My personal hypothesis held that Strelock was unique in not needing a detector - a side effect of his prior visits to the power-plant. Similar to how a few other characters are attributed slightly beyond normal abilities - such as Forester and Noah using compas artifacts, or Vano being good at going through anomaly fields. Might also explain why the items have different abilities in the first game - he literally has a unique relation with the zone. I like your theory that CoC artifacts grow in the absence of emissions. That fits a little more with the amoral nature of the zone.
Yeah that's my head canon too, and because he was in the death trucks and was some sort of agent of the c con when he had amnesia maybe that could have granted him the sight for the artefacts
@@anomalousdugout9557although this is 2 years late i came back to fresh up on some lore before stalker 2. And i think its wise to theorize now so its even more satisifying when we are proven right in stalker 2 soon
Little known fact, you can use the artefacts that protect you from fire to heal your armour, carry enough in your belt to exceed 100% protection, stand in an fire barrel or other fire and the durability of your armour will automatically rise to 100%, works with any armour.
I got something to say about Noah, if you ask him twice for a compass you can have 2 but ask him 3 times and he goes insane and says this before attacking you: "Ah! Mutants, mutants everywhere!"
To this day Stalker is a game that I can just immerse into again and again and again. Chernobyl and the area the game takes place in has always fascinated me. Then you and these videos make it so much better!
In regards to DNA altering, in the novel Roadside Picnic, stalkers are all heavily genetically modified after traveling in the zone. This modification has little to no visible effects, although it's implied it might be why successfuly stalkers have such good instincts and are generally pretty tough. However one invariable effect it has is the children of stalkers are always extremely mutated. I won't say much more because it's a pretty big portion of the latter half of the story, but that may be a factor as well.
Apparently some of the more valuable ones are also stupidly heavy; Empties weighed something like 20kg, and doing anything with Hell Slime required a special container that I can't imagine being very light
the reason for that is the aliens that invaded earth wanted to change humanity into their image. its hinted at later in the book. Stalker has no aliens as the zone formed because of the nosphere.
@@taylorindustries And then it's unclear if the aliens even intended for that to happen. Dr. Pillman remembers reading that in some panicky tabloid immediately after that gets brought up.
@@taylorindustries But the idea of the book was that these aliens just stopped on our planet for a small rest and threw out some rubbish and then they continued their jorney so they just didn't give a shit about humanity at all and all the zones, anomalous and artifacts are just garbage left by aliens
As for no other stalkers using artifacts, I always thought of “don’t get high on your own supply”. Artifact abilities are well noted, but the main draw is their value. It’s not that everyone sells them because they are scared of the effects, but because they are worth lots of money. Nobody is in the zone to become god besides the player, everyone is there for the money. Only the seriously hardened keep them to use them. That being said, there’s still no reason the monolith soldiers don’t use them. They aren’t after money, and certainly encounter artifacts. Increasing monolith efficiency only benefits the c-consciousness
With that saying of "don't get high on your own supply" I could imagine that with how one artifact, the battery artifact iirc, notes how despite the benefits it brought in giving its holder more stamina, they'd be tired due to prolonged use. Aside from obvious downsides shown in gameplay stats and all, I could imagine descriptions with the fluff they have from any of the games would give one the idea that these could have some side effect that isn't immediately known.
So: the entire Stalker series is based on a book called Roadside Picnic (read it it's great.) There was some religious nutjob who snuck into the zone for the sole purpose of destroying or burying artifacts.
Well Irl all things that emmit ionizing radiation mess with your DNA and increase the chances of developing cancer so that can be the reason of few stalkers using arrifacts. Great video man!!
Awesome work with all of this research, great vid. The theory about artifacts being able to cause mutations is very interesting. I also remember that in Clear Sky, Uncle Yar tells Scar about special artifacts which can somehow generate small, short-lived anomalies. These artifacts become useless after that happens, and he also hints that one can use their special property as a distraction, in case of being chased or something like that. I don't think that anyone else mentions such artifacts in any of the games, but it's still pretty interesting
01:45 I've always wondered; what does the slime-burger artifact taste like? 🤔 - I'm imagining it's like a grilled brown breakfast mushroom, and the translucent slime is like the clear-ketchup they sold that one time?
There is actually an official explanation on why the properties are different between games. In SOC, the artifact system was too difficult to understand at that time, so in their next games GSC decided to simplify the system by leaving radiation as the only negative property.
When I first played Stalker, I didn't bother with the artefacts at all because of their negative attributes. I got through the game making money by doing quests, hoarding weapons & mutant parts & selling them. During my second playthrough, I decided to try selling an artefact I got literally for free to a scientist just for the hell of it. My eyes opened really big when I looked at the money offered. So, uh, here's a stalker who played the game wrong from the get-go, LoL 😆
@@anomalousdugout9557 Thanks, I actually enjoy the memory of my initial mistake because it always make me chuckle every time it pops into my mind 😁 That's one reason why I will always hold Stalker as one of the most memorable games because the joke was on me, tee hee..
Do you think the Ecologists and Kiev Research Institute will be able to harness artifacts power? Like Stingray Choppers having a forcefield that can be activated and deactivated by a gravitational artifact in an artifact activator?
I believe they will be able to do it, at least with enough time and ressources, and probably not to their full power. Considering that even Cardan could make his own makeshift batteries using the flash, I think one of the easiest and most important appliciations would be in the field of energetics.
The lore behind it always amaze me! But imagine being able to craft artifacts? That would be cool and I didn't know it was in Oblivion Lost Remake. I played that game for a bit (latest version) and I wasn't aware of such mechanic.
The artifact merger is quite a powerful tool indeed. It allows to combine more common artifacts to create rarer artifacts, which is arguably overpowered.
Splendid presentation, as always. I often wondering what use of the artifact outside the Zone when I sell it to professor Sakharov or Sidorovich. Hunting artifact is one of my favorite leisure time in the Zone, either to make some cash or just to hunt specific ones for beneficial buffs
@@anomalousdugout9557 What I find interesting is the ingenuity of using flash artifact as Gauss rifle battery. In-game description said that the flash readily absorbs electricity and release it. So essentially the flash is a natural supercapacitor (made in anomaly). It could explain why despite the gauss gun in the underground lab produces a promising test results, the project seems to be abandoned because there's no power source that's compact enough to be used as a magazine for the scaled-down version, until someone had a bright idea to use flash artifact as a power source (and also implies that it's better than commercially available supercapacitors on the market). If this is true, then after the gauss batteries are depleted, it can be simply recharged again like supercapacitors, owing to the flash artifact's special characteristic
to answer the last question, I'm pretty sure I remember reading somewhere that the burer was formed before the zone. Or something related to it was, maybe.
Awesome, your presentation and the lore behind the Stalker series makes it sound almost like it's real. Keep it up, wish that your channel grow even more next year.
A personal theory about why so many stalkers do not use the artifacts. The veterans know so much about the Zone, that they can survive in the deadly environment without any artifacts, or they simply do not want attention from looters as you mentioned. The rookies however, they have no idea about the potential of the artifact beside the easy profit, based on what I have seen when people play the games for the first time. They seem to sell every artifact rather than using them. Maybe the rookies in the Zone are like that too?
Yes that makes a lot of sense! Although some very experienced stalkers do use artifacts, for example Forester and Noah used the Compass. Perhaps Noah's illness (loss of memory, paranoïa against mutants...) appeared because of the Compass, as we know from Zulu that he used to be normal back in the day.
9:00 somehow i find this to be the most ridiculous part. Jewelry made of artifacts... From radioactive artifacts moreover! Fashion never made a lick of sense, but this whole new level
Back in the 1920's women working in watch factories would use radium paint to paint their nails and would lick their brushes so the paint stuck better to it. Some even apparently put it on their tongues to make it glow. It's very possible that the people buying jewelry made with artifacts are not even aware that they are radioactive considering it would have to be bought illegally.
@Eve_Squared Radium Girls, yes, but they got radiation poisoning because, at the time, people didn't really knew what radiation is or how dangerous it is. We know it now, we know how to detect it, we know how to protect ourselves from it. Chernobyl Exclusion Zone is kinda famous for radioactive contamination... So no, jewelry made from artifacts are just stupid.
@@VaNDaIUKR Most people outside of the zone have no idea that many artifacts are radioactive. Due to the fact that a lot of the happenings in the zone is kept secret by major world powers.
@@eve_squared I have no idea where you get this from, stalker games are very stingy on information about the main land. It's a Chernobyl Exclusion Zone for Juniper's sake, of course it's famous for radioactive contamination, it was famous for this for more than 20 years before the second explosion
nice :) also 18:31 theirs a good chance maybe that's the side affect of using some artifact's for a long time . And if it is i think it would be that entrusting that in stalker 2 if you use artifacts of long phorids of time the artifact starts slowly show more and more negative properties. But we will have to see when stalker 2 come out .
I kind of wonder why artifact effects do not shape the price, like surely Sidrovich has a huge demand for artifacts that make you more bulletproof, but it's much harder to find a demand for artifacts that make you more resistant to psi effects given they only happen inside the Zone.
Ironic how the one of the strange wnd horrifying events creating the anomalies and artifacts will also be used to possibly pumpstart humanity through technological evolution thanks to their abilities.
One reason I thought of for as to why stalkers don’t use artefacts themselves is because most of them are there to make money then leave and retire rich men. Artefacts sure are nice, but the money you get is worth much more in the long run
In SOC, I run around holding F in agroprom and garbage grabbing all the artifices I can, stashing them in the closest box and forgetting where I stashed them
Really great content man. I have a suggestion though: Why don't you start doing your own gameplays and playthroughs? I would like to check out the way you play,maybe anomaly or another standalone game.
Thanks. The reason I don't post gameplay is because there is too much of it already. There is not need for me to do something that's already been done and done before.
So this just happened I'm playing vanilla SOC and on the brain scorcher quest. As I peaked around a door I suddenly heard a monolith talk then beeping I frantically back away from the door thinking wtf. What I didn't know was I had clicked on this video to listen to while playing. I thought the beeping at the start was my game 🤣🤦♀️
dude, you gotta set up a patreon or something someday, i wanna give you money if itd help with the videos becasue this is by far the most interesting one youve made. happy new years
Tbh i think that stalkers not using artefacts that much and the artefacts in CoC being visible is just a stabdard case of game mechanics. I dont have much experience with stalker but im pretty sure thst SoC is the first game so im assuming that they were changed because they wanted to make artefact hunting more rrwadinf and difficult. As for why a lot of stalkers dont use rhem? Maybe because if they did you'd be swimming in them
Something I also wonder is if there is enough artifacts being transported outside the zone, would the world be more technologically advanced? I mean there is exo-skeletons, gauss rifles, and PDA's but I think artifacts outside the zone might be a similar case as to nuclear fusion power. Where only rich, superpower nations like Russia, USA, China, can construct and experiment on such artifacts with advanced technology. So artifact experimentation could be a similar case where only advanced and close proximity nations can fully experiment and understand artifacts. This could mean that as time goes on, the zone might slowly become either more anarchistic or be pressured by either the military or mercenaries to clean up the place and end the era of STALKER's itself. I wonder if Strelok would either be in prison or executed if he ever revealed on what he did to the C-conciousness and its consequences. Hopefully Stalker 2 might reveal more on what the outside world has done with artifacts and if it has done leaps in humanity.
In the books the outside world is indeed more advanced, they use artifacts to power up vehicles and equipment, heal wounds, produce nearly unbreakable alloys etc
many people doesn't know about what STALKER means in the zone. So they left in the zone after the evac happened in apri 27. max 197 people not evac'ed and the Military called them S.T.A.L.K.E.R.S. but idk how S.T.A.L.K.E.R.S Stalking uh nevermind. the people who left in the zone started going to home and started to rot by rad. now in the STALKER games people mostly break in to enjoy their life in the zone. mostly joinin factions example: Duty, freedom,Loner,Bandit,etc. and doin some tasks or missions,or destroy other factions i'm with the Bandits btw
I was with you until 16:00, because most of what you said was backed up directly in the game. However, how could the lab x-16 psy emitter be created with artifacts? It predates the Zone itself
I did not say that the psy-emitter was created with artifacts. Because we can find artifacts stored in boxes in the labs, we know that the labs continued to work after the appearance of the Zone and that the scientists discovered and studied the artifacts. They even found a way to create batteries for the Gauss rifle, so they could have used similar technology to provide energy for their installations.
He just said that artifacts could've provided energy for the labs, and that would explain why they were still active even after so much time being abandoned.
In SoC there is a big vortex/whirligig anomaly spot with many artifacts, but the artifacts seem to be stuck inside the anomalies, how do i retrieve them without dying?
There's still one thing that bothers me to this day. What would happen if you break open an anomaly? Do they simply become fragments or could they produce an anomaly if broken?
I guess it's possible to do so since fragments are used. It is also possible that an anomaly would spawn, because it is implied by Yar in Clear Sky that an "artifact activation" technique can be used to sacrifice some artifacts to create anomalies.
In "Roadside picnic" the book Stalker is loosely based off of, artifacts seem to be indestructible by all known methods or at least "empties" are indestructible. It's not mentioned if any of the others are able to be destroyed.
Also,artifacts in Anomaly are kinda the same,most of them,but most are gone from the game,and new ones are there,one is a very rare "killer" as this category is called ingame, the Death Lamp artifact,which is described as a "cursed and red" artifact,also said the the first stalkers to get it were a group of 2 who found it and didn't want to sell it,and later one of them was found dead with a horrific grin on his face,the other stalker's fate is unknown, it appears that it resembles a big,flat-capped red mushroom,and having a bright red moving leaves under it's red cap and a white,thick stem,also it does not move in any kind,but it emits a gold wave of unknown origin.
@@anomalousdugout9557 but what if they needed detectors to find them and you just ignored those because you didnt need them, which could explain why they are easy for you to find but not many other people had them
Anomalous I think scientests stoled enstein Brain to put on they brain enstein experiment in that cell or what is that LOL I love that brain from yantar in the underground lab LOL
In Anomaly,the Heart of the Oasis is in the same location,but it is not attached to that tree,it is located on the ground near a bush and near one of the poles,if you pick it up,4 psy-dogs come.
@@anomalousdugout9557 Also you have to do a complex puzzle,running trought pillars,and then going trough "gates" as they are called,and then unlocking the main room,where the artifact is located,in the above-mentioned location,lying on the overgrown mini-swamp as I like to call it,no detector required to get it to show up as all the other artifacts (I think) ,good armour and good guns needed ,for armour either a exo-suit,or a exo-skeloton,preferably max upgraded,and a max upgraded shotgun,from what I saw while playing complete vannila,best shotgun is TOZ 34 "Bull",having max damage and best ammo,I don't know where you get it from,I use the Debug Menu to get complex items that are too complex for me. Also the Armsel Protecta Custom,max upgraded is also good,and a AKM,max upgraded,AK 74M with it's new and better model and sounds,AK 74N Custom,also with better model and better sounds,or PKM or M249 SAW. For artifacts,there are RUclips tutorials,it's tricky,but you will get it,the game is very different itself,but hey,a new standalone STALKER game that is getting pretty common for it's insane modpacks that make the game even more realistic and challenging. But less game-enhancing mods are better,I only use one gun adding mod called Boomsticks and Sharpsticks( very popular and used mod this one), Desierd's Legendary Characters ( for the iconic stalkers from the original STALKER games: Scar,my favourite one,Colonel Degyatrev and a squad of his,Strelok with Ghost and Fang,Guide,etc.),Warfare A-Life Overhaul 1.4.0( must be installed first before Legendary Characters,as it's code is needed for it to work),Improved Ranks for faster ranking up,and that is all,I think
Would you try Anomaly and Iike post your experience with it on RUclips,like I play Anomaly since it is like a bit better than the originals but has the main concept. I would really like finding out what you think about it,since I would really like seeing you play and post stuff about it, I do play Call Of Pripyat with GUNSLINGER mod for immersion and don't really enjoy it that much since it is short and pretty boring for me. I don't force you to play,I'm just posting a game request. It is a STALKER mod,but it is that game that lets you play after the changes in the main games. It is kinda tied to the main games,like the Stingrays from Call Of Pripyat are still there and you can visit them in their locations,not so sure about Stingray 4 tho. Also the Monolith crystal is still there and you can visit it and make a wish at it. The Psy-Brain in X-16 has a more worn and abandoned look,along with the whole factory and lab itself from my experience ,X-18 has the same feel too, X-19 for the first time is creepy as hell and very worn down to make you want to get out ,atleast that was me when I firstly played the game and went in by accidentand I was creeped out so much that I lost my way and was really desperate to get out of there, X-8 is the creepiest,my first experience within the lab freaked me out even more than X-19,like the deeper you go in it,you can find a big room with one door open,that leads to bathroom with a Burrer in it, and a poltergeist,as your screen goes to blue-violet like color,and you also hear babies crying from within the lab,and one in that bathroom in a a ceeling vent like above you as you enter it. I hope I don't annoy you,felleow stalker.
@@thecommentingt34 You know, I have played Anomaly. I even finished the story. I think it is a great mod and I enjoyed playing it. However, there are so many videos about this mod already that my input on the matter is not needed. At least that's what I believe.
I know it sound horrific,but imagine if in STALKER 2 having insanely radioactive artifacts can make you become a mutant and play like a mutant,like snorks,butters,controllers etc. That would be INSANE
ngl this is the best stalker lore channel or perhaps the best stalker channel of all. The research is incredible
Thank you very much stalker.
signed
Agreed
I absolutely agree. Also your eastern accent is nice. It communicate that you are related to the zone in some way
@@anomalousdugout9557 bro please add subtitles
My personal hypothesis held that Strelock was unique in not needing a detector - a side effect of his prior visits to the power-plant. Similar to how a few other characters are attributed slightly beyond normal abilities - such as Forester and Noah using compas artifacts, or Vano being good at going through anomaly fields. Might also explain why the items have different abilities in the first game - he literally has a unique relation with the zone.
I like your theory that CoC artifacts grow in the absence of emissions. That fits a little more with the amoral nature of the zone.
Yeah, that makes sense, though the truth of it is that GSC just didn't do it because they didn't have the time or they just didn't think about it.
Yes but it's much more interesting and fun to find a lore-friendly explanation.
Yeah that's my head canon too, and because he was in the death trucks and was some sort of agent of the c con when he had amnesia maybe that could have granted him the sight for the artefacts
@@anomalousdugout9557although this is 2 years late i came back to fresh up on some lore before stalker 2. And i think its wise to theorize now so its even more satisifying when we are proven right in stalker 2 soon
Little known fact, you can use the artefacts that protect you from fire to heal your armour, carry enough in your belt to exceed 100% protection, stand in an fire barrel or other fire and the durability of your armour will automatically rise to 100%, works with any armour.
I stood Strelok in the fire on the road to the red forest many times to reassemble his armour
does that work in all 3 games?
does that work in all 3 games?
@@blackghost_2230ye
does that work in all 3 games?
I got something to say about Noah, if you ask him twice for a compass you can have 2 but ask him 3 times and he goes insane and says this before attacking you: "Ah! Mutants, mutants everywhere!"
Yes that's right. Maybe it was those Compasses that made him lose his mind.
To this day Stalker is a game that I can just immerse into again and again and again. Chernobyl and the area the game takes place in has always fascinated me. Then you and these videos make it so much better!
Not sure how I'm making it better, but thanks!
I like to imagine that invisble artefacts become visble due to observer effect it makes them more alien
Yeah, maybe that's the case.
In regards to DNA altering, in the novel Roadside Picnic, stalkers are all heavily genetically modified after traveling in the zone. This modification has little to no visible effects, although it's implied it might be why successfuly stalkers have such good instincts and are generally pretty tough. However one invariable effect it has is the children of stalkers are always extremely mutated. I won't say much more because it's a pretty big portion of the latter half of the story, but that may be a factor as well.
Apparently some of the more valuable ones are also stupidly heavy; Empties weighed something like 20kg, and doing anything with Hell Slime required a special container that I can't imagine being very light
the reason for that is the aliens that invaded earth wanted to change humanity into their image. its hinted at later in the book. Stalker has no aliens as the zone formed because of the nosphere.
@@taylorindustries And then it's unclear if the aliens even intended for that to happen. Dr. Pillman remembers reading that in some panicky tabloid immediately after that gets brought up.
@@taylorindustries But the idea of the book was that these aliens just stopped on our planet for a small rest and threw out some rubbish and then they continued their jorney so they just didn't give a shit about humanity at all and all the zones, anomalous and artifacts are just garbage left by aliens
In the movie too, the Stalker's daughter has psychic abilities at the cost of her lower body motility
As for no other stalkers using artifacts, I always thought of “don’t get high on your own supply”. Artifact abilities are well noted, but the main draw is their value. It’s not that everyone sells them because they are scared of the effects, but because they are worth lots of money. Nobody is in the zone to become god besides the player, everyone is there for the money. Only the seriously hardened keep them to use them. That being said, there’s still no reason the monolith soldiers don’t use them. They aren’t after money, and certainly encounter artifacts. Increasing monolith efficiency only benefits the c-consciousness
With that saying of "don't get high on your own supply" I could imagine that with how one artifact, the battery artifact iirc, notes how despite the benefits it brought in giving its holder more stamina, they'd be tired due to prolonged use. Aside from obvious downsides shown in gameplay stats and all, I could imagine descriptions with the fluff they have from any of the games would give one the idea that these could have some side effect that isn't immediately known.
I'd like to think that the Monolith use it in rituals of worshipping the Wish Granter
I had the same theory about artifacts and their differences. SoC had a unique scenario where the center of the zone believed itself to be safe.
Nice to know that I was alone.
"Artifact hunting is leading stalker to the sin." - Father Diodor
Uses a shotgun with a fragment of gravi artifact in the barrel - Also Father Diodor
So: the entire Stalker series is based on a book called Roadside Picnic (read it it's great.)
There was some religious nutjob who snuck into the zone for the sole purpose of destroying or burying artifacts.
@@AttaxalotlGutalin
Found out today I'm losing my home. Your videos help me get my mind out of one bs zone and into another. Thanks man.
Well Irl all things that emmit ionizing radiation mess with your DNA and increase the chances of developing cancer so that can be the reason of few stalkers using arrifacts. Great video man!!
Indeed. Thanks!
Then again, if STALKERs were bothered by a little radiation, they wouldn't be in the Zone. Just drink a little vodka and deal with it.
Awesome work with all of this research, great vid. The theory about artifacts being able to cause mutations is very interesting.
I also remember that in Clear Sky, Uncle Yar tells Scar about special artifacts which can somehow generate small, short-lived anomalies. These artifacts become useless after that happens, and he also hints that one can use their special property as a distraction, in case of being chased or something like that. I don't think that anyone else mentions such artifacts in any of the games, but it's still pretty interesting
Thanks. Yes you are right, this "artifact activation" feature is used in some mods.
I think there was an artifact that generated a temporal(slowing) field in SoC... might be wrong though
01:45 I've always wondered; what does the slime-burger artifact taste like? 🤔
- I'm imagining it's like a grilled brown breakfast mushroom, and the translucent slime is like the clear-ketchup they sold that one time?
There is actually an official explanation on why the properties are different between games. In SOC, the artifact system was too difficult to understand at that time, so in their next games GSC decided to simplify the system by leaving radiation as the only negative property.
Such a downgrade tbh, I'm very glad that old world addon restores their unique properties
When I first played Stalker, I didn't bother with the artefacts at all because of their negative attributes. I got through the game making money by doing quests, hoarding weapons & mutant parts & selling them.
During my second playthrough, I decided to try selling an artefact I got literally for free to a scientist just for the hell of it. My eyes opened really big when I looked at the money offered.
So, uh, here's a stalker who played the game wrong from the get-go, LoL 😆
I don't think you are the only one who did that at first, no worries!
@@anomalousdugout9557 Thanks, I actually enjoy the memory of my initial mistake because it always make me chuckle every time it pops into my mind 😁 That's one reason why I will always hold Stalker as one of the most memorable games because the joke was on me, tee hee..
You're the reason their uniqueness was dialed down, congrats
Do you think the Ecologists and Kiev Research Institute will be able to harness artifacts power? Like Stingray Choppers having a forcefield that can be activated and deactivated by a gravitational artifact in an artifact activator?
I believe they will be able to do it, at least with enough time and ressources, and probably not to their full power. Considering that even Cardan could make his own makeshift batteries using the flash, I think one of the easiest and most important appliciations would be in the field of energetics.
The lore behind it always amaze me! But imagine being able to craft artifacts? That would be cool and I didn't know it was in Oblivion Lost Remake. I played that game for a bit (latest version) and I wasn't aware of such mechanic.
The artifact merger is quite a powerful tool indeed. It allows to combine more common artifacts to create rarer artifacts, which is arguably overpowered.
@@anomalousdugout9557 yeah and it's insane. I wonder if that will be a thing in STALKER 2.
Splendid presentation, as always. I often wondering what use of the artifact outside the Zone when I sell it to professor Sakharov or Sidorovich. Hunting artifact is one of my favorite leisure time in the Zone, either to make some cash or just to hunt specific ones for beneficial buffs
Thanks, glad you liked it.
@@anomalousdugout9557 What I find interesting is the ingenuity of using flash artifact as Gauss rifle battery. In-game description said that the flash readily absorbs electricity and release it. So essentially the flash is a natural supercapacitor (made in anomaly). It could explain why despite the gauss gun in the underground lab produces a promising test results, the project seems to be abandoned because there's no power source that's compact enough to be used as a magazine for the scaled-down version, until someone had a bright idea to use flash artifact as a power source (and also implies that it's better than commercially available supercapacitors on the market). If this is true, then after the gauss batteries are depleted, it can be simply recharged again like supercapacitors, owing to the flash artifact's special characteristic
to answer the last question, I'm pretty sure I remember reading somewhere that the burer was formed before the zone. Or something related to it was, maybe.
Interesting, however we can't know for sure without a source.
In the Lost Alpha mod, you can actually combine artifacts just like you explain in this video. It's super fun!
Yes, I know.
Awesome, your presentation and the lore behind the Stalker series makes it sound almost like it's real. Keep it up, wish that your channel grow even more next year.
Thanks, I'm doing my best.
The theory about artifacts mutating the bearer are interesting, but quite disturbing...
It is for sure.
A personal theory about why so many stalkers do not use the artifacts. The veterans know so much about the Zone, that they can survive in the deadly environment without any artifacts, or they simply do not want attention from looters as you mentioned. The rookies however, they have no idea about the potential of the artifact beside the easy profit, based on what I have seen when people play the games for the first time. They seem to sell every artifact rather than using them. Maybe the rookies in the Zone are like that too?
Yes that makes a lot of sense! Although some very experienced stalkers do use artifacts, for example Forester and Noah used the Compass. Perhaps Noah's illness (loss of memory, paranoïa against mutants...) appeared because of the Compass, as we know from Zulu that he used to be normal back in the day.
9:00 somehow i find this to be the most ridiculous part. Jewelry made of artifacts... From radioactive artifacts moreover! Fashion never made a lick of sense, but this whole new level
Yeah, I don't understand it either.
Back in the 1920's women working in watch factories would use radium paint to paint their nails and would lick their brushes so the paint stuck better to it. Some even apparently put it on their tongues to make it glow. It's very possible that the people buying jewelry made with artifacts are not even aware that they are radioactive considering it would have to be bought illegally.
@Eve_Squared Radium Girls, yes, but they got radiation poisoning because, at the time, people didn't really knew what radiation is or how dangerous it is. We know it now, we know how to detect it, we know how to protect ourselves from it. Chernobyl Exclusion Zone is kinda famous for radioactive contamination... So no, jewelry made from artifacts are just stupid.
@@VaNDaIUKR Most people outside of the zone have no idea that many artifacts are radioactive. Due to the fact that a lot of the happenings in the zone is kept secret by major world powers.
@@eve_squared I have no idea where you get this from, stalker games are very stingy on information about the main land. It's a Chernobyl Exclusion Zone for Juniper's sake, of course it's famous for radioactive contamination, it was famous for this for more than 20 years before the second explosion
So I wonder if directly using artifacts could alter your DNA does that mean using equipment altered with artifacts used could also be a risk
I guess it could, yeah.
Stuff like the combat chaser or the Gauss gun magazine are probably fine but the healing beril is probably bad
nice :) also 18:31 theirs a good chance maybe that's the side affect of using some artifact's for a long time . And if it is i think it would be that entrusting that in stalker 2 if you use artifacts of long phorids of time the artifact starts slowly show more and more negative properties. But we will have to see when stalker 2 come out .
Yes :)
I wonder if bringing artifacts outside of the zone is a good idea for the stability of reality. Kind of feels like it could spread the zone
I kind of wonder why artifact effects do not shape the price, like surely Sidrovich has a huge demand for artifacts that make you more bulletproof, but it's much harder to find a demand for artifacts that make you more resistant to psi effects given they only happen inside the Zone.
That's probably for game balance but who knows.
Loved the speculation at the end of the video
Great job as usual!
Thank you.
Ironic how the one of the strange wnd horrifying events creating the anomalies and artifacts will also be used to possibly pumpstart humanity through technological evolution thanks to their abilities.
I love how the artifacts were jumping like kids at 17:42
Burer is wearing a bandit leather jacket I just realized 😭
It never actually occurred to me that the other stalkers don't use artifacts very often. 🤔
Strange right?
I need a Scarlet Flower.
I need it, I WANT IT NOW-
So you did answer my question!
On the last video I asked to explain what their used for outside the zone :)
Yes I remember that :)
One reason I thought of for as to why stalkers don’t use artefacts themselves is because most of them are there to make money then leave and retire rich men. Artefacts sure are nice, but the money you get is worth much more in the long run
Merry Christmas, can't wait for the next video!
Thanks for all the comments stalker, new video next week!
Even simple artifact efect like producing heat would be invaluable for energetic industry
It would be basicaly Infinite power almost for free
This is a very interesting subject and i hope S.T.A.L.K.E.R 2 will expand upon it
It is indeed.
In SOC, I run around holding F in agroprom and garbage grabbing all the artifices I can, stashing them in the closest box and forgetting where I stashed them
You're like a human sized squirrel
I think the "artifact lotion" might be the secretions of a Soul artifact since those are said to heal people
In clear sky, an NPC can be asked why the Artifacts are different, don't remember who and what he says though
I remember random NPCs stating that artifacts have now become invisible, meaning that they were visible before.
Really great content man. I have a suggestion though: Why don't you start doing your own gameplays and playthroughs? I would like to check out the way you play,maybe anomaly or another standalone game.
Thanks. The reason I don't post gameplay is because there is too much of it already. There is not need for me to do something that's already been done and done before.
@@anomalousdugout9557 I see,have a nice day!
So this just happened I'm playing vanilla SOC and on the brain scorcher quest. As I peaked around a door I suddenly heard a monolith talk then beeping I frantically back away from the door thinking wtf. What I didn't know was I had clicked on this video to listen to while playing. I thought the beeping at the start was my game 🤣🤦♀️
prolonged artifact exposure
that actually might explain the mutants yes cool video
Yeah, thanks.
By the zone, the last theory was horrifying.
It was yeah.
This was a really interesting video, never knew most of this
Glad you learned some things.
Finaly some chanell that make lore about STALKER
I've been doing it for quite some time.
please cover stalker anomaly shard of monolith quest artifact!
dude, you gotta set up a patreon or something someday, i wanna give you money if itd help with the videos becasue this is by far the most interesting one youve made.
happy new years
Making videos is my hobby, so I won't make any money out of it. But thanks, happy new year.
4:18 I turned around for 2 seconds and heard that
Never did a 180 that fast
1:51 the forbidden hamburger
0:40 ooh shiny
Yes.
caught me out of nowhere "arrrrrtefacts"
I don't know how to talk I know.
Tbh i think that stalkers not using artefacts that much and the artefacts in CoC being visible is just a stabdard case of game mechanics. I dont have much experience with stalker but im pretty sure thst SoC is the first game so im assuming that they were changed because they wanted to make artefact hunting more rrwadinf and difficult. As for why a lot of stalkers dont use rhem? Maybe because if they did you'd be swimming in them
Excellent video
Something I also wonder is if there is enough artifacts being transported outside the zone, would the world be more technologically advanced? I mean there is exo-skeletons, gauss rifles, and PDA's but I think artifacts outside the zone might be a similar case as to nuclear fusion power. Where only rich, superpower nations like Russia, USA, China, can construct and experiment on such artifacts with advanced technology.
So artifact experimentation could be a similar case where only advanced and close proximity nations can fully experiment and understand artifacts. This could mean that as time goes on, the zone might slowly become either more anarchistic or be pressured by either the military or mercenaries to clean up the place and end the era of STALKER's itself. I wonder if Strelok would either be in prison or executed if he ever revealed on what he did to the C-conciousness and its consequences.
Hopefully Stalker 2 might reveal more on what the outside world has done with artifacts and if it has done leaps in humanity.
In the books the outside world is indeed more advanced, they use artifacts to power up vehicles and equipment, heal wounds, produce nearly unbreakable alloys etc
great topic for today's video.
I think it is yeah.
many people doesn't know about what STALKER means in the zone. So they left in the zone after the evac happened in apri 27. max 197 people not evac'ed and the Military called them S.T.A.L.K.E.R.S. but idk how S.T.A.L.K.E.R.S Stalking uh nevermind. the people who left in the zone started going to home and started to rot by rad. now in the STALKER games people mostly break in to enjoy their life in the zone. mostly joinin factions example: Duty, freedom,Loner,Bandit,etc. and doin some tasks or missions,or destroy other factions
i'm with the Bandits btw
Okay.
I was with you until 16:00, because most of what you said was backed up directly in the game. However, how could the lab x-16 psy emitter be created with artifacts? It predates the Zone itself
I did not say that the psy-emitter was created with artifacts. Because we can find artifacts stored in boxes in the labs, we know that the labs continued to work after the appearance of the Zone and that the scientists discovered and studied the artifacts. They even found a way to create batteries for the Gauss rifle, so they could have used similar technology to provide energy for their installations.
He just said that artifacts could've provided energy for the labs, and that would explain why they were still active even after so much time being abandoned.
another awesome upload!
Thanks!
In SoC there is a big vortex/whirligig anomaly spot with many artifacts, but the artifacts seem to be stuck inside the anomalies, how do i retrieve them without dying?
Happy new years stalkers
Happy new year!
Bro the way he says endurance
What?
I wonder what artifact version is more "realistic", the one from SoC, CS or CoP?
I'm not sure, it's hard to tell.
SOC, or at least it's more interesting
This is just really epic
Thanks.
There's still one thing that bothers me to this day. What would happen if you break open an anomaly? Do they simply become fragments or could they produce an anomaly if broken?
I guess it's possible to do so since fragments are used. It is also possible that an anomaly would spawn, because it is implied by Yar in Clear Sky that an "artifact activation" technique can be used to sacrifice some artifacts to create anomalies.
In "Roadside picnic" the book Stalker is loosely based off of, artifacts seem to be indestructible by all known methods or at least "empties" are indestructible. It's not mentioned if any of the others are able to be destroyed.
You can transmute artifacts in amk mod
The LORE of artifacts: Dude, you play too much S.T.AL.K.E.R.
I SALUTE YOU!
I hope that's how you spell salute😂
13:40 Isn't that suit technicly a half-artifact?
It kinda is yeah.
To enlarge certain body parts for huge amount of money...
Kolobok is Zone's rambutan.
It does look like it.
You forgot one inert artifact. you for got the "bread" artifact
Should I play this game without mods ? I kinda don't want mods I wanna play the game how it is but I know some mods might improve gameplay??
Playing without mods is in my opinion absolutely fine. I don't use mods in most of my videos.
I like how u say your name lol catchy
Okay.
solarint get outta the way theres a new stalker cowboy and his name is anomalous dugout
Solarint does not really make the same kind of videos.
@@anomalousdugout9557 it was a joke my man im just appreciating your content
Also,artifacts in Anomaly are kinda the same,most of them,but most are gone from the game,and new ones are there,one is a very rare "killer" as this category is called ingame, the Death Lamp artifact,which is described as a "cursed and red" artifact,also said the the first stalkers to get it were a group of 2 who found it and didn't want to sell it,and later one of them was found dead with a horrific grin on his face,the other stalker's fate is unknown, it appears that it resembles a big,flat-capped red mushroom,and having a bright red moving leaves under it's red cap and a white,thick stem,also it does not move in any kind,but it emits a gold wave of unknown origin.
Yes I've learned about that, this death lamp is actually present in the book Roadside Picnic.
Ik u wont see this but I realy like your voice O:
Thanks, I saw that.
what mode are you useing ???
No mods.
Boop boop
Beep.
is it possible that the artifacts in SoC were only visible to strelok and couldnt be seen by anyone else
It is possible, but some NPCs still have artifacts in their inventories, and the traders known about them since they ask for them, so who knows...
@@anomalousdugout9557 but what if they needed detectors to find them and you just ignored those because you didnt need them, which could explain why they are easy for you to find but not many other people had them
Anomalous I think scientests stoled enstein Brain to put on they brain enstein experiment in that cell or what is that LOL I love that brain from yantar in the underground lab LOL
Actually it was Sakharov's brain ahahah!
@@anomalousdugout9557 Haha
oh joy
Yes!
@@anomalousdugout9557 cant wait for stalker 2; more artifacts are hopefully on the horizon.
arRrtifacts!!!
i wish that i have anomalous bread
someone please hook me up with a scarlet flower
please, any stalkers?
bolt lore when ?
the curious case of infinite bolt anomaly
Beep beep
Boop.
If i eat a anomalus Bread i die ? XD
In Anomaly,the Heart of the Oasis is in the same location,but it is not attached to that tree,it is located on the ground near a bush and near one of the poles,if you pick it up,4 psy-dogs come.
Alright, I did not know that.
@@anomalousdugout9557 Also you have to do a complex puzzle,running trought pillars,and then going trough "gates" as they are called,and then unlocking the main room,where the artifact is located,in the above-mentioned location,lying on the overgrown mini-swamp as I like to call it,no detector required to get it to show up as all the other artifacts (I think)
,good armour and good guns needed ,for armour either a exo-suit,or a exo-skeloton,preferably max upgraded,and a max upgraded shotgun,from what I saw while playing complete vannila,best shotgun is TOZ 34 "Bull",having max damage and best ammo,I don't know where you get it from,I use the Debug Menu to get complex items that are too complex for me. Also the Armsel Protecta Custom,max upgraded is also good,and a AKM,max upgraded,AK 74M with it's new and better model and sounds,AK 74N Custom,also with better model and better sounds,or PKM or M249 SAW. For artifacts,there are RUclips tutorials,it's tricky,but you will get it,the game is very different itself,but hey,a new standalone STALKER game that is getting pretty common for it's insane modpacks that make the game even more realistic and challenging. But less game-enhancing mods are better,I only use one gun adding mod called Boomsticks and Sharpsticks( very popular and used mod this one), Desierd's Legendary Characters ( for the iconic stalkers from the original STALKER games: Scar,my favourite one,Colonel Degyatrev and a squad of his,Strelok with Ghost and Fang,Guide,etc.),Warfare A-Life Overhaul 1.4.0( must be installed first before Legendary Characters,as it's code is needed for it to work),Improved Ranks for faster ranking up,and that is all,I think
Would you try Anomaly and Iike post your experience with it on RUclips,like I play Anomaly since it is like a bit better than the originals but has the main concept. I would really like finding out what you think about it,since I would really like seeing you play and post stuff about it, I do play Call Of Pripyat with GUNSLINGER mod for immersion and don't really enjoy it that much since it is short and pretty boring for me. I don't force you to play,I'm just posting a game request. It is a STALKER mod,but it is that game that lets you play after the changes in the main games. It is kinda tied to the main games,like the Stingrays from Call Of Pripyat are still there and you can visit them in their locations,not so sure about Stingray 4 tho. Also the Monolith crystal is still there and you can visit it and make a wish at it. The Psy-Brain in X-16 has a more worn and abandoned look,along with the whole factory and lab itself from my experience ,X-18 has the same feel too, X-19 for the first time is creepy as hell and very worn down to make you want to get out ,atleast that was me when I firstly played the game and went in by accidentand I was creeped out so much that I lost my way and was really desperate to get out of there, X-8 is the creepiest,my first experience within the lab freaked me out even more than X-19,like the deeper you go in it,you can find a big room with one door open,that leads to bathroom with a Burrer in it, and a poltergeist,as your screen goes to blue-violet like color,and you also hear babies crying from within the lab,and one in that bathroom in a a ceeling vent like above you as you enter it. I hope I don't annoy you,felleow stalker.
@@thecommentingt34 You know, I have played Anomaly. I even finished the story. I think it is a great mod and I enjoyed playing it. However, there are so many videos about this mod already that my input on the matter is not needed. At least that's what I believe.
@@anomalousdugout9557 Oh,ok. Nice to hear.
So this is why Russia recently took control of Chernobyl?
I know it sound horrific,but imagine if in STALKER 2 having insanely radioactive artifacts can make you become a mutant and play like a mutant,like snorks,butters,controllers etc. That would be INSANE
It would be insane yeah. Also playing as a mutant in multiplayer would be absolutely awesome.
Gosh, I would hate becoming a Flesh in Stalker 2. Every stalker & mutant would just bully me & make pork chop out of me. Disturbing.
How the f u know this i think i play this game when i was 9 and now i am 17 and i didnt think like this🤣🤣😂
I played the games a lot, and kept looking for details even to this day. That's how I learn all of this.
E
E
Are you French by any chance? The way you say "endurance" is really unusual.
Maybe.