crate is that transparent and has the capability to destroy the world?

    • @baldmanevil
      @baldmanevil Год назад

      @@louievelayo4100 even if we're not agreeing it's a crate, we can agree it deliberately was made to look exactly like one. It is a crate or something with the exact same dimensions and shape

  • @maxrander0101
    @maxrander0101 Год назад +2

    the expansion points are good if you use them in conjunction with your factions own base expanding units they can be used to allow a larger build area within a outer defence line thus in effect you can create a forward base to allow for long range guns to be deployed alongside the defense buildings they are also able to help extend the building area around those units allowing for the building of even larger defence lines which if you build those line right would mean your main base was never troubled by enemy forces as they could never breach those outer lines and the longer ranged units deployed with them ment most ground units of the enemy were taken out outside of the range of the defence buildings or almost destroyed and only needed one hit from your defence line

  • @noktinnkynoktinnky1329
    @noktinnkynoktinnky1329 Год назад +2

    Imagine you are so unlucky that you found a crate containing nuke like wow

  • @andreykuzmin4355
    @andreykuzmin4355 Год назад +2

    So what shall it be, Jethild? Will you join the Forgotten, or will you die in here? Join! Die! JOIN! DIE!.. oh, wrong super mutant army

  • @fadzli1234
    @fadzli1234 Год назад +3

    I love how much the developers put their efforts into previous games until the quality started dropping down on Tiberium wars 3 and then worse, Tiberian Twilight.

    • @MrDibara
      @MrDibara Год назад +3

      It hurts how Tiberium Wars and Kane's Wrath still had potential, even with what they already had.
      - the old Militia model could've been used for agressive "Insurgents" or "Criminals" that occupied more urban maps.
      - hostile Mutant Marauders could've shown up in Red Zone maps, attacking any faction on sight.
      - the new crab-like Viceroids could've still kept spawning and walking around causing chaos, either from the corners of the map or right out of a Tiberium field.
      The assets were there, however limited, they just needed to implement them!
      *But no.* :/ EA probably thought this had no place in a more "online multiplayer competitive scenario" or some other bullshit.

  • @adelbertschulz8049
    @adelbertschulz8049 Год назад +2

    @Jethild, you doing good! Outstanding!

  • @scarecrow559fresno
    @scarecrow559fresno 9 месяцев назад +1

    my life is tough rn
    thank you for these videos

  • @GreenSoldierProductions
    @GreenSoldierProductions 9 месяцев назад +1

    Would love another command and conquer game in the tiberian sun timeline

  • @OverlordIX
    @OverlordIX Год назад

    When I saw the title on neutral forces, I immediately thought of that one neutral base in the TS Firestorm map Cityscape. Those little bases added their own flair to the maps, and I'm really glad you didn't gloss over them even though they had no bearing on the lore/story in canon!

  • @laus3543
    @laus3543 Год назад +3

    Love these videos keep up the good work!

  • @amoyen_worior
    @amoyen_worior Год назад +5

    Yeaaaaaaaaah!!!! The forgoten!! Is here!!!!!!
    EDIT: can you talk about the lore of the forgoten? And there units and buildings pls??

  • @user-xu2pi6vx7o
    @user-xu2pi6vx7o Год назад +3

    Too bad we never got a 4th game to explain things further.
    Oh well..., maybe one day...

  • @mkb7001
    @mkb7001 Год назад +2

    another great lore dump!

  • @Okkusen
    @Okkusen Год назад +2

    at least you try to keep up command and conguer!! Thank you

  • @Klonter77
    @Klonter77 Год назад +1

    Tiberian Sun was more a movie than a game :D

    • @LINJ638
      @LINJ638 Год назад +1

      I know right???? 80's actor like Michael Biehn.

    • @Klonter77
      @Klonter77 Год назад +1

      @@LINJ638 Yes hahaha

    • @MrDibara
      @MrDibara Год назад

      *And we loved it for it.* :')

    • @LINJ638
      @LINJ638 Год назад

      They did not put it too much detail into the FMV, leaving the viewers to figure out the rest of how the game would exist in real life.

  • @AremStefaniaK
    @AremStefaniaK Год назад +1

    If only you could hire Kane's voice actor to do your voiceacting, you'd have a few million subscribers. He Lives!!

  • @SPY46
    @SPY46 Год назад

    I remember making a mod for CnC 3 that let the factions build relevant tech buildings, Nod got the EMP, GDI got the turret with AA ability, and Tib spikes. Scrin got the tower thing

  • @RadicalEdward2
    @RadicalEdward2 Год назад

    8:24 I was always under the impression that the base on Cityscape was a city militia or private army that just happens to not have any allegiance due to limitations of skirmish or balancing reasons. Cityscape also has more scripted events than any other skirmish map in the game. It even features cars that leave the map only once and vehicles that drive onto and out of the map multiple times.

  • @DRRDGRAPHICARTIST
    @DRRDGRAPHICARTIST Год назад +2

    Good as usual

  • @rodrigobentancourt
    @rodrigobentancourt Год назад +2

    I love your content bro

  • @trungbao8452
    @trungbao8452 Год назад +2

    Thank you so much

  • @45580677
    @45580677 Год назад +3

    thank you

  • @NaraiOskara
    @NaraiOskara Год назад +2

    Goddess i miss C&C games.

  • @404BYTE
    @404BYTE Год назад +23

    Cult of Mortimer were absolutely bizarre mission to have

  • @shadowguy321
    @shadowguy321 Год назад +2

    That was something the bothered me in the later C&C games. From Zero Hour onwards, we never see civilians again and they added a lot of flavour to the games. Imagine Allied level Hollywood and Vain if there were not civilians, it just wouldn't hit the same. Or the TS mission where you put down a riot using nonlethal tactics. Imagine in TW having just 1 mal where the map is in chaos from an uprising, or there's a neutral army of just scrappy units trying to keep everyone away.
    I personally blame the watering down of the T rating (the same way that movies have watered down what PG is). C&C started in a time when T truly meant teen. And C&C isn't the only game that suffered from it.
    First Starcraft game, we see a Terran's head explode as he's stabbed by a hydralisk in the face. That shit would never fly in a modern T game, that would be an instant M.
    TLDR: I miss civilians and I miss when T actually meant teen.

    • @royasturias1784
      @royasturias1784 Год назад

      Geneva Conventions (if the video games are set in the 1950s onwards), German versions of any non-educational video game, the birth of CERO by the Japanese Parliament...
      You bring up CoD5 Modern Warfare 2 (not MW2 Re-imagined), Spec Ops: The Line and many GTA games (and their competitors) for atrocities upon civvies and noncombatants? Those are/were M-rated games. You'd be penalized for straight-up eliminating a civvie in the (T-rated or below) game.
      Destroy All Humans! allows your MC (who is an alien invader) to, well, destroy all humans.

    • @shadowguy321
      @shadowguy321 Год назад +2

      @@royasturias1784 it true..I feel like the T rating used to actually mean T, but M took on most of that because companies (like movies with PG) felt that T made you feel "adult" but wasn't so old that it would scare away families while E was too kiddish (something I disagree with but ok). Now T seems to be geared towards 12-15 and M despite saying 17+ is more like 16+.
      I generally like the PEGI system more.
      And yes, having there be some kind of consequence to attacking civilians. There are so many ways to integrate civilians into gameplay she's have it feel meaningful

    • @MrDibara
      @MrDibara Год назад

      Dude, imagine a "neutral nation" faction system for the Generals series! :D
      Since most of the game is set mostly on the Asian steppes, the Middle East and eastern Europe, we could have "nation" neutral factions whose units are a bit of mix of other factions, since so many of them like vehicles and such are mostly Cold War era!
      Here's a few ideas off the top of my head:
      - Saudi Arabia:
      *Infantry:* GLA Rebel
      *Vehicles:* Max upgraded GLA Scorpion or China's Battlemaster, USA's Humvee, and GLA Quad cannon
      *Aircraft:* China's Helix or the USA's Comanche
      - Russia
      *Infantry:* USA's Ranger or GLA Rebel, and China's Tank hunter
      *Vehicles:* China's Battlemaster, China's Inferno cannon, and tier 1 upgraded GLA Marauder
      *Aircraft:* China's Helix and China's MiG
      - Poland
      *Infantry:* USA's Ranger or China's Minigunner, and USA's Javelin or China's Tank hunter
      *Vehicles:* USA's Crusader or China's Battlemaster, USA's Tomahawk launcher and GLA Quad cannon
      *Aircraft:* China's Helix or USA's Comanche
      And these are just some unrefined ideas that popped in my mind!
      The idea being that each map located in a country would have its own neutral faction representing the country's military forces, which would initially be hostile to all outside Campaign missions).
      You would either have to either destroy them or convert them, the latter done by one of the following manners:
      A) capture a certain "central building" of the country, like a military headquarters or a goverment building.
      B) build a new "Embassy" building on a specific area next to their base, similar to the Natives mechanic from Age of Empires III.
      C) train a new "Ambassador" unit that is not attacked by them and send him to their main building, *the catch being that they die easily to anything, so other players can assassinate him before he gets there.*
      Sorry! I know this is a lot, but I always wanted something like this in Generals/Zero Hour!

    • @antoniodelaugger9236
      @antoniodelaugger9236 Год назад

      @@MrDibara i think generals already had the perfect neutral faction, the UN. It encompasses the rest of the world together as none of the nations you mentioned are that influential in the series because the GLA fucked them up and only USA and China could deal with them.

    • @MrDibara
      @MrDibara Год назад

      @@antoniodelaugger9236 Oh yes, they were VERY minor compared to the big three, but I still felt each country deserved to have a minimal of its own military force. Even if it was 20 times weaker and lacking compared to the GLA, the United States and China.
      As for the U.N., _they barely do anything aside from sending supply crates to the warzones._ Other than that, they're completely missing from the conflict, *which oddly enough I suppose is accurate to most U.N. endeavors in real life. They hardly solve shit.*
      But that is precisely why I think each regional map (that are not in GLA, US and China territory) should have its own neutral faction representing the country in which said map is located at.
      Weaker than the three main factions or not, the military of said country wouldn't just go down without a fight, and that would add a new hindrance and challenge for all the players on the match, just like the insurgents or Mutants in the Tiberian Sun Skirmish maps.

  • @canon07
    @canon07 Год назад +2

    Tib wars are mostly more interesting since they have perspective on people especially people in yellow zone also living in it.

  • @Lifeform84
    @Lifeform84 Год назад +2

    Thank You for making this Video, i really enjoyed this... I remember in Tiberiun Sun, and Dawn, several campaign levels had Abandoned Nod and GDI structures, that always made me wonder the cause behind it, I remember a level (Dont Remember Witch) had 2 abandoned power plants and 1 missile silo (I Think they were Dark Pink Colored) Why would an GDI, NOD leave behind a base with units and structures ?

    • @user-xu2pi6vx7o
      @user-xu2pi6vx7o Год назад +1

      My best guess would be a sudden spike in environmental conditions, or mutant fauna, that forced a rapid evacuation of the area, with no time to destroy or evacuate equipment.
      It could also be that they expected to return, after conditions had improved, but then the tactical situation changed, making that impossible or unfeasible.

  • @wolflordgrimnar89
    @wolflordgrimnar89 Год назад +2

    Could you do infantry next? I have always loved the foot sloggers of the Tiberium series, especially the 2nd game and its DLC

    • @louievelayo4100
      @louievelayo4100 Год назад +2

      Already did for Nod and Scrin, all that's left is for GDI...

    • @LINJ638
      @LINJ638 Год назад +1

      GDI’s Infantry video is going to be just as long if not nearly an hour as much as previous NOD’s Infantry video.

  • @SupremeRTS
    @SupremeRTS Год назад +3

    Hey is the animated video at 12:59 available somewhere? It would make for an awesome pc homescreen

    • @Jethild
      @Jethild  Год назад +1

      Right here ruclips.net/video/3X63xhuNup0/видео.html

  • @chenli9778
    @chenli9778 10 месяцев назад

    By the way during the Scrin Campaign Scrin Foreman did captured a Forgotten camp and either hired or maybe mind controlled some Mutant Marauders to Fight for Scrin ...
    Maybe Scrin simulate those Marauders since their engineer units called simulator...
    Or maybe this Marauders did get Convinced that scrin could help them in some ways...
    Or Scrin just paid them with Tiberium and Marauders just thought a deal is a deal ...

  • @RedScorpion92
    @RedScorpion92 Год назад

    When it comes to the crates and the equipment you gain from them, they could be seen as large containers that could hold anything, their small size simply the result of the commanders overview of the battlefield.

  • @Spyduck
    @Spyduck Год назад +1

    I'm a complete amateur in Kane's Wrath, and hammerheads are my only way to beat a Brutal FFA. If I had a choice, I would love for Mutants to substitute my rifleman squads to add to the anti-air capability

  • @HeyGuy4321
    @HeyGuy4321 6 месяцев назад

    2:04 NIKOOMBA The absolute legend. RiP sweet prince.

  • @pillbox2801
    @pillbox2801 Год назад +3

    just makes me want more unaffiliated tib cultists

    • @Nirual86
      @Nirual86 Год назад +1

      just the whole flavor of tib sun with the mutants and tiberian life forms is criminally underdeveloped. I would've loved a whole (official) forgotten playable faction and campaign. Even if making use of old GDI or Nod hardware like we've seen in that game they could still have their own new spin on the existing design.

  • @thefiredragon658
    @thefiredragon658 Год назад +2

    i love how he does not even mention tiberian twilight in any of his videos

    • @MrDibara
      @MrDibara Год назад

      _What is that, some kinda bad fanfiction?_ ;D

    • @thefiredragon658
      @thefiredragon658 Год назад

      @@MrDibara perhaps just a feverdream

    • @LairOfLair
      @LairOfLair Год назад

      There is no such game, whaddaya talkin about, dude

  • @BaronVonMott
    @BaronVonMott Год назад

    "What makes a man turn neutral? A lust for power? Gold? Or were you just born with a heart full of neutrality?"

  • @KrusherMike
    @KrusherMike 5 месяцев назад

    Ahh, the Neutrals... can't trust 'em! At least with enemies you know where they stand!
    ~ The Zapper

  • @chongchun8979
    @chongchun8979 Год назад

    Emp command center could have more details to it,like the emitters launch energy to a orbital satellite and deflect it to the designated location

  • @trenchgaming2166
    @trenchgaming2166 Год назад +3

    I claim this Comment Section for Kane and Khorne

  • @AdamTheCoop1
    @AdamTheCoop1 Год назад

    Oh my god there is so much content in this playlist, this is awesome and makes me a little sad I was at the age where 'fun' in C&C Red Alert was hosting LAN games at an elementary school on windows network edition and everyone picked russia to spam tesla and tanks, cheat codes led to some interesting times.

  • @LexieAssassin
    @LexieAssassin Год назад +3

    Confusing chaos with anarchy annoys me to no end...

  • @Snufflegrunt
    @Snufflegrunt Год назад +1

    It should be mentioned that many civilians and civilian buildings are marked as hostile in the GDI campaign, usually later on. GDI aren't angels.

    • @louievelayo4100
      @louievelayo4100 Год назад +1

      Mostly because they sympathize with and support Nod, it's justified... They're helping Nod, *BLAST 'EM!*
      Much like how the Allies treat Soviet civilians once they set foot into the Soviet Union... They're helping the Soviet forces here, *BLAST 'EM!*

    • @antoniodelaugger9236
      @antoniodelaugger9236 Год назад

      I don't think theres a single faction in the command and conquer series that doesn't stop itself from running civilians over and destroying civilian structures

    • @louievelayo4100
      @louievelayo4100 Год назад

      @@antoniodelaugger9236 Well the only exceptions were Tiberium Wars and Red Alert 3...
      Sure there are destroyable civilian structures only because infantry can garrison them, but the only civilian thing that gets run over in both games are abandoned cars...
      Also there are wandering civilians in Tiberium Wars, but they're only encountered in Blue Zone maps, are wise enough to run away at the sight of an incoming military unit, and are invincible for some odd reason...

  • @stuartpostma8244
    @stuartpostma8244 Год назад +2

    So we're going to ingore the mutant base on the map "night of the mutants"?

  • @KILAH4716
    @KILAH4716 Год назад +1

    Call them crates all you want. In Tib Sun, there's no other name for them other than "soccer ball." XD

  • @mbnqpl
    @mbnqpl Год назад

    I love your videos ❤ Kane lives!

  • @robertherter1640
    @robertherter1640 Год назад +1

    Yes a new one fing awesome

  • @GummieI
    @GummieI Год назад

    Honestly debatable whether a shrouding the entire map, or finding and explosion in a crate is worst, specially if you only have a 1-2 lower tier units that get exploded. Where as loosing vision again depending on situation can be disatraous in the worst cases at least